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COACHES & OFFICIALS MANUAL Page 1 of 18 Created on 2018-06-21 10:13 AM LEAGUE MANUAL BEHAVIOURAL GUIDELINES Haldimand Huskies have adopted the recommended Ontario Basketball Association behavioural guidelines and expectations. COACHES’ BEHAVIOURAL GUIDELINES Be a Leader, a positive influence and a role model. Meet all requirements set out by OBA in order to be a certified coach. Reward effort, Fair Play and commitment. Recognize and respect the differences in your athletes. Demonstrate respect for all individuals involved in the game. Always consider the physical and emotional well being of the athletes. Communicate in a positive and rational manner, and use inoffensive language. Respect and coach within the spirit of the game. Always attempt to contribute to the betterment of the game of basketball. ATHLETES’ BEHAVIOURAL GUIDELINES Adhere to all Fair Play principles. Participate to one’s best abilities in all competitions, practices, training sessions, events, or activities.

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Page 1: Coaches manual copy...into “half-court defense” and must wait until the offensive team has crossed the mid-court line before they can begin playing defence. • In all divisions

COACHES & OFFICIALS MANUAL

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LEAGUE MANUAL

BEHAVIOURAL GUIDELINES

Haldimand Huskies have adopted the recommended Ontario Basketball Association behavioural guidelines and expectations.

COACHES’ BEHAVIOURAL GUIDELINES • Be a Leader, a positive influence and a role model.

• Meet all requirements set out by OBA in order to be a certified coach.

• Reward effort, Fair Play and commitment.

• Recognize and respect the differences in your athletes.

• Demonstrate respect for all individuals involved in the game.

• Always consider the physical and emotional well being of the athletes.

• Communicate in a positive and rational manner, and use inoffensive language.

• Respect and coach within the spirit of the game.

• Always attempt to contribute to the betterment of the game of basketball.

ATHLETES’ BEHAVIOURAL GUIDELINES • Adhere to all Fair Play principles.

• Participate to one’s best abilities in all competitions, practices, training sessions, events, or activities.

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• Properly represent oneself and not attempt to enter a competition for which one is not eligible, by reason of age, classification, or other reason.

• Participate for the love and enjoyment of the game.

• Respect the efforts and accomplishments of your teammates and your opponents.

• Respect officials, coaches, spectators and event organizers.

• Respect the facility you visit or in which you play.

• Respect the rules of the game.

SPECTATORS’ BEHAVIOURAL GUIDELINES • Support the game of basketball.

• Encourage athletes to play by the rules and resolve conflicts without resorting to hostility or violence

• Stress the importance of participation.

• Avoid spectator-imposed pressures to win.

• Be supportive of the athlete, team, coach, opponents and officials.

• Respect the decisions and judgments of officials and encourage athletes to do the same.

• Maintain a supportive, constructive atmosphere conducive to the athletes’ personal development.

• Refrain from negative communications with players, coaches, the scorers’ table or game officials.

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• At no time should spectators go on to the basketball court or approach the team bench area. This includes the time when the players enter the court for warm up until the time when the players leave the court at the end of the game.

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USE OF SCHOOL FACILITIES AND EMERGENCY INFORMATION

GENERAL • THE CARETAKER ON DUTY HAS THE AUTHORITY FOR

ENSURING THAT ALL CONDITIONS ARE OBSERVED. Please respect their directions at all times.

• The PERMIT must be in the possession of the Organization (and their representatives) at all times while in the Building.

• The contact person named on a Permit shall be responsible for the conduct of those using the facility.

• Only the facilities and equipment specified on the Permit may be used. The caretaker does not have the authority to add equipment or facilities.

• Exit doors shall be kept free from obstructions at all times in case of fire. Doors at no time will be propped open for security reasons.

• The Board of Education assumes no responsibility for loss or damage to personal property.

TIMES OF PERMIT • The use of a Facility shall be restricted to the hours specified on

the Permit. The Permit holder will be allowed into the Building 15 minutes prior to the start of the Permit. The Building is to be vacated on or before the end time on the Permit.

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• Coaches are not to leave until all their players are picked up and cleared from the facility.

RESTRICTIONS • (FAILURE TO OBSERVE THESE RESTRICTIONS WILL

RESULT IN CANCELLATION OF FUTURE DATES.)

• Alcoholic beverages or liquors SHALL NOT be brought onto school property at any time.

EMERGENCIES • Coaches are required to familiarize themselves with the location

of the nearest accessible telephone in the facility they are using. Ideally, coaches and/or parents should have a cell phone on site in case of emergencies.

• First Aid Kits will be available in the equipment room locker.

