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Coaches' Manual 2019-2020

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Page 1: Coaches' Manual 2019-2020In a nutshell... Coaches act as facilitators for the team. They provide a place for the team to meet. They help the team understand the long-term problem

Coaches'Manual

2019-2020

Page 2: Coaches' Manual 2019-2020In a nutshell... Coaches act as facilitators for the team. They provide a place for the team to meet. They help the team understand the long-term problem
Page 3: Coaches' Manual 2019-2020In a nutshell... Coaches act as facilitators for the team. They provide a place for the team to meet. They help the team understand the long-term problem

TheOdysseyoftheMind™Pledge

"OdysseyoftheMindisintheair,Inmyheartandeverywhere.

MyteamandIwillreachtogether,Tofindasolutionnowandforever.WearetheOdysseyoftheMind."

TableofContents

WhatIsOdysseyoftheMind™?................................................................................................................................................1

HowDoesItWork?.............................................................................................................................................................1WhoParticipates?..............................................................................................................................................................1ComponentsofOdysseyoftheMind™..............................................................................................................................1WhatElseDoesOdysseyoftheMind™Teach?..................................................................................................................2WhatDoCoachesDo?........................................................................................................................................................22019-2020Long-TermProblemsSynopses.........................................................................................................................3

HowtoJoin?..............................................................................................................................................................................4

MembershipFees...............................................................................................................................................................4

HowtoFormaTeam?...............................................................................................................................................................5

TheRecruitmentMeeting...................................................................................................................................................5TeamSelection...................................................................................................................................................................62019-2020Divisions...........................................................................................................................................................6StudentParticipationForms...............................................................................................................................................6

BeAPreparedCoach.................................................................................................................................................................7

TipsandAdvice...................................................................................................................................................................7CoachingDo’s&Don'ts......................................................................................................................................................8Omer'sTopTenReasonsforBecominganOdysseyoftheMind™Coach.........................................................................9FirstFiveMeetings............................................................................................................................................................10TeamBuildingTips............................................................................................................................................................11SampleListofEverythingtheTeamCouldDotoSolvetheProblem...............................................................................11OdysseyoftheMind™CoachesBillofRights...................................................................................................................12

HowToDealWithParents.......................................................................................................................................................13

ParentsandOutsideAssistance.......................................................................................................................................13HowParentsCanHelpOdysseyoftheMind™Teams......................................................................................................13RoleofParents.................................................................................................................................................................13

OutsideAssistance...................................................................................................................................................................14

WhatIsConsideredOutsideAssistance?.........................................................................................................................14TeachingTeamMembersSkills........................................................................................................................................14CompletingtheOutsideAssistanceForm.........................................................................................................................15InsideAssistance...............................................................................................................................................................15OutsideAssistanceScenarios...........................................................................................................................................15

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OutsideAssistance(continued)

ForGeneralInformation...................................................................................................................................................16Penalties...........................................................................................................................................................................17WhenHelpIsOk...............................................................................................................................................................17WhenHelpIsNotOk........................................................................................................................................................17QuestionstoAskTeamMembersAboutOutsideAssistance...........................................................................................17QuestionstoAskYourselfAboutOutsideAssistance.......................................................................................................17

Long-TermProblemSolving.....................................................................................................................................................18

TheCreativeProblemSolvingProcess..............................................................................................................................18QuestioningTechniques...................................................................................................................................................18Long-TermProblemOutline.............................................................................................................................................19CostLimitations................................................................................................................................................................21Costed,Exempt&BannedItems.......................................................................................................................................21WhatAreClarifications?...................................................................................................................................................23SubmittingaClarification.................................................................................................................................................23HowtoSolveALong-TermProblem.................................................................................................................................26GeneratingIdeas..............................................................................................................................................................26FailureProofingForSuccess.............................................................................................................................................26CreativeProblemSolvingProcesses.................................................................................................................................27FineTuningYourIdeas.....................................................................................................................................................28PrioritizingTasks...............................................................................................................................................................28AssigningResponsibilities.................................................................................................................................................29PerformanceProblems:DynamicSolutions.....................................................................................................................29TechnicalProblems:UnequivocalDetermination............................................................................................................31TwentyQuestionsforTeamtoAskofPlannedSolutionPerformance............................................................................31

Style.........................................................................................................................................................................................32

CommonStyleCategories.................................................................................................................................................32StyleGuidelines.................................................................................................................................................................33CompletingtheStyleForm...............................................................................................................................................33HowtoImproveYourStyleScores...................................................................................................................................33DetailingtheSolution.......................................................................................................................................................35

Spontaneous............................................................................................................................................................................36

TheThreeTypesofSpontaneousProblems.....................................................................................................................36StructuringtheSpontaneousPracticeSession.................................................................................................................38SpontaneousHelpfulTidbits.............................................................................................................................................39TheS.C.A.M.P.E.R.Technique...........................................................................................................................................39SpontaneousTipsforOMER'sFriends..............................................................................................................................39Brainstorming...................................................................................................................................................................39TeamBuildingActivities...................................................................................................................................................40DevelopingVersatileThinking..........................................................................................................................................41ListeningandImaginingTechniques.................................................................................................................................42

PreparingForCompetition......................................................................................................................................................43

Coaches'RegionalCompetitionSurvivalGuide................................................................................................................43Team'sTopTenThingstoRememberToBringToCompetition......................................................................................45TeamHintsForCompetitionDay.....................................................................................................................................45AdvancingTeamsGuidelines.............................................................................................................................................46HowToTalkToAJudge....................................................................................................................................................46OfFloorsandDoors..........................................................................................................................................................47

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PreparingForCompetition(continued)

PreparingForCompetitions..............................................................................................................................................48PreparingForATournament............................................................................................................................................49TournamentDayProgression............................................................................................................................................50Parents’RoleatATournament........................................................................................................................................52Sportsmanship..................................................................................................................................................................53Judges..............................................................................................................................................................................54AFewThingsaboutJudges...............................................................................................................................................54

Appendix..................................................................................................................................................................................55

StudentParticipationForms

OdysseyoftheMind™2019-2020MembershipApplication....................................................................................57MichiganOdysseyoftheMind™2019-2020MembershipApplication....................................................................58EmergencyMedicalRelease......................................................................................................................................59Student-ParentContract............................................................................................................................................60ConductCode............................................................................................................................................................61Pssst...OdysseyoftheMind™Parents......................................................................................................................62WhatisanOdysseyoftheMind™Judge?.................................................................................................................63WhatisanOdysseyoftheMind™Volunteer?..........................................................................................................64

CompetitionForms

CodeofConductforCUinMICoaches.......................................................................................................................65StyleForm..................................................................................................................................................................66OutsideAssistanceForm...........................................................................................................................................67MaterialsValue(Cost)Form......................................................................................................................................68MediaReleaseForm..................................................................................................................................................69TournamentInformationforTeamSupporters........................................................................................................71CreativityUnlimitedinMichigan;ProgramRulesfromPoliciesandProcedures.......................................................72

OtherHelpfulTools

SampleStoryBoard...................................................................................................................................................74SampleEvaluationMatrix..........................................................................................................................................75

Regional&StateSpontaneousProblems

HandsOn-CleantheTables......................................................................................................................................76HandsOn-MixedStructure......................................................................................................................................79HandsOn-MultipleDestinations.............................................................................................................................81HandsOn-SagStructure...........................................................................................................................................84HandsOn-StandUpandBeCounted........................................................................................................................86Verbal-ColorfulLanguage........................................................................................................................................88Verbal-SeeThatLight?.............................................................................................................................................90Verbal-NotOpposite................................................................................................................................................92Verbal-StoptoGo....................................................................................................................................................95Verbal-Stuck-NotStuck..........................................................................................................................................98Verbal/HandsOn-DesignSchool...........................................................................................................................101Verbal/HandsOn-GardenStory............................................................................................................................103Verbal/HandsOn-MakingtheBand......................................................................................................................105Verbal/HandsOn-PaperclipImprov......................................................................................................................107Verbal/HandsOn-StrawImprov...........................................................................................................................109

OdysseyoftheMindContacts&WebsiteAddresses......................................................................................InsideBackCover

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WhatIsOdysseyoftheMind™?TheOdysseyoftheMind™Programisaneducationalprogramthatfosterscreativethinkingandproblem-solvingskillsamongparticipatingstudentsfromkindergartenthroughcollege.Itfeaturesanannualcompetitioncomponentatregional,stateandinternationallevels.Studentssolveproblemsinavarietyofareas,frombuildingmechanicaldevicestogivingdramaticinterpretiveperformances.ThroughtheOdysseyoftheMind™program,studentslearntoworkwithothersasateam,evaluateideas,makedecisions,andcreatesolutionswhiledevelopingself-confidencefromtheirexperiences.

HowDoesitWork?TheOdysseyoftheMind™program,createdbyDr.SamMicklus,professoremeritusatGlassboroStateCollege,(nowRowanCollegeofNJ)teachesteamworkandcreativeproblemsolving.Workinginteamsundertheguidanceofcoaches,groupsoffivetosevenstudentsdevelopsolutionstoproblemsandaregiventheopportunitytotesttheircreativesolutionsagainstthoseofotherteams.Newproblemsaredesignedeachyearandallowforcompetitioninfourdivisions:elementary,middle/juniorhighschool,highschool,andcollegiate.Inaddition,thereisalwaysaprimaryproblemforK-2ndgraders.Atcompetition,teamsarejudgedinthreeareas:theeffectivenessofthesolutiontothelong-termproblem(200points),thestyleofthesolutionanditsoveralleffect(50points),andthesolutiontoaspontaneousproblemgiventotheteamsoncompetitionday(100points).

WhoParticipates?Theprogrambeganin1978with28schoolsinNJparticipating.Today,theprogramisavailablenotonlyintheUSA,butalsointernationallywithover30differentcountriescompetingintheOdysseyoftheMind™Program.Teammemberscompetefromkindergartentocollege.

ComponentsofOdysseyoftheMind™TheLong-TermProblem(200points)Example:Buildavehiclepoweredbyajackthatwillmaneuveranobstacle.Everyyear,theOdysseyoftheMind™organizationpublishesfivecompetitiveLong-termproblems,andonenon-competitivePrimaryproblem.Someproblemsare"dramatic"innature,focusingonaliterarytopic,forexample,withtheperformancegenerallyintheformofaskit.Otherproblemsare"technical"innature,involvingthecreationofoneormoredevicesthataccomplishcertaintasks.Stillotherproblemscombinebothareas,requiringsometechnicalcomponentandaskit.Allproblemsareopen-endedenoughthatanunlimitednumberofinterpretationsarepossible.TheteampreparestheLong-termsolutionpriortocompetition.Usuallythreetofivemonthsarespentdevelopingthesesolutions.Style(50points)Example:AteamisrequiredtodoaskitabouttheSevenWondersoftheAncientWorld.Theteamcreatestherequiredskit,butelaboratesonitbymakingitanopera,completewithsubtitles--ThatisStyle.Styleisthepizzazzthatisaddedtothesolution.Itistheenhancementtothelong-termproblemsolution.Itcouldbeintheformofcostumes,scenery,props,humorousdialogue,soundeffects...OdysseyoftheMind™Long-termproblemsolutionsrequirecreativeproblemsolving.TheOdysseyoftheMind™programrewardsteamsforelaboratingtheirLong-termproblemsolutionssinceelaborationrequiresadditionalcreativity.OdysseyoftheMind™callsthiselaborationStyle.Confused?Thinkofitliketheicingonthecake.IftheLong-termproblemisthecakeitself,thenStyleisthewaythecakeisdecorated,sotospeak.Allteamsthatsolveagivenproblemhavemettherequirementsoftheproblem-thecake.Butallteamshave"decoratedtheircake"inuniqueways-theyallhavecreatedspecialaspectsoftheirsolutionsthatwerenotrequired-andthatistheirStyle.Upto50pointscanbeawardedtoteamsforthesespecialfeatures.

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TheSpontaneousProblem(100points)EachOdysseyoftheMind™teamenteringacompetitionmustalsosolveaspontaneousproblem.Oneofthepurposesofspontaneouscompetitionistoseehowwelltheteammembersreacttonewsituations.Studentstrytoworkoncreativeresponsesorsolutionstotheproblems.Spontaneousproblemstakeoneofthreeforms:Verbal,inwhichteammembersgeneratecreativeverbalanswersinashorttimeperiod;Hands-on,inwhichaphysicalortechnicalproblemmustbesolvedinashortperiodoftime;andacombinationofthetwo,VerbalHands-on,inwhichaphysicalobjectismanipulatedinturnsbytheteammembersastheygeneratecreativeverbalanswers.ManySpontaneousproblemsrequireteamworkandpointsareoftenawardedforthis,regardlessofthesuccessoftheteam'ssolution.TeammemberswillnotknowthecontentoftheSpontaneousproblemuntilthejudgepresentstheproblemtothem.Teamscompetingagainsteachotherinlong-termarerequiredtosolvethesameSpontaneousproblem.Teammembersarenotallowedtodiscusstheproblemtheyweregivenuntiltheendoftheseason.Anexampleofaverbalproblemwouldbe:Yourproblemistonamethingsthatareblue.Youhaveoneminutetothinkandtwominutestorespond.Itwouldbecommontosay,"thesky"Amorecreativeresponsewouldbe,"I'mbluebecausemyboyfrienddumpedme."Anexampleofahands-onproblemmightbetoretrievepapercupsandstackthemwithouttouchingthemorthefloorwithina15x15footareausingabroom,athreefootpieceofstring,aruler,an8-1/2x11sheetofpaper,3mailinglabels,apapercup,apencil,arubberband,and3paperclips.Thecreativeemphasiswouldbeonhowthestudentsworkedasateamtoputtogetherdevicestoretrievethecups.1. Thethreefootpieceofstringcouldbeseparatedintothreeorfourpieces,tiedtogether,andthenusedbytwoteam

memberstosweepthecupstootherteammemberswhocouldpickthemupandstackthemusingthesheetofpaperorapencil.

2. Or,therulercouldbeattachedtothebroomwiththestring,andoneteammembercouldretrievethecupsforotherteammemberstostack.

Note:Allseventeammembersmayparticipateinthepresentationofitssolutiontothelong-termproblem.Onlyfiveteammembersmayparticipateinthespontaneousproblem-solvingportionofthecompetition.

WhatElseDoesOdysseyoftheMind™Teach?

1. Thatthereisnotjustoneanswertoaproblem;therearemanysolutions.Somesolutionsjusthappentobemorecreative,moreefficient,ormoreeffectivethanothersolutions.

2. Tolookpasttheobviousandgofortheoutrageousandoffthewall.3. Totakearisk.Ideasmaynotwork,buttheymaygiveyouanotherideathatwillwork.4. Teamwork.Allstudentsmustworktogethertocomeupwithasolution.Someonewhoisartisticisnotnecessarily

handywithahammerandnail,andsomeonewhocansewacostumemaynotbeabletoact.OdysseyoftheMind™drawsfromthetalentsofallteammembers.Theyallcontributetothecreativityofthesolution.

WhatDoCoachesDo?

Inanutshell...Coachesactasfacilitatorsfortheteam.Theyprovideaplacefortheteamtomeet.Theyhelptheteamunderstandthelong-termproblem.Theyhelptheteamobtainmaterialsandknowledgetosolvethelong-termproblem.Theyarrangeforguestspeakersand/orprovideresourcesthatmaybehelpfulinsolvingthelong-termproblem.Theymakesuretheteamstaysontask.Theydesignatebreaksfortheteamwhenthingsarebecomingunproductive.Theystimulatetheteamwithcreativityexercises.Theyaskquestions,buttheydonotsolvetheproblems.Solutionsarelefttotheteam!!!

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2019-20 Long Term Problem Synopsis Tentative as of April 22, 2019. All problems have an 8-minute time limit.

Problem 1: Longshot Solution A group of “Longshots” believe a disastrous event that threatens the world is about to occur and must stop it. Because no one takes them seriously, it is up to the Longshots to solve the problem. To succeed they must send materials from all corners of the world using vehicles that overcome obstacles and travel simultaneously into and out of a Reaction Area. As time counts down the Longshots will use the components, including baking soda, to create a reaction that produces a very special effect and saves the day! Divisions I, II & III

Problem 2: Net Working Computers, satellites, and servers work continuously to allow people from all over the world to network with each other. These networks give us access to information including communications, messages, and videos. In this problem, the networked devices are characters who work to keep the world connected. During the performance, an image, a text message, an email and other information will be transmitted between locations in a team-made system. Pop-up advertisements appear and a malware character will infect the network and take it offline. An anti-virus hero comes to the rescue and team-made instruments will be used to present an original song that explains their jobs. Divisions I, II, III & IV

Problem 3: Classics…The Effective Detective You will be introduced to one of the greatest detectives the world has ever known as they follow clues to uncover the truth behind some of history’s real-world mysteries. The detective will investigate different types of information, including a clue that is a “red herring” i.e. a distraction, and do intellectual battle with a supervillain who wants the detective to fail. Sounds will ring out and settings will creatively change to set the scene and highlight the action. The team will also be challenged to use the smallest space possible to store its solution. Divisions I, II, III & IV

Problem 4: Balsa Limbo Teams will build balsa wood structures that are created by adjusting its interconnected parts. When the parts are not in the final form for weight testing, they must be able to pass under a limbo bar. Higher score will be awarded for how low the bar is when the structure passes under it. However, the bar is not allowed to be lower than ½”! The limbo bar test and maneuvering the structure for testing will take place during the performance time. Testing of the structure will take place during a performance with a theme about dancing and movement. Divisions I, II, III & IV

Problem 5: Gibberish or Not Genius or not so smart, statements change from Gibberish at the start. Do the thoughts shine or miss the mark? Masses think they’re being led out of the dark. A Champion arranges meetings with those in power, and gibberish ideas bloom like a flower. The crowd replaces thoughts with wisdom, and a Child sees it is all just humdrum. Misinterpreted over and again, twisted words fly in the end. Music blares and the celebration is wild, and misunderstanding is accepted by the child. The performance will explain why the child does not reveal the truth that what they believe is wisdom was really just gibberish. Divisions I, II, III & IV

Primary: The Fashion Bug The team’s problem is to create and present a humorous performance that includes a fashion show for insects. An up-and-coming designer will be highlighted as a narrator describes the odd and curious fashions as they are modeled. A team-created song, a commercial, and a critic who reviews the Fashion Show are all part of the performance. Grades K-2

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HowtoJoin?BeforeyoucanbeginyourOdysseyoftheMind™experiencethereareafewfeesandregistrationsthatmustbepurchased.Thesooneryoufillouttheformsandpaythefeesthesooneryoucangetstartedonyourproblem-solvingfun.

MembershipFees

InternationalMembershipFee$135–DueASAPAdditionalmembershipsforthesameschool/communitygroup(e.g.TeamB)@..............................................................$1006-10membershipsfromthesameschooldistrict(registeredatthesametime)@.............................................................$12011ormoremembershipsfromthesameschooldistrict(registeredatthesametime)@..................................................$100Membersreceive:

a. Fivedivergentproblemsthatarechallenginganduser-friendlywithawiderangeofsubjectsb. OnePrimaryproblemforyoungerstudentstointroducethemtotheOdysseyoftheMind™experience.c. AProgramGuidethatprovidescoachinginformation,programrules,andteamforms.d. AsubscriptiontotheOdysseyoftheMind™Newsletter.e. Eligibilitytoenteroneteamperproblemperdivisionincompetition.f. PromptandefficientsupportservicesfromthefriendlystaffatInternationalHeadquarters.

Registeronlineat:

http://www.odysseyofthemind.com/registration/MichiganStateMembershipFee$60........................................................................................................DueJanuary10,2020MembersalsopurchaseaMichiganStateMembershipfor$50.ThestatefundsareusedtorunthestateprogramandStateTournament.OnemustbepurchasedforeachInternationalMembership.RegionalRegistrationFee(*perteam)$50...............................................................................................DueJanuary10,2020

*EachteamcompetinginaRegionalTournamentpaysaregionaltournamentregistrationfeeof$50,whichisusedtoruntheRegionalTournament.ARegionalTournamentRegistrationFeemustbepurchasedforeachteam,includingPrimaryteams.Thisisdoneonlineatwww.miodyssey.com.

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HowtoFormaTeam?Asacoach/coordinatoryouneedtomoveontothenextstepoftheteambuildingprocess.Onceteammembersgetinvolvedintheprogramyouwillfindthattheyoftenwillnotwanttostopbeingamemberofateam.

TheRecruitmentMeetingAreyoureadytostartanOdysseyoftheMind™teambutneedteammembers?Thefirststepinrecruitingteammembersistohaveanorganizationalmeeting.Thismeetingcanberuninavarietyofstyles.Youmightwanttojusthaveameetingwherepotentialteammemberscomeandlearnabouttheprogramandpracticespontaneousproblems.Oryoucouldhaveaparentmeetingwhereparentscomeandlearnabouttheprogram.Eitherwayyouwillwanttoplanyourmeetingandthentrytofindpotentialteammembers.Therearemanywaystofindteammemberswhoareinterestedinproblemsolving.

• Sendhomeaflierwithstudentsatyourschooltellingabouttheprogramandthemeeting.• Writeanarticleforyourschoolnewslettertellingabouttheprogramandthemeeting.• Hangfliersinthehallwaystellingabouttheprogramandthemeeting.• AnnounceameetingatthePTA/Omeeting.

TeamSelection

Onceyouhavefoundsomeinterestedproblemsolvers,yournextstepistoselectateam.Ifyouhavebetweenfiveandseveninterestedproblemsolversthenyouhaveateam.Ifyouhavemorethansevenyoumightneedtoformtwoteamsorhavetryouts.Usethetryouttoallowteammemberstoseewhattheyandtheirfutureteammembersarecapableofdoing,nottoeliminatepotentialteammembers.Ifyouhavetryouts,youwillwanttodecidewhatyouarelookingforinateammember.Theavailabilityoftheteammembersmightalsobeabeneficialmethodforselectingteams.Mostkidshaveothercommitments,whichshouldbeconsidered.Ifyouareformingtwoormoreteamsyoumaywanttodividethemontheirtalents.Differentpeopleallhavedifferenttalents,trytofindoutthetalentsoftheteammembersyouareselecting.Havingateamwithsevenartistsmaynotbeashelpfulashavingawell-roundedteam.Lettheteamandtheparentsknowexactlywhatyouaregoingtoexpectoutoftheteamconcerningpracticetimeandcommitment.Itisimportanttoestablishthisrightawayoryouwillnevergaincontrolofyourteam.

2019-2020Divisions

Anotherimportantconsiderationinteammemberselectionisthedivisionoftheteam.OdysseyoftheMind™hasfivedivisions.EachOdysseyoftheMind™teamisgroupedintoadivisionforcompetitionbasedonthegradeleveloftheteammembers.Theteammustparticipateinthehighestdivisionforwhichanyteammembersqualify.

Primary–GradesK-2DivisionI–GradesK-5DivisionII–Grades6-8DivisionIII–Grades9-12DivisionIV–Collegiate

Thereisadivisionfinderathttp://www.odysseyofthemind.com/division_calculator.phptousetodeterminethedivisionofyourteam.ItisrecommendedthatyouuseitbeforeyourteambeginssolvingtheLong-TermProblem.

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ThingstoDiscussattheFirstMeeting

• IntroduceCoaches• ExplainabouttheComponentsOdysseyoftheMind™Program

o Long-TermProblem(5ProblemsplusPrimarygroupedinDivisionsbyGrade)o Spontaneouso Style

• PracticeSchedule(DatesandTimes)• TournamentDates,Times,andLocations• StudentExpectations(Attendpractices,informcoachesofmissedpractices,beatCompetition)• ParentExpectations(AidwithFundRaisers,Costs,HelpatPractice)• OutsideAssistance(Whatitisandwhatitisnot)• RegistrationForm-Youwillwanteveryonethatisinterestedtofilloutaregistrationform.Itshouldincludethe

teammember’scontactinformation,hobbies,availablepracticetimesandpersonalinformationsuchasdateofbirth,schoolandgrade.

• Encourageyourteamandparentstostartlookingforajudgeandvolunteertoworkattheirtournament• Eachteamwillneedtoprovide:

o 1volunteertoworka2-3hoursshiftattheirteam’stournament.Thisvolunteershiftwillnotconflictwiththeirteam'sperformance

o 1judgetoworkthatiswillingto:§ Workthedayofthetournament§ AttendingmandatoryJudgesTraining§ JudgeattheMichiganStateFinalsshouldyourteamadvance

• JudgesandVolunteerscanbeparent,grand-parents,friends,neighbors,teachers,co-workers....

ParticipationForms(foundinAppendix)

Oftentimesitisusefultobepreparedforanysituation.Thefollowingaresomepre-madeformsthatcanbeveryuseful.Youshouldalterorchangetheminanywayyoulikebutyouwouldbewelladvisedtohaveyourteammembersfillouttheforms.Keeptheteamsformsinaplacethatyoucanaccesswhenneeded.Student-ParentContract-Usethisformasabuffertoletthestudentsandparentsknowwhatyouexpectoutofyourteammembers.ConductCode-Thisformtellsthestudentsandparentswhatyouregardasproperbehaviorforyourteammembers.MedicalForm-Usethisformasasafetynetincaseoneofyourteammembersgetshurtduringpracticeorcompetition.

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BeaPreparedCoachCoachinganOdysseyoftheMind™teamisacomplexandrewardingchallenge.Thereareasmanywaystocoachastherearecoaches,buttheprocessesandprinciplesremainbasicallythesame.Cultivateyourownmotivation,enthusiasm,andadvocacyforyourteam.Workthroughdifficultemotionsandmaintainagoodrelationshipamongtheteammembersandyourself.Beresourcefulbykeepingorganizationandplanningatthetopofyourprioritylist.Workfaithfullytoprovidearisk-freeenvironment--physically,emotionally,sociallyandmentally.Whilethereareno"wrong"answers,therearemanyrightanswers.Thejobofteammembersistofindasolutionthatisrightfortheteam.Thiscanonlybeachievedthroughlistening,contributing,cooperating,refining,andintensepracticing.Forteammembers,OdysseyoftheMind™ishands-on.Forcoaches,itishands-off.Striveforperfection,butbewillingandreadytoacceptthebestthatyourteamcanoffer.Neverlosesightoftheultimategoalthateveryteammembershouldhaveagratifyingexperience.Enjoy!!

TipsandAdvice• Alwaysansweraquestionwithaquestion.Learnhowtoaskquestions.• ArrangeforaCo-Coachorbackuppersonfortheteam.• Keeptimemanagementasapriorityandaskteammemberstocreateandsticktoschedules.Setgoals.Writethem

downandplacetheminclearview.• Setupameetingschedulewithteammembers.Includesomethingthatcanbeaccomplishedateachmeeting.• Learntorecognizeburnoutandwhentolightenup.Keepmoralehighandmakethelearning/workingenvironmenta

fun-filledplace.• Haveteammembersmake(andbringtocompetition)backupsofeverything--extraforms,tapes,batteries,etc.Havea

checklistforloading,staging,tasks,etc.• KnowtheOdysseyoftheMind™long-termproblemandtheOdysseyoftheMind™ProgramGuideinsideoutand

backwards.Makesuretheteamknowsandre-readstheproblemwhenproblemsarise.• Encourageteammemberstodosomethinkingontheirowntimeandtowritedowntheirideas.• Bearealresourceperson.Becreativelyresourcefulbyprovidingthematerialsandspecialistswhocanteachtheskills

(notsolutions)thatyourteamneeds.Taketheteamonfieldtripstothehardwareandfabricstore.• Teachskillsandattitudestohelptheteamanticipateunknownproblems.• Practicespontaneousasmuchaslong-termandStyle.Remember,"thinktime”inspontaneousisgenerally33%ofthe

problem.Requirethatyourteam(s)usethistimewell.• Simulateeveryaspectofacompetitionandpracticethisfrequently.Practicereactingtomistakesandaccidentsas

theseoftenhappen.• Lookattheanswerorsolution.Haveteammembersask:Isitofhighquality?Doesitfeelright?Isitbelievable?Dowe

identifywithoursolution?Howoriginalisit?Canitbedone?Willitbeuniversallyaccepted?• Helptheteamdevelopconfidenceinrisktaking.

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CoachingDo’s&Don'ts• DOteachyourstudentsthecreativeproblem-solvingprocessanduseitthroughouttheproblemsolution.

o DON'Ttellthemhowtosolvetheproblem,butratheraskquestionsthathelpthemthinkitthrough.

• DOhelpstudentstounderstandthatwinningisnotthegoal.Theprocessofgettingthereistheimportantthing--notthecompetition.

o DON'Tmakethemfeelliketheyhavefailediftheydon'twin.Failingisonlywhentheywon'ttryagain.

• DOhelpstudentstoseeandrecognizetheabilitiesofeachteammemberandencourageteammemberstocapitalizeontheindividualstrengthsofALL.

o DON'Tallowanycriticismofteammates'personalitiesorphysicalattributes--nocuttingremarks.

• DOencouragegrowththrougheachnewexperience.

o DON'Tgetdisturbedwhenteamsmakemistakesalongtheway.ThisispartoftheOMlearningprocess.

• DOhelpthemgetorganizedandbecomeawareoftheimportanceofkeepingascheduleandmeetingdeadlines.

• DOhelpthemexpandtheirminds,digdeeper,andlookformorecreativeideas.

o DON'Tlimitcreativitybysettingrestrictionswhicharetootightorwhichreflectyourown,perhapslimited,vision.

