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    I II I I

    WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES

    A very small percentage of individuals may experience epileptic seizures or blackouts when exposedto certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a televisionscreen or when playing video games may trigger epileptic seizures or blackouts in these individuals.These conditions may trigger previously undetected epileptic symptoms or seizures in persons whohave no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic conditionor has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUEuse and consult your physician before resuming gameplay if you or your child experience any of thefollowing health problems or symptoms:

    dizziness eye or muscle twitches disorientation any involuntary movement altered vision loss of awareness seizures or convulsion.

    RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN._____________________________________________________________________________

    Use and handling of video games to reduce the likelihood of a seizure

    Use in a well-lit area and keep as far away as possible from the television screen. Avoid large screen televisions. Use the smallest television screen available. Avoid prolonged use of the PLAYSTATION3 system. Take a 15-minute break during each hour of play. Avoid playing when you are tired or need sleep._____________________________________________________________________________

    Stop using the system immediately if you experience any of the following symptoms: lightheadedness,nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, orany other part of the body. If the condition persists, consult a doctor.

    NOTICE:

    Use caution when using the SIXAXIS wireless controller motion sensor function. When using theSIXAXIS wireless controller motion sensor function, be cautious of the following points. If thecontroller hits a person or object, this may cause accidental injury or damage. Before using, checkthat there is plenty of space around you. When using the controller, grip it firmly to make sure itcannot slip out of your hand. If using a controller that is connected to the PS3 system with a USBcable, make sure there is enough space for the cable so that the cable will not hit a person or object.Also, take care to avoid pulling the cable out of the PS3 system while using the controller.

    WARNING TO OWNERS OF PROJECTION TELEVISIONS:Do not connect your PLAYSTATION3 system to a projection TV without first consulting the user manualfor your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.

    HANDLING YOUR PLAYSTATION3 FORMAT DISC: Do not bend it, crush it or submerge it in liquids. Do not leave it in direct sunlight or near a radiatoror other source of heat. Be sure to take an occasional rest break during extended play. Keep this

    disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Cleanthe disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never usesolvents or abrasive cleaners.

    ContentsGetting Started .............................................................................

    Introduction ..................................................................................

    Controls ........................................................................................

    Main Menu ....................................................................................

    Options Menu ...............................................................................

    Pause Menu ..................................................................................

    Game Screen ................................................................................

    Combat .........................................................................................

    Weapons .......................................................................................

    Forensics ......................................................................................

    Single Player .................................................................................

    Multiplayer ....................................................................................

    Bloodshot Fight Club.....................................................................

    Credits ..........................................................................................

    Limited Warranty ..........................................................................

    Thank you for purchasing Condemned 2: Bloodshot. Please n

    this software is designed for use with the PLAYSTATION3 com

    entertainment system. Be sure to read this software manual tho

    before you start playing.

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    SELECT button

    USB con

    L2 buttonL1 button

    Directionalbuttons

    Left stick/

    L3 button*

    START b

    R2 buttoR1 butto

    butto

    butto

    butto

    butto

    Right sti

    R3 butto

    PS butto

    Port indicators

    Saved data for PLAYSTATION3 format softwareSaved data for PLAYSTATION3 format software is saved on the systems haThe data is displayed under Saved Game Utility in the Game menu.

    Note:To use the controller, you must first register or pair the controller wPLAYSTATION3 system and assign a number to the controller. For details, reinstructions supplied with the system.

    Using the SIXAXIS wireless controller (for PLAYSTATIO

    * The L3 and R3 buttons function when the sticks are pressed.

    PLAYSTATION3 system front

    To remove a disc, touch the eject button after quitting the game.Hint

    Note: Some models of the PLAYSTATION3 system do not include media slots. For specificfeatures included, refer to the instructions for use of your model of the PLAYSTATION 3 system.

    Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION3computer entertainment system. The documentation contains information on setting up and

    using your system as well as important safety information.

    Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the (titlename) disc with the label facing up into the disc slot. Select the icon for the software title under

    [Game] in the PLAYSTATION3 systems home menu, and then press thebutton. Refer to this

    manual for information on using the software.Quitting a game: During gameplay, press and hold down the PS button on the wirelesscontroller for at least 2 seconds. Then select Quit Game from the screen that is displayed.

