corsair campaign sheets layout 1 - 1shoppingcart.com6-7 missing in action: set to 3 stress/remove 5-...
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Key Terms+# DiveThe Aircraft changes Altitude from High to
Low at the beginning of the Turn. It then
gains the noted bonus to its AtG Attack rolls
against the Target or Site that Turn.
# BanditDraw the indicated number of Bandit
counters at the start of each turn Over-
Target. Place the Bandits in the Center Area.
DispersedEach AtG Attack cannot inflict more than 1 Hit
on the Target.
ExpendSome Skills say Expend. After using the Skill,
remove the Skill counter from your Pilot.
friendly FireInflict 1 Stress on the Attacking Pilot for each
of his AtG counters expended Over-Target,
that inflict 0 Hits or failed to Suppress.
GunG HoIf this Target is Destroyed, all Pilots in your
Squadron regain all Gung Ho uses.
HardSubtract 1 Hit from the Hits inflicted by each
AtG Attack against the Target. An Attack can
be reduced to 0 Hits in this manner.
ImprovementThis trait activates when the Target card is
drawn. Apply the effect until you Destroy the
Target card. If you do not select or Destroy
these Target cards, do not discard them.
These cards remain available for mission
selection, in addition to your Recon Target
draws, until Destroyed.
LargeThe first Damage suffered each Mission by
this Aircraft has no effect.
LevelThe Aircraft may perform 250#, 500#, and 1000# Bomb
Attacks at High Altitude. When doing so, subtract 2 from
each of its Attack rolls.
NavalSome Munitions can only Attack Naval Targets and Naval
Sites. When placing Sites for these Naval Targets, use
the grey Naval Site counters.
Objective...Place the indicated counters in the Center Area. You must
Destroy these counters to Destroy the Target. You do not
need to Destroy any other counters in the Center Area to
Destroy the Target.
Overkill #+You gain +1 VP if you inflict the specified number of Hits
or more on the Target.
ScrambleAs soon as you draw one of these cards, stop drawing
Target cards. You must select this card as your Day’s
Primary Mission. If there are Secondary Targets available,
you can Attack one of them as a Secondary Target.
SecondaryIn addition to flying the Primary Mission each Day, you
can select 1 available Target card with the Secondary Key
Word and fly a second Mission during the Day. You must
decide whether to fly a Secondary mission or not, when
you select the Primary Target for the Day. A Pilot can fly in
the Primary Mission, or the Secondary. Assign Pilots to
both Missions when you assign Pilots to the Primary
Mission.
Small-1 from AtG rolls against the Target.
SoftSome Munitions get a bonus to Attack Soft Targets.
Stress +/-#Add or subtract the indicated number of Stress Points at
the end of the Mission for each Pilot who flew the
Mission.
Player Help SheetStarting Aircraft Campaign Length Skill Short Medium Long Newbie 1 1 1 Green 2 2 2 Average 4 5 6 Skilled 1 1 2 Veteran 0 1 1
Aircraft Attack Sequence- Select one Target, then select the Munitions to be
Expended, or to perform a Guns Attack.- Roll one Die to resolve each Munition Attack or to resolve a
Cannon Attack.- If the Aircraft is Attacking a Bandit at Range 0, use the
following table to determine the penalty applied to each dieroll based on the number of AtG Weight Points carried bythe Aircraft.
AtG Weight Points Penalty 1 -1 2 -2 3 -3 4+ -4- Apply Hits to Target, or destroy a Site or Bandit with a
successful attack.
Site/Bandit Attack SequenceDetermine the Aircraft to be Attacked- Target the closest Aircraft. If there is more than one Friendly
Aircraft within the closest Range, randomly select thetarget.
Aircraft Reactions- Suppression: Any one Aircraft may Attack the Site or
Bandit. Perform the Attack as normal. If successful, the Siteor Bandit attack is cancelled. Sites and Bandits do notsuffer damage from Suppression Attacks.
- Evasion: The Aircraft under attack may Evade. Inflict 1Stress on the Evading Pilot.
Resolve Attack- Roll one die and reference the Attack numbers on the Site
or Bandit counter to determine the outcome of the Attack.- If the pilot Evaded, roll 2 dice for the Site or Bandit Attack
and use the lower of the 2 rolls.
Bandit Movement- Bandits do not move if there is an Aircraft within its Attack
Range. Otherwise, Bandit moves 1 Area closer to theclosest Aircraft.
SO Point Cost Pilot Promotions Campaign Length Skill S M L Newbie 2 4 6 Green 3 6 9 Average 4 8 12 Skilled 5 10 15 Veteran 6 12 18- Pilot Skills: 1/2/3- Recon: 1/2/3 (+1 Target card Draw)- R&R: 6/9/12 (-2 Stress from all)- Special Weapons: 1 per WP
Optional Rules:- High Stress Attacks: 3/6/9- +1/-1 Aircraft: 3/6/9- Random Squadron Selection: Gain 6/12/18- Damaging Targets: 3/6/9
Stress Accumulation- Place Stress immediately.- Use Shaken stats if the Pilot’s Stress is in Shaken range.- Discard all Munition counters if Stress makes Pilot Unfit.- After Mission: Inflict Stress on each Pilot equal to the Target’s Stress.- Damaged Aircraft: Inflict 2 Stress on Aircraft. The second Damage
result Destroys the Aircraft.- Destroyed Aircraft: Remove Aircraft from the Mission. Perform a SAR
Operation during the Home-Bound Flight.
SAR Operation D10 Pilot Condition Effect 10+ Quick Recovery: 3 Stress 8-9 Recovered Under Fire: 5 Stress 6-7 Missing in Action: Set to 3 Stress/Remove 5- Killed in Action: Remove
- Add 1 to the die roll for every Weight Point of AtG munitions expendedto modify this die roll.
- Add 2 to die roll if Destroyed during Target-Bound or 1 ifDestroyed during Home-Bound.
