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TRANSCRIPT
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Audio VideoProduction
Audio Basics
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Sound
Sound has two basic characteristics: Loudness - measured in
decibels Frequency - measured in
Hertz
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Loudness
dBSPL (sound pressure loudness) Measure of acoustic
power Sounds we can hear
with our ears 135 dB is considered
“threshold of pain” Ears ring Point at which hearing
damage can occur
Sound dBs
Jet 140-150
Rock Concert/ Gunshot
135-140
Jackhammer 85-90
City Street/ Restaurant
70-75
Quiet Conversation
60-80
Office Environment
45
Whisper 30
“Silent” studio 20
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Loudness dBm Unit of electrical power Measured with VU meters
Digital VU meter Analog VU meter
In live production, “0” is considered the maximum desirable sound level 0 is also called “Unity”
In post-production, the audio levels are between -12 and -6 dB. “0” should NOT to be reached
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Frequency Basic pitch of sound (how
high/low it is) Audible (hearing) range:
20Hz - 20,000Hz 20Hz - extremely low pitch,
rumble 20,000Hz - extremely high
pitch, higher than highest note of a violin
Common hearing range: 50Hz - 15,000Hz
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Acoustics Most sound booths
incorporate different types of soundproofing materials Hard walls; tile floors will
allow too much reverberation Reverb - sound remaining
after the original sound stops
Too much soundproofing causes a dead, lifeless sound
Ideal room for recording and listening has free-standing, sound-absorbing items (furniture, rugs)
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Types of mics Dynamic microphone
Uses a small coil that moves within a magnetic field when activated by sound
Pros: Rugged and durable
Can withstand weather and rough handling Great for ENG (electronic news gathering)
Low Cost No power necessary
Cons: Larger and heavier Not the best choice for quality audio
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Types of mics Condenser microphone
Has a plate that moves against another plate to produce a signal
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Pros: More sensitive Better quality Can be small
Cons: Fragile and sensitive to shock
and temperatures Needs power
Battery Phantom power supplied by
camera or audio mixer Expensive
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Types of mics
Ribbon microphone Uses a small ribbon (rather
than coil) moving in a magnetic field
Similar to condenser mics in pickup quality and sensitivity
Produce warm, rich sound Very sensitive to rough
handling and moving air Rarely used outside an audio
booth
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LuckyLouie. RCA 44 Ribbon Microphone. 4 November 2007. <http://en.wikipedia.org/wiki/File:Rca44.png>.
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How microphones “hear”
Microphone Pickup Patterns Omnidirectional
Picks up sound in all directions
Unidirectional (cardioid) Focused hearing in one
direction Cardioid - “heart-shaped”
pickup pattern Hypercardioid - narrow
pickup pattern with a “long reach” (for distances)
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Omnidirectional
UnidirectionalCardiod
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How mics are used
Handheld mic Lavalier (lapel) mic Boom (shotgun) mic Desktop mic Headset mic
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Handheld Microphone
Held by the talent Allows for talent to control mic’s location
Reporter can easily move it closer to interview
Singer can control intimacy of the sound by holding it closer
Field reporters - need dynamic handheld (rugged, durable)
Singers - need condenser handheld (better sound quality)
Disadvantages Can be distracting (takes up visual space) Talent’s hands are not free Quality of sound depends on proper
placement by talent
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Lavalier Microphone Small, rugged, omnidirectional Usually clipped to shirts six to
eight inches below talent’s chin Advantages
Talent can move freely Mic never moves Sound is consistent
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Disadvantages Each on-camera subject
requires mic Requires proper setup
and placement Clothing may rub mic or
muffle sound
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Lavalier Microphone “Dressing” lapel mics (hiding wires)
Under clothing Have talent run microphone under
the shirt Clip mic to tie, lapel, collar or button
flap Careful of material rubbing mic or
obstructing sound Outside clothing
Run mic up the back of talent (outside clothing) and over the talent’s shoulder near the collar (under collar if possible)
Clip mic to lapel, collar, or button flap Use gaffers tape (on talent’s back) to
keep the mic cable from moving
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Boom Microphone Unidirectional mics
intended to pick up sound without being seen on camera
“Shotgun” microphone mounted to the end of a telescoping boom pole Pole has shock-mount to
absorb all movement Can be held above talent
or at low angle below
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Desktop Microphone
Microphone mounted on a small stand
Used for fixed positions Often seen in:
Game shows Speeches Board rooms Churches
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Headset Microphone Gives talent the freedom of
movement while keeping the mic close to the mouth
Sometimes includes an earphone for talkback Important for loud arenas
and stadiums Used by sportscasters,
musicians/performers and public speakers
Small, wireless headsets with no earphone are sometimes called “countryman” mics
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Wireless Microphones Involves a microphone with a
transmitter and a wireless receiver Can come in any style
Lav, headset, hand Allows complete freedom of
movement without wires Transmits through frequency
bands UHF
Least interference More expensive
VHF Cheaper Most interference
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Windscreens Designed to let normal
sound frequencies through and filter out wind noise
Made of acoustic foam rubber
Windsock Used for shotgun mics Ragged cloth that is
pulled over the windscreen
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