    Insert the disc with thelabel side facing up.

    CF S D/ mi ni SD

    Disc slot

    CF*1slot

    *1CompactFlash

    *2Secure Digital

    SD*2MemoryCard slot

    Memory

    Stick slot

    Slot cover

    Power button

    Vent

    USB connectorsHDD access indicator

    WLAN access indicator

    Eject button

    Eject button

    Getting Started Getting Started

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    4 5

    ControlsSbutton

    Pick up weapon, open door and performusually prompted by an on-screen indic

    Abutton Turn flashlight ON / OFF

    Fbutton

    Press and hold to display Forensic Tool

    left stickto select / tap to use most rec

    Forensic ToolDbutton Check Health, Ammo and Stun Gun cha

    left stick Move

    right stick Look / Turn

    QbuttonLeft light attack / firearm aiming view /

    enemy

    Ebutton Right light attack / shoot firearm / snap

    E(double-pull) Activate Attack Chain

    Q(double-pull) Activate Attack Chain

    E+QBlock / Grab opponent during defeated

    to initiate devastating finishing move

    Wbutton Sprint

    Rbutton Throw weapon

    directional button up Fire Stun Gun (unlockable)

    directional button down Access firearm holster (unlockable)

    Nbutton Kick

    right stick (swivel) Adjust antennas, knobs, etc.

    Bbutton Medium attack modifier

    SELECT button (hold) Display Objectives

    START button Field Kit / Pause Menu

    IntroductionThe life of a street drunk is hell but thats just thestart of your problems.

    Serial killer SKX is back and has been leaving abloody trail. That, and the fact that half of the city

    population has gone insane are enough to sober evena mean drunk like you.

    You are Ethan Thomas, ex-special investigator of violent cr imesfor the Serial Crimes Unit. As your past begins to catch up with

    you, you have no choice but to fight your way back toward sanity,and help your old unit solve a mystery that threatens to destroythe city.

    Youre no hero with most of your old colleagues, but youre alltheyve got, and things are quickly moving from bad to worse. Withthe help of a few friends still inside the agency, you must usewhatever you can find to battle a path through the madness thatis gripping the city, and help piece together clues to stop it from

    spreading beyond anyones control.

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    8

    8 9

    9

    Game Screen1

    2

    10

    8

    9

    1. Health Meter Your Health decreases as you suffer damageMeter reaches zero, you die. The Health Bar is divided into sectisection will refill after a brief rest. To fill another empty section, ya Health Pack, which sometimes appears in an obvious place (acabinet, for instance).

    2. Combo Meter To pull off a successful Combo you need to aopponent with a series of blows and avoid taking any damage inYou will have a small window of opportunity to throw a final blowin a Combo. The Combo Meter dynamically represents this windwill pop up on screen when the next punch or kick will result in a

    3. Chain Attack Meter The Chain Attack Meter contains threesignifying the level you have unlocked (see Chain Attacks on pagyour Chain Attack meter by fighting. Combos, advanced fightingspecialty kills and environmental finishes will fill the Chain Attackmore quickly. The icons in the middle of the screen indicate the bneed to press in order to pull off the attack chain.

    4. Radio This indicator pops up whenever you receive an incotransmissions from friends / allies.

    5. Broken Weapon If you see this icon, your weapon is brokereplaced. Start looking around for a new one.

    Video Options Follow the on-screen directions to set the video image gammalevel. Press theAbuttonto restore default settings. Press theDbutton toreturn to the previous screen.

    Controls Adjust the following control settings:

    Invert Look Toggle ON / OFF to change the way the camera moves whenyou press the right stickupand down.

    Targeting Crosshairs Toggle targeting reticule ON / OFF.

    Subtitles Toggle subtitles ON / OFF.

    Vibration Toggle vibration ON / OFF. Look Speed Move the slider to adjust the speed at which the camera turnswhen you press the right stickleftand right.

    Pause MenuPress Start while playing to open thePause Menu. Press thedirectional buttonsleft or right to select the Game, Combos orAdvanced tabs, which contain the following

    options:

    GAMEOptions Adjust game options.

