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  • 7/29/2019 Colour Composition

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    Michael Dashow shows how layer organisation cangive a wide variety of options in defining a palette

    olour is one of the most

    essential tools an artist has

    for setting mood andconveying emotion. Every

    colour choice you make affects how a

    viewer interprets your work. In fact, you

    could render the same illustration with

    a new palette and get a painting that feels

    utterly different. I often take this

    approach when Im testing out colour

    schemes and its what Im going to

    demonstrate in this workshop.

    Rather than diving into one colour

    scheme, I enjoy experimenting with

    C

    several options first. I spend a lot of prep

    time setting up Photoshops layers to give

    me the maximum possible versatility inadjusting colours. The reward for this

    mode of working is that it offers

    enormous latitude in determining the

    pieces final palette.

    Here, Ill share my workflow with you,

    paying the most attention to how I use

    layers to compile my palettes. Along the

    way, Ill discuss colour in general and take

    a look at the different ways that various

    hues can be used to help set a mood in a

    painting. So lets get started

    December 200788

    Workshops

    UNI24.tut_mike 88 4/10/07 6:27:03 pm

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    1Working withthumbnails

    I begin with a pile of thumbnail sketches

    and rough concepts. I cut and paste the

    sketch fragments together in Photoshop,

    making liberal use of the Free Transform

    tool (Ctrl/Cmd+T) to rotate and adjust

    pieces until they fit. From there I draw

    over them, refining everything until I

    have a final composition.

    2Final line artI print the image out and trace it on

    to 55lb vellum. Scanning the illustration

    into Photoshop, I clean up the levels. I set

    this layer to Multiply, so that any layers

    underneath it will show through thewhite areas.

    4The lighting passI work on my values in a separate

    file its like rendering a lighting pass on

    a 3D model without viewing any of the

    materials. This lighting will be layered

    on top of the previous colour pass. Using

    the same line art, I create a new file.

    Underneath the Line Art layer, I fill a layer

    with 50 per cent grey. In greyscale only, I

    roughly draw in all of the shadows andhighlights using a Round brush with 50-

    65 per cent Hardness. This isnt a value

    study I dont paint elements such as the

    ground or the leather belts darker because

    their darker values will come from the

    colour file. With smaller brushes, I refine

    the lighting and I use custom brushes of

    scattered dots for the fur and the kids

    hair. As I paint, if I need to focus on any

    particular area, I can load its selection

    from the colour file that I created earlier.

    5Adding a second lightI want two light sources for this

    image: a main light source coming from

    the right balanced by a magical light

    coming from the boys staff on the left.

    Two light sources round out the shapes

    well and add more visual interest to a

    piece. I create a new layer called Side

    Light. With a single shade of blue, I paint

    the light that the staff casts on the scene.

    Because its on a separate layer, I can

    modify its colour later on. The magic

    effect itself goes on another layer above

    the Line Art layer.

    6Adding the depth colourThe last colour affecting the scene is the depth perspective. This

    effect should match the colour of the sky but thats still up in the air,

    so to speak. I create a new layer named Depth. I choose a blue and add

    large, flat, low-opacity areas of colour. The foreground characters are

    completely left alone. As other characters and objects get closer to the

    horizon, they are covered with more of this depth colour.

    single layer and adjust the colour in it

    without affecting anything else. I use

    many layers, so its essential to organise

    them efficiently with layer names, colours

    and groups.

    3Blocking in the colourUsing a round, hard-edged brush,

    I fill in the entire painting with solid

    colours. I create one new layer for every

    single item or colour that I use theres

    one layer for the Trolls skin, one for their

    fur, another for their cloth, and so on. The

    separate layers will make it easy to change

    those colours later on. I can isolate a

    December 2007 89

    In depth Colour composition

    MichaelDashowCOUNTRY: US

    A 17-year

    game industry

    vet, Mike is

    now the art

    director at

    Meez.com. He spends his

    spare time creating light-

    hearted and humorous

    fantasy and science

    fiction illustrations bothdigitally and in good old-

    fashioned watercolours.

    www.michaeldashow.

    com

    DVD AssetsThe files you need

    are in the Michael

    Dashow folder in the

    Workshops section.

