consumeradoptionprocessfinal-111007143317-phpapp02
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HOW A CONSUMER BECOMES A
CUSTOMER
P R E S E N T I N G B Y :
M A N I S H S H A R M A
V I V E K S I N G H
Customer Adoption ProcessDiffusion of Innovation &Situational Influences
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Diffusion2
Diffusion is the process by which an innovation is communicated
through certain channels over time among the members of a
social system.
An innovation?
is “an idea perceived as new by the individual.”
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The four main elements in the diffusion of new ideas are
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(1) The innovation
(2) Communication channels
(3) Time
(4) The social system
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The innovation
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Why do certain innovations spread more quickly than others?
The innovation, to spread and be adopted should show: Thecharacteristics which determine an innovation's rate of adoption.
For example, consider the characteristics of HDTV (High-definition television) in relation to the rate of adoption.
Relative advantage (superior to existing products)
Compatibility (fits the values and experiences of potential customers)
Complexity (difficult to understand or use)
Divisibility (tried on a limited basis but still very expensive)
Communicability (results of using can be observed or described to others)
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Relative advantage – new products that are most likely tosucceed are those that appeal to strongly felt needs
Compatibility – degree to which the product is consistent withexisting values and past experience of the adopters
Complexity – degree to which an innovation is perceived asdifficult to understand and use
Trialability – the ability to make trials easy for new productswithout economic risk to the consumer
Observability – reflects the degree to which results from using a
new product are visible to friends and neighbours
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Types of Innovations
Continuous – modification or improvement of an existing
product
Dynamically continuous – may involve the creation of either a
new product or the alteration of an existing one ,but does not
generally alter established patterns of customer buying and product use
Discontinuous – production of an entirely new product that
causes customers to alter their behaviour patterns significantly
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Communication channel
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Process by which participants create and share
Mass media channels - effective in creating knowledge of
innovations
Interpersonal channels - effective in forming and changing
attitudes toward a new idea
Influences the decision to adopt or reject a new idea.
Most individuals evaluate an innovation, not on the basis of
scientific research by experts,
but through the subjective evaluations of near-peers who have
adopted the innovation.
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New Product Adoption Theory
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ADOPTION PROCESS
The consumer decision stages that lead to innovation
acceptance/rejection
A micro process that focuses on internal forces of the consumer
* Intra Personal (Psych) Influences
* Inter Personal (Social) Influences
* Product Selection Criteria
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New Product Diffusion Theory
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DIFFUSION PROCESS
The spread of an innovation from its source to the ultimate consumer.
A macro process that focuses on external forces on the consumer(change agents, channels of information, types of information).
Occurs in a social system (a target audience, community, etc.)
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Introduction
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The Adoption Process (also known as the Diffusion of
Innovation) is more than forty years old.
It was first described by Bourne (1959), so it has stood the test of
time and remained an important marketing tool ever since.
It describes the behavior of consumers as they purchase new
products and services.
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Adoption process
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1. Awareness
2. Interest
3. Evaluation
4. Trial5. Decision
6. Confirmation
OK, we will
buy X.If I have
to buy itI will.
No way!
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Categories
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Adopter classes
Innovators - 2.5%
Early adopters – 13%
Early majority – 34%
Late majority – 34%Laggards – 16%
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Innovators
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First to adopt & display that they likely to want to be ahead
To be the first to own new products, well before the average
consumer.
They are often not taken seriously by their peers.
They often buy products that do not make it through the early
stages of the Product Life Cycle (PLC).
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Early adopters15
Are also quick to buy new products and services,
So are key opinion leaders (KOLs) with their neighbors and
friends as they tend to be amongst the first to get hold of itemsor services.
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Early Majority
16
Look to the innovators and early majority to see if a new
product or idea works and begins to stand the test of time.
They stand back and watch the experiences of others.
Then there is a surge of mass purchases.
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Late Majority
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Tends to purchase the product later than the average person.
They are slower to catch on to the popularity of new products,
services, ideas, or solutions.
There is still mass consumption, but it begins to end.
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Laggards
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These tend to very late to take on board new products and include
those that never actually adopt at all.
Here there is little to be made from these consumers.
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Situational Influences
It includes all those factors particular to a time and place that
do not follow from a knowledge of the stable attributes of the
consumer and the stimulus and that have an effect on current
behavior.
Consumers often behave very differently depending on
situation.
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4 Types of Situational Influence
Communication situation
Purchase situation
Usage situation
Disposal situation
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Communication Situation
It is the situation in which consumers receive information
has an impact on their behavior.
Whether one is alone or in a group, in a good mood or bad, in a hurry or not influences the degree in which one
sees and listens to market communications.
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Cont..
Consider the marketing difficulty for these situations:
Your favorite team just lost the most important game of
the year
Your roommates watch only comedy programsYou have the flu
You are driving home on a cold night without a working
heater
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Purchase Situation
It is the situation in which a purchase is made caninfluence consumer behavior.
Marketers must understand the purchase situations inorder to develop market strategies to enhancepurchases of their product.
