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Communications in Computer and Information Science 1225 Commenced Publication in 2007 Founding and Former Series Editors: Simone Diniz Junqueira Barbosa, Phoebe Chen, Alfredo Cuzzocrea, Xiaoyong Du, Orhun Kara, Ting Liu, Krishna M. Sivalingam, Dominik Ślęzak, Takashi Washio, Xiaokang Yang, and Junsong Yuan Editorial Board Members Joaquim Filipe Polytechnic Institute of Setúbal, Setúbal, Portugal Ashish Ghosh Indian Statistical Institute, Kolkata, India Igor Kotenko St. Petersburg Institute for Informatics and Automation of the Russian Academy of Sciences, St. Petersburg, Russia Raquel Oliveira Prates Federal University of Minas Gerais (UFMG), Belo Horizonte, Brazil Lizhu Zhou Tsinghua University, Beijing, China

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Page 1: Communications in Computer and Information Science 1225978-3-030-50729... · 1 day ago · HCI International 2020 - Posters 22nd International Conference, HCII 2020 Copenhagen, Denmark,

Communicationsin Computer and Information Science 1225

Commenced Publication in 2007Founding and Former Series Editors:Simone Diniz Junqueira Barbosa, Phoebe Chen, Alfredo Cuzzocrea,Xiaoyong Du, Orhun Kara, Ting Liu, Krishna M. Sivalingam,Dominik Ślęzak, Takashi Washio, Xiaokang Yang, and Junsong Yuan

Editorial Board Members

Joaquim FilipePolytechnic Institute of Setúbal, Setúbal, Portugal

Ashish GhoshIndian Statistical Institute, Kolkata, India

Igor KotenkoSt. Petersburg Institute for Informatics and Automation of the RussianAcademy of Sciences, St. Petersburg, Russia

Raquel Oliveira PratesFederal University of Minas Gerais (UFMG), Belo Horizonte, Brazil

Lizhu ZhouTsinghua University, Beijing, China

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More information about this series at http://www.springer.com/series/7899

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Constantine Stephanidis •

Margherita Antona (Eds.)

HCI International 2020 -Posters22nd International Conference, HCII 2020Copenhagen, Denmark, July 19–24, 2020Proceedings, Part II

123

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EditorsConstantine StephanidisUniversity of Creteand Foundation for Researchand Technology – Hellas (FORTH)Heraklion, Crete, Greece

Margherita AntonaFoundation for Researchand Technology – Hellas (FORTH)Heraklion, Crete, Greece

ISSN 1865-0929 ISSN 1865-0937 (electronic)Communications in Computer and Information ScienceISBN 978-3-030-50728-2 ISBN 978-3-030-50729-9 (eBook)https://doi.org/10.1007/978-3-030-50729-9

© Springer Nature Switzerland AG 2020The chapter “Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by ImplementingDesign Considerations Based on Cooperative Learning Principles” is licensed under the terms of the CreativeCommons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/). For furtherdetails see license information in the chapter.This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of thematerial is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation,broadcasting, reproduction on microfilms or in any other physical way, and transmission or informationstorage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology nowknown or hereafter developed.The use of general descriptive names, registered names, trademarks, service marks, etc. in this publicationdoes not imply, even in the absence of a specific statement, that such names are exempt from the relevantprotective laws and regulations and therefore free for general use.The publisher, the authors and the editors are safe to assume that the advice and information in this book arebelieved to be true and accurate at the date of publication. Neither the publisher nor the authors or the editorsgive a warranty, expressed or implied, with respect to the material contained herein or for any errors oromissions that may have been made. The publisher remains neutral with regard to jurisdictional claims inpublished maps and institutional affiliations.

This Springer imprint is published by the registered company Springer Nature Switzerland AGThe registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland

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Foreword

The 22nd International Conference on Human-Computer Interaction, HCI International2020 (HCII 2020), was planned to be held at the AC Bella Sky Hotel and Bella Center,Copenhagen, Denmark, during July 19–24, 2020. Due to the COVID-19 coronaviruspandemic and the resolution of the Danish government not to allow events larger than500 people to be hosted until September 1, 2020, HCII 2020 had to be held virtually. Itincorporated the 21 thematic areas and affiliated conferences listed on the followingpage.