    Restart Mission Return to the beginning of your current mission.

    Quit to Main Menu Abandon current mission and return to Main Menu.

    Restart from Last Save Point Restarts from the current missions last Auto SavePoint.

    COMBOSView a list of combo attacks.

    ADVANCEDView gameplay tips and descriptions of advanced fighting techniques andfinishing moves.

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    the L1 button or the R1 button to throw basic punches or swing a wClick the right stickto kick your opponent. Press the L1 button or simultaneously to block with your hand or to utilize your current w

    Combos, where you string together several attacks, multiply thefrom your attacks. You will receive an on-screen indicator with thname and extra damage when you successfully pull one off. To sof combos, press the Start button to open the Pause Menu and sthe Combos tab.

    Timing is crucial when fighting. Look for pauses in your enemys

    attacks to launch a counterattack, and learn how to block attacksto avoid damage, followed with your own devastating attackcombo.

    Aim for vital parts of your enemys body (head, torso,arms and legs) to increase damage. And dont beshy about hitting him while he is down.

    CHAIN ATTACKSThe ability to perform Chain Attacks must beearned, with three levels of Chain Attacksultimately available. To advance to the nextlevel of Chain Attacks and unlock a new

    segment on the Chain Attack Meter, youwill need to perform a certain number of ChainAttacks (see the Mission Score screen for details andrequirements). To execute a Chain Attack, double tap eitherthe L1 button or the R1 button when the Chain Attack Metercontains at least one filled segment.

    FINISHING MOVESWhenever an enemy is dazed, grabhim by pressing the L1 buttonand theR1 button simultaneously. Skull Targeicons appear in the environment

    that show where you can performa finishing move. Move to the Skull

    Target icon to automatically execute the finishing move.

    6. Spectrometer This icon pops up whenever there is a gaseous anomaly oraudible source present. Take out your Spectrometer and investigate.

    7. Weapon Values This indicates the values of a found weapon relative tothe one you are holding (see Weapon Values on page 12).

    8. Action Icon When you approach an object you can interact with, such asa weapon or a closed door, the HUD displays an Action icon and a descriptionof the potential action. Press theSbutton to perform the action.

    9. Firearm Ammo Indicates the amount of ammo in your currently equippedfirearm.

    10. Stun Gun Battery Meter Shows the current battery charge in your StunGun (see Stun Gun on page 13).

    CombatBe prepared to encounter an enormous amount of resistance and hostility asyou make your way through the mean streets. Virtually everyone you encounterwill have it out for you, and your only chance is to beat them down before theytry to do the same to you.

    Fortunately, many enemies youll encounter are simple street thugs without alot of talent. Dispatching these miscreants isnt too tough, especially if yourepacking a decent weapon, like a lead pipe or baseball bat, and you use comboattacks and blocks. Unfortunately, these punks rarely travel alone, and willwork together to try and bring you down. Groups of enemies will take out lights,attack you simultaneously, and run away to set up an ambush.

    Enemies can use any weapon you can, so keep in mind if you throw a weaponor leave one lying around, you may find it connecting upside your head.

    In later missions, the enemies you face will be much more deadly and cunning,and must be approached with caution and fought with extreme skill. A soldierwith an assault r ifle, for example, can kill you with only a few shots.

    MELEE COMBATMost of the fighting you do will be hand-to-hand, using any number of foundweapons or just your bare fists. To do this, face your enemy and pull either

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    FIREARMSGuns are rare, and ammo isnothing can take down an eor inflict as much damage frthan a well-aimed gunshot. only takes a few gunshots todown, so avoid running towaenemies whenever possible.press the R1 button. Press th

    use the guns scope, if available. Note that Ethan has the D.T. shneed a little pick-me-up to steel his aim.

    You only have as much ammo as the gun can carry, so make yoTo check how much ammo is in your gun, press the Abutton. Oout of ammo you can use it as a melee weapon, although guns tquickly when used this way. You can use a firearm as a melee wis out of ammo so even an empty gun can do some damage break eventually when used this way.

    If you come across a gun that uses the same ammo as the one carrying, an on-screen indicator will show that you can acquire tit. Press theSbuttonto take the ammo and automatically load itequipped gun.

