counting with a calculator - everyday math - login€¢ count forward and backward by 1s, 2s, and 5s...
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Lesson 3�10 229
Advance PreparationTwo calculator programs are included in this lesson. Before you begin this lesson, decide which program you
should teach based on the calculators available at your school. You should only present one program.
Teacher’s Reference Manual, Grades 1–3 pp. 114, 115
Key Concepts and Skills• Count forward and backward by 1s, 2s,
and 5s from a given number.
[Number and Numeration Goal 1]
• Read numbers and symbols on a calculator.
[Number and Numeration Goal 3]
• Use the +, -, and = symbols to count
forward and backward on a calculator.
[Patterns, Functions, and Algebra Goal 2]
Key ActivitiesChildren learn to count up and back using
a calculator.
Ongoing Assessment: Recognizing Student Achievement Use Mental Math and Reflexes. [Number and Numeration Goal 1]
Ongoing Assessment: Informing Instruction See page 232.
Key Vocabularyprogram
MaterialsHome Link 3�9
calculator � overhead nickels and pennies
(optional) � overhead calculator (optional)
Playing Penny-Nickel Exchangeper partnership: 20 pennies and
10 nickels, die (using a second die
is optional)
Children practice skip counting
with money.
Finding Sums of Three NumbersMath Masters, p. 305
per partnership: 3 dice
Children practice adding three 1-digit
numbers.
Math Boxes 3�10Math Journal 1, p. 45
Children practice and maintain skills
through Math Box problems.
Home Link 3�10Math Masters, p. 80
Children practice and maintain skills
through Home Link activities.
Minute Math +Minute Math ®+, pp. 10 and 46
Children practice addition and
subtraction concepts.
ENRICHMENTChecking Frames-and-Arrows Problems with a CalculatorMath Journal 1, p. 43
calculator
Children use their calculators to check
solutions to Frames-and-Arrows problems.
EXTRA PRACTICE
Skip Counting Math Masters, p. 68
Children practice skip counting by counting
up and back on number lines.
Teaching the Lesson Ongoing Learning & Practice
132
4
Differentiation Options
Counting witha Calculator
Objective To introduce counting up and back on the calculator.
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eToolkitePresentations Interactive Teacher’s
Lesson Guide
Algorithms Practice
EM FactsWorkshop Game™
AssessmentManagement
Family Letters
CurriculumFocal Points
Common Core State Standards
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230 Unit 3 Visual Patterns, Number Patterns, and Counting
1 Teaching the Lesson
� Counting Up and Back WHOLE-CLASS ACTIVITY
with a CalculatorTell children that they are going to learn how to use a calculator to count.
Review some of the basic rules for using calculators:
� Do not drop or throw calculators.
� It is easier to use a calculator when it is on a firm, flat surface.
� Press the middle of a key to make sure that only one key is pressed at a time. Discuss the various meanings of the word key and the meaning in this context.
� Use only your finger to press a key.
Write the following information on the board:
Getting Started
Home Link 3�9 Follow-Up Children share strategies for figuring out the missing rules.
Mental Math and Reflexes Do “stop-and-start” counts by 5s, and then by 1s. Count by 5s beginning with 0. Stop at 25. Then continue counting by 1s to 29.
Put a collection of pennies and nickels on the overhead (or draw them on the board). Count them in unison, first counting the nickels by 5s and then counting the pennies by 1s. Repeat as time allows.
NOTE Most basic four-function calculators
provide for counting up and back. Read the
instruction manual for the calculator that your
class is using for a description of the counting
(constant) function.
Start at: 0Count: upBy: 2s
Ongoing Assessment: Mental Math
and Reflexes�Recognizing Student Achievement
Use Mental Math and Reflexes to assess children’s ability to count by 5s
and then by 1s. Children are making adequate progress if they are able to
count on by 1s after they have stopped counting by 5s. Some children
will be able to make the counting transition more easily than others.