- Add 1 to the die roll if the Target was Destroyed.
Experience- Each Aircraft gains 1 Experience Point (XP) for completing a mission.- Each Aircraft gains 1 extra XP for completing a Mission if the Target was
Destroyed and no Aircraft were Destroyed.
(25 SO) P-40 Defense Mission:- You may only use 2 P-40 Pilots, they both begin at
Green rank.- Place enemy aircraft in a cup: the 1942 A6M2s, all
B5N2s, and all D3A1s. They always fly at LowAltitude.
- Remove “No Bandits”.- Draw 1 random enemy aircraft counter for the South
Approach.- Draw 2 random enemy aircraft counters for each of
the 3 Southern Pre-Approach Areas.- Place your P-40s in any Area.- Do not draw any Event cards. - Conduct a standard Over-Target Turn, with the
following exceptions:- A6M2s do not move toward your P-40s. TheyDogfight your P-40s as normal if they are in the sameArea.- All enemy aircraft move 1 Area closer to the CenterArea during their Movement step.- If a B5N2 or D3A1 begins its Movement step in theCenter Area, it performs an Attack, and then leavesthe game. Roll a die for each Attack:
1-2: Miss. 3-5: 1 Hit. 6+: 2 Hits.- At the end of Turns 1, 2, and 3 draw a randomenemy Aircraft counter for each of the 3 SouthernPre-Approach Areas.- Repeat for 5 Turns.
Outcome Evaluation0-3 Hits Great4-6 Hits Adequate7+ Hits Dismal
(10 SO) Enterprise Coming into Range:- After selecting your Aircraft, you must search for the Japanese Fleet Carrier.
Search- For every Newbie/Green rank Dauntless you send,
increase your die roll by 1.- For every Average+ rank Dauntless you send, increase your die roll by 2.- 1-2 = No effect, 3-7 = Wakes, 8+ Found!- No Effect: Every Pilot gains 1 Stress.- Wakes: Every Pilot gains 1 Stress, and gain +2 on your next roll.- Found!: You may launch Aircraft against Fleet Carrier (Target 36).
Launch- For the Launch phase of this mission, you may not send any Aircraft which
has participated in the Search phase.- Early Launch: You may only Launch 6 Aircraft.- Rushed Launch: You may only Launch 8 Aircraft.- Rested Launch: Remove all Stress, Launch all remaining Aircraft.Outcome EvaluationEarly Launch *GreatRushed Launch *AdequateRested Launch *Poor
available aircraft
P-40 warhawk
f4f wildcat
sbd dauntless
tbd devastator
Replacement pilots
none
special weapons
napalm no
tt rockets no
rockets no
Pearl Harbor1941 - USAAF and US Navy
1 Day Missions(All Missions incur SO costs as for a Long Campaign)
= Skilled =
In this operation, you pilot the P-40s that were able to get off the ground during the attack. The operation also exploresthe possibility of the Enterprise being within strike range of the Japanese aircraft carriers on that fateful day.
(20 SO) Time Travel:- Target 36 is the only Target in this Campaign.- Gain +3 on all AtA and AtG rolls. - Use the “Surprise Attack” Event during the Target-Bound phase.- Use the “Flight School” Event during the Over-Target phase.- You may only use F-14 Tomcats, E-2C Hawkeyes, A-6E Intruders, and A-7 Corsair
II’s. They all begin at Skilled rank.- Use the Hornet Leader rulebook for questions.Outcome EvaluationTarget 36 Destroyed Changed HistoryTarget 36 not Destroyed Conspiracy Theories
*If you do not Destroy Target 36. Thegame ends with a Dismal result.
CL-112
CL-112
CL-112
f6f
hel
lcat
1943
-45
Kevin Morgan
0 20 0
Stress Status Speed AtA AtG0-2 Okay Slow -1 -23-4 Shaken Slow -3 -4
250#/500#, Rockets, Napalm, Drop Tank
Guns: 8
Newbie 2
KS93
CL-113
CL-113
CL-113
f6f
hel
lcat
1943
-45
Kevin Morgan
0 20 1
Stress Status Speed AtA AtG0-4 Okay Slow +1 +05-8 Shaken Slow -1 -2
250#/500#, Rockets, Napalm, Drop Tank
Guns: 8
Average 4
KS93
CL-114
CL-114
CL-114
f6f
hel
lcat
1943
-45
Kevin Morgan
1 20 1
Stress Status Speed AtA AtG0-6 Okay Fast +1 +07-12 Shaken Slow -1 -2
250#/500#, Rockets, Napalm, Drop Tank
Guns: 8
Veteran 11
KS93
CL-121
CL-121
CL-121
f4f
wil
dcat
1941
-45
CasaBelli
0 10 0
Stress Status Speed AtA AtG0-2 Okay Slow +0 -33 Shaken Slow -2 -5
250#, Drop TankGuns: 8
Newbie 2
Gain
2/4
/6 S
O 19
43+
CL-122
CL-122
CL-122
f4f
wil
dcat
1941
-45
CasaBelli
0 11 1
Stress Status Speed AtA AtG0-3 Okay Slow +0 -24-5 Shaken Slow -2 -4
250#, Drop TankGuns: 8
Average 6
Gain
2/4
/6 S
O 19
43+
CL-123
CL-123
CL-123
f4f
wil
dcat
1941
-45
CasaBelli
2 10 1
Stress Status Speed AtA AtG0-5 Okay Fast +1 -26-9 Shaken Slow -1 -4
250#, Drop TankGuns: 8
Veteran 10
Gain
2/4
/6 S
O 19
43+
CL-172
CL-172
CL-172
SB2U
Vin
dica
tor
1941
-42
russel
0 10 0
Stress Status Speed AtA AtG0-2 Okay Slow [-3] +03-4 Shaken Slow [-5] -2
250#/500#, Drop Tank [Guns: 10]
+1 Dive.