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HUSKIES MODIFIED RULES AND POLICIES The Haldimand Huskies will play modified FIBA rules as suited to our current format of house league basketball.

ATTENDANCE, PUNCTUALITY, & ROTATION SHEETS A minimum of 4 players must be in attendance for the game to start from each team, but if it has no substitutes to replace disqualified or injured players, it must continue with fewer than four or forfeit the game.

Absences: If a player misses more than four (4) games during the regular season, s/he will be ineligible for further play. A phone call “warning” by the coach will be made after missing 3 games. A player who misses more than the four games would not only be ineligible for further play that season, but will also be placed in the final registration slot for the next season (regardless of date of registration) if he or she did indeed register to play. In extenuating circumstances, with the concurrence of the divisional Convenor and Director of House League Operations, exceptions may be made on a per-case basis. The Coach may NOT make any exceptions. It is expected that players and parents communicate regularly with their coaches if they know of games that they are not able to attend.

Punctuality: Five minutes before the game’s scheduled tip-off time, coaches will submit rotation sheets to the scorers table. Rotation sheets of both teams can be viewed by both coaches. Only players in attendance five minutes before game time are eligible to be included on rotation sheets.

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Revised Rotation Sheets: Players who arrive with less than five minutes before the game (and up until half time of the game) are not eligible to play until the next period of the game or the earliest period the coach can submit a new rotation sheet. The head coach must submit a revised rotation sheet (in accordance with rotation sheet policies) to the scorers table. The original line-up continues unchanged, except where the new player comes up in the continuous line-up. For clarity, the revised line-up is to reflect the arrival of a new player and is NOT an opportunity for a coach to redo a line-up for competitive reasons.

ATTIRE • Any player not wearing a team shirt, TUCKED IN, and proper

athletic attire (shorts, running shoes, etc.) will be warned ONCE by the referee and then assessed a technical foul on subsequent infractions. If they are unable to comply with this rule prior to the start of their shift, they will be assessed a technical foul.

• The referee shall not permit any team member to wear equipment or apparel which, in his/her judgment, is dangerous or confusing to other players or is not appropriate.

• Jewellery is prohibited. Religious and medical-alert medals are not considered jewellery. A religious medal must be taped and worn under the uniform. A medical-alert medal must be taped and may be visible.

PLAYER, COACH OR SPECTATOR BEHAVIOUR INFRACTIONS

• If a player, coach or spectator is considered in violation of the code of conduct policy they will be removed from the facility for that game at the discretion of the convenor.

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• Violations considered more severe will be dealt with by the Executive Board on a case by case basis.

TECHNICAL FOUL AND DISCIPLINARY PROCEDURES First Technical Foul: Any player, coach, or other personnel (e.g., minor officials working the time clock or keeping score, managers, etc.) assessed a technical foul for Unsporting Behaviour shall be cautioned against further such actions. In addition to the normal in-game penalty assessed.

Second Technical Foul: (a) Any player, coach, or other personnel assessed a second technical foul relating to Unsporting Behaviour shall be disqualified from further participation in that week’s game and will be asked to retire to the locker room or to exit the building.

Multiple Ejections: The Executive Board shall decide the viability of ongoing participation of individuals who have been ejected on more than one occassion.

MAN-TO-MAN DEFENCE In ALL House League Divisions only man-to-man defence is allowed.

The rule will be applied as follows:

Division Rule:

Junior

• When both players are over half court, the defender must be within 1 metre of his/her check.

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Senior

• When both players are within the 3-point line, the defender must be within 1 metre of his/her check.

Further Clarif ication of the “Man-to-Man” Defence Rule • The primary intent of the man to man provision is to eliminate

undue congestion in the key and/or using tall defenders solely to block shots within the key.

• In practice, the failure to play man-to-man is difficult to call, as a referee/coach/convener has to determine both where the defender is on the court and his/her location relative to the offensive player.

• Generally, in interpreting this rule, a referee or convener is watching the movement of a defender and whether the defender is following the offensive player. If an offensive player is constantly in the key area, then the defender is covering his check, or if the offensive player is moving side to side and up and down within the edge of the 3-point circle and the defender is staying in one position in the key, then it is reasonable to conclude the defender is playing a form of zone defence.

PRESSES, ZONES, TRAPS Junior Division

• Not Allowed.

Senior Division

• Full court defence: Allowed.

• Traps: Not Allowed

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• Zone Defence: Not Allowed

RESTRAINING LINE (TIMELINE) • If one team is ahead by 16 or more points, then they must fall

into “half-court defense” and must wait until the offensive team has crossed the mid-court line before they can begin playing defence.

