conflict rulespack
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INFORMATION AND RULES PACK
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ABOUT THIS PACKThis pack contains the rules for the Conflict
Scotland 2010 Doubles Tournament. All of the
rules and conventions and White Dwarf
references are from UK publications. All
competitors should be aware that where any rules
interpretation is required, the UK standard will
be upheld, and that the Senior Referee will be
consulted for any particularly contentious issues.
All tournament material will be published or
presented in English, and unfortunately nointerpreters or translations can be provided due to
the variety of nationalities that now attend our
events. Please note that a good understanding of
both written and spoken English is advantageous
whilst participating in this tournament.
Finally, the pack contains a provisional schedule
for the event. See you there!
IMPORTANT!Competitors are advised that from the moment of
entry into the event the decisions of Judges,
Referees and members of Games Workshop staff
regarding the fair adjudication of the tournament
rules, and all issues of health and safety, are final.No discussions will be entered into once a
decision is taken.
This applies to rules adjudications, the scores
applied, and any issues that require the
cooperation of the competitors. Once the
tournament results are published, we cannot alter
them in any way. Any breach of or challenge to
this will be considered a Red Card offence at the
tournament.
HOW THE TOURNAMENTWORKSThe Conflict Scotland Doubles Tournament is
played over one day each year.
You and your companion in the Conflict Scotland
Doubles Tournament will form a two-personteam. Your team will participate in a series of
games, with each game forming a round. Each
round you will play a scenario. After each round
you will play against a different opposing team.
In the first round, teams will be matched
randomly against an opposing team. After that, in
each round the two teams in 1 st and 2nd place
(based on their tournament points) will play each
other, the teams in 3rd and 4th place will play each
other, the teams in 5th and 6th place will play each
other, and so on. The only exception is that you
cannot play the same opposing team twice;
should this happen, a referee will step in and sort
things out so that the teams face fresh opponentsof a suitable calibre. This usually means moving
you either up or down the tables to swap you
around it isnt THAT critical as to exactly
which table you're on, as long as you play a
relatively well-matched team. Please note that if
you are paired with an old adversary in the final
round you MUST play them, no swaps are
permitted in the final round.
Once your opponents have been determined you
will be assigned a table. Each game will be
played on a 6' by 4' table. Please try to keep the
playing area clear of excess clutter. Each table
will be a pre-designed battlefield with fixed
scenery. The event organizers will provide no
other games equipment and the players must
provide all other materials. You must bring alonga copy of the latest edition of rules, as well as
copies of any material you will be using from
UK editions of any other publications, so that
your opponent can check any special rules and
characteristics that apply to your troops.
Set-up, game length and victory conditions are
described in the tournament Scenario section,
while the attached schedule shows how long each
gaming session lasts. This time includes a five
minute warm-up period. To keep on schedule,
we would appreciate it if you could play at quite
a brisk pace with no time wasting please!
Each team has a score card. Once youve finished
your game, you must fill in the card and then
hand it in to one of the gaming judges in your
section. It is important that you and your
opponents hand your result cards in at the same
time and to the same judge. This ensures fair
scoring and speeds up the next round selection.
Welcome!
ONFLIC
C TSCOTLAND
REGIONAL TOURNAMENT
to the 2010
Please take a few minutes to read through thisevent pack, even if you have attended a Conflict
event before.
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SCHEDULE FOR THE DAYPlease note that there is no point queuing up from
7.00, in the morning (especially if its raining!) as
you wont get in any sooner and gaming starts
when all players have entered.
Shown below is a rough schedule for the Conflict
event. We will do our best to adhere to this at all
times, but may have to vary these on the day due to
circumstances beyond our control.
IMPORTANT! ENTRY TO THE EVENT WILL BE VIA
A STAFFED ENTRANCE. PLEASE USE THIS
ENTRANCE AND NOT OTHERS TO ENSURE YOUR
SAFETY AND SO WE KNOW YOU ARE AT THE
EVENT AND READY TO PLAY!!
EVENT INFORMATIONTo go with this pack you should also have an entry
ticket. This ticket is your pass into the event on the
day, so the best advice anyone can give you for this
tournament is
PLEASE LOOK AFTER YOUR TICKET!
The ticket has several parts, and it is worth
explaining how it all works:
Games Workshop retains the left hand part
when you enter the building.
The remaining part(s) need you to fill in
your names as these will form your team
identification/entry number.
Things you need to bring: Any gaming material you require to play.
Your entry ticket.
Two copies of your rosters.
This rules pack.
All UK edition rulebooks, relevant gaming
magazines and books you might need. Pens and paper. Dice (including special
ones) and templates.
Reference sheets.
Counters and objective makers
(where required).
Tape measures.
Super glue (For emergency repairs).
Things you need to organise: Some spending money for lunch etc.
Transport to and from the event.