• DOhelpthemgiveandtakeconstructivecriticismofIDEASandtoavoidinsultingandinsensitivepersonalremarks.

o DON'Tstepinontheirdisagreements.Letthemworkitoutaspartoflearningtoworkasateam.

• DObewillingtoadmityoudon'tknoweverythingandencourageyourteamtogethelpinlearningskillsfromothers.(BecarefulofOutsideAssistancewiththisone.)

• DOhelpthemtolearnhowtoevaluatetheirideasandprogresscontinuallythroughouteachaspectoftheproblemsolution.

• DOgooverthescoreresultswithteammembersafteracompetitiontohelpthemimproveinfuturetournaments.

• DOsetagoodexampleofadultbehaviorandbyallmeansbeagoodrolemodelforyourteammembersandothers.

o DON'Tcomplainaboutotherteams,coaches,orjudges.Thisonlyteachespoorsportsmanship.

• DObeaquiet"guideontheside,"notthe"sageonthestage."

o DON'Tgetuptight.Relaxandrememberthattheteammembersaretheoneswhohavetoknoweverythingorfindout.Youarethecoachandarenotsupposedtoproducetheproblemsolutions.

• DOhaveteammemberswrite,illustrateanddesignalldetailsofmechanicallycomplexconcepts,sets,vehicles,etc.,beforebeginning.

• DOincludecommunitymembers,parentsandteachersatschoolwhowillvolunteertheirtime,writeletters,etc.Establishanetworkofavailabletalent.

• DOcontactcolleges,universitiesandbusinessesforprofessorsandhighlyskilledartists,engineers,electricians,etc.todemonstrateneededskills.(BecarefulofOutsideAssistance.)

• DOestablishrelationshipsatbusinessesfrequentedsuchashobbyshops,fabricstores,lumberyards,hardwarestores,departmentstores,etc.

• DOrelaxandenjoyseeingtheseyoung,creativemindsatwork!!

o DON'TallowteamstoprepareaproblemsolutionthatknowinglygoesagainsttheSpiritoftheProblemoranyofthelimitationsgivenintheproblemitself.

• DOREAD,READANDREREADTHEPROBLEMANDTHENREAD,READ,ANDREADSOMEMORE.

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OMER'STopTenReasonsforBecominganOdysseyoftheMind™Coach

#10 THEREAREMINIMALQUALIFICATIONS.CanyouspellOdysseyoftheMind™?#9 OdysseyoftheMind™GIVESYOUTHEULTIMATEANSWERTOTHATUBIQUITOUSCOCKTAILPARTY

QUESTION:"WHAT'S'NEWWITHYOU?" You'llneverbeatalossforwordssinceonceyoustartexplaining"What'sOdysseyoftheMind™?"andan

hourlateryou'rejustgettingaroundtothefinerpointsofthelatestclarificationstoyourteam'sproblem.#8 OdysseyoftheMind™COACHESWITNESSTHE"DISCOVERYCHANNEL"WITHOUTEVERHAVINGTIMETO

TURNONTHETV Watching7kidsmorphfromtheslack-jawed"DUHH”stagetotheeffervescent,polishedperformerswith

dazzlingstagepresenceisarichandrareexperiencethatevolveseversoslowlyoveraperiodofseveralmonthsgestation.

#7 OdysseyoftheMind™CANREVERSETHENATURALAGINGPROCESSOFTHEBRAIN BrainstormingwithyourOdysseyoftheMind™teamfiresupyourneurons,too!Justbeingajudgein

spontaneouspracticesessionswithyourteamchallengesyourbraincellstokeepupwiththeirs.#6 "OdysseyoftheMind™COACH”LOOKSGOODONYOURRESUME YouarenowofficiallyoneofformerPresidentBush's"1,000PointsofLight." BeinganOdysseyoftheMind™Coachcanalsopreemptyoufromhavingtodomostothervolunteerjobsat

school.#5 OdysseyoftheMind™COACHINGEXPANDSYOURSHOPPINGHORIZONS You'llnevershopinahardwarestoreinthesamewayagain.Strangeandheretoforeunnoticedobjectswill

challengeyourmindastowhatwonderfulandcreativeinventionstheycouldbe.#5a OdysseyoftheMind™COACHINGALSOEXPANDSYOURSTOCKPILEOFUSEFULJUNK You'llneverthrowanythingawayagain.#4 OdysseyoftheMind™ADVANCESACUREFORTHEMID-WINTERBLUES JanuaryandFebruaryusedtobedullmonths.Nolonger!Timeflieswhenthere'saregionaldeadline.#3 OdysseyoftheMind™ALLOWSABREAKTHROUGHINWEIGHTLOSSPROGRAM Thetossingandturninginthemiddleofthenightburnsextracalories.#2 OdysseyoftheMind™OFFERSTHECHANCETOTRAVELWITHCHILDRENTOEXOTICLOCATIONSSUCHAS

Ames,IowaandEastLansing,Michigan.#1 THECOACHESRECOVERYPARTYATWORLDFINALS!

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FirstFiveMeetings

Meeting#1

• Meetwithteamandparentstoexplainprogramandsetteamgoals• Discusstheprocess,givedatesfortournaments• Gooverthetimecommitmentandresponsibilityofbeingontheteam• Stressregularattendanceatmeetings• ExplainOutsideAssistance• Reviewbehavioralexpectations• Talkaboutdifferencebetween“winning”and“succeeding”• Setameetingschedule• Setteammembersandtheirfamiliesonahuntforjudgesandvolunteers.

Meeting#2

• Incorporateateam-buildingactivity• Discussworkingasagroup.Allideasarevalid• Reviewbrainstormingrules,remember…noput-downs• ExplainSpontaneousandrelevancetoscoring• PracticeacoupleSpontaneousproblems• ReadtheLong-Termproblemsynopses&clarifications• Talkaboutskillsandinterestsofteammembersandgroup

Meeting#3

• Incorporateateam-buildingactivity• Brainstormhowgroupcanbeasuccessfulteam• PracticeacoupleSpontaneousproblems• HaveteamdecideonLong-Termproblem(vote?)• BrainstormpossiblesolutionstoLong-Termproblem

Meeting#4

• Incorporateateam-buildingactivity• PracticeacoupleSpontaneousproblems• ReadtheSpecificLong-Termproblemrules• BrainstormLong-Termproblemsolutionsandskillsneededtosolveproblem

Meeting#5

• Continueteam-building• ContinueSpontaneouspractice• Re-readyourLong-Termproblemandrules• Brainstormlistoftaskstoaccomplishandtimeline• Assigntasksanddiscussteammemberresponsibility• Askforhelpifyouneedit

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TeamBuildingTips

• RespectEachOther(teammembersandcoaches)• Sharepicnics,dumpsterraids,buyingtrips,pizzaparties,joys,sorrows• Kidsarepeopletoo–theyhavegooddaysandbad• PositiveCriticism• ContinuallyWorkonSpontaneousSkills• CelebrateTogether-Crytogether• Allowtheteamtimetobekidsandhavesomefun• Recapatthebeginningorendofsessions• GowiththeFlow• Teachyourteamself-discipline

SampleListofThingstheTeamCouldDotoSolvetheProblem

ProblemselectionCentralconcept(mainidea)–plotsceneTechnicalsolution(s)-vehicledesignand constructionScript/dialoguewritingSpontaneousproblem-solving(alltypes)Characterdevelopment-(appearance, description,name,emotions,etc.)StyleBuildstructuresProblemrequirementcomponents (points,penalties,etc.)ListmaterialsneededPurchasematerialsneededDecision-maker(long-termproblemor spontaneous)Set–(background,props,specialeffects)Costumes–(designandconstruction)MakeupSecretarial–(notekeepingatteam meetings)ConstructionassemblyTypingpreproductioncopyTransportationofteamprops

StoryboardMusicandsounddesignaffectsTargetdatesPracticetimesLightingResearchSingingDanceVideotapingJudgesSignHumorMemorizelinesRehearsalMotivationSpecialeffectsFormsArtworkBackupsPlaybillToolsIdeation

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OdysseyoftheMind™CoachesBillofRights

1. Youhavetherighttoexpectschool-appropriatebehaviorandlanguagefromyourteamwhethertheymeetatschoolornot.Theruleofthumbis;"Ifyouwouldn'tdoitaroundateacher,youdon'tdoitatOdysseyoftheMind™meetings."Ifyouareaparent-coachyoumaywonderhowteacherskeeptheirlargeclassesundercontrol,whileyourseventeammembersareswingingfromtheraftersateverymeeting.It'ssimple:theyexpectschool-appropriatebehavior,andsoshouldyou.

2. Youhavetherighttoexpectyourteammemberstobeattheirregularweeklymeetings.Ifa

childdoesn'tattendregularly,thewholeteamsuffers.Givethemacalendarofscheduledmeetingsandexpectthemtoattend.

3. Youhavetherighttoexpecttheparentsofyourteammemberstohelp--Youareacoach,nota

genie!Youcan'tbeintwoplacesatonce,youdon'thavefourpairsofhands,andyouonlyhavetwoeyes.Lettheparentsknowwhenandwhereyouwillexpecthelp.

4. Youhavetherighttoexpectparentstoshareinthecostofcreatingthesolution.Howyougo

aboutitisuptoyou,butdon'tfeelobligatedtopayforeverything.

5. Youhavetherighttoremoveachildfromameetingifhe/sheisunabletobehaveappropriately.Findasafeplaceintheroomforthechildtosit,andinsistthathe/shestaythereforthedurationofthemeeting.Don'tleavehim/herunsupervised.

6. Youhavetheright(andtheresponsibility)tocallthechild'sparentsifaproblemoccursor

recurs.Donotletoneortwokidsruinthecreativeenergyoftheteam.Youwouldwanttoknowaboutyourchild'sbehavior,andsodothey.Donotbeafraidtocall.

7. YouhavetherighttoremoveachildfromyourOdysseyoftheMind™teamifallattemptsto

modifyhis/herbehaviorfail,anditisclearthattheteamcannotproceedotherwise.Thisisalastresortandshouldonlyhappenwiththechild'sparent'sknowledgeandinvolvement.

8. YouhavearighttohavealifeoutsideofOdysseyoftheMind™,especiallyduringthelastfew

weeksbeforeregionalcompetition.(Thiswillbenewstosomeofyou!)It’strue--youcanandshouldstepbackfromyourteamanditstravailsandgetsomeperspective.Isitstillfun?Areyoutakingittooseriously?Aretheirproblemsbecomingyourproblems?Doyouwantto"WIN"morethantheydo?

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HowtoDealwithParents

ParentsandOutsideAssistanceWhatparentsmaynotdoisprovidethedreaded"OutsideAssistance",forwhichtheteamwillreceivepenaltiesatthetournament.Justrememberthatallideasforthelong-termproblemsolution,aswellasalloftheimplementationofthoseideas,mustcomefromateammember.However,thereisNO"OutsideAssistance"inSpontaneousProblemSolving,sofeelfreetoassistthecoach,practiceathomearoundthedinnertable,andhavefunwithyourfamilydoingspontaneousproblemswithyourchildand/orotherchildren.(Everyonelovesspontaneous!)

HowParentsCanHelpOdysseyoftheMind™Teams1. Attendpracticesonyourscheduleddaytoassistthecoach.2. Coordinatesnackschedules.3. Offertomakecopies,writeanewsletter,parentletters,etc.4. Encouragetheresearchphase(tripstolibraries,museums,junkstores,etc.).5. Teachyourexpertisetoteammembers:sewing,building,painting,engineering,electrical,etc.6. Helpsetupandjudgespontaneousproblems.7. Playwordgames,mentalgamesathome-workonverbalspontaneousathome.8. UrgeyourchildtoREADANDREREADthelong-termproblem.9. Makecertainyourchildisontimeformeetings.Notifythecoachifameetingisgoingtobemissed.10. Anticipateproblemsinschedulingteammeetings.11. Encourageindependentthinking!12. Staypositive.13. STAYOUTOFTHEPROBLEMSOLVING!!!14. Offertobeadriverwhentheteamgoesonfieldtrips.15. Ifyouhaveanideaforajudgeforregionalcompetition,letthecoachknow.Judgeshavetogototraining.

RoleofParentsMeetwithParentsofTeamMembersPriortoTournamentDay:

1. RemindparentsthatOdysseyoftheMind™isaKIDprogram,adultinputisnotappropriate.2. Tellparentsthattheirchildwillbebusyalldayatthetournament.You,thecoach,makedecisionsregardingtheday's

schedule,andwhenstudentshavefreetime.Discusswhetheryouwillsupervisetheteammembersallday,orwantparentstoassistduringthefreetimes.

3. Makeaplanforlunch.Doyouwanttheteamtoeattogether,ordoyouwantparentstoberesponsiblefortheirchild'slunch?

4. Tellparentstheymaybeneededtositwithteamprops,clothing,etc.5. Askthatstudentsnotbringlargeamountsofmoneywiththem.Thiswillsaveyoufromspendingprecioustime

searchingforthemoney,whichinevitablygetslost.6. Findoutwhichparentshavevansorlargevehiclestotransportprops.7. Askoneormoreparentstotapetheteam'sperformance.It’saniceremembranceofthedayandagreatlearningtool

fornextyear.Giveeveryoneacopyofthe"Pssst...OdysseyoftheMind™Parents"handoutwhichcanbefoundintheappendix.

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OutsideAssistanceOUTSIDEASSISTANCEisreceivinghelpfromacoach,aparent,anotheradult,orachildnotontheteam…anyonewhoisnotateammember.Itisoutsideassistanceatanytimeduringtheseasontohavemorethansevenkidscreatethesolution.Taketimeatthebeginningoftheyeartomakesurethatyourteamunderstandswhatoutsideassistanceisandisnot.

WhatisConsideredOutsideAssistance?ITISOUTSIDEASSISTANCEIFANYONEBESIDESTHETEAMMEMBERS:1.SUGGESTSorCHOOSESthetheme,music,costumes,props,etc.2.SUGGESTSorMAKESanypartofthesolutionorstylematerials.3.OFFERSIDEASorsolvestheproblemfortheteam.AswithallOutsideAssistance...thediscoveryandlearningprocessisdestroyed.4.FILLSOUTanyofthepaperworkexceptinDivisionI.DivisionIcoachesmayrecordtheteam'sideasonthepaperwork,butitcannotbethecoaches'ideas.Itmustbetheteam’swordsanddecisions.5.ASSISTSinapplyingmakeup,repairingmaterials,orhairstyling.6.ASSISTStheteaminanywayoncetheyhaveleftthestagingareajudge.7.ANSWERSquestionsaddressedtotheteambyajudge.8.SIGNALSorassiststheteaminanywaywhiletheyperform.

TeachingTeamMembersSkillsAcoachoraparentcanbemosthelpfultoteammemberswhentheyteachthemaskillthattheteammembersmaynothavepossessedbeforetheOdysseyoftheMind™year.Itisimportanttorememberthatnoonecansuggestthattheyuseacertainskill.Don’tallowthemtobecounterproductive,bytryingtoreinventthewheel.OneoftheideasbehindtheOdysseyoftheMind™programisforteammemberstolearnnewskills.Thefollowingisanexampleofasituationthatmayoccurandsuggestionsfordealingwiththesituation.Situation:Ateammemberistryingtohammerinascrewwithawrench.Mostpeoplewouldrealizethatthisisnotapropertechnique.Approachtheteammemberandaskthem"Isthatthepropertechniqueforthejob?"Mostlikelytheywillsay"No."Thereareseveraldifferenttechniquesthattheteammembercouldusethatwouldsolvetheproblem.Questiontheteammemberandallowthemtoexploresomedifferenttechniquesbeforeallowingthemtocontinue.

• Question#1:Whatisthepropertoolforscrewinginascrew?Theycouldchoosetogetascrewandscrewdriver

• Question#2:Whatdoyounormallyhammerintoapieceofwood?Theycoulddiscoverthattheyneedanailandhammer

• Question#3:Whatdoyounormallyuseawrenchforinsteadofhammering?Theycoulddiscoverthattheyneedaboltandwrench

• Question#4:Arethereanyothermethodsofattachingthetwoitems?Theycoulddiscoverthattheycouldglueittogether

Whatevertechniquetheychoose,oncetheyhavemadeadecisionsomeonecanteachthemtheskillneededforthatjobiftheydonotpossesthatskill.I.e.Iftheychoosetohammerinthenailthenyoucouldshowthemtheproperwaytohammerandnailwithascrappieceofwoodandanextranail.Iftheyanswer"yes"askthemiftheirtechniqueisyieldingasuccessfulresultandencouragethemtoseekthehelpoftheirfellowteammembers.Rememberthatyoudonothavetoallowthemtodoanythingdangerousordestructive.

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CompletingtheOutsideAssistanceFormEveryteamhastofilloutanoutsideassistanceform.ThiscanbefoundintheOdysseyoftheMind™Guidebook.Iftheteamdidhaveanyoutsideassistance,makesuretheyrecorditontheformoromititfromtheirsolution.Findingalternatewaystosolvetheproblemwithoutoutsideassistanceisthespiritoftheprogram.Questionyourteampriortocompetitiontomakesuretheyhavenotreceivedanyhelpthattheyfeelwasnotfromafellowteammember.Makesurethattheteamunderstandswhatisandisnotoutsideassistance.Makesuretofillouttheformcompletelyfillingoutanyoutsideassistancethattheteamreceived.IfnonetheteammuststatethatontheOutsideAssistanceform.Theteamwillbepenalizedforanyoutsideassistancethattheyreceiveevenifitisstatedontheform.

InsideAssistanceThefollowingisastatementthatyoucouldreadtoyourteamtoshowthemthethoughtprocesstheyshouldhavewhilesolvingtheproblem.Whenthisteamisfinishedwiththisproblem,wewillbeabletoproudlysay,'Thissolutionisours!"Because,duringtheprocessofsolvingtheproblemwewillrelytotallyonbrainpower.Wedonotneedoutsideassistancefromanyone.Wemaybecomefrustratedwiththeproblem,wemaybecomeangrywithoneanother,andbecausetheproblemisdifficult,wemayhavetostartoverifoursolutionsdon'twork.Butthroughitall,wewillstayateam,wewilldoourownwork,andwewilluseInsideAssistancetothefullest.Wemayaskourcoachesforhelpinlearninghowtobrainstorm.Wemayaskourfathers,mothers,orothershowtousecertaintools.Wemaylearnhowtoactfromworkshops,mentors,orbooks.Andwewillcertainlyfixanypartsofoursolutionsthatbreaks,byourselves.And,becauseweareusingInsideAssistance,noonewillneedtobrainstormsolutionsforus,buildourpropsorequipmentforus,orruntoolsforusthatweareunabletouse.Noonewillhelpus,notourteachers,notourcoaches,notourparents,andnotevenourfriends.Wewilluseourowninsidebrainpowertowriteourscriptorskitanddesignoursolutions.Whenwearefinished,itwillbeallours.Anditwillbegreat.Yes.WecandoitbyourselvesbecauseweareaGREATTEAM,andasateamwewillrejectanyoutsideassistanceifitisoffered.Instead,wewilluseonlyInsideAssistanceinsolvingthisproblem.

OutsideAssistanceScenariosSCENARIO AteamdecidedtheywillrevolvetheirskitaroundaCELLtheme.Thecoachgivesthemahomeworkassignment

tocomeupwithallofthewordstheycouldwithCELLinthemlikeCELLephane,CELLularPhone,etc.QUESTION IsitOAforacoachtogiveahomeworkassignmentthatgetsthekidstothinkmorecreativelyaboutaninitial

ideathattheycameupwith?ANSWER NO-Althoughthecoachshouldnotgiveanyexamples,theassignmentisoneofthetypesofthingsthecoach

shoulddo.SCENARIO Astheteamdeliberatesonwhattheirsolutionwillbe,thecoachasksquestionstomakesurethattheir

solutioniswellthoughtout.QUESTION IsitOAforthecoachtoaskquestionsastheteamisdevelopingtheirsolutions?ANSWER NO-that'swhatacoachisfor!!SCENARIO ADivisionIteamisspray-paintingaprop.QUESTION IsitOAforthecoachtoholdateammember'shandtohelpshowtheproperwaytospraypaint?ANSWER YES-Youmaynotdemonstrateaskillorassistonanythingthatwillbeusedintheteam'sproblemsolution.

S/hemustuseanotheritem(perhapsascrappieceofpaperorwood)togivethislesson.

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SCENARIO Kidsput2boardstogetherperpendicularly(4thgraders)withscrewsandnails,butitkeepsfalling.QUESTION IsitOAtoaskanadultwhoisfamiliarwithcarpentrytodemonstratewhattechniquescanbeusedtobracethe

boards?(Goingontheprinciplethatifitcanbefoundwithresearch,anadultcantellthem.)ANSWER NO-Anadultcantellandshowtheteammembersvariouswaystobracetheboardsaslongass/hedoesnot

showthemspecificallywhattodofortheirproblemsolution.SCENARIO ADivisionIteamisbrainstormingtheirsolution.QUESTION IsitOAforthecoachtowritedowntheirideasforlaterreview?ANSWER NO-Thisisagoodidea.Theonlyrulesurroundingthisisthatthecoachmayonlywritedownwhattheteam

memberssay.Don'teditorializetheirideas.SCENARIO Acoachpreparesasimple,genericdemonstrationofanengineeringconceptandthatconceptisimmediately

appliedbythekidsintotheirstructuraldesign(i.e.asimpledemonstrationofhowatrusswithstandslateralloadsbetterthanaframe).

QUESTION DoesthepresentationofanengineeringconceptrepresentOAinthiscircumstance?ANSWER YES-Thecoachwouldhavetopresentseveraloptionsofconstruction.S/hecoulddemonstratehoweachfails,

buttheteammembersmustdrawtheirownconclusions.SCENARIO Ayoungersiblinghasbeenfollowingwithinteresttheexperiments,designsand"tricksofthetrade"ofanolder

siblingsteam.QUESTION Cantheyoungersiblingadoptthemany"lessonslearned"fromfollowinganoldersiblingsteamaroundfor

severalyearswithoutincurringOA?ANSWER NO-ThisisOKtodoaslongastheyoungersiblingdoesnotproduceexactthematiccopies.SCENARIO AlocalgroupofseveraldifferentOMteamsisconvenedforthepurposeofpracticingeachteam'slongterm

solutionsandpresentthemtoalloftheotherteams.QUESTION Asdescribed,isanyoneinthisinstanceprovidingOA?Ifnot,andtheteamsarescored,isthisOA?Ifnot,and

thescoresareprovidedbacktotheteams,isthisOA?ANSWER NObutbecareful-Theteamsmaypresenttheirsolutionstoeachotherandmaybescored.Themaybegiven

theirnumericscoresbutmaynotbegivenverbalcomments.(Verbalcommentwouldtendtogivetheteammorespecificdirectioninnotonlywhatcategoryshouldbeimproved(indicatedbythescore),butwhatspecificitemsorchangesshouldbemade(e.g."Costumeswerecolorful,butallwerealikesolittlecreativitywasexhibited")

ForGeneralInformationTheonlyoutsideassistancepossibleinspontaneousisif,duringthecompetition,oneofthenon-participatingteammembersjoinsintohelptheteammemberswhoaredoingspontaneous.(Orifsomeoneobtainedacopyoftheproblem(s)inadvanceandgavethemtoacompetingteam.)Coacheshavetheresponsibilitytoorganizetheteam,tomaintainorderanddiscipline.Theymayserveasa"secretary"toateam(nomatterwhatdivision)aslongastheywriteonlywhattheteammemberssay.However,forofficialformsonlyinDivisionImaycoacheswritethemout.Theyshouldalwaysaskquestionsthatgettheteammemberstothinkabouttheirsolutionsandhowtoimprovethem.However,thesemaynotbeaskedinaleadingway,e.g."Don'tyouthinkitwouldbebettertonarrateyourplay,ratherthanactitout?"Thecorrectquestionis,"Whataresomeotherwaysyoucouldpresentyourplay?"Byaskingbroadquestions,thecoachstimulatestheteammemberstothink.Thisisthewholepointoftheprogram!Acoachissupposedtohelptheteammemberstogrow.Thismeansprovidingagoodenvironment,maintainingdiscipline,andstimulatingthinking.

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PenaltiesHereishowanoutsideassistancepenaltyshouldbeconsidered:first,youmustconsidertheamountofoutsideassistancegiven.Forexample,inthescenariowherethecoachholdsateammember'shandtoshowhowtospraypaint,ifthisisdonewhilepaintingtheprop,thenaverysmalloutsideassistancepenaltywouldbeassessed.--Thequestionthejudgeshouldaskis,"Ifthecoachdidnothelpspraythispartoftheprop,wouldmyscorehavechanged?Howmuchdidithelptheteam?"--theassumptionismadethatifthecoachdidnotspraythatpart,s/hewouldhavetaughttheteammembertospraypaintusinganotheritem.Theanswertothequestionisobviouslythatthescorewouldnothavechangedornothavechangedsignificantly.Ifthecoachhelpedpainttheentireprop,alargerpenaltywouldbeassessed.Ifthecoachmadetheentireprop,alargerpenalty;and,ifthecoachhadtheideaforthepropaswellasmadeit,anevenlargerpenalty.However,thereisasecondconsideration.Howmuchisthepropworthtotheteam?Iftheteamdidnothavethisprop,whatdifferencewouldithavemade?Forexample,assumethecoachdesignsandmakesanelaboratebackgroundsetfortheteam.Theteamisinthestructureproblemandthesetisoneofthefreechoicestylecategories.Themostpointsthattheteamcanearnforthissetis10pluswhateverofthe10overalleffectpointsmightadd.--Innocasemorethan20pointstotal.Thereforethepenaltyshouldnotbethemaximum.However,supposethattheteamisintheClassicsproblem.Thesetisparamounttotheplay.Itsetsthefocalpointfortheperformance.Thepenaltyshouldbemuchgreater.Inthefirstinstance,thestructureproblem,thejudgeshouldsaytohim/herself,"IfIgivethisamountofpenaltyforastyleitem,whatpenaltywouldIgiveifthecoachdesignedandmadethestructure?"Thisobviouslywouldbeamaximumpenaltysinceitisthewholelong-termproblemsolution.

WhenHelpisOK

• Someoneshowsyouhowtobrainstormdifferentideas.• Someoneshowsyouhowtouseatoolbutdoesnotworkononeofyourprops.• Someoneteachesyouactingskills.YourOdysseyoftheMind™teamthenpracticestomakeyourperformance

better.• Whenpartofyoursolutionbreaks,youaskamechanicwhattoolwouldfixit.Thenyoumaketherepairs.

WhenHelpisNotOK

• Someoneelsebrainstormstheideasthathelpsolvetheproblem.• Someonehelpsbuildyourprops.• Someonetellsyouhowtochangetheperformance.• SomeoneelsefixesyourbrokenOdysseyoftheMind™part.

QuestionstoAskTeamMembersAboutOutsideAssistanceDidanyonehelpyoumakeanything?Howdidyoucomeupwiththeideafor...?Whatdidyoumakeoutof...?Whocameupwiththeideatouse...?Whydidyouchooseasyourmaincharacter?

Whomadeyourcostumes?Whodecoratedyourprops?Whopaintedyourbackdrop?Howdidyoubuild...?Whocutyourwood?

QuestionstoAskYourselfAboutOutsideAssistanceDidanyonehelptheTeammakeanything?HowdidtheTeamcomeupwiththeideafor...?WhatdidtheTeammakeoutof...?DidtheTeamcomeupwiththeideatouse...?DidtheTeamchoosethemaincharacter?

WhomadetheTeamcostumes?WhodecoratedtheTeamprops?WhopaintedtheTeambackdrop?HowdidtheTeambuild...?WhocuttheTeamwood?

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Long-TermProblemSolvingTherearemanytechniquesandapproachestosolvingthelong-termproblem.Thefollowingisafewofthesetechniquesandsuggestions.

TheCreativeProblemSolvingProcessBeforebeginningworkonthelong-termsolution,teach,review,andpracticethe"creativeproblem-solvingprocess"withyourteam.Thisprocessincludesbrainstorming,hypothesizing,building/creating,testing,evaluating,andelaborating.Brainstorming

Brainstormingisoneofthebasictenetsoftheproblem-solvingprocessandisusedasastartingpointforgeneratingamultitudeofideas.Teachtherulesforbrainstormingandreviewtheseoftenwithyourteam.

Rule#1:WithholdCriticism

Withholdallcriticism--verbal(suchasremarksthatcancauseashutdownofideas)andnon-verbal(ashrugoftheshoulder,afrown,etc.).Brainstormanddiscusspositivecritiquingmethods.Negativecriticismsdamageandsometimesputahalttothinkingcreatively.Oncecritiquingmethodshavebeenagreedupon,maintainandreinforcetheseideasatalltimes.

Rule#2:GoforQuantity

Themoreanswers,thebettertheopportunityofgettingthebestanswers.Thisencouragesthefluencyandsmoothflowofideas.

Rule#3:EncourageTeamstoPiggybackorHitchhike

Thisiseffectivenotonly-inspontaneousproblemsolving,butalsoduringsolutionformation.Canideasbecombined?Howcanthissuggestionbesupplementedorexpanded?...Howcantheyenhancetheimagetheywishtocreate?

Rule#4:ConsiderAllIdeas--EvenWildandZanyOnes

Themoreideasgenerated,themorelikelyitisthatyourteamexpressedsomereallycreativeones.

Asyourteammembersprogressthroughtheproblem-solvingprocess,theywillneedtohypothesize,build,andtesttheirsolutions.Effectivequestioningwillleadyourteamintotheseareas.