• In all divisions up to and including Seniors the defender must not encroach within the “restraining line” (as designated by the referee) until the offensive team has advanced the ball beyond that point. The “restraining line” will be the mid-court line on all full-size courts. On any smaller-sized courts, however, the referee will determine an appropriate restraining line and notify both coaches.

FOUL SHOTS Juniors: No

Seniors: Yes

STOP TIME, ROTATIONS, SHIFTS AND SCORING Stop Time: In ALL house league divisions, the final two minutes of the game (i.e. the final two minutes of the last shift of the game) will be stop time, unless the difference in the score is greater than 15 points. Stop time means that time will be stopped by the timekeeper on every whistle (i.e. violations, fouls, etc.) and will resume upon the ball entering into play and being touched by a player (or when a Senior referee lowers his/her arm after inbounds or free throw administration, thereby “chopping” or “starting” the clock). Time is NOT stopped on scored baskets.

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Rotation Number of Players: Games will be played 5 on 5 whenever one (or both) team has 9 or more players (unless the other team only has 4 players, then it will be played 4 on 4). In the event of both teams having 8 or less players, the game will be played 5 on 5.

Rotation: In ALL house league divisions, coaches must ensure fair play by adhering to the rotation policy. All players must be listed sequentially on the rotation sheet; there are no exceptions to this rule (e.g., no “snaking” a sheet). If at any time an error is discovered in player numbers, rotation sequence, or wrong players on the floor, then play will be stopped. The rotation sheet will be corrected immediately, any points scored by the player during the rotation will be allowed, and a technical foul will be issued to the coach in error. Note: It is the responsibility of the head coaches to create and maintain their rotation sheets, as well as monitor the opposing team’s line-ups and players. This is why the rotation sheets are exchanged between coaches 5 minutes prior to tip-off. The referees have no jurisdiction in the creation or maintenance of the sheets, and can only rule on whether or not there has been an infraction. Subsequently, coaches must approach referees at appropriate times (dead ball situations, time outs, etc.) to raise issues about opposing rotational sheets, and NOT during play. See Appendix B for sample rotations involving teams composed of different numbers of players.

Rotation Changes – Injuries: If a player is injured during play and comes out of the game for part of one rotation period, he or she is replaced by the NEXT player in sequence. The player that completes the remaining shift of the injured player does not forfeit her/his next shift. S/he will play the next shift as originally scheduled. If the injured player does not return for her/his next regularly scheduled shift, then s/he must remain out of the line up for the rest of the game. The sequence of players then moves forward one player for the remaining shifts.

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Note:

• Coaches MUST be asked by the referee to come on the court to attend to injured players. If the coach does enter the court, then the injured player MUST come out of the game until the next stoppage of play. At that time, s/he can be substituted, with the replacement player removed. If a coach enters the court without being asked, then they can be assessed a technical foul for delay of game.

• The intent is an injured player should have a reasonable recovery period which is defined in the context of a 10 player line-up as the balance of the shift they were injured in plus the next shift when they would be “sitting” such that to remain in the game the injured player must take their next scheduled shift – typically the recovery period is the balance of the injury shift and one (some cases two) shift that they are “sitting”. There is potential for a short line-up (absences, foul out, injury etc.) such that the “next scheduled shift” is the next shift which denies the player a reasonable recovery period – in such cases, the player will be allowed to miss the next shift and the line-up WILL MOVE UP one place as the “replacement player” will be playing a full shift versus the smaller period of the injury shift.

Rotation Changes – Ejections: If a player fouls out or is ejected or disqualified from a game, s/he is replaced by the NEXT player in sequence. Players who complete the remaining shift for the ejected player do not forfeit their next shift. They will play their next shift as originally scheduled. The sequence of players then moves forward one player for the remaining shifts.

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Rotation Exceptions: The only exception to the Rotation Policy, as outlined above, occurs in overtime periods in the playoffs, where coaches may choose any 5 players to play the period regardless of the order of substitutions governed by their shift sheet. See the section of “Playoffs” and “Overtime Regulations” in the following pages.

Substitution: For injured or ejected players, substitutions can amend and certainly complicate the administration of line-ups. Coaches are encouraged to work together to ensure substitution/line-up amendments are done correctly. Without limiting a coach’s responsibility for ensuring a proper line-up, errors within a shift can be corrected with a technical foul (see [2] above). However, once a shift is complete, a coach cannot appeal the line-up or results in that shift. To clarify, there could still be a technical foul to correct the line-up in subsequent shifts, but the general concept is once a shift is over without question of the line-up during the shift, the results stand.

Shifts: For all divisions, there will be 4 rotations per half, each consisting of 4 minutes shifts in length, running time.

Scoring: The running score on any game sheet will be deemed final once the referee has signed the sheet, subject only to the appeal process.