    STUN GUNZap friend or foe and watch him vibrate then take his weapon silly with it. Although slow to charge and non-lethal, your stun gueffective when used with other melee attacks. To use the stun gunearby enemy and press the directional button up.

    The stun gun does not recharge automatically, so you must find number of shots from a battery is dependent on the upgrade levgun. Bronze level, two shots; Silver level, three shots; and Gold lper battery.

    WeaponsYou can carry only one weapon at a time, so you may need to make sometough decisions when choosing between different weapons. Ammunition isrestricted to the amount that is found in the weapon, so make every shot count!

    ACQUIRING A WEAPONThere is usually no lack of weapons lying around. You will know an object canbe used as a weapon when an on-screen indicator appears when you are

    standing near it. To pick up the indicated weapon, press the Sbutton. If you arealready carrying a weapon, you will drop your current weapon.

    You can also acquire a new weapon during a fight by attacking your opponentwith the stun gun and taking his weapon away. To take a weapon away from astunned enemy, approach them and press theSbuttonwhile looking at theirweapon.

    WEAPON VALUESWhen you have a new weapon in view, stats in the lower-right corner indicatehow it compares to the weapon you are currently using. Every melee weaponhas four attr ibutes:

    Damage how much hurt it dealsSpeed how fast you can swing it

    Reach the distance at which it deals damageCondition how long it will last before it breaks

    The plus, minus and equals signs indicate how the weaponcompares to the one you are holding, i.e. plus indicatesa better weapon. Each weapon has its advantages and

    disadvantages against different enemies and in different situations. Selectingthe right weapon for the right enemy can spell the difference between survivaland defeat.

    THROWING WEAPONS

    Sometimes it is useful to throw a weapon at an opponent. For example, awell-placed toss can trip an incoming enemy, deal ranged damage, or evenlight him on fire if the object is flammable, like a Molotov cocktail. To throw aweapon, aim using the right stick and press the R2 button.

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    ForensicsAs you make your way throuyou will encounter clues thaunravel the mystery surrouncurrent situation. It is your jothis forensic evidence, colleback to the lab for further an

    Rosa, your friend and expertechnician, handles most of analysis, and will talk you through collecting the samples you finuse your Field Kit to communicate with Rosa and submit evidenOnce she receives the data, Rosa will provide you with preliminaregarding the evidence. Additional results and conclusions will byou following further testing.

    Your detective instincts will tell you when you enter an area that relevant evidence. When you see an on-screen indicator telling yare nearby, press theSbutton to enter Study Evidence mode. Ttarget in the middle of your screen. Look around the area for clueyou see an indicator on screen, press the L1 button to zoom in aarea in detail.

    Rosa will ask you to identify certain details about the evidence yexamining. For example, she might ask you to identify the age, soccupation of a victim by sending answers to four different questhe crime scene. Use the directional buttonsto select an answer fof possible descriptions and press the Sbuttonto add that answevidence list. Once you have gathered all of the evidence, pressto submit it to Rosa. An on-screen indicator will let you know howobservations were.

    If you stray too far from the evidence area, you will automaticallyEvidence mode. You can also leave Study Evidence mode by pre

    R1 button.

    It is important to note that you can be attacked at any time evelooking for evidence so never let your guard down!

    WEAPON TYPES

    LIGHT MELEEThese one-handed weapons are

    quick and plentiful, but they dontpack much of a punch. Light melee

    weapons include 2x4s, conduit

    pieces, braces, batons and other

    assorted junk.

    HEAVY MELEEAlthough slower to swing,these two-handed weapons deal

    significant damage when they

    connect. Heavy weapons include

    the sledgehammer, shovel andbaseball bat.

    EXOTIC MELEEYou will only find these one- and

    two-handed specialty weapons

    in certain missions, but they

    are absolutely devastating whenused properly. Examples include

    a prosthetic arm, deer antler and

    gumball machine.

    PISTOLSHandguns can definitely

    swing a battle in your

    favor by dealing damagefrom a distance. Pistols

    you will find include the powerful scope-

    equipped .44; theno-frills 9mm, the

    snubnosed .38, and the .22 with silencer.

