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Communicationsin Computer and Information Science 1225
Commenced Publication in 2007Founding and Former Series Editors:Simone Diniz Junqueira Barbosa, Phoebe Chen, Alfredo Cuzzocrea,Xiaoyong Du, Orhun Kara, Ting Liu, Krishna M. Sivalingam,Dominik Ślęzak, Takashi Washio, Xiaokang Yang, and Junsong Yuan
Editorial Board Members
Joaquim FilipePolytechnic Institute of Setúbal, Setúbal, Portugal
Ashish GhoshIndian Statistical Institute, Kolkata, India
Igor KotenkoSt. Petersburg Institute for Informatics and Automation of the RussianAcademy of Sciences, St. Petersburg, Russia
Raquel Oliveira PratesFederal University of Minas Gerais (UFMG), Belo Horizonte, Brazil
Lizhu ZhouTsinghua University, Beijing, China
More information about this series at http://www.springer.com/series/7899
Constantine Stephanidis •
Margherita Antona (Eds.)
HCI International 2020 -Posters22nd International Conference, HCII 2020Copenhagen, Denmark, July 19–24, 2020Proceedings, Part II
123
EditorsConstantine StephanidisUniversity of Creteand Foundation for Researchand Technology – Hellas (FORTH)Heraklion, Crete, Greece
Margherita AntonaFoundation for Researchand Technology – Hellas (FORTH)Heraklion, Crete, Greece
ISSN 1865-0929 ISSN 1865-0937 (electronic)Communications in Computer and Information ScienceISBN 978-3-030-50728-2 ISBN 978-3-030-50729-9 (eBook)https://doi.org/10.1007/978-3-030-50729-9
© Springer Nature Switzerland AG 2020The chapter “Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by ImplementingDesign Considerations Based on Cooperative Learning Principles” is licensed under the terms of the CreativeCommons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/). For furtherdetails see license information in the chapter.This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of thematerial is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation,broadcasting, reproduction on microfilms or in any other physical way, and transmission or informationstorage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology nowknown or hereafter developed.The use of general descriptive names, registered names, trademarks, service marks, etc. in this publicationdoes not imply, even in the absence of a specific statement, that such names are exempt from the relevantprotective laws and regulations and therefore free for general use.The publisher, the authors and the editors are safe to assume that the advice and information in this book arebelieved to be true and accurate at the date of publication. Neither the publisher nor the authors or the editorsgive a warranty, expressed or implied, with respect to the material contained herein or for any errors oromissions that may have been made. The publisher remains neutral with regard to jurisdictional claims inpublished maps and institutional affiliations.
This Springer imprint is published by the registered company Springer Nature Switzerland AGThe registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
Foreword
The 22nd International Conference on Human-Computer Interaction, HCI International2020 (HCII 2020), was planned to be held at the AC Bella Sky Hotel and Bella Center,Copenhagen, Denmark, during July 19–24, 2020. Due to the COVID-19 coronaviruspandemic and the resolution of the Danish government not to allow events larger than500 people to be hosted until September 1, 2020, HCII 2020 had to be held virtually. Itincorporated the 21 thematic areas and affiliated conferences listed on the followingpage.
A total of 6,326 individuals from academia, research institutes, industry, and gov-ernmental agencies from 97 countries submitted contributions, and 1,439 papers and238 posters were included in the conference proceedings. These contributions addressthe latest research and development efforts and highlight the human aspects of designand use of computing systems. The contributions thoroughly cover the entire field ofhuman-computer interaction, addressing major advances in knowledge and effectiveuse of computers in a variety of application areas. The volumes constituting the full setof the conference proceedings are listed in the following pages.
The HCI International (HCII) conference also offers the option of “late-breakingwork” which applies both for papers and posters and the corresponding volume(s)of the proceedings will be published just after the conference. Full papers will beincluded in the “HCII 2020 - Late Breaking Papers” volume of the proceedings to bepublished in the Springer LNCS series, while poster extended abstracts will be includedas short papers in the “HCII 2020 - Late Breaking Posters” volume to be published inthe Springer CCIS series.
