computermusic tutorials advancedfx5
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make music now Gating FX masterclass
060 | COMPUTER MUSIC MARCH 2006 TUTORIAL
GatingYou may think you know all there is to know about gating,but there’s more to this effect than meets the ear…
So far in this series we’ve focused
on processing effects that you
know you may not fully
understand, but that you use regularly
nonetheless. This month we’re doing
the opposite – we’re covering a type of
processor you probably think you fully
understand, but that you don’t often use
very much. That’s right, we’re talking
about the humble gate.
Like compressors, gates fall into the
category of dynamics processors, as
they’re triggered by the strength of a
signal and are used to affect that
signal’s volume. At its most basic level,
a gate reads an incoming signal and,
unless that signal exceeds a certain
volume, stops it from passing through. In
the dark ages of analogue, when just
about every stage of the recording
process added hum and hiss, and
everything was recorded to either analogue or digital tape, the only real
way to stop all this noise drowning out
the sound of your music was to use a
gate. This would prevent unwanted
noise when no notes or other desired
sounds were playing, reducing the
cumulative noise level. And because
you can’t normally hear hiss and hum
when there are other sounds going on,
this was usually enough to get rid of all
the perceived noise.
OK, we know what you’re thinking – why should you care about any of this?
The near-universal adoption of DAWs
means that any analogue interference is
a thing of the past, and when you do
need to get rid of unwanted background
noise, there are any number of
intelligent noise-removal plug-ins that
can learn the sound of said noise and
remove it from the signal. Even if you
don’t have one of those, computer-
based editing enables you to silence all
of the sections in between the words,
notes or other sounds that you actually
want on your tracks.
Well, let us just set you straight right
now – there’s a whole world of gating
possibility out there still, both creative
and practical. First, the practical…
Gateway to heaven Yes, it’s true that digital editing enables
you to strip out unwanted audio (such
as hi-hat spill in your snare drumchannel), but this isn't the simplest
process in the world. Some sequencers
will do it for you, but you still have to set
the threshold, just as you would with a
gate. And as this is an offline,
destructive process it can be a bit hit
and miss, and often impossible to undo.
So why not just use a gate? You can
even employ more sophisticated gates,
which give you a greater degree of
control and enable you to reduce the
amount of reduction rather than justhaving the gate entirely open or closed.
They also allow for more creative
envelope shaping, all of which makes
for subtle and ‘organic’ noise reduction.
Because an open gate spits out the
same signal it receives, there’s no risk
of damaging the desired sound, which
can happen with noise-reduction plug-
ins. So,
not only
can gates
(whether
digital or
analogue)
be quicker
to set up
than many
of the
more
advanced
DSP processes, but they can actually do
a better (and safer) job.
And then there’s the creative aspect. Just as compressors can be used to
enhance different signals and solve
various problems, so too can gates be
used to alter the characteristics of a
sound and even to selectively play
patterns by utilising a sidechain input.
But before we have a look at these
techniques, we first need to familiarise
ourselves with the front-panel GUI of a
modern gate plug-in, and what better
than Logic’s trusty Noise Gate, which
offers up as many parameters as you’reever likely to find on one… cm
On the DVDTUTORIAL FILES
The loops used in the walkthroughs can be foundin the Tutorial files folder
5 Using a gate gives you more flexibility than a
noise reduction plug-in such as this
1 We love logic's Noise Gate plug-in
ADVANCEDEFFECTS
PART 5
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Q&A focus
make music nowGating FX masterclass
01 THRESHOLD It helps if you
think of the noise gate asbeing naturally closed (on a
metaphorical spring). It takes a certainamount of noise pressure to push thegate open, and the threshold is where
you set the spring’s strength. Set it toolow (ie, a low level of sound) and yourisk letting all of the sound push
through, but set it too high and youcould lose some of the sound, as thesome of it’s not s trong enough to get
through. The result will be snippets of sound and loud clicks and pops as thegate repeatedly opens and slams shut.
02 REDUCTION This is where
you set the amount of gainreduction applied to any
signal that falls below the threshold (or how closed the gate really is, if you
prefer our metaphor). When set to full, the reduction ensures total silence whenever the signal drops below the threshold. You might think full reductionsounds just the ticket, but in mostpractical cases it’s a little too extremeand results in a very noticeable andunnatural opening and closing sound(although it can be useful for creatingeffects). Another useful side-effect of having, for example, only -30dBreduction rather than the full cut, is that
the reaction time of the gate will be faster – particularly on analogue or realistic analogue modelling gates. Why?