Scoring: 3-point baskets will be in play for all senior leagues.

COACHES • Coaches are restricted to their bench area. Meaning, from the

end of their teams bench up to their side of the scorers table.

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• At no time during regular game play should a coach wonder outside of the “coaching box”. For example, no walking the baseline or entering the court.

• A coach can enter the court during an injury, only after the ref has invited them on.

PLAYOFFS Playoffs are held for all divisions and seeded will be based on regular season standings. For example, in a 4 team league, 1 seed plays 4 seed while 2 seed plays 3 seed. The winner off each game will then face each other for the gold medal while the defeated teams will play for a bronze medal.

Regular season tiebreaker procedures are as follows:

• Team head-to-head results

• Point differential

PLAYOFF TIEBREAKER In the playoffs, a winner of each game must be determined within the constraints of gym time, which requires a tie breaking procedure. The procedure set out below is a 3 minute stopped-time overtime period played as a continuation of the game. The team ahead at the end of the overtime period is the victor.

If still tied, additional 3-minute stopped-time overtime periods will be played until a winner is determined. In the event that this occurs, the following game’s warm-up period will be shortened and that game will be started at the scheduled time. If this situation occurs during the last time slot of the day, the Convenor and/ or Coaches must notify the Caretaker on duty at the school.

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Coaches have the option to play whomever they prefer in the playoff overtime. Time is a critical factor in any game requiring extra time, and thus, a two-minute “break” between the end of regulation time and the start of overtime is applied. While the players are resting, coaches must update their predetermined line ups for injuries/ disqualifications, have a quick talk with their team, and then have their team take the floor. After that, the team may be assessed a delay of game violation, and, 30 seconds later, if the team is not on the floor, then the game is forfeited.

Points of Emphasis, Exceptions, and Restrictions:

• Each coach shall pick 5 players from the eligible players still in the game- fouled our, injured, or disqualified players are not eligible to play in the overtime period

• There are NO open substitutions of players allowed during the overtime period. Only the 5 selected players may play that period.

• If a selected player is subsequently hurt or fouls out, that player can be replaced only by eligible players. If no eligible players are available, that team plays “shorthanded,” with less than 5 players, etc.

• Individual and Team Fouls, as well as Bonus situations, carry over uninterrupted from the second half of regulation time.

• Each coach is granted an additional time-out.

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SCOREKEEPER INSTRUCTIONS

SETUP SCORESHEETS • Hand the sheet to the respective head coaches and have them

fill in the Team Name and Colour, Date, Scorer and Timer. Have them write in each player’s name and number, in numerical order, and place a line through the name of the players who are absent.

• The players will be rotated according to the order on the coaches’ Player rotation sheets. (Each coach has a copy of the other team’s rotation and it is up to the coaches to monitor the rotation.)

TIMER INSTRUCTIONS • Each half of the game has 4 periods of 4 minutes each.

• Time runs continuously, except during the last 2 minutes of the game, during which it is stopped and started at the referee’s whistle or when his/her arm is dropped.

• The game starts with a jump ball, time starting when the ball is contacted by a player’s hand.

• All other periods start with a throw-in. Time starts when the referee’s arm is dropped (not when the throwing player is given the ball), or, when a player in-bounds contacts the ball.

SCORING • When a player scores, cross off two numbers on the running

score.

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• If a player is awarded a free-throw - and the free-throw is made - cross off one number on the running score.

• Check the running score against the scoreboard display from time to time. THE RUNNING SCORE IS THE OFFICIAL GAME RESULT.

FOULS • The referee will call the number of the player who commits a

foul, showing the number with their fingers and by enunciating the number, and will indicate whether the foul is a “shooting foul.

• Mark off one Personal Foul for the guilty player with an X AND

• Mark off one Team Foul for the current quarter.

• A player is ejected from the game after receiving 5 Personal Fouls.

• If a team gets 5 fouls with one quarter the opposing team will be awarded BONUS (two free throws) NOTE: Bonus is not awarded on offensive fouls.

TIMEOUTS • Each team will be awarded one 30 second timeouts per half.

When a timeout is called, the referee will indicate to the Scorer the team to be charged with the time-out. The Scorer then crosses off the appropriate timeout. In the case of overtime, an additional 30 second timeout is granted to each team.

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POSSESSION ARROW • After the jump ball at the start of the game, point the arrow on

the possession arrow towards the team the LOST the jump. The referees should also keep track of possessions.

• When the referee stops play because two players are holding the ball, a jump ball will be called and there will be a throw-in. The referee will use the direction of the arrow to decide who gets the throw.

• After the throw, reverse the direction of the arrow. The same happens on the throw-in at the start of each period.