I would like to thank the program board chairs and the members of the programboards of all thematic areas and affiliated conferences for their contribution to thehighest scientific quality and the overall success of the HCI International 2020conference.
This conference would not have been possible without the continuous and unwa-vering support and advice of the founder, Conference General Chair Emeritus andConference Scientific Advisor Prof. Gavriel Salvendy. For his outstanding efforts,I would like to express my appreciation to the communications chair and editor ofHCI International News, Dr. Abbas Moallem.
July 2020 Constantine Stephanidis
HCI International 2020 Thematic Areasand Affiliated Conferences
Thematic areas:
• HCI 2020: Human-Computer Interaction• HIMI 2020: Human Interface and the Management of Information
Affiliated conferences:
• EPCE: 17th International Conference on Engineering Psychology and CognitiveErgonomics
• UAHCI: 14th International Conference on Universal Access in Human-ComputerInteraction
• VAMR: 12th International Conference on Virtual, Augmented and Mixed Reality• CCD: 12th International Conference on Cross-Cultural Design• SCSM: 12th International Conference on Social Computing and Social Media• AC: 14th International Conference on Augmented Cognition• DHM: 11th International Conference on Digital Human Modeling and Applications
in Health, Safety, Ergonomics and Risk Management• DUXU: 9th International Conference on Design, User Experience and Usability• DAPI: 8th International Conference on Distributed, Ambient and Pervasive
Interactions• HCIBGO: 7th International Conference on HCI in Business, Government and
Organizations• LCT: 7th International Conference on Learning and Collaboration Technologies• ITAP: 6th International Conference on Human Aspects of IT for the Aged
Population• HCI-CPT: Second International Conference on HCI for Cybersecurity, Privacy and
Trust• HCI-Games: Second International Conference on HCI in Games• MobiTAS: Second International Conference on HCI in Mobility, Transport and
Automotive Systems• AIS: Second International Conference on Adaptive Instructional Systems• C&C: 8th International Conference on Culture and Computing• MOBILE: First International Conference on Design, Operation and Evaluation of
Mobile Communications• AI-HCI: First International Conference on Artificial Intelligence in HCI
Conference Proceedings Volumes Full List
1. LNCS 12181, Human-Computer Interaction: Design and User Experience (Part I),edited by Masaaki Kurosu
2. LNCS 12182, Human-Computer Interaction: Multimodal and Natural Interaction(Part II), edited by Masaaki Kurosu
3. LNCS 12183, Human-Computer Interaction: Human Values and Quality of Life(Part III), edited by Masaaki Kurosu
4. LNCS 12184, Human Interface and the Management of Information: DesigningInformation (Part I), edited by Sakae Yamamoto and Hirohiko Mori
5. LNCS 12185, Human Interface and the Management of Information: Interactingwith Information (Part II), edited by Sakae Yamamoto and Hirohiko Mori
6. LNAI 12186, Engineering Psychology and Cognitive Ergonomics: MentalWorkload, Human Physiology, and Human Energy (Part I), edited by Don Harrisand Wen-Chin Li
7. LNAI 12187, Engineering Psychology and Cognitive Ergonomics: Cognition andDesign (Part II), edited by Don Harris and Wen-Chin Li
8. LNCS 12188, Universal Access in Human-Computer Interaction: DesignApproaches and Supporting Technologies (Part I), edited by Margherita Antonaand Constantine Stephanidis
9. LNCS 12189, Universal Access in Human-Computer Interaction: Applications andPractice (Part II), edited by Margherita Antona and Constantine Stephanidis
10. LNCS 12190, Virtual, Augmented and Mixed Reality: Design and Interaction(Part I), edited by Jessie Y. C. Chen and Gino Fragomeni