Newbie 4
Gain
3/6
/9 S
O
CL-173
CL-173
CL-173
SB2U
Vin
dica
tor
1941
-42
russel
0 10 0
Stress Status Speed AtA AtG0-4 Okay Slow [+0] +25-7 Shaken Slow [-2] +0
250#/500#, Drop Tank [Guns: 10]
+1 Dive.
Average 6
Gain
3/6
/9 S
O
CL-174
CL-174
CL-174
SB2U
Vin
dica
tor
1941
-42
russel
1 10 1
Stress Status Speed AtA AtG0-4 Okay Slow [+0] +35-8 Shaken Slow [-2] +1
250#/500#, Drop Tank [Guns: 10]
+1 Dive.
Veteran 10
Gain
3/6
/9 S
O
CL-175
CL-175
CL-175
SB2U
Vin
dica
tor
1941
-42
griffin
0 10 0
Stress Status Speed AtA AtG0-2 Okay Slow [-2] +03 Shaken Slow [-4] -2
250#/500#, Drop Tank [Guns: 10]
+1 Dive.
Newbie 5
Gain
3/6
/9 S
O
CL-176
CL-176
CL-176
SB2U
Vin
dica
tor
1941
-42
griffin
0 10 1
Stress Status Speed AtA AtG0-4 Okay Slow [-2] +15-7 Shaken Slow [-4] -1
250#/500#, Drop Tank [Guns: 10]
+2 Dive.
Average 7
Gain
3/6
/9 S
O
CL-177
CL-177
CL-177
SB2U
Vin
dica
tor
1941
-42
Griffin
1 10 1
Stress Status Speed AtA AtG0-5 Okay Slow [-1] +26-10 Shaken Slow [-3] +0
250#/500#, Drop Tank [Guns: 10]
+2 Dive.
Veteran 9
Gain
3/6
/9 S
O
CL-178
CL-178
CL-178
SB2U
Vin
dica
tor
1941
-42
hayes
0 10 0
Stress Status Speed AtA AtG0-2 Okay Slow [-3] -13 Shaken Slow [-5] -3
250#/500#, Drop Tank [Guns: 10]
+2 Dive.
Newbie 3
Gain
3/6
/9 S
O
CL-179
CL-179
CL-179
SB2U
Vin
dica
tor
1941
-42
hayes
1 10 0
Stress Status Speed AtA AtG0-4 Okay Slow [-2] +05-7 Shaken Slow [-4] -2
250#/500#, Drop Tank [Guns: 10]
+3 Dive.
Average 7
Gain
3/6
/9 S
O
CL-180
CL-180
CL-180
SB2U
Vin
dica
tor
1941
-42
hayes
1 10 1
Stress Status Speed AtA AtG0-5 Okay Slow [-1] +26-10 Shaken Slow [-3] +0
250#/500#, Drop Tank [Guns: 10]
+3 Dive.
Veteran 8
Gain
3/6
/9 S
O
CL-221
CL-221
Harbor 41
7
Improvement: Do not move Reconor Intel counters to the right.
Overkill 10+: Gain +1 VP.
Area Site BanditsTarget 2 1Appr 4 2
VP 5Recon 1Intel 1
Gung Ho
8
Target ofOpportunity
Place 1 random Special Sitecounter in the Center Area.
Select 1 Special Site counterand randomly place it in
an Approach Area.
At the start of the nextMission, place 1 random
Special Site counter in theCenter Area.
Bad Briefing
Redraw Sites.
Replace all Special Sites withnon-Special Sites.
Move the Intel counter 1 to the left.
CL-54
CL-54
CL-54
b-25
mit
chel
l
1943
-45
Garcia
2 31 3
Stress Status Speed AtA AtG0-7 Okay Fast [+0] +38-13 Shaken Slow [-2] +1
250#/500#/1000#,Drop Tank [Guns: 8]
Level. Large.
Legendary
Pay 4
/8/1
2 SO
CL-112
CL-112
CL-112
f6f
hel
lcat
1943
-45
Kevin Morgan
0 20 0
Stress Status Speed AtA AtG0-4 Okay Slow +0 -15-8 Shaken Slow -2 -3
250#/500#, Rockets, Napalm, Drop Tank
Guns: 8
Green 3
KS93
CL-113
CL-113
CL-113
f6f
hel
lcat
1943
-45
Kevin Morgan
1 20 1
Stress Status Speed AtA AtG0-6 Okay Slow +1 +07-12 Shaken Slow -1 -2
250#/500#, Rockets, Napalm, Drop Tank
Guns: 8
Skilled 4
KS93
CL-114
CL-114
CL-114
f6f
hel
lcat
1943
-45
Kevin Morgan
1 21 1
Stress Status Speed AtA AtG0-7 Okay Fast +2 +08-14 Shaken Slow +0 -2
250#/500#, Rockets, Napalm, Drop Tank
Guns: 8
Legendary
KS93
CL-121
CL-121
CL-121
f4f
wil
dcat
1941
-45
CasaBelli
1 10 0
Stress Status Speed AtA AtG0-3 Okay Slow +0 -24-6 Shaken Slow -2 -4
250#, Drop TankGuns: 8
Green 4
Gain
2/4
/6 S
O 19
43+
CL-122
CL-122
CL-122
f4f
wil
dcat
1941
-45
CasaBelli
1 11 1
Stress Status Speed AtA AtG0-5 Okay Slow +0 -26-9 Shaken Slow -2 -4
250#, Drop TankGuns: 8
Skilled 7
Gain
2/4
/6 S
O 19
43+
CL-123
CL-123
CL-123
f4f
wil
dcat
1941
-45
CasaBelli
1 12 1
Stress Status Speed AtA AtG0-6 Okay Slow +1 -27-11 Shaken Slow -1 -4
250#, Drop TankGuns: 8
Legendary
Gain
2/4
/6 S
O 19
43+
CL-172
CL-172
CL-172
SB2U
Vin
dica
tor
1941
-42
russel
0 10 0
Stress Status Speed AtA AtG0-3 Okay Slow [-2] +14-6 Shaken Slow [-4] -1
250#/500#, Drop Tank [Guns: 10]
+1 Dive.