A total of 6,326 individuals from academia, research institutes, industry, and gov-ernmental agencies from 97 countries submitted contributions, and 1,439 papers and238 posters were included in the conference proceedings. These contributions addressthe latest research and development efforts and highlight the human aspects of designand use of computing systems. The contributions thoroughly cover the entire field ofhuman-computer interaction, addressing major advances in knowledge and effectiveuse of computers in a variety of application areas. The volumes constituting the full setof the conference proceedings are listed in the following pages.

The HCI International (HCII) conference also offers the option of “late-breakingwork” which applies both for papers and posters and the corresponding volume(s)of the proceedings will be published just after the conference. Full papers will beincluded in the “HCII 2020 - Late Breaking Papers” volume of the proceedings to bepublished in the Springer LNCS series, while poster extended abstracts will be includedas short papers in the “HCII 2020 - Late Breaking Posters” volume to be published inthe Springer CCIS series.

I would like to thank the program board chairs and the members of the programboards of all thematic areas and affiliated conferences for their contribution to thehighest scientific quality and the overall success of the HCI International 2020conference.

This conference would not have been possible without the continuous and unwa-vering support and advice of the founder, Conference General Chair Emeritus andConference Scientific Advisor Prof. Gavriel Salvendy. For his outstanding efforts,I would like to express my appreciation to the communications chair and editor ofHCI International News, Dr. Abbas Moallem.

July 2020 Constantine Stephanidis

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HCI International 2020 Thematic Areasand Affiliated Conferences

Thematic areas:

• HCI 2020: Human-Computer Interaction• HIMI 2020: Human Interface and the Management of Information

Affiliated conferences:

• EPCE: 17th International Conference on Engineering Psychology and CognitiveErgonomics

• UAHCI: 14th International Conference on Universal Access in Human-ComputerInteraction

• VAMR: 12th International Conference on Virtual, Augmented and Mixed Reality• CCD: 12th International Conference on Cross-Cultural Design• SCSM: 12th International Conference on Social Computing and Social Media• AC: 14th International Conference on Augmented Cognition• DHM: 11th International Conference on Digital Human Modeling and Applications

in Health, Safety, Ergonomics and Risk Management• DUXU: 9th International Conference on Design, User Experience and Usability• DAPI: 8th International Conference on Distributed, Ambient and Pervasive

Interactions• HCIBGO: 7th International Conference on HCI in Business, Government and

Organizations• LCT: 7th International Conference on Learning and Collaboration Technologies• ITAP: 6th International Conference on Human Aspects of IT for the Aged

Population• HCI-CPT: Second International Conference on HCI for Cybersecurity, Privacy and

Trust• HCI-Games: Second International Conference on HCI in Games• MobiTAS: Second International Conference on HCI in Mobility, Transport and

Automotive Systems• AIS: Second International Conference on Adaptive Instructional Systems• C&C: 8th International Conference on Culture and Computing• MOBILE: First International Conference on Design, Operation and Evaluation of

Mobile Communications• AI-HCI: First International Conference on Artificial Intelligence in HCI

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Conference Proceedings Volumes Full List

1. LNCS 12181, Human-Computer Interaction: Design and User Experience (Part I),edited by Masaaki Kurosu

2. LNCS 12182, Human-Computer Interaction: Multimodal and Natural Interaction(Part II), edited by Masaaki Kurosu

3. LNCS 12183, Human-Computer Interaction: Human Values and Quality of Life(Part III), edited by Masaaki Kurosu

4. LNCS 12184, Human Interface and the Management of Information: DesigningInformation (Part I), edited by Sakae Yamamoto and Hirohiko Mori

5. LNCS 12185, Human Interface and the Management of Information: Interactingwith Information (Part II), edited by Sakae Yamamoto and Hirohiko Mori

6. LNAI 12186, Engineering Psychology and Cognitive Ergonomics: MentalWorkload, Human Physiology, and Human Energy (Part I), edited by Don Harrisand Wen-Chin Li