DOUBLING UP!As this is a Doubles Tournament, the rules of
engagement are a little more specialized than at aregular tournament. Whilst reading these rules for
Conflict Doubles, please bear in mind that each
ticket enters TWO players as a team, ready to pit
their armies against all-comers. The rules are
different from regular games, so please take the
time to try them out before the show and contact
us if you have any questions.
It is also worth noting that this tournament is
designed with a looser format in mind. That is to
say that this tournament is designed to challenge
the more competitive player and to open up a
different style of playing to all.
Please do not expect anything other than a slightly
chaotic day of fun games, played within a
competitive framework.
RULES OF ENGAGEMENTDEFINITIONSThe following terms are used throughout this pack
and have the following meanings:
Force is used to describe the units under one
players control.
Army is used to describe the combined
forces of the two players.
ARMY ROSTERWhen arriving at the tournament each team must
bring copies of both their force rosters for the
referees to refer to. These force rosters should be
presented upon entry into the venue at the
registration desk.
You will require the second copy of your force
rosters to keep with you when you are playing. The
best of your rosters should be the one that you
keep with your miniatures do not hand it in!
For the purpose of checking each force roster we
would ask you to ensure that the copies that you
each hand in are presented as clearly as possible. It
would be especially helpful if you can indicate on
your roster which choices are which. For example,
indicate which are troops/core/warriors etc.
The rosters must include all of the models in yourforce, their points value and the points value of any
upgrades, and must specify which models are
carrying any extra equipment or special items.
The organisers will check rosters at random
throughout the day for errors in selection. If any
mistakes are found, the results of all the games in
which the player has used the illegal list will
immediately be impacted by the Roster Penalty,
as discussed later in this pack. This will apply
even if the mistake was a totally honest one,
so please do double-check your forces list
before the tournament!
Please put your names, team name and entry
number on your army list.
The Warm-Up PeriodBefore battle commences there will be a five-
minute warm-up period. During this period
players must first show their opponent all the
models in their forces and their roster.
Players are allowed to ask their opponent questions
about the forces and the rules that apply to the
warriors and heroes. After inspecting the forces, all
players should discuss the terrain for the battle,
and how each feels it will affect the models in play.
They can also discuss any other rules points that
they think may come up in the battle. Finally,
shake hands with your opponents and then battlecan commence.
Deciding who wins theTournamentAfter each game you must record the result of the
game (Win, Lose or Draw), and the number of Kill
Points/Victory Points both you and your opponents
have scored. In addition a team can receive a bonus
Tournament Point for having the Best Painted
Army at the event.
Teams will be ranked in order of Tournament
Points. If there is a tie, then teams that have scored
the same number of tournament points will be
separated by a condition:
Warhammer 40,000 separation condition:
In Warhammer 40,000 teams on the same number
of Tournament Points will be separated by their net
Kill Points total as defined in the Warhammer
40,000 rulebook. NOTE: As dedicated transport
vehicles are still units, they are worth 1 Kill
Point if they are destroyed.
Warhammer separation condition:
In Warhammer teams on the same number of
Tournament Points will be separated by their net
Victory Points total as defined in the Warhammer
rulebook.
The Lord of the Rings separation condition:In The Lord of the Rings teams on the same
number of Tournament Points will be separated by
their net Victory Points total as defined in the The
Lord of the Rings rulebook.
Tournament Points are awarded as follows:
Win Game 3 points
Solid Victory
(The Lord of the Rings only) 2 points
Draw Game 1 point
Lose Game 0 points
Best Army Winner 1 point
Tie-Breaker Net Victory
Points/Kill
Points score
Note: A Win result is obtained through achieving
a Minor Victory or better in your games.
Awards CeremonyThe awards ceremony will take place as soon as
possible after the conclusion of the final game. We
urge players to stay for the awards ceremony if
they possibly can, so that they can cheer the
winners and commiserate with the losers!
At least two awards will be handed out at the endof the tournament. These are the Best Generals
trophy for the team that scored the most points (if
there is a tie, then teams that have scored the same
number of tournament points will be separated by
their net Kill Points/Victory Points total), and the
Best Army award for the team that received the
most votes for having the Best Painted Army.
In addition, other awards may be awarded at the
discretion of the tournament organizers. The most
notable of these will be the Most Sporting
Opponent Award, which is a discretionary title
bestowed by the Referees on the team they
consider to have demonstrated sportsmanshipabove and beyond the generally high expectations
of all tournament-goers; please be aware, however,
that not every tournament will reveal someone
worthy of this high accolade and it will not be
awarded lightly!
TIME ACTIVITY
9.00am Doors Open
10.00am GAME ONE
11.30am Break
12.00pm GAME TWO
1.30pm Lunch
2.30pm GAME THREE
4.00pm The Final Reckoning!
4.45pm Awards Ceremony!