QuestioningTechniquesProblemsolvingisnotasingularevent.Itisaseries--asequence--ofsolutionfindingusingdifferenttechniques,onefollowedbyanother.Onemethodmaygiveyoupartoftheanswerandthenasecondorthirdmayfinalizeyoursolution.Whatyou'rereallydoingisthinking--orlearninghowtothink.Itisdifficultandtimeconsuming.Essentially,youmustresearchandimplementmultidimensionalproblem-solvingtechniques,organizeyourthoughts,andbecomegreatplanners.Withpractice,bothyouandyourteamwillbecomeprofessionalquestioners.Teamsmustasktherightquestionstogettherightanswers.Youmustgenerateahugenumberofquestionsuntil,bylogicorluck,youfindthequestion(s)thatunlocksthesecretsyouseek.Haveateammemberorcoachaskeachquestion.

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Beginbyaskingyourteam:• Whatexactlyisitthatyoumustdo?• Canyourewritetheprobleminyourownwords?• Doyouhavetheskillstoaccomplishyourgoals?• Whatresearchwouldhelpgiveyouthebackgroundyouneed?• Whatadditionalquestion(s)willyourresearchgenerate?• Concentrateonthekeypoints--thoseelementsoftheproblembywhichtheteamwillbejudged.Foreach

point,begindevelopingquestions.• Isolatethespecificproblemyouwanttosolve.• Askmanyquestions,inaseries,abouttheprocess,subject,thing,etc.• Haveateammemberorcoachaskeachquestion.• Don'tbetoogeneralortoovague.Trytobespecific,narrowingthequestioning.• Restatequestionsasstatementsandhypothesis,ifneeded.

Examples:

Whatshouldbedone?Whenshoulditbedone?Whoshoulddoit?Whatabout?Canthisbetested?Whatifthiswereenlarged?Whatcouldbeomitted?Howcouldthisbedonefaster?Whatifwechangetheorder?Whataboutcauseandeffect?Whatarethenegatives?Whynotupinsteadofdown?Whatcouldbeleftunsaid?

Whatifthisweredivided?Shoulditbestronger?Howaboutmoretime?Whatcolorwouldbebetter?Whatideadoesitsuggest?Canwecombineideas?WhoseStylecanweemulate?Howcanweimprovetheappeal?Wouldanassemblylinework'?Howcanweaddmorevalue?Whyisitnecessary?Whereshoulditbedone?Howshoulditbedone?

Long-TermProblemOutlineEveryLong-TermProblemisset-upinthesamefashion.Asacoachyoushouldbeawareofthisoutlineandknowtheproblem.Itisimportantthatyou,asthecoach,knowwhattheteamisnotallowedtodointherules.lftheteammembershaveforgottenaruleorarebreakingarulethenyouneedtobeabletoremindthemto"rereadtheproblem".Iftheteamisdoingsomethingthatisquestionable,thentheyneedtosendinforaProblemClarificationtohavetheirquestionsanswered.ThisappliestotherulesinthegeneralhandbookaswellastheLong-TermProblem.

A. TheProblem• Outlinestheintentoftheproblemandwhatitisaskingtheteamtoaccomplishinthesolution• Readandunderstandtheproblem• MakesurethattheteamknowstheSpiritoftheProblem

B. GeneralLimitations• Tellstherulesthatallteamsmustfollowintheirsolutiontotheproblem• Readandunderstandthegenerallimitations• Havetheteamreferbacktotherulesoftentomakesuretheirsolutionisvalid• ThesearefoundintheMembershipPacketandonlineatwww.OdysseyoftheMind.com

C. Site,Set-up,Competition• Givesadescriptionofprovidedfloorspaceoncompetitionday• MinimumsiteandsetupspecificsarespelledoutintheSite,SetupandCompetitionsectionofthelong-

termproblem• AdditionalinformationcanbefoundintheProgramGuide

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D. Scoring• Haveyourteamreadthissectioncarefully,itoutlinesthescoringoftheproblem• Makesuretheteamcoverseveryscoringrequirement• Checkcarefullyforspecifics."Creativeuseofrecycledmaterial"isverydifferentfrom"CreativeuseofA

recycledmaterial".E. Penalties

• Detailsthingsthatareillegalinthesolution• Readandunderstandthepenalties• Insomecasesyourteamwillincurapenalty,makesureyouunderstandthepenaltysoyoucanexplainit

properlytotheteamF. Style

• Liststhestylecategoriesthattheteamsmustuseintheirsolution• ThefirsttwoStyleelementswillbespecified• ThesecondtwoStyleelementswillbetheteam'schoice• ThefifthStylescoringelementwillbetheoveralleffectofthefirstfourintheperformance

G. TournamentDirectorWillProvide• AlistofitemstheTournamentDirectorwillprovide.Don'tcountonanythingbeingtherethatisn't

specifiedinthelist.• Usuallyincludesthesizeofthecompetitionare,threeprongoutletandajudgingteam

H. TeamMustProvide• AlistofitemstheTeammustprovide• Usuallyincludescompetitionforms,extensioncords,outletadaptersandcleanupmaterials

I. ProblemGlossary• ThesedefinitionsarewrittenforthepurposeofsolvingOotMproblemsandmaydifferfromwhatisfound

inadictionary• Ifawordappearsinitalicsinalong-termproblem,itisdefinedintheProblemGlossaryoritisdefinedin

theProgramGuideProblemClarifications

• Ifyouortheteamdoesnotunderstandsomeportionoftheproblemdon’tassumeanything.FilloutaProblemClarificationformfoundintheOdysseyoftheMind™GuideBookorgoonlineandsubmitthepartoftheproblemorrulethatisinquestion.

• Ifyourteamwantstodosomethingthatisquestionabletotheteam’sunderstandingoftherulestheyshouldwriteoutexactlywhattheywouldliketodoandsubmititintheformofaquestion.

• Makesuretosaveallofyourclarificationsyoureceiveandstoretheminafoldertotaketocompetition.Howateamgoesaboutsolvingaproblem?BrainstormingforathemeAdaptingandcombiningideasDelegatingresponsibilitiesMakinguseofteammembers'talentsCreativeInfluencesFluency-theabilitytogenerateagreatnumberofideasFlexibility-theskillthatallowsustoproduceavarietyofideasOriginality-thetalenttothinkofunusualideasElaboration-theprocessoffillinginallthedetailsEvaluation-theprocessthatallowsustoselect,test,andreviseideas

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CostLimitationsEveryproblemhasacostlimit.AMaterialValueFormneedstobecompletedbyeachteam.AnexplanationonwhattoitemsneedtoappearontheformcanbefoundintheOdysseyoftheMind™guidebook.

• Encouragetheteamtoseekalternatesolutionsiftheonestheychoosearetooexpensive.• Understandtheitemsthatareexemptfromcostandthosethatarenot.• Encouragetheteamtokeeparunninglistofitemsthattheyhaveusedintheirsolution.• Makesureeachteammemberhasreadthecostformandagreeswiththeitemsandcostoftheitemsontheform.• Whenfillingouttheformitmaybenecessarytohavesomeadvertisementsreadytoshowyoungerteammembers

thecostofitemsthatappearontheteam’sform.• Withyoungerteamsitmaybewisetohavetheteammemberswhoworkedonanitemcompleteamaterialvalue

formforeachitem.• Iftheteamhasroomleftontheirmaterialvalueformitiswisetoincludeanyquestionablecostexemptitemson

theform.(i.e.cardboard,oldwood,etc.)• Don’tbuynewunlessoldcannotbefound.• Ifanitemisexpensivemakesureitisimportanttothesolutioniftheteamisclosetoitscostlimit.• Rereadproblem

Costed,Exempt&BannedItems

(Excerptedfromthe2019-2019ProgramGuide) CostedItems-(Useonlyasguidelinesaseachsituationmaybeunique)

• Musicalinstrumentsandcase,includingrequiredperipheralssuchasastand,amplifier,andspeakers:$5oractualcostifless.

• Audio/videorecorder/playerandspeakerstohearthesoundsifapplicable(includingradiosandMP3players):$5oractualcostifless.

• Audio-visualcart:$5oractualcostifless.• Laptop/desktopcomputersystem/smartphones(includingmonitor,keyboardandconnectingcables):$10or

actualcostifless.• Projectorofanytype:$10oractualcostifless.• Televisionormonitor(notusedwithacomputer):$10oractualcostifless.• 3-DPrintedItems:$5perhourofprintingtime.• Shoeswithbuilt-inwheelsmustbecountedinthecostandapprovedforusebyTD• Jeans/Pants/Skirt/Sweatshirt/Sweater:$.50-$1.00oractualcostifless• T-Shirt: $.25-$.75oractualcostifless• Cardboard: Fromtrash=“trash”/Ifpurchased=actualcost

Exemptitems

• Batteries,extensioncordsandpowerstrips• Chairs,stools,tablesanddesks• Jewelry,wristwatches,earrings,rings,etc.,andstreetclothesthatdonotenhancethesolutionorcontributetoa

costume.Remember,ifateamiswearingidenticalstreetclothessuchasmatchingshirts,theywouldcounttowardscostbecausetheyappeartobeauniform.

• Trashitems-itemsthatareusuallydiscardedsuchascardboardcartons,milkcontainersandscrapsofwoodthatmaybealteredfromtheiroriginalstateareexemptfromcost.Usedmaterialsthatarerecyclableandhavevaluesuchasadepositareconsideredtrashmaterialsandareexemptfromcost.

• Toolkit-usedtobuildand/orrepairanypartofthesolutionthatdoesnotenhancetheperformance.ToolkitmustbeintheStagingAreawhentimebeginsandmaybeusedonthecompetitionsiteforsettinguptheperformanceorrepairsonly.

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• Storagebins,casters,ordolliesmaybeusedtomovepropsfromtheStagingAreatothecompetitionsite,aslongastheyarenotusedinthepresentation.Theymustberemovedimmediatelyaftertheitemtheyaremovingisplacedinthecompetitionarea.

• Personalprescriptionitemsofteammemberssuchaseyeglassesandhearingaids• Floorcoverings,suchasdropcloths,usedonlytoprotectthefloor,orprotectivematsusedtopreventinjury• Requiredfootcoveringswornascommerciallyproduced.Anythingaddedtothefootcoverings,thevalueofthe

additionsmustbecounted.

BannedItems&Miscellaneous• Thefollowingitemsmaynotbeusedintheteam’spresentationofitssolution:

o Lighter-than-airballoons(e.g.,helium)thatarenotsufficientlytetheredand/orweigheddown.Thatis,thosethatwillfloatuncontrollablyupwardarenotallowed.

o Itemsthatareexcessivelyhotorcold(includingdryice)o Itemsthatleavearesidue(sometypesoffireextinguishers,sometypesoffogmachines,etc.)o Internalcombustionengineso Flammablefuelso Smokebombsorsimilaritemso Firesinanyform,includinglightedcandlesandsparklerso Liquidsthatcanstainorcauseotherfloordamageo Emergencyresponsealerts,i.e.fire/smokealarm

• Batteries-Unlessaproblemstatesotherwise,onlyunmodified,commerciallyproducedsealedbatteriesmaybe

used.Thecombinedmeasurementofanycommerciallyproducedbattery,batterypack/chargerislimitedto15"(totallength,width&height).

o AllbatteriesusedmustbeavailableforcheckingbyOfficialso Batteriesinitemssuchascellphonesandcomputersareexcluded

• ChemicalReactions-Ifattemptingtocreateaspecificeffectwithchemicals,theresultingeffectmustbesafeand

clean.Unsafechemicalsandunsafereactionsarenotallowed.Example:CombiningMentosandsodaisNOTallowed.

• CopyrightedMaterial-Itisillegaltouseandreproducecopyrightedmaterialwithouttheowner’spermission.• FloorDamage-Nopartoftheproblemsolutionsmaycausedamagetothefacilityorinjurytoanyone.Specific

penaltiesareoutlinedintheProgramGuide.• Weapons-Weaponsareprohibitedfromthecompetitionsiteandtournamentvenue.Ifanactualweaponis

discovereditmustberemovedfromthesiteimmediatelyoritwillbeconfiscated.Thereisnopointdeduction.

o Team-createdreplicasofweaponsthatareeasilymistakenforrealweaponsarealsoprohibited.Theymusteitherbechangedtolooklessrealisticorberemovedfromthecompetitionsiteortheywillbeconfiscated.

o Propsthatappearand/orareusedasaweaponintheperformanceareallowedprovidedtheyareobviouslynotrealandposenothreat.Theseincludeteam-madepropsandtoysthatdonotlooklikerealweapons,suchaswaterpistols,plasticswords,etc.

o IfateamusesafakeweaponinitsperformanceitmustconfirmwiththeStagingAreaJudgethatitisallowed.Itcanonlybeusedforpracticeandduringtheperformance;itmustbeputawayatallothertimes

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WhatareClarifications?InkeepingwiththeOdysseyoftheMind™philosophy,problemlimitationsarewrittentoprovidejustenoughguidancetosolvetheproblemwithoutlimitingcreativity.Iftheproblemdoesnotspecifythatsomethingcannotbedone,mostlikelyitcanbedone.Often,however,ateammayquestiontheinterpretationofalimitation,oritmaybeunsurethatanaspectofitssolutionisallowedtomeettheproblem’srequirements.Generalclarificationsamendorfurtherexplainaproblem’slimitation.Teammembersmaygotowww.odysseyofthemind.comtofindgeneralclarifications.Iftheydonotfindtheanswertotheirquestionthere,theymaysubmittheirquestiontoInternationalOdysseyoftheMind™(CCI).Thismaybedonebymailorelectronically.Teamspecificclarificationspertaintoaparticularteam’ssolution.Theseareconfidentialsinceteamsmustdescribedetailsoftheirsolutiontoascertainanaccuratereply.Iftheanswertoateam’sclarificationallowsforaverycreativesolution,itmaybepublishedanddistributedforjudgesonly.Thesearenevermadeavailabletootherteams.Ifateamreceivesaclarification,itisimportantthatitpresentsthesigned,writtenclarificationformoraprintoutofthee-mailtothejudgesatcompetitiontoavoidanydiscrepancies.OnlyproblemclarificationsissuedbyCCIareofficial.

RequestingLong-TermProblemClarificationsLong-termproblemsarewrittentoprovidejustenoughguidancetosolvetheproblemwithoutlimitingcreativity.Ifateamquestionstheinterpretationofalimitation,orisnotsureifanaspectofitssolutionisallowedormeetstheproblem’srequirements,itmayrequestaclarification.Anyonerequestingaclarificationmustcitetheruleinquestion.AbuseoftheclarificationsystemmayresultinanUnsportsmanlikeConductpenalty.Readandre-readtheproblemandthisProgramGuidecompletelybeforesubmittingaclarificationrequest.IftheinformationisclearlypresentedintheproblemorProgramGuideyouwillbeinstructedtoreadthemagain.Therearethreecategoriesofproblemclarifications:(1)Generalclarificationsamendor

SubmittingaClarification

• Youcansubmitaclarificationonlineattheinternationalsite.Thisisthefastestandeasiestway.• Youshouldtrytoreferencethepartoftheproblemthatyoufeelyoursolutionneedsclarifying.• Youshouldnotaskforclarificationsbeforerereadingtheproblem.• Youshouldcheckonlinetomakesurethequestionhasnotalreadybeenclarified.• Youshouldrereadtheprogramguidebeforesubmittingyourclarification.• Youshouldaskforclarificationsforitemsthatseemtobehighlycreative.Ifyouthinkajudgemightquestion

whetherornotyouareviolatingaruleitisagoodideatogetaclarification.• Thecut-offdatesforclarificationsthatwillbehonoredataMichigantournamentare:

MidnightontheFridaybeforeaRegionalTournamentMidnightontheWednesdaybeforeaStateFinalsTournament

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Toviewcurrentclarificationsorsubmitanewclarification,gotowww.odysseyofthemind.com1. Underthe"TEAMS"menugoto"MembersArea"2. Loginusingtheusernameandpasswordthatwassenttoyouwithyourregistrationconfirmation3. Selecttheproblemthatyouareinterestedin

4. Note:datesofmostrecentclarificationsareshown,checkbackregularlyforupdates5. Ifyouwishtosubmitanewclarification,fromthedropdownmenu,selectyourproblemandselect"Submit

clarification"

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6. Completetherequiredinformationandselect"Submit"

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HowtoSolveaLong-TermProblem• ReadProblem• ReadClarifications• RereadProblem• Assigntaskstoteammembers• Brainstormideasforsolvingtheproblem

• Discussthemeideas• BrainstormStyleIdeas• Rereadproblem• AssignStyleTask• RereadProblem

GeneratingIdeasHowdoteammembersgetideasforsolvingtheproblems?Trysomeofthesesuggestions!

1. Dedicateonepracticesessiontoforminga“ThinkTank”andlimittheagendatomakinglistsofideas.

2. Haveeveryoneontheteamcarryanotebookandrecordideasastheyoccurduringtheday,priortosleep,uponwaking.Organizetheseintoonecollective,largebook.

3. Research,Read,andExplore

4. Learnhistoricalbackgroundinformation--whathasbeendoneinthisarea?

5. Conductinformalresearchsuchasscanningmagazinesandcatalogs,watchingmoviesandTV,etc.

6. Assigneachteammembertoproduce50ideas.Evaluate,reduce,andcombinetheseideasforuseinproblem

solving.

7. Developchecklists.

8. Starta“bigbox”containingideastarters,clippings,printedmatter,notesandsketchesofyourown,etc.

9. Setadeadline.Haveteammemberssignacontracttosubmittheirideasonapre-determinedtimeline.

10. Setaquotaofatleast5ideasperday.Itislikelythatmanymorewilloccur.

11. Developadefinitetimeperiodforthinkingofnewideasandnothingelse.Haveteammembersdothinkingatthestartofpractice.Routinetaskscanbetackledlater.

12. Gowheretheideasare.Haveteammember’straveltolocationsthatseemtoinspireandgeneratethemoodfor

creativity,suchashikingthroughthewoods,walkinginacrowdoronabeachatnight,strollinginthemoonlight,driving,goingonahayride,running,visitingamuseumorlibrary,exploringintheattic,watchingthesunriseorset,listeningtomusic,readingpoetryorgreatliteraturealoudandsoon.

FailureProofingforSuccess

1. Listallthethingsthatcouldgowrong.

• Useteambrainstormingtothinkofallthethingsthatmightgowrong.• Writeeverythingdown.• Askopen-endedquestionstopromptideas.• Donoteditideasatthistime.

2. Determinehowthepotentialproblemsarerelatedtoeachother.• Grouptheproblemsfromthebrainstorming,e.g.,props,people,equipment.• Rankimportanceanddeterminepossiblesolutionsforeach.

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3. Addnewthingstoyourlist.• Lookforadditionstoyourlist.• Combineitemstheteamthinksarereallythesame.• Donotdeleteanythingunlesstheteamisunanimous.

4. Ranktheproblemsforthetroubletheycouldcause.• Rankthepotentialproblemsfortheseriousnessoftheresult.• Remindtheteamthatsmallthingscansometimeshavedisastrousresults.• Revieweachgroupandmakeanyadjustments.

5. Thinkofallthewaystopreventtheproblemsortominimizetheproblems.• Foreachproblem,think:“Ifthishappens,wecould.”• Discussproblemsthatcannotbeprevented,e.g.,weather,crowds.• Encouragetheteamtohavefunandbecreativewiththeirideas.

6. Prepareaplanofaction.• Includewho,what,when,where,andhow.• Reviewtheplanperiodically.

7. DoIt!• Aswithallproblems,practice,practice,practice!Gobackfrequentlyandlookforwaystomakeitbetter!

CreativeProblemSolvingProcesses

GreatBeginningsAsthecoach,youshouldreproduceanddistributecopiesoftheproblem,theBasicCompetitionInformationandRulesfromtheOdysseyoftheMind™SchoolProgramRulebook,andallproblemclarificationstoeachteammember.Theteammustcarefullyreadtheproblemsandunderstandthem.Setadefinitetimeline(aweekorso)toreadandprevieweachproblem.Askindividualteammemberstovolunteerandtaketheresponsibilitytooutlineindetailtheproblem,limitations,scoring,etc.,topresenttotheteamatthenextpractice.Teachingteammembershowtogofromproblemperceptiontofindingasolutionisimportant.OnetechniquetoaccomplishthisistheDiamondThinkingProcess.Drawseverallargediamondsonalargechartorontheblackboardusingthispattern:First,askaquestion.Next,generatemanyanswersandrecordtheminthecenterofthefirstdiamond.Then,selectoneofthoseanswersandposeitintheformofaquestion.Placethisquestionatthetopofthenextdiamond.Generatepossiblesolutionsforthatquestionandselectonefromamongthosesolutions,etc.YoucanalsouseanEvaluationMatrix(seeappendix)toidentifyandevaluatepossiblesolutions.Possiblecriteriatouseforevaluatingsolutionsmightincludecost,creativity,availabilityofmaterials,easeordifficulty,humor,howmuchtheteamknows,artisticvalue,timerequired,uniqueness,originality,audienceappealorjudgeappeal.Rankthesolutionsaccordingtothecriteriayouhaveselected.

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FineTuningYourIdeasAfteryouhavegeneratedmanyideasandpossibleproblemsolutions,thenextstepistomakeformalhypothesestoassistinestablishingafewsolutionsthatyourteamwilltest.Hereareafewtechniquestohelpyouinthisphase.AttributeListingMethod:Thistechniqueisusedwhenyouareattemptingtoimprovetangibleobjects(products).Makealistofalltheproperties,attributesandbasicqualitiesoftheproduct.Listasmanyimprovementsasyoucanforeach.Selectandusethebestideas.Redesignandremaketheproduct,set,vehicle,structure,costume,etc.Synectics:Thistechniqueisusedtostateideasanddevelopproblemsolutions.Foldasheetofpaperinhalflengthwise.Thenintothreehorizontalsections,makingatotalofsixequalblocksorareas.Ontheleftside,writeFantasySolution(theideal,utopian,fictitious,futuristic,wayout,impossiblesolution)inthefirstblock.InthesecondblockwriteDirect--Howwouldananimalsolvethisprobleminthejungle,woods,ocean,air?...HowwouldMotherNaturedothis?...IsthisproblemsimilartosomeprocessoranythingyoufindinNature?InthethirdblockwritePersonal--Ifyouweretheobject,whatwouldyoudoorbecome?...Howwouldyouact?...Howwouldyouliketobehandled?Adjacenttoeachblock,writeinyourthoughtsabouteachoftheseareas.TheInspired"BigDream"Approach:Read,studyandthinkabouteveryrelatedtopicorsubjectconnectedwithyourproblemorneed.Thinkthebiggestdreampossible.Dropdownanotchortwoandengineeryourdreamintoreality.SequenceAttributeModificationMatrix(SAMM):First,downtheleftsideofasheetofpaper(theverticalaxis)listinlogicalorder,thesteps(sequence)inaprocess.Beveryspecificandcompleteinyourdescription.Acrossthetopofyourpaper(thehorizontalaxis)writethewordsSubstitute,Combine,Adapt,Modify,Magnify,Minify,PuttoOtherUses,Eliminate,Reverse,andRearrange.Placeacheckmarkonthematrix(wherethehorizontalandverticalelementsmeet)toidentifythoseareasthatneedtobeworkedon.Brainstormanduseotheroperations,analogiesormechanismsthatwillmodifyandimprovetheprocess.MorphologicalAnalysis:Thisisamethodusingforcedrelationships.Constructamatrix.Downtheleftsideofthepaper(theverticalaxis),listthematerialsandobjects(partsoftheproblem)involved.Acrossthetopofthepaper(thehorizontalaxis),writetheelements(parts)oftheenvironmentwheretheproblem(process)isperformed,made,demonstrated,executedandsoon.Selectonematerialandoneenvironmentalelement.Combinethesetwo(notnecessarilylogicallyrelated)togethertoformanewconcept,useorperspectivepreviouslyperceivedasimpossibleorunrelated.Varythisprocedurebyarbitrarilyintroducingelements,objectsandthingsthatrandomlypopintomind.Forcethesenewpartsintotheproblem.Theymayrevealalternativesnoonehadconsidered.Otherproblem-solvingtechniquesareavailable.Takethetimetoresearchandtrydifferentmethods.Someadditional,interestingconceptsareBionics,ReverseBrainstorming,TheGordonMethod,ValueAnalysis,Kepner-TregoeMethod,BuffaloMethod,Heuristics,andEdisonian.

PrioritizingTasksConstructathoroughlistthatincludeseveryconceivabledetailortaskthatneedstobeaccomplishedtoproperlysolvetheproblem.Thisshouldbeaflexiblechecklistthatvisuallylaysoutyourgoals.Initially,sticktothelargerquestion:"Whatmustweaccomplish?"Thisisyourstartingpoint.Theteamfirstliststhemajortasks.Subdivideeachtaskintosmaller,moremanageableparts.Prioritizethetasksbylistingwhatmustbedoneandwhatcanbedone.Grouptasksintothreemajorcategories--Long-Term,StyleandSpontaneous.Furtherrefinementsmaybemadebysubdividingeachtaskintomini-tasks.Forinstancethedevelopmentofscenerycanbedividedintoareassuchas(a)creatingastoryboard.(b)designingdrawingsfortheconstruction,(c)listingandobtainingneededmaterials,(d)constructingitems,and,(e)engineering.Donotoverlooktheseimportantorganizationdetails.Neatlyoutlinethetasksandrefertothischartfrequentlyasyouprogress.Thisentirelistmaybedisplayedasalargechartplacedprominentlyinthepracticearea.

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AssigningResponsibilitiesOncethemastertasklistiscomplete,teammembersshouldbegindelegatingtaskscorrespondingtoindividualskillsandtalents.Thefirstassignmentshouldbethemostimportant,andprobablythemostdifficulttasks,suchaswritingascript,constructingvehicles,designingandconstructingsetandStyle.Teammembersdecidewhoseskillsandinterestsmatchupwitheachtask.Itisimportanttohavethislargechartconstructedandprintedclearlyandneatly.Individuals,partners,orsmallgroupsmayundertaketasks.Teammembersshouldhavetheoptiontohelpwitheachother'sprojects,increasingmoraleanddecreasingboredom.Eachteammembershouldhaveaplanforhowsheorhewillaccomplisheachtask.UsethePrioritizedMasterChecklisttodeveloparealistictimelineortargetdateforassignmentstobecompleted.Postthistimelineinapositionofprominenceandrefertoitfrequently.Sticktothetimelinebutmaintainsomeflexibility'toallowforunrealisticdeadlinesandunexpectedchanges.IfyouhaveestablishedFebruary1tohavethesetcomplete,anditisonly50%finished,establishanewtargetdatethatallowsmoretime.Creativelycustomizetimelinestoyourownneeds.Onceataskiscomplete(orpartiallycomplete),becertaintomakeapublicannouncementtotheteammembers.Asktheresponsibleteammembertocheckoffwhatheorshehasaccomplished.Celebrate!RealityChecksandBalancesOncetimelinesareconstructed,evaluateyourteam'sprogressonaregularbasis.Critiqueprogressbyasking:Wherearewe?Whereshouldwebe?Whatadjustmentsareneeded?Includesettingasidespecificteammeetingtimestoencourageafreewheelingdiscussionforindividualstoexpresstheirthoughtsandfeelingsabouttheirprogress,socialdynamics,andfrustrations.Thisallowsteammemberstoexpressfeelingsandunwindabit.Italsomaintainshighteammorale.

PerformanceProblems:DynamicSolutionsWhetheryourteamissolvingaperformanceproblemordevelopingpresentationelementsforthetechnicalsolution.Therearekeyfactorstoconsider.Theseinclude:

• Theme/StoryDevelopment• ScriptWriting• CharacterDevelopment• DesignofPropsandSets• ActingTechniques

Indevelopingathemeorstoryline,encouragethecreationofanoriginalplotwithaclearlydefinablebeginning,middleandend.Tofacilitatethisprocess,trythestorystartertechnique.ConductabrainstormingsessionandpresentStoryStarterssuchas,Whatif...Justsuppose...Pretendthat…Whydon't...Ifonly...Iwish...Howabout...Whatwouldhappenif...Peoplecould...Thefuture...Humanityneeds...Thepastsometimes...Iwouldn't...Placealistofthesestarters,oneatatime,inclearviewofallteammembers.Eachteammemberrespondsinturn,completingthesentenceforapproximatelyfiveminutes.Recordthecomments.Attheendof30minutes,discussandevaluatethestories,lookingforthemostcreativeones.Agoodscriptprovidesstructuretothestoryandprovidesagoodbeginning,abodythatbuildssuspense,developsinterestandmakesapoint,andaclimacticending.BuildingascriptissimilartodevelopingaPrioritizedMasterChecklist.Teammemberslistallthe"parts"theyneedtoassembletheirscript.Havetheteammembersdevelopastoryboardofimagesusingsimplesketches.Theimagesshouldinterpreteachwordandsentenceofthescript.Takingthetimetoexecutethisprocesswillhelpthesets,background.props,costumes,locations,etc.cometolife!Teammemberswillbedesigningsomethingoutofnothing--theveryessenceofcreativity.

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Considerinvitingalocalschooldramacoachorcommunitytheaterdirectortoteachyourteamtheelementsofanexemplaryproduction.Invitealocalartistorschoolartdirectortoteachartisticskillsandtechniques.Whenworkingonthescenery,props,andcostumes,considersizedimension,color,andmovement.Propsandsceneryshouldbeeasytoassembleanddisassemble.Hereisalistofquestionsyoumaywishtoconsiderwhendevelopingyourdramaticpresentation:Costumes

• WhattimeperiodorStyleshouldthecostumesemulate?• Canweuseeverydaymaterialsindifferentwaystocreatecostumes?• Howcanweconstructcostumesforlongevity?• Isthereevidenceofinnovationandimaginationinthedesign?• Dothecostumesintegratethedesiredeffectoftheproduction?