Well, quite simply, it takes time for the
gate to open, and the further it has toopen, the longer it will take, sosometimes you can actually achievepunchier attacks when going from aquiet signal to a loud one than fromsilence to loud.
03 HYSTERESIS Whensignals hover around the
threshold you cansometimes experience ‘chattering’ (littlesnippets of sound slipping through as
the gate opens and closes very quickly),and this is particularly true with very fastattack and release times. Hysteresisis a process whereby the threshold for
the gate closing again is a few dBslower than the threshold for the gateopening, so that once open, the gategives fluctuating signals the benefit of
the doubt, thus vastly reducing the
chattering effect.
04 LOOK-AHEAD Thelook-ahead function ondynamic plug-ins is one of
the coolest things about working withcomputers, as it enables the plug-in tohave a little look at what’s coming nextand react just before it happens –incredibly handy for preserving sensitive
transients. With this control, you can sethow far ahead the plug-in will look.
05 ATTACK As withcompressors, the attack
defines the speed at which
the gate will open. Depending on what you hope to achieve, you can have it vary fast for things like punchy drums, or slower for instruments with slower attack envelopes, such as bowedinstruments or even voices, where
abrupt bursts of sound would soundincongruous and unnatural.
06 HOLD This is another solution for unwantedchattering. As you might
have guessed, the hold function is theamount of time that elapses after thesignal drops beneath the thresholdbefore the gate closes.
07 RELEASE The releasecontrol determines thespeed at which the gate will
close after the signal drops below the
threshold and the hold period haselapsed. As with compression, it’s very important that you set the attack andrelease correctly for the purpose inhand. For transparent practical uses you
want settings that complement theattack and release portion of your signal’s basic envelope, while moreextreme settings are useful for thecreative side of things.
08 SIDECHAIN As with allsidechains, this enables
you to use a signal other than the original source to trigger the
effect of the gate, but it also allows you
to use an adapted version of the originalsource signal, while the untreated
version is actually processed by thegate. In essence, the incoming signal issplit into two identical versions – one
which will be processed, and another
that will trigger the processing, and which can have other things done to it first. This leads us to the high- and low-cut filters…
09 HIGH-CUT If you’re using
the gate on a snare drummic, for example, there
might well be enough noise-spill from the hi-hats to open the gate atunwanted times, or at least makesetting the threshold and enveloperather tricky. But by rolling off some of
the top-end of the sidechain signal, youcan alleviate this problem whilst leaving
the actual signal being processed free from EQing.
10 LOW-CUT This employsexactly the same principleas the high-cut function, but
is useful for rolling off the bass to stop things like kick drum spill accidentally opening up the gate.
11 MONITOR The monitor
function routes the sidechainsignal to the audio outputs
so you can, for example, actually hear all of the high- and low-cut tweaks that
you’re making.
TUTORIA L MARCH 2006 COMPUTER MUSIC | 061
THE ANATOMY OF A GATE
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make music now Gating FX masterclass
062 | COMPUTER MUSIC MARCH 2006 TUTORIAL
Putting gates into action
3Use the second sound to create a rhythmic pattern –
the gate will open each time you press a key and stay
open for as long as you hold it. When used on full tracks and instruments with normally smooth envelopes
(violins, voices, etc), this is creates a great, unrealistic effect.
STEP BY STEP Giving it the chop
1One of the coolest gating tricks is rhythmically choppinga signal. Play some long power chords on a full-fat synth
patch, holding each chord for two beats or more. If youaren’t musical, just start with C, E, G and move your fingers to
the white notes above and/or below each time. >>
2Insert a gate with a sidechain input into the channel
you’ve just created (set it to full gain reduction). Now
create a new channel offering a loud and constantsynth patch with instant attack and release, then mute the
output and send the signal to your gate’s sidechain input. >>
Tips on adding reverb to drums
3Insert a gate on your sine wave channel and send thekick drum signal to the gate’s sidechain. Set any Attack
and Hold controls to zero and hit play . Your bass note
should now be reinforcing your kick. Tweak your gate’sRelease to get rid of any clicking at the end of drum hits.