11. LNCS 12191, Virtual, Augmented and Mixed Reality: Industrial and EverydayLife Applications (Part II), edited by Jessie Y. C. Chen and Gino Fragomeni
12. LNCS 12192, Cross-Cultural Design: User Experience of Products, Services, andIntelligent Environments (Part I), edited by P. L. Patrick Rau
13. LNCS 12193, Cross-Cultural Design: Applications in Health, Learning,Communication, and Creativity (Part II), edited by P. L. Patrick Rau
14. LNCS 12194, Social Computing and Social Media: Design, Ethics, User Behavior,and Social Network Analysis (Part I), edited by Gabriele Meiselwitz
15. LNCS 12195, Social Computing and Social Media: Participation, User Experience,Consumer Experience, and Applications of Social Computing (Part II), edited byGabriele Meiselwitz
16. LNAI 12196, Augmented Cognition: Theoretical and Technological Approaches(Part I), edited by Dylan D. Schmorrow and Cali M. Fidopiastis
17. LNAI 12197, Augmented Cognition: Human Cognition and Behaviour (Part II),edited by Dylan D. Schmorrow and Cali M. Fidopiastis
18. LNCS 12198, Digital Human Modeling and Applications in Health, Safety,Ergonomics and Risk Management: Posture, Motion and Health (Part I), editedby Vincent G. Duffy
19. LNCS 12199, Digital Human Modeling and Applications in Health, Safety,Ergonomics and Risk Management: Human Communication, Organization andWork (Part II), edited by Vincent G. Duffy
20. LNCS 12200, Design, User Experience, and Usability: Interaction Design (Part I),edited by Aaron Marcus and Elizabeth Rosenzweig
21. LNCS 12201, Design, User Experience, and Usability: Design for ContemporaryInteractive Environments (Part II), edited by Aaron Marcus and ElizabethRosenzweig
22. LNCS 12202, Design, User Experience, and Usability: Case Studies in Public andPersonal Interactive Systems (Part III), edited by Aaron Marcus and ElizabethRosenzweig
23. LNCS 12203, Distributed, Ambient and Pervasive Interactions, edited by NorbertStreitz and Shin’ichi Konomi
24. LNCS 12204, HCI in Business, Government and Organizations, edited by FionaFui-Hoon Nah and Keng Siau
25. LNCS 12205, Learning and Collaboration Technologies: Designing, Developingand Deploying Learning Experiences (Part I), edited by Panayiotis Zaphiris andAndri Ioannou
26. LNCS 12206, Learning and Collaboration Technologies: Human and TechnologyEcosystems (Part II), edited by Panayiotis Zaphiris and Andri Ioannou
27. LNCS 12207, Human Aspects of IT for the Aged Population: Technologies,Design and User Experience (Part I), edited by Qin Gao and Jia Zhou
28. LNCS 12208, Human Aspects of IT for the Aged Population: Healthy and ActiveAging (Part II), edited by Qin Gao and Jia Zhou
29. LNCS 12209, Human Aspects of IT for the Aged Population: Technology andSociety (Part III), edited by Qin Gao and Jia Zhou
30. LNCS 12210, HCI for Cybersecurity, Privacy and Trust, edited by Abbas Moallem31. LNCS 12211, HCI in Games, edited by Xiaowen Fang32. LNCS 12212, HCI in Mobility, Transport and Automotive Systems: Automated
Driving and In-Vehicle Experience Design (Part I), edited by Heidi Krömker33. LNCS 12213, HCI in Mobility, Transport and Automotive Systems: Driving
Behavior, Urban and Smart Mobility (Part II), edited by Heidi Krömker34. LNCS 12214, Adaptive Instructional Systems, edited by Robert A. Sottilare and
Jessica Schwarz35. LNCS 12215, Culture and Computing, edited by Matthias Rauterberg36. LNCS 12216, Design, Operation and Evaluation of Mobile Communications,
edited by Gavriel Salvendy and June Wei37. LNCS 12217, Artificial Intelligence in HCI, edited by Helmut Degen and Lauren
Reinerman-Jones
x Conference Proceedings Volumes Full List
38. CCIS 1224, HCI International 2020 Posters - Part I, edited by ConstantineStephanidis and Margherita Antona
