creating customer value from technology
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April 8, 2014 !
Greg Hopper Adjunct Professor, Duke University
Masters of Engineering Management Program Pratt School of Engineering
Creating Customer Value from Technology
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$19 BILLION????
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Some perspective…
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• 64 billion McNuggets
• 82.5 million bottles of Johnnie Walker Blue
• A Bugatti Veyron Grand Sport Vitesse for all 6,337 Facebook employees
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!What would you pay
to use Facebook? !
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Agenda
▪ Module 1: Introduction
▪ Module 2: Competition
▪ Module 3: Value Identification !
▪ Module 4: Jobs to be done
▪ Module 5: Value Migration
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To study: how to allocate a firm’s resources
to maximize the creation and preservation of customer value,
ANDhow customer value changes.
CompStrat Purpose
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Market Dominators
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2013/4 Stories
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What will 2020 look like?
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?
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Big Data ! Data Science
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Managing Big Data
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Changes in the Energy Industry
12Source: WSJ, July 28, 2013
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Golden Rice
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Self-Driving Cars
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Emerging Technologies
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3D Printing
Robotics
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Fundamental challenge of strategy in technology-based companies
1. You start selling a successful product.
2. You continue to improve the product and sell a lot more.
3. You’re selling product faster than ever just as you saturate the market.
4a. These people find your product to be “too much”.
4b. These people find your product to be “too old”.
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Fundamental Principles: #1
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Technology Product≠Product Value≠Product Outcome≠
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Fundamental Principle #2
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“Where there is no competition, there is no market.”
– Geoffrey Moore
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An all-too common problem
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Commercialization
▪ Bob McDonald, then CEO of Proctor and Gamble: !
“For us, innovation is not invention. It’s the conversion of an idea into consumer delight, and, ultimately, revenue and profits. !If and idea or technology cannot be successfully commercialized, it’s not an innovation.”
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Business Design
▪ Businesses can be designed just like products
▪ Mode of operation !
▪ Use of money !
▪ Source of profit and control points !
▪ You should be able to draw the money flow
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Week 11/9/13 22
Agenda
▪ Module 1: Introduction
▪ Module 2: Competition
▪ Module 3: Value Identification !
▪ Module 4: Jobs to be done
▪ Module 5: Value Migration
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Competitive Advantage has a Lifecycle
▪ Products
▪ “wired | tired | expired” (from WIRED magazine)
▪ People
▪ “You’re brilliant!” | “Good job.” | “What have you done for me lately?”
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Purchase Lifecycle stages
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Awareness
!Buyer may not actively be in the market for the offering; first stage of demand generation activity.
Consideration !Buyer is actively in the market for offering; evaluating several suppliers. Need to be on “short list”.
Conversion
!Buyer chooses a supplier. Terms and conditions may enter consideration in this selection process. Customer believes relationship with vendor starts here. Sales people think it ends here.
Retention
!Help buyer get most out of offering; nurture relationship to improve odds of repeat business and/or referrals.
Replacement
!If dissatisfied, the buyer will initiate the whole process all over, with the exception that the original supplier will not be in consideration.
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Focus on Consideration
Benefits
Reputation
Commodity
Three-Level Model of Competition
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Purchase Behavior
Commodity
Benefits
Reputation
Price
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Purchase Behavior
Benefits
Reputation
Price
Compare features
Commodity
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Purchase Behavior
Benefits
Reputation
Price
Compare features
Brand-driven
Commodity
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More detail
▪ Reputation ▪ Focus on maintaining relationship ▪ Don’t have to compete!
▪ Benefits ▪ Focus on offering superiority ▪ Compete on features that matter
▪ Commodity ▪ Focus on increasing relevance and credibility ▪ Compete on price
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Another Perspective:from Escape Velocity
▪ Reputation: Tier 1 ▪ Market leaders ▪ The safe buy
▪ Benefits: Tier 2 ▪ Other well known names ▪ “Thinking Person’s Choice”
▪ Commodity: Tier 3 ▪ Unheralded players
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Another Perspective:from Escape Velocity
▪ Reputation: Tier 1 ▪ Market leaders ▪ The safe buy
▪ Benefits: Tier 2 ▪ Other well known names ▪ “Thinking Person’s Choice”
▪ Commodity: Tier 3 ▪ Unheralded players
Need to achieve separation from competitive set to move up
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Another Perspective:from Escape Velocity
▪ Reputation: Tier 1 ▪ Market leaders ▪ The safe buy
▪ Benefits: Tier 2 ▪ Other well known names ▪ “Thinking Person’s Choice”
▪ Commodity: Tier 3 ▪ Unheralded players
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Competitive Advantage
▪ Competitive advantage allows you to: !▪ Get more customers; !
