creating brand awareness: cyberpower pc
DESCRIPTION
Using research and knowledge of the industry to apply strategy in building brand awareness for CyberPower PC's gaming PC.TRANSCRIPT
A Vision of CyberPower PCMKT355-1204A-01: Principles of Advertising and Public Relations
Phase 1 Independent ProjectSabrina Mergenthaler
Colorado Technical UniversityProfessor Lisa Haddock
October 15, 2012
2
Introducing
• Leading Computer System Manufacturers
• Variety of product
• Determination
• Gamers
• Cutting Edge Technology
• Wholesale prices
• Extensive technical support
The Black Pearl• Ultimate Machine in
Gaming
• #1 in Gamer PC Comparisons
• Dual GTX 580s, Core i7-980X
• Best video cards
• Best processor
• Serious gamers
TheBlack Pearl
The Challenge of Building Brand Visibility
• Overcoming negative reviews by making changes
• Standing out in the congested computer market
• Hone on the target audience
• Develop visibility among the target market so that
CyberPower PC becomes a ‘first-to-mind’ name
The Primary Target
• Call Of Duty and Modern Warfare
• StarCraft• Diablo
• Age of Empire• God of War
• Medal of Honor• Fallout
• Hard Rock
• Alternative
• Progressive-post Punk
• Hip Hop
• Metal
• Techno
• Average Age: 37• Most active bracket: 18-49• Female percentage: 42%• some 67.3 million
Americans use the PC as their primary gaming
platform.• Hours per week spent
gaming: 40
Serious GamersDemographics and Psychographics
6
The Online Campaign
The Delivery Suggestion
The Message
“Whether you just experience
the game… Or you create the
gaming experience the Black
Pearl brings the game to life.”
The Media
Social Networking Site-Facebook
Video Media Site- YouTube
The Method
Video Advertisement between
YouTube videos
Specific tags: computer, gaming
PC, CyberPowerPC, The Black
Pearl, etc.
The Print Ad
Print Ad• Grab attention
• Convey consistent message•Provide consumers with a task
—Go to site
• Remain in mind
The Focus• Affordability
• High Tech
• Masculine
• Lit-up
• Eye-appealing
• Small Print• Website info• Store locations
• Contact Information
• Specials• Social media
participation
Public Relations
• Trade Shows
• Comic-Con
• Local Events• Video Gaming
Competitions
Grewal, D. and Levy, M. (2009). Marketing Third Edition. New York, NY: McGraw-Hill
CyberPower PC. (n.d.). CyberPowerPC. Retrieved from http://www.cyberpowerpc.com
Best Gamer PC Comparisons and Reviews of 2012. (2012). TopTenReview- Computers. Retrieved from http://computers.toptenreviews.com/gaming/
Smith, M.S. and Scudder, R. (2011). Exploring the Top Gaming PC Manufacturers. BrightHub. Retrieved from http://www.brighthub.com/computing/hardware/articles/68645.aspx
Thorsen, T. (2009.). US gamer population: 170 million – NPD. GameSpot. Retrieved from http://www.gamespot.com/news/us-gamer-population-170-million-npd-6214598
Serious Gamer Demographics 2012. (2012). Sealund’s Research. Retrieved from http://www.sealund.com/blog/?p=408
Suciu, P. (2012). Could PC gaming make a comeback? CNNMoney. Retrieved from
http://tech.fortune.cnn.com/2012/07/05/could-pc-gaming-make-a-comeback/
Vollmer, C. (2008). Always on : advertising, marketing and media in an era of consumer control. New York: McGraw-Hill.
References