5.15pm Event Closes
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WARHAMMER 40,000 ARMIESPlayers will enter the tournament with two forces
allied together for the event. (Please see the Team
Alliances below.)
Selecting an armyThe force you use must be selected from those
listed opposite. Only options listed in the Codex
may be used, additional material from White
Dwarf, Forge World, the Games Workshop website
etc may not be. If you have any doubts then please
contact your local Games Workshop store for
clarification as it is your responsibility to ensure
you are using a valid army. If an option isnt listed
here it is because it cannot be used so please dont
assume it is just an oversight. In all cases use themost up to date Codex available. Remember that
you will be penalised if your list is in error so
please check them very carefully.
Team AlliancesEach army may ally with only the armies shown on
the Alliances chart below. Simply cross-reference
the races you wish to ally with. You may only
select to play with a team-mate who has an army
that you are permitted to ally with.
Space Marines Space Marine armies
can be selected from any of the following
lists: Codex: Space Marines, Codex: Space
Wolves, Codex: Blood Angels, Codex:
Dark Angels, Codex: Black Templars
You may use a Chapter of your own
creation based on one of the variant
Codexes, so for example you could base
your Chapter on Codex: Blood Angels but
use your own colour scheme. If you
choose to do this it is up to you to make
sure your opponents are not misled in any
way. Be aware that clarifications have
been issued explaining how to use the
variant Space Marine lists in conjunction
with Codex: Space Marines. These
can be downloaded from the Games
Workshop website.
Imperial Guard Use Codex: Imperial
Guard. Doctrines may be used, if using a
Regiment with doctrines defined in the
Codex then those doctrines must be used
if any are.
Eldar Use Codex: Eldar.
Dark Eldar Use Codex: Dark Eldar.
This Codex was reprinted with significant
changes. Look for the version with the
Second Edition stamp on the cover.
Orks Use Codex: Orks
Tau Use Codex: Tau Empire.
Necrons Use Codex: Necrons.
Chaos Space Marines Use Codex:
Chaos Space Marines
Chaos Daemons Use Codex: Chaos
Daemons
The Inquisition Use Codex:
Daemonhunters or Codex: Witch Hunters.
Allied contingents from these Codexes
may be used in Space Marine, Imperial
Guard or other Inquisitorial armies
subject to any restrictions in those lists.
Tyranids Use Codex: Tyranids.
B = Battle Brothers same race, so no problems.
X = Disallowed cannot ally under any circumstances.
T = Trusted Allies no social rules, alliance is permitted.
D = Distrustful Allies permitted, but allied units and characters within 6'' of each other suffer a -1 Leadership penalty (after other modifiers).
Space Imperial Eldar Tau Tyranids Chaos Dark Orks Witch Daemon- Necrons Daemons
Marines Guard Eldar Hunters hunters
Space Marines B T D D X X X X T T X X
Imperial Guard T B D D X D X D T T X X
Eldar D D B T X X X X X X X X
Tau D D T B X X X X D D X X
Tyranids X X X X B X X X X X X X
Chaos X D X X X B D D X X X T
Dark Eldar X X X X X D B D X X X X
Orks X D X X X D D B X X X X
Witch Hunters T T X D X X X X B T X X
Daemonhunters T T X D X X X X T B X X
Necrons X X X X X X X X X X B X
Chaos Daemons X X X X X T X X X X X B
Team PlayBefore each battle the Command HQ must be
decided using the following rules:
Each player on the team rolls a die, with theiropponents witnessing the roll re-roll any ties.
The highest rolling player will lead the army in this
battle. They are the Command HQ player. The
Command HQ player will determine the sequence in
which the combined armies units move and fight.
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SCENARIOSRound 1: Seize Ground
Use the scenario on page 91 of the
Warhammer 40,000 rulebook with pitched
battle deployment as your deployment type.
Round 2: Capture & Control
Use the scenario on page 91 of the
Warhammer 40,000 rulebook with Spearhead
deployment as your deployment type.
Round 3: Annihilation
Use the scenario on page 91 of the
Warhammer 40,000 rulebook with Dawn of
War deployment as your deployment type.
Units with Distinct Elementsand Kill PointsSome units consist of parts that deploy and operate
separately, such as a squad of Space Marines and
their Rhino transport vehicle, a Brood of Lictors or
an Imperial Guard Infantry Platoon. Treat each
element separately for Kill Points purposes. The
same approach is taken when an independent
character has a Command squad or retinue. Each
element is a separate unit and thus is worth a Kill
Point when destroyed.
Using models fromThe Lord of the RingsPlease note that at this time, due to the
nature of our licenses, Warhammer 40,000
armies that feature models or model
components from our The Lord of the Rings
ranges cannot be nominated for the Best
Army Award. If any of the other awards are
won using an army containing models from
The Lord of the Rings ranges, the army
unfortunately cannot be photographed or
featured on the Web or in any Games
Workshop publication.