Audio

• Howcanweintegratemusicintoourperformance?• Canweuseorcreateimaginativelyrics?• Wouldvocalorinstrumentalmusicservethepurposebetter?• Wouldcreativesoundeffectsserveapurposeinthesolution?

SceneryandProps

• Canwedesignourscenerytolastthroughmultipleperformances?• Willtheutilizationofpropsfurtherdeveloptheplot?Cantheybeuniquelycreatedanddesigned?• Candetails,scenechanges,andproputilizationbewovenandintegratedinasmooth,efficientmanner?• Doesthesettingcoordinate,extend,ordeveloptheoverallsolution?• Canwetransportthesceneryandpropstothecompetition?

OverallProduction

• Canweaccuratelydefinethetheme'sform:melodrama,tragedy,comedy,romance,historical,etc?• Howcanwemakeourtransitionssmooth?• Howcanwemakeourspeechclear,accurate,andarticulate?• Whatmustactorsdotomoveinawell-definedmannerindicatingstrongcharacterization?• Isthererepetitionorenlargementofadominanttheme?

Tobeeffective,theteamshouldevokeemotionandfeelingintheaudience.Teammembersmustlistentoeachotherandrespondasiftheyarethecharacterandnotthemselves,identifyingwithandfeelingthepart.Practicetheperformanceuntilitflowsandbecomesasmoothinteractionbetweenmaterialsandperformers.Don’tbeafraidtotakerisksadding,deleting,andrevisingtheperformanceasneeded.Deliverthescenarioinadynamicway.Performersneedtoprojecttheirvoicestoreachtheentireaudienceandknowtheirpositionsonstage.Bodylanguageandmovementsmustbespecific.Videotapeperformancesoften,andcritiqueeachandeverydetailoftheproduction!

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TechnicalProblems:UnequivocalDeterminationWhensolvingtechnicalproblems,yourteamwillprogressthroughtheprocessofhypothesizing,building,testing,andelaboratingmanytimes.Togetstarted,youmightwanttodothefollowing:

1. Inviteanindustrialartsteacher,technologyteacherorengineertoteachyourteamtheoreticalandpracticaldesign,engineering,andtechnicalskills.

2. Asktoughself-analysisquestionslike:Canwedothis?Dowehavethetechnical,engineeringanddesignskills

necessary?Ifnot,canwelearntheseskills?Howmanywaysormethodscanwecreatetosolvetheproblem?

3. Findoutwhathasalreadybeendoneinthisfield.Changeyourquestionstostatements.Thesebecomeyourhypotheses.

4. Ask:Whichhypothesesarethemostlikelytosucceedandwhy?

5. Haveteammembersdesignanddrawmodelsofeachhypotheticalsolution.Criticallyanalyzeeachforstrengths

andweaknesses.

6. Evaluateeachhypothesisusingthevariablesofspeed,accuracy,strength,flexibility,etc.

7. Selectandcombinethebesthypotheticalideas.Thiswillbeageneraltheoreticalsolution.

8. Havetheteamconstructspecificmodelsorvariationsonthegeneraltheoreticalsolution.Experimentwiththeviabilityandpotencyofeachvariationasasolution.

9. Testmodelsandanalyzestrengthsandweaknesses.

TenQuestionsforTeamtoAskofPlannedSolutionPerformance

1. DidImakeconstanteyecontact?

2. DidIsellthesolution?

3. Isthebeginningandendingstrong?

4. Isthemusictooloud/soft?

5. DidIcheckmyattitude?

6. HowwillIenterandleavethesite?(organizedwithoutthecoach)

7. IsmystyleformanEZREADER?

8. DidIrechecktheproblemrequirements?

9. DidIdomybest?

10. AmIsmiling?

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StyleStyleinvolvesareasthatwillcomplimentorenhancethelongtermsolution.Itassistsinunderstandingthesolution.Itintegratesitandenrichesit.Itisusedtomakethesolutionmorecomplete.Eachteamgetstoselectitsstylesolution.TheStylesolutionispartoftheLong-Term8minutetimeperiod.Allcategoriesofstyleshouldbewellintegratedandfunctionsmoothlytoproduceatotalqualityoveralleffect.Forexample,propsthatarecleverlydesignedformanyuses,creativeuseofunusualmaterials,orbackgroundscenerythatcomplimentsthepresentation,arecompact,easytouseandportable.Alllong-termproblemshavestylecomponentswithfivecategories.Somearemandatoryandsomearefreechoice.

1. Ifitismandatory,itmeansallteamsthathavesolvedtheproblemarescoredonaparticularstylecategory.Inthepast,appearanceofateammemberhasbeenamandatoryoneformanyproblems.Thisstillleavesalargeamountoffreedomtotheteamtocreateastyleitemthatisuniquetothem.

2. Freechoicecategoriesareselectedbytheteambuttheycannotbeanythingalreadyscoredinthelong-term

solution.

3. Thefifthcategoryisalways"OverallEffect"whichmeanshowwellthefirstfourcategoriescometogetherandrelatetothelong-termsolution.Thismakesitimportantfortheteamstocreatestyleitemsthatarerelated.

CommonStyleCategoriesThereareseveralpossibleStylecategoriesthatateammayuse.Belowisalistingofsomeofthemostoftenusedcategories.Thesecategoriesgiveyouageneralideaofwhatateamcanincludeonthestyleform.TeamsshouldberemindedthattheycannotuseanitemonthestyleformthatisalreadybeingscoredintheLong-Termsolution.Theteamshouldbecarefulwhenfillingouttheirformstoavoidthismistake.

CostumesScriptMusic

UseofTechnologyBackground

DanceSoundEffectsSongs&Lyrics

MembershipSignAppearanceofCharacter(s)

DialogueNarrationProps

InteractionbetweenPeople

LightingOriginalPoetry

RhymingSkits

MovementsPlaybillArtwork

AnOriginalEffectCostumesProps

DecorationsSceneryorSet"Details"

LightingPainting(things,people,backdrops)

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StyleGuidelinesHereareafewguidelinesandremindersthatteamsneedtorememberwhenselectingthecategoriesthattheywouldliketohavescoredforstyle.

• Judgesareyouraudience-theyareadults• Evokesomesortofemotionalresponsefromthejudges• Clearbeginning-clearending• Allteammembersintegratedintothepresentation• Teammembersneedtocomeacrosswith"pizzazz"• Original-innovative-unpredictable• Prepare-rehearse-integrateallaspectsofstyle• StyleshouldrelatetotheLong-Termproblem• Interestinghumor,music,visuals,etc.shouldcontributetothepresentationwithsmoothtransitionsinsteadof

beingjust"add-ons"• Quality,design,andconstructionofcostumes,props,scenery,etc.• Besuretoincludeallelementsofstylethattheproblemrequiresonthescoringpage.

CompletingtheStyleFormThestyleformisaveryimportantpartoftheteam’ssolution.Youshouldhavethemconsideritcarefullyandnotjustthrowittogetherthenightbeforecompetition.Everyteammembershouldhavesomesayinwhatisincludedonthestyleform.Inaddition,theyshouldallknowandunderstandthecategoriesthattheteamhasselectedtoappearonthestyleformaswellasthoserequiredbytheprobleminordertoansweranyquestionsthejudgesmayask.

• Bespecificonthecategoriesjudged(makesurethejudgeknowswhatyouaretalkingabout).• Listthecategoriesintheorderpresentedbytheteam.• MakesureitemslistedareNOTalreadybeingjudgedintheLong-Termproblem.• Inthesummary,

• Bebriefandtothepoint.• Typeitanduselargeenoughtypeforeasyreading.• UseunderstandableEnglish.• Rememberthestylejudgesonlyhaveafewminutestoreadthesummary.

• TheteammembersmustfilloutalloftheirformsontheirownwiththeexceptionofDivisionI,wherethecoachmaywritefortheteambuttheteammembersmustdictatewhatistobewritten.

HowtoImproveYourStyleScoresStylescoresareverysubjective.Oftentimessomethingyouthinkmightdeserveahighscoredoesnotgetoneandsomethingthatyouthinkdoesnotwillgetone.Thisisthenatureofsubjectivejudging.Remembereachofthefouritemsisworthtenpoints.Makesuretheteamspendsanappropriateamountoftimeworkingoneachofthefouritems.Don’tbeafraidtolettheteammembersreexamineideasforstyleoncetheyhavestartedworkingontheirsolution.Havethemgeneratenumerousideasforstylebeforeselectingfinalstylescoringchoices.

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StyleFormsEachteammustpresentthreeormorestyleformstothestagingareajudges.Informationincludedis:

1. Theproblemanddivision,membershipnameandnumber,city,stateandcountry.2. Thefivestylecategories.Itisextremelyimportantthatateambeveryspecific.Forinstance,ifateamlisted

'costumes"asastylecategory,dotheyreallywantALLthecostumestobejudgedoristhereoneinparticularthatismorenoteworthy?Ifso,theteamshouldthenspecificallystatethatcostume.

3. Generalchoicestendtoleantowardsgeneraloraveragescores.EventhoughateammayhaveALLwonderfulitemsinthatcategory,itrunstheriskofajudgeorjudgesthatmaynotthinkso.Thentheteammayreceivealowerscorebecausetheteamaskedalltheitemstobejudgedratherthatthebestone.

4. PartIIIistheSummary.Thefinalsegmentofthestyleformaskstheteamtodescribebrieflyhowthestylepresentationrelatedtothelongtermsolution.Thewordinganddescriptionofstyleshouldbeclearandstatedinthesimplestformpossible.Thepurposeistoassistthejudgingeffortaswellasthecomprehensionoftheoverallperformance.Astylejudgehasonly2or3minutestogettheformfromthestagingareajudge,reviewitascarefullyaspossible,lookupandviewtheperformance.Ifthedescriptionistoolong,youforceajudgetofinishreadingaftertheperformanceisover.

IntegrationIntegrationofstyleinthelongtermsolutionis:"Theabilityofateamtodevelopalongtermsolutionandstylesimultaneously.Asthesolutionisdeveloped,stylecanembellishitcontinuously."Thisintegrationofthemewiththelongtermsolutionenablescertainteamstobemoresuccessfulthanothers.Acoach'sabilitytohelpteamsunderstandthisconceptandlearntoapplyittotheirproblemsolutionisthereasoncertaincoachesareabletoproducesuccessfulteams.Italsotakesalotofeffort,timeandwork.Afterthisintegrationisaccomplished,theteamsshouldaskwhatelsetheycandotocreativelyenhanceeachstylecategory.CreativityCreativityisoriginalityanduniqueness.Forexample:Providingbackgroundsceneryisnotacreativeidea,buthowateamtransformstheideacanbe.Theycanaskthemselves:Howcanmaterialsbeusedinadifferentway?Howcanthebackgroundscenerybecomemulti-dimensional?Whatcanbeaddedtothescenerytomakeitdifferent?Howcancolorandartisticqualityenhancethescenery?Theseareallwayscreativityaffectsthedevelopmentofstyle.Questionsliketheseshouldbeaskedofeachstylecategory.Teamswhostrivefordivergentandinnovativeideasproducestylethattakestheordinaryandmakesitextraordinary.Toaccomplishthis,OMersbringskill,talentandcreativethinkingtotheteam.ScoringTalentTalentornaturalabilitylikemusical,artisticormechanicalcanNOTbejudgedasstyle.ButHOWtheteamusesthistalenttoproducethesolutioncanbejudged.Forexample:Ifateamselectssingingability,thejudgeneedstoaskthemtochangeit.Butiftheysay"useofsinging”thenthejudgescanevaluatethemonhowtheyutilizetheirsingingtoenhancethepresentation.

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Belowaresomethingsthatcoachesandteamsshouldrememberaboutdevelopingstyle:

1. Styleshouldbesmoothlyintegratedwiththelong-termsolutionandcometogethercoherentlylikethepartsofapuzzle.

2. Whendevelopingyourstyle,shootfortheuniquecreationasopposedtoonethatwilljustbeOK.3. Whenwritingthestyleformbecarefultobespecificanddefinitive.Avoidbeingvagueorgeneral.4. Whilepizzazzisnice,simpleoftenworksjustaswell.5. Styledevelopmentshouldfocusonuniqueanddivergentwaystoenhancethesolution.Creativityisthedifference

betweengoodandinnovativestyle.6. Theyshouldelaborateasmuchaspossible.Addingdetailsandextendingideaswillproducestrongerstyle

categories.7. Awell-coachedteamshouldspendagreatdealoftimedecidingonthestylecategoriesthatreflecttheteam'sbest

effortstoenhance,compliment,andextendthesolution.

DetailingtheSolutionWhatisStyle?

1. Help’stotellthestory-liketheexclamationsignattheendofasentence.2. Mustrelateinsomenaturetotheproblemorsolution.3. Specialeffects,paintings,costuming,drama,songs,dances,poems,etc.4. Naturalabilitycannotbejudgedasstyle.

AreasofPerformanceAffectedbyStyle

1. Props-somethingyoucancarry,move,addorsubtract,anduseaspartofthesolution.Anythingthatisnotpartofthebackground.

2. Background-scenerythatfunctionstosetthenaturalorunnaturalenvironmentaltone3. Costumes-Materialswornbyteammembers4. MembershipSign-Identifiestheteam:

a. Canserveasaproporbackgroundb. Maybejudgedinlong-term-ifsoitcannotbejudgedinstyle

ChoicesfortheStyleForm

1. Leftover-selectfromwhatisnotscoredinlong-term2. Pre-designated-partoftheinitialsolution3. CreativeIdeas

HowmuchtimeshouldateamspendworkingonStyle?

1. TheStyleportionofthecompetitionisapproximately14%oftheoverallscore2. Enoughtimetocreatefourstylechoices

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Spontaneous

TheThreeTypesofSpontaneousProblemsInOdysseyoftheMind™,therearethreebasictypesofSpontaneousproblems:VERBAL,VERBALHANDS-ON,andHANDS-ON.OdysseyoftheMind™isconstantlyincorporatingnewanddifferentchallengesintothespontaneousproblemspresentedatcompetition.Itisimportanttonotethatyouneverknowwhattypeofproblem-orwhatcombinationsoftypesyoumayactuallyfaceatthemeet.Thereforeateammustpracticeallthreetypesofspontaneous.UnlikeLong-Term,onlyfiveteammembersareallowedtocompeteintheSpontaneoussolution.Theremainingteammembersmaywatchthesolutionbutarenotallowedtocontribute.VerbalSpontaneousProblemsInaVERBALspontaneousproblem,theteamisgivenabrainstorming-typeproblemtosolveinaspecificamountoftimeandscoredaccordingtothenumberandcreativityofresponsesgenerated.Theorderinwhichmembersrespondcanberandomorstructured.Ahigherpointvalueisawardedforcreativeanswersthancommonanswers.Theseproblemsoftenhavevariedwording.Teamsneedtolistencarefullyanddoexactlyastheproblemrequires.Examples:

NamethingsthatyoucansqueezeNamethingsthatbounceNamethingsthatareusedtocutwithandwhatitistheycut(example:lawnmowerscutgrass)Namedifferentkindsoflegsandsaysomethingabouttheleg(example:Men'slegsarehairy)

VerbalSpontaneousMethodsThereareseveralmethodsusedinaverbalspontaneousproblem.Alistofseveralofthesemethodsfollows.Teamsshouldpracticeallofthemethodsinpreparationforacompetition.Teamsmightnotbefluentwithallthemethodsbuttheyshouldbepreparedforanymethodandmaybesomenewones.Itisveryimportantthatwithyoungerteamsthattheylearntolistentothedirectionsandtoaskquestionsiftheydonotunderstand.Itisbettertoaskthantonotunderstand.

MultipleresponsesWordAssociation

ComparisonsLimitedresponsecards

Non-verbalcommunicationSkit&tellastory

Improvisationwithapictureorprop

SampleVerbalSpontaneousProblems

Nameasmanywaysasyoucantokeepcool.Listtheadvantagesofhavingticksandfleas.Describelifeinthetwenty-fifthcentury.IfyoucouldmeetandspeaktoThomasEdison,whatmightyousay?Listthingsanastronautmighttakeonayearlongmission.Createpublicannouncementsthatmightmakeyouwanttoleavealocation.Namethingsyoumightdoorsayinasnowed-inairport.Namethingswith“ear(s)”oruse“ear(s)”inawordorphrase.Completethefollowing:IfIcouldbreatheunderwater,I'd.......Nameasmany"chips"asyoucanthinkof.Nameanimals,things,orplacesthat"sweat."Namethingsthatmightmakeyoufeelnervous.Namethingsthatare"cut"oruse"cut"inawordorphrase.

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NewStyleofVerbalSpontaneousProblemRecently,anewstyleofverbalSpontaneousproblemhascomeintouse.Itallowscompetitorstobrainstormandrecordtheirideasandgivethemaweightforscoring.BelowistheclarificationthatwasissuedbyCCIdescribingtheformatoftheseproblems.Twooftheseproblemsareincludedintheappendix."WehaveaddedanewprocedureinSOMEtypesofverbalproblems.Intheseproblems,teammemberswillbegivenpaperandpencilsandareallowedtobrainstormduringthinktime.Theyareallowedtowritedowntheresponsesthattheywilluseduringresponsetime.Theymaywriteasmanyastheywishandarenotlimitedtothoseresponseswhenitistheirtimetorespond.Duringresponsetimetheywillbeabletorefertotheirownlists,sothattheymaychoosetheresponsestheythinkaretheMOSTcreativeorgiveanewresponse.Eachteammemberwillalsohaveasetofcardswithtwovaluesonthem(forexampleonecardmaysay2/4;another3/6)....Whentheygivearesponsetheywilldecideiftheirresponseiscreativeandwillholdupacard.Thejudgeswillthenscorethatresponseusingthelowernumberiftheythinktheresponseiscommon,andthehighernumberiftheythinkitisacreativeresponse.Acardmayonlybeusedonce.Asaresult,teamscanimpacttheirscorebypredictingthecreativityoftheirresponses.Themorecreativeresponsesshouldhavehighernumbersandquestionableresponsesshouldhavelowernumbers."VerbalHands-OnSpontaneousProblemsInaproblemthatisVERBALHANDS-ON,teammembersareusuallypresentedwithanobject,ormayhavetoconstructone,andaskedtosuggestordemonstrateitsuses.Theobjectispassedfrompersontopersonastheygenerateanswers.LikeVerbalproblems,pointsarescorednotonlyforthequalityofanswersinagivenamountoftime,butalsoforthecreativityofthoseanswers.Examples:

Hereisarulerandaneraser.Tellorshowhowtheycouldbeused.Createacreatureoutoftoothpicksandmarshmallows,andsaysomethingcleveraboutit.Usethesematerialstobuilda_______.Tellwhatitisusedfor.

Hands-OnSpontaneousProblemsInaHANDS-ONproblem,theteamisgivenatasktoperforminashortperiodoftime.Thistaskisnon-linguisticinnature,thatis,pointsarenotawardedforwhatissaid,butratherforwhatisaccomplished.TEAMWORK,figuresHEAVILYinthescoring,asdoingenuityandtechnicalsuccessincompletingthetask.Examples:

Theteamisgivenalengthofyarnandabasketball.Withoutcuttingtheyarn,theymustdeviseameansofcarryingthebasketballfifteenfeetwithouttouchingtheballwiththeirhands.Theteamisgivenanassortmentofeverydayitemsandtoldtocreatesomethingthatcanscratch.Theteamiseachgivenapieceofaluminumfoilandmustshapeitintooneormorethings.

Hands-OnProblemFlexibilityNotonlyarehands-onspontaneousproblemsmoredifficulttoprepare,theyaresomewhatmoredifficulttopractice.Certainly,teamsthatworkcollaborativelyachievebetterresultsthanthoseteams,whichallowoneortwostudentstosolvetheentireproblem.Workwithyourteamtodevelopstrategiesandplansfortheirapproachtosolvinghands-onproblems.Indevelopingtheirstrategies,teammembersshouldusequestioningtechniquessimilartothoseusedwhensolvinglongtermproblems.Teammembersmaywanttoask:

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• Howdowedeterminewhatitisthatwearebeingaskedtodo?• Howcanwedissecttheproblemintocomponentparts?• Howdowescrutinizethescoringelements?• Howcanweprioritizetasks?Howdowedividethetasksamongourteam?• Shouldwehaveateamcaptaintomanageoursolution?• Howcanweusethefurnishedmaterialsincreativeways?• Howshouldwemanageourtime?

Hands-onProblemExercises

• Practicereadinghands-onproblemstoyourteam.Havethemrestatetheproblemintheirownwords.Askspecificquestionsrelatedtoscoring,materialsortiming.Discusshowtoaskquestionsandreceiveexplanationswhenthereisconfusion.

• Havetheteamsolveahands-onproblem.Aftertheperformance,askyourteamtocritiquethesolution.Havethemrepeattheproblem.Compareandcontraststrategiesusedineachperformance.Analyzewhathappened,whatworkedanddidn'twork,andwhy.

• Utilizeonepracticesessiontodiscusshowtomatchtaskstotheskillsofindividualteammembers.Considerwhoshouldserveasdecision-makerorcaptain.

• Setupseveralhands-onspontaneousproblems.Inviteotherteamstoparticipateinafriendly"roundrobin"tournament.Afterward,leadallparticipantsinalivelydiscussionofstrategiesandplanningtechniques.

Hands-OnProblemQuestions

• Howmuchtimewereyouallowed?Howcouldyouhaveusedyourtimemorewisely?• Whatmaterialswereyougiven?Howelsecouldyouhaveusedthematerials?• Howdidyouacquirepoints?• Dideveryonecontributetothesolution?• Wereyouallowedtotalk?• Howlongdidyoutakediscussingyourideas?• Couldyouhandlethematerialsduringthinktime?• Howdidyoudeterminewhodidwhat?• Whatcouldyouhavedonedifferently?• Couldyoureachovertheboundaryline?

StructuringtheSpontaneousPracticeSessionToprepareadequately,theteammustpracticeallthedifferentkindsofspontaneousproblems.Whetherthespontaneousproblemisaverbal,ahands-onoracombinationverbal/hands-onproblem,thekeytosuccessispractice,practice,practice.Devoteoneortwo15-minutesessionsaday,consistingoftwoorthreeproblems,toyourspontaneouspractice.Youmaywanttopracticethemrightatthebeginningofyourteamsessionandusetheseasa"mindwarm-up."Establishthishabitearlyintheseason.Smallamountsofpracticecanbuildskillsbetterthanintenselastminutecramming.Themoreoftenteammembersexperiencetournamentconditionsthemoreateasetheywillbeintheactualsetting.Replicatethecompetitionproceduresincluding"think"time,judges,timing,andscoring.Usethesamewordsandphrasesthatjudgesuseintournamentswhenpracticingspontaneousproblemsolvingwithyourteam.Oneofthebiggestchallengesforcoachesistofindspontaneousproblemsandputthematerialstogetherforpractice.Workwithyourteamtoestablishalibraryofproblemsandastockofhands-onproblem-solvingsupplies.Havethemcreatetheirownoriginalspontaneouspracticeproblems.Anassistantcoachorteammembermayenjoythetaskofprovidingthespontaneouspracticeproblemsforeachsession.

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SpontaneousHelpfulTidbits

• Practiceinalldifferentroomsandatdifferenttablessotheteamisn'tflusteredinanewsetup.• Practiceatleast3spontaneousproblemseachpractice.• Havesomeoneontheteamwhowillaskthequestion“AREWEALLOWEDTOTALKDURINGOURTHINKTIME?”At

competition.• Havesomeoneontheteamwhowillaskthequestion“AREWEALLOWEDTOHANDLETHEMATERIALS”ifitisa

verbalspontaneouswithsomethingtopassaround.• Practicewithballs,findingoutwhattheycando,asitisaverycommonhands-onproblem–inparticulartennis

andpingpongballs.• Practiceallkindsofspontaneous-don'tassume.• Decideaheadoftimewhowillsitatwhichnumberedseatinthespontaneousroomthetablesmaybenumbered

1-5.Alwaysputthepersonwhonevergetsstuckinthenumber1seat.• Inhands-onspontaneousteachtheteamtotalkaboutthesolutionanddecidebeforeanyonebreaksorchanges

theshapeofanyofthematerials.• GivetheteamjudgingfeedbackontheirpracticeSpontaneousproblems.ThisisnotOA.

TheS.C.A.M.P.E.R.TechniqueWhentheteamrunsoutofresponses,workwiththemonrearranging,adapting,andcombiningtheirthoughtstocreatenewideas.

Substitute-Whatcouldbeusedinstead?Combine-HowcanIcombinethiswithsomethingelsetomakeitmoreeffectiveorbetter?Adapt-Howcanthisbealteredtoimprove?Modify-Howcanthecolor,shape,orformbechanged?Magnify-Howcanitbemadelarger,stronger,orlonger?Minify-Howcanitbemadesmaller,lighter,orshorter?PuttoOtherUses-Whatelsecanitbeusedfor?Eliminatesomepartoftheobjecttogiveyounewideas?ReverseorRearrangethepartsofthisobjecttogiveyounewideas?

SpontaneousTipsforOMER’sFriends

• Quietvoicesmaynotbeheardfromthejudge.Ifthejudgeasksthemtorepeat,valuabletimeislost.• Neverargueduringspontaneous.• Overlyelaboratingonanswerswastestimeandisoftenunnecessary.• Don'twastetimetryingtothinkofcreativeanswersifyouhaveacommononegiveit.Teammatesmighthavea

creativeonethey’rejustwaitingtosay.• Donotspeakoutofturn.Thejudgewillstopyouandnotscoretheresponse.• Noticehowlongthinkingtimeisanduseitwisely.• Askquestionsifyouareunsureoftheproblem.• Don'taskquestionsunlessitisnecessarytosolveorunderstandtheproblem-itcutsintothinkingtime.

BrainstormingRule1:Withholdjudgmentofideas-Allowstudentstoconceptualizefreely.Rule2:Encouragewildideas-Allowsgroupmemberstobeimaginativeandtoexpandtheirthinking.Rule3:Quantitycounts-Themorecreativeideasapersonoragrouphastochoosefrom,thebetter.Rule4:Piggyback-Combiningpreviousideascanopenvastresourcesformostpeople.

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TeamBuildingActivities

Teambuildingexercisesconsistofavarietyoftasksdesignedtodevelopgroupmembersandtheirabilitytoworktogethereffectively.Therearemanytypesofteambuildingactivitiesthatrangefromgamestochallengesthatinvolvenovelandcomplextasksthataredesignedforimprovinggroupperformancebyaddressingspecificneeds.Teambuildingcanrangefromsimplesocialactivities-toencourageteammemberstospendtimetogether-toteamdevelopmentactivities-designedtohelpindividualsdiscoverhowtheyapproachaproblem,howtheteamworkstogether,anddiscoverbettermethodsofcommunication.Avarietyofteambuildingexercisescanbefoundonlinebysearching"teambuildingexercises"HumanKnotTeammembersstandshouldertoshoulderinacircle.Telleveryonetoputtheirrighthandupintheair,andthengrabthehandofsomeoneacrossthecirclefromthem.Everyonethenputstheirlefthandupintheairandgrabsthehandofadifferentperson.Checktomakesurethateveryoneisholdingthehandsoftwodifferentpeopleandthattheyarenotholdinghandswithsomeonedirectlynexttothem.Tellgroupmemberstountanglethemselvestomakeacirclewithoutbreakingthechainofhands.Ifgroupmembersbreakthechaintheyneedtostartover.TennisBallPass

Teammembersmustsitinacircle.Giveateammemberatennisball.Theywillpassthetennisballtotheteammembernexttotheminaclockwisedirectionuntiltheyhavegoneallthewayaround.Nexttellthemthattheyhavetwominutestopassthetennisballaroundinthecircleasmanytimesastheycan.Tellthemthattheyhavetodoitwithoutdroppingthetennisball.Addasecondorthirdtennisball;tellthemthatnoteammembercanbeholdingmorethanoneballatatime.Givethemtwotennisballsofdifferentcolorsandtellthemthattheyhavetopassoneinonedirectionandthesecondintheotherdirection.

BlockStacking

Givetheteamanassortmentofblocks.Tellthemthattheyhavetobuildthetalleststructurethattheycanbuildusingonlytheblocks.Thefirstteammemberwilladdoneblock;teammemberswillcontinueaddingblocksoneatatimeuntileveryteammemberhasaddedablock.Thisprocesswillcontinueuntilthestructurefallsorthelastblockisplacedonthestructure.

WordBuildSentences

Givetheteamcardswithvariouswordsonthem.Thechallengeisfortheteamtocreateastoryusingthemostwordsthattheycanuse.Eachteammembermustplacecardsintothestoryalternatingturns.

NewspaperStretch

Givetheteamapieceofnewspaperandtellthemthattheyhavetocreatethelargestunbrokencirclethattheycanbuild.Theythenmuststretchthecircleoveralargeobjectofyourchoice.

CreativeTwister

Layoutcardswithwordsorphraseswrittenonthem.Theteammembermustplacetheirhandsandfeetonthefourcardsandthencreateacreativeresponsebyusingthewordsthattheirhandsorfeetareon.

