crane

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P ROJECT #6: E LECTROMAGNETIC C RANE Teacher’s Notes The Project Time Frame: 2-3 weeks Materials: Bolt (1”-2” Long) 22-24 Gauge Magnet wire (regular solid core copper wire will work) Available at Electrosonic, see suppliers $10 for approx. 200’ 20+ paperclips 2 bowls 4.5V – 6V battery Construction materials for the physical crane set-up Description: This is a difficult project. This project would be appropriate at the grade 11 or 12 level. The students are required to interface a stepping motor, a DC motor (using an H-Bridge), an LED and an electromagnet. www.claasictechnology.ca has an excellent picture on how to set-up the H-bridge motor. The goal is to move paperclips from one bowl to another bowl through a 90° rotation. The crane starts with the magnet up& above the first bowl. When the program starts: LED at the top of the crane starts to flash (crane is moving, Watch out!) The crane drops the magnet into the bowl. The magnet turns on & collects the paperclips. The crane lifts the magnet and paperclips. The crane moves through the 90° rotation. The crane lowers the magnet and clips into the second bowl The magnet shuts off, releasing the paperclips The crane lifts the magnet back up The crane rotates back to the first bowl The LED turns off when the crane stops moving. Warning!!! This should not be the first interfacing activity. This project is too difficult to try without attempting some of the previous activities.

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Page 1: CRANE

PROJECT #6: ELECTROMAGNETIC CRANE

Teacher’s Notes

The Project Time Frame: 2-3 weeks Materials:

• Bolt (1”-2” Long) • 22-24 Gauge Magnet wire (regular solid core copper wire will work)

Available at Electrosonic, see suppliers $10 for approx. 200’

• 20+ paperclips • 2 bowls • 4.5V – 6V battery • Construction materials for the physical crane set-up

Description:

This is a difficult project. This project would be appropriate at the grade 11 or 12 level. The students are required to interface a stepping motor, a DC motor (using an H-Bridge), an LED and an electromagnet. www.claasictechnology.ca has an excellent picture on how to set-up the H-bridge motor. The goal is to move paperclips from one bowl to another bowl through a 90° rotation. The crane starts with the magnet up& above the first bowl. When the program starts:

• LED at the top of the crane starts to flash (crane is moving, Watch out!) • The crane drops the magnet into the bowl. • The magnet turns on & collects the paperclips. • The crane lifts the magnet and paperclips. • The crane moves through the 90° rotation. • The crane lowers the magnet and clips into the second bowl • The magnet shuts off, releasing the paperclips • The crane lifts the magnet back up • The crane rotates back to the first bowl • The LED turns off when the crane stops moving.

Warning!!!

This should not be the first interfacing activity. This project is too difficult to try without attempting some of the previous activities.

Page 2: CRANE

Suggested Usage of Pins The following is a suggesting representation of which pins to use for each control.

Lights Output / Pin # Decimal Value Electromagnet D0 / Pin 2 1 Flashing Light D1 / Pin 3 2

DC – Motor Control 1 D2 / Pin 4 4 DC – Motor Control 2 D3 / Pin 5 8

Stepper Motor Control 1 D4 / Pin 6 16 Stepper Motor Control 2 D5 / Pin 7 32 Stepper Motor Control 3 D6 / Pin 8 64 Stepper Motor Control 4 D7 / Pin 9 128

H-Bridge (Bi-directional DC motor control) • To turn the DC motor in one direction, set D2 high & D3 low. • To turn the DC motor in the opposite direction, set D2 low & D3 high. • To stop the motor, set both D2 & D3 low. • DO NOT set both D2 & D3 high!

Stepper control • Stepper motors work by sending a repeating pattern of bits to the different coils. • Taping a popsicle stick to the end of the stepper motor and using a protractor is a good way to

measure the angle per step. For our example, the stepper motor is controlled by D4-D7. The following block of code will make the stepper motor turn. for steps : 1..100 % send the pattern 100 times

for i : 0..3 parallelput(16*(2**i)) % set the correct pin high delay(100) % delay 1 tenth of a second

end for end for

Creating an Electromagnet Things to remember about electromagnets:

• The more coils you make, the stronger the magnet. • Magnet wire works better, because it is thinner and more coils you can get. • A soft iron core will make the magnet work better (a bolt).

Attach wire ends to your interface

Wrap magnet wire around the soft iron core (bolt)

+‘ve -‘ve

North South

Page 3: CRANE

Electromagnetic Cra

+5V

7424

To Parallel Port Output D7-D0

See next page for stepper

motor control.

PN222

1k Ω H-Bridge

Bi-Directional DC motor control

ne – Wiring Diagram

Parallel Port Ground (18-25)

2A

PN2222A

2N2907

2N2907

PN2222A

1k Ω

Use an external battery (4.5V – 6V)

GND

220Ω

Flashing LED

Electromagnet

Page 4: CRANE

Electromagnetic Crane – Stepper Motor Wiring Diagram

Ground (18-25) D3 D2 D1 D0

1k Ω

1k Ω

Coil 4 White Coil 3

Blue

Coil 2 Red

Coil 1 Orange

+5 V ground

+5 V ground

+5V For Motor

M TIP31TIP31TIP31TIP3174LS245

Page 5: CRANE

Electromagnetic Crane – Exemplars

Page 6: CRANE

Electromagnetic Crane - Checklist Have I …

CRANE

used / made a eye-pleasing model; verified the flashing LED works; verified the magnet turns on an off; verified that my final program correctly controls the crane;

FINAL PROGRAM

commented all blocks of code; used clear variable & constant names; designed a graphical interface representing the game board; covered the required functions of the game board;

DOCUMENTATION

created a title page; printed out the code for my final program; written a report, including:

o the process, o clear explanation;

drawn a diagram of the crane (and any initial sketches); drawn a schematic of the crane; checked all papers for spelling & grammar mistakes; had at least two person proof-read my report; compiled all the paper submissions in a duo-tang?

Page 7: CRANE

Electromagnetic Crane – Marking Scheme Name:

Category Component Mark

Knowledge Program Functionality /15(30%) Wiring & Interface Functionality /15

Application Wiring Neatness /15(30%) Program Appearance /15

Problem S. Crane – Materials & Construction /5(15%) Creativity & Innovation /10

Communication Crane Diagram /5(25%) Project Write-up /10

Internal Documentation /5 Wiring Diagram /5 Total %