    SHOTGUNSShotguns provide seriousstopping power, but only

    at close range. They dont hold much ammo,

    so make your shots count. Shotguns include

    the police-issue riot shotgun with laserscope, devastating double-barrel, and the

    simple but savage pump shotgun.

    RIFLESDistance, damage, rate of

    fire and accuracy makerifles the most versatile

    and deadliest weapons. Models include the

    large-caliber lever rifle, the 20-round sub-

    machine gun, and the ultra-deadly militaryassault rifle with scope and 30-round clip.

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    Single Player

    Select Single Player from the Main Menu to play the Condemned story. As Ethan Thomas, ex-special investigator for the SCU (SpUnit), you must fight your way through frightening and deadly endiscover the truth behind a new series of grisly murders.

    Each mission contains several checkpoints where your progressautomatically. If you die or quit a mission, you can restart from yocheckpoint.

    MISSION COMPLETE SCREENAt the successful completioyou are presented with yourthat mission, along with anyupgrades you earned. You cand other information aboutthe Extras menu.

    FORENSIC TOOLSYou have a number of useful forensic toolsavailable to help collect and analyze evidence,and send samples and analysis back to thelab. Press and hold theFbuttonto display theforensic tools and move the left sticktoward atool to select it. Press theFbuttonto use thelast tool you selected.

    FIELD KIT GPSMaintain your bearings as you navigate through streets, buildings andthe countryside. Pull the L1 button to zoom into GPS map. Use the leftstickto move map view. Press the right stick upand downto reduce andmagnify the map, and press the L2 button and the R2 button to switch

    floor levels up and down. Pull the L1 button again to zoom out and press theFbuttonto exit.

    FIELD KIT SPECTROMETERUse to track down suspicious gaseous and audible sources.

    FIELD KIT UV LIGHTPerfect for illuminating blood hidden to the naked eye.

    FIELD KIT CAMERADigitally photograph important evidence in the field and transmitit back to the lab. Capture images by aiming the camera at your

    subject using the right stick, focus using the left stickand press theSbuttontotake the shot.

    FLASHLIGHTFeebly illuminate the dangers the city has to offer with this shoulder-mountedflashlight. Press theAbuttonto toggle your flashlight ON / OFF.

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    GAME OPTIONSAfter highlighting the game type, press the Dbutton and use thebuttons to set the following game options:

    Maps the map where the action will take placeMax Players the maximum number of players who can join tranges between two and eight

    Time Limit the time, in minutes (1 to 60), that each round wi

    Rounds the number of rounds (1 to 20) that the match will la

    Score Limit (Deathmatch modes only) the score required to (set this option to zero if you want the match to be based on tthan on maximum score)

    GAME LOBBYOnce the host has set the game options,a game lobby will open where players canenter the match. Game options are displayedin the lower right corner. A list displayseach players team name, their rank, ping(connection speed), name and more, as

    follows:Pre-game Lobby:Ping, Model, Loadout, Voice (V), Status, ReaIn-game Lobby:Ping, Stats, ScorePost-game Lobby:Ping, Stats, Score

    Each player can use the directional buttons to select a team, set choose a model. Once you are satisfied with your choices, highland press theSbutton to indicate that you are ready. When all pready, the game host can highlight Launch and press theSbuttmatch.

    MultiplayerSelect Multiplayer from the Main Menu to host or join a multiplayer game.Chose either Internet or LAN and then select Join Match or Create Match.

    GAME TYPEAs host of a match, first select the game type by pressing the directional buttonsupor down. Game types include:

    CRIME SCENEPits the SCU against the Influenced in a race to find valuable evidence ofSKXs crimes. The SCU must use their forensic tools to track and scan theevidence, while the Influenced do everything in their power to keep theevidence hidden and protected.

    BUM RUSHThis is a race against time for the SCU. With three minutes before theycan be safely evacuated, they must hold off an onslaught of Influencedattackers. Armed with powerful but limited firearms, they must killeverything that comes at them to stand a chance of survival.

