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Computing for Socio-Economic Development Kentaro Toyama Assistant Managing Director Microsoft Research India Emerging Technology Conference (ETech) March 5, 2008 – San Diego

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Computing for Socio-Economic Development

Kentaro Toyama

Assistant Managing Director

Microsoft Research India

Emerging Technology Conference (ETech)

March 5, 2008 – San Diego

Outline

The Challenge of India

Three Projects from MSR India– Simultaneous Shared Access– Text-Free User Interfaces– Digital Green

Five Stages of Design

Outline

The Challenge of India

Three Projects from MSR India– Simultaneous Shared Access– Text-Free User Interfaces– Digital Green

Five Stages of Design

India

People• ~1.1 billion people

– Over half under 25 years old• 22 official languages• Annual incomes $100-$100M+• 28 states

Area• ~1/3 the area of United States

Technology• ~30M PCs, installed base• ~110M households with TV

– 65M cable consumers

Sources: CIA Factbook, TRAI, CNN

Roads in India

People• ~1.1 billion people

– Over half under 25 years old• 22 official languages• Annual incomes $100-$100M+• 28 states

Area• ~1/3 the area of United States

Technology• ~30M PCs, installed base• ~110M households with TV

– 65M cable consumers

India, a Personal View

but, power held by fewtremendous energy and optimism

incredible diversity, EM microcosmreminiscent of European Union

impact of weather (ubiquity of agriculture)

huge interest in PCs, by everyoneinformation still flows

(e.g., 250M mobiles)

Huge potential opportunity for computing industry.

But, there are new challenges that

neither India nor the industry have ever faced before.

Infosys campus, Bangalore

A small Internet café on a market street in a town near Bombay

Rural village with a VSAT Internet connection near Bhopal, Madhya Pradesh

Technology for Emerging Markets

Understand potential technology users in economically poor communities:

– E.g., urban domestic labourers– E.g., rural entrepreneurs

Adapt, invent, or design applications of computing that contribute to socio-economic development of poor communities worldwide.

Computer-skills camp in Nakalabande, Bangalore(MSR India, Stree Jagruti Samiti, St. Joseph’s College)

Microsoft Research India

Multidisciplinary ResearchAishwarya Lakshmi Ratan

–Public Administration and International Development

Jonathan Donner

– Communications

Nimmi Rangaswamy

– Social Anthropology

Indrani Medhi– Design

Kentaro Toyama (Group Lead)

– Computer Science

Paul Javid– Computer Science

Society

Group

Technology

Individual

Society

Group

Technology

Individual

Innovation

Understanding

Impa

ct

Innovation

Understanding

Impa

ct

Rikin Gandhi– Astrophysics

Randy Wang

Computer Science –

Saurabh Panjwani– Computer Science

Outline

The Challenge of India

Three Projects from MSR India– Simultaneous Shared Access– Text-Free User Interfaces– Digital Green

Five Stages of Design

Simultaneous Shared AccessUdai Singh Pawar, Joyojeet Pal (UC Berkeley), Kentaro Toyama

Education in India

300M children aged 6-18; 210M enrolled in school; 105M actively attending.

Mostly children of low-income farmers, villagers, migrant wage workers

Teachers poorly trained and frequently absent

Schoolchildren outside of Bhopal

Truepersonalcomputer

A Computer Per Child?

Intel’s Classmate PC

XO from One Laptop Per Child

Typical PC Classroom

Rural school in Chinhat, Uttar Pradesh

Photo: Randy Wang

Even with computing…

One PC, many children.

Photos: Joyojeet Pal

MultiPoint: Solution

Provide a mouse for every student

– One cursor for each mouse, with different colours or shapes

– USB mice• Have tried up to 20

– Content modified • Game-like environment

MultiPoint: Screenshot

MultiPoint: ResultsKids understand MultiPoint immediately.

All students more engaged for longer periods of time.

– Even children without mice engage longer.

Self-reporting is positive.– Exception: one student didn’t like

MultiPoint because of competitiveness

For memorization tasks, MultiPoint as effective as one PC per student

Before

After

MultiPoint: Advantages

Costs reasonable; incentives aligned

– Cost effective: One computer + 5 mice comes to ~$100 per child.

– Content authors can adapt to paradigm

– Government / administrators can claim better use of computers

– Teachers can keep more students entertained

– Students have more fun (cf., multi-player computer games)

Shared PC

Nothingpersonal

Personalmouse

(MultiPoint)

Sharedprocessor,monitor &keyboard

Sharedprocessor &

monitor

Sharedprocessor

Nothingshared

Personalmouse & keyboard

(Split Screen)

Personalmouse,

keyboard& monitor

(Multi-console,Thin client)

Truepersonalcomputer

Continuum of Sharing

Split Screen

Two users, two mice, two keyboards, two instances of the OS, but only one monitor

Split Screen Research

Two young adults learning with Split Screen

Photo: Divya Kumar

IT training centre in a busy low-income urban community

– Run by HOPE Foundation– Co-certified by state gov’t

Content is basic computer skills education:– Computer basics– Office suite (Word, Excel)

No problems with usability; individual Split-Screen users can accomplish as much as single-screen users.

Minor technical problems.

Collaboration effects strongly correlated with existing degree of friendship between users

Outline

The Challenge of India

Three Projects from MSR India– Simultaneous Shared Access– Text-Free User Interfaces– Digital Green

Five Stages of Design

Text-Free User InterfacesIndrani Medhi, Kentaro Toyama

Illiteracy

1-2 billion illiterate population in the world.