▪ Keep more customers; and !
▪ Charge more.
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Week 11/9/13 34
Breakout
The Big Question: !
Can you sustain a competitive advantage?
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Competitive Advantage Over Time
Distinguishing Features
Reputation
Commodity
Over time, all distinguishing features that matter to your customers will become part of the commodity-level offering. !In other words, they become the basis of competition.
They add to the cost of the offering, but no longer command a premium price.
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Agenda
▪ Module 1: Introduction
▪ Module 2: Competition
▪ Module 3: Value Identification!!
▪ Module 4: Jobs to be done
▪ Module 5: Value Migration
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Breakout
What might some differences between classical and
technology based strategy be?
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Classical vs. Technological
▪ Classical
▪ Continuous ▪ Future is predictable ▪ Known offerings ▪ Established value
propositions ▪ Marketing and promotion
driven ▪ Doing the same things
▪ Technology-based !
▪ Discontinuous ▪ High rate of change ▪ Education ▪ New value
propositions ▪ Education and awareness
driven ▪ Doing things differently ▪ Doing different things
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Strategy Needs are Different
▪ Technology-based industries require different approach to strategy than established firms in established industries
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Escape Velocity
▪ Classic markets are cyclical in nature !
▪ Technology markets face “secular market change” !
▪ Definition: A 1-time expansion whenever a new category or new class of customers is created
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Comparison
▪ CYCLICAL
▪ Mature markets ▪ Share shifts in small
increments ▪ Operational efficiencies ▪ Semi-tolerant
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▪ SECULAR
▪ New/emerging markets ▪ High growth ▪ Make or break ▪ Intolerant
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Christensen/Mintzberg: Two Processes at Work
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Is there a classical market?
▪ Information Technology (IT) is prototypical “high tech” !
▪ 1980s & 1990s: Telecom, finance, defense, aerospace
▪ 1990s – present: Internet disrupted media, news, entertainment, music, communication, retail, mobility, utility computing (cloud)
▪ 2014 – future: Education? Manufacturing? What else?
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Agenda
▪ Module 1: Introduction
▪ Module 2: Competition
▪ Module 3: Value Identification!!
▪ Module 4: Jobs to be done
▪ Module 5: Value Migration
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Customer Centric !
▪ “What can I do to create new value for my customers?”-- Michael Porter
Customer Driven !
▪ “If I asked my customers what they want, they’d say ‘a faster horse’.” -- Henry Ford
Key Difference
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by Craig Stull, Phil Myers, and David Meerman Scott !Find unresolved problems, create breakthrough experiences and launch market resonators.
Tuned In
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Role of opinion
!!
“Your opinion, while interesting, is irrelevant.”
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Resonator
!!
▪ A breakthrough product or service that buyers immediately understand has value to them, even if they’ve never heard of you or your product.
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Common Mistakes
▪ Three of the most common mistakes companies make that cause products or services to fail: !▪ Guessing !
▪ Assuming !
▪ Telling !
▪ Stop making these mistakes by unlearning Six Business Myths
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Myth #1
▪ Customers know best!!!!
▪ Your customers are only a small subset of the market
CustomerEvaluatorsPotential
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Myth #2
▪ This is a commodity business!!!!
▪ Your distinctive competencies dictate how you build your products and services !▪ What would a Volvo sports car look like?
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Meet the Volvo Tundra
http://jalopnik.com/meet-the-concept-car-that-was-too-wild-for-volvo-1487322338
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Futuristic Interior
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The same firm designed this:
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Too radical!
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Fast forward thirty-five years…
http://jalopnik.com/the-volvo-concept-coupe-this-is-it-1217800945
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Note futuristic interior.
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Myth #3
▪ Innovation is everything!!!!
▪ Don’t innovate for innovation’s sake: Create value
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Myth #4
▪ We’re smarter!!!!
▪ Not a necessary nor sufficient condition for success. Finding untapped problems and solving them – creating breakthrough experiences – is.
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Myth #5
▪ Field of Dreams development
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Myth #6
▪ Revenue cures all!!!!
▪ A culture based around sales and revenues rarely creates hit products. !
▪ A focus on sales can lead to companies being tuned out ▪ And they will miss when value migrates
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Breakout
!!!
Discuss these myths. !
Give examples.
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Breakout
1. Customers know best. 2. This is a commodity
business. 3. Innovation is
everything. 4. We’re smarter. 5. Field of Dreams
development. 6. Revenue cures all.