    DEATHMATCHHere is the classic free-for-all mode that everyone loves. Use everyweapon you can find to dispatch your enemies as quickly as possiblein this melee battle royale. In this battle to the death with seven otherplayers, the player with the highest score at the end of the time limit wins.

    TEAM DEATHMATCHThis is the team-based version of the classic free-for-all Deathmatchmode. With four players each, the SCU and Influenced teams face-offusing every weapon available. The team with the highest score after thetime limit wins.

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    Bloodshot Fight ClubBattle it out in a no-holds-barred contestagainst a variety of vicious opponents.Press the directional buttons leftor right tochoose one of the following game modesand then press theSbutton to start.

    GAME MODES

    PRACTICE ARENAPractice your fighting skills against custom opponents. Once you start thematch, you can choose the opponent type, weapon type, number of opponentsand any special items, such as Molotov cocktails.

    LOCKDOWNKill as many Thugs as possible in a five minute period.

    RIOT CONTROLHelp the Cops defeat the Speedballers as quickly as possible by picking themoff with thrown items and well-placed gunshots.

    STREETS OF RAGEYou and your museum guard buddies need to stand fast against waves ofmarauding thieves and vandals. If a museum guard is killed, another joins you.Try to kill as many enemies as you can and keep the guards alive if all fivedie, you lose.

    SMOKE EMKill three Masked Rioters as quickly as possible. The faster you dispatch them,the higher your score.

    DEADLY DAYCAREThe creep factor is high in this standoff against waves of exploding mutateddolls. Kill 100 dolls as quickly as possible.

    MONOLITH

    PRODUCTIONS, INCThe Condemned 2:BloodshotTeam

    ARTMatthew Allen, Primary Art LeadEric Kohler, Art Director

    ANIMATIONDaryl Affleck, Senior Artist/

    AnimatorJeremy Ernst, Artist/ AnimatorSean Fitzsimmons, Artist/Ani-

    matorNick Kondo, Artist/ AnimatorRichard Lico, Art Lead, Anima-

    tionRocky Newton, Artist/ AnimatorJosh Paraventi, Artist/ AnimatorPatrick Watje, Senior Artist/

    Animator

    CHARACTER

    Chris Alderson, Artist, Char-actersMatt Radunz, Artist, CharactersScott Shepherd, Art Lead,

    CharactersMark Wood, Artist, FXBrandon Yanez, Senior Artist,

    Characters

    WORLD ARTCasey Burpee, Senior Artist,

    WorldCourtney Evans, Art Lead, WorldGeoff Kaimmer, Senior Artist,

    WorldAnthony Lampa, Senior Artist,

    WorldSasha Runnels, Senior Artist,

    WorldDan Thibadeau, Senior Artist,

    World

    Nathan Weikert, Artist, World

    AUDIOJames Ackley, Director of Audio/

    Sound DesignerNathan Grigg, ComposerBrian Pamintuan, Senior Sound

    Designer (Project Lead)Kristen Quebe, Sound Designer

    DESIGNDerek Chatwood, Senior LevelDesigner

    Cory Davis, Level Designer(Multiplayer)

    Michael Drummond, Lead LevelDesigner

    Cayle George, Senior LevelDesigner (Multiplayer)

    Nathan Hall, Level DesignerAlexander Pfeiffer, Senior Level

    DesignerFrank Rooke, Lead Game

    DesignerJonathan Stein, Senior Level

    Designer

    ENGINEERINGGAME ENGINEERINGMike Baldwin, Software EngineerBrian Legge, Lead Software

    EngineerAaron Leiby, Senior Software

    EngineerNathan Martinez, Senior Soft-

    ware EngineerMatthew Rice, Software Engi-

    neer, AICJ Clark, Software Engineer

    TOOLS & TECHNOLOGYChris Bruflodt - Senior Software

    EngineerJeff Cotton - Software Engineer,

    ToolsDoug Heimer - Software Engi-

    neer, Tools

    Jeff HughesBVT/QA T

    Aaron GiddiCoordinat

    Eric Gross -Terry Jones

    AudioJack Kern - Doug McDia

    ware EngiPiotr MintusEngineer,

    John ORorkSoftware Architect

    Gregory Seeware Engi

    David SilverDirector

    Marcin WiecEngineer,

    MANAGEMERick Ellis, D

    ing

    Dave Hasle, Tarl Raney, A

    (MultiplayWilliam Wes

    dent, Mon

    QUALITY ASCollin Moor

    Lead

    ADDITIONALSUPPORT

    Scott AlbaugWoody Atte

    work TechAmy BendotWayne Burn

    Officer & TWon Choi, AAdrian Du P

    Informatio

    Credits

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    Jim Geldmacher (EngineeringAssistance)