Green 5
Gain
3/6
/9 S
O
CL-173
CL-173
CL-173
SB2U
Vin
dica
tor
1941
-42
russel
0 10 0
Stress Status Speed AtA AtG0-4 Okay Slow [+0] +35-7 Shaken Slow [-2] +1
250#/500#, Drop Tank [Guns: 10]
+1 Dive.
Skilled 6
Gain
3/6
/9 S
O
CL-174
CL-174
CL-174
SB2U
Vin
dica
tor
1941
-42
russel
1 10 1
Stress Status Speed AtA AtG0-5 Okay Slow [+0] +36-9 Shaken Slow [-2] +1
250#/500#, Drop Tank [Guns: 10]
+2 Dive.
Legendary
Gain
3/6
/9 S
O
CL-175
CL-175
CL-175
SB2U
Vin
dica
tor
1941
-42
Griffin
0 10 0
Stress Status Speed AtA AtG0-3 Okay Slow [-2] +04-6 Shaken Slow [-4] -2
250#/500#, Drop Tank [Guns: 10]
+2 Dive.
Green 5
Gain
3/6
/9 S
O
CL-176
CL-176
CL-176
SB2U
Vin
dica
tor
1941
-42
Griffin
0 10 1
Stress Status Speed AtA AtG0-5 Okay Slow [-2] +26-9 Shaken Slow [-4] +0
250#/500#, Drop Tank [Guns: 10]
+2 Dive.
Skilled 7
Gain
3/6
/9 S
O
CL-177
CL-177
CL-177
SB2U
Vin
dica
tor
1941
-42
Griffin
1 10 1
Stress Status Speed AtA AtG0-5 Okay Slow [+0] +26-10 Shaken Slow [-2] +0
250#/500#, Drop Tank [Guns: 10]
+3 Dive.
Legendary
Gain
3/6
/9 S
O
CL-178
CL-178
CL-178
SB2U
Vin
dica
tor
1941
-42
Hayes
0 10 0
Stress Status Speed AtA AtG0-3 Okay Slow [-2] -14-6 Shaken Slow [-4] -3
250#/500#, Drop Tank [Guns: 10]
+3 Dive.
Green 6
Gain
3/6
/9 S
O
CL-179
CL-179
CL-179
SB2U
Vin
dica
tor
1941
-42
Hayes
1 10 0
Stress Status Speed AtA AtG0-5 Okay Slow [-2] +16-9 Shaken Slow [-4] -1
250#/500#, Drop Tank [Guns: 10]
+3 Dive.
Skilled 7
Gain
3/6
/9 S
O
CL-180
CL-180
CL-180
SB2U
Vin
dica
tor
1941
-42
Hayes
1 10 1
Stress Status Speed AtA AtG0-6 Okay Slow [-1] +27-11 Shaken Slow [-3] +0
250#/500#, Drop Tank [Guns: 10]
+3 Dive.
Legendary
Gain
3/6
/9 S
O
1000
#
5/7/102
L
0
1000
#
5/7/102
L
010
00#
5/7/102
L
0
1000
#
5/7/102
L
0
1000
#
5/7/102
L
0
1000
#
5/7/102
L
0
1000
#
5/7/102
L
0
1000
#
5/7/102
L
0
Rock
ets
71
L
1+3S
Rock
ets
71
L
1+3S
Rock
ets
71
L
1+3S
Rock
ets
71
L
1+3S
Rock
ets
71
L
1+3S
Rock
ets
71
L
1+3S
Rock
ets
71
L
1+3S
Rock
ets
71
L
1+3S
G4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
H
Figueroa
H
MadCartographer
H
Rowland
H
Achilles
H
Aguila
H
Caldwell
H
D. Case 12 Pack
H
Corbally
H
Field
H
Josito
H
Gingrich
H
Harper
H
“Madman”
H
McCammon
H
Ludwig
H
Martin
H
Thompson
H
Garcia
H
Cherry
H
Robinson
H
Clark
H
Edwards
H
Lewis
H
Benson
H
Walker
H
‘Bearcat’
H
Jericho Baker
H
Bill VandeKieft
H
Gardner
H
Bear Grimmond
H
Crougar
H
Biard
H
Weitze
H
Davis
H
Bert
H
Hull
H
Mangz
H
Morgan
H
Tumba
H
Foote
H
250#
9
L
0+1S
0.5
250#
9
L
0+1S
0.5
250#
9
L
0+1S
0.5
250#
9
L
0+1S
0.5
250#
9
L
0+1S
0.5
250#
9
L
0+1S
0.5
250#
9
L
0+1S
0.5
250#
9
L
0+1S
0.5
Dro
pTa
nk
-1S1
Dro
pTa
nk
-1S1
Dro
pTa
nk
-1S1
Dro
pTa
nk
-1S1
Dro
pTa
nk
-1S1
Dro
pTa
nk
-1S1
Dro
pTa
nk
-1S1
Dro
pTa
nk
-1S1
CORSAIR - SHEET 1 (FRONT)
500#
7/101
L
0
500#
7/101
L
0
500#
7/101
L
0
500#
7/101
L
0
500#
7/101
L
0
500#
7/101
L
0
500#
7/101
L
0
500#
7/101
L
0To
rped
o -/5/7/92
LN
0To
rped
o -/5/7/92
LN
0
Torp
edo -/5/7/92
LN
0
Torp
edo -/5/7/92
LN
0
Torp
edo -/5/7/92
LN
0
Torp
edo -/5/7/92
LN
0
Torp
edo -/5/7/92
LN
0
Torp
edo -/5/7/92
LN
0
Napa
lm
3/7/102
L
0+2S
Napa
lm
3/7/102
L
0+2S
Napa
lm
3/7/102
L
0+2S
Napa
lm
3/7/102
L
0+2S
Napa
lm
3/7/102
L
0+2S
Napa
lm
3/7/102
L
0+2S
Napa
lm
3/7/102
L
0+2S
Napa
lm