If you have any doubts please contact
your local Games Workshop store for
clarification it is your responsibility to
ensure you are using a valid force!
Army LimitationsEach player is paired with their team mate, and each will bring a force of no more than 500pts. The teams army therefore will total no more than 1000pts
combined. The 1000pts army must also conform to the standard force organization chart.
Additionally:
Both forces must include at least one troops choice (thereby filling the minimum two troops choices for the army). If the forces are Battle Brothers
this rule does not apply and one force can contain the minimum two troops selections. Only one force need satisfy the minimum need for a single
HQ choice for the army whether or not they are Battle Brothers.
An army cannot include a second Elite, Fast Attack or Heavy Support choice until it includes one of each of these unit types. i.e. in this Warhammer40,000 Doubles Tournament an army of 1000pts must contain one Elite, one Fast Attack and one Heavy Support choice before you can include a
second Elite, Fast Attack or Heavy Support.
The same applies for a third Elite, Fast Attack or Heavy Support choice, the 1000pts army must contain two Fast Attack, two Elite and two Heavy
Support before a third Elite, Fast Attack or Heavy Support choice can be included.
All models must be PAINTED Citadel miniatures of the appropriate type for the troops they represent.
Minimum painting standards are three colours on each model in an appropriate scheme. Models should also be appropriately based. Suffice to say
that an undercoat is not enough!
You may use converted Citadel miniatures to represent troop types that are not yet available.
Non-Citadel miniatures are not permitted in the tournament and will be removed in the same way as unpainted miniatures.
Conversions must begin as Citadel miniatures and contain a majority of Citadel Components. If you are in any doubt about the validity of your
conversion please contact your local Games Workshop store.
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Beastmen Warhammer Armies: Beastmen
Bretonnians Warhammer Armies:
Bretonnia
Daemons of Chaos Warhammer Armies:
Daemons of Chaos
Dark Elves Warhammer Armies: Dark Elves
Dwarfs Warhammer Armies: Dwarfs
Empire Warhammer Armies: The Empire
High Elves Warhammer Armies: High Elves
Lizardmen Warhammer Armies: Lizardmen
Ogre Kingdoms Warhammer Armies: Ogre
Kingdoms
Orcs & Goblins Warhammer Armies: Orcs
& Goblins
Skaven Warhammer Armies: Skaven
Tomb Kings Warhammer Armies: Tomb
Kings
Vampire Counts Warhammer Armies:
Vampire Counts
Warriors of Chaos Warhammer Armies:
Warriors of Chaos
Wood Elves Warhammer Armies: Wood Elves
B = Battle Brothers same race, so no problems.
X = Disallowed cannot ally under any circumstances.
T = Trusted allies no special rules, alliance is permitted;
D = Distrustful Allies permitted, but allied units and characters within 6'' of each other suffer a -1 Leadership penalty (after other modifiers).
ARMIESPlayers will enter the tournament with two forces
allied together for the event. (Please see the Team
Alliances below).
Selecting an armyThe force you use must be selected from those
listed opposite. Only those options listed in the
Army book may be used, additional material from
White Dwarf, Forge World, the Games Workshop
website etc may not be. If you have any doubts
then please contact your local Games Workshop
store for clarification as it is your responsibility to
ensure you are using a valid army. If an option isnt
listed here it is because it cannot be used, so please
dont assume it is just an oversight.
In all cases use the most up to date Army Book
available.
Remember that you will be penalised if your list is
in error so please check them very carefully.
Team AlliancesYou may only select to play with a team-mate who
has a force that you are permitted to ally with.
Simply cross-reference the races you wish toally on the chart below to find out if your forces are
compatible.
Empire Orcs & SkavenWarriors Tomb Vampire Dark High Wood Daemons Breto- Dwarfs Beast- Lizard- Ogre
Goblins of Chaos Kings Counts Elves Elves Elves of Chaos nnians men men Kingdoms
Empire B X X X D D X T D X T T X X T
Orcs & Goblins X B T T X D D X X D X X D X T
Skaven X T B T D D D X X D X X T X T
Warriors of Chaos X T T B D D D X X T X X T X T
Tomb Kings D X D D B X X D D D X D D D T
Vampire Counts D D D D X B D X X D D X D X T
Dark Elves X D D D X D B X X D X X D X T
High Elves T X X X D X X B T X T D X D T
Wood Elves D X X X D X X T B X T D X D T
Daemons of Chaos X D D T D D D X X B X X T X D
Bretonnians T X X X X X X T T X B T X X T
Dwarfs T X X X D X X D D X T B X D T
Beastmen X D T T D D D X X T X X B X T
Lizardmen X X X X D X X D D X X X D B D
Ogre Kingdoms T T T T T T T T T D T T T D B
Team PlayTaken together, the competitors armies should
total no more than 1,500 points, including two
Heroes capable of acting as Generals.