STEP BY STEP Kicking it
1Start by importing the two audio files Hip-kick loop andHop-hat loop into your sequencer on two different
audio channels. The tempo for them is 102, and you
should get them to loop over the first bar. Now play themback together, so you get a feel for the sound of the kick. >>
2Now create a new instrument channel and load up asoft synth that offers pure sine waves (we’re using
Logic’s EXS24 default No instrument setting). Draw in a
long note covering the whole bar (try somewhere around C1or lower), and set the Attack to zero on your sine wave. >>
3Set the Attack and Release times to quite fast and
make sure that the gate is closing fully. Move the Threshold level until you hear the chattering effect.
Now, by slowly adjusting the Hold time, you can tweak the
chattering until it sounds more like distortion – nice!
STEP BY STEP Roughing things up
1Depending on the gate you’re using, you can get some
quite useable and musical distortion-style effects from the normally undesirable chattering phenomenon
caused by audio levels hovering around the threshold point.
Start by loading the loop Talk talk all day long. >>
2Now insert a gate that enables you to alter attack,
release and hold times. We’re using the one in AbletonLive, set to Flip mode (this reverses the effect of the
threshold so that signals below it pass through while signals
above it are blocked). >>
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TUTORIAL MARCH 2006 COMPUTER MUSIC | 063
Gating FX masterclass
Gating tips1 Apply a gate to an unruly
bassline and feed your kick
drum channel into the gate’s
sidechain input. This will
ensure your bass notes and kicks
trigger simultaneously for a punchy,
tight, clubby sound. And with slower
attack times, you can delay the sound
of the bass, for a realistic live sound
(people generally play a little behind
the drums).
2 The signal path of your effects
is vital, and gates should
normally go upfront. For
example, if you place EQ
before a gate, any subsequent EQ
changes will alter the level and disrupt
the gate’s activation. And as a
compressor dynamically alters the
signal, it's bound to complicate the
setup of your gate settings.
3Despite what we've just said,
have a go at applying a gate
after any heavily
delayed sound with a fast
attack and use it to accentuate each of
the individual hits. With the gain
reduction setting fixed higher than
usual, you can create a really cool
volume pumping effect each time a
delay sounds. Just use the attack and
release controls to hone the pumping,
and adapt to taste…
4 Just as with compressors, if
you’re gating a stereo signal,
be sure that stereo link is
switched on. This ensures
that any dynamic changes applied to
one side of the stereo split will be
applied to the other – vital if your
source material has a left or right bias.
5 You needn’t just sidechainelements of songs – why not
whole tracks? Sure, you can
always chop up sections of a
track, but nothing beats bashing out a
pattern on your MIDI keyboard and have
it open the gate applied to your whole
track. Just ask Mylo!
6
For an authentic 80s gated
reverb sound, record some
drums in a concrete stairwell
or put them through a phat
reverb patch. Then apply a gate with a
high threshold and fast attack and
release times. You can then extend the
hold parameter, allowing through a
burst of big sound.
If you’re layering a bunch of performances,bring them together and add punch by
applying a gate to each, and then supplying theirsidechains with the audio from the best take.
7
8Gating can have an extremely
strong (and useful) effect on a
signal, but also a destructive
one, so if you do think you
need to apply it to a multitrack
recording session (to eliminate
unwanted hiss or hum, for example) it’s
usually better to get the recording down
dry first and then apply gating at the
mixing stage, where the effects canalways be discarded.
9 You can fatten up kicks by
adding a sine wave or
booming 808 kick sound, but
the envelopes are usually just
messy, so use a gate on each
additional sine wave or low kick sample
to be layered, and trigger their
sidechains with the original kick. Just
make sure you have fast attack times in
place so that the kick layers punch in
nice and quickly.
10 You can create a more punchy sound on some percussion
and bass notes by placing the threshold slightly higher than
it need be to remove noise and setting your attack time as
fast as it goes. The gate will now not open until the high
threshold is reached, and when it is, the sound will explode through the gate.
1Begin by using fast attack and release settings, then tweak the threshold
11
Start out with fast
attack and release
settings so that it’s
clear what'shappening to the signal. Then adjust the
threshold until you find the approximate
level – ie, the point at which the sound
you want comes through, but the sound
you don’t doesn’t. From there you can fine tune the other settings.
7Gates can be very powerful and destructive, so
place them first in the signal path
3
Even this basic MDA
gate can add punch
to your percussion
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