3/7/102
L
0+2S
TT R
ocke
t -/7/82
L
1
TT R
ocke
t -/7/82
L
1
TT R
ocke
t -/7/82
L
1TT
Roc
ket -/7/82
L
1
TT R
ocke
t -/7/82
L
1
TT R
ocke
t -/7/82
L
1
TT R
ocke
t -/7/82
L
1
TT R
ocke
t -/7/82
L
1
G4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
HG4M1
[3/6/8] -2
B5N2
[4/8/10] -1L
H
Figueroa
Field
Thompson
Walker
Weitze
MadCartographer
Josito
Garcia
‘Bearcat’
Davis
Rowland
Gingrich
Cherry
Jericho Baker
Bert
Achilles
Harper
Robinson
Bill VandeKieft
Hull
Aguila
“Madman”
Clark
Gardner
Mangz
Caldwell
McCammon
Edwards
Bear Grimmond
Morgan
D. Case 12 Pack
Ludwig
Lewis
Crougar
Tumba
Corbally
Martin
Benson
Biard
Foote
CORSAIR - SHEET 1 (BACK)
L L L L L L L L
L L L L L L L L
L L L L L L L L
L L L L L L L L
L L L L L L L L
A6M2‘42
5/7/8 +0
G A6M2‘42
5/7/8 +1
A A6M2‘42
5/7/8 +1
A A6M2‘42
5/7/8 +1
A
A6M2‘42
5/7/8 +2
V A6M2‘42
5/7/8 +2
V A6M2‘42
5/7/8 +2
V A6M2‘42
5/7/8 +3
L
Ki61
5/7/8 -1‘42
Ki61
5/7/8 +1‘42
G
V
Ki61
5/7/8 +0‘42A
Ki61
5/7/8 +1‘42V
Ki61
5/7/8 +0‘42A
Ki61
5/7/8 +1‘42V
Ki61
5/7/8 +0‘42A
Ki61
5/7/8 +2‘42L
Ki43
6/8/9 +0
G‘42
Ki43
6/8/9 +2‘42V
Ki43
6/8/9 +1
Ki43
6/8/9 +2
‘42
‘42
A
V
Ki43
6/8/9 +1
Ki43
6/8/9 +2
‘42
‘42
A
V
Ki43
6/8/9 +1
Ki43
6/8/9 +3
‘42
‘42
A
L
No Bandit No Bandit No Bandit
No Bandit No Bandit No Bandit
No Bandit No Bandit No Bandit
No Bandit No Bandit No Bandit
No Bandit No Bandit No Bandit
No Bandit No Bandit No Bandit
A6M2
A6M2
Ki61
Ki61
Ki43
Ki43
A6M2
A6M2
Ki61
Ki61
Ki43
Ki43
A6M2
A6M2
Ki61
Ki61
Ki43
Ki43
‘42 ‘42 ‘42
‘42 ‘42 ‘42
‘42
‘42
‘42
‘42
‘42
‘42
‘42
‘42
‘42
‘42
‘42
‘42
No Bandit
No Bandit
No Bandit
No Bandit
No Bandit
No Bandit
A6M2
A6M2
Ki61
Ki61
Ki43
Ki43
‘42
‘42
‘42
‘42
‘42
‘42
Casabelli
H
Greycap
H
Starman
H
Campbell
H
Saguisag
H
Eandi
H
Powell
H
Long
H
Hughes
H
Washington
H
Lincoln
H
Simmons
H
Butler
H
Bryant
H
Granneman
H
Russel
H
Griffin
H
Hayes
H
Ocampo
H
Regalo
H
CORSAIR - SHEET 2 (FRONT)
250#
9
L
0+1S
0.5
250#
9
L
0+1S
0.5
250#
9
L
0+1S
0.5
250#
9
L
0+1S
0.5
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Lt M
G
L
5/10/-S
Lt M
G
L
5/10/-SNoSite
20M
M
L
4/8/10S
75M
M
L
2/6/8S
H1
Rifle
men
6/-/-
L
S
Hvy
MG
L
7/9/10S
Hvy
MG
L
7/9/10S
SiteSpecial
SITEIndicator
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Lt M
G
L
5/10/-S
Lt M
G
L
5/10/-SNoSite
20M
M
L
4/8/10S
75M
M
L
2/6/8S
H1
Rifle
men
6/-/-
L
S
Hvy
MG
L
7/9/10S
Hvy
MG
L
7/9/10S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Rifle
men
6/-/-
L
S
Lt M
G
L
5/10/-S
Lt M
G
L
5/10/-SNoSite
20M
M
L
4/8/10S
75M
M
L
2/6/8S
H1
Rifle
men
6/-/-
L
S
Hvy
MG
L
7/9/10S
Hvy
MG
L
7/9/10S
Saguisag
Lincoln
Greycap
Simmons
Starman
Butler
Eandi
Bryant
Casabelli
Powell
Granneman
Campbell
Long
Russel
Hughes
Griffin
Ocampo
Washington
Hayes
Regalo
SITE
SiteSpecial
SITEIndicatorSITE
SiteSpecial
SITEIndicatorSITE
CORSAIR - SHEET 2 (BACK)
L L L L L L L L
L L L L L L L L
L L L L500#
7/101
L
0
500#
7/101
L
050
0#7/101
L
0
500#
7/101
L
0
+1AtG
-3Stress
+1AtG2 XP
+1AtG
+1 Cool
+1AtG
+1 Gung Ho
+1AtGAgile
+1AtGalert
+1AtGAmicable
+1AtGbrave
+1AtGcocky
+1AtGdiligent
+1AtGfamed
+1AtGfocused
+1AtGgrit
+1AtG
fighterpilot
+1AtGlucky
+1AtG
quickhands
+1AtGrelief
+1AtGcallout
+1AtGteam
player
+1AtG
attackrun
+1AtGvengeful
+1AtGenthusiastic
+1AtGStill
got it!
