connected lighting: the next frontier in the internet of everything
DESCRIPTION
In this session, you’ll learn how the AllJoyn™ lighting service framework (LSF) hosted by the AllSeen Alliance helps you build hardware and software products that can discover, interoperate, and control connected lights based on AllJoyn. Watch this presentation on YouTube: https://www.youtube.com/watch?v=3lNzNj5ytqM Learn more about the AllSeen Alliance: https://allseenalliance.org/TRANSCRIPT
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Connected Lighting: The Next Frontier in the Internet of Everything
Brian Vogelsang – Director Product Management Kenny Fok – Director Engineering Qualcomm Connected Experiences, Inc.
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©2013-2014 Qualcomm Technologies, Inc. and/or its affiliated companies. All Rights Reserved. 3
The Internet of Everything is Here Massive surge in connected things has already begun
Sources: 1Machina Research, February ‘14, 2Gartner June ’14. 3Machina Research, May ‘14
25B permanently connected things by 20201
Home Appliances
Security Cameras
PEV Speakers Lights
Smarter More connected
2x ~75%
~8B
Connected devices in household by 2020 (North America)3
1000x Anticipated data traffic growth driven by more connection and richer content
US 18-24 year olds reach for smartphone immediately after waking up
Cumulative smartphone shipments 2014-20182
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AllJoyn™ framework lets smart things work together Connect, manage and interoperate across brands, categories, bearers, and OS
Auto Home Consumer goods and appliances
Industrial
당신은 내 말 들려? Tem alguém aí? 100010101011 hello world!
Computing devices
hello! hello! hello! hello!
AllJoyn is a collaborative open source project of the AllSeen Alliance
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AllJoyn is a software framework that works across manufacturers, device types, and product categories
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Devices enabled by the AllJoyn framework discover and interact regardless of how the device is connected.
Wi-Fi
Ethernet
Power line
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AllSeen Alliance
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Open-source framework managed by AllSeen Alliance A collaborative open source project hosted by the Linux Foundation
AllSeen Alliance Mission: To enable widespread adoption and help accelerate the development and evolution of an interoperable peer connectivity and communications framework based on AllJoyn for devices and applications in the Internet of Everything.
Community Members: − 2lemetry
− Affinegy − AT&T Digital Life
− Audio Partnership
− Beechwoods Software
− Beijing Winner Micro Electronics − Bosch
− CA Engineering
− Canary
− Cisco − Cloud of Things
− ControlBEAM
− D-Link
− doubleTwist − EXO U
− Fon
− Fortune Techgroup
− FreeWings Technologies
− GEO Semiconductor
− Gowex − Grid2Home
− Guangdong Pisen Electronics
− Harman
− HTC − iControl Networks
− Imagination Technologies
− Kii
− Legrand Group − LeTV
− LIFX
− Lite-on
− Local Motors − MachineShop
− Moxtreme
− Musaic
− Muzzley
− Octoblu
− Patavina Technologies − Razer
− Red Bend Software
− Revolv
− Sears Brand Management Corporation
− Shaspa
− Sproutling
− Symantec − The Sprosty Network
− ThroughTek
− Tuxera
− Two Bulls − Vedams
− Vestel Group
− Weaved
− Wilocity
Premier Members: − Electrolux
− Haier
− LG
− Microsoft
− Panasonic
− Qualcomm Connected Experiences, Inc.
− Sharp
− Silicon Image
− Sony Corporation
− Technicolor
− TP Link
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AllSeen Alliance Mission: To enable widespread adoption and help accelerate the development and evolution of an interoperable peer connectivity and communications framework based on AllJoyn for devices and applications in the IoE
Contribute & Use Evangelize Evolution of AllJoyn
Enable Vibrant Ecosystem
Alliance Open Source Community
Industry leaders
Tech/software innovators To learn more about the AllSeen Alliance visit: www.allseenalliance.org
To find out about participating in the AllSeen Alliance contact: [email protected]
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Open Collaborative Development
• The AllSeen Alliance has established a Connected Lighting Working Group
• Chaired by Marc Alexander from Lifi Labs (LIFX)
• LIFX and Qualcomm Connected Experiences, Inc. are participating in the development of the AllJoyn Lighting Service Framework (LSF)
• LSF “in progress” source is available from AllSeen git https://git.allseenalliance.org/cgit/lighting/service_framework.git/
• Connected Lighting Working Group open mailing list at https://lists.allseenalliance.org
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Lighting Service Framework (LSF) Objectives
Make lighting Interoperable with other connected things. Across
brands, platforms, and verticals.
Open Source, AllSeen Alliance
Governed. Code is the
specification.
Provide a standard AllJoyn Framework for Lighting Control over IP Networks. Accelerate
lamp transition to Wi-Fi connectivity.
Standard Interoperable Open
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Benefits of Connected Lighting
Residential
Energy Savings
Ambiance
Convenience
Personalization
Interoperability
Notifications
Commercial Outdoor
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Use Case: Going to sleep then sensing motion
1. Child goes to bed,
lights go to nightlight
mode, dimming to 15%
brightness and blue
hue.
2. If child wakes up
before sunrise, lights
change to a warm
white color and
brightness increases
to 50%.
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Use Case: Visual and Audible Doorbell
1. Hearing impaired
homeowner
2. Smart door bell
pressed, whole home
audio plays chime.
3. Lights in entire house
pulse green.
