colour composition
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Michael Dashow shows how layer organisation cangive a wide variety of options in defining a palette
olour is one of the most
essential tools an artist has
for setting mood andconveying emotion. Every
colour choice you make affects how a
viewer interprets your work. In fact, you
could render the same illustration with
a new palette and get a painting that feels
utterly different. I often take this
approach when Im testing out colour
schemes and its what Im going to
demonstrate in this workshop.
Rather than diving into one colour
scheme, I enjoy experimenting with
C
several options first. I spend a lot of prep
time setting up Photoshops layers to give
me the maximum possible versatility inadjusting colours. The reward for this
mode of working is that it offers
enormous latitude in determining the
pieces final palette.
Here, Ill share my workflow with you,
paying the most attention to how I use
layers to compile my palettes. Along the
way, Ill discuss colour in general and take
a look at the different ways that various
hues can be used to help set a mood in a
painting. So lets get started
December 200788
Workshops
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1Working withthumbnails
I begin with a pile of thumbnail sketches
and rough concepts. I cut and paste the
sketch fragments together in Photoshop,
making liberal use of the Free Transform
tool (Ctrl/Cmd+T) to rotate and adjust
pieces until they fit. From there I draw
over them, refining everything until I
have a final composition.
2Final line artI print the image out and trace it on
to 55lb vellum. Scanning the illustration
into Photoshop, I clean up the levels. I set
this layer to Multiply, so that any layers
underneath it will show through thewhite areas.
4The lighting passI work on my values in a separate
file its like rendering a lighting pass on
a 3D model without viewing any of the
materials. This lighting will be layered
on top of the previous colour pass. Using
the same line art, I create a new file.
Underneath the Line Art layer, I fill a layer
with 50 per cent grey. In greyscale only, I
roughly draw in all of the shadows andhighlights using a Round brush with 50-
65 per cent Hardness. This isnt a value
study I dont paint elements such as the
ground or the leather belts darker because
their darker values will come from the
colour file. With smaller brushes, I refine
the lighting and I use custom brushes of
scattered dots for the fur and the kids
hair. As I paint, if I need to focus on any
particular area, I can load its selection
from the colour file that I created earlier.
5Adding a second lightI want two light sources for this
image: a main light source coming from
the right balanced by a magical light
coming from the boys staff on the left.
Two light sources round out the shapes
well and add more visual interest to a
piece. I create a new layer called Side
Light. With a single shade of blue, I paint
the light that the staff casts on the scene.
Because its on a separate layer, I can
modify its colour later on. The magic
effect itself goes on another layer above
the Line Art layer.
6Adding the depth colourThe last colour affecting the scene is the depth perspective. This
effect should match the colour of the sky but thats still up in the air,
so to speak. I create a new layer named Depth. I choose a blue and add
large, flat, low-opacity areas of colour. The foreground characters are
completely left alone. As other characters and objects get closer to the
horizon, they are covered with more of this depth colour.
single layer and adjust the colour in it
without affecting anything else. I use
many layers, so its essential to organise
them efficiently with layer names, colours
and groups.
3Blocking in the colourUsing a round, hard-edged brush,
I fill in the entire painting with solid
colours. I create one new layer for every
single item or colour that I use theres
one layer for the Trolls skin, one for their
fur, another for their cloth, and so on. The
separate layers will make it easy to change
those colours later on. I can isolate a
December 2007 89
In depth Colour composition
MichaelDashowCOUNTRY: US
A 17-year
game industry
vet, Mike is
now the art
director at
Meez.com. He spends his
spare time creating light-
hearted and humorous
fantasy and science
fiction illustrations bothdigitally and in good old-
fashioned watercolours.
www.michaeldashow.
com
DVD AssetsThe files you need
are in the Michael
Dashow folder in the
Workshops section.
SOFTWARE: Photoshop
CS3, Painter X (demos)
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10Changing the paletteI select the Sky layer and use Adjust Hue/Saturation to shift
the sky to pink. The atmospheric haze must match the colour of
the sky, so I adjust the Depth layer too. The shadows on their
separate layer also need to be warmer. I use Adjust Hue/Saturation
because it offers a fine degree of control, enabling me to
experiment and stumble upon unexpected colour combinations.
I warm up the ground, tweak skin and clothing hues, and create
a more complementary magic light. Once finished, Ive adjusted
nearly every layer and have a completely different looking piece.
9Combining
the layersI drag all of these lightingand depth layers over to
the colour file. Now I get
to see how these colours
interact. Its immediately
apparent that my first
colour choices were not
the best ones pretty
blue skies and warm
sunny lighting isnt the
most gripping setting for
a confrontation withtrolls. We need more
drama, so its time to
change the colours!
11Spin the colour wheel againLets explore some different extremes before settling on one
palette. Ill start by taking the warm colours much further: intense
reds can increase the heart rate and are the colour of anger. Reds
indicate danger, as with emergency lighting and warning signs, so
I try adding an angry red sky and glowing red magic. It certainly
has increased the dramatic tension in the painting. My illustration
now looks more like the cover of a horror story rather than achildrens book!
13A cooler choiceBlues and greens are calming
colours. They slow down the heart rate
and have a soothing effect on us. Thats why
hospitals often rely on cool hues in their colour schemes. I redo
the colours to emphasise cool tones. Now the overall feeling is
much calmer than it was with the reds Too calm, in fact.