39. CCIS 1225, HCI International 2020 Posters - Part II, edited by ConstantineStephanidis and Margherita Antona
40. CCIS 1226, HCI International 2020 Posters - Part III, edited by ConstantineStephanidis and Margherita Antona
http://2020.hci.international/proceedings
Conference Proceedings Volumes Full List xi
HCI International 2020 (HCII 2020)
The full list with the Program Board Chairs and the members of the Program Boards ofall thematic areas and affiliated conferences is available online at:
http://www.hci.international/board-members-2020.php
HCI International 2021
The 23rd International Conference on Human-Computer Interaction, HCI International2021 (HCII 2021), will be held jointly with the affiliated conferences inWashington DC, USA, at the Washington Hilton Hotel, July 24–29, 2021. It willcover a broad spectrum of themes related to Human-Computer Interaction (HCI),including theoretical issues, methods, tools, processes, and case studies in HCI design,as well as novel interaction techniques, interfaces, and applications. The proceedingswill be published by Springer. More information will be available on the conferencewebsite: http://2021.hci.international/.
General ChairProf. Constantine StephanidisUniversity of Crete and ICS-FORTHHeraklion, Crete, GreeceEmail: [email protected]
http://2021.hci.international/
Contents – Part II
Virtual, Augmented and Mixed Reality
Improving Cooperation Between Spatially Separated Operators UsingAugmented Reality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Patrick Baber, Marcel Saager, and Bertram Wortelen
Immersive Virtual Reality App to Promote Healthy Eating in Children . . . . . 9Esteban M. Fuentes, José Varela-Aldás, Guillermo Palacios-Navarro,and Iván García-Magariño
How to Improve the Immersiveness in VR by Changing the TimeExpansion Coefficient: A Study on the Narrative Immersion for VR . . . . . . . 16
Zichun Guo, Jinghan Zhao, and Zihao Wang
Enabling Interaction with Arbitrary 2D Applicationsin Virtual Environments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Adrian H. Hoppe, Florian van de Camp, and Rainer Stiefelhagen
A Preliminary Study: Examining the Contribution of Neck Anglesof a Virtual Dog to Its Realness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Satsuki Inoue and Iiji Ogawa
Authoring Interactions for Tangible Augmented Reality . . . . . . . . . . . . . . . . 43Karan Jain and Young Mi Choi
A Method of Shape Deformation Using a Cage ConsideringShape Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Takayuki Kanaya, Naoyuki Awano, Yuta Muraki, and Ken-ichi Kobori
Exposure Compensation from a Single Image . . . . . . . . . . . . . . . . . . . . . . . 57Keitaro Kawamori, Ryo Akamatsu, Yuta Muraki, Toshiaki Kondo,and Ken-ichi Kobori
Optimizing Virtual Reality Eye Tracking Fixation Algorithm ThresholdsBased on Shopper Behavior and Age. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Jaikishan Khatri, Masoud Moghaddasi, Jose Llanes-Jurado,Luciano Spinella, Javier Marín-Morales, Jaime Guixeres,and Mariano Alcañiz
On the Peripherals of Peripherals: Exploring a Holistic Augmented RealityProduct System. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Julian King and Ralf Schneider
Building Cognitive Readiness and Resilience Skills for SituationAssessment and Diagnostic Reasoning in a VR CR. . . . . . . . . . . . . . . . . . . 77
Jari Laarni, Marja Liinasuo, Satu Pakarinen, Kristian Lukander,Tomi Passi, Ville Pitkänen, and Leena Salo
Multiuser Virtual Reality for Designing and Editing 3D Models . . . . . . . . . . 85Noppasorn Larpkiattaworn, Pitijit Chareonwuttikajorn,Pattaraporn Punya, and Siam Charoenseang
Segmentation of Areas of Interest Inside a Virtual Reality Store . . . . . . . . . . 92Masoud Moghaddasi, Jaikishan Khatri, Jose Llanes-Jurado,Luciano Spinella, Javier Marín-Morales, Jaime Guixeres,and Mariano Alcañiz