PencilStructure

Givetheteamadozenpencils.Tellthemvariousshapesthattheyaretomakeusingallthepencilsplacingonepencilatatimealternatingturns.

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DevelopingVersatileThinkingPracticemakesperfect!Trysomeofthesesuggestions:1.RespondingtoPictures,Cartoons,Objects,etc.:Teachteammemberstolookattheproblemfromdifferentpointsofview.Forexample,iftheyareaskedtospeaktooraboutanobject,havethemlookcloselyattheobjectandaskthemselvesquestionslike:Whatarethematerialsusedtomaketheobject?...Whatisthepurposeofthisobject?Whatunusualexperiencesorsayingsareassociatedwiththisobject?Whatassociationscanbemadewiththepeopleorthingsshowninthispictureorcartoon?2.WebbingorCategoryThinking:Teachteammemberstothinkingeneralterms.Categories,suchasshapes,colors,professions,athletics,clothing,transportation,books,andcelebritiesareusedasatriggerforamultitudeofresponses.3."Stuck"Strategies:Yourteamshouldbrainstormpossiblestrategiestouseinacompetitionwhenastudentissearchingforaresponse.Theyshouldconsidertheirsurroundings,includingthefurnitureanddecorations,whenseekinganidea.Theteammayconsiderwhetherthisisthetimetogiveacommonresponseimmediatelyorusetheexamplegivenintheproblem.4.AudiovisualAids:Usevideooraudiotapetorecordyourteam'sspontaneoussessions.Italsohelpstojudgetheteamfromthebackoftheroomduringpractice.Thisencouragesteamstospeakloudlyandclearly.5.MultipleResponses:Getyourteammemberstobecomeprolificwithresponsesbyrequiringthattheygivetwotofiveanswerswitheachturn.Whenturningcards,theymustgivethesamenumberofanswersasthenumberonthecard(1-5).Theteamcanalsopracticebyrollingadieandgivingasmanyanswerstotheproblemasthenumberrolled.Youmayalsoputteammembersinsmallgroupsoftwoorthreeandhavethemrespondinturn.6.DebriefingandCritiquing:Aftereachproblem,critique--don'tcriticize--studentresponses.Askquestionslike:Howdidyougetthatanswer?Whatwereyouthinking?Whichanswersweremostcreative?...Couldanyofthecommonresponseshavebeenmademorecreativebyelaborating?Weresomeoftheresponsestooelaborate?Couldthepointhavebeenmadeinfewerwords?Critiquingshouldbeusedtoencouragemoreanswers,notinhibitthem.7.PiggybackingorHitchhiking:Teachteammemberstolistencarefullytoeachother’sresponses.Ideascanthenbecombinedsupplemented,expandeduponorenhanced.

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ListeningandImaginingTechniquesPayingattentionrequiresmentaleffort.Reallisteningishardwork.Goodlistenersoftenautomaticallyperformintellectualshorthand.Trainyourteamstopracticementalsummaries,ormentalnote-takingtoaidtheirretentionandcomprehensionoflongorcomplexspontaneousproblems.Instructteammemberstorecognizespecificpointssuchaswhat,where,when,who,why,how,howmany,howmuch,andhowoftenbeforelisteningtoaspontaneousproblem.Eachcomponentofaspontaneousproblemmustbeclearlyunderstood,visualized,conceptualizedandstoredbyeachteammember.Thiswillhelpreduceconfusion,jumpingtoconclusions,andmakingfaultyassumptions.Spontaneousproblemlisteningskillsshouldexceednormallisteningskills.Trythis.Readasamplehands-onproblemtoyourteam.Askthemspecificquestionsrelevanttoevaluatingtheirlisteningabilitiessuchas:Whatisthegoaloftheproblem?Howdoyoubegin?Howdoyouend?Whatrulesareimportantorabsolutelycriticaltoremember?Whatspecificstrategywouldyouemploy?Youcanuseaspecifictechniquecalledvisualizationbyhavingteammemberspictureaword,object,ormainideaintheirminds.Introducethisconceptbyturningonthetelevisionorradiotoatalkshow,thenews,acommercial,etc.Instructteammemberstoclosetheireyesandlistentoa20-secondsegmentandpracticevisualizingtheinformation.Repeattheactivity.Keepaddingfivetotensecondstothetimeuntiltheycanhandlevisualizingforseveralminutes.Controllingemotionsisofgreatbenefittoteammembers.Trainyourstudentstorelax,ignoredistractions,andfeelconfident.Herearesomelisteningtipstosharewithyourteam:

• Neverassumeanything.• Don'tjumptoconclusions.Listenandunderstandalltheinformationbeforedecidingyourapproach.• Workatlistening.Itdoesn'tjusthappen.• Concentrateontheproblem.• Beobjective.• Listentoyourteammates.Theymightsaysomethingyoucanbuildon.

Additionalexercisesmaybeusedtoassistteammembersinreinforcinglisteningskills.

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PreparingforCompetition

Coaches’RegionalCompetitionSurvivalGuideCOACHES--ThisguidecontainsCRITICALINFORMATIONregardingyourRegionalCompetition.READITCAREFULLYandkeepitwithyourteam'spaperworkandtheRulebookforeasyreference.Toensureadelightfulconclusiontoyourteam'sOdyssey,READandREREADyourProgramGuide,inparticular,theProgramRules.IMPORTANTTIP.....KeepaneyeoutforemailsyouwillreceivefromyourTournamentDirector.Thesewillcontainimportanttournamentinformationandanylastminutechanges.MakesuretorespondPROMPTLY!!!AboutArrivingattheCompetition

1. Allteamsmustreportontimetothedesignatedareasfortheirevents.Failuretoreportontimecouldresultinexclusionfromthatpartofthecompetition.

2. RetrieveyourCHECK-INPACKETatthedesignatedareawhenyouarriveatthemeet.OnlythecoachneedcometotheRegistrationDesk.IncludedinthepacketwillbeParticipationCertificatesforyourteammembers,aswellastournamentprograms.Theremayalsobeimportantinformationparticulartoyourproblem,sobesuretogothroughthepacketrightaway.

3. WEIGHINOFSTRUCTURES:takesplaceatleastthirtyminutesbeforeperformancetime.a. Teammembersshouldpresentthestructureforweigh-in.Thecoachmayentertheweigh-inroom,

butisaskedtoremaininthebackground.b. Onceweighedandapprovedforcompetition,yourteam'sstructurewillbesealedandwillbestored

untilthetimeofcompetition.c. Onlyapprovedstructureswillbeallowedtocompete,butteamswillbeencouragedtobringtheir

illegalstructuresintocompliancebeforetheirscheduledperformancetime.AbouttheLong-TermPerformance

1. AFRIENDLYREMINDERTOALLTEAMS:Onlyteammembersmayparticipateinallphasesoftheprogram.Thisincludes:pinningcostumes,combinghair,applyingmake-up,touchinguppaintonprops,andrepairinganythingthatbreaks.

2. DON'TFORGETYOURREQUIREDFORMS:4StyleForms,1OutsideAssistanceForm,1MaterialsValue(Cost)Form,4ProblemList(ifrequired),MediaReleaseFormsforeveryteammemberandcoach,andanyotherpaperworkthatyourproblemrequires.

3. Manycoachesmakemultiplecopiesofallforms,andkeepatleastonesparesetintheircar!4. Don'tforgettosaveacopyofyourcompetitionformsincaseyouadvance5. NOFORMSWILLBERETURNEDTOTEAMSATTHEENDOFTHECOMPETITION6. ALLREQUIREDFORMSWILLBEGIVENTOTHESTAGINGAREAJUDGEjustpriortothestartofthelong-term

performance7. Bringanyteamsubmittedproblemclarificationsyourteamhasreceivedregardingsolution/performanceand

presentthemtothejudgesPRIORtotheteam'sperformance.Pleasedonotassumethejudgeswillbefamiliarwithyourparticularclarification.

8. INALLDIVISIONS,ATEAMMAYNOTCONSISTOFMORETHANSEVENMEMBERS!Teamsthatusemorethanseventeammemberswillbeheavilypenalized.

9. ATPERFORMANCETIME:CoachesmayremainwiththeteamintheStagingAreauntiltheStagingAreaJudgeasksthemtoleave

10. AFTERTEAM'SPERFORMANCEthejudgeswilltalktotheteam.TEAMONLY,NOCOACHESPLEASE.11. AFTERYOURTEAM'SPERFORMANCE,anyonemayhelptheteamremovepropsorotheritemsfromthe

performancesite.PleasetakeALLpropsandmaterialstoyourvehiclesfollowingyourperformances.Donotleavediscardedpropsandsceneryatthehostschoolordumpsters.

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12. LONG-TERMSCORINGPROCEDURE:Approximately30minutesafteryourteamhascompletedtheirlong-termperformance,thecoachmaypickupacopyoftheteam'srawlong-termscoresheetandreviewitwiththeProblemCaptain/HeadJudge.TheProblemCaptain/HeadJudgewillnotethetimeofdayonyourscoresheetasyouleavetheperformancearea.ThissheetwillnotincludeStylescores,butwillreflectanypenalties,whichmayhavebeenassessed.SeeProgramRulebookfordetailsonScoring.

13. ANYPROTESTONSCORESshouldfirstbetakenupwiththeProblemCaptain/HeadJudgebeforeyouleavetheperformancearea.Allsubjectivejudgingcallsarefinal.

TheSpontaneousPerformance

• ALLTEAMMEMBERS,ACCOMPANIEDBYONEADULT(USUALLYTHECOACH)SHOULDREPORTTOTHESPONTANEOUSCHECKINAREAapproximately15minutespriortotheirperformancetime.NOONEELSEispermittedinthisarea.

• PLEASEKEEPHALLWAYSinthevicinityoftheSpontaneousareaclearandquiet,andhaveyourteamwaitinthedesignatedareaonly.SpontaneousJudgeswillcometotheholdingroomtocallthenextteam.

• CAUTIONYOURTEAMnottotalkabouttheirSpontaneousproblemaftertheyhavehadtheirturn.ThesameSpontaneousproblemisusedforalloftheteamsdoingyourlong-termproblem.Itistoyourteam'sdisadvantagetobeoverheard,andmayresultinpenaltiesaswell.YoushouldencourageyourteamtonotdiscusstheproblemuntilafterWorldFinals.

COACHESOFSTATEFINALS-BOUNDTEAMSwillreceiveacardcontainingcriticalinformation.AboutPrimaryTeamsinMichigan

• ATYOURREGIONALCOMPETITION,YOURTEAMWILLPERFORMASPONTANEOUSPROBLEM.Yourteamwillbeprovidedwiththejudge'scommentsandfeedbackaswellasacopyofthePrimarySpontaneousProblem.

AbouttheRestoftheCompetition

• CLEANUPISEVERYONE'SRESPONSIBILITY!Eachgroupmustcleanupafteritself,notonlyinthecafeteria,butwherevernecessary-THISINCLUDESRESTROOMSOROTHERAREASUSEDFORCOSTUMECHANGING.Pleasebecourteoustoourhostschool,andleaveallareascleanedupwhenyourteamhasfinishedwiththem.TeamsthatleaveamesscouldbesubjecttopenaltiesforUnsportsmanlikeConduct.

• THETRADITIONOFTRADINGiscommonatourRegionalCompetition.Teamscanbringvariousitemstotradewithotherteams.Thisisbasicallyasocialactivity.

IfThisisYourFirstCompetition

• BESUREEVERYTHINGGETSTOTHECOMPETITION!Havesomeonemakealistofeverythingthatgoeswiththeteamtothecompetition,andhavetheteammakesureeverythinggetstothesite!

• WHEREDOYOUWANTYOURTEAM,ANDWHEN?Setupmeetingtimesandplaceswhenyoufirstarriveatthecompetition.LetteamparentsknowthatYOUmakethedecisionsregardingwhenthekidshavefreetimeatthecompetition.

• ALONGWITHTHEABOVE,Askthemwhattheyshoulddoiftheyarewatchingaperformanceandrealizetheyshouldbemeetingyouatthattime.(Answer:Theywillhavetowaituntiltheperformanceends,asnooneisallowedinoroutduringaperformance.)Usethisexampletomakethemawareoftimeconstraintsandplanningahead

• DO"WHATIF'S"WITHYOURTEAM,ANDTALKTHROUGHSOLUTIONS:"whatifthesceneryfallsdown?"“Whatifwedon'thaveanimportantprop?""Whatifsomeoneforgetshis/herlines?”“Whatifoneofourdevicesorvehiclesdoesn'twork?"Havethemworkoutcontingencyplansforeveryimaginabledisaster!

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• GOODSPORTSMANSHIPANDAPPRECIATIONOFOTHERTEAMS'EFFORTS:Youcandownplaythecompetitiveaspectofthecompetitionbyhavingyourteampointoutcreativeideasofotherteams,andwheneverpossible,complimentthoseteams.Goodsportsmanshipiscontagious!

• DON'TLETTHESUCCESSANDENJOYMENTOFTHEDAYHINGEON8MINUTESINTHESPOTLIGHT• REMEMBERTOHAVEFUN!!Thatis,afterall,whyyouandyourteamhaveworkedsohardtogethere!

Team'sTopTenThingstoRemembertoBringtoCompetition

1. CameraforInformalpictures.2. AlistofWhatIF’Stogothroughwithyourteam.3. Wellrestedteammembers-Makesureyouhaveallofthem!!4. Displayagoodattitude.5. IdeasforSpontaneouswarmup:Youmaywishtobringpracticematerialswithyoutousewithyourteambefore

theirSpontaneousperformance.6. TOOLKIT/PROPREPAIRKIT:"AnythingandEverything"theteammightneed.7. STOPWATCH8. Props/Costumes:Besuretheteamhasaccountedforeveryitemneededforitssolution.Whoisresponsiblefor

what??9. PAPERWORK:BesureyouhaveatleastTWOCOMPLETESETSofthefollowing:

4copiesoftheStyleForm1OutsideAssistanceForm1MaterialValue(Cost)Form4ProblemListTeamMediaReleaseFormsforeachteammemberandcoachOtherRequiredForms,dependingontheProblem.

10. REMEMBER:TheformsyouturninWILLNOTBERETURNEDTOYOU,sobesuretohaveatleastoneextrasetintheeventthatyourteammovesontoStateFinals.

TeamHintsforCompetitionDayEveryteamneedstohavetheirownoriginalityandtoleavehavingansweredallthequestionsthatthejudgeshaveintheirheads.Herearejustafewexamplesofmethodsteamscanusetomaintainagoodrelationshipwiththejudges.

• Leavesmiling• Speakclearly-Butdon'tyell• Cleanup• Haveauniquetheme• Answerallofthejudges'questions• Haveanattentiongrabberforthebeginning• Haveastrongmiddle• Haveagood,strong,boldending• Constanteyecontactwhiletalkingwiththejudges• OwnershipoftheSolution

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AdvancingTeamsGuidelinesItem#1: ThenumberofteamscompetingdeterminesthenumberofplacesadvancingtoStateFinalsineachproblemand

division. 1to6teamsregistered = 2placesadvance(1st&2nd) 7to12teamsregistered = 3placesadvance(1st,2nd&3rd) 13to18teamsregistered = 4placesadvance(1st,2nd,3rd&4th) 19ormoreteamsregistered = 5placesadvance(1st,2nd,3rd,4th&5th)Item#2: InDIVISIONSII&III,forateamtoadvancetothenextlevelofcompetitionitmustscoreaminimumof75-points

rawscore,beforepenalties,initsLong-Termperformance.Ifnoteamacrossthestatescores75pointsinagivenproblem/division,theruledeferstotheadvancingteamformula(item1above)andteamsadvanceaccordinglyfromeachregion.(Note:inthestructureproblemthelong-termperformancescoreincludesweightheld)

HowtoTalktoaJudgeMostofthetimecoachesandjudgesgetalongfine.Onceinawhilethejudgingteamwillassessyourteamapenalty.Howcouldthishappen?Whatdoyoudonow?ProceduresforAppealingaRuling

• Staycalm.AsktheHeadJudgetoexplainthepenalty,showingyoutherulethathasbeenviolated.Yourteammembershave30minutestoINITIATEtheappealsprocedureifyoustilldon'tagreewithorunderstandtheruling.IftheHeadJudgecan'texplainittoyoursatisfaction,youmayasktotalktotheProblemCaptain.Ifyouarestillnotsatisfied,youmayaskforaTribunal.TheTribunalismadeupofatleast3TournamentBoardMembersincludingtheTournamentDirector.

• Youmaybeaskedtoputyourcomplaintinwriting.Makeitbriefandtothepoint.Itemizethesectionoftheproblemorclarificationthatsupportsyourpointofview.TheTribunalorProblemCaptainwillnotcasuallyoverturntheircarefullyconsideredpenalties.

• Youwouldbewisetoinquireaboutpenaltiesorscoresofzerothatyoudonotunderstand,especiallyattheRegionallevel.Whenajudgingteamassessesapenaltyorgivesascoreofzero;theyhaveworkedhardtocometoconsensusthattheteamhasdonesomethingagainsttherulesoftheproblem.

Tactics

• DON'Tforgettogobacktothelong-termsitetogetyourscores.Youhavearighttoseetheseinatimelyfashion.Ifyourteamperformsearlyintheday,thismightbemid-morningorlater.Youcan'tappealifyoudon'tknowhowyourteamwasscored.

• DOprepareyourkidsforjudgesaskingquestionssuchas:Howdidyoudothis?Whohadthisidea?Wheredidyougetthat?

• DON'Tgetinajudge’sspace.Don'ttrytointimidateajudgebyusingyoursize,loudvoice,orhysterics.• DOstaycalm.• DOREMEMBERTHATYOUAREAROLEMODELforyourteam.Thewayyouhandleyouremotionsinfrontofyour

team,especiallywhenyoudisagreewiththejudge'sdecision,isapowerfulteachingopportunity.• DON'Tsay,"Buttheyworkedsohard!"Ofcoursetheydid,ortheywouldn'thavebeenabletocompete.Hardwork

isaprerequisiteforgettingtothetournament,butnotaguaranteeofwinning.• DOmakeanyappealsatthetournamentBEFOREtheawardsceremony,evenifyourteamwasonlast.Thejudging

teammuststayaroundforthe30minutesafteryoureceiveyourscores.• DOadvocateforyourteam,butpolitely.Youareyourteam'sonlyadvocate.Fightforthem,butdoitinsuchaway

thatyouremaintheirbestrolemodel.

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OfFloorsandDoorsImagine,ifyouwill…Imagine,justimagine,Alargeeducationalfacilitywhichhasatleastsixauditoriums…eachwithoutstandingacoustics,300tieredseats,amplebackstagespaceandmultipleentrance/exists.Inthissamefacilityarenumerousall-purposeballroomsandgymnasiumswithmorewonderfulseatingareas,perfectlylevelfloors,andenoughinsulationtoprovidefornoiseabsorption.Therearecoveredentranceswitheasyaccessforvehicleloading.AfullystockedSnackbarandgourmetcafeteriaisavailable.And,allthebuildingsinthisfacilityareinimmediateproximitythatnoonehastowalkveryfar!DidImentionthatthereisalsoafieldhouselargeenoughtoaccommodateseveralthousandpeople,withaneasilyassembledstageandastateoftheartPAsystem?Oh,yes.Thisfacilityislessthantenyearsold,onalevelsitewithacresofparkingandhundredsofvacantresidentiallivingspacesnottomentionitscentrallocationandeasyaccessibilitytomajorairlineterminals.Coaches,letmetellyou.Asourkidssay,alloftheaboveisINYOURDREAMS!!Theperfectreality(trustmeonthis)doesnotexist!Thesitewhereyourteamwillperformwillbelessthanperfect.And,ifyoudoubtmyhumbleopinion,pickupthephoneandcallthetournamentdirector.TheOdysseyoftheMind™adultswhohavethechallengingtaskofchoosingthebestofthelessthanperfectlocationssufferandgroan,agonizingovereachpotentialsite.Shouldthestructureproblembeinthisbuildingwherethefloorisgreat,butthereislotsoffloortrafficandterribleacoustics?ShouldDivision1Classicsgetthetinystagewiththehugeauditorium,orthelargestagewithlittleseatingspace?Afterall,wemustconsiderthenumberofspectatorswemustaccommodate.Frompersonalexperience,Ihaveseenstageswithstepssonarrowthatlargepropsgotstuck(andittook30minutestofreethem);siteswherethedancershadtoperformonstage;floortilessowarpedthatremote-controlleddevicesbeepedandswerved;andavehiclesiteinaparkinggarage!Hereinliesthepoint.OdysseyoftheMind™isaCREATIVEPROBLEM-SOLVINGPROGRAM.Thecreativityandtheproblemsolvingdon'tstopjustbecauseyourteamhasdevelopedits"solutiontothelong-termproblem.”OdysseyoftheMind™coachesmusthelptheirteammemberstoconsiderwhenplanningtheirlong-termsolutions,the“Whatifs"ofperformancesites.Thefirstpriority,needlesstosay,isREADthePROBLEM.IftheClassicsproblemclearlystates(asithasforyears)tobepreparedtoperformina7'x10’space,BELIEVEIT!Whichpropswouldtheteamexcludeiftheyinfactwereprovidedsuchalimitedarea?Whatiftheprop'seffectivenessdependsonbeingviewedfromraisedseating,butyouaretoperforminalargeflat-flooredroom?Don'tforgettoreadtheProgramGuidesectionspecifyingminimumdoorsizesandroomheightrequirements.Yourteamwillwanttomakesurethattheirpropsandscenerywillfitthrougha28"x78"doorway.Tomyregret,Ihaveheardmanyanegativeremarkaboutperformancesitesfromcoaches.Thecoach'sattitudecannothelpbuttoinfluencetheteam.Coaches,yourtasksaremanyanddifficult.Butoneofthemostimportantistoinstillasenseof"WeCanMeetThisChallenge!"inyourteammembers.HelpyourkidstoEXPECTtheUNEXPECTEDandtobementallyandphysicallypreparedtodealwithit.IftheRanatraFuscaAwardisthe“heart”ofOdysseyoftheMind™,thentheabilitytobeflexibleisthe"guts”.Helpyourteambrainstormaboutthingsthatcouldgowrongandhowwecouldcopewiththem.Prepareyourteamtoperforminanykindofsetting,inanykindofweather,inanykindofcircumstance.That'swhatOdysseyoftheMind™isallabout!Then,whentheopportunitypermits,say"ThankYou!"tothetournamentofficialswhohaveagonizedoverthesitelogistics,whohavetakenintoconsiderationalloftheproblemspecifications,andwhotrulyhavechosenthebestofthepossiblelocations.Andjustremember,ifyouthinkyoursiteisbad,youshouldhaveseentheonesthatwererejected.

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PreparingforCompetitions

TournamentSimulationAnabsolutemustforallseriousteamsistorecreate--ascloselyaspossible--theexacttournamentconditionsunderwhichtheywillcompete.Thisrealitysimulationisawonderfulpre-tournamentexperienceyoucanprovideforyourteam.Trytohavetheteamconduct2-5dressrehearsalsbeforeactualcompetition.Studentscanperformfortheschooland/orclubs.Inviteteachers,parents,businessleaders,andfriendstobetheaudience!Workwithyourteamtothinkthrougheverydetailandplanalloftheperformancedetailsincludingmovingsceneryandpropsintoandoutofthe"stagingarea",transportingandstoringpropsandequipment,andpreparingandmaintainingrequiredpaperwork.Practicemovingallteamsuppliesandequipmentthroughdoors,downstairs,ontoastage,andoverobstacles.Testyourvehicles,performance,Style,etc.,underdifferentfieldconditionsorcompetitivesettingssuchasonastage,inagym,ondifferentfloorsurfaces,innoisyareas,inlargeroomsandinsmallrooms.Non-performingteammembersmayserveasstagingareaandtimingofficials.Asstagingareajudge,onemembershouldchecktheforms,clarifications,membershipsign,equipment,Etc.,andeveninterviewtheteammembersregardingtheirsolution!Thetimingjudgewillannouncetheteam,"Begin"andtimetheperformance.Createmistakesduringtheperformance.Makeadisturbance.Havesomeoneknockoveraprop,cuttheelectricity,etc.Inotherwords,practicetroubleshootinganddevelopingsolutionsfortheunexpectedaccidentsandfailuresthatcouldhappen.Videotapethelong-termperformancewheneverpossible.Haveteammembersreadtheirroughscriptorstoryboardintoacamera.Dothesamewitheachrevision.Haveteammembersruntheirvehicle(s)andteststructures,mechanicaldevices,etc.,whilethecameraisrolling.Reviewandcritiquethevideoaftereachproduction.Performingbeforeanaudiencewillhelpengenderthefeeling,theemotion,theintenselyandexcitementofarealcompetition!Videotapeisthemostpowerfulformoffeedbackasitallowstheteammemberstoobjectivelyanalyzetheirpresentation.Preparebothyourselfandyourteamforbeingreceptivetothecompetitionjudges'decisions,rulings,andscoring.Ifnecessary,preparethehighlightsofapost-competitiondiscussionwithyourteammembers.Remindthemoftheirjourney,whattheylearned,andwhattheyaccomplished.

RelaxationTechniquesAsyourcompetitiontimedrawsnear,reducingstressforyouandyourteambecomesanimportantissue.Herearetwoactivitiesthatmayhelprelaxyourteammembersandperkthemupformorecreativity!MentalPractice:Selectatimewhenyouwillnotbeinterrupted.Darkentheroom.Relaxtheteambypracticingdeepbreathingexercises.Speakinasmooth,lowtone.Visuallyrecreateanentiretournamentday.Beginwithclear,colorful,verbalpicturesthatforcetheteammembers'mindstoconjureupsharpimages.Walkyourteammembers'mindsthroughcrystalclearthoughtsofwakingup,washing,dressing,travelingtotheschoolormeetingplace,loadingthebus,travelingtothecompetitionsite,unloadingthebus,checkingeverythingforfunction,repairingprops,movingtothestagingarea,hearingthecrowdandthejudges,feelingtheexcitementand,mostimportantly,performingtheirsolutionperfectly.Teammembersmustseethemselvesplanning,speaking,andactinginawaythatissuccessful.MuscleRelaxation:Askteammemberstoreclineorsitinaveryrelaxedposition.Havestudentsclosetheireyesandspeaktotheminasmooth,lowtone.Directthemtocontractandrelaxtheirmusclesoneatatime,beginningwiththefeetandworkingyourwayuptotheheadandfacialmuscles.Havethemcontracteachmuscleforfiveseconds,andrelaxitfortenseconds.Whiledirectingthisactivity,askteammemberstovisualizetheirfavoriteplaceforrelaxation,suchasabeach,themountains,etc.Youmaywanttopracticethistechniqueattheendofpracticesessions,asmembersmaybecomesorelaxedtheymayfallasleep!Don'tforgettoschedulesomepost-competitionrelaxation!

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PreparingforaTournamentTeammembersandcoach(es)MUSTread,read,andREREADtheProgramHandbook,thelong-termproblemdescription,andProblemProcedures.Payattentiontorules;believethemandfolloweveryminutedetail.Showvideotapesofpreviousperformancestotheteam,especiallytothosewhoarenewtoOdysseyoftheMind™.Haveteampracticeindifferentsettings.Timethepracticesessions.Donotassumeanythingatthetournamentsite.Tournamentdirectorsdotheirbesttochooseproblemsites;however,schoolswerenotdesignedforTournaments.Manyarelessthanperfect.Donotassumeyoursitewillbeastage,gym,orenclosedroom.Sometimes,performancesarepresentedclosetoeachother.Theperformanceareamaynotbefreefrombackgroundnoise.Electricalsocketsmaynotbeclosetoperformanceareas.Thesiteavailableforthevehicleproblemmayhavearesilientgymfloor,floortiles,orcarpeting.Discusswithteammembersthatjudgeswillquestionthemabouttheirforms,abouttheirlong-termproblemsolution,andregardingoutsideassistance.Thisistheteam'sopportunitytoproudlyexplainwhattheyhavebeendoingsincefall.Encouragetheteamtocompletefinishingtouches,payattentiontodetailsonprops,costumes,etc.Tellthemthatwhateveritis,itshouldbedonetoalevelthatmakestheteamproudoftheirwork.Havea"WhatIf?"sessiontodiscussallpossiblescenariosandhavetheteammakecontingencyplansforsituationsthatmayarise.Ex:taperecorderbatteriesaredead,apropwon'tstandup,ateammemberforgetsanessentialprop/costume,membershipsignwon'tfitincompetitionarea,etc.Haveteampackan"emergencybox"withitemstheyfeelareneededtosolveunexpectedproblems,i.e.,tape,stapler,safetypins,extrabatteries,extraextensioncord,tools,etc.Duringthelastcoupleweekspriortothetournament,havetheteammakealistofeverythingthatmustgotothetournament.Dividethislistsoeveryteammemberisresponsibleforbringingsomeitems.Packallitemsandloadthemintovehiclesthenightbeforethetournament.Continuetoreinforcethe“team”concept.Teamsthatgointothetournamentwithanallforone,andoneforallattitudehandlethingsthatgowrongatthetournamentmuchmoreeffectivelyandcompassionately.Ateam'sunitybecomesveryimportantinhowanindividualstudentfeelsabout“agoof.”Sharewithteammembersthoseteams,whichimpressjudgesthemost,areonesthatarekindandpolitetothejudges,tootherteams,andtoeachother.Teamsinwhichmembersargueamongthemselvesarealsorememberedinanegativesense.Ifyouhaveanyquestions,callyourRegionalDirectororStateDirector.It’sbettertoaskthanriskmakinganerrorthatmightaffectyourteam.