+1AtGteamwork
+1AtGWingman
+1AtGnfod
+1AtG
no escape
Destroy:+1vp
Opportunity
Same & Low:1 Intel
Photo
Destroy:Sites: -1
Fire Director
Destroy:Move Bandits
Div. Attack
Same & High:+2 Target AtG
Radio Call
Butta
H
Graebner
H
Wishik
H
Schooff
H
Tanker Toad
H
Van Dyke
H
2LT Biggar
H
Barber
H
Lanphier Jr.
H
Hine
H
Holmes
H
Anglin
H
Bonser
H
Rhodes
H
Jacobson
H
Goerke
H
Foster
H
Duchetta
H
Guadagnino
H
Smeltzer
H
Crowe
H
Jensen
H
Peter Blake
H
Paxton
H
Alexander
H
Ezra
H
Bones
H
Staub
H
Capt. Salerno
H
Johansen
H
LTC Wallington
H
Washburn
H
Jones
H
Hurt
H
Clague
H
Aarvold
H
Nevill
H
Granger
H
Acland
H
Potter
H
Bruce
H
CORSAIR - SHEET 7 (FRONT)
+1AtGbrave
+1AtG
quickhands
+1AtGteamwork
+1AtGAmicable
+1AtGlucky
+1AtGStill
got it!
+1AtGalert
+1AtG
fighterpilot
+1AtGenthusiastic
+1AtGAgile
+1AtGgrit
+1AtGvengeful
+1AtG
+1 Gung Ho
+1AtGfocused
+1AtG
attackrun
+1AtG
+1 Cool
+1AtGfamed
+1AtGteam
player
+1AtG
no escape
+1AtG2 XP
+1AtGdiligent
+1AtGcallout
+1AtGnfod
+1AtG
-3Stress
+1AtGcocky
+1AtGrelief
+1AtGWingmanDestroy:
Sites: -1
Fire Director
Same & High:+2 Target AtG
Radio Call
Destroy:Move Bandits
Div. Attack
Same & Low:1 Intel
Photo
Destroy:+1vp
Opportunity
Barber
Goerke
Crowe
Capt. Salerno
Johansen
LTC Wallington
2LT Biggar
Jacobson
Jensen
Washburn
Clague
Van Dyke
Rhodes
Peter Blake
Jones
Aarvold
Tanker Toad
Bonser
Paxton
Hurt
Nevill
Schooff
Anglin
Smeltzer
Alexander
Granger
Graebner
Hine
Duchetta
Bones
Potter
Butta
Lanphier Jr.
Foster
Staub
Bruce
CORSAIR - SHEET 7 (BACK)
Wishik
Holmes
Guadagnino
Ezra
Acland
L L L L L L L L
L L L L L L L L
L L L L L L L L
L L L L L L L L
L L L L L L L L
L
CORSAIR (TIME TRAVEL) - SHEET 1 OF 1 (FRONT)
GBU
-10
1/2/4/730H
AGM
-62
4/7/102
H1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-9
61
LH1
AIM
-54
61
H40
AIM
-54
61
H40
AIM
-54
61
H40
AIM
-54
61
H40
AIM
-54
61
H40
AIM
-54
61
H40
AIM
-54
61
H40
AIM
-54
61
H40
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
GBU
-10
1/2/4/730H
AGM
-62
4/7/102
H1
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
GBU
-10
1/2/4/730H
AGM
-62
4/7/102
H1
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
GBU
-10
1/2/4/730H
AGM
-62
4/7/102
H1
GBU
-10
1/2/4/730H
AGM
-62
4/7/102
H1
GBU
-10
1/2/4/730H
AGM
-62
4/7/102
H1
GBU
-10
1/2/4/730H
AGM
-62
4/7/102
H1
GBU
-10
1/2/4/730H
AGM
-62
4/7/102
H1
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
AIM
-54
61
H40
AIM
-54
61
H40
Hunter
H
Snoopy
H
Watcher
H
Clutch
H
Andy
H
Blackjack
H
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
Hangar Crew Hangar Crew Hangar Crew Hangar Crew Hangar Crew Hangar Crew Hangar Crew Hangar Crew
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
Mk.
20
1
L
0+5S
8/11
AGM
-84
3/6/92
H4
MAINTENANCE COUNTERS FOR CARRIER AND AIRFIELD SHEETS
Maint.Needed
x1
Maint.Needed
x1
Maint.Needed
x1
Maint.Needed
x1
Maint.Needed
x1
Maint.Needed
x1
Maint.Needed
x3
Maint.Needed
x3
CORSAIR (TIME TRAVEL) - SHEET 1 OF 1 (BACK)
GBU-
12
6/8/101
H0
GBU-
12
6/8/101
H0
GBU-
12
6/8/101
H0
GBU-
12
6/8/101
H0
AGM
-65
7/1022HL
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
AIM
-7
61
LH20
Mk.
20
1
L
0+5S
8/11
Mk.
20
1
L
0+5S
8/11
Mk.
20
1
L
0+5S
8/11
Mk.
20
1
L
0+5S
8/11 3/5/7/92
H0
GBU-
16
AGM
-65
7/1022HL
3/5/7/92
H0
GBU-
16
AGM
-65
7/1022HL
3/5/7/92
H0
GBU-
16
AGM
-65
7/1022HL
GBU-
12
6/8/101
H0
GBU-
12
6/8/101
H0
GBU-
12
6/8/101
H0
GBU-
12
6/8/101
H0
AGM
-65
7/1022HLAG
M-6
5
7/1022HLAG
M-6
5
7/1022HLAG
M-6
5
7/1022HL
3/5/7/92
H0
GBU-
16
Mk.