    SOFTWARE: Photoshop

    CS3, Painter X (demos)

    UNI24.tut_mike 89 4/10/07 6:27:23 pm

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    10Changing the paletteI select the Sky layer and use Adjust Hue/Saturation to shift

    the sky to pink. The atmospheric haze must match the colour of

    the sky, so I adjust the Depth layer too. The shadows on their

    separate layer also need to be warmer. I use Adjust Hue/Saturation

    because it offers a fine degree of control, enabling me to

    experiment and stumble upon unexpected colour combinations.

    I warm up the ground, tweak skin and clothing hues, and create

    a more complementary magic light. Once finished, Ive adjusted

    nearly every layer and have a completely different looking piece.

    9Combining

    the layersI drag all of these lightingand depth layers over to

    the colour file. Now I get

    to see how these colours

    interact. Its immediately

    apparent that my first

    colour choices were not

    the best ones pretty

    blue skies and warm

    sunny lighting isnt the

    most gripping setting for

    a confrontation withtrolls. We need more

    drama, so its time to

    change the colours!

    11Spin the colour wheel againLets explore some different extremes before settling on one

    palette. Ill start by taking the warm colours much further: intense

    reds can increase the heart rate and are the colour of anger. Reds

    indicate danger, as with emergency lighting and warning signs, so

    I try adding an angry red sky and glowing red magic. It certainly

    has increased the dramatic tension in the painting. My illustration

    now looks more like the cover of a horror story rather than achildrens book!

    13A cooler choiceBlues and greens are calming

    colours. They slow down the heart rate

    and have a soothing effect on us. Thats why

    hospitals often rely on cool hues in their colour schemes. I redo

    the colours to emphasise cool tones. Now the overall feeling is

    much calmer than it was with the reds Too calm, in fact.

    7Separating lightfrom shadows

    Now I want to separate the shadows and

    highlights into their own separate layers,

    so that I can change their hues

    independently. With just the lighting

    layer visible, I duplicate the Red channel

    twice to make two new selection

    channels, one for highlights and the other

    for shadows. I adjust the levels on one so

    that just the highlights are white

    (selected) while the rest of the image is

    black (unselected). I do the opposite with

    the other channel, inverting it so that

    only the shadows will be selected.

    8Creating the coloured lightingI create two new layers: Highlights and Shadows. For the

    Highlights, I load the highlight selection and fill it with a pale yellow.

    I set this layer to Overlay mode. In the Shadows layer, I fill the shadow

    selection with a desaturated purple and set this layer to Multiply. Cool

    shadows and warm light convey outdoor lighting really well.

    12A muted paletteAn alternative way to depict horror is with muted colours,

    as though the life has been drained from the environment. I try a

    pallid colour set and accent it with a more subtle red this time.

    This palette conveys seriousness and dread

    particularly well, giving a spooky feel to

    the painting. Its certainly more

    subdued than the last colour comp,

    but its still not appropriate for this

    particular piece.

    Mergevisible

    layersintoa

    newlayer

    Ctrl/Cmd+Alt+Shift+E

    Handyforquick

    capturesofacolour

    test.

    AdjustHue/SaturationCtrl/Cmd+U

    Adjustyourcolourswithsliders.ClickingColorisemakeseverythingasinglecolour.

    December 2007

    90

    Workshops

    Adding detailIts essential not to get

    so bogged down in

    details that you cant see

    how your paint strokes

    affect the image as awhole. Whenever Im

    working on painting

    details, I open a second

    window of my image

    using Window>Arrange>

    New Window for File.

    I keep this window

    zoomed out so that I can

    simultaneously see the

    close-up area and the

    entire painting.

    UNI24.tut_mike 90 4/10/07 6:27:39 pm

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    18Cloudy skies aheadTo paint the clouds in the sky, I go

    to the bottom-most layer, which I have

    kept separate from the rest of the

    background. I use a custom brush

    captured from the noise generated by the

    Render Clouds filter. I refine the clouds

    using increasingly smaller brushes, but I

    try not to get too finicky this is backdrop

    and I dont want to add so much detail

    that it detracts from the foreground.