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TournamentDayProgression Check-In

• 1CoachonlytoCheckInareawith:

• SignedMediaReleaseFormforeveryTeamMember• SignedMediaReleaseFormforeveryCoach• SignedCoach’sCodeofConductforeveryCoach

• CoachwillreceiveTeamPacketcontaining:• ParticipantCertificates• TeamPrograms• ColorcodedSpontaneousTicket(DON’TLOSETHIS)

PropDrop

• ChecktheTournamentProgramforthelocationofyourLong-Termproblem’sPropDropArea• Propsmybedroppednoearlierthe90minutesbeforeyourscheduledLong-Termperformancetime• StoreyourpropsonlyinthedesignatedPropStorageareaforyouLong-Termproblem• Pleasekeephallwaysanddoorsclearfortraffic• DONOTleavecarsparkedinPropDroploadingzoneseventemporarily• OnceyourLong-TermperformanceisfinishedremoveyourpropsthroughthesamePropDropareaassoonas

possibletokeephallwaysclearLong-TermCheck-In

• TeamsshouldreporttotheirCheck-Inareaatleast20minutesbeforetheyarescheduledtocompete.• Structureteamsshouldhavetheirstructureweighedatleast45minutesbeforereportingtotheCheck-Inarea.• PropsshouldbemovedtoCheck-In/Pre-StagingArea.• Anyonemayhelptheteamtransportpropsandsceneryintothisarea.Ifbrokenonlytheteammayfixit.• StagingAreaJudgewillcollectpaperwork,checkforitemsthatmightdamagethefloor,checkforfootwearandget

acontactnumberforthecoach.• Coaches–Thisiswhenyoustepbackandlettheteamdoit’sthing,nowistheirtimetoshine!

Long-TermStaging

• OncethepreviousteamhasfinishedtheirpresentationthepropsaremovedtotheStagingArea.• Anyonemayhelptheteamtransportpropsandsceneryintothisarea.Ifbrokenonlytheteammayfixit.• TimekeeperwillasktheteamifflashphotographyorvideotapingisOK,ifstrobelightswillbeusedandhowthe

teamwillsignalthattheyarefinishedperforming.• HeadJudgewillbeidentifiedandthecoachwillbeinstructedonwhere,whenandhowtopickupscores.• Coacheswillbetoldwheretositduringtheperformance.• Coaches–Wishyourteamgoodluckandtakeaseat.

Long-TermPerformance

• Timekeeperwillasktheteam,“Team,areyouready?”.• Manyteamsfindacreativewaytoindicatetheyareready.• Timekeeperwillsay“Teambegin!”–TIMESTARTSNOW• TeamONLYmustmovepropstotheperformanceareaandbegintheirperformance.Don’tneglecttofigureinset-

uptime.

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• Don'tforgettoconsider:Whathappensifsomethinggoeswrongduringsetup?Whohandleswhattasksduringsetup?Istheresomethingsomeonecandoduringsetuptostarttheperformance?

• Timedoesnotstopiftheteamencountersaproblem.(Exceptformedicalemergencies)• Coaches–WatchoutforaccidentalOutsideAssistance.• WrapitUp-Likethebeginning,theendisimportant!Manyteamsfinda“creative”waytoindicatetheyare

finished.• Aftertheperformanceends,thejudgeswilltalktotheTEAMandaskthemquestionsabouttheirsolution.Letthe

teamknowtoexpectitandpracticeitwiththem.Coachesneedtorememberthisisapartofthesolution.Keepout.

• OncethejudgesarefinishedwiththeteamanyonemyhelpmovethepropsfromtheperformanceareabacktothePropDropAreaandthenpackedbackintoyouvehicles.

• 1(ONE)CoachmaypickuptherawLong-TermscoresformtheHeadJudgeassoonastheyareready.SpontaneousCheck-In

• AllteamswillreceiveacolorcodedSpontaneousCardwhentheyregisterinthemorning.• Teamsand1coachshouldreporttotheSpontaneousCheck-Inarea15minutesbeforetheirscheduled

Spontaneoustime.• Makesuretocollectallcellphones,camerasandelectronicdevicesfromyourteambeforeenteringthearea.• TeammembersandcoachwillgotoHoldingRoom• Teamssupporterswillbedirectedtomeetingarea• Whenjudgecomestocollecttheteam,thecoachwillgotomeetingareaandwaitforteamtofinish• NOONEbuttheteamenterstheSpontaneousArea

SpontaneousCompetition

• Oneofthejudgeswillcalltheteamsmembershipnumber,teamname,LTproblemanddivision• TeammembersshouldpresenttheSpontaneousCardtothejudgetoconfirmtheyhavetherightteam• ThejudgewillescorttheteamfromtheHoldingRoomintotheSpontaneouscompetitionarea• Whentheteamenterstheroomtheywilltoldwhichtypeofproblemtheywilldoandmustidentifytheteam

memberswhowillbeparticipatingintheSpontaneousproblem• AftercompetingtheteamwillgototheMeetingArea• DONOTasktheteamabouttheproblem,THISISASECRET!

AwardsCeremony

• TheAwardsCeremonyisusuallyprecededby“Trading”KeepitemsinexpensiveandNOTMESSY;avoidliquids,sillystring,popstreamers,airhorns,etc.

• BeforetheAwardsCeremonycanstartthefloormustbepickedupandteamsseatedtogether• Remindyourteamtheyareallwinners• Remembergoodsportsmanship• RanatraFusca’sareawardedattheend,don’tleaveearly• Aftertheawardsarecompleted1coachmaypickuptheteam’sStylescoresfromtheProblemCaptain

What'sNext???

• Relax,relax,RELAX!• StartpreparingandrefiningforStateCompetition

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Parents’RoleataTournamentYourOdysseyoftheMind™RegionalBoardalsoreliesonparentsandguardiansforhelp.Wewelcomefriends,relatives,andofficeassociates,too!Herearetheopportunitiesforparents,friends,andrelativestohelpmaketheregionaltournamentpossible.Wefeelcertainyouwillenjoyhelping,andfewvolunteeropportunitiesdirectlybenefitsomanychildreninaneducationalprogram!WENEEDYOURHELPonTournamentDayto:

• Beavolunteer(EachteammustprovideavolunteertoworkforapproximatelytwotothreehoursonTournamentDay.)

• Wealsoaskyoutohelptheteamgetpropsinandoutofthebuilding,tomoveyourcarfromloadingand

unloadingareasasquicklyaspossible,andtobringasenseofhumortothetournament.Webelievethatthisprogramofferssomethinguniqueforyourchildren.Webelievethattheywilllearnteamwork,creativeproblemsolving,divergentthinking,persistence,practicalskills,andmanyotherabilitiesthroughOdysseyoftheMind™.Pleaserememberweareallvolunteersworkingtogethertomakethishappen.

• Parentsarethedrivers,carriers,huggers,cheerleaders,last-minutehardwarestorerunners,doorholders,floorsittersandpropprotectors.Theirroleatatournamentisquitecomplicated.Theyareexpectedtobesupportivewithoutgettingintheway.Untiltheperformanceandspontaneousproblemsolvingareover,parentsdonotowntheirchildren;theircoachownsthem.

• Parentsshouldplantostayaroundtheperipheryoftheteamworkarea.Thatwaytheycanbefoundiftheteam

needssomethingthat'swithinyourrealmtoprovide.Donottrytomakeconversation;thestudents'concentrationiscompletelyonOdysseyoftheMind™.

• Parentscanhelpcarryitemsoutofvehiclesintobuildingsandeventothestagingarea.DONOTrepairpropsthat

break,cutanextrastringoffacostume,fixhair,fixmake-up,orhelpstudentsintotheircostumes.

• Stayawayfromthespontaneousproblemsolvingrooms.Itmaybeintimidatingtoteamstohavegroupsofadultshoveringinthearea.Waitindesignatedareas.Donotdiscussthespontaneousproblemorhowtheteamfeelstheydid.

• Beawarethatjudgesarevolunteers,justasmostcoachesarevolunteers.Theyhaveputtimeintotraining,

practicejudging,andjudgingteams.Theyaretryingveryhardtojudgeasobjectivelyandfairlyastheycan.Parentsarenotallowedtotalkwithjudges;thatisthecoach'sjob.Ifyouhaveconcerns,discussthemprivatelywiththecoach.Ifparentsconfrontanofficial,theyriskhavingastiffpenaltyassessedagainsttheirteam.

• Discourageteammembersfromblamingteammates,coaches,judgesorotherteamsifthingsgowrong.Make

sureyoudon'tblameeither.Allgoodteamshavelivedthroughmajordisastersontheirwaytobecomingchampions.

• Exhibitgoodsportsmanshipatalltimes.Cheerforallteams-yoursandeveryoneelse's.Offertohelpanyteamin

needbyloaningtools,materials,etc.Makesuresiblingsexhibitappropriatebehavioranddonotdisturbteamsandspectators.

• Encourageyourteammemberstohaveagoodtime.WhatisimportantinOdysseyoftheMind™istheprocess,

nottheresult

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SportsmanshipThefollowingisanexcerptfromProblemstoChallengeCreativitybyDr.SamMicklus,founderoftheOdysseyoftheMind™Program.Inathletics,someadultsfeelthatvictoryiseverything.Perhapsthisattitudeisacceptableinprofessionalsports,butinmyopinionitisnotappropriateforyoungpeople.Athleticsshouldbeenjoyableanddesignedtomakeyoungpeoplefeelgoodaboutthemselveswhiledevelopingcoordinationskills.Youngpeopleshouldnotberidiculedorreprimandedfordoingsomethingwrong,orperhapslosingagame.Ihopethatthenumberofadultswiththis'winatanycost'attituderemainsminimalintheOdysseyoftheMind™program.ThemostimportantpartoftheOdysseyoftheMind™isthemeans,nottheends.Itisthegrowthoftheindividualthatcounts,notwhethertheteamreceivesatrophy.whenpeopleacceptachallengetotheircreativity,workhardtoperfecttheirideasandfeelgoodaboutthemselvesintheprocess-theyhavewon!Therewillalwaysbedisappointments.Ideasoftenneedmorerefinementthanoneexpectsinthebeginning.Sometimesanideaneedstobediscardedafterconsiderablelengthoftimehasbeenspentworkingonft.Oftentheunexpectedhappens,suchassomethingbreakingduringthecompetition.Thesethingshappen.Butwhenteammemberslookyouintheeyeandsaythattheydidtheirbest...that'swhatOdysseyoftheMind™isallabout.DuringanOdysseyoftheMind™competitionthespectatorsalwaysapplaudtheteam'sperformanceorpresentation.Mostofthetimethoseapplaudingaretheteam'sopponents.Thisisanexampleoftruesportsmanship.WhentheOdysseyoftheMind™programwasinitsearliestyears,onlyfivepeoplewereallowedonateam.Partofthecompetitionincludedaspontaneousproblem.Hereteamsweregivenaproblemandhadtocomeupwithasmanyresponsesastheycouldinatwominutetimeperiod.Onceayoungladycalledtheofficetoaskifaninterpretercouldbebroughtintothespontaneousproblemroombecauseonegirlontheteamwasdeaf.CaroleMicklus,theExecutiveDirector,said,'O.K.,buttranslatingwouldslowyourteamdownandwecan'tallowyoutohaveadditionaltime.'Thegirlreplied,'That'sO.K.,wedon'tcareifwewinornot,thedeafgirlisamemberofourteamandwewantherthere.'ThisdemonstratesthetrueessenceoftheOdysseyoftheMind™program.Theteam'sexpectationsareinfluencedgreatlybythecoach.Veryfewcoacheswhoexpecttheirteamstowinarehappyatthecloseofthecompetitionyear.Thismeansthatthousandsofcoachesandteamsareunhappybecausetheirexpectationsweresettowin.Therefore,itismorerealisticandhealthiertoemphasizetoteammembersthatdoingone'sbestisthemostimportantaspectofcompetition.Attournamenttime,parentsandcoachesneedtoresistthetemptationto"helpout"fromthesidelines.Teamswillreceivepenaltiesforsignals,directions(verbalornon-verbal)ornegativecommentstootherteamsduringperformanceoflong-termandstylepresentations.Coachesshouldstresstoteamsthatifaproblemarisesduringtheirperformance,theymustsolveitthemselvesascoollyandcreativelyaspossible;teamswhohavebeenabletodothishaveevenbeenawardedRanatraFuscaAwards.Themostimportantpartofateam'sparticipationintheOdysseyoftheMind™programiswhattheyhaveaccomplished.THEYHAVESOLVEDALONG-TERMPROBLEM.IftheyhavegiventheirbesteffortthatiswhatOdysseyoftheMind™isallabout.

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Judges

LOOKNOWFORJUDGESDON'TWAITTHISISAVERYIMPORTANTTASKTHATNEEDSYOURIMMEDIATEATTENTION

1. HowmanyjudgesarerequiredforCompetition?

a. Oneperteam(usuallyteamprovided)PLUS

b. Onepermembership(frequentlyprovidedbymembershipcoordinator)

2. Whomakesagoodjudge?a. Apeoplepersonb. PastOMteammembersc. PastCoachesd. ParentsfrompreviousOMteammemberse. Administrators,Teachers,Professionalsf. Anyonethatwouldhavearelatedbackgroundexperiencewithanyoftheproblemsg. Likestobearoundyoungpeopleforseveralhours.

3. Whatdoesajudgehavetodo?a. Volunteertwodays–onetrainingdayandonecompetitiondayb. Becommitted-ifhe/shesaysyesthenletthemknowhowimportantitisthattheybeatthetrainingand

thecompetition.c. Smileandhavefunwiththeyoungpeople.d. Theymighthavetobeontheirfeetalldaylonge. Beabletojudgefairfromthemorningtillthelateafternoon-fromthefirstteamtothelastteam.f. Befairandunbiased

4. Whenyouhavedecidedonajudgehavethemfillouttherequiredonlineregistrationform

5. Encourageyourjudgeorjudgestojudgemorethanjustoneyear.Thishelpsthemtobetterunderstandtheprogram.

6. StressthatthisisaveryIMPORTANTJOBthattheyhaveagreedtodo.Teamsareallcountingonthem.Ifthey

don'tshowuptheyarenotonlylettingyourteamdownbuttheyarelettingalotofOmersdown.

AFewThingsaboutJudges

• Judgesareordinarypeople.Parents,teachers,aunts,uncles,friends,andjustaboutanyone.• Judgesarevolunteers.• JudgesreceivetrainingatanofficialOdysseyoftheeMindTrainingEVERYYEAR.• Judgeswillmakeinterpretationsoftheteams’solutionandtheproblem.Theymightnotalwaysagreewithyouor

yourteam.• Judgescanmakemistakes.Itisyourjobasacoachtomakesureyourteamispreparedforthequestionsthe

judgeswillaskthem.Thismeansthatyourteamneedstounderstandtheproblem.• Judgesaimforconsistencythroughouttheday.Iftheattempttokeepthesameenvironmentforeachteam.• JudgeswillNOTbeabletoseetheirteamscompete

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Appendix

ParticipationForms

OdysseyoftheMind™2019-2020MembershipApplicationMichiganOdysseyoftheMind™2019-2020MembershipApplication

EmergencyMedicalReleaseStudent-ParentContract

ConductCodePssst...OdysseyoftheMind™Parents

WhatisanOdysseyoftheMind™Judge?WhatisanOdysseyoftheMind™Volunteer?

CompetitionForms

CodeofConductforCUinMICoachesStyleForm

OutsideAssistanceFormMaterialsValue(Cost)Form

MediaReleaseFormTournamentInformationforTeamSupporters

CreativityUnlimitedinMichigan-ProgramRulesfromPoliciesandProcedures

OtherHelpfulTools

SampleStoryBoardSampleEvaluationMatrix

Regional&StateSpontaneousProblems

HandsOn-CleantheTablesHandsOn-MixedStructure

HandsOn-MultipleDestinationsHandsOn-SagStructure

HandsOn-StandUpandBeCountedVerbal-ColorfulLanguageVerbal-SeeThatLight?Verbal-NotOppositeVerbal-StoptoGo

Verbal-Stuck-NotStuckVerbal/HandsOn-DesignSchoolVerbal/HandsOn-GardenStory

Verbal/HandsOn-MakingtheBandVerbal/HandsOn-PaperclipImprovVerbal/HandsOn-StrawImprov

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Shipping Address (For UPS Delivery)

ODYSSEY OF THE MIND2019-20 MEMBERSHIP APPLICATION

Questions? Email [email protected] or call 856.256.2797

*Each individual membership costs $135, but you will receive discounts if you purchase more than one membership. For each membership purchased, you get ¿YH�FRPSHWLWLYH�ORQJ�WHUP�SUREOHPV, one SULPDU\�SUREOHP, one copy of the Program Guide, and more!

_____ Individual 2019-20 Odyssey of the Mind Membership @ $135 ........................................................................................ ________

_____ Additional membership(s) for the same school or community group @ $100 .............................................................. ________

_____ 6-10 memberships for the same school district (must register at the same time) @ $120 ........................................... ________

_____ 11 or more memberships from the same school district (registered at the same time) @ $100 .................................. ________

ODYSSEY OF THE MIND SUPPORT MATERIALS_____ ** Lots of Problems. . . And Tips to Make You More Creative @$17 Tips on problem-solving ............................................... ________

_____ **Solving Problems, Odyssey Style! @$17 Tips on problem-solving ..................................................................................... ________

_____ Odyssey of the Mind Program Guide @ $7.50 (one is automatically included with membership) ......................................... ________

_____ Spontaneous Combustion II @ $8 booklet with tips and practice Spontaneous problems .................................................... ________

_____ packs of Balsa Wood (premium grade AAA 36” x 1/8” x 1/8”) 1HZ�3ULFLQJ @ $25 per bundle (50 pieces) plus a $15 ShLSSLQJ��+DQGOLQJ�ÀDW�UDWH��XS�WR���EXQGOHV� .................................................... ________

Spend $60 or more and get free Shipping & Handling! Excludes Balsa. Under $60 or more than 6 balsa bundles, contact our shipping dept. to get your S&H quote: [email protected].

** These are books with a collection of long-term and/or spontaneous problems from past years.

Subtotal_______S&H _______Total_______

Payment Methods (Sorry we do not accept phone orders.)

z U.S. Mail: Send this completed form along with a check or Purchase

Order, payable to CCI, or with your credit card info to: CCI: 406 Ganttown Road Sewell, NJ 08080

z�FAX: Send this form along with a copy of your Purchase Order or credit

card information and fax to (856) 256.2798.

z�Online: Pay by credit card at www.odysseyofthemind.com.

Is this a residence? ________yes ________ no

Name __________________________________

Address ________________________________

_______________________________________

City____________________ State/Prov_______

Zip ____________ Country _________________

Phone # ____________________

For new memberships or renewals, complete this form and return it with a check, purchase order, or credit card information below. Check one:Divisions I, II, and III:_________ Individual school: Must register in the school name. May enter one team per problem per division in competition._________ Two or more schools: Must share the same principal to be under the same membership. Use school district name on applica-

tion. May enter one team per problem per division in competition._________ Home-schooled students: Must include at least four home-schooled students. May also include up to three members from other

schools. May enter one team per problem per division in competition._________ Community Group: May enter one team per problem per division in competition. May not be an organization established solely

for the purpose of participating in Odyssey of the Mind. Please submit by-laws if this is a new membership.Division IV:_________ All teams must have a majority of members who are high school graduates and registered for at least one class at a college or

university. Other team members must be enrolled in one or more classes accredited by a college or university. They do not have to attend the same institution. May enter one team per problem. May proceed directly to World Finals.

Membership name_____________________________________________ Membership number (for renewal, if known) ________________Grades covered by membership _____________________School district ___________________________ County____________________Contact person (may be a coach) _____________________ Mailing address (for correspondence) _________________________________City___________________________ State/Province_________________ Zip________________ Country __________________________Daytime phone ______________________ Email ________________________________________________________________________

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MichiganOdysseyoftheMind™2019-2020StateMembership

ApplicationDueJanuary10,2020

TheannualMichiganOdysseyoftheMind™statemembershipfeeforthe2019-2020yearis$60.00permembership.Thefundsgeneratedareusedtoruntheprogramandprovideregionalandstatetournaments.PleasecompletethisformandmailwithacheckormoneyordermadeouttoCreativityUnlimitedinMichigan(CUinMI)orpaybycreditofdebitcarddirectlyfromthewebsite:

CreativityUnlimitedinMichigan(CUinMI)PaulaMittner,Treasurer1017ParadiseLakeDr.SEGrandRapids,MI49546

[email protected]

ThisformandthestatemembershipfeemustbereceivedbyCUinMI’streasurerbyJanuary10,2020PleaseprintortypeMembership#: ____________________ MembershipName: ______________________________________________

(Pleaseenterastheyappearonyourmembershipcard)

£ Checkhereifyouareunabletoprovideyourmembershipnumberbecauseyournationalmembershipapplicationhasbeensubmittedbutyouhavenotyetreceivedyourmembershipcard.Evenifyouhaven’treceivedyourmembershipcard,sendthisstatemembershipapplicationandfeeinbytheJanuary10,2020deadline.

InformationforallMembershipCommunication:SchoolDistrict/SponsoringOrg:_______________________________________________ Region:__________________ ContactPerson’sName:________________________________________________________________________________ Address:_____________________________________________________________________________________________ EveningPhone:_____________________________________ DayPhone:______________________________________ E-mailaddress: _________________________________________________ Fax#:_____________________________ ItistheresponsibilityoftheMembershipContacttocheckMichigan’sOdysseyoftheMindwebsite,www.miodyssey.comforupdatesandimportantinformationandtosharetheinformationwithcoaches,teamsandjudgesinatimelymanner........................................................................................................................................................................................................

Paymentof$60.00providedby:

£ CheckorMoneyOrderwrittentoCreativityUnlimitedinMichiganincludedwiththisform£ Creditordebitcardpaymentviathewww.miodyssey.comwebsite

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EmergencyMedicalReleaseInordertoprovideyourson/daughterwithmedicalcareintheeventofillnessorinjury,youarerequestedtocompletethisform.NameofStudent: _____________________________________________________________________________________

Street:______________________________________________________________________________________________

City:_______________________________________________ State: _____________ Zip:_____________________

Mother’sName: ______________________________________________________________________________________

PhoneNumber:(home)__________________________________ (work) ____________________________________

Street:______________________________________________________________________________________________

City:_______________________________________________ State: _____________ Zip:_____________________

Father'sName: _______________________________________________________________________________________

PhoneNumber:(home)__________________________________ (work) ____________________________________

Street:______________________________________________________________________________________________

City:_______________________________________________ State: _____________ Zip:_____________________

OtherContactPerson: ___________________________________ PhoneNumber:_____________________________

FamilyPhysician:________________________________________ PhoneNumber:_____________________________

InsuranceInformationCarrier: _______________________________________________ Plan#: ____________________________________

Policy#:_____________________________________________________________________________________________

MedicalHistory1.DateoflastTetanusbooster:__________________________________________________________________________

2.Allergies:InsectFoodDrugOther:_______________________________________________________________

3.Isyourson/daughterunderthecareofaphysicianforamedicalproblem?YesNo

Ifyesexplain:_________________________________________________________________________________________

4.Isyourson/daughtertakingmedicationprescribedbyaphysician?YesNo

Ifyesexplain: ________________________________________________________________________________________

5.AnyadditionalInformationweshouldbeawareof:________________________________________________________

____________________________________________________________________________________________________

ParentalPermissionParent/GuardianSignature:______________________________________________ Date:_______________________

Relationship:_________________________________________________________________________________________

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OdysseyoftheMind™StudentContract

MySchoolsupportsOdysseyoftheMind™,itsteammembersandtheircoachesastheyworktowardscompletionoftheirproblems.Toshowmysupportofmyfellowteammembers,coachesandmyschool,Iwill:

• Encouragemyfellowteammembers,alwayssupportingthem• Listentoandconsidertheirideas,suggestionsandconcerns• Showrespectforthefeelingsofmyteammembers

Iwill:

• Solvetheproblemwithmyteammembers,workingtogether• TalkwithmycoacheswhenIamnotclearonwhatassistanceisacceptable• SupportotherOdysseyoftheMind™teamsandteammembers,atmyschoolandotherschoolsaswell• RememberthatifasuggestionImaketotheteamisnotused,thisdoesnotmeanthatthesuggestionwasnot

valuable,itmaybeusedlater.Iunderstandthat:

• OdysseyoftheMind™isacommitment.Imustbewillingtoattendmeetings,participatedandworktowardallgoalssetbytheteam.

• Ihavearesponsibilitytotheteamtoremaincommitteduntiltheproblemissolved.• IfIquittheteam,myteammaynotreplaceme,andIhurttheteam,whomayhavetocompetewithfewer

membersthandesired.• Iunderstandthisyear’stournamentwillbeheldon____________________________,andIwillmakeplanstobe

there.StudentSignature: _____________________________________________________ Date:_______________________

OdysseyoftheMindParentsCommitment

Iunderstand:

• OdysseyoftheMind™isalong-termcommitmentandIwillinsuremychildwillattendandparticipateateachteammeeting.Ifthereisaconflict,Iormychildwillnotifythecoachinadvanceifpossible.

• Icannotassistwiththeactualdevelopmentorconstructionoftheteam’slong-termproblemsolution,includinghintsorideastohelpthem.Itistheirproject,andonlytheirmindcansolvetheproblem.

• Nooutsideassistanceispermitted,includingcreations,decorations,costumes,ideas,inventionsoranyotherpracticaladvice.Thesolutionsmustcomefromtheteam.

• OdysseyoftheMind™isavolunteerprogramandreliesonvolunteerstocoachteams,judgetournamentsandvolunteeratmeets.Iwillvolunteerandsupportallthosewhodo.

IagreetosupporttheSpiritofOdysseyoftheMind™,includinggoodsportsmanship,teamcooperationandpropermanners.Iwillsupportthecoachandassistthecoachwhenneeded.ParentSignature: ______________________________________________________ Date:_______________________

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ConductCodeAsstudentsandmembersofourlargercommunities,studentsparticipatingintheOdysseyoftheMind™programareexpectedtosetanexampleofgoodcitizenshipatalltimes.Therefore,weaskyoutocarefullyconsiderandagreetothefollowing.1)ODYSSEYOFTHEMIND™isaTEAMproblemsolvingactivityrequiringfull,activeparticipationonthepartofeachindividualforaslongasyourODYSSEYOFTHEMIND™Teamopportunitycontinues.Yourteamgoalcanonlybeachievedwheneachmemberisinattendanceateachscheduledmeeting.Pleasenotifyyourcoachifyouareinvolvedinotheractivitiessuchassports,dance,scouts,etc.beforeODYSSEYOFTHEMIND™begins.Weunderstandthatconflictsdoarise.Itisyourresponsibilitytogetanynecessaryabsenceclearedwithyourcoach(es)priortothescheduledmeeting.Thisshouldbedonebyeitheryoupersonallytellingyourcoach(es)oryourparentsnotifyingthecoach(es).Donotrelyonotherstotellyourcoach(es)foryou.Youwillbeheldpersonallyresponsibleforanyofyourmissedpractices.Youwillalsobeheldresponsibleforfindingoutwhenthenextpracticewillbeifyouhappentomissapractice.Ifyouhavemorethanthreeunexcusedabsencesfrompracticeyourcoach(es)reservetherighttodismissyoufromtheteam.Youcancontactyourcoachatthefollowingnumber:PhoneNumber.2)Inordertomaintainhighacademicstandards(i.e.,grades),especiallyclosetocompetitiontimes,ODYSSEYOFTHEMIND™membershavetoresponsiblymanagetheiravailabletimewisely.Realistically,youreducationcomesfirst!Ifyouareexperiencingacademicdifficultyorpressures,itisyourresponsibilitytobringthistotheattentionofyourcoach(es).3)OMer'sandtheircoach(es)arebusy,involvedpeople.Therefore,meetingsmustbeproductive.Itwillbeatthediscretionofthecoach(es)tocancel(or"calltoanend")anyunproductivemeeting.4)Allteamshavethepotentialofcompetingatallthreelevels.Therefore,teammembersmustbeavailabletocompeteattheRegional,StateandWorldCompetitions.AteamisofficiallyformedafterallmembersandtheirparentsagreetoandsignthisODYSSEYOFTHEMIND™code.5)Asmembersofschools,OMer'shavealreadyagreedtoabidebytheSchoolStudentConductPolicyandaresubjecttoanyconditionstherein.Anyviolationsoutsidetherealmofschoolpolicywillbereviewedandsettledbyallcurrentparticipatingcoach(es)withpriornotificationofparents.6)Teammemberswillberesponsibleforcertainexpenses;suchasamatchingT-shirt/sweatshirtandexpensestohelpfinancetheworldtrip,teampictures,etc.7)TEAMMEMBERSHAVETOBEAVAILABLETOWORKONSATURDAYS.

CompetitionDatesRegional YourRegionalSite YourRegionalDateState Middleville,MI March14,2020World IowaStateUniversity May27-30,2020

---------------------------------------------------------------------------------------------------------------------

OdysseyoftheMind™ConductCodeSignatureofTeamMember:______________________________________________ Date:_______________________

SignatureofParent: ____________________________________________________ Date:_______________________

SignatureofParent: ____________________________________________________ Date:_______________________

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Pssst...OdysseyoftheMind™ParentsYes,you,theoneswhoaredrivingthecarpools,forkingoutmoneyforpizza,openingclosetsformajorscavenging,waitingwhiletheteamcleansupafterameeting,postponingdinnerbecauseonemorepropneedstobefinished,andgenerallywatchingfromthesidelineswhiletheteam"getscreative!"DIDYOUKNOW…Youaretheteam’ssecretweaponforsuccess?Youarethe"windbeneaththewings"oftheteamandthecoach?YouareavitalpartofOdysseyoftheMind™?