A mother shopping with her child can be moreinfluenced by her child’s product preferences.
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Cont..
How would you alter your purchase decision for a beverage in the following situations?
You are in a very bad mood
A good friend says “That stuff is bad for you” The store you are in does no carry your brand
There is a long line at the checkout stand when youenter the store
You are with someone you want to impress
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Usage Situation
It is the knowledge of the situation in which products are,
or may become, appropriate.
Using this knowledge, marketers can communicate how
their products can create consumer satisfaction in eachrelevant usage situation.
Going further: expanded usage situation strategies can
produce major sales gains for established products.
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Cont..
What beverage would you want to consume in the
following usage situations?
Friday afternoon after your last final exam
With your parents for lunchAfter dinner on a cold snowy evening
At dinner with a friend you have not seen in several years
When you are feeling sad or homesick
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Disposition Situation
Consumers most frequently dispose of products or
product packages before or after product use.
The disposition situation can create significant social
problems as well as opportunities for marketersMarketers need to understand how situational influences
affect disposition decisions to help them provide more
effective and ethical products and marketing programs.
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Cont..
How would your disposition decision differ in these
situations?
You have finished a drink at a mall and there is a trash can
nearby but no recycle. What do you do?You and your friends have just finished drinks. Your
friends toss them into the recycle. What do you do?
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Four dimensions of situational influence
1. Physical surroundings
2. Social surroundings
3. Temporal perspectives4. Task definition
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Physical surroundings
Atmospherics is the sum of all the physical features of a retail
environment.
Atmospherics influences consumer judgments of the quality of
the store and the store’s image.
Atmosphere is referred to as service when describing a service
business such as a hospital, bank or restaurant.
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Examples of physical surrounds
Store location
Interior decor
Music
Smell/aromas Temperature (air-conditioning or heating)
Choice provided (by product category or across thecategories)
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Colors
Certain colors and color characteristics create feelings of
excitement and arousal which are related to attention.
Brighter colors are more arousing than dull ones.Warm colors such as reds and
yellows are more arousing than
cool colors such as blues and
grays.
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Music
Music influences consumers moods and in turn,
influences a variety of consumption behaviors.
Firms exist to develop music programs to meet the uniqueneeds of specific retailers.
An emerging trend is having music more in the
foreground so it becomes part of the shopping experience
and drives store image.
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Crowding
Most consumers find feelings of crowding to beunpleasant resulting in:
Less time in the store and less buying
Faster decisions and less use of information
Crowding can lead to less satisfactory purchases,unpleasant shopping, and reduced likelihood of returningto the store.
Marketers need to design outlets to reduce crowding perceptions.
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Social Surroundings
Social surroundings are the other individuals present in
the particular situation.
Social influence is a significant force.
Individuals tend to comply with group expectations, particularly when the behavior is visible.
Shopping is a highly visible activity.
The use of many publicly consumed brands are subject to
social influences.
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Cont..Embarrassment is a negative emotion influenced both
by the product and the situation.
Certain products are more embarrassing than others, and
Embarrassment is driven by the presence of others.
For extremely sensitive products,
strategies include home delivery
options.
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Examples of social surroundingsTypes of customers in the store.
Queues and crowding.
Whether the consumer is likely to be known by others/recognized.
Whether there are high-profile people/celebrities
shopping at that store.
Whether the product will be consumed privately or inthe presence of others.
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Temporal Perspectives
Temporal perspectives deal with the effect of time on
consumer behavior.
Limited purchase time often limits search
Internet shopping is growingrapidly as a result of the time
pressures felt by consumers.
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Examples of temporal influences
Whether the product is seasonal
Whether the product is urgently required (snack between
lectures)Time available for shopping limited/excess (the product
may be an excuse for shopping)
How long the previous product lasted or was expected to
last.
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Task Definition
Task definition is the reason the consumption activity is
occurring.
Major distinction between purchases for self versus gift.Consumers give gifts for many reasons:
o Social expectations
o To elicit return favors
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Examples of task influences
Is the product utilitarian or used as a status symbol?
Is it a gift or for oneself?Must the product be long-lasting/tough? (e.g. an everyday
watch)
or decorative?
(e.g. a dress watch) Is the product intended for several uses? (e.g. a family
computer for study and internet access)
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Moods
Moods tend to be less intense than emotions and may
operate without the individual’s awareness.
Although moods may affect all aspects of a person’s behavior, they generally do not completely interrupt
ongoing behavior as an emotion might.
Consumers actively manager their mood states, often
seeking situations, activities, or objects that will alleviatenegative moods or enhance positive ones
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Momentary Conditions
As with moods, individuals attempt to manage their
momentary conditions, often through the purchase or
consumption of products and services.
Thus, a great deal of marketing
activity is directed toward
momentary conditions
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Examples of antecedent states
Moods
Feeling sad triggers buying sweets or seeing a funnymovie
Feeling rejected triggers buying games software
Momentary conditions
Can’t eat ice cream because teeth hurtCan’t buy a book because the credit card was left at home
Buy more groceries because hungry before shopping
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