copyright: zach hanks, 2010...
TRANSCRIPT
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CHARACTER VOICES
Conceptualization, Casting, Recording, and the Cultural Reference Point
ZACH HANKS!
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PHASES!
1. CONCEPTUALIZATION!
2. CASTING!
3. SESSION PREPARATION!
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CONCEPTUALIZATION
• Vocal Palette!
• Cultural Reference Point!
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VOCAL PALETTE
Painting a persona
Painting a population
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COLORS OF SOUND – TINTING AND SHADING!
• Pitch: high/low
• Loudness (volume): loud/soft
• Rate: fast/slow
• Intonation (music of a phrase): varied/monotone
• Resonance: Male – chest/head/falsetto, Female: chest/head
• Qualities: clear, strident, nasal, de-nasal, texture (breathy, raspy, throaty, guttural, gravely)
• Accents/Dialects
• Contortions 6Copyright:ZachHanks,2010
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UNITY OF VISION
• Consistent aspects of each group/race/faction create a distinctive, unified vision.
• What unifies them vocally?
• What in this group’s voices or speech pattern makes them different from all the other groups?
• Does the pattern you’ve selected adequately contrast the speech patterns of the other groups?
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Generic Fantasy Game!
ELVES
Standard British/RP
Effortlessly accurate diction (smooth, rather
than crisp>
Higher pitched voices (tenor,
soprano)
Clear, resonant tones (no texture)
Relaxed pacing
HUMANS
Mid‐AtlanAc(English/American
hybrid)
DWARVES
Scots Baritone/Alto, Chest voice
Texture, gravel (not necessary
for females) Tend towards higher volume
HALF-ORCS
Cockney Sloppy diction, UNDERBITE
(tusks)
Bass/Alto, Chest voice
Strong texture, gravel, guttural
Apt to grunt or growl
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CULTURAL REFERENCE POINT!
Zeitgeist: the general cultural, intellectual, ethical, spiritual, and/or political climate within a nation or even specific groups, along with the general ambience, morals, and socio-cultural direction or mood of an era
CRUCIAL for making determinations on accents & dialects.
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CULTURAL REFERENCE POINT!
1. What accent represents each character or group
2. How the accent should sound
3. Whether a native-speaker or an American actor should be selected
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FANTASY SETTING!
• British History, Myth, and Legend – Kings & queens, nobles, princes &
princesses, wizards, elves, dwarves, medieval arms & armor, fairies, ogres, trolls, giants, sea monsters, spirits, vampires, werewolves, castles, and dungeons
Not part of the American cultural zeitgeist! An American knight is a cowboy!
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AMERICAN STEROTYPES OF DIALECTS!
• Enemies – Current: Middle Eastern/Arabic accents
– Historically: Russian, German (Germany), Upper class English, American Indians (television)
– Civil War: American Southern
• Sensual – French (France), Spanish (Spain)
• Lower class/unintelligent – American Southern (except “Plantation” Southern), All NYC, Cockney,
• Snobbish – New England, “Plantation” Southern, British RP, French
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THE MYTH OF AUTHENTICITY!
• What must the accent sound like to invoke recognition of a particular regional or linguistic dialect?
• Where does the American cultural reference point for a regional dialect come from? – Film – Television – NOT FROM THE ACTUAL REGION!
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Company of Heroes - Germans!
• American Actors (Los Angeles) – Authentic-sounding accents were in style of
America’s cultural reference point for German accent.
– Consistency. Their German accents all sounded basically the same (unity of vision!).
• German/German-American Actors (Los Angeles) – Truly authentic German sound, but using
American speech rhythms and stresses. – Fluent in German
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Company of Heroes: Opposing Fronts – Panzer Elite!
• German Actors (Berlin, GERMANY) – Accents did not sound like the American cultural reference
point for German. Many weren’t readily identifiable as “German.”
– Inconsistent. – Not all spoke English well. Often an actor would say a line
without really knowing what the words meant. – Incorrect intonations, rhythms, and stresses for American
speech. It sounded awkward rather than authentic. – Almost all of the voices were replaced by Los Angeles-
based American and German actors
• Conclusion: Native speakers are often the wrong choice for foreign language dialects.
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Company of Heroes: Opposing Fronts - Commonwealth!
• English troops – English Actors (Los Angeles).