Before each battle the General must be decided
using the following rules:
Each player on the team rolls a die, with
the opponents witnessing the roll re-roll
any ties.
The highest rolling player will lead the army
in this battle. Their Hero acts as the
General.
Both forces will react to the General as per
the Warhammer rules.
Note: Special Rules that are normally conferred
by a general on to their army will only apply if he
is selected as the general for the game. This
however does not apply to army special rules,
only those specifically conferred by a general.
Such rules are found within the relevant army
book.
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Army LimitationsEach player selects a 750pts Force. You may not spend more than 750pts, although you may spend fewer points. Your army is made up from two forces,
which are chosen using the rules below. The teams army therefore will total no more than 1,500pts combined.
Additionally:
Each force must have at least one Hero capable of leading it as General. Each force must have at least one Core unit.
The army must conform to the normal selection criteria for a 1,500 point army, which is as follows: 1-3 Heroes, 2+ Core, 0-3 Special, 0-1 Rare. No
Lords may be selected.
If a race-specific selection criterion exists in your Army List then the force must satisfy it; for example, a Bretonnian force must take a Battle
Standard Bearer and another Hero to be the General.
If the two forces are Battle Brothers, the criteria need only be satisfied once for the entire army. For example, two Bretonnian forces need only
provide one Battle Standard Bearer in the army.
Within the army each individual Magic Item or Magic Banner may only be selected once.
All models must be PAINTED Citadel miniatures of the appropriate type for the troops they represent.
Minimum painting standards are three colours on each model in an appropriate scheme. Models should also be appropriately based. Suffice to say
that an undercoat is not enough!
You may use converted Citadel miniatures to represent troop types that are not yet available.
Non-Citadel miniatures are not permitted in the tournament and will be removed in the same way as unpainted miniatures.
Conversions must begin as Citadel miniatures and contain a majority of Citadel Components. If you are in any doubt about the validity of yourconversion please contact your local Games Workshop store.
Using models fromThe Lord of the RingsPlease note that at this time, due to the
nature of our licenses, Warhammer armies
that feature models or model components
from our The Lord of the Rings ranges
cannot be nominated for the Best Army
Award. If any of the other awards are won
using an army containing models from The
Lord of the Rings ranges, the army
unfortunately cannot be photographed or
featured on the Web or in any Games
Workshop publication.
If you have any doubts please contact your
local Games Workshop store for
clarification it is your responsibility to
ensure you are using a valid force!
SCENARIOSEach game will use the Pitched Battle scenario
from the main rulebook for the purposes of
deployment and working out who goes first.
Victory is determined using the standard Victory
Points chart in the Warhammer rulebook. Each
scenario includes bonus victory points detailed
below.
Scenario 1:Battlefield Supremacy
In battlefield supremacy each table quarter is
worth 200 victory points instead of the usual
100.
Scenario 2: Seize and Hold
During deployment mark the centre of the
table with an objective marker. At the end of
the game a unit within 3" of the marker may
claim the objective if it is a scoring unit.
Scoring units must have at least US5, are not
single models, monsters and handlers, fliers
or raised/summoned units. If both players
have scoring units claiming the objective
then the player with the single unit with the
highest unit strength will claim the objective.
This objective is worth 500 victory points.
Scenario 3: Assassinate
In assassinate killing the enemy general is
worth a bonus 500 victory points instead of
the usual 100.
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IMPORTANT!
We require that all people attending the event be in
possession of English Language translations of the
Core Rulebook and the appropriate supplement
books. This should help resolve any rules queries
more quickly and efficiently, ensuring minimal
disruption to the games.
One member of each team must be at least 14 to
enter this event. If one team member is under 12
then the other must be at least 18.
Selecting an armyPlayers will enter the tournament with two forces
allied together for the event. The forces you use
must be selected from the Legions in Middle-earth
book or any sourcebooks released since that time.
Only those options listed in these books may be
used, additional material from White Dwarf, the
Games Workshop website etc... may not be. If you
have any doubts then please contact your local
Games Workshop store for clarification as it is
your responsibility to ensure you are using a valid
army. If an option isnt listed here it is because it
cannot be used, so please dont assume it is just an
oversight.
Remember that you will be penalised if your list is
in error so please check them very carefully.
Team PlayBefore each battle the General must be decided
using the following rules:
Each player on the team rolls a die, with
their opponents witnessing the roll re-roll
any ties.
The highest rolling player will lead the army
in this battle. They are the General.
The General will determine the sequence in
which the armies units move and fight.
Army LimitationsEach team will need two 300pts Forces (either both Good or both Evil) selected as normal from the Legions of Middle-earth book making up one 600pts
Army. Army selection is slightly different from normal to take into account that this is a doubles tournament.
