computing ey kettering 2015

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TECHNOLOGY IN THE EARLY YEARS PREPARING CHILDREN FOR THE NEW COMPUTING CURRICULUM Isabella Lieghio Specialist Computing teacher Icon Learning Education Consultants @iconlearningict

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Page 1: Computing EY Kettering 2015

TECHNOLOGY IN THE EARLY YEARS

PREPARING CHILDREN FOR THE NEWCOMPUTING CURRICULUM

Isabella LieghioSpecialist Computing teacher

Icon Learning Education Consultants@iconlearningict

Page 2: Computing EY Kettering 2015

OBJECTIVES

• To understand requirements of the new Computing curriculum for KS1, and how work in EYFS can provide a good foundation

• To develop understanding of supporting young children using technology

• To explore and develop useful resources and approaches

Page 3: Computing EY Kettering 2015

WHAT IS COMPUTING?

Foundations, Applications and Implications? (MB)

Page 4: Computing EY Kettering 2015

WHAT IS COMPUTING?

The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming.

Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.

Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Page 5: Computing EY Kettering 2015

WHAT DOES THE NEW KS1 CURRICULUM CONTAIN?

• Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

• Create and debug simple programs

• Use logical reasoning to predict the behaviour of simple programs

• Create, organise, store, manipulate and retrieve digital content in a range of formats

• Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

Page 6: Computing EY Kettering 2015

CURRICULUM STRANDS

Page 7: Computing EY Kettering 2015

TECHNICAL TERMINOLOGY

http://www.code-it.co.uk/csvocab.html

Page 8: Computing EY Kettering 2015

ALGORITHMS

A precise step-by-step guide to solve a problem or achieve a particular objective

Programming

Page 9: Computing EY Kettering 2015

1. DRAW A DIAGONAL LINE2. DRAW ANOTHER DIAGONAL LINE CONNECTED TO THE TOP OF THE FIRST ONE3. DRAW A STRAIGHT LINE FROM THE POINT WHERE THE DIAGONAL LINES MEET4. DRAW A HORIZONTAL LINE OVER THE STRAIGHT LINE5. AT THE BOTTOM OF THE STRAIGHT LINE, DRAW A CURVY LINE6. DRAW A DIAGONAL LINE FROM THE BOTTOM OF THE FIRST DIAGONAL TO THE STRAIGHT LINE7. DRAW A DIAGONAL LINE FROM THE BOTTOM OF THE SECOND DIAGONAL TO THE STRAIGHT LINE

Page 10: Computing EY Kettering 2015

IS THIS WHAT YOU GOT?

CAN YOU IMPROVE ON IT?

Page 11: Computing EY Kettering 2015

DE-BUGGING

• The art of fixing or correcting algorithms or programming code.

• It’s ok if it doesn't work!

Programming

Page 12: Computing EY Kettering 2015

WHAT DOES TECHNOLOGY LOOK LIKE IN YOUR SETTING?

Page 13: Computing EY Kettering 2015

UNPLUGGED ACTIVITIES • Program each other to find hidden objects

• Give each other instructions to navigate around simple obstacle course - focus on direction / turn / estimating distance

• Split a problem into steps e.g. brushing teeth (decomposition)

• Give instructions to partner to build simple structure

• Follow/ give / record instructions focussed on ordering e.g. cooking recipes

• Sequencing stories through pictures eg Incy Wincy Spider, LRRH

• Ask children to point out errors in pictures or text

• Sorting activities - objects, by different criteria

• Program adult eg jambot

• Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

• Create and debug simple programs • Use logical reasoning to predict the behaviour of simple programs

Programming

Page 14: Computing EY Kettering 2015

TYPES OF DEVICES• Simple electronic toys, inputs and outputs - from torch to

washing machine

• Programmable toys - Beebots / Pixies / Roamers / Bluebot

• Recording of algorithms for planning ahead

• Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

• Create and debug simple programs • Use logical reasoning to predict the behaviour of simple programs

Programming

Page 15: Computing EY Kettering 2015

PROGRESSION TO ON-SCREEN REPRESENTATION • Simple programming software,

• 2go (Infant Video Toolkit)

• Focus on Beebot

• Online tools e.g. iBoard (www.iboard.co.uk)

• Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

• Create and debug simple programs • Use logical reasoning to predict the behaviour of simple programs

Programming

Page 16: Computing EY Kettering 2015

APPS TO SUPPORT COMPUTING• Beebot (free)

• Beebot Pyramid (69p)

• Daisy Dinosaur (free)

• Toca Boca (free - £2)

• Busy things (free selection)

• Bugs and Buttons / Bugs and Numbers (£2.29)

• Scratch Jr (free)

Page 18: Computing EY Kettering 2015

WHAT ELSE? - STIMULATING LANGUAGE

Page 19: Computing EY Kettering 2015

ICT : SEVEN PRINCIPLES FOR GOOD PRACTICE

Ensure an educational purpose Encourage collaboration

Integrate with other aspects of the curriculum Ensure the child is in control

Choose applications that are transparent Avoid applications containing violence or stereotyping

Be aware of health and safety issues

Developmentally Appropriate Technology in Early Childhood (DATEC) Final Report – also reproduced in Siraj-Blatchford, I. and Siraj-Blatchford, J. (2000) More than Computers:

Information and Communications Technology in the Early Years, London, Early Education (The British Association for Early Childhood Education)

Page 20: Computing EY Kettering 2015

APPS TO SUPPORT STORYTELLING AND LANGUAGE DEVELOPMENT

• Collins big cat books (free)

• Hip Hop Hen suite (£2.29 each)

• Puppet Pals (£2.49)

• Nosy crow stories (£3.99)

• Book Creator (£3.99)

• Sock puppet / Tellagami (free)

• Shadow puppet (free)

• The Land of Me apps (free)

• Traditional storyteller apps (£2.29 or bundle)

Page 21: Computing EY Kettering 2015

IPAD TIPS AND TRICKS• Displaying on the IWB / display

• Guided access

• Restrictions

• Buying apps

• Protection

• Using inbuilt apps - timer / camera / maps etc

• Saving work

Page 22: Computing EY Kettering 2015

PROJECTING USING AIRPLAY

or

Page 23: Computing EY Kettering 2015

GUIDED ACCESS

Page 24: Computing EY Kettering 2015

SAVING WORK

• What to save?

• Google Drive / Dropbox

• Saving to networks eg Filebrowser

Page 25: Computing EY Kettering 2015

ACCESSIBILITY FEATURES - READER

Page 27: Computing EY Kettering 2015

OTHER HARDWARE? SOFTWARE?

Role play areas?

Page 28: Computing EY Kettering 2015

USING TECHNOLOGY SAFELY AND RESPECTFULLY….

Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on

the internet or other online technologies

Are your procedures adequate and up to date?

Page 30: Computing EY Kettering 2015

LINKS FROM TODAY

www.scoop.it/t/ict-in-early-years

Page 31: Computing EY Kettering 2015

TECHNOLOGY IN THE EARLY YEARS

PREPARING CHILDREN FOR THECOMPUTING CURRICULUM

Isabella LieghioSpecialist Computing teacher

Icon Learning Education Consultants@iconlearningict

[email protected]

https://www.surveymonkey.co.uk/r/YJKK2WX