coaches training resources. contact: norm kerman [email protected] 412/681-8673
Post on 21-Dec-2015
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TRANSCRIPT
COACHES TRAININGRESOURCES
BASIC RULES
(For complete rules, go to the FLL website, www.firstlegoleague.org)
There will be three Rounds in the Competition. Each Team will have approximately 2 hours
between each round.
MATERIALS
EVERYTHING the team brings to the COMPETITION AREA must
be made entirely of LEGO elements in their original factory
condition with the following constraints and limitations:
MATERIALS
1. String and tubing may be cut to length.
2. Stickers, paint, tape, glue, oil, etc. are not allowed.
3. Markers may be used for owner identification in hidden areas only.
RCX MATERIALS
(LIMITATIONS)
1 – RCX Controller
RCX MATERIALS
(LIMITATIONS)
1 – RCX
3 – Rotation Sensor
RCX MATERIALS
(LIMITATIONS)
1 – RCX
3 – Rotation Sensor
2 – Touch Sensors
RCX MATERIALS
(LIMITATIONS)
1 – RCX
3 – Rotation Sensor
2 – Touch Sensors
2 – Light Sensors
RCX MATERIALS
(LIMITATIONS)
1 – RCX
3 – Rotation Sensor
2 – Touch Sensors
2 – Light Sensors
3 – Motors
RCX MATERIALS(LIMITATIONS)
1 – RCX3 – Rotation Sensor2 – Touch Sensors2 – Light Sensors
3 – Motors1 – Lamp
RCX MATERIALS(LIMITATIONS)
1 – RCX3 – Rotation Sensor2 – Touch Sensors2 – Light Sensors
3 – Motors1 – Lamp
3RD Light OR Touch Sensor
NXT MATERIALS
(LIMITATIONS)
1 – NXT Controller
NXT MATERIALS
(LIMITATIONS)
1 – NXT
2 – Touch Sensors
NXT MATERIALS
(LIMITATIONS)
1 – NXT
2 – Touch Sensors
2 – Light Sensors
NXT MATERIALS
(LIMITATIONS)
1 – NXT
2 – Touch Sensors
2 – Light Sensors
3 – Motors
NXT MATERIALS
(LIMITATIONS)
1 – NXT
2 – Touch Sensors
2 – Light Sensors
3 – Motors
1 – Lamp
NXT MATERIALS(LIMITATIONS)
1 – NXT2 – Touch Sensors2 – Light Sensors
3 – Motors 1 – Lamp
Rotation Sensor – 3 minus the numberof NXT Motors present
NXT MATERIALS(LIMITATIONS)
1 – NXT2 – Touch Sensors2 – Light Sensors
3 – Motors 1 – Lamp
Rotation Sensor – 3 minus the numberof NXT Motors present1 – Ultrasonic Sensor
BASE
BASE is a volume, not an area
BASE is the area on the south-center of the mat to a height of
16” (40 cm).
PARTICIPATION
1. Only two team members are allowed right up at the competition table except during repair emergencies
2. Members may rotate in and out at any time
AUTONOMY
Robot performance must be Autonomous (Hands Off,
Bluetooth Off)
AUTONOMY
Touching the robot in Autonomy mode forces it into Preparation mode. You maintain control of any objects involved, BUT THE
REFEREE COULD TAKE OBJECTS AWAY, BASED ON DETAILS IN THE MISSION.
AUTONOMY
Bluetooth Communications to the NXT or remote control for
either the NXT or RCX platforms are not allowed at
any time.
AIMING DEVICES
Strategic Aiming Devices may be used but the robot is not allowed to make contact with them during
starts.
REMEMBER:
THESE ARE AIMING DEVICES, NOT GUIDING DEVICES
PREPARATION
While in Base, the robot may be repaired, reconfigured with
attachments, and batteries may be replaced, however,
THE CLOCK DOES NOT STOP!
STRAY OBJECTS
Any object caused by a robot to be in the way of its performance may be moved by the referee, upon team request, if it can be done without a direct effect on
scoring.
STRAY OBJECTS
Objects in Scoring Position may be shifted to equivalent Scoring
Position, if possible, and worthless objects may be removed from the
table.
STARTING POSITION
For all starts, every bit of the Robot and any objects in contact with it must be COMPLETELY in
Base, with leniency for ‘slight’ overextensions
LOSS OF CONTACT
If the Robot is in Autonomy mode and loses contact with any object, that object stays where it is and is
considered Stray. For loss of contact in Transition Mode, the team maintains control of the
object.
INTERFERENCEYour team’s robot is not allowed to have any effect on the other team’s robot, field or strategy except by directly meeting the
scoring requirements of missions in areas that are shared between
the two sides by design of the Challenge
ROBOT DAMAGE
At any time during the match, the team can recover robot parts that come off as a result of obviously unintentional damage. The team
can do this by hand or request help from the referee.