DIDYOURCHILDTELLYOUTHATYOUMAYNOTHELP??

Thatisabsolutelywrong!Thatisabsolutelyright!(Well……whichisit???)BOTH!Youmaydomanythingstohelptheteam,buttherearealsothingsyoumightwanttodothatwouldcosttheteampenaltypoints.So...howdoyouknowthedifference?Hereisyourownhandy,dandy,just-for-parentsguidelines!

WHATPARENTSCANDO:• Helpprovidesnacks• Transporttheteamtobuythings• Transporttheprops• Teachtheteammembersaskilliftheteamasks,suchas:

SewingArtElectronicsEngineeringWelding

• HelpgetpropsintothebuildingfortheTournament,eventothestagingarea

• Bringspontaneousproblemsupplies• Provideaplacetomeet/storeprops• Providelotsofencouragement• Openattics,closet,basementsformaterials

WHATPARENTSCANNOTDO:• Suggestwhattobuy• Repairpropsifbrokeninshipping• Suggesttotheteamwhichskillstousetosolveproblem

• Suggesttotheteamwhichskillswouldresultinabetterlookingorbetterfunctioningsolution

• Givetheteamsanyideasfortheirproblemsolution• Sewanything,paintanything,doanythingtocontributetotheteam'sproblemsolution

• Expectperfectionfromasolutionnotdonebyadults(orfromasolutiondonebyadultsforthatmatter!)

• Fixanythingthatbreaks• Suggestwhatmaterialstogetfromtheattic,closetorbasement

• Criticizeanypartoftheteam'ssolution• putemphasisonscoresinsteadoffun

ParentsAREimportant,asresourcesforlearningskills,helpinggetmaterials,providingmoralsupport,supplementingworkingbrainswithnourishment,andgenerallyfacilitatingthelogisticsofaworkingteam.Withoutyourencouragement,yourchildwillnotdeveloptheself-confidencethatOdysseyoftheMind™promotes.

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WhatisanOdysseyoftheMind™Judge?AjobdescriptionfortheOotMJudge

TheOdysseyoftheMind™(OotM)judgeisanessentialpartofthevolunteerstaffthatmakesanOotMtournamentasuccess.Judgescanbeparents,teachers,aunts,uncles,grandparents,neighbors,oranyonewhohasaloveforchildren.

• Commitment:

o AsavolunteerjudgeyouMUSTcommitto2days:1dayfortrainingand1FULLdayforcompetition.Thetournamentdaycanbeginasearlyas7amandmayrunaslateas6pm

o JudgesTraining:____________________

o RegionalTournament:____________________o Iftheteamthatyourepresentadvancestothestatefinals,youwillbeaskedtocommittoanother

fulldayofjudgingatMichiganOdysseyoftheMindStateFinals.o StateTournamentdate:____________________

• Duties:

• OnlineRegistration:Thisiswhereyourcommitmentbegins.You(notthecoach)MUSTaccesstheonline

registrationbyfollowingthejudges’linksonwww.miodyssey.comtojudges’registrationforyourparticularregion.

• AttendTraining:THISISMANDATORY!Thisiswhereyouwillmeetanddiscusstheproblemwhichyou

willbejudging.Itisyourdutyasajudgetofullyunderstandtheproblemsothatyoucanfairlyandaccuratelyadministerascore.Judges’trainingisthetimeforthejudgingteamtogettogetheranddiscussanyquestionsorconcernsthattheymayhaveabouttheproblemwiththeirProblemCaptain.

• Scoring:YoumustbeabletoCONSISTENTLYadheretothescoringguidelineslaidoutbytheproblem

andyourProblemCaptain.

• CodeofConduct:YoumustbewillingtosignandabidebytheMichiganOdysseyoftheMind™Judge’sCodeofConduct.

• Punctuality:Youmustbecommittedtobeingontimeforalltrainingsandtournamentsandstayuntil

dismissedbyyourProblemCaptain.Ifyouhaveanyquestionsorconcerns,pleasefeelfreetocontactanyMichiganOotMtournamentdirectoror

problemcaptain.Contactinformationcanbefoundonthewebsiteatwww.miodyssey.com.

Ifyouhaveachildcompeting,youwillNOTbeabletowatchyourchildcompete

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WhatisanOdysseyoftheMind™Volunteer?AjobdescriptionfortheOotMVolunteer

TheOdysseyoftheMind™(OotM)volunteerisanimportantpartofthestaffthatmakesanOotMtournamentasuccess.Volunteerscanbeparents,teachers,aunts,uncles,grandparents,neighbors,oranyonewhohasaloveforchildren.

• Commitment:

o Asavolunteeryoucommittoa2-3hourshiftthedayofcompetition.Thisshiftcanbeginasearlyas7amandmayrunaslateas7pm(Note:Ifyouhaveachildcompeting,wewilldoourbesttoensurethatyourvolunteertimeDOESNOTconflictwithyourchild’slong-termpresentationtime).

o RegionalTournamentDate:______________________

o Iftheteamthatyourepresentadvancestothestatefinals,youmaybeaskedtocommitto

anothervolunteershiftthedayofMichiganOdysseyoftheMindStateFinals

o StateTournamentdate:______________________

• Duties:

o OnlineRegistration:Thisiswhereyourcommitmentbegins.You(notthecoach)MUSTaccesstheonlineregistrationbyfollowingthevolunteerlinkonwww.miodyssey.comtovolunteers’registrationforyourparticularregion.

o Punctuality:Youmustbecommittedtobeingontimeandstayuntilyourshiftendsandyou

aredismissedbythevolunteercoordinator.

o VolunteerJobs:Yourvolunteerjobcanrangeanywherefrommakingsurethatadoorisnotopenedwhileateamisperformingtohelpingparkcarsinaparkinglot.Youwillhaveanopportunitytoletusknowofanyissuesthatmaypreventyoufromfulfillingcertainduties(i.e.theinabilitytostand/sitforlongperiodsoftime)whenyouregisteronline.Youwillbegivenyourvolunteerjobuponcheckinginatthetournament’sVolunteerRegistrationsite.

Ifyouhaveanyquestionsorconcerns,pleasefeelfreetocontactanyMichiganOotMtournamentdirector.Contactinformationcanbefoundonthewebsiteatwww.miodyssey.com.

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Note: This form may be photocopied or scanned into a computer, but it may not be altered in any way.

Outside Assistance Form

Long-Term Problem ____________________________________________ Division _______________________

Membership Name _____________________________________________ Membership Number _____________

City ____________________________ State/Prov. __________________ Country _______________________

We understand that it is against the rules for anyone other than the team members to design, build or present the

long-term problem solution.

We understand that any team member who was ever on our team must remain on our roster and will count as a team

member.

We realize that we may get instruction in various areas of design and construction or in performance techniques, but

know that these instructions may not be specific to the long-term problem solution. By signing below, we testify that

we have followed all of the rules regarding outside assistance. If there are any exceptions, we have listed those.

WE HAD HELP WTH: (Please describe any assistance with your specific problem solution if you had any. State

NONE if no assistance was received. Also, please list names of former team members no longer on your team (if the

roster exceeds seven) and when they last worked with the team.

Coach # 1 ______________________________

Coach # 2 ______________________________

Coach # 3 ______________________________

Team Member __________________________

Birthday: _______________ Grade _________

Team Member __________________________

Birthday: _______________ Grade _________

Team Member __________________________

Birthday: _______________ Grade _________

Team Member __________________________

Birthday: _______________ Grade _________

Team Member __________________________

Birthday: _______________ Grade _________

Team Member __________________________

Birthday: _______________ Grade _________

Team Member __________________________

Birthday: _______________ Grade _________

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Division:

State/Prov:

Judge(s):

1. 1. 1.

2. 2. 2.

3. 3. 3.

4. 4. 4.

5. 5. 5.

6. 6. 6.

7. 7. 7.

8. 8. 8.

9. 9. 9.

10. 10. 10.

11. 11. 11.

12. 12. 12.

13. 13. 13.

14. 14. 14.

15. 15. 15.

16. 16. 16.

17. 17. 17.

18. 18. 18.

19. 19. 19.

20. 20. 20.

Membership #:

(e.g. wood, fabric, etc.) (e.g. costumes, props, all areas, etc.) (used value)

Membership Name:

City: Country:

COST FORMTeam members must complete this form and list all items used in the presentation of theirproblem solution, including those exempt from cost and assigned a value. Adults may help fill itout for Division I team members only. Do not include sales tax.

Long-Term Problem:

Name of Item Used For Value

-$ TOTAL VALUE OF MATERIALS USED:

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State/Prov:

Judge(s):

21. 21. 21.

22. 22. 22.

23. 23. 23.

24. 24. 24.

25. 25. 25.

26. 26. 26.

27. 27. 27.

28. 28. 28.

29. 29. 29.

30. 30. 30.

31. 31. 31.

32. 32. 32.

33. 33. 33.

34. 34. 34.

35. 35. 35.

36. 36. 36.

37. 37. 37.

38. 38. 38.

39. 39. 39.

40. 40. 40.

0.00 0.00

Membership #:

TOTAL FROM PAGE TWO: -$ TOTAL VALUE OF MATERIALS USED: -$

TOTAL FROM PAGE ONE: -$

(e.g. wood, fabric, etc.) (e.g. costumes, props, all areas, etc.) (used value)Name of Item Used For Value

Country:

COST FORM (Page 2) (If Needed)

Team information below is repeated automatically from page one. Only enter items below here ifyour list of materials includes more than will fit on one page. If you do not go over 20 items, youneed not print this page.

Long-Term Problem: Division:

Membership Name:

City:

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!"#$%&'#()*+&,&%#-(&*(.&/0&1$*(.#-&$(2#+#$3#(!"#$%!&#'()$)&#()*+!(,#-!-,-.,'/!$0#$%!#*1!022)$)#3!#(!4,+)0*#3!506'*#-,*(7!#*1!8(#(,!9)*#37!-67(!2)33!06(!#*1!7)+*!#!$0&:!02!(%)7!20'-!#*1!.')*+!)(!(0!(%,)'!;1:77,:!02!(%,!<)*1=!4,+)0*#3!506'*#-,*(!',+)7('#()0*!1,7>!0*!$0-&,()()0*!1#:?!!@,'70*7!6*1,'!AB!:,#'7!02!#+,!-67(!%#C,!(%,)'!&#',*(!0'!+6#'1)#*!7)+*?!!D06'!7)+*#(6',!0*!(%)7!20'-!&,'-)(7!(%,!0'+#*)E,'7!#*1!7&0*70'7!02!(%,!;1:77,:!02!(%,!<)*1=!&'0+'#-!(0!67,!C)1,0(#&,7!#*1!&%0(0+'#&%7!02!&#'()$)&#*(7!)*!&6.3)$!7%0F)*+7?!!!G!%,',.:!+)C,!$0*7,*(!(0!H',#()C)(:!I*3)-)(,1!)*!<)$%)+#*/!7&0*70'!02!(%,!;1:77,:!02!(%,!<)*1=!&'0+'#-!)*!<)$%)+#*/!(0!67,!-:!)-#+,!)*!('#)*)*+7!7,77)0*7/!20'!&6.3)$)(:!&6'&07,7/!20'!&6'&07,7!02!('#1,!0'!20'!#*:!3#F263!&6'&07,!F%#(70,C,'?!!4$,#5(( 66666666666666666666666666666666666666666666666666666666666666666666666666666666666666666( (!!G!#-!#J! !!!!5,#-!-,-.,'! !!!!H0#$%! !!!;22)$)#3!!!K0-,!#11',77J!!LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL! !!H)(:J!! LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL! ! !!!<)$%)+#*! M)&!$01,J!! LLLLLLLLLLLLLLLLLLLLLLLL! !!K0-,!&%0*,J!LLLLLLLLLLLLLLL!!N!!LLLLLLLLLLLLLLLL!!N!!LLLLLLLLLLLLLLLLLLLLLLLLLL!!7&1*$%8"#(9:(%#$,(,#,;#"(9"(/9$/0#3J!!LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL! !!O#(,J!! LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!! @%0*,!P6-.,'J!!LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL! !!<,-.,'7%)&!*#-,J!!LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL! !!<,-.,'7%)&!*6-.,'J!!LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!8$%003J!!LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!! Q'#1,J!LLLLLLLLLLLLLLLLLLLLLLLLLLLLLL! !!G2!(,#-!-,-.,'/!$0#$%,7R!*#-,J!!LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL! !!<#"39*(8*-#"(=>(?#$"3(9:($1#(,83%(0$'#(%0#(/9*3#*%(9:($(@$"#*%(9"(18$"-&$*?!!G/!(%,!6*1,'7)+*,1/!.,)*+!(%,!&#',*(!0'!+6#'1)#*!02!(%,!#.0C,!-)*0'/!10!%,',.:!$0*7,*(!(0/!#*1!#+',,!(0!.,!.06*1!.:/!(%,!#.0C,!',3,#7,?!!<$"#*%(9"(A8$"-&$*(3&1*$%8"#J!!LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL! !!@')*(!*#-,J!! LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL! !!O#(,J!! LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!B9(*9%(:$C(9"(,$&+(&*(%0&3(:9",?!!56'*!)*!(%)7!20'-!#(!(%,!4,+)7('#()0*!O,7>!#(!(%,!4,+)0*#3!506'*#-,*(!!5,#-7!-#:!*0(!$0-&,(,!#(!',+)0*#3!0'!7(#(,!$0-&,()()0*!6*3,77!(%,:!%#C,!#!7)+*,1!',3,#7,!20'-!0*!2)3,!20'!,#$%!(,#-!-,-.,'!#*1!$0#$%?!!@3,#7,!1)',$(!S6,7()0*7!(0!G*20'-#()0*!O)',$(0'!#(!)*20T-)$%)+#*01:77,:?$0-?!

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TournamentInformationForTeamSupportersTeamsandCoachesmaywishtousethisformtoprovideinformationaboutthetournamenttoParents,Grandparents,FriendsandSupporters:Ourteam’sMembershipNameis:________________________________________________________________________

Ourteam’sMembershipNumberis: ______________________________________________________________________

OurCoachesName(s): _________________________________________________________________________________

____________________________________________________________________________________________________

Ourteam’sLong-TermProblemis:________________________________________________________________________

Ourteam’sDivisionis: _________________________________________________________________________________

OurLong-Termperformancetimeis:______________________________________________________________________

TheLocationofourperformanceis: ______________________________________________________________________

OurSpontaneousperformancetimeis:____________________________________________________________________

Onlyourcoachcantakeustospontaneous.Wewillmeetyouafterwardsat:______________________________________

BUTPLEASEDONOTASKUSQUESTIONSABOUTSPONTANEOUSPleaseremember:

• AnyonecanhelpusbringourpropsintotheschoolandtakethemtotheStagingArea.OnceweareintheStagingarea,onlytheteammemberscanhandletheprops.

• Noonecanhelpusprepareforourperformance:• Youcan’tfixourhair,putonourmakeup,repairourprops,ordoanythingthatmightbeconsideredOutside

Assistance.Wecandoitourselves!!!Wereallycan.Afterweperform:

• Anyonemayhelpusremoveourpropsfromtheperformancesite.Wewouldreallyappreciateyourhelpthen.Coaches’notestoParents:

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CreativityUnlimitedinMichiganProgramRulesfromPoliciesandProcedures-RevisedAugust2018

Eachproblemhasit'sownspecificsetofrulesteamsmustfollow.ThegeneralprogramrulesthatapplytoallOdysseyoftheMindteamsarelaidoutintheannualProgramGuidefoundatwww.odysseyofthemind.com.Finally,statessuchasMichiganmayhaverulesthatallteamsintheirstatemustfollow.InMichigan,teamsmustobservethefollowingrules:2. Registrations/Statememberships

a. TournamentLateFees:i. Incompleteregistrationsforteamsthatarenotelectronicallysubmittedbytheduedatewillbe

assesseda$50.00latefeeandwillnotreceivetheirscoresandmaynotadvance,untilthefeeispaid.Acompleteregistrationincludeselectronicallysubmittedteam,judge,andvolunteerregistrationsandpaymentoftheteamregistrationfee.Ifallformsarecompleted,butthefeeshavenotbeenreceivedbytheduedate,theTournamentDirectorcontactsthecoachandgivesthemoneweekorlesstoprovidethefeebeforethelatefeeisassessed.

ii. Judges:Iftheteamdoesnotregisterajudgeortheteam’sjudgecannotattendtournamentday,theteammaybeassesseda$100.00fee,andanyteamnotprovidingajudgemaynotbeallowedtoadvancetothenextcompletionlevel.

iii. Provisionsof2aapplytobothRegionalTournamentsandStateFinals.iv. AllpenaltiesandlatefeeslistedwillbeleviedatthediscretionoftheTournamentDirector.

b. StateMembershipFeeissetattheSummerMeeting.c. UnpaidStateMembershipFee:

i. TeamsmaynotcompeteattheRegionalTournamentiftheStateMembershipfeeisnotpaid.FinaldeterminationofpaymentcomesfromtheTreasurer.

ii. TreasurershouldnotifyRD’sofanymembershipsnotpaidbyJanuary20theachyear.iii. Treasurerwillcontinuetomonitoranyunpaidmembershipsthroughtheweekpriortothetournament.iv. Ifnecessary,arrangementscanbemadeformembershipstopayatthetournament.

d. RegionalRegistrationFeeissetattheSummerMeeting.e. ThereisnoStateFinalsRegistrationFee.f. UnpaidCCIRegistrationFee:

i. TreasurerwilladviseRegionalDirectorofanymembershipwhohasnotpaidCCI.TeamswhohavenotpaidCCIorhaveunregisteredteammembersarenotcoveredintheinsurancepolicyissuedtoCUinMIbyCCIandthereforemaynotbeatthecompetitionsite.

ii. ArrangementscanbemadeformembershipstoprovidepaymentorproofofpaymenttoCCIattournamentregistration.

g. RefundPolicyi. RegionalFees:

1. Schoolsmustsubmitawrittenrequestviaemailorletter(nottextorphonecall).ItmustbereceivedinwritingbyJanuary31stofthecurrenttournamentyear.

2. RefundswillbeissuedaccordingtoourguidelinesminusanyfeeschargedtoCUinMI,ex.Creditcardfees.

ii. StateMembershipFees:1. Schoolsmustsubmitawrittenrequestviaemailorletter(nottextorphonecall).Itmustbe

receivedinwritingbyJanuary31stofthecurrenttournamentyear.2. RefundswillbeissuedaccordingtoourguidelinesminusanyfeeschargedtoCUinMI,ex.Credit

cardfees.3. AdditionalrefundsmaybeprovidedatthediscretionoftheTreasurerandtheAD.

h. EachyeartheBoardshallapproveaCoachesCodeofConductthatmustbesignedbyeveryMichigancoachpriortohis/herteamcompetinginanytournament.

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5. RegionalandStateTournaments

a. TeamswillprovideajudgeandvolunteerforbothRegionalandStateFinals.MembershipsmayberequiredtoprovideoneadditionaljudgeorvolunteerforRegionalTournaments.

b. ThenumberofvolunteersisdeterminedbytheRegionalDirectorandAssociationTournamentDirectorrespectively.

c. RegionalandStateTeamRegistration,JudgesRegistrationandVolunteerRegistrationarerequiredtobesubmittedon-linethroughthewww.odysseyofthemind.comorwww.miodyssey.comwebsites.

d. PacketPickUp–onlyonecoachmaypickuptheteampacket.e. Long-TermRawScore–onlyonecoach,orteamcaptainforDiv.III,mayreceivethelong-termrawscoresheet

fromtheHeadJudge.f. TournamentProgramsshallincludethefollowing:

i. "CreativityUnlimitedinMichigan,sponsoroftheOdysseyoftheMind™programinMichigan.”ii. AlistofCUinMIBoardmembersiii. TheOdysseyPledgeiv. CUinMIMissionStatementv. Anexplanationofadvancementtothenextlevelofcompetitionvi. AnexplanationoftheRanatraFuscaandOMERAwardsvii. TheStateFinalsprogramwillalsoincludealistoftheCUinMIScholarshipwinners.

g. InordertocomplywithlawstoprotectstudentidentityincludingTheFamilyEducationalRighttoPrivacy(FERPA),notournamentprogramshallincludestudentnames,addressesordemographicalinformationofanytypeunlesssignedreleaseofliabilityformsareobtainedpriortoprinting.

h. ProblemCaptains–EachRegionalPCreceivesonefreet-shirt.StatePCsreceiveafreedinneraftertheStateFinalstournament;valuenottoexceed$21.00.Alcoholicbeveragesarenotincluded.

i. TradingtimeisscheduledatalltournamentspriortotheAwardsCeremony.j. TeamsadvancingtoStateTournament–Thenumberofplacesadvancingineachproblemanddivisionis

determinedbythenumberofteamscompeting.PriortoeachRegionalTournamentseason,theBoardwillreviewthefollowingcriteria:

1through6teamsregistered=2placesadvance(1st&2nd)7through12teamsregistered=3placesadvance(1st,2nd&3rd)13through18teamsregistered=4placesadvance(1st,2nd,3rd&4th)19plusteamsregistered=5placesadvance(1st,2nd,3rd,4th&5th)

k. Ifthereisatie,bothqualifyingteamsadvanceinthatplace.Long-termandSpontaneousRanatraFuscawinnersalsoadvancewhetheritisateamoranindividualaward.

l. TeamPerformanceRecording–Anyrecordingoftheteam’sperformancewillnotbeviewedforjudgingpurposesortosettledisputesbyjudgesortournamentofficials

m. InorderforaDivisionIIorIIIteamtoadvancetothenextlevelofcompetition,itmustscoreaminimumof75pointsrawscore,beforepenalties,initsLong-Termperformance(includingWeightHeldinProblem4).Ifnoteamacrossthestatescores75pointsinagivenproblem/division,theruledeferstotheadvancingteamformula(5,j)andteamsadvanceaccordinglyfromeachregion.

n. Onlyoutsidesalesthatprovidedirectservicetotournamentoperationswillbeconsidered.14. DueDates

a. Allduedatesforfeesand/orpaperworkmustbedesignated“postmarkedby”forregularmailsubmissionsand“nolaterthanmidnight”forelectronicsubmissions.

b. Thecut-offdatesforclarificationsthatwillbehonoredataMichigantournamentare:i. MidnightontheFridaybeforeaRegionalTournament.ii. MidnightontheWednesdaybeforeaStateFinalsTournament.

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Frame:_______________________

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2010 REGIONAL TOURNAMENT

Hands-On Spontaneous Problem: SAG STRUCTURE A. When the team members enter the room, tell them, “This is a hands-on problem. You have one

minute to select the five team members who will compete. The others must sit quietly in these seats (indicate seats) and watch or leave the room. They cannot participate in any way.”

B. JUDGE READS TO TEAMS: (Do not read material in parentheses.)

(1) This is a two-part problem. In Part I, you will have 5 minutes to discuss the problem and create your solution. The judge will warn you when 2 minutes and when 1 minute remains. You can ask questions and talk to each other at any time. In Part II, you will have 1 minute to test your solution. The judge will warn you when 30 seconds and when 10 seconds remain.

(2) There are two tables and materials to use to create your solution (point to tables and materials). Nothing else can be used in your solution.

(3) There are items you will use to test your solution in Part II (point to items).

(4) Your problem is to use the materials to build a bridge that hangs between the tables and

supports as many items as possible.

(5) In Part I, you will create your bridge. The materials can touch only the tops of the tables

and each other. You can practice placing the items onto your bridge, but when Part I time ends, you must remove them.

(6) In Part II, you will place the items onto your bridge for score. You may adjust your bridge as needed, but time will continue.

(7) You will be finished when Part II ends, when the bridge breaks, or when you ask to be

scored. Once you are finished, you are not allowed to touch your solution.

(8) You will be scored as follows:

a. You will receive 5 points if your bridge spans across the gap between the tables. b. You will receive 1 point for each item that is supported by the bridge. c. You will receive 2 points for each inch that your solution sags below the tabletops

while it holds the items. d. You will receive 1 to 10 points for the creativity of your solution.

e. You will receive 1 to 15 points for how well your team works together.

(Repeat items in boldface. Begin by saying, "I repeat.")

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Sag Structure - page 2 of 2 - C. FOR JUDGES ONLY:

1. Judges should discuss and practice solving the problem before the first team competes. Make any necessary decisions and/or notes. All decisions must be applied uniformly to all teams.

2. Practice reading the problem out loud before the first team competes. When reading to the teams, illustrate the problem by pointing to items.

3. Place two copies of the Team's Copy of the problem in full view of all team members before you read the problem to them. They may use it as a reference during the competition.

4. Use two tables of the same height and place them 16” apart. 5. Before the team enters the room, place the following materials on one of the tables:

2 pieces of 8” masking tape 1 paper napkin 1 Styrofoam cup, 8 oz. 10 toothpicks 1 rubber band 2 plastic straws 2 pieces of string, 4” 5 metal paper clips 1 plastic spoon 1 sheet paper, 8.5” x 11” 5 Q-tips 2 pipe cleaners 2 unsharpened pencils

6. Place the following items on the other table: 5 pennies 5 marbles 5 ping-pong balls 4 quarters 10 nails 3 golf balls 5 wooden paint stirrers 5 metal forks 7. Be sure to give exactly 5 minutes in Part I. Remember to warn the team when 2 minutes

and again when 1 minute remains. Give exactly 1 minute in Part II. Warn the team when 30 seconds and again when 10 seconds remain.

8. If the bridge breaks during testing, the team will receive score for the materials that were supported up to that point, but it will not receive score for 8c.

9. To measure how much the solution sags: a. Determine the distance in inches from the floor to the top edge of the tables. b. Measure from the floor to the bottom of the team’s solution at its lowest point,

including weights, being supported. c. Subtract the value in b from the value in a. d. Multiply the value of c by 2 to determine the score for 8c.

10. When judging creativity of the solution, assess the team’s strategy, especially how they use the materials and how they place the items onto the structure. When scoring how well

the team works together, consider the extent that all team members are involved in coming up with ideas, working on the bridge, placing the items, etc.

11. If it is obvious that the team does not understand the problem, provide information to clarify the problem’s intent and its limitations. Do not help teams solve the problem, but you should help confused teams understand the problem.

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2010 REGIONAL TOURNAMENT HANDS-ON SPONTANEOUS PROBLEM: STAND UP AND BE COUNTED

A. When the team members enter the room, tell them, “This is a hands-on problem. You have one minute to select the five team members who will compete. The others must sit quietly in these seats (indicate seats) and watch or leave the room. They cannot participate in any way.”

B. JUDGE READS TO TEAMS: (Do not read material in parentheses.)

(1) This is a two-part problem. In Part I, you will have 4 minutes to discuss the problem, create a solution, and practice. In Part II, you will have 3 minutes to test your solution for score. The judge will warn you when 1 minute remains in each part. You may ask questions and talk to each other at any time.

(2) There is a taped line with rows of items behind it (point to line and items). Each row is marked

with a number showing the point value of each item in the row. You cannot change the setup.

(3) There are materials to use to solve the problem (point to materials). Nothing else can be used,

and you cannot alter or damage the items marked with a yellow label.

(4) Your problem is to use the materials to stand the items upright (demonstrate by turning one of the items upright). You can stand the items up anywhere on the floor or on top of one another.

(5) You may practice as you wish in Part I. When Part I ends, all of the items must be laying on their side and in their row.

(6) In Part II, you must stand behind the taped line when attempting to stand the items upright. You can step beyond the line to retrieve materials or to put an item back in place in

its row; however, you cannot touch anything you do not intend to retrieve or replace.

(7) You will be finished when Part II ends or when you tell the judge you would like to be scored.

After that, you cannot touch anything that is beyond the line.

(8) You will be scored as follows:

(a) Each item that is standing upright on the floor will receive the point value of the row it

came from.

(b) Every item that is standing upright on top of another item will receive double the score of

the row it came from.

(c) You will receive 1 to 15 points for the creativity of your solution.

(d) You will receive 1 to 10 points for how well you work together.

(Repeat items in boldface. Begin by saying, "I repeat.")

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Stand Up and Be Counted – page 2 of 2 –

C. FOR JUDGES ONLY: 1. Discuss and practice the problem before the first team competes. Make any necessary decisions

and/or notes. All decisions must be applied uniformly to all teams.

2. Practice reading the problem out loud and solving it before the first team competes. When reading to

the teams, illustrate the problem by indicating items and portraying actions.

3. Place two copies of the Team's Copy in full view of all team members before you read the problem

to them. They may refer to them during the competition.

4. Set up the competition site as follows:

a. Tape a line on the floor, 6-feet long. Make sure there is plenty of space behind the line for the

team to move around and work.

b. On the other side of the line, place adhesive dots or pieces of tape marking where the items will

be placed on the floor as follows so they are uniform for each team:

(1) Make a row of five dots 3 feet away from the taped line. Somewhere outside of the row,

mark a “2” with tape or on a sheet of paper.

(2) Stagger another 5 dots app. 12” behind the first row. This row should be marked “4.”

(3) Stagger yet another row of five dots 12” away from the second row. Mark this row “6.”

(4) The distance between the dots in each row should be 12” to allow the team space to work.