The model limit is worked out across the whole 600pts Army (i.e. 3 -75).
If a models points value in its sourcebook is different from that in Legions, the sourcebook takes precedence.
The Bow Limit is worked out per 300pts Force (33% of the Warriors; Grey Company are the exception as described in Legions)
Number of War Machines is worked out per 600pts Army (0-3).
As per the Legions book each Force must contain a hero.
Break point is across the whole Army and any Heros Stand Fast can affect warriors from both Forces.
Both Forces must be able to able to ally with each other.
No duplicating of Named Heroes across the Army (including spider queens, white wizards etc)
No player may take, Gollum, Tom Bombadil, or a model with the One Ring.
As, in this tournament, Good armies may have to battle Good, and Evil battle Evil, some additional clarification is needed for some minor rules. If youhave any queries regarding other rules, dont hesitate to contact the event organisers prior to the event, as rules queries on the day will be dealt with by a
referee whose decision is final, whether you like it or not!
Abilities that reduce enemy courage, fight value etc... within a certain distance work on enemy models. This includes abilities like the Harbinger of Evil,
Moria Drums, Shades, Banners, Mahud Kings affects on Mahud Warriors, Malbeths Foresight etc
In games where two Good armies are against each other, neither can shoot into combat. The opposite is true of two Evil armies as both can shoot into
combat. It may occur that two named heroes face each other. This is fine, may the best general triumph!
To avoid confusion, all distances will be in given in inches and all games will be played in inches, not centimetres.
All models must be PAINTED Citadel miniatures of the appropriate type for the troops they represent.
Minimum painting standards are three colours on each model in an appropriate scheme. Models should also be appropriately based. Suffice to say
that an undercoat is not enough!
You may use converted Citadel miniatures to represent troop types that are not yet available.
Non-Citadel miniatures are not permitted in the tournament and will be removed in the same way as unpainted miniatures.
Conversions must begin as Citadel miniatures and contain a majority of Citadel Components. If you are in any doubt about the validity of your
conversion please contact your local Games Workshop store.
Using models fromThe Lord of the RingsPlease note that at this time, due to the
nature of our licenses, The Lord of the
Rings armies that feature models or model
components from our other ranges cannot
be nominated for the Best Army Award. If
any of the other awards are won using an
army containing models from a mixture of
ranges, the army unfortunately cannot bephotographed or featured on the Web or in
any Games Workshop publication.
If you have any doubts please contact
your local Games Workshop store for
clarification it is your responsibility to
ensure you are using a valid force!
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SCENARIOSAll games will be played on a 4'x4' table.
The games are slightly different from usual
Legions scenarios. This represent the fact this is a
doubles tournament, we want to encourage players
to use two complimentary armies that are still
capable of acting independently, as opposed to one
all conquering force of doom. This should result in
games that are different from a standard game,
while still challenging and enjoyable
Scenario 1: Contested Ground
This land is the property of your King. These foul
intruders claims of lordship over these lands are
just lies and deceit! Drive them from this place
give them a taste of cold steel.
Both armies are trying to inflict heavy casualties
while holding the middle of the board.
The board is divided into four quarters, 24" square.
Both teams roll a dice, the team scoring highest
picks any two quarters and sets up one army in
each quarter, anywhere more than 15" from the
dead centre of the board. The opposing team then
does the same with the remaining two quarters but
cannot set up within 12" of an enemy model.
Objectives Once an army is broken the game
ends on a dice roll of 1 or 2 (the side thats broken
rolls at the beginning of each turn, if both sides are
broken both roll and if either roll is 1 or 2 the
game ends). One VP is awarded for every model
with its base totally within 3 of the centre of the
board. The player with the most VPs wins the
game.
Major Victory You have the most Victory Points
and your army is not broken.
Solid Victory You have the most Victory Points
and your army is broken.
Draw Both teams have equal victory points.
Scenario 2: Escalation
A border skirmish turns into all out war as
reinforcements rush from all sides to join the
slaughter!
Both teams roll a dice and the one that score
highest picks one of the 4 board edges and sets up
one 300pts force between 12" and 18" from it. The
opposing team then does the same with the
opposite board edge. On the first turn the side with
Priority moves their second army on from one of
the remaining two board edges. The opposing team
does the same on the last remaining edge in their
own movement phase. Models moving on in this
way cannot charge in the turn they turn up but may
move and shoot as normal.
Objective The enemy must be crushed utterly.
The first team to reduce the enemy to below aquarter of their starting models wins.
Major Victory The enemy is below a quarter
strength and your army is not broken.
Solid Victory The enemy is below a quarter
strength and your army is broken.
Draw Both teams reduced to a quarter strength
in the same turn, or game finished without one side
being reduced to below a quarter strength.