An In-store Recommender System Leveraging the Microsoft HoloLens . . . . . 99Daniel Mora, Shubham Jain, Oliver Nalbach, and Dirk Werth
Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A SingleCase Study. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Bruno Porras-Garcia, Marta Ferrer-García,Eduardo Serrano-Troncoso, Marta Carulla-Roig, Pau Soto-Usera,Laura Fernández-Del Castillo Olivares, Natalia Figueras-Puigderajols,and José Gutiérrez-Maldonado
Implementation of Immersive Virtual Reality Through the Analysisof Diegetic User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Gapyuel Seo
Measurement of the Obstacle Avoidance Movement in an AugmentedReality Living Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Riku Toriyama and Hisaya Tanaka
Visual Environment Design of VR Space for Sequential Readingin Web Browsing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Taisei Tsunajima and Nobuyuki Nishiuchi
Designing Virtual Equipment Systems for VR . . . . . . . . . . . . . . . . . . . . . . 137Powen Yao, Tian Zhu, and Michael Zyda
Virtual Humans and Motion Modelling and Tracking
Virtual Kayaking: A Study on the Effect of Low-Cost Passive Hapticson the User Experience While Exercising. . . . . . . . . . . . . . . . . . . . . . . . . . 147
Angelos Barmpoutis, Randi Faris, Samantha Garcia, Jingyao Li,Joshua Philoctete, Jason Puthusseril, Liam Wood, and Menghan Zhang
xviii Contents – Part II
Extending the Robotic Workspace by Motion Tracking Large Workpieces . . . 156Mirco Becker, Victor Sardenberg, and Marco Schacht
A Robot Agent that Learns Group Interaction Through a Team-BasedVirtual Reality Game Using Affective Reward Reinforcement Learning . . . . . 163
Chawakorn Chaichanawirote, Masataka Tokumaru,and Siam Charoenseang
An Interactive Model of Physical Fitness Activity for the Elderly . . . . . . . . . 169Chen-Fu Chen and Hung-Ken Lee
Real-Time Slouch Detection and Human Posture Predictionfrom Pressure Mat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Blaze Goldstein, Isabella Huang, and Ruzena Bajcsy
A Novel Snowboard Training System Using Visualand Auditory Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Takashi Kuwahara, Itsuki Takahashi, and Shintaro Harikae
Developing Autonomous Adaptive Behavior for Human BehaviorSimulation of an Atypical Architectural Space . . . . . . . . . . . . . . . . . . . . . . 188
Yun Gil Lee
Bowing Detection for Erhu Learners Using YOLO DeepLearning Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Bonnie Lu, Chyi-Ren Dow, and Chang-Jan Peng
Archery Form Guidance System Using Acceleration Sensors and FootPressure Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Ibuki Meguro and Eiichi Hayakawa
Generation of Brass Band Animation Synchronized with the Motionof Conductor’s Hand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Yuta Muraki, Katsuki Kobayashi, Koji Nishio, and Ken-ichi Kobori
Development of a Quantification Method for Tendon Vibration InducingMotion Illusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Hiroyuki Ohshima, Hitoshi Ishido, Yusuke Iwata,and Shigenobu Shimada
Developing a Deployment Technology for Virtual Userswith an Autonomous Psychological Behavioral Simulation in AtypicalArchitectural Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Jimin Park, Hyangsun Lee, Sujin Kim, and Yun Gil Lee
Contents – Part II xix
Learning Technology
Visualization of Classification of Basic Level Schools in Mexico Basedon Academic Performance and Infrastructure . . . . . . . . . . . . . . . . . . . . . . . 225
Sergio V. Chapa-Vergara, Erika Hernández-Rubio,Sergio D. Romero-García, and Amilcar Meneses-Viveros
Case Study Course on the Development of Image and Textwith Bronfenbrenner’s Ecological Systems Theory . . . . . . . . . . . . . . . . . . . 233