    Megan Jirovec, AdministrativeAssistant

    Theresa (TJ) Jones, ProductionCoordinator

    Josh Lebow, System Admin-istrator

    David Longo, Art DirectorSpencer Maiers, Senior System

    AdministratorJonathan Morin, Senior Software

    EngineerPatti Pudinski, Director of Hu-

    man Resources & OperationsLarry Paolicelli, Primary Art LeadBrad Pendleton (Engineering

    Assistance)Bob Roberts, Quality Assurance

    AnalystRyan Snyder, Associate

    ProducerLacy Tanneberg, Executive

    AssistantKen Taya, Artist, WorldTed Warnock (Animation As-

    sistance)Sandra Watanabe, Finance

    ManagerJames Welch, ArtistMing Xia, Usability Manager

    THANKS TO THE FOLLOWINGINDIVIDUALS:

    Josh Gaebel (UI)Tom Keen (UI)Chris Gaffney, Quality Assurance

    Analyst (SEGA)John Holdeman, Quality Assur-

    ance Analyst (SEGA)Justin Charles Phillips, Quality

    Assurance Analyst (SEGA)Joel Tippett, Quality Assurance

    Analyst (SEGA)MusiciansDylan Rieck CelloBill Horist Prepared Guitar

    bishnutz (Jesse Bishop) JunkPercussion and Samples

    Voice ActingNewscaster & Bum - Tony

    Doupe

    Motion Capture ActorsRon HippeAlesia Glidewell

    WARNER BROS.

    INTERACTIVE

    ENTERTAINMENTSamantha Ryan, Senior Vice

    President, Production &Development

    Jennifer Stump, Director, Busi-ness & Legal Affairs

    WB GAMES INCKevin Stephens, Vice President,

    DevelopmentLowell Vaughn, Director, Strate-

    gic Market DevelopmentTeresa Todd, Production

    CoordinatorHD FILMS

    Original Concept by:Jason HallNathan Hendrickson

    A SPECIAL THANKS TOLindsey CoxDave Drummond, Location

    ManagerJamie Lopez, The Actors GroupKevin Schumacher, TopoSwope

    TalentStan RatcliffGrays Harbor Public Develop-

    ment AuthorityCity of SeattleGlazers CameraChuck Russell-Coons, The

    Seattle Underground Tour

    Dennis Shimomura, UnitedStates Postal Service

    Mindy MiltonRich WallaceOfficer Carolee Collins, Seattle

    Police DepartmentThe Dancing Hot Dog Guy

    SEGA OF AMERICACEONaoya Tsurumi

    President & COOSimon Jeffery

    Executive VP of CorporatePlanning

    Hitoshi Okuno

    VP of Product DevelopmentDave Cobb

    VP of SalesSue Hughes-Taigen

    Director of Artists & RepertoireNoah P. Musler

    Technical DirectorJez Sherlock

    Creative DirectorJohn Whitmore

    Senior ProducerConstantine Hantzopoulos

    Associate ProducerMartin Hunter Caplan

    Assistant ProducerJoshua Morton

    Director of MarketingRick Naylor

    Product Marketing ManagerSarah Elliott

    Director of Public RelationsCharles Scibetta

    Public Relations ManagerJay Boor

    Senior Creative ServicesManager

    Jen Groeling

    Creative Services ProductionSpecialist

    Heather Lucchetti

    Development OperationsDirector

    Luke Letizia

    QA ManagerJosh Morton

    QA Senior LeadNestor ProtacioDemetrius GriffinShawn Dobbins

    QA LeadTeressa Guest

    QA Assistant LeadChris RoseJustin Honegger

    QA Tester(s)Dominick ModicaMarylena LeBlancNorman WestBrandon HarrisMorgan CondictJohn RemigioNik AhPoSam Carion