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Use Case: Security Alarm
1. Homeowner arms
alarm.
2. Front door forcibly
opened, alarm sirens.
3. Lights in entire house
pulse red.
4. Outdoor lights strobe
white.
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Use Case: Game Sync
1. Homeowner begins
playing a mobile or
set top video game.
2. Lights in the room
react to real-time
gameplay. Ex:
Character’s health is
low, lights pulse red.
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Use Case: Baby Visual Notifications
1. Baby has a wearable
monitor enabled by
the AllJoyn software
framework.
2. Baby put to bed on
her back.
3. Baby rolls over on to
her stomach
4. Lights in parent’s
room pulse red
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Use Case: Music Visualization
1. Homeowner has a
party.
2. Plays music from the
Qualcomm® AllPlay™
smart media platform,
powered whole home
audio system.
3. Color Lights in
Kitchen and family
room react and sync
to music.
Qualcomm AllPlay is a product of Qualcomm Connected Experiences, Inc.
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AllJoyn Lighting Service Framework (LSF)
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LSF Core Features
Scenes
Groups
Actions
Effects
Control
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Sample Applications for Android and iOS Complete source available for working applications
Android iOS
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Lamp and Group Control
Lamps Groups Scenes
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Controlling Lamp Properties
• On / Standby • Brightness • Hue • Saturation • Color Temperature
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Lamp Details
• Lumens (read-only Luminous Flux value) • Energy Usage (read-only in mW) • Make • Model • Lamp Type • Base type • Dimmable • Color • Min/Max Voltage • Wattage • Max Lumens • Min/Max Color Temperature
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Presets
• Any combination of Hue, Saturation, Color Temperature, and Brightness state can be saved as a “Preset”
• Presets can be named by the user.
• “Ocean Sunrise”
• “Pink is so Pretty”
• “Reading in bed”
• Presets can be applied to lamps or lamp groups and can be used in Scenes and Effects.
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Lamps and Lamp Info
Lamps Lamp Info
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Groups
Groups Group Lamp Info Adding a Group
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Groups
• Lamps can be grouped and controlled together • Create / Update / Delete Group • Groups can be grouped (nested) • Groups can be named by the user • Example:
• Whole Home Group • Kitchen, Family Room, Dining Room Groups • Kitchen Nook, Kitchen Under Counter, Kitchen Floods
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Scenes
Scenes Scene Info Adding a Scene
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Scenes • Scenes are preferences saved by the user to set a particular lighting
mood or simply store a setting for convenience and future recall. • Create / Update / Delete Scene • Scenes can be grouped in to Master Scenes • Scenes can be named by the user • Scenes can contain groups and individual Lamps • Scenes can contain an effect • Example “Dining” Master Scene comprised of:
• Wall sconce group transitions to blue hue, 30% brightness
• Art light group transitions to warm color temp, 40% brightness
• Chandelier group transitions to cool color temp, 15% brightness
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Effects
Scenes Adding an Effect
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Effects
• The LSF defines 2 effects that an OEM may elect to implement. − Transition
− Pulse
Transition Effect progresses to a preset or manually defined lamp state over a duration of time.
− Transition to “Pink is so Pretty” over 30 seconds
Pulse Effect alternates from one preset or manually defined lamp state to another with a user defined period of time, duration of pulse, and number of pulses.
− Pulse from “Pink is so Pretty” to “Ocean Sunrise” 20 times with a period of 3 seconds and a pulse duration of 500ms.
Effects are applied to Lamps or Lamp Groups as a part of a scene.
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Actions
• The LSF makes each scene available as an AllJoyn Action
• Actions are discoverable from other applications, who may elect to fuse them to AllJoyn events.
• Actions fused to events enable the event to automatically trigger a scene.
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And enabling application developers to create experiences by mashing up device capabilities Using sensors and APIs from different manufacturers’ devices
When the air quality sensor detects carbon
monoxide Flash all the lights in the
home. Play an alarm on the home audio system
And unlock the doors
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Lamp Simulation Application Lamp simulator developed by QCE, enabling developers to create and test LSF-compliant apps without physical hardware
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Lamp simulator enabling developers to create and test LSF-compliant apps without physical hardware Lamp Simulation Application
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Demonstration
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For more information on Qualcomm, visit us at: www.qualcomm.com & www.qualcomm.com/blog
©2013-2014 Qualcomm Technologies, Inc. and/or its affiliated companies. All Rights Reserved. Qualcomm is trademark of Qualcomm Incorporated, registered in the United States and other countries, used with permission. Uplinq is a trademark of Qualcomm Incorporated, used with permission. AllPlay is a trademark of Qualcomm Connected Experiences, Inc., registered in the United States and other countries, used with permission. AllJoyn is a trademark of Qualcomm Innovation Center, Inc., registered in the United States and other countries, used with permission. Other product and brand names may be trademarks or registered trademarks of their respective owners. References in this presentation to “Qualcomm” may mean Qualcomm Incorporated, Qualcomm Technologies, Inc., and/or other subsidiaries or business units within the Qualcomm corporate structure, as applicable. Qualcomm Incorporated includes Qualcomm’s licensing business, QTL, and the vast majority of its patent portfolio. Qualcomm Technologies, Inc., a wholly-owned subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm’s engineering, research and development functions, and substantially all of its product and services businesses, including its semiconductor business, QCT.
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