Miao-Hsien Chuang, Chin-Lung Chen, and Jui-Ping Ma
Making Others’ Efforts Tangible: – How Other Learners Affect ClimateFostering Long-Term Self-paced Learning in Virtual Environment . . . . . . . . 239
Shogo Imada, Naoko Hayashida, Hideaki Kuzuoka, Kenji Suzuki,and Mika Oki
Use of Force Simulator for Law Enforcement Handgun Qualification . . . . . . 248Julie A. Kent
Training Young Cybersecurity Talents – The Case of Estonia. . . . . . . . . . . . 256Kaido Kikkas and Birgy Lorenz
A Framework to Analyze Comments for Educational Apps on GooglePlay Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Atharva Kimbahune, Niharika Srivastav, and Snehal Kimbahune
Implementation of Computational Thinking in School CurriculumsAcross Asia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Kasper Kristensen
Proposal of a Career Selection Support System for High School Studentsby Visualizing Occupations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Ryuhei Kubota and Tomofumi Uetake
Different Ways of Interacting with Videos During Learning in SecondaryPhysics Lessons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
David Leisner, Carmen Zahn, Alessia Ruf, and Alberto Cattaneo
Combining Gamification and Active Learning in Higher Education . . . . . . . . 292Giada Marinensi, Marc Romero Carbonell, and Carlo Maria Medaglia
Development of a Real Time Page Transition Feedback System and ItsImpact on Learning Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Daiki Mori, Yasuhiro Mori, Komei Sakamoto, and Takahiko Mendori
xx Contents – Part II
Development and Initial Feasibility Testing of the Virtual ResearchNavigator (VRN): A Public-Facing Agent-Based Educational Systemfor Clinical Research Participation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Sharon Mozgai, Arno Hartholt, Dayo Akinyemi, Katarina Kubicek,Albert (Skip) Rizzo, and Michele Kipke
Development of a Learning Analytics Environment IntroducingMentoring History. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Tatsuya Shishibori, Komei Sakamoto, Yasuhiro Mori,and Takahiko Mendori
Developing an Interactive Tabletop Mediated Activity to InduceCollaboration by Implementing Design Considerations Based onCooperative Learning Principles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Patrick Sunnen, Béatrice Arend, Svenja Heuser, Hoorieh Afkari,and Valérie Maquil
Using Emoji as Image Resources in Educational Programming Tools . . . . . . 325Ryo Suzuki and Ikuro Choh
Developing Evaluation System that Scientifically Presents the RotationAbility of the Top as a Score: “Koma Scouter”. . . . . . . . . . . . . . . . . . . . . . 332
Hiroshi Suzuki and Hisahi Sato
Deep Learning-Based Automatic Pronunciation Assessment for SecondLanguage Learners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Kohichi Takai, Panikos Heracleous, Keiji Yasuda, and Akio Yoneyama
“Ad Meliora”: Towards an Improved Approach to Global SoftwareEngineering Curriculum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Simona Vasilache
The Learning Behaviors Analysis in a Language Learning SupportSystem – A Pilot Study . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Jingyun Wang, Ching-ju Chao, and Likun Liu
Practice of Sandbox Game in Higher Education Based on Graphicand Game Programming Environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Tengfei Xian
Emotional Pathways of Successful College Essays . . . . . . . . . . . . . . . . . . . 365Eric Xu and Qiping Zhang
Development of Nudge System: To Nudge Other Students ThroughTheir Tablet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Kyoichi Yokoyama, Tadashi Misono, Rieko Inaba, and Yuki Watanabe
Author Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Contents – Part II xxi