7. LNAI 12187, Engineering Psychology and Cognitive Ergonomics: Cognition andDesign (Part II), edited by Don Harris and Wen-Chin Li

8. LNCS 12188, Universal Access in Human-Computer Interaction: DesignApproaches and Supporting Technologies (Part I), edited by Margherita Antonaand Constantine Stephanidis

9. LNCS 12189, Universal Access in Human-Computer Interaction: Applications andPractice (Part II), edited by Margherita Antona and Constantine Stephanidis

10. LNCS 12190, Virtual, Augmented and Mixed Reality: Design and Interaction(Part I), edited by Jessie Y. C. Chen and Gino Fragomeni

11. LNCS 12191, Virtual, Augmented and Mixed Reality: Industrial and EverydayLife Applications (Part II), edited by Jessie Y. C. Chen and Gino Fragomeni

12. LNCS 12192, Cross-Cultural Design: User Experience of Products, Services, andIntelligent Environments (Part I), edited by P. L. Patrick Rau

13. LNCS 12193, Cross-Cultural Design: Applications in Health, Learning,Communication, and Creativity (Part II), edited by P. L. Patrick Rau

14. LNCS 12194, Social Computing and Social Media: Design, Ethics, User Behavior,and Social Network Analysis (Part I), edited by Gabriele Meiselwitz

15. LNCS 12195, Social Computing and Social Media: Participation, User Experience,Consumer Experience, and Applications of Social Computing (Part II), edited byGabriele Meiselwitz

16. LNAI 12196, Augmented Cognition: Theoretical and Technological Approaches(Part I), edited by Dylan D. Schmorrow and Cali M. Fidopiastis

17. LNAI 12197, Augmented Cognition: Human Cognition and Behaviour (Part II),edited by Dylan D. Schmorrow and Cali M. Fidopiastis

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18. LNCS 12198, Digital Human Modeling and Applications in Health, Safety,Ergonomics and Risk Management: Posture, Motion and Health (Part I), editedby Vincent G. Duffy

19. LNCS 12199, Digital Human Modeling and Applications in Health, Safety,Ergonomics and Risk Management: Human Communication, Organization andWork (Part II), edited by Vincent G. Duffy

20. LNCS 12200, Design, User Experience, and Usability: Interaction Design (Part I),edited by Aaron Marcus and Elizabeth Rosenzweig

21. LNCS 12201, Design, User Experience, and Usability: Design for ContemporaryInteractive Environments (Part II), edited by Aaron Marcus and ElizabethRosenzweig

22. LNCS 12202, Design, User Experience, and Usability: Case Studies in Public andPersonal Interactive Systems (Part III), edited by Aaron Marcus and ElizabethRosenzweig

23. LNCS 12203, Distributed, Ambient and Pervasive Interactions, edited by NorbertStreitz and Shin’ichi Konomi

24. LNCS 12204, HCI in Business, Government and Organizations, edited by FionaFui-Hoon Nah and Keng Siau

25. LNCS 12205, Learning and Collaboration Technologies: Designing, Developingand Deploying Learning Experiences (Part I), edited by Panayiotis Zaphiris andAndri Ioannou

26. LNCS 12206, Learning and Collaboration Technologies: Human and TechnologyEcosystems (Part II), edited by Panayiotis Zaphiris and Andri Ioannou

27. LNCS 12207, Human Aspects of IT for the Aged Population: Technologies,Design and User Experience (Part I), edited by Qin Gao and Jia Zhou

28. LNCS 12208, Human Aspects of IT for the Aged Population: Healthy and ActiveAging (Part II), edited by Qin Gao and Jia Zhou

29. LNCS 12209, Human Aspects of IT for the Aged Population: Technology andSociety (Part III), edited by Qin Gao and Jia Zhou

30. LNCS 12210, HCI for Cybersecurity, Privacy and Trust, edited by Abbas Moallem31. LNCS 12211, HCI in Games, edited by Xiaowen Fang32. LNCS 12212, HCI in Mobility, Transport and Automotive Systems: Automated

Driving and In-Vehicle Experience Design (Part I), edited by Heidi Krömker33. LNCS 12213, HCI in Mobility, Transport and Automotive Systems: Driving