• Various English regional accents • Authentic-sounding • Consistent • Understanding of UK cultural references, slang, rhythms, intonation,
stresses, pronunciations (“missile,” “barrage”) • Canadian troops
– Canadian Actors (recorded in Halifax, Nova Scotia, CANADA) – Note: Canadian/Canadian-American actors in Los Angeles
couldn’t hit the mark! • CONCLUSION: Native speakers are the BEST choices for
English language dialects. – Note: Scottish and Irish are Gaelic-influenced, so they can be
considered foreign language or English language dialects.
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COH/COH:OF Summary!• COMPANY OF HEROES (Americans vs. Germans)
– LA based American actors worked beautifully for the American roles. – LA based American and German actors worked very well in many ways for the
German troops. • Consistency • Near uniformity in dialect • American intonations and stresses • Convenience • Economy
• COMPANY OF HEROES: Opposing Fronts (Commonwealth vs. Panzer Elite) – Berlin-based German talent sounded like a good choice for the Panzer Elite, but the
results were disappointing, and were replaced by LA based American and German talent.
• Inconsistent • Disparate dialects • Awkward intonations, stresses, and pronunciations • Inconvenient • Expensive
– Los Angeles-based English talent worked beautifully for the English troops. – Canada-based Canadian actors were the best choice for the Canadian troops.
• LA based Canadian actors were not nearly as authentic-sounding as Canada-based Canadian actors
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CONCLUSIONS – Cultural Reference Point!
Always know your audience’s cultural reference point and keep it in mind when selecting dialects
– Foreign language accents • German, French, Russian • Los Angeles-based talent is the best choice.
– English language accents • British, Australian, New Zealand, South African English,
American, Canadian • Native Speakers are the best choice
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CASTING!
1. Character breakdowns!
2. Sides!
3. Selecting Talent!
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CHARACTER BREAKDOWNS!
• Character Bio’s are for you.
• Character Breakdowns are for your Casting Director and Director, and for the Talent and their Agents.
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Character Breakdowns - TMI!
• What to omit – TMI can ruin an audition round – Anything not directly relevant to the vocal
quality, speech pattern, general attitude, or the audition sides
– Less is more. Concise is king. – Providing more information than is necessary
does not give the actor more to work with. It distracts him from what is relevant, primary, and playable.
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Character Breakdowns – TMI!
• Personal History – These are mostly irrelevant for an auditioning
actor.
• Place of origin: – Never include the character’s place of origin
unless you want the actor to deliver the dialogue using the regional accent of that area
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SECRET LEVEL!!
Actors will often fail to give you what you want, because they’re too busy trying to give you what you asked for.
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Celebrity Actor References!
• Often harm more than they help – Whatever actor you reference will illicit impersonations of that actor. – Impersonations are by definition uncreative.
• Instead, list the qualities in the character or actor that you want to reference.
• If you must use them, they can sometimes be helpful for the casting person, director, or agent, but should NOT be on the breakdown the actor receives (unless you want an impersonation). Make sure that doesn’t happen.
• We WATCH movies. Many film actors are compelling because of what’s happening in their eyes, not because of what they are doing with their voices.
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Effective Character Breakdowns!
• Picture • Age and Vocal Age (if different) • Relevant Physical Characteristics • Race/Ethnicity • Vocal qualities • Accent/Dialect • Overall attitude/perception
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Effective Character Breakdowns!
• Picture(s)– Scalereferencescanhelpaswellfornon‐humancharacters.
• AgeandVocalAge(ifdifferent)– Vocalage–howthecharactershouldsound.– Vocalagecanalsobe“humanequivalent”ageforlong‐lived
non‐humancharacters.
• RelevantPhysicalCharacterisAcs– Height– Weight– Build
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Effective Character Breakdowns!
• Race/Ethnicity – Human Ethnicity – Non-human races – Voice casting is not race-blind.
• Overall attitude/perception – Examples – distrustful, conniving, manipulator, enforcer, malcontent,
naïve, hero, victim, etc.
• Vocal variables – Be specific, but not restrictive.
• Pitch, volume, pace, intonation patterns (music/lilt), qualities (clear, raspy, guttural, throaty, gravelly, textured, nasal, denasal, strident, shrill, etc)
Be FLEXIBLE!