7Separating lightfrom shadows
Now I want to separate the shadows and
highlights into their own separate layers,
so that I can change their hues
independently. With just the lighting
layer visible, I duplicate the Red channel
twice to make two new selection
channels, one for highlights and the other
for shadows. I adjust the levels on one so
that just the highlights are white
(selected) while the rest of the image is
black (unselected). I do the opposite with
the other channel, inverting it so that
only the shadows will be selected.
8Creating the coloured lightingI create two new layers: Highlights and Shadows. For the
Highlights, I load the highlight selection and fill it with a pale yellow.
I set this layer to Overlay mode. In the Shadows layer, I fill the shadow
selection with a desaturated purple and set this layer to Multiply. Cool
shadows and warm light convey outdoor lighting really well.
12A muted paletteAn alternative way to depict horror is with muted colours,
as though the life has been drained from the environment. I try a
pallid colour set and accent it with a more subtle red this time.
This palette conveys seriousness and dread
particularly well, giving a spooky feel to
the painting. Its certainly more
subdued than the last colour comp,
but its still not appropriate for this
particular piece.
Mergevisible
layersintoa
newlayer
Ctrl/Cmd+Alt+Shift+E
Handyforquick
capturesofacolour
test.
AdjustHue/SaturationCtrl/Cmd+U
Adjustyourcolourswithsliders.ClickingColorisemakeseverythingasinglecolour.
December 2007
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Workshops
Adding detailIts essential not to get
so bogged down in
details that you cant see
how your paint strokes
affect the image as awhole. Whenever Im
working on painting
details, I open a second
window of my image
using Window>Arrange>
New Window for File.
I keep this window
zoomed out so that I can
simultaneously see the
close-up area and the
entire painting.
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18Cloudy skies aheadTo paint the clouds in the sky, I go
to the bottom-most layer, which I have
kept separate from the rest of the
background. I use a custom brush
captured from the noise generated by the
Render Clouds filter. I refine the clouds
using increasingly smaller brushes, but I
try not to get too finicky this is backdrop
and I dont want to add so much detail
that it detracts from the foreground.
20Adding more depthEven with my careful colour
selection process at the start, I realise that
adding more blue into the background
would give the painting an even greater
sense of depth. I load the selection area of
the Depth Map. In a new layer, I fill thisarea with blue and set it to Colour.
14Working withsecondary colours
I decide to focus on a triadic palette using
the secondary colours. Purple and green
are terrific colours for magic because we
never see those hues in natural light. I test
out several variations before choosing the
primarily purple composition. The green
magic looks great against the purple,
attracting the eye and shaping the forms
well. The orange is used sparingly and
helps the main characters pop nicely
against the cool background.
15
Flattening the layers
Its finally time to flatten all theselayers. I flatten all of the kids colour-
blocking into a single layer. Then I
constrain the visibility of the lighting
layers to just this layer by Option-clicking
between the layers. I use Ctrl/Cmd+Alt/
Option+Shift+E to duplicate the result
the kids with all of their lighting on to
its own layer. Then I repeat the process
with the trolls, the trees and the ground.
When Im done, Im down to a handful
of workable layers... Its time to paint!
16The paintwork
I set the Line Art layer to 50 percent Opacity and turn off the staff s
Magical Glow layer to better see the forms
underneath. I refine the brush-work using
a Round brush with Hardness set around
65 per cent. I
constantly change
the paintbrushs
Opacity while I
work, anything
from a subtle 20
per cent to add
more cheek colourto 100 per cent for
sharp highlights.
I use fuzzy-edged
brushes for
blending. I add more shadows and subtle
details to the trolls faces, touch up the
armour highlights and incorporate some
reflected light. As the protagonists, the
kids get the most attention. I spend the
most time on their faces, which is what
the observer will connect to most.
17Adding ground detailTo make the ground look like a forest floor, I search through
free texture websites to find a leafy ground cover. I convert it to
greyscale and paste it into a new layer, set to Overlay, above my ground
layer (this is why I kept it separate from the rest of the background). I
use Free Transform to adjust its perspective and the Fresco filter to
remove unnecessary detail. I give this layer a low opacity and merge it
down. Then I paint over all of it. I start with large, loose strokes and
then refine the details and add roots with smaller brushes.
19Incorporating textureId like to add some texture to the
armour. I grab a metal texture and
desaturate it, and set the new layer toOverlay. To constrain this texture to just
the armour, I load the opacity for Troll
Metal from my original colour-blocking
file. When I click on the Add Layer Mask
button, my texture is hidden from all
areas except the armour.
21Final touchesBefore Im done, I want to shift the
colours of the line art to fit the mood
better. I select just the line art around the
kids and use Adjust Hue/Saturation,
clicking on the Colorise check-box. I turn
the lines a warm red-orange. I invert the
selection to choose the other lines in the
scene and colour these a subdued purple.
On a layer abovethe line art, I
paint some rim
lights, glows and
magical embers.
I also add a bit
of noise over
the top of the
image. With
those last
touches, its
finished!
Decrease/increasebrush
hardness[+
]Usethistoadjustbrushhardnessin incrementsof25percent.
December 2007 91
In depth Colour composition
Tidy layersWorking with this many
layers, its vital to keep
them well organised.
Fortunately, Photoshop
has several layer tools to
help keep things tidy.
Editing your layer names
makes sense, so you
dont have to hunt for
the right one. Changing
the colours of your layers
via the Layer Options
box can help to telllayers apart from each
other at a glance. And
grouping layers into
folders that can be
minimised helps reduce
on-screen clutter.
I
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