Behavior, Urban and Smart Mobility (Part II), edited by Heidi Krömker34. LNCS 12214, Adaptive Instructional Systems, edited by Robert A. Sottilare and

Jessica Schwarz35. LNCS 12215, Culture and Computing, edited by Matthias Rauterberg36. LNCS 12216, Design, Operation and Evaluation of Mobile Communications,

edited by Gavriel Salvendy and June Wei37. LNCS 12217, Artificial Intelligence in HCI, edited by Helmut Degen and Lauren

Reinerman-Jones

x Conference Proceedings Volumes Full List

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38. CCIS 1224, HCI International 2020 Posters - Part I, edited by ConstantineStephanidis and Margherita Antona

39. CCIS 1225, HCI International 2020 Posters - Part II, edited by ConstantineStephanidis and Margherita Antona

40. CCIS 1226, HCI International 2020 Posters - Part III, edited by ConstantineStephanidis and Margherita Antona

http://2020.hci.international/proceedings

Conference Proceedings Volumes Full List xi

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HCI International 2020 (HCII 2020)

The full list with the Program Board Chairs and the members of the Program Boards ofall thematic areas and affiliated conferences is available online at:

http://www.hci.international/board-members-2020.php

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HCI International 2021

The 23rd International Conference on Human-Computer Interaction, HCI International2021 (HCII 2021), will be held jointly with the affiliated conferences inWashington DC, USA, at the Washington Hilton Hotel, July 24–29, 2021. It willcover a broad spectrum of themes related to Human-Computer Interaction (HCI),including theoretical issues, methods, tools, processes, and case studies in HCI design,as well as novel interaction techniques, interfaces, and applications. The proceedingswill be published by Springer. More information will be available on the conferencewebsite: http://2021.hci.international/.

General ChairProf. Constantine StephanidisUniversity of Crete and ICS-FORTHHeraklion, Crete, GreeceEmail: [email protected]

http://2021.hci.international/

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Contents – Part II

Virtual, Augmented and Mixed Reality

Improving Cooperation Between Spatially Separated Operators UsingAugmented Reality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

Patrick Baber, Marcel Saager, and Bertram Wortelen

Immersive Virtual Reality App to Promote Healthy Eating in Children . . . . . 9Esteban M. Fuentes, José Varela-Aldás, Guillermo Palacios-Navarro,and Iván García-Magariño

How to Improve the Immersiveness in VR by Changing the TimeExpansion Coefficient: A Study on the Narrative Immersion for VR . . . . . . . 16

Zichun Guo, Jinghan Zhao, and Zihao Wang

Enabling Interaction with Arbitrary 2D Applicationsin Virtual Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

Adrian H. Hoppe, Florian van de Camp, and Rainer Stiefelhagen

A Preliminary Study: Examining the Contribution of Neck Anglesof a Virtual Dog to Its Realness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

Satsuki Inoue and Iiji Ogawa

Authoring Interactions for Tangible Augmented Reality . . . . . . . . . . . . . . . . 43Karan Jain and Young Mi Choi

A Method of Shape Deformation Using a Cage ConsideringShape Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

Takayuki Kanaya, Naoyuki Awano, Yuta Muraki, and Ken-ichi Kobori

Exposure Compensation from a Single Image . . . . . . . . . . . . . . . . . . . . . . . 57Keitaro Kawamori, Ryo Akamatsu, Yuta Muraki, Toshiaki Kondo,and Ken-ichi Kobori

Optimizing Virtual Reality Eye Tracking Fixation Algorithm ThresholdsBased on Shopper Behavior and Age. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64

Jaikishan Khatri, Masoud Moghaddasi, Jose Llanes-Jurado,Luciano Spinella, Javier Marín-Morales, Jaime Guixeres,and Mariano Alcañiz

On the Peripherals of Peripherals: Exploring a Holistic Augmented RealityProduct System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70

Julian King and Ralf Schneider

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Building Cognitive Readiness and Resilience Skills for SituationAssessment and Diagnostic Reasoning in a VR CR. . . . . . . . . . . . . . . . . . . 77

