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WHAT WILL COMMUNICATION TECHNOLOGY LANDSCAPE LOOK LIKE IN 2024 A.D.? CARRINGTYN SHEFFIELD COMM 303-50 FALL 2014

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Page 1: Comm303-Final Project-Sheffield

WHAT WILL THE

WHAT WILL COMMUNICATION TECHNOLOGY LANDSCAPE LOOK LIKE IN 2024 A.D.?

CARRINGTYN SHEFFIELDCOMM 303-50

FALL 2014

Page 2: Comm303-Final Project-Sheffield

HISTORY IN THE MAKING• 1973: The first mobile call was made in New York• 1989: Dial up was created• 1990: HTML was designed • 2002: Camera phones came onto the scene making the sales of 2003 nearly 80 million• 2004: Facebook was created• 2006: Twitter was created • 2007: The iPhone craze begins• 2010: Instagram was created

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CELLPHONES

The first cell phone was created in 1973 and the cellphone craze began. Smartphones have become something that nearly everyone has in 2014. From Apple to Samsung, there is a phone for everyone and every need. People depend on having their phones and have made them an essential for everyday use. Many households don’t have landlines because of this.

“Three objects were considered essential across all participants, cultures and genders: keys, money and mobile phone.”

– Jan Chipchase, Nokia

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VOICE COMMAND IN 2024• Caitlynn wakes up for work at 5:00am. She claps her hands and begins

to hear her “Get Ready” playlist from her cellphone. Voice or Sound command is a major requirement for technology in 2024. • Doug walks in from a long day and wants to watch TV. He says, “Go to

channel 115.” His television turns on and goes to the specified channel. • Cindy wants to look up a recipe while cooking dinner. On her cabinet is

a built in device that uses voice command and she can continue cooking while looking up what she needs.• Ease and accessibility is a major part of technology in 2024.

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THE INTERNET AND EDUCATION The internet has become a staple in school systems. An education is a valued thing and is taken very seriously. Schools have resulted to having tutoring sessions for students which consist of online programs to help struggling students. Tutoring websites are booming and providing students with at home help.

“According to the Federal Communications Commission, 97 percent of schools across the country had Internet connectivity as of 2010 (FCC, 2010)”

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INTERNET EDUCATION IN 2024

• A teacher has an hour of preparation time for lesson plans. In order for her to do that she needs something that can occupy her class that is educational. She has a system that shows a hologram of her at the front of the classroom. It is programed to teach the next lesson. Students save questions for the end of the lecture and once it is done, the teacher shuts off the system and answers questions.

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SOCIAL MEDIA• Social Media has exploded over the years and has become a

source for many different avenues. Someone post a picture on Instagram of what they are doing that day. From the food they eat to a picture of the car they drive, this can make them hundreds of dollars each day due to people “liking” a picture. Social Media has given people access to staying home and making a living off of being themselves.

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SONAR IN VEHICLES IN 2024

You are driving down the highway with out any issue. Everyone is driving the speed limit and no traffic is in sight. Your car has a system that has sonar capabilities and it alerts you that 10 miles ahead is a 5 car pileup and a 1.5 hour traffic stand still. The sonar system and GPS can take you a different route and help you avoid the traffic.

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 USES AND GRATIFICATIONS THEORYTHIS THEORY HAS FIVE CATEGORIES

1. COGNITIVE NEEDS-TO GAIN KNOWLEDGE2. AFFECTIVE NEEDS-SATISFY EMOTIONAL NEEDS 3. PERSONAL INTEGRATIVE NEEDS-OUR SELF-ESTEEM NEED4. SOCIAL INTEGRATIVE NEEDS-OUR SOCIAL NEED TO STAY IN TOUCH

AND SOCIALIZE WITH THOSE WE LOVE.5. TENSION FREE NEEDS-OUR SENSE OF ESCAPE FROM STRESSMANY USE SOCIAL MEDIA AS AN ESCAPE FROM REALITY OR A PLACE TO RETREAT FROM THE CHAOS.

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ROGER’S DIFFUSION OF INNOVATIONS

• 1)      Knowledge – person becomes aware of an innovation and has some idea of how it functions

• 2)      Persuasion – person forms a favorable or unfavorable attitude toward the innovation

• 3)      Decision – person engages in activities that lead to a choice to adopt or reject the innovation

• 4)      Implementation – person puts an innovation into use• 5)      Confirmation – person evaluates the results of an innovation-decision already

madeAn example of this process is the explosion of technology over the years. Social Media is a prime example of this process and how crucial it can be to get your product out. Even the use of YouTube and using it to promote your product or sponsoring people to

get the information out.

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SOCIAL INFORMATION PROCESS“THE SOCIAL INFORMATION PROCESSING THEORY EXAMINES THE NATURE OF ONLINE RELATIONSHIPS FORMED THROUGH WORK, SCHOOL OR SOCIAL SETTINGS. RESEARCH THAT SUPPORTS THIS THEORY INDICATES THAT EVEN IF THE INITIAL CONTACT BETWEEN INDIVIDUALS IS TASK-ORIENTED, SUCH AS IN THE CASE OF AN ONLINE GROUP PROJECT FOR SCHOOL, MEMBERS WILL IN TIME ALSO DEVELOP SOCIAL BONDS.” WE CAN CONNECT WITH PEOPLE AROUND THE WORLD WITHOUT MEETING FACE TO FACE. THIS CAN ALLOW SOME PEOPLE TO TRULY BE THEMSELVES DUE TO THE FACT THE STRESS OF FIRST IMPRESSIONS IS GONE.

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YEAR 2024VOICE

RECOGNITION This is a topic that we could see in homes in the future. From turning on our lights to turning on our cars via a key pad in our homes.

Sonar in cars: To check wrecks ahead in traffic

and plan alternate routes.

INTERNET Google glass will be a major trend and truly hands free option.

The speed of the internet will be incredible and even more accessible.

We will be able to access the WIFI from anywhere.

Holograms will be used for lectures or Skype. You could be in the room with family yet thousands of miles away.

EVERYDAY MONITIORING

We will be able to have even more at home monitoring systems to monitor our health. Your mirror could take a scan to test if your dehydrated to your mattress weighing you. It is an endless amount of possibilities.

Robots We use robots in factories and much more but they will be what our production lines look like.

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REFERENCES • McCurry, M. (2009 December 26th)2000 – 2009: A Decade of Technology

Innovation in Review retrieved from www.michaelmccurry.net• The Creators Projects (2014 February 4th) Make It Wearable | Episode 1:

Human Communication retrieved from wn.com• Denning Institute Technology and Transformation retrieved from

http://denninginstitute.com/pjd/TT/• Education week (2011 September 1st) Technology in Education retrieved from

edweek.org• Stanford (2003 March 13th) Diffusion of Innovations web.Stanford.edu• http://communicationtheory.org/uses-and-gratification-theory/