    Ryan LopezColleen MurphyBrandon SheererReggie EvansJohn DaltonHarold ButchartEric BallelosWesley XiaoDean MarquezRodney FordIan French

    SEGA Compliancy SupervisorStephen Akana

    Compliancy LeadsJoe Floyd

    Compliancy SpecialistsJunior SisonJohn BelcherLawrence Mann

    Chris ValleserDan BuchmanDmitri KhlyninDavid CasallasAustin StormEduardo CamachoBernard De La Torre

    Mastering Lab SupervisorRhianna Kellom

    Mastering Lab TechniciansRey BuzonChris Rilles

    Keith Alorro

    SPECIAL THANKSKatharine DaughertyJon SellEthan EinhornSteven FrostDuncan ChannonOne PRScott HawkinsBen SzetoMary DisbrowTeri HigginsBridget Oates

    VO PRODUCTION & VOICE

    DESIGNBlack Powder Media / black-

    powdermedia.com

    VO DirectorArt Currim

    Casting DirectorArt Currim

    Voice DesignBrian Frederickson

    Dialog EditorJim Kwan

    Production CoordinatorRebecca Johnson

    Script SupervisorLindsey Higgins

    Special ThanksMichelle Tomlinson

    VO CREDITSAndre SogliEthan Thom

    Angel ParkeRosa

    Dave MitcheDorland, Ma

    Paul EidingVanHorn, Fa

    Phil LaMarrLeRue, Urba

    Henry DittmSKX, Pilot

    Michael BellMagicman,

    President

    Fred TatasciStreet Bum

    Phil HayesPennington

    Keith SzarabPatron/Infer

    Richard GreInferi, Police

    Bum

    Jeannie EliaMayor, Doll,

    Marsha ClarDoll, Report

    Bob NeilInterviewee,

    Kirk BaileyThieves/Vag

    Marcelo TubThieves/Vag

    Don FullilovThieves/Vag

    Stephen ApoThieves/Vag

    Kate CarlinMiscellaneo

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    Limited WarrantySEGA of America, Inc. warrants to the original consumer purchaser that the game disc free from defects in material and workmanship for a period of 90-days from the originaIf a defect covered by this limited warranty occurs during this 90-day warranty period, tdisc or cartridge will be replaced free of charge. This limited warranty does not apply if been caused by negligence, accident, unreasonable use, modification, tampering, or anrelated to defective materials or manufacturing workmanship. This limited warranty doesoftware or to software acquired through private transactions between individuals or puauction sites. Please retain the original, or a photocopy, of your dated sales receipt to epurchase for in-warranty replacement. For replacement, return the product, with its orig

    receipt, to the retailer from which the software was originally purchased. In the event tha replacement from the retailer, please contact SEGA to obtain support.Obtaining technical support/serviceTo receive additional support, including troubleshooting assistance, please contact SEG

    Website: www.sega.com/support Telephone: 1-800-USA-SEGA

    LIMITATIONS ON WARRANTYANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTANESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SINC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROMANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRIN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATI

    AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTATHE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTYWITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STTo register this product, please go to www.sega.com

    SEGA of America, Inc.650 Townsend Street, Suite 650, San Francisco, CA 94103

    CONDEMNED 2: BLOODSHOT software 2008 Monolith Productions, Inc. A 2008 Hall Digital Films. Published by Sega of America, Inc. under license frProductions, Inc. SEGA is registered in the U.S. Patent and Trademark Office.SEGA logo are registered trademarks of SEGA Corporation. MONOLITH andLOGO: TM & Warner Bros. Entertainment Inc.(s08)This product contains software technology licensed from GameSpy IndustriesGameSpy Industries, Inc. GameSpy and the Powered By GameSpy design a

    GameSpy Industries, Inc. All rights reserved.PLAYSTATION is a registered trademark and PS3 is a trademark of Sony CEntertainment Inc. The ratings icon is a trademark of the Entertainment SoftwSIXAXIS is a trademark of Sony Computer Entertainment Inc. 2008 Sony CEntertainment Inc.