Scenario 3: The Death of Kings
If you remove the head the serpent will die On
both sides morale is low after a long campaign, the
loss of the enemy commanders could win you this
war but it must be done with a resounding victory,
not daggers in the night. Your men must see you as
the hero you are, in the thick of the fighting,
turning the tide with acts of valour and heroism.
Both sides roll a dice, the team that scores highest
sets up each of their armies within 18" of a table
corner. The opposing team does the same with the
remaining two corners.
Objectives Once a force is broken the game ends
on a dice roll of 1 or 2 (the side thats broken rolls
at the beginning of each turn, if both sides are
broken both roll, and if either roll is 1 or 2 the
game ends). 1 VP is awarded for each hero in the
enemy force your side has slain. A further 1 VP is
awarded for each of your own heroes within 6" of
an enemy model when the game ends.
Major Victory You have the most Victory Pointsand your army is not broken.
Solid Victory You have the most Victory Points
and your army is broken.
Draw Both teams have equal Victory Points.
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THE COUNTS AS RULEAn important principle in the Conflict Tournament
rules is what you see is what you get or
WYSIWYG (pronounced wizzywig) for short.
All this means is that unless you are using the
counts as rule (see below), then the miniatures
used are assumed to have the weapons andequipment actually shown on the model.
Most of the time you should use the WYSIWYG
rule above during your games. However, you may
if you wish decide that certain models in your
force count as something else from the army lists
of roughly the same size and function. This is
especially useful if you are using old models that
are no longer in the range and therefore not
covered in the army lists, but it can also be used
so that converted models may be included in
your force.
For example, you might have managed to lay your
hands on an old Citadel miniature that we made
many years ago but are now no longer in the range.Rather than leaving these models languishing on
the shelf you could simply decide that they count
as something else from the army list, which is
roughly the same size as the old model and has a
similar function.
If you decide to use the counts as rule, then there
are three very important things to keep in mind:
Before the tournament begins you must
approach a Referee and notify them of your
decision to use the counts as rule, and you
must let them know what counts as what.
The Referee may, at their discretion, disallow
any counts as choice if they feel it is
inappropriate or confusing.
Before each game starts you must tell your
opponent that you have decided to use the
counts as rule, and you must let him know
what counts as what.
If a model in your force counts as something
else, then all of that type of model in your
army must count as being the same thing.
You may not say this model counts as troop
type A while this exact same model counts
as troop type B, for example.
The counts as rule is included to allow you
to use all the models in your collection, not
as a method of fine-tuning your army for
every game that you play. Therefore you may
not use the counts as rule for models thatare included in the army list you are using. If
the model is included in the army lists, then
the WYSIWYG rule takes precedence.
SPORTSMANSHIPRemember that Warhammer 40,000, Warhammer
and The Lord of the Rings are games, a hobby and
a pleasure.
Please help to make it a fun weekend for everyone!
Our tournaments are not meant to be cut-throat,
win-at-all costs competitions, and because of this
we expect and require participants to compete in
an especially friendly manner. Please keep in mind
that things which your regular opponents find
acceptable may cause offence to a stranger, so
please be on your very best behaviour, and try to
go out of your way to make the game as enjoyable
an experience as possible for your opponent.
Please note that there is absolutely nothing wrong
with asking an opponent if they can show you the
appropriate rule or set of characteristics so that you
can check for yourself that everything is being
done correctly. All we require is that you ask
nicely and politely, and that you do your best to
sort out any problems yourselves!
Difficult Opponents
If you felt that your opponents acted in anunsporting manner, you may let a Referee know
about it after the game by talking to them. In future
rounds a Referee will keep an eye on any
participants who have been identified as difficult
opponents, passing by their tables every now and
then to keep an eye on things and ensure that such
behaviour does not continue.
PenaltiesAs the purpose of this event is that people have fun
playing their favourite game, acting in an
unsporting or unfriendly way will be frowned
upon. If the tournament Referees become aware of
anyone acting in this way then they will be asked
to play in an appropriate manner, and if they dont
they will be penalised. Inappropriate behaviour
includes asking picky rules questions, consistentlybreaking or bending the rules in your favour, or
acting in an annoying or aggressive manner.
Players that have been asked to play in a sporting
manner and who fail to do so will be penalised
through a simple Yellow and Red Card system,
as follows:
YELLOW CARDInitially, for the most common offences, the
Referee will show the offending player(s) a Yellow
Card and deduct one point from their Tournament
Points score.
A second Yellow Card infringement will result in
the Referee showing a Red Card.
Here are some examples of Yellow Card offences;
this list is by no means exhaustive but provided to
give you a clear guide to our Referees
expectations:
Argument between players that is obviously
disrupting the game and/or event.
Use of one or more unpainted miniatures in
the army.
Use of one or more non WYSIWYG /
authorised counts as model in the army.
Use of non-standard dice, measures or othergaming tools; includes the use of non-UK
edition of the rules / army lists.
