connecting ict learning insights & methods

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Connecting ICT learning insights & methods Emanuele Rapetti, ph.d. New media in Education Laboratory Università della Svizzera italiana [email protected] Luca Botturi, ph.d. Dipartimento Formazione e Apprendimento Scuola Universitaria Professionale della Svizzera italiana [email protected] 1

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The problem with digital natives Beyond surveys, behind LEGO The LEGO Session methodology Results Outlooks

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Page 1: Connecting ict learning insights & methods

Connecting ICT learning insights & methods

Emanuele Rapetti, ph.d.

New media in Education Laboratory

Università della Svizzera italiana

[email protected]

Luca Botturi, ph.d.

Dipartimento Formazione e Apprendimento

Scuola Universitaria Professionale della Svizzera italiana

[email protected]

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Agenda

• The problem with digital natives

• Beyond surveys, behind LEGO

• The LEGO Session methodology

• Results

• Outlooks

21/01/2014 2

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1. THE PROBLEM WITH DIGITAL NATIVES

Digital technologies connecting formal and informal leaning

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ICTs Generation

of digital learners

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First sample

Prensky (2001)

It is now clear that

today’s students

think and process information

fundamentally differently from their

predecessors

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Second sample

Bauerlein (2008)

Digital natives,

go to the Internet

not to store knowledge

in their minds,

but to retrieve material and pass it along.

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Third Sample

Schulmeister (2008)

The expected media competence

of young learners

solely consists

of being able

in locating information

in the net

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One of our research questions…

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What is the relevance

of digital experiences

for learning?

See the full dataset: http://doc.rero.ch/record/30474

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2. BEYOND SURVEYS, BEHIND LEGO

Developing a new qualitative research method

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Some research questions…

• … address our values and behaviors, not what we think

about it.

• … require us to look at out inner narratives

• Projective methods are instruments to collect data that

answer such research questions.

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21/01/2014 12

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Projective methods, adults & LEGO

• Adults have “lost” their expressive skills (drawing, acting, etc.)

• Adults are not used to “play” with expression and media

• Adults fear the loss of control intrinsic to non-verbal media

• LEGO bricks provide support for “nice” products with low effort

• LEGO are a status-symbol of “intelligent games”

• Participants are asked to verbally narrate their own creations

21/01/2014 13 Gauntlett, D. (2007). Creative explorations. New approaches to identities and audiences. London: Routledge, 141-142.

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RIGHT EMISPHERE

CREATIVE EXPRESSION LEGO MODEL DEVELOPMENT

LEFT EMISPHERE

RATIONALIZATION VERBAL METAPHOR

“This model represent

the many connections

That I make every day

thanks to

digital technologies”

SOCIALIZATION CREATING A LANDSCAPE AND GENERATING A COMMON STORY

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3. THE “LEGO SESSION” METHODOLOGY

LEGO bricks as a research tool

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16 Rapetti, E., Butti, M., Misic, S., Botturi, L., & Cantoni, L. (2009). Realizing the technological potential of young employees with LEGO bricks.

In Ethnographic Praxis in Industry Conference Proceedings Chicago

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21/01/2014 17

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Typical setting for a ‘Lego session’

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Details of qualitative sample

• 2 LEGO sessions

– involving 24 people,

• split in 19 active participants

• and 5 observers

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3. SOME RESULTS

Young people, digital media and learning

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Build yourself using ICTs: “the centre of the world”

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“lecture in classroom” “computer”

Build your favourite technology to learn

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Socialization vs isolation because of the internet

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The technological hand

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3. OUTLOOKS

Next steps for research

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Methodological outlooks

• Fine-tuning the method for different age groups and

settings

• Integrating LEGO sessions with quantitative methods

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