Jari Laarni, Marja Liinasuo, Satu Pakarinen, Kristian Lukander,Tomi Passi, Ville Pitkänen, and Leena Salo

Multiuser Virtual Reality for Designing and Editing 3D Models . . . . . . . . . . 85Noppasorn Larpkiattaworn, Pitijit Chareonwuttikajorn,Pattaraporn Punya, and Siam Charoenseang

Segmentation of Areas of Interest Inside a Virtual Reality Store . . . . . . . . . . 92Masoud Moghaddasi, Jaikishan Khatri, Jose Llanes-Jurado,Luciano Spinella, Javier Marín-Morales, Jaime Guixeres,and Mariano Alcañiz

An In-store Recommender System Leveraging the Microsoft HoloLens . . . . . 99Daniel Mora, Shubham Jain, Oliver Nalbach, and Dirk Werth

Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A SingleCase Study. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108

Bruno Porras-Garcia, Marta Ferrer-García,Eduardo Serrano-Troncoso, Marta Carulla-Roig, Pau Soto-Usera,Laura Fernández-Del Castillo Olivares, Natalia Figueras-Puigderajols,and José Gutiérrez-Maldonado

Implementation of Immersive Virtual Reality Through the Analysisof Diegetic User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116

Gapyuel Seo

Measurement of the Obstacle Avoidance Movement in an AugmentedReality Living Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122

Riku Toriyama and Hisaya Tanaka

Visual Environment Design of VR Space for Sequential Readingin Web Browsing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131

Taisei Tsunajima and Nobuyuki Nishiuchi

Designing Virtual Equipment Systems for VR . . . . . . . . . . . . . . . . . . . . . . 137Powen Yao, Tian Zhu, and Michael Zyda

Virtual Humans and Motion Modelling and Tracking

Virtual Kayaking: A Study on the Effect of Low-Cost Passive Hapticson the User Experience While Exercising. . . . . . . . . . . . . . . . . . . . . . . . . . 147

Angelos Barmpoutis, Randi Faris, Samantha Garcia, Jingyao Li,Joshua Philoctete, Jason Puthusseril, Liam Wood, and Menghan Zhang

xviii Contents – Part II

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Extending the Robotic Workspace by Motion Tracking Large Workpieces . . . 156Mirco Becker, Victor Sardenberg, and Marco Schacht

A Robot Agent that Learns Group Interaction Through a Team-BasedVirtual Reality Game Using Affective Reward Reinforcement Learning . . . . . 163

Chawakorn Chaichanawirote, Masataka Tokumaru,and Siam Charoenseang

An Interactive Model of Physical Fitness Activity for the Elderly . . . . . . . . . 169Chen-Fu Chen and Hung-Ken Lee

Real-Time Slouch Detection and Human Posture Predictionfrom Pressure Mat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174

Blaze Goldstein, Isabella Huang, and Ruzena Bajcsy

A Novel Snowboard Training System Using Visualand Auditory Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181

Takashi Kuwahara, Itsuki Takahashi, and Shintaro Harikae

Developing Autonomous Adaptive Behavior for Human BehaviorSimulation of an Atypical Architectural Space . . . . . . . . . . . . . . . . . . . . . . 188

Yun Gil Lee

Bowing Detection for Erhu Learners Using YOLO DeepLearning Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193

Bonnie Lu, Chyi-Ren Dow, and Chang-Jan Peng

Archery Form Guidance System Using Acceleration Sensors and FootPressure Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199

Ibuki Meguro and Eiichi Hayakawa

Generation of Brass Band Animation Synchronized with the Motionof Conductor’s Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204

Yuta Muraki, Katsuki Kobayashi, Koji Nishio, and Ken-ichi Kobori

Development of a Quantification Method for Tendon Vibration InducingMotion Illusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212

Hiroyuki Ohshima, Hitoshi Ishido, Yusuke Iwata,and Shigenobu Shimada

Developing a Deployment Technology for Virtual Userswith an Autonomous Psychological Behavioral Simulation in AtypicalArchitectural Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217