Discussing the ongoing game with a
non-playing bystander.
Excessive time-wasting, such as taking more
than 15 mins to resolve your game turn.
Use of offensive language, gestures or other
inappropriate behaviours.
APPENDICES
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RED CARDPlayers who either continue to offend or who
commit the most serious offences will be shown a
Red Card by a Referee. A Red Card will cause the
loss of the game being played (or a drawn game if
both players are at fault). Any further offence,
whether a Yellow or Red Card issue, will lead to a
player who has been previously shown a Red Card
to be excluded from the tournament.
Here are some examples of Red Card offences; thislist is by no means exhaustive but provided to give
you a clear guide to our Referee's expectations:
Argument with a Referee or the tournament
organisers
Cheating in a game
Receipt of a second Yellow Card for an
offence
EXCLUSIONPlayers that argue with a Referee, continue to
offend after being shown a Red Card, or who act in
an especially unpleasant or violent manner will be
asked to leave the tournament and not return. Thedecision of the Referee is final, and no discussion
will be entered into. No refunds will be issued to
players who are excluded.
Here are some examples of Exclusion offences;
this list is by no means exhaustive but provided to
give you a clear guide to our Referee's
expectations:
Receiving a second Red Card for an offence
Persistent argument with a Referee or the
tournament organisers
Any act of violence, extreme and unseemly
behaviour, or extremely inappropriate
language
Failure to correct an illegal army roster
ROSTER PENALTYPlaying a tournament game with an illegally
constructed army is something that can never be
tolerated, even if the mistake is a totally honest
one. To keep things simple and to demonstrate the
seriousness of this issue the following Roster
Penalty will be applied should a player or Referee
detect an illegal army roster. If you detect an error
in your opponent's army roster you must report the
matter to a Referee immediately it is everyone's
responsibility to make sure that the tournament is
fair!
Player rosters will be checked during the course of
the tournament by a Referee. If an error is detected
in an army roster a penalty of 1 Tournament Point
will be applied to that players score for each game
the army has been played with, inclusive of thecurrent game. The Referees will discuss the
changes that are needed to correct the roster with
the player concerned. Failure to comply with the
Referees decision will lead to Exclusion.
REFEREES & ADJUDICATING THERULESSometimes at the tournament you will seek to
resolve a rules question. The most common causes
of friction in a game are questions about the rules
of the game. Rules questions arise in most games.
This can be because the huge number of variables
involved in the game make it just about impossible
for the rulebook to cover every situation that might
occur, or because different people interpret the
rules in different ways.
Please note that there is absolutely nothing wrong
with asking an opponent if they can show you the
appropriate rule or set of characteristics so that you
can check for yourself that everything is being
done correctly. All we require is that you ask
nicely and politely, and that you do your best to
sort out any problems yourselves!
For a quick resolution, and in order to avoid
arguments, we recommend that you refer to the
appropriate rulebook as soon as a question arises.
If the rules do not cover the situation, then roll a
dice to decide what happens. In other words, afriendly dice roll should decide any question that
cannot be answered by referring to the rules.
If you want a Referee to resolve a rules question,
then you are free to call one over, and our Referees
may intervene if they see an argument. You should
also note that the prime duty of our Referees is to
make sure that the majority of players in the
tournament get a nice friendly game where
winning is secondary to having a good time.
If you ask for a rules clarification the following
process will occur:
They will show you the rule in its relevant
place in the rulebook, Codex, Army Book,
Sourcebook or Official Rules FAQ.
If the above is not clear, they will refer to the
Chief Referees Decisions Book. This is a
reference work which contains the previous
decisions of Referees at UK Tournaments; itforms our own body of precedent for
adjudicating this event.
If this does not resolve the matter, the Chief
Referee will make a decision. This decision
is final and will be recorded in the Chief
Referees Decisions Book.
The decision of the Referee is final, and no
discussion will be entered into.
BEST ARMY, THE CHAMPIONSHIP
AND USING 'BOUGHT' ARMIES
At every tournament we give out an award for the
Best Army. This is awarded to the army that, in the
opinion of a panel of judges, is the best in terms of
painting and character. We do this because our
hobby is not just about playing games, but also
collecting and painting armies.
Its not uncommon now for players to use armies
that include miniatures that they havent painted
themselves. There isn't a problem with this.
However, we do want to make sure that the Best
Army award goes to the team of players who
painted their entire army themselves. For this
reason you'll be asked to indicate on the form that
comes with this pack whether you painted your
forces yourself, or if you got someone else to do it
for you.
The way in which we have decided to address this
is to instruct the Judges that they may not select
the team's forces for Best Army voting if a player
has declared that they did not personally paint their
entire forces. This means that we can issue the
accolade to the people who actually painted their
forces. We ask all of the contestants to remain
honest in their declaration.
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