98% live in developing countries.

India’s rate of literacy (optimistically) estimated at

~60%.

Text-Free UI, Take 1

Design Principles:

– Pen or touch interface

– Liberal use of icons and images

– Voice feedback

– Care in details of graphics; semi-abstracted cartoons

– Aggressive use of mouse-over functionality

– Consistent help iconMonster.com for domestic labourers?

Maps for illiterate users?

Results, Take 1

Task: For a friend who is unemployed, find the best-paying job in her neighborhood.

Results: Subjects could manipulate the application, but only 30% completed the task, even with significant prompting:

Problem: Deeper problem in motivation and lack of cognitive model of how the PC worked.

Can any UI be converted into one that is usable by illiterate users?

ILLITERACY

FEAR OF TECHNOLOGY

LACK OF TRUST IN TECHNOLOGY

LACK OF AWARENESS OF WHAT TECHNOLOGY CAN DELIVER

New Problem!

Can a UI be developed to allow an illiterate, first-time PC user to access information he/she needs without any assistance or prompting?

New question:

Original question:

Full-Context Video

A full-context video explains the broader context of the application and how it works, in addition to instructional material about how to use the application.

Full-Context Video

Results, Take 2100% of subjects completed task with full-context video!

Round-two subjects were incredulous that round-one subjects didn’t understand the application.

Impact of video not permanent for most subjects. Many wanted to see the full-context video each time, even after seeing it before.

Full-context video appears to increase motivation, as well as performance.

Those who saw full-context video were interested in providing feedback on the specifics of the UI.

Text-Free UI, Take 2

Design Principles:

– Pen or touch interface

– Liberal use of icons and images

– Voice feedback

– Care in details of graphics; semi-abstracted cartoons

– Aggressive use of mouse-over functionality

– Consistent help icon

– Full-context video

Outline

The Challenge of India

Three Projects from MSR India– Simultaneous Shared Access– Text-Free User Interfaces– Digital Green

Five Stages of Design

Rikin Gandhi, Rajesh Veeraraghavan, Vanaja Ramprasad, Randy Wang, Kentaro Toyama

Digital Green

Agriculture Extension

Dissemination of expert agriculture information and technology to farmers

“Training & Visit” extension popularized by the World Bank in 1970s

– Face-to-face interactions of extension officers and farmers

100,000 extension officers in India– Extension agent-to-farmer ratio is 1:

2,000– 610,000 villages in India with average

1,000-person population

Typical extension officer salary is$100 per month

Extension officer “commuting” between farms

??

Main source of information about new technology and farm practices over the past 365 days (India: NSSO 2005)

Agricultural Social Networks

Six months in field trying various combinationsOver 200 days of surveys, ethnographic investigation, and iterative design

Early Experimentation

Digital Green System

1. Participatory content production

2. Video database

3. Mediated instruction

4. Structured sequencing

20 villages in Karnataka:– Language: Kannada– Crops: Ragi, banana, mulberry, coconut– Population: 50-80 households– Irrigation: 10-20 households with access– Television: 15-20 households

Metrics:– Knowledge: Before-and-after– Attendance: Farmers at each screening– Interest: Intent to take-up a practice– Adoption: Number of households taking up

each new farming practice or technology

Experimental Set-UpPreliminary Evaluation

ExpertExpert

Extension Officer

Extension Officer

Farming Community

Farming Community

Farming Community

Farming Community

Farming Community

Farming Community

Research AssistantResearch Assistant

Local MediatorLocal Mediator Local MediatorLocal Mediator Local MediatorLocal Mediator

Poster Green(4)Same as Digital Green with local mediator, but no TV/DVDMediator makes posters and holds regular group sessions

Classical GREEN (8)Same as usual

Digital Green (8)3 sessions per weekCost:

Rs. 9,500 ($240) for TV/DVD per villagePC / camera costs sharedExtension officer sharedMediator salary

Accountability:Daily metrics and feedbackOfficial extension staff

9-month study

7 times more adoptions over classical extensionat less cost per village

9 months: 12 villages, 3 nights a week, 1,000 regulars

Sustained local presence

Mediation

Repetition (and novelty)

Integration into existing extension operations

Social homophily between mediator, actor, and farmer

Desire to be “on TV”

Trust built from identities of farmers and villages in videos

Digital Green: Results

Digital Green is at least 10 times more effective per dollar spent than classical extension!

Outline

The Challenge of India

Three Projects from MSR India– Simultaneous Shared Access– Text-Free User Interfaces– Digital Green

Five Stages of Design

Five Stages of Design

Stage Knowledge Gained

Wonder Technology / Surface Problem

Exuberance Surface Solution

Realization Real Problem

Adjustment Real Solution

Identification User

Deeper

Intuition

Good design comes out of deep intuition into the user.

StageSimultaneous

Shared Access

Text-Free UI Digital Green

Wonder rural education illiteracyagriculture extension

ExuberancePCs for

everyone!UIs without text! Video for farmers

Realizationper-student PC

too costlyUI manipulation

not the issue“Experts” on TV

not trusted

Adjustment shared PC full-context videolocal video;medi- ated instruction

Identification“We’ll share and play!”

“Demystify it for me.”

“Farmer Idol”

Cyclical

processFive Stages in Our Projects

Time spent with (potential) users is key!

Conclusion

The Challenge of India

Three Projects from MSR India– Simultaneous Shared Access– Text-Free User Interfaces– Digital Green

Five Stages of Design