FIELD PARTS
The team may not handle Mission Models outside of Base. Changes in the field are never restored by hand for the sake of giving the
team “more tries”.
REVERSIBLE ACTION
If something happens that’s not allowed, the referee reverses
(undoes) it so it has no impact on scoring and reminds the team that
it’s not allowed.
REVERSIBLE ACTION
Note that the Robot is allowed to make mistakes, mess up the field,
etc., so these actions are not necessarily reversed.
SCORING
The score is determined at the end of the match, by the condition
of the field at that time only.This means that points are not given for accomplishments that the robot accidentally trashes
before the match ends.
SCORING
At the end of each match, the referee and a designated team member look at
the field together and come to an agreement about what points were
given or missed, and why, and to be sure that no one is walking away with
Mission Models.
BENEFIT OF THE DOUBT
In situations that are too close to call, like when a split-second or
the thickness of a line is a factor, the team gets the benefit of the
doubt.THE LINE IS ALWAYS IN THE
TEAM’S FAVOR
ALLOWABLE SOFTWARE
The robot must be programmed using LEGO Software as supplied in LEGO sets only (any platform,
any release)
Syntax-Based languages are not allowed!
FULL DISCLOSURE
All official answers given to teams through Challenge support are
subject to public posting in Q&A, including questions about ALLOWABLE strategies.
FULL DISCLOSURE
If a strategy is questionable for you, chances are that it will be
questionable for the referees too, and guarding it until the
tournament is risky.
PRECEDENCE
When there is a conflict between a mission and a rule, the mission
takes precedence.BUT-
The current Q&A page on the web takes OVERALL precedence
COACHES MEETINGIf a question does come up right before the tournament, your last
chance to ask it is at the Coaches Meeting the morning of the
tournament. The referees and coaches meet to identify and
settle any differences before the matches start.
COACHES MEETING
For the rest of the day, the referee’s calls are final when the
team leaves the competition table.
MISSIONS
THERE ARE FOURTEEN MISSIONS IN THE CHALLENGE
THE COMPLETE BOARD WITH ALLMISSION MODELS IN PLACE
BASE AND PARKING LOTWith all materials to be found in
Parking Lot at the start of a match
Base
Parking Lotwith all
materials
ROOF SOLAR PANELMove the Roof Solar PanelONTO the roof of the house
ON / ONTO(For Objects as Targets)
The Object must be able to supportall the weight of the object when any/all
other supports are removed as proven or estimated by the referee.
ROOF SOLAR PANEL
No penalty for knocking over
The Old Lady
ROOF SOLAR PANEL - 1Solar Panel supported by roof
15 points
ROOF SOLAR PANEL -2
Solar Panel supported by dormer
This is Acceptable
15 points
PERSONAL VEHICLE CHOICEMove the hydrogen car TO the whiteproperty or all-black driveway of thehouse and move the red truck TO
the Parking Lot or the Farm
The car must bemoved from Baseeven though it is
stored in the Parking Lot
IN / INTO / TO(For Areas as Targets)
ANY bit of the object justneeds to barely cross overthe other edge of the target
REMEMBER: The line is always in the team’s favor
PERSONAL VEHICLE CHOICETruck moved to Base (After car has successfully been moved to
house)25 points + 30 points
PERSONAL VEHICLE CHOICETruck moved to Farm (After car
has successfully been moved to house)
25 points + Another Possible 25 Points
HYDRO-DAMPlace the Dam so it is TOUCHING
both banks of any river sectionEAST of the Base
TOUCHING(For Any Target)
The object itself must be making direct contact with
the Target.
COMPLETELYEvery bit of the object
must meet the condition
HYDRO-DAMDam TOUCHING both banks of
The river NORTH of Base0 POINTS
HYDRO-DAMDam TOUCHING both banks of
river section EAST of Base25 POINTS
HYDRO-DAMNo houses being TOUCHED by Dam or
Upstream Flood0 POINTS DEDUCTED
HYDRO-DAMHouse TOUCHED by Dam and
Upstream Flood TOUCHING House10 POINT DEDUCTION
Dam touchinghouse
Flood touchinghouse
WIND TURBINEPlace Wind Turbines so they are TOUCHING any white area NOT
Directly outside Base
Areas directlyoutside Base
WIND TURBINETurbines in areas directly outside
Base 0 POINTS
WIND TURBINEWind Turbines in areas NOT
directly outside Base15 POINTS EACH
GridConnection
GRID CONNECTIONPlace the Power Lines so they are TOUCHING the white of the Power
Plant property and the white of adjoining communities
GridConnection
GRID CONNECTIONCommunities connected to the Power Plant property are worth 5 POINTS each. Each community that is, in turn TOUCHING a
SCORING Hydro-Dam or Wind Turbine is worth an ADDITIONAL 5 POINTS
SOLAR POWERED SATELLITELower the Satellite’s Panel
The location ofthe Satellite isEXACTLY inthe middle of
the long side ofthe board
SOLAR POWERED SATELLITEBe the first team to lower one of
the Satellites panels and get15 POINTS for lowering the panel
and 5 POINTS for being first
SOLAR POWERED SATELLITEBoth teams receive 15 POINTS forLowering the panel, but only one
Team receives the extra 5 POINTSFor being first.