20
1
L
0+5S
8/11
Mk.
20
1
L
0+5S
8/11
Mk.
20
1
L
0+5S
8/11
Mk.
20
1
L
0+5S
8/11 3/5/7/92
H0
GBU-
16
3/5/7/92
H0
GBU-
16
3/5/7/92
H0
GBU-
16
3/5/7/92
H0
GBU-
16
ECM
Pod
1
LH
6EC
M P
od
1
LH
6
ECM
Pod
1
LH
6
ECM
Pod
1
LH
6
ECM
Pod
1
LH
6
ECM
Pod
1
LH
6
ECM
Pod
1
LH
6
ECM
Pod
1
LH
6
ECM
Pod
1
LH
6
ECM
Pod
1
LH
6Hunter
L
Snoopy
L
Watcher Clutch Andy Blackjack
L L L L
Mk.
20
1
L
0+5S
8/11
Mk.
20
1
L
0+5S
8/11
Mk.
20
1
L
0+5S
8/11
Mk.
20
1
L
0+5S
8/11 3/5/7/92
H0
GBU-
16
3/5/7/92
H0
GBU-
16
3/5/7/92
H0
GBU-
16
3/5/7/92
H0
GBU-
16
Maint. Crew Maint. Crew Maint. Crew Maint. Crew Maint. Crew Maint. Crew Maint. Crew Maint. Crew
Maint.Needed
x4
Maint.Needed
x4
Maint.Needed
x2
Maint.Needed
x2
Maint.Needed
x2
Maint.Needed
x2
Maint.Needed
x2
Maint.Needed
x2
Black SheepSquadron1943 - US MarinesLong Length Campaign
= Expert =
available aircraft
F-4U Corsair
Replacement pilots
newbie
This campaign puts you in the role of Gregory“Pappy” Boyington, and in command of the fabledBlack Sheep Squadron VMF-214. You’ll begin byforging your band of misfit pilots into an effective
fighting force, and then trying to stay in command asPappy’s stress level builds, and pressure grows to
remove you from command.
Campaign Rules:- Pilots: Start with the normal selection of Pilots for a Long
Campaign. At no cost, replace the Veteran Pilot with thePappy Boyington Pilot card.
- Draw 1 Target card each Day.- If Pappy’s Stress Status is Unfit at the end of any Day, he
loses command of the Squadron and the Campaign ends.
Forging the Squadron:- Your Squadron begins with all of the following penalties
- Pilots cannot Suppress (only Pappy can).- You must declare all AtG attacks for all Pilots for the
Fast or Slow step before rolling for any AtG Attacks(Pappy can declare as normal).
- Spend 2 fewer Turns Over Target.- All Pilots suffer +1 Stress each Mission.
(Not Pappy).- All Pilots gain 1 less XP each Mission.
(Not Pappy).- During the Campaign, as your Squadron Destroys Enemy
Aircraft, you get to randomly remove 1 of the remainingPenalties.
Enemy Aircraft Destroyed3rd5th7th9th11th
Stressful Times:- Pappy suffers extra Stress every Day of the Campaign
during the Mission Stress step, whether or not he flies aMission:
Day Pappy’s Stress0-3 +04-5 +16-7 +28 +39 +410 +5
- Historically, Pappy reduced his Stress in unconventionalways. While these activities did reduce his stress, theyalso created problems with his superiors.
- The Severity of each Antic indicates the number of Chainof Commands inflicted on your Squadron.
Pappy’sAntic Stress SeverityTelephone Line Shoot-Out -2 1Ship Shooting Incident -3 1Bar Fight Brawling -4 2Gun Smuggling -6 2Water Buffalo Races -8 3
- Each Antic can only be performed once per Day.- If Pappy’s Stress Status is “Okay”, you may choose one
Antic, or none at the start of each Day.- If Pappy’s Stress Status is “Shaken”, you must randomly
select one Antic at the start of each Day. If the Antic hasalready been selected, roll again.
- Reduce Pappy’s Stress as noted. Also, record theSeverity of the Antic.
- After determining his Antic, determine the Chain ofCommand’s reaction. Randomly determine whichReaction that is not already in effect for each point ofSeverity of the Antic.
- Each penalty cannot be in effect more than once at atime.
- Immediately apply newly received and existing penaltiesto the Squadron:
Chain of Command’s Reaction- Draw 1 less Target each Day.- Lose 2 SO’s.
- Remove 1 random Pilot from the Squadron (notPappy) and replace with a Newbie.
- Pappy cannot fly Today.- Pappy suffers +1 Stress each Mission.
- After determining the Chain of Command’s reaction,Pappy can choose to Break the Rules, and do any one ofthe following:
- Fly Unauthorized MissionsDraw 3 Target cards. Select 1 to Fly.Caught: 1-3
- Steal SuppliesGain 5 SO’s.Caught: 1-2
- Hide a PilotKeep a Pilot who is being transferred out.Caught: 1-4
- Steal a CorsairPappy can Fly a Mission if Grounded.Caught: 1-5
- Throw a Wild PartyReduce Pilot Stress by a total of 10.Pappy’s Stress cannot be reduced by more than 2.Caught: 1-3
- After choosing the Rule to Break, and gaining its benefit,roll to see if you are Caught. If you roll in the indicateddie roll range, you are Caught. Randomly determinewhich Chain of Command penalty you will suffer startingthe next Day.