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The “Tuned In” Process
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Create an experience
Discovery
Breakthrough Experience!
Packaging Service
UsingBuying
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Agenda
▪ Module 1: Introduction
▪ Module 2: Competition
▪ Module 3: Value Identification !
▪ Module 4: Jobs to be done
▪ Module 5: Value Migration
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The basic question segmentation (tries to) answer
▪ What products will customers want to buy?
▪ What products should we develop? ▪ On which market segments should we focus? ▪ How can we know what the customers in those segments will value
(and what they won’t)? ▪ How should we communicate the benefits of the products?
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Usual Approaches to Segmentation
▪ Product type ▪ Price point ▪ Demographics
▪ Age ▪ Gender ▪ Income ▪ Home ownership status
▪ Profession ▪ Education ▪ Location ▪ Etc.
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Traditional Segmentation
▪ Defined by attributes of product and/or customer !
▪ Based upon a correlation between attribute and outcomes (i.e. purchase and use) !!!
▪ Is this enough to base a disruptive strategy on?
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Short Answer: No.
▪ When your marketing theory offers a plausible statement of causality AND !
▪ Is based on circumstance-based categorizations (i.e. segmentation) THEN !
▪ You can predict what features, functions and positioning will CAUSE customers to buy a product.
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Key Insight: Customers Hire Products
▪ Customers are people or companies that have “jobs” to do, and they “hire” people – and products or services – to do those jobs.
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Key Insight: Customers Hire Products
▪ Customers are people or companies that have “jobs” to do, and they “hire” people – and products or services – to do those jobs. !
▪ The functional, emotional and social dimensions of the job determine the circumstances in which they buy. !
▪ The critical unit of analysis is the circumstance, not the customer.
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▪ Akio Morita – master of observation and induction ▪ From 1950 – 1982, Sony built 12 new disruptive
growth businesses ▪ Looked at what people were trying to get done, and
give them a way to do it better and cheaper using technology
▪ Sony’s run ended in the early ‘80s !
▪ Why?
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Outcome Driven Innovation
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Definition
!Innovation is the creation of new
products, services or offerings
that create value for customers
and contribute to growth.
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Innovation Questions
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What Engineers Care About
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What Customers Care About
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Innovation Sources
Universities
Internal Capabilities
Other Companies
ObservationFeet on the street
Interviews
Marketing
Sales
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Four types of Innovation
▪ Product or service innovation
▪ New market innovation
▪ Operational innovation
▪ Disruptive innovation
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Customer-Jobs Matrix
Customers get more jobs done – often ancillary or
related jobs
New customers do a job that nobody is doing yet; no
product exists
Customers get a job done better
New customers do a job that others are already doing
Devise products or services that help:Existing Customers New Customers
Existing Jobs
New Jobs
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Customer inputs
▪ What jobs are they doing? !
▪ What outcomes do they want? !
▪ What constraints exist?
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Breakout
!!
What “job” does a company
“hire” the cloud to do?
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Cloud Adoption Drivers
Source: Everest Cloud Connect 2012 Enterprise Cloud Adoption Survey
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Cloud Adoption Drivers
Source: Everest Cloud Connect 2012 Enterprise Cloud Adoption Survey
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Process
▪ Outcome Driven Innovation: What “jobs” do customers “hire” our products to do? !
▪ Observation !
▪ Interviews: Look for outcomes (dead mice, not better mousetraps) !
▪ Measure importance and satisfaction of how jobs are done ▪ Can the job be done better? Can a new job be done? !
▪ Prioritize
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Prioritize – Step 1
from Strategyn1 2 3 4 5 6 7 8 9 10
10 !9 !8 !7 !6 !5 !4 !3 !2 !1
Satis
fact
ion
Importance
Overserved
Appropriately Served
Underserved
Formula: !Importance !
+ MAX(Imp – Sat, 0) _________________ !
Opportunity
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Prioritize – Step 1
from Strategyn1 2 3 4 5 6 7 8 9 10
10 !9 !8 !7 !6 !5 !4 !3 !2 !1
Satis
fact
ion
Importance
Overserved
Appropriately Served
Underserved
Formula: !Importance !
+ MAX(Imp – Sat, 0) _________________ !
Opportunity
Opportunity
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Job to be done?
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Add a new job
▪ Discover new music
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Breakout
!!
What’s the next
“job to be done”?
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Agenda
▪ Module 1: Introduction
▪ Module 2: Competition
▪ Module 3: Value Identification !