    20Adding more depthEven with my careful colour

    selection process at the start, I realise that

    adding more blue into the background

    would give the painting an even greater

    sense of depth. I load the selection area of

    the Depth Map. In a new layer, I fill thisarea with blue and set it to Colour.

    14Working withsecondary colours

    I decide to focus on a triadic palette using

    the secondary colours. Purple and green

    are terrific colours for magic because we

    never see those hues in natural light. I test

    out several variations before choosing the

    primarily purple composition. The green

    magic looks great against the purple,

    attracting the eye and shaping the forms

    well. The orange is used sparingly and

    helps the main characters pop nicely

    against the cool background.

    15

    Flattening the layers

    Its finally time to flatten all theselayers. I flatten all of the kids colour-

    blocking into a single layer. Then I

    constrain the visibility of the lighting

    layers to just this layer by Option-clicking

    between the layers. I use Ctrl/Cmd+Alt/

    Option+Shift+E to duplicate the result

    the kids with all of their lighting on to

    its own layer. Then I repeat the process

    with the trolls, the trees and the ground.

    When Im done, Im down to a handful

    of workable layers... Its time to paint!

    16The paintwork

    I set the Line Art layer to 50 percent Opacity and turn off the staff s

    Magical Glow layer to better see the forms

    underneath. I refine the brush-work using

    a Round brush with Hardness set around

    65 per cent. I

    constantly change

    the paintbrushs

    Opacity while I

    work, anything

    from a subtle 20

    per cent to add

    more cheek colourto 100 per cent for

    sharp highlights.

    I use fuzzy-edged

    brushes for

    blending. I add more shadows and subtle

    details to the trolls faces, touch up the

    armour highlights and incorporate some

    reflected light. As the protagonists, the

    kids get the most attention. I spend the

    most time on their faces, which is what

    the observer will connect to most.

    17Adding ground detailTo make the ground look like a forest floor, I search through

    free texture websites to find a leafy ground cover. I convert it to

    greyscale and paste it into a new layer, set to Overlay, above my ground

    layer (this is why I kept it separate from the rest of the background). I

    use Free Transform to adjust its perspective and the Fresco filter to

    remove unnecessary detail. I give this layer a low opacity and merge it

    down. Then I paint over all of it. I start with large, loose strokes and

    then refine the details and add roots with smaller brushes.

    19Incorporating textureId like to add some texture to the

    armour. I grab a metal texture and

    desaturate it, and set the new layer toOverlay. To constrain this texture to just

    the armour, I load the opacity for Troll

    Metal from my original colour-blocking

    file. When I click on the Add Layer Mask

    button, my texture is hidden from all

    areas except the armour.

    21Final touchesBefore Im done, I want to shift the

    colours of the line art to fit the mood

    better. I select just the line art around the

    kids and use Adjust Hue/Saturation,

    clicking on the Colorise check-box. I turn

    the lines a warm red-orange. I invert the

    selection to choose the other lines in the

    scene and colour these a subdued purple.

    On a layer abovethe line art, I

    paint some rim

    lights, glows and

    magical embers.

    I also add a bit

    of noise over

    the top of the

    image. With

    those last

    touches, its

    finished!

    Decrease/increasebrush

    hardness[+

    ]Usethistoadjustbrushhardnessin incrementsof25percent.

    December 2007 91

    In depth Colour composition

    Tidy layersWorking with this many

    layers, its vital to keep

    them well organised.

    Fortunately, Photoshop

    has several layer tools to

    help keep things tidy.

    Editing your layer names

    makes sense, so you

    dont have to hunt for

    the right one. Changing

    the colours of your layers

    via the Layer Options

    box can help to telllayers apart from each

    other at a glance. And

    grouping layers into

    folders that can be

    minimised helps reduce

    on-screen clutter.

    I

    UNI24.tut_mike 91 4/10/07 6:27:48 pm