Jimin Park, Hyangsun Lee, Sujin Kim, and Yun Gil Lee

Contents – Part II xix

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Learning Technology

Visualization of Classification of Basic Level Schools in Mexico Basedon Academic Performance and Infrastructure . . . . . . . . . . . . . . . . . . . . . . . 225

Sergio V. Chapa-Vergara, Erika Hernández-Rubio,Sergio D. Romero-García, and Amilcar Meneses-Viveros

Case Study Course on the Development of Image and Textwith Bronfenbrenner’s Ecological Systems Theory . . . . . . . . . . . . . . . . . . . 233

Miao-Hsien Chuang, Chin-Lung Chen, and Jui-Ping Ma

Making Others’ Efforts Tangible: – How Other Learners Affect ClimateFostering Long-Term Self-paced Learning in Virtual Environment . . . . . . . . 239

Shogo Imada, Naoko Hayashida, Hideaki Kuzuoka, Kenji Suzuki,and Mika Oki

Use of Force Simulator for Law Enforcement Handgun Qualification . . . . . . 248Julie A. Kent

Training Young Cybersecurity Talents – The Case of Estonia. . . . . . . . . . . . 256Kaido Kikkas and Birgy Lorenz

A Framework to Analyze Comments for Educational Apps on GooglePlay Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264

Atharva Kimbahune, Niharika Srivastav, and Snehal Kimbahune

Implementation of Computational Thinking in School CurriculumsAcross Asia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269

Kasper Kristensen

Proposal of a Career Selection Support System for High School Studentsby Visualizing Occupations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277

Ryuhei Kubota and Tomofumi Uetake

Different Ways of Interacting with Videos During Learning in SecondaryPhysics Lessons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284

David Leisner, Carmen Zahn, Alessia Ruf, and Alberto Cattaneo

Combining Gamification and Active Learning in Higher Education . . . . . . . . 292Giada Marinensi, Marc Romero Carbonell, and Carlo Maria Medaglia

Development of a Real Time Page Transition Feedback System and ItsImpact on Learning Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297

Daiki Mori, Yasuhiro Mori, Komei Sakamoto, and Takahiko Mendori

xx Contents – Part II

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Development and Initial Feasibility Testing of the Virtual ResearchNavigator (VRN): A Public-Facing Agent-Based Educational Systemfor Clinical Research Participation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304

Sharon Mozgai, Arno Hartholt, Dayo Akinyemi, Katarina Kubicek,Albert (Skip) Rizzo, and Michele Kipke

Development of a Learning Analytics Environment IntroducingMentoring History. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308

Tatsuya Shishibori, Komei Sakamoto, Yasuhiro Mori,and Takahiko Mendori

Developing an Interactive Tabletop Mediated Activity to InduceCollaboration by Implementing Design Considerations Based onCooperative Learning Principles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316

Patrick Sunnen, Béatrice Arend, Svenja Heuser, Hoorieh Afkari,and Valérie Maquil

Using Emoji as Image Resources in Educational Programming Tools . . . . . . 325Ryo Suzuki and Ikuro Choh

Developing Evaluation System that Scientifically Presents the RotationAbility of the Top as a Score: “Koma Scouter”. . . . . . . . . . . . . . . . . . . . . . 332

Hiroshi Suzuki and Hisahi Sato

Deep Learning-Based Automatic Pronunciation Assessment for SecondLanguage Learners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338

Kohichi Takai, Panikos Heracleous, Keiji Yasuda, and Akio Yoneyama

“Ad Meliora”: Towards an Improved Approach to Global SoftwareEngineering Curriculum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343

Simona Vasilache

The Learning Behaviors Analysis in a Language Learning SupportSystem – A Pilot Study . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349

Jingyun Wang, Ching-ju Chao, and Likun Liu

Practice of Sandbox Game in Higher Education Based on Graphicand Game Programming Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356

Tengfei Xian

Emotional Pathways of Successful College Essays . . . . . . . . . . . . . . . . . . . 365Eric Xu and Qiping Zhang

Development of Nudge System: To Nudge Other Students ThroughTheir Tablet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372

Kyoichi Yokoyama, Tadashi Misono, Rieko Inaba, and Yuki Watanabe

Author Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381

Contents – Part II xxi