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Accents and Dialects!
• Always list a dialect. – Don’t put “None” or “Normal.” There is no such thing
as speech with “no dialect.” Say “American.” – Don’t ask for “authentic.” Ask for “Authentic-sounding”
• Request native speakers • Don’t deny non-native speakers who can give you an
“authentic sounding” dialect. • Company of Heroes: Opposing Fronts: Berlin actors
• Specificity vs. Generality – Use general regions unless you have an important
contextual reason to demand greater specificity
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SIDES!
The dialogue the actors will perform for their audition.
1. Relevant Context 2. Lines 3. Confidential information 4. Processing
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Sides – RELEVANT CONTEXT!
• Environment
• Action
• Volume
• Proximity of listener
• Relationship to listener
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Sides - LINES!
• Minimum - five lines • Maximum - page and a half
• Choose three to four lines from four or five different “types” of gameplay dialogue, if applicable. – Be specific about how they should read. – If the reads for each type should be basically similar, note
that on the sides. Actors are taught to provide variety in their reads to showcase their range.
• Provide pronunciations of unfamiliar words and proper nouns.
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Sides –!CONFIDENTIAL INFORMATION!
• The auditioning actors must be allowed to know: – The game franchise, if part of a franchise – The character, if it is a recurring character – The source material, if it is licensed product.
• The actor needs to be able to research the style of the game, the dialogue, and the acting.
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Sides - PROCESSING!
• Include details about any processing or pitch-shifting that is planned for the character’s voice.
• If pitch-shifting is planned, note on the sides that the actor does not have to affect their pitch to a high or low extreme.
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TALENT SELECTION!
• CASTING DIRECTORS!
• CONSENSUS: !
The Enemy of Art!
• CELEBRITY TALENT !
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HIRE A CASTING DIRECTOR!
• Familiarity with Talent and Agents
• If possible, include the casting director or director in the final selection process!
• Check with your casting director before you dismiss a great talent because of an issue that can be resolved by your director. – Brilliant actors often misinterpret context, character motivations, etc.
• Casting directors’ selections are the most risk-free. They will always steer you towards proven, reliable talent. – If you choose an untried actor, you are risking having to replace your
actor later.
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BONUS ROUND!!
Auditions are the WORST method of finding talent.
Except for all the others.
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CONSENSUS CAN KILL!
• Everyone has different tastes, and there’s no arguing taste.
• Strong performances are often polarizing – people love them or hate them.
• In reaching for an actor or performance who is NOT polarizing, you are walking away from that which incites and inspires, and walking towards communal ambivalence.
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CELEBRITY TALENT!
• The most risky choice you can make in casting. • Film actors act with the eyes, not the voice. • Celebrities can afford to be difficult. • Hire a celebrity only if you’re sure they will sell
more units. • Ability is not directly proportional to notoriety. • Seek out actors with game and/or animation
experience: Michael Clarke Duncan, Clancy Brown, Mila Kunis, Keith David, etc.
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GOING IN PREPARED!
• VOICE DIRECTORS!
• PERFORMANCE SCRIPTS!
• SUPPORTING THE TEAM!
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HIRE A VOICE DIRECTOR!
• “How hard could it be?”
• Your director is an indispensable translator and buffer between you and the talent.
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PREPARING SCRIPTS!
• GOALS!
– CLARITY!
– EFFICIENCY !
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RETAKES!
• Every additional take costs time and money.
• Inadequate context clues + misused/misplaced punctuation = 50% more recording time + 50% higher costs
• Always provide context.
• PUNCTUATION - Incorrect, vague, or missing punctuation leads to misread lines and more takes.
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PREPARING SCRIPTS!
• Provide pronunciations for foreign words and Proper Nouns.
• Separate scripts by character.
• Use a 12 to 14 point font.
• Direct with action verbs.
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THE SESSION!
• Know what you want . . . in a general way.
• Be flexible.
• Let go of how you hear the line in your head.
• Perfectionism is another Enemy of Art. – There are reads that work, and reads that
don’t work. Everything else is nitpicking.
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KICKING A DEAD HORSE"!
• There is a law of diminishing returns when it comes to retakes.
• In general, the best reads are in the first three takes.
• After take nine or so, the reads start getting progressively worse.
• Pick one that works and move on.
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