- At the end of each Mission, check to see if you achievedany of the following conditions during the Mission. Selectand Remove 1 Chain of Command penalty for eachcondition you meet:
- Pappy Destroyed 3+ Enemy Aircraft.- A total of 6+ Enemy Aircraft were Destroyed.- Each Veteran or Legendary Enemy Aircraft
that Pappy Destroyed.- You Destroyed a Gung Ho Target.- You Destroyed 2 Targets during the Day.- Pappy spent at least 1 Turn alone in an Area with
3 or more Bandits.- Pappy Destroyed the Target with a Strafing Attack.
- If after Removing Chain of Command penalties, there arestill 3 or more penalties in effect, Pappy is removed fromcommand, and the Campaign ends.
special weapons
napalm No
tt rockets no
rockets yes
BanditsA6M2Ki43Ki61
Stress: 1
Stress: 2
2
4
8
17
18
1920
22
24
25
26
27
2830
32
37
42
44
Long: 8 Days, 10 SOVPs & Kills* Evaluation50+ Great38 to 49 Good29 to 37 Adequate22 to 28 Poor21- Dismal
* Total of VPs earned plus the number EnemyAircraft Pappy Destroys.
Fixes on Specific Sheets for Corsair Leader
o Using the PDF from DVG’s website: https://www.mcssl.com/content/assets/42/426114/Corsair_Errata-
Combined_Files.pdf
o See below for specific fixes
o Page 1
o F6F Morgan Card fixes
o F4F Casabelli Name Change
o SB2U Pilot Russel AtA fixes
o Page 2
o SB2U Pilot Griffin AtA fixes
o SB2U Pilot Hayes AtA fixes
o Page 3 (effectively, the back side to Page 1)
o F6F Morgan Card fixes
o F4F Casabelli Name Change
o SB2U Pilot Russel AtA fixes
o Page 4 (partially the back side to Page 2)
o SB2U Pilot Griffin AtA fixes
o SB2U Pilot Hayes AtA fixes
o Target Card #41, Harbor fixes
o Event Card Target of Opportunity changes
o Event Card Bad Briefing changes
o Page 5
o Luis/Lewis counter change
o Page 6 (back side to page 5)
o Luis/Lewis counter change
o Page 7
o Unknown
o Page 8
o Unknown
o Page 9
o Unknown
o Page 10 (back side to Page 9
o Damage Counters on back side of Minor Damage Counters
o Page 11
o Maint. Needed and Hanger Crew counters added
o Page 12 (back side of Page 11)
o Maint. Needed and Maint. Crew (back of Hanger Crew) counters added
o Page 13
o Black Sheep Squadron Fixes
o Page 14
o Key Terms Player Aid fixes
o Page 15
o Player Help Sheet Fixes
o Page 16
o Pearl Harbor Campaign Changes
Corsair Leader Errata Fixes:
• F6F Pilot Kevin Morgan
o Green
� AtA
• Okay: Changes from +1 to +0
� AtG
• Okay: Changes from -2 to -1
• Shaken: Changes from -4 to -3
o Average
� XP Needed Changes from 4 to 7
� AtA
• OK: Changes from -1 to +1
• Shaken: Changes from -3 to -1
� AtG
• OK: Changes from -2 to +0
• Shaken: Changes from -1 to -2
o Skilled
� XP Needed Changes from 4 to 8
� AtA
• OK: Changes from +2 to +1
� AtG
• OK: Changes from -1 to +0
• Shaken: Changes from -3 to -2
o Veteran
� XP Needed Changes from 7 to 11
� AtG
• OK: Changes from -2 to +0
• Shaken: Changes from -4 to -2
o Legendary
� AtA
• OK: Changes from +3 to +2
• Shaken: Changes from +1 to +0
• F4F Pilot Casavelli
o All Cards name changed to Casabelli
• SB2U Vindicator Pilots
o All Pilots have all AtA numbers placed in [ ]
• Target Card #41, Harbors
o Overkill Changes from +6 to +10
• Event Cards
o “Target of Opportunity” Card
� Replace “Opportunity” with “Special Site” in all 3 Areas
o “Bad Briefing” Card
� In the “Over-Target” Event area, “Redraw All Opportunities” should be
replaced with “Replace all Special Sites with non-Special Sites.”
• Luis Pilot Marker
o Change to Lewis
• Minor Damage Counters
o Backs changed to “Damage” Counters icon
• Maint. Needed and Maint. Crew Counters
o Added
• Pearl Harbor Campaign
o “Long Campaign” Length changed to “1 Day Missions (All Missions incur SO costs
as for a Long Campaign)”
o “Place enemy aircraft in a cup: the 1942 A6M2s…” replace “1942” with “1941”
o Under the Outcomes chart, 7 Hits was missing
� Change “8+ Hits” for a Dismal Evaluation to “7+ Hits”
• Player Help Sheet
o Aircraft Attack Sequence
� Typo…removed the ‘ after Munition
� “(do not count pods)” removed
� “Campaign Length” at the AtG Weight Points area removed
o Site/Bandit Attack Sequence
� Determine the Aircraft to be Attacked
• Add “If there is more than 1 Friendly Aircraft within the closest
Range, randomly select the target.” To the first bullet point at the
end.
� Evasion
• Change “Inflict 2 Stress…” to “Inflict 1 Stress…”
o SAR Operation
� Change to:
• 10+ Quick Recovery 3 Stress
• 8-9 Recovered Under Fire 5 Stress
• 6-7 Missing in Action Set to 3 Stress/Remove
• 5- Killed in Action Remove
• Key Terms Sheet
o Typo in “Hard” fixed
� “At Attack” changed to “An Attack”
o Improvement Key Term added
� “This trait activates when the Target card is drawn. Apply the effect until
you Destroy the Target card. If you do not select or Destroy these Target
cards, do not discard them. These cards remain available for mission
selection, in addition to your Recon Target draws, until Destroyed.”
o Secondary
� Change “You must decide to fly a Secondary…” to “You must decide
whether to fly a Secondary…”
� Remove “but not both”
• Black Sheep Squadron Campaign
o Change “Short” to “Long” above the VP/Evaluation area