[Number and Numeration Goal 1]
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Before you use the calculator to count, you must program it, or get it ready to count. Discuss the various meanings of the word program and the meaning in this context. Describe how to program the calculator to count up by 2s, as children follow along on their calculators. You may find it helpful to use an overhead calculator. Use the program that follows if your class is using the TI–108.
1. Press ON/C . This clears your calculator.
2. Press 0. This is the starting number.
3. Press the + key. This tells the calculator to count up.
4. Press 2. This tells the calculator to count by 2s.
Now the calculator is ready to start counting by 2s. Direct the class to do the following:
● Without clearing your calculator, press the
=
key. Which number is in the calculator display? 2
● Without clearing your calculator, press the
=
key again. Which number is in the display now? 4
● Continue to press the
=
key. (Each time, the class calls out the number in the display.)
Repeat the procedure, this time counting up by 5s, starting at 0. Write the following information on the board:
Have a volunteer describe how to program the calculator to count by 5s, as the class follows along.
Next, write the information for counting back by 1s, starting at 12, on the board:
Lesson 3�10 231
NOTE Some people find it helpful to use
the nonwriting hand for calculator keying
while keeping the writing hand available for
recording. In a playful, challenging way, see
if children can do the counts using their
nonwriting hands.
NOTE Different calculators may have
different programs for counting. If your class
is using the Casio SL-450L, use the program
that follows.
1. Press the key to clear the
calculator.
2. Press the count up number, in this
case 2.
3. Press to tell the calculator to
count up.
4. Press the start number, in this case 0.
5. Press the key to run the program.
You may enter a new starting number and the
key, and the calculator will continue to
count by 2s.
To count back, press .
Start at: 0Count: upBy: 5s
Start at: 12Count: backBy: 1s
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232 Unit 3 Visual Patterns, Number Patterns, and Counting
Adjusting the Activity
Start at: 5Count: upBy: 2s
Describe what happens when you press the
=
key again after 0 has
been displayed. You get –1 Do this several times. What are these numbers
called? Negative numbers
A U D I T O R Y � K I N E S T H E T I C � T A C T I L E � V I S U A L
Describe how to program a calculator to count back. Use the
steps taught on page 231, but press – instead of + .
Ask: How is programming the calculator to count up different from
programming it to count back? To count up, press the + key;
to count back, press the –– key.
Do a few more counts back from a given number on the calculator.
� Counting Up, Starting WHOLE-CLASS ACTIVITY
from Any NumberAsk someone to supply the information for counting up by 2s, starting at 5. Write it on the board, as follows:
Give children a couple of minutes to program their calculators to
do this count. Children should press the
=
key a few times to check that they have programmed their calculators correctly. Have a volunteer describe what he or she did as the class follows along. Ask: How is programming the calculator to count up from 5 different from programming it to count up from 0? 5 is used as your start number rather than 0.
Do a few more counts up, starting with numbers other than 0.
Ongoing Assessment: Informing Instruction
Watch for children who do not clear their calculators before starting a new count.
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Lesson 3�10 233
2. Make sums of 10 pennies.1. Odd or even?
Math Boxes LESSON
3 �10
Date
11109876543210
3. Use a calculator. Count up by 3s.
0, 3, 6,
, , ,
, , ,
,
Left Hand Right Hand
7 3
4
8
Answers vary.
62
4. What is the number model?
Fill in the circle next to the best answer.
A 3 + 5 = 7
B 4 + 3 = 7
C 3 - 4 = 7
D 3 + 4 = 7
even
even
odd
odd
91827
122130
1524
EM3MJ1_G1_028-053_Unit3.indd 45 1/17/11 6:40 PM
Math Journal 1, p. 45
Student Page
2 Ongoing Learning & Practice
� Playing Penny-Nickel Exchange PARTNER ACTIVITY
Children practice skip counting with money by playing Penny-Nickel Exchange. For detailed instructions, see Lesson 2-10.
� Finding Sums of Three Numbers PARTNER ACTIVITY
(Math Masters, p. 305)
Provide pairs of children with 3 dice. Children take turns rolling the dice, writing addition number sentences representing the dots shown, and finding the sums.