5. Place the following items on the dots, on their side, as follows. They can be in any sequence, but

make sure the setup is the same for each team:

Row 1(closest to the taped line): an empty one-liter plastic milk carton without a lid; a coffee can

without a lid; a standard shoebox without a lid; a small sandwich sized Tupperware container with

its lid; a plastic coffee cup with a handle.

Row 2: an empty two-liter plastic soda bottle, no cap; an adult size boot; a 12-oz. plastic cup; an

empty Kleenex tissue box, any shape; a small stuffed animal that is designed to sit upright.

Row 3: a man’s sneaker; a mid-size doll with its legs in the seated position; a paperback book, app.

5” x 7” x 3”; a small saucepan; an empty plastic salt shaker, app. 3” high.

6. Before the team enters the room, place a set of the following items behind the taped line:

*1 plastic ladle or large spoon 2 paper plates 2 sheets paper, 8½ x 11

*1 yardstick 3 pieces of string, 12" 2 unsharpened pencils

*1 broom 6 paper clips 8 adhesive mailing labels, 1"x3½"

*1 baseball cap 4 rubber bands *metal hot dog tongs

*Mark these items with a yellow label.

7. Be sure to give each team exactly 4 minutes in Part I. Give the team exactly 3 minutes in Part II to

test its solution for score. Warn the team when 1 minute remains in each part.

8. When Part I ends, have the team move all of the items back into place so they are on their side.

9. In Part II, team members involved in moving items for score must stand entirely behind the taped

line; however, they can break the plane of the line.

10. If an item is stacked on top of another, award score only for the items that are standing upright. That

is, an item can be standing upright on top of an item that is on its side and receive score, but the

bottom item would not receive score.

11. When judging creativity of the solution, consider the variety of the methods used to move the items

upright, the use of the materials, how the team stacks the items, and the team’s strategy. For how well the team worked together, consider the extent of involvement of each team member, etc.

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2010 REGIONAL TOURNAMENT

Verbal Spontaneous Problem: COLORFUL LANGUAGE

A. When the team members enter the room, tell them, “This is a verbal problem. You have 1 minute to select the five team members who will compete. The others must sit in these seats and watch (indicate seats) or leave the room. They may not participate in any way.”

B. JUDGE READS TO TEAMS: (Do not read material in parentheses.)

(1) You will have 1 minute to think and 4 minutes respond. You may ask the judges

questions; however, time will continue. You may not talk to each other at any time.

(2) You will receive 1 point for each common response and 5 points for each creative response. (3) Each of you has 7 response cards. You will take turns in order. After you give a

response, you will place one of your cards in the container (point to container). (4) Speak loudly and clearly. Once time begins, it will not be stopped, even if the judge asks you to

repeat your response, or to clarify it, or to give a more appropriate response. (5) You may not skip your turn. If one member of the team is stuck, the team is stuck. (6) You will be finished when response time ends or you have used all of your cards. (7) Your problem is to give a response that includes a color. For example, you might say,

“We walked on the yellow brick road” or, “Roses are red.”

(Repeat items in boldface. Begin by saying, “I repeat.”)

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Colorful Language – page 2 of 2–

C. FOR JUDGES ONLY:

1. Judges should discuss and practice solving the problem before the first team competes. You may make decisions that are uniform to each team.

2. Place two copies of the Team’s Copy of the problem in full view of all team members before reading the problem to them. They may use this as a reference.

3. Give each team member seven unnumbered cards. Each set of cards should be different from the others, such as different colors, or marked with different shapes, etc. Make sure team members surrender a card after each response.

4. Place a container within reach of all team members. Make sure it has an opening large enough and that it can hold all 35 cards.

5. Be sure to give exactly 1 minute to think and 4 minutes to respond. Timing is critical. Team members responding as time ends may finish and be scored.

6. Score: 1 point for each common response, 5 points for each creative response.

7. Examples of Common Responses: J Commonplace object and color associations: “A red rose”; “Yellow sun”; “Green

grass”; “Black cats”; “Blue sky”; “White clouds”; “Yellow brick road”; “White picket fences”; “We stop at the red light”; “Yellow leaves.”

8. Examples of Creative Responses: J Unusual or humorous object and color associations: “The yellow submarine”; “Pink

cows make strawberry milk”; “We browned the meat to cook it.” J Including a color within another word: “We marveled at the country’s greenery”;

“Bread tastes delicious”; “Stan likes comedy.” J Rhymes or puns involving color: “The blue shoe”; “The red room filled me with dread”;

“Pink drinks make me hyper.” J Using colors associated with emotions: “He’s green with envy”; “She’s feeling blue”;

“He was so angry he saw red.” J Using color as a different meaning: “I read (red) the book”; “It’s a shame you feel so

blue”; “I wasn’t ready (red ‘e’)”; My favorite story is Snow White”; “My sister is in the Brownies”; “Jack Black is a good actor.”

NOTE: If the team gives a response very similar to a previous one, count it as common and then declare any other responses that are basically the same as a duplicate. Do not pause the time.

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2010 REGIONAL TOURNAMENT

Verbal Spontaneous Problem: SEE THAT LIGHT?

A. When the team members enter the room, tell them, “This is a verbal problem. You have 1 minute to select the five team members who will compete. The others must sit in these seats and watch (indicate seats) or leave the room. They may not participate in any way.”

B. JUDGE READS TO TEAMS: (Do not read material in parentheses.)

(1) You will have 1 minute to think and 4 minutes respond. You may ask the judges questions; however, time will continue. You cannot talk to each other at any time.

(2) You will receive 1 point for each common response and 5 points for each creative response. (3) Each of you has 7 cards. You will take turns in order. After you give a response, you

will place one of your cards in the container. (point to container) (4) Speak loudly and clearly. Once time begins, it will not be stopped, even if the judge asks you to

repeat your response, or to clarify it, or to give a more appropriate response. (5) You may not skip your turn. If one member of the team is stuck, the team is stuck. (6) You will be finished when response time ends or you have used all of your cards. (7) Your problem is to name as many lights as you can. For example, you might say,

“Daylight” or, “Nightlight.”

(Repeat items in boldface. Begin by saying, “I repeat.”)

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See That Light? – page 2 of 2–

C. FOR JUDGES ONLY:

1. Judges should discuss and practice solving the problem before the first team competes. You may make decisions that are uniform to each team.

2. Place two copies of the Team’s Copy of the problem in full view of all team members before reading the problem to them. They may use this as a reference.

3. Give each team member seven unnumbered cards. Each set of cards should be different from the others, such as different colors, or marked with different shapes, etc. Make sure team members surrender a card after each response.

4. Place a container within reach of all team members. Make sure it has an opening large enough and that it can hold all 35 cards.

5. Be sure to give exactly 1 minute to think and 4 minutes to respond. Timing is critical. Team members responding as time ends may finish and be scored.

6. Score: 1 point for each common response, 5 points for each creative response.

7. Examples of Common Responses: J Usual types of light: “Starlight”; “Sunlight”; “Daylight”; “Nightlight”; “Candlelight.” J Usual types of lights: “Christmas lights”; “Traffic light”; “Neon lights.” J Standard descriptions: “Bright light”; “Blinding light.”

8. Examples of Creative Responses: J Unusual items that give off light: “Light switch”; “Light saber”; “Light waves.” J Unusual ways of using the word light: “A light load of laundry”; “A light jacket”; “Lite

yogurt”; “Light in spirit”; “Light-hearted”; “Light hair”; “Lightweight”; “Light cleaning.” J Miscellaneous: “Highlights”; “A smile lights up a room”; “Bright lights of Hollywood”;

“Light as a feather”; “Lighten up Francis”; “Enlighten me on the subject.”

NOTE: If the team gives a response very similar to a previous one, count it as common and then declare any other responses that are basically the same as a duplicate. Do not pause the time.

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2010 REGIONAL TOURNAMENT

Verbal Spontaneous Problem: NOT OPPOSITE

A. When the team members enter the room, tell them, “This is a verbal problem. You have 1 minute to select the five team members who will compete. The others must sit in these seats and watch (indicate seats) or leave the room. They may not participate in any way.”

B. JUDGE READS TO TEAMS: (Do not read material in parentheses.)

(1) You have 1 minute to think and 4 minutes to respond. You may ask the judges questions; however, time will continue. You cannot talk to each other at any time.

(2) You will receive 1 point for each common response and 5 points for each creative response. (3) Each of you has 7 cards. You will take turns in order. After you give a response, you

will place one of your cards in the container. (point to container) (4) Speak loudly and clearly. Once time begins, it will not be stopped, even if the judge asks you to

repeat your response, or to clarify it, or to give a more appropriate response. (5) You may not skip your turn. If one member of the team is stuck, the team is stuck. (6) You will be finished when response time ends or you have used all of your cards. (7) There is a list of five word pairings on the table (point to pairings). These pairings are

normally thought to be opposites.

(8) Your problem is to choose a pairing and say why they are not opposite. For example, you might say, “A hard sweater is not the opposite of a soft sweater;” or “Hot and Cold are both temperatures.” You must choose one set for each response, and each set can be used more than once.

(Repeat items in boldface. Begin by saying, “I repeat.”)

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Not Opposite – page 2 of 3 –

C. FOR JUDGES ONLY:

1. Judges should discuss and practice solving the problem before the first team competes. You may make decisions that are uniform to each team.

2. Place two copies of the Team’s Copy of the problem in full view of all team members before reading the problem to them. They may use this as a reference.

3. Give each team member a set of seven unnumbered cards. Each set should be different from the others, such as different colors, or marked with different shapes, etc. Make sure team members surrender a card after each response.

4. Place a container within reach of all team members. Make sure it has an opening large enough and that it can hold all 35 cards.

5. Place the five pairings on the table in full view of all team members.

6. Be sure to give exactly 1 minute to think and 4 minutes to respond. Timing is critical. Team members responding as time ends may finish and be scored.

7. Score 1 point for each common response, 5 points for each creative response.

8. Team members should state their response in a complete sentence, but it does not have to be in the same form as the example response. As long as the meaning is clear and the response makes sense, accept it.

9. Examples of Common Responses: J Responses that do not relate to the pairing: “Top is not the opposite of low because it’s

a toy”; “High is not the opposite of up.” J Responses that don’t make sense: “Hard is not the opposite of soft when we’re talking

weather”; “High is not the opposite of low because they are both emotions”; “A hard sweater is not the opposite of a soft sweater”; “Being hot is not the opposite of having a cold.”

J Responses that really are opposites: “Hot and cold are not opposites in an Easter egg hunt.”

10. Examples of Creative Responses: J Humorous responses: “Hot and cold are not opposites when you run out of hot water”;

“Up is not opposite of down because if I drink my milk it goes down my throat.” J Unusual common characteristics: “Up and down are not opposite in space”; “Top is not

opposite of bottom because together they make a pair of pajamas”; “Hot and cold is how I feel when I have the flu.”

J Using a word to mean something else: “Top is not the opposite of bottom because bottom is not a toy”; “A top is not the opposite of a bottom in clothing”; “High is not the opposite of low because I don’t say “low” when I’m leaving someone.”

J Miscellaneous: “A hard life is not the opposite of a soft life”; “Top and bottom are not opposites to a tree lying on its side”; “ A hard landing is not the opposite of a soft landing because they both get you on the ground safely”; “A high fever is not the opposite of a low fever”; “Hard is not the opposite of soft when you’re shopping for a mattress.”

NOTE: If the team gives a response very similar to a previous one, count it as common and then declare any other responses that are basically the same as a duplicate. Do not pause the time.

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Top/Bottom

Hard/Soft

High/Low

Hot/Cold

Up/Down

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2010 REGIONAL TOURNAMENT

Verbal Spontaneous Problem: STOP TO GO

A. When the team members enter the room, tell them, “This is a verbal problem. You have 1 minute to select the five team members who will compete. The others must sit in these seats and watch (indicate seats) or leave the room. They may not participate in any way.”

B. JUDGE READS TO TEAMS: (Do not read material in parentheses.)

(1) You will have 1 minute to think and 4 minutes respond. You may ask the judges

questions; however, time will continue. You may not talk to each other at any time.

(2) You will receive 1 point for each common response and 5 points for each creative response. (3) Each of you has 7 response cards. You will take turns in order. After you give a

response, you will place one of your cards in the container. (point to container) (4) Speak loudly and clearly. Once time begins, it will not be stopped, even if the judge asks you to

repeat your response, or to clarify it, or to give a more appropriate response. (5) You may not skip your turn. If one member of the team is stuck, the team is stuck. (6) You will be finished when response time ends or you have used all of your cards. (7) Your problem is to complete the following statement. “If I stopped ______ I could

_______.” For example, “If I stopped watching TV I could finish my homework.”

(Repeat items in boldface. Begin by saying, “I repeat.”)

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Stop to Go – page 2 of 3–

C. FOR JUDGES ONLY:

1. Judges should discuss and practice solving the problem before the first team competes. You

may make decisions that are uniform to each team.

2. Place two copies of the Team’s Copy of the problem in full view of all team members before

reading the problem to them. They may use this as a reference.

3. Give each team member seven unnumbered cards. Each set of cards should be different from

the others, such as different colors, or marked with different shapes, etc. Make sure team

members surrender a card after each response.

4. Place a container within reach of all team members. Make sure it has an opening large enough

and that it can hold all 35 cards.

5. Be sure to give exactly 1 minute to think and 4 minutes to respond. Timing is critical. Team

members responding as time ends may finish and be scored.

6. Score: 1 point for each common response, 5 points for each creative response.

7. Examples of Common Responses: J Obvious sentences: “If I stopped watching TV I could finish my homework”; “If I stopped

surfing the internet I could finish my chores”; “If I stopped talking on the phone I could clean

my room”; “If I stopped eating cookies I could lose weight.”

8. Examples of Creative Responses: J Unusual or humorous sentences: “If I stopped thinking I could go to sleep”; “If I stopped

cleaning my room I could beat that video game”; “If I stopped stammering I could finish my

5-point Spontaneous response.”

NOTE: If the team gives a response very similar to a previous one, count it as common and then

declare any other responses that are basically the same as a duplicate. Do not pause the time.

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If I

sto

pp

ed

__

__

__

__

__

I c

ou

ld _

__

__

__

__

_.

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2010 REGIONAL TOURNAMENT

VERBAL SPONTANEOUS PROBLEM: STUCK-NOT STUCK

A. When the team members enter the room, tell them, “This is a verbal problem. You have 1 minute to select the five team members who will compete. The others must sit in these seats and watch (indicate seats) or leave the room. They may not participate in any way.”

B. JUDGE READS TO TEAMS: (Do not read material in parentheses.)

(1) You will have 1 minute to think and 4 minutes to respond. You may ask the judges questions; however, time will continue. You may not talk to each other at any time.

(2) You will receive 1 point for each common response and 5 points for each creative response.

(3) Each of you has seven cards. You will take turns in order. After you give a response,

you will place one of your cards in the container (point to container).

(4) Speak loudly and clearly. Once time begins, it will not be stopped, even if the judge asks you to repeat your response, or to clarify it, or to give a more appropriate response.

(5) You may skip your turn. To do this, you will hand a card to another team member, and

that person must give a response. After that team member responds, he or she will

place the card into the container. The team member next to him or her will give a

response, and your team will continue responding in that order. The judge will place a

red card in front of the team member you passed your card to and a blue card in front

of you. Each team member can be handed a card one time only, and you can pass only

one time. If you have already handed a card to another and are stuck, the team is

stuck.

(6) You will be finished when response time ends or when you have used all of your cards.

(7) Your problem is to use one of these statements in a response (point to statements): “I would like to be stuck . . .”

“. . . is when I would like to be stuck.”

“I would not like to be stuck . . .”

“. . . is when I would not like to be stuck.”

(8) For example, you might say, “I would not like to be stuck in traffic on my way to the emergency room” or, “I would like to be stuck in a candy factory for a weekend.” You may use any of

the statements during any turn.

(Repeat items in boldface. Begin by saying, “I repeat.”)

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Stuck- Not Stuck – page 2 of 3– C. FOR JUDGES ONLY:

1. Judges should discuss and practice solving the problem before the first team competes. You may make decisions that are uniform to each team.

2. Place two copies of the Team’s Copy of the problem in full view of all team members before reading the problem to them. They may use this as a reference.

3. Create red and blue cards to place in front of team members when passing.

4. Give each team member a set of seven unnumbered cards. Each set should be different from the others, such as different colors, marked with different shapes, etc. Make sure team members surrender a card after each response.

5. Place the container within reach of all team members. Make sure it is large enough to hold all 35 cards and that it has an opening large enough to accept the cards.

6. Place the statements in full view of all team members.

7. Be sure to give exactly 1 minute to think and 4 minutes to respond. Timing is critical. Team members responding as time ends may finish and be scored.

8. Score 1 point for each common response, 5 points for each creative response. If you can recognize the statement, allow the response. If not, ask the team member to include the statement and try again.

9. Examples of Common Responses:

J I would like to be stuck . . . in a candy factory for a weekend; . . . in my house during a snowstorm on a school day; . . . on a tropical island.

J At the beach in July . . .; Outside on a sunny day . . . is when I would like to be stuck.

J I would not like to be stuck. . . in traffic on the way to the emergency room; . . . between a rock and a hard place.

J Locked out in the pouring rain . . .; Outside during a snowstorm . . .; On a crowded bus during vacation. . . is when I would not like to be stuck.

10. Examples of Creative Responses:

J I would like to be stuck . . . in a place with no homework; . . . with a winning lottery ticket; . . . in a box and shipped to Hawaii.

J Alone with the cute girl in class . . .; Outside when the baby’s crying inside . . . is when I would like to be stuck.

J I would not like to be stuck . . . in a straightjacket if my nose itched; . . .with the check after my family eats at an expensive restaurant.

J Without my shoes on a hot sandy beach . . .; In a movie theatre watching a horror movie . . .; Between two fighting bullies during school. . .; When the teacher calls on me . . .; When I’m taking a math test . . . is when I would not like to be stuck.

NOTE: Once a response is given, if a very similar response is given, count it as common only and then declare any other responses that are basically the same as a duplicate.

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I would like to be stuck . . .

. . . is when I would like to be stuck.

I would not like to be stuck . . .

. . . is when I would not like to be

stuck.

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Verbal/Hands-on Spontaneous Problem: DESIGN SCHOOL

A. When the team members enter the room, tell them, “This is a verbal/hands-on problem. You have 1 minute to select the five team members who will compete. The others must sit in these seats and watch (indicate seats) or leave the room. They may not participate in any way.”

B. JUDGE READS TO TEAMS: (Do not read material in parentheses.)

(1) This is a two-part problem. In Part I, you will have 3 minutes to discuss the problem and create solutions. You can ask the judges questions; however, time will continue. You will be warned when 1 minute and when 30 seconds remain. In Part II you will have 3 minutes to give responses.

(2) There is a number in front of each of you. That is your number.

(3) Your problem is to use these materials in Part I to create something that you can wear (point to materials). Nothing else can be used.

(4) When Part I ends you are to place your solution on the table next to your number. The judge will then read Part II.

(Repeat items in boldface. Begin by saying, “I repeat.”)

C. WHEN PART I TIME ENDS, JUDGE READS PART II:

(1) You will have 3 minutes to give responses. You cannot talk to each other at any time.

(2) Speak loudly and clearly. Once time begins, it will not be stopped, even if the judge asks you to repeat your response, or to clarify it, or to give a more appropriate response.

(3) You may not skip your turn. If one member of the team is stuck, the team is stuck.

(4) Each of you has 7 response cards, numbered one through five and two marked “Free Choice” (point to a card stack). You will take turns in order.

(5) Your problem is to say something about or improvise with the items that you designed in Part I. For example, you might say, “I wouldn’t wear that to take out the trash.”

(6) When it is your turn, you will place a card that matches the number of the item you want to respond to on the table next to the item, then you will give your response. The next team member will place a card on the table, give a response, and so on.

(7) You can use your Free Choice cards to respond to any item. Competition is over when time runs out or you run out of cards.

(8) You will receive 1 point for each common response and 5 points for each creative response, and 1-15 points for the overall creativity of the designs.

(Repeat items in boldface. Begin by saying, “I repeat.”)

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Design School – page 2 of 2 –

D. FOR JUDGES ONLY:

1. Judges should discuss and practice solving the problem before the first team competes. You may make decisions that are uniform to each team.

2. Place two copies of the Team’s Copy of the problem in full view of all team members before reading the problem to them. They may use this as a reference.

3. Tape numbers from 1 to 5 on a table and have the team members sit or stand in place in Part I, one team member at each number. At the end of Part I, have them place their solution next to their number. In Part II, they should stand so they have a good view of all the solutions.

4. Before each team enters the room, place a set of the following materials on a table:

4 pieces of construction paper 1 roll of clear tape 10 pipe cleaners 5 pieces of plain paper 4 paper plates 5 plastic straws 3 plastic cups, 12 oz. or larger 5 colored markers 10 cotton balls 1 cardboard box 10 paper clips 36” yarn 1 scissors

5. In Part II, give each team member a set of seven cards. Each set should include cards numbered 1 to 5, and two marked “Free Choice.” Each set should be different from the others in appearance, such as different colors, shapes, etc.

6. Make sure team members surrender a card before each response, and that they respond to the item with a corresponding number or a Free Choice card.

7. Be sure to give exactly 3 minutes for Part I. Warn the team when 1 minute and again when 30 seconds remain. Give the team exactly 3 minutes in Part II.

8. Score: 1 point for each common response, 5 points for each creative response, and 1–15 points for the overall creativity of the designs.

9. When scoring overall creativity of the designs consider their appearance, if they feasibly could be wearable items, how out of the ordinary they are, if the team used the materials in an unusual or artistic way, etc.

10. Examples of Common Responses:

☺ Literal descriptions or actions: “It’s a hat”; “It’s red”; “It’s warm”; “It looks like it might fit.”

☺ Personal opinion: “It looks weird”; “That’s cool”; “I like it”; “Mine is the best”; “I wouldn’t wear it to take out the trash”; “It’s right in style.”

☺ Miscellaneous:“Hopefully it won’t be breezy on the runway;” “This is the ‘next big thing’”; “I saw Mary wearing one of those the other day.”

11. Examples of Creative Responses:

☺ Unexpected explanations or actions: “It’s my spontaneous shirt;” “This is a new item in the Odyssey of the Mind clothing line”; “It’s this year’s Halloween costume”; “It’s what I’ll be wearing to my next trip to outer space.”

☺ Humorous comments or actions: “Add matching shoes and you have a chic ensemble”; “I knew people dressed weird in the ‘60’s but this is outrageous.”

NOTE: If the team gives a response very similar to a previous one, count it as common. Do not pause the time. New Procedure: Do not ask teams to explain their answer, or to give a different response. You should only ask a team member to repeat a response if you did not hear it.

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2011 REGIONAL TOURNAMENT

Verbal/Hands-On Spontaneous Problem: GARDEN STORY

A. When the team members enter the room, tell them, “This is a verbal/hands-on problem. You have 1 minute to select the five team members who will compete. The others must sit in these seats and watch (indicate seats) or leave the room. They may not participate in any way.”

B. JUDGE READS TO TEAMS: (Do not read material in parentheses.)

(1) You will have 1 minute to think and discuss and 4 minutes to respond. You may ask the judges questions; however, time will continue. You cannot talk to each other during response time.

(2) Your problem is to tell a story that includes these materials. The first team member will start the story, the next team member will add to it and so on. For example, the first team member will start the story by saying… “Today I went into the garden to pick an apple.” (pick up apple). The next team member says… “However, only bananas were growing from the apple tree.” (pick up banana)… The next team member will respond and include an object etc.

(3) You will receive 1 point for each common response, 5 points for each creative response and 2 points each time you improvise with a material in your response. Responses will be judged on creativity and how well they add to the story.

(4) Each of you has 7 response cards. You will take turns in order. After you give a response, you will place one of your cards in the container.

(5) Speak loudly and clearly. Once time begins, it will not be stopped, even if the judge hasn’t heard your answer and asks you to say it again.

(6) You may not repeat a response that has already been given. You may not skip your turn. If one member of the team is stuck, the team is stuck.

(7) You will be finished when response time ends or you have used all of your response cards.

(Repeat items in boldface. Begin by saying, “I repeat.”)

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Garden Story – page 2 of 2–

C. FOR JUDGES ONLY:

1. Judges should discuss and practice solving the problem before the first team competes. You may make decisions that are uniform to all teams.

2. Place two copies of the Team’s Copy of the problem in full view of all team members before you read the problem to them. They may refer to them during the competition.

3. Give each team member 7 cards. Each set of cards should be different from the others, such as different colors, marked with different shapes, etc.

4. Place a container within reach of all team members. Make sure it is large enough to hold all 35 cards and that it has an opening large enough to accept the cards. Make sure team members place a card in the container after each response.

5. If there are fewer than five team members, ONLY give cards to the members in the room. The other cards are not used. Be sure to indicate this on the scoresheet…i.e. 4 team members only. (This will also change the total possible responses.)

6. Place at least five different assorted fruits and vegetables on the table in reach of team members. Plastic is preferable, but if not available, use real fruits and vegetables. Be sure to have extras on hand in case they become damaged.

7. Be sure to give exactly 1 minute to think and 4 minutes to respond. Timing is critical. Students responding as time ends can finish and be scored.

8. Score: 1 point for each common response, 5 points for each creative response, and 2 points for improvising with a material during a response.

9. Team members may re-use an object. This would not be considered a repeated response if the item is used in a different manner.

10. Do not score the 2 points UNLESS the object is actually physically used in the response. That is, talking about it without manipulating the object does not count for the two point score.

11. Examples of Common Responses:

☺ Statements that do not make sense.

☺ Statements that are not associated to the previous one.

☺ Statements that are plausible but do not add to the story.

☺ Statements similar to previous ones.

☺ General descriptive statements (for example, “the cucumber is green”).

☺ Statements that add to the story but are predictable.

12. Examples of Creative Responses:

☺ Original, unexpected or humorous statements that continue the story.

☺ Incorporating the materials in an interesting way.

☺ Statements that continue the story and allow an opportunity to change the story completely.

☺ Statements that rhyme and continue the story.

☺ Unusual or humorous comments about a previous response.

☺ Creative puns, for example “Orange you glad we went to the party?”

NOTE: If the team gives a response very similar to a previous one, count it as common. Do not pause the time.

New Procedure: Do not ask teams to explain their answer, or to give a different response. You should only ask a team member to repeat a response if you didn’t hear them.

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Odyssey of the Mind Tournament Verbal/Hands-On Spontaneous Problem: Making the Band

A. When the team members enter the room, tell them, "This is a verbal/hands-on problem. You have 1

minute to select the five team members who will compete. The others must sit in these seats (indicate seats) and watch or leave the room. They may not assist in solving the problem and may not talk at any time."

B. JUDGE READS TO TEAMS: (Do not read material in parentheses.) (1) This is a two-part problem. In Part I, you will have 5 minutes to think and to create your solution. You

will be warned when 2 minutes, 1 minute, and when 30 seconds remain. You may talk and ask the judges questions; however, time will continue.

(2) In Part II, you will have 4 minutes to present your solution.

(3) There are items on a table that you will use to create musical instruments (point to items). Nothing else may be used, and you may not alter the items with a yellow label.

(4) Your problem is to create an original song that will be accompanied by the sounds made by your instruments.

(5) In Part I: (a) Each of you will make one musical instrument that makes different sounds. (b) You will name your instrument. (c) You will write an original song that is four lines long. (d) You will create a name for your band.

(6) In Part II: (a) You will say the name of your band. (b) You will take turns and make two different sounds with your instrument. (c) You will say the name of your instrument. (d) Your band will perform your original song, using all of the instruments. (7) You will be scored as follows

(a) You will receive 1 to 5 points for the originality of the name of your band. (b) You will receive 1 to 20 points for the overall creativity of the instruments. (c) You will receive 1 to 15 points for the overall diversity of the sounds. (d) You will receive 1 to 3 points for the originality of the name of each instrument. (e) You will receive 1 to 15 points for the creativity of your song.

(8) Competition is over when time ends or when you tell the judge you are finished.

(Repeat items in boldface. Begin by saying, “I repeat.”)

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Making the Band – page 2 of 2 –

C. FOR JUDGES ONLY: 1. Judges should discuss and practice solving the problem before the first team competes. You may make

decisions that are uniform to all teams.

2. Place two copies of the Team's Copy in full view of all team members before you read the problem to them. They may refer to them during the competition.

3. Place the following items on a table: 1 sheet wax paper, 6 inches long 1 sheet aluminum foil, 6 inches long ¼ cup uncooked rice in a plastic bag 1 strip masking tape, 2 inches long *1 empty plastic bottle w/ cap, 16 oz.

*5 marbles *1 coffee can w/lid *1 floppy disc *2 rulers *2 unsharpened pencils

2 unfilled balloons 3 plastic straws 2 large rubber bands 2 plastic cups, 10-16 oz.

* Mark these items with a yellow label and have spares available in case of damage. Teams may not alter these to the point where they would need to be replaced or cleaned, but they may add to them. You should, however, replace any items a team member puts in his/her mouth or use an antiseptic wipe to clean them. Replenish the other items for each team.

4. Be sure to give the team exactly 5 minutes in Part I and 4 minutes in Part II. Timing is critical.

5. When scoring originality of the band name and the name of the instruments, consider how well the names fit the overall presentation, how they relate to the instruments, plays on words, satire, etc. For overall creativity of the instruments, consider their use and appearance. For overall diversity of the sounds, consider the method used to make each sound as well as how different they are from one another. When scoring creativity of the song, consider the lyrics, rhythm, humor, poetics, etc. The song