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TRANSCRIPT
COMMUNICATING LANDSCAPE DESIGN IDEAS BY
USING VIRTUAL REALITY (VR) LANDSCAPE MODELS
Akhmad Arifin HADI, Einar KRETZLER, Barty WARREN-KRETZSCHMAR
1 ABSTRACT
The visualization in landscape projects is needed in order to support communication
between designers and stakeholders. The objective of this research is to investigate the use
of Virtual Reality (VR) models for visualizing landscape design ideas from designer to
stakeholders in the case study Situ Leutik Lake, Indonesia. It answers the question whether
a VR model combined with an online questionnaire can be a method for using public
participation in the landscape design process.
The research was started by creating three design alternatives of Situ Leutik Lake in a VR
model using Quest 3D. The second step obtained public feedback about this VR model
using an online questionnaire. Respondents were asked to investigate three design
alternatives after doing a walkthrough in the VR model. Respondents were also asked to
select the most preferred design alternative and give suggestions about the final design.
The results show that respondents understand the concepts in each landscape design
alternative and agree that VR model can be a media used to communicate landscape design
ideas. The landscape design alternative number 3 is the most preferred landscape design
chosen by respondents. The feedback from respondents about the proposed site supports the
statement by Sheppard et al (2008) that visioning by using VR model can affect awareness,
emotion and motivation of a community to its environment. For site cases which involve
the public and consider sustainability of the environment, the use of a VR model is very
useful for communicating landscape design ideas
Keywords: Visualization, Virtual Reality, Landscape, Design, Quest 3D
2 Introduction
The two way communication between designers and users is needed in order to avoid
misunderstanding and minimize mistakes in landscape projects. The communication is
completed by visualization of ideas both in 2D format or through 3D visualization. The
visualization of landscape design idea can be created by using hand drawings and miniature
models, and also by using modern computer graphics such as 2D photo montage, 3D still
images, 3D animation, 3D printing and Virtual Reality (VR) models (LANGE 2006).
The VR model is a new technology in landscape visualization. With a VR model, users not
only can see the simulation of a proposed design in 3 dimension model, but also are free to
explore it by doing a walkthrough inside the model (www.virtualware.es). By doing a
walkthrough in the VR model, users can have a virtual experience that stimulates their
awareness about environmental changes of the project site. Nowadays, high visual qualities
and realism are becoming increasingly available in real-time software (Bishop, 2006).
Communicating Landscape Design Ideas by using VR Landscape Model 231
Virtual reality such as in game technology is important for landscape architecture works
because it can help to make a lot of technical problems easier to understand by provided
tools and information handled (MACH 2008).
The Public participation is one of methods to gather information about users' response of
design proposed. Public participation is very important because it influences environmental
mediation and decision making (ARBTER ET AL. 2007). The location of the landscape
designer and stakeholders can even be on different continents. Here, the Internet is an
appropriate tool in order to do two way-communication between landscape designers and
stakeholders located in different places (CREIGHTON 2005).
Objective
The objective is to investigate the capability of a VR model for communicating landscape
design ideas to proposed users in the site case study Situ Leutik Lake. It is answer the
question if VR model combined with online questionnaire can be a media to gather public
participation in landscape design process for case study which is related with public and
environments.
METHODOLOGY
Time and Place
The research was done in June and September, 2010. The case study is Situ Leutik Lake
which is located in the middle of Bogor Agricultural University Campus, Indonesia.
Research Method
The research method is a quantitative and qualitative method.. The research starts by
collecting data and finished by final landscape design (Figure 1).
A. Hadi 232
Fig. 1: Step of Research
In the preliminary design phase, the author as designer offered three landscape design
alternatives of Situ Leutik Lake to respondents (Figure 2). The design alternatives are based
on degree of intervention to existing condition. The three design alternatives and one
existing model are presnted as VR models of Situ Leutik Lake and tested by respondents.
Landscape Design Alternatives
The concept of the first landscape design alternative is low intervention to the existing
condition. Almost all existing landscape elements are preserved. The additional landscape
elements are only two promenades connecting two building clusters, the Faculty of
Fisheries and Marine Science and the Library Centre.With this promenade, people can walk
between two building clusters while enjoying the view along the waterfront.
Communicating Landscape Design Ideas by using VR Landscape Model 233
Fig. 2: Site Plan of Design Alternative 1
Fig. 3: Bird’s eye view of a design alternative 1
A. Hadi 234
Fig. 4: View of the lake from promenade. The viewer’s location is marked by red arrow
on overview map
The second landscape design alternative changes the landscape scene more than the first
alternative. Some trees near the waterfront are logged to make way for a paved promenade.
At the same time, the number of trees is increased on the north side. There is a little
arboretum with collection of trees that can be used for outdoor classes. The users still can
access the waterfront by three docks. The docks are become viewpoints for people to do
sightseeing and stopping point for boating activities.