For one roll, have children draw the faces of the 3 dice and write the number model on an Exit Slip (Math Masters, page 305). Ask: Would the sum be the same if you added the numbers in a different order? Sample answer: Yes, it does not matter which order you add the numbers; you will still get the same sum.
� Math Boxes 3�10 INDEPENDENTACTIVITY
(Math Journal 1, p. 45)
Mixed Practice Math Boxes in this lesson are paired with Math Boxes in Lesson 3-13. The skills in Problem 4 preview Unit 4 content.
Writing/Reasoning Have children draw, write, or verbalize an answer to the following question: How do you find a missing number to make a sum of 10? A reasonable
answer should describe an addition strategy such as using 10 pennies or counting on a number line.
� Home Link 3�10 INDEPENDENTACTIVITY
(Math Masters, p. 80)
Home Connection Children determine dime exchanges. They are asked to bring 10 dimes to school to add to their tool-kit coin collections.
� Minute Math+ WHOLE-CLASS ACTIVITY
Use Minute Math+, pages 10 and 46, to provide more practice with easy addition and subtraction concepts.
12 12
3
4567
8
9
101112 1
2
3
4567
8
9
1011
Draw the hour hand and the minute hand on each clock.3. 4.
half-past 7 o’clock half-past 3 o’clock
Note that Î means “penny,” Â means “nickel,” and Í means “dime.”
IMPORTANT: Please send 10 dimes with your child to class tomorrow.
Please return this Home Link to school tomorrow.
Family Note
Name Date
Dimes
1. How many? Î = 1 Â
 = 1 Í
Î = 1 Í 2. How much money? ÂÂÎÎÎ = 13 ¢
ÎÂÂÂÎÎÎ = 19 ¢
ÂÂÂÂÂÂ = 30 ¢
1025
HOME LINK
3�10
Practice
EM3MM_G1_U03_51-90.indd 80 1/15/11 9:01 AM
Math Masters, p. 80
Home Link Master
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234 Unit 3 Visual Patterns, Number Patterns, and Counting
More Frames and ArrowsLESSON
3 �9
Date
1. Fill in the frames.
2. Fill in the rule.
3. Fill in the rule and the frames.
4. Fill in the rule and the frames.
5. Make up your own.
15 30RuleCount by 5sAdd 5
20 18 16 14 12 10Rule
7 10 13Rule
90 80 70Rule
Rule
�
Sample answers given for Problems 2–4.
Answers vary.
2520 35 40
Subtract 2
16 19 22Add 3
60 50 40Subtract 10
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Math Journal 1, p. 43
Student Page
NOTE Remember to allow time for the
Mental Math and Reflexes routine every day.
The skills addressed will help to develop
children’s problem-solving skills.
3 Differentiation Options
ENRICHMENT INDEPENDENTACTIVITY
� Checking Frames-and-Arrows 5–15 Min
Problems with a Calculator(Math Journal 1, p. 43)
Algebraic Thinking To further explore calculators, children use their calculators to check the Frames-and-Arrows problems on journal page 43. The first frame tells children which number to start with; the rule tells whether to enter + or – and which number to enter and count by.
EXTRA PRACTICE INDEPENDENTACTIVITY
� Skip Counting 5–15 Min
(Math Masters, p. 68)
Have children count up and back on number lines to practice skip counting. For each number line, give oral directions to children telling them what to count by and whether to count up or back.
Name Date
LESSON
3�6 Using Number Lines
01
23
45
67
89
1011
1213
1415
1617
1819
2021
2223
2425
01
23
45
67
89
1011
1213
1415
1617
1819
2021
2223
2425
01
23
45
67
89
1011
1213
1415
1617
1819
2021
2223
2425
01
23
45
67
89
1011
1213
1415
1617
1819
2021
2223
2425
EM3MM_G1_U03_51-90.indd 68 1/15/11 9:01 AM
Math Masters, p. 68
Teaching Master
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