▪ Module 4: Jobs to be done
▪ Module 5: Value Migration
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Value Migration
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Typical Product Life Cycle
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Principles of Value Migration
▪ Products go through cycles; so do business designs !
▪ The reason: customer preferences change over time
▪ They have evolving priorities and values
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Market Forces: Reality
Industry RivalrySupplier Power Buyer Power
Threat of Entrants
Technology & Pace of Change Globalization
Threat of SubstitutionsGovernment Social and
Cultural Shifts
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Three Stages of Value MigrationM
arke
t Val
ue/R
even
ue
Value Inflow Stability Value Outflow
• Limited competition • High growth • High profitability
• Competitive stability • Stable market share • Stable margins
• Competitive intensity • Declining sales • Low profits
Talent, resources, and customers leave at an accelerating rate
2
1
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Management Challenges
1. Construct a business design that will create and capture value 2. Maximize the ability of that design to perform during Phase I 3. Adjust investment intensity as the design moves to Phase II 4. Optimize the profitability and sustainability of the stability phase 5. Identify the requirements of the next generation design before
competitors do 6. Creatively manage the transition to the new business design as
value begins to flow out of the obsolete one
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This is what management does.
1. Construct a business design that will create and capture value 2. Maximize the ability of that design to perform during Phase I 3. Adjust investment intensity as the design moves to Phase II 4. Optimize the profitability and sustainability of the stability
phase!5. Identify the requirements of the next generation design before
competitors do 6. Creatively manage the transition to the new business design as
value begins to flow out of the obsolete one
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This is what it should do
1. Construct a business design that will create and capture value 2. Maximize the ability of that design to perform during Phase I 3. Adjust investment intensity as the design moves to Phase II 4. Optimize the profitability and sustainability of the stability phase 5. Identify the requirements of the next generation design
before competitors do!6. Creatively manage the transition to the new business
design as value begins to flow out of the obsolete one
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Market Forces: Reality
Industry RivalrySupplier Power Buyer Power
Threat of Entrants
Technology & Pace of Change Globalization
Threat of SubstitutionsGovernment Social and
Cultural Shifts
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The Competitive Radar
Populate the inner circle with your direct competitors and put your indirect competitors in the outer circles. !Shift your perspective. Step into your customers’ shoes. Look at the world through your customers’ eyes. What companies do your customers regard as their best option? !What companies are not competitors yet, but could be in the next year or two? Put them on the periphery of the screen.
Source: Slywotzsky, “The Profit Zone”
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Example: PhotographyM
arke
t Val
ue/R
even
ue
Value Inflow Stability Value Outflow
• Limited competition • High growth • High profitability
• Competitive stability • Stable market share • Stable margins
• Competitive intensity • Declining sales • Low profits
Talent, resources, and customers leave at an accelerating rate
2
1
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Breakout
!!!
What changes in customer values prompted the film business to
decline?
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Breakout
!!
Name some other victims of value migration.
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Let’s Get Quantitative!
▪ Key Financial Metrics
▪ Market Capitalization (Price) ▪ Revenue (Sales) ▪ Gross Margin ▪ (Net Margin) ▪ (Enterprise Value)
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Key Metric is Price/Sales
▪ Premise: !
▪ Stock price includes investor expectation of future returns !
▪ Revenues indicate present performance !!
▪ Ratio > 2 = Value Inflow to business model !
▪ Ratio < 1 = Value Outflow
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Price/Sales Ratio: 18-Feb-14
0.1
1.0
10.0
Value Inflow
Stability
Value Outflow
Reference companies Industrial Technology
(hardware)Technology (software) InternetIntegrated Xaas
AAPLINTC
T
MSTRI
NOK
BBRY
GEHON DD
SI BANOC
IBM
HPQXRX
EMCNTAPBRCD
CAMSFTSAP
VMWRHT
AMZN
YHOOGOOG
CRM
RAXCTXS
CSCOJNPR
ORCL
Off the Chart
WorkDay 41.4 (+14%) !Splunk 34.5 (+62%) !NetSuite 20.2 (+17%) !Facebook 21.7 (+69%)
(Change since Mar-13)
Legend !Green = Up since Mar-13 Red = Down since Mar-13 (Change more than 10%) !Italics = Pays dividend
EQIX
NFB
SPLK
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Breakout
!!
What trends do you see? !
What do you conclude?
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BBRY: 5-year
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BBRY: 10-year
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Summary
▪ Competitive advantage derives from creating customer value !
▪ Innovation provides engine for value creation !
▪ Focus on outcomes !
▪ Value migrates — competitive advantage must be maintained to sustain
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