Communicating Landscape Design Ideas by using VR Landscape Model 235
Fig. 5: Site Plan of Design Alternative 2
Fig. 6: The bird view image of design alternative 2
A. Hadi 236
Fig. 7: The promenade on waterfront slope.
Communicating Landscape Design Ideas by using VR Landscape Model 237
Fig. 8: The dock for sightseeing and support recreational activities.
The third design alternative is combination between concept of design alternative 1 and
design alternative 2. The users are given opportunity to enjoy sight viewing on the lake,
waterfront and land. It is giving more option and opportunity to various user preferences to
walk along waterfront or along slope. There is an arboretum at the north side divide by
centric paths. The arboretum itself, together with existing trees, will be objects for
education activities of students and teacher on campus.
A. Hadi 238
Fig. 9: Site Plan of Design Alternative 3
Communicating Landscape Design Ideas by using VR Landscape Model 239
Fig. 10: Aerial view of Design Alternative 3
A. Hadi 240
Fig. 11: The gate guide to node in Arboretum area
Communicating Landscape Design Ideas by using VR Landscape Model 241
Fig. 12: The sculpture on north dock promenade
Questionnaire Result
Respondents & Ability to Operate VR Model
From 36 respondents who fulfilled online questionnaire, six of them are below 20 years old
(17%), twenty eight of them are between 21-25 years old (78%), one of them is between
36-40 years old (3%) and one of them is over 40 years old (3%) (Figure 17).The most of
respondents (94%) are students and relatively young people below 25 years old. It is
assumed that this group of respondent is familiar with internet and virtual reality game 3D.
A. Hadi 242
Fig. 13: Diagram of Respondents' Age.
From the question about ability to do walkthrough in VR model, all respondents give
positive answer. They are able to do walkthrough inside VR model (100%). It shows that
respondents understand about the manual of operating VR model to do walkthrough by
using arrows button on PC keyboard. The manual in VR model is very important in order to
give explanation to respondents about how to operate VR model.
The next questions are about the difficulties of operating VR model. Six respondents (17%)
mentioned that they lost inside the VR model while they do walkthrough, but the rest of
them, thirty respondents (83%) said they did not lost inside VR model. The next question
is, does orientation map in left bottom side of VR model window can help them, thirty four
respondents (94%) agree that orientation map can help them when do walkthrough and only
two respondents cannot use orientation map for finding their current position in VR model.
In the question about bird view camera, thirty respondents (83%) can change view from
human view to bird view camera and only six respondents cannot use bird view camera to
see overview of VR model. It shows that almost all of respondents can define their location
while doing walkthrough by orientation map and bird view facilities. In VR model of
landscape, it is important to put orientation map and investigation camera from above in
order to avoid users get lost when they do walkthrough inside VR model.
Overall, respondents do not have difficulties to operate VR model (Figure 18). In question
about the degree of difficulties to operate VR model, twenty five respondents (69%)
answered that the operation of VR model is not difficult and not easy (neutral), seven
respondents (19%) answered it is easy to operate VR model and one respondent (3%)
answered it is very easy to operate it. Only three respondents (8 %) mentioned that it is
Communicating Landscape Design Ideas by using VR Landscape Model 243
difficult to operate VR model of Situ Leutik Lake. This result and previous result show that
most of respondents do not have problem to operate VR model of Situ Leutik Lake.
Fig. 14: Diagram of Degree of Difficulties of VR Situ Leutik Lake Operation.
The next important question is about the capability of VR model to communicate landscape
design idea from designer to client. Almost all of respondents, thirty five people (97%),
agree that VR model can be used as media to communicate landscape design idea to clients
or stakeholders. Only one respondent (3%) do not agree that VR model is a suitable media
to communicate landscape design idea to stakeholders (Figure 19). This is a positive result,
that in case study Situ Leutik Lake, respondents agree that VR model can be media to
communicate landscape design idea from designers to stakeholders.
A. Hadi 244
Fig. 15: Proporsion of Respondents Who are Agree that VR Situ Leutik Lake can be
Media to Communicate Landscape Design Idea of Situ Leutik Lake
Conclusion
Visualization in VR model is very important for landscape architecture works. Despite the
weakness of time and money consuming to create VR model, landscape designers who
have VR model in landscape design process still have a lot of benefits in communicating
clear landscape design idea in real-time 3 dimensional presentations to stakeholders. In case
study Situ Leutik Lake, respondents agree that VR model is suitable media to represent the
real-world of Situ Leutik Lake. Respondents also understand about landscape design idea
from each landscape design alternatives in VR model. This result is very important because
it shows that in case study Situ Leutik Lake, VR model is suitable media to communicate
landscape design idea between author as landscape designer and users. The feedback from
respondents afterwards shows that VR model can stimulate cognition, awareness and
emotions of users about design development of Situ Leutik Lake. It is supporting the
statement from SHEPPARD, ET AL (2008), that visioning by workshops can influence
participant engagement, credibility, cognition, awareness, emotions, motivation and
behavior of public participants.
Communicating Landscape Design Ideas by using VR Landscape Model 245
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