Sandy Beachbehind House
WAVE TURBINEBring your own team-designed Wave
Turbine and move it to the ocean directlywest of the Sandy Beach. Your turbine must
consist of at least 2 pieces that move independently25 POINTS
COAL MININGGet the loaded Rail Car to roll down
the Railroad tracks
Stopper
COAL MININGOnly if and when the loaded
Rail Car TOUCHES the stoppersat the end, the team is allowed
to retrieve it TO Base
COAL MININGLoaded Coal Car moved to
Base by hand10 POINTS
OIL DRILLINGMove ALL the Oil Barrels,
including the Red One, OFF theOil Platform
OFF(For Areas and Objects)
None of the objects weight is beingsupported in any direction
OIL DRILLINGALL the Oil Barrels,
including the Red One, moved OFF the Oil Platform
10 POINTS
CORN HARVEST AND PROCESSINGMove ALL the Corn, including the
Red one, TO Base
CORN HARVEST AND PROCESSINGThe Corn in Base is worth 25 POINTS only if at
least one Oil Barrel is moved TO The FarmRemember the Red Truck, with three Red Oil
Barrels we moved to the Farm, earlier
URANIUM MININGMove all the Uranium, including the
Red one, OUT of the Farm
OUT(For Areas and Containers)
Not one bit of the object is IN.
Note: OUT ALWAYS means completelyOUT
URANIUM MININGAll of the Uranium is COMPLETELY
OUT of the Farm15 POINTS
TREE PLANTINGMove trees TO any area north
of the Main River
TREE PLANTINGThe Main River is defined as that
River that runs from the eastWall to the Ocean
Ocean
Main River
East Wall
TREE PLANTING10 POINTS for each Tree moved
north of th Main River(30 POINTS here)
POWER PLANT SUPPLYMove Fuel to the Power Plant
Property10 POINTS for each Tree, up
to Two
POWER PLANT SUPPLYOnly 20 POINTS for the Trees.Third or Fourth Tree must score
as Planted
POWER PLANT SUPPLYMove at least half of the original
Black Coal load to the Power Plant10 POINTS
11 pieces of Coal(but only 10 are
required)
POWER PLANT SUPPLY0 POINTS
Only 9 Pieces of CoalLess than half –
No Credit
POWER PLANT SUPPLYMove the GREEN Uranium
TO the Power Plant Property10 POINTS EACH
POWER PLANT SUPPPLYMove WHITE Oil Barrels tothe Power Plant Property
5 POINTS EACH
POWER PLANT SUPPLYThere must be NO Red
Fuel Models IN the PowerPlant Area for the Mission
To count0 POINTS
POWER PLANT SUPPLYThere must be NO Red
Fuel Models IN the PowerPlant Area for the Mission
To count0 POINTS
Red Barrel INPower Plant Property
POWER PLANT SUPPLYThere must be NO Red
Fuel Models IN the PowerPlant Area for the Mission
To count0 POINTS
Red Coal INPower Plant Property
OIL BARRELSOil Barrels of either color are worth 10POINTS EACH in Base or the ParkingLot. If ANY Oil Barrel is TOUCHINGany Water or Property with a house,there is a 40 POINT DEDUCTION
Oil Barrels on aProperty with a
House
OIL BARRELSOil Barrels of either color are worth 10POINTS EACH in Base or the ParkingLot. If ANY Oil Barrel is TOUCHINGany Water or Property with a house,there is a 40 POINT DEDUCTION
Oil Barrel in a Swimming Pool
(It is water, after all)
OIL BARRELSOil Barrels of either color are worth 10POINTS EACH in Base or the ParkingLot. If ANY Oil Barrel is TOUCHINGany Water or Property with a house,there is a 40 POINT DEDUCTION
Oil Barrel in a the river
RULES FOR THE PARKING LOT
1.The Parking Lot is a storage area with respect to the Housekeeping Rule2. The Team is allowed to move object to and from the Parking Lot by hand for storage only3. The Robot is allowed to enter and exit the Parking Lot4. The Robot is not allowed to make contact with any scoring object or any strategic object
RULES FOR THE PARKING LOT
5. At the start of the match, all objects in base will be stored in the Parking Lot6. Any object to be delivered for points must be moved into Base, by hand, prior to the Robot taking control of it
FAIRNESS BONUS
A Fairness Bonus is applied to the non-perfect raw scores earned by teams who are still using the RCX platform so that similar amounts of effort are reflected by similar scores as follows:1.Every 5 raw points, up to 100, are worth
8 points2.Raw scores from 105 to 325 get 60
points added3.Raw scores from 330 to 395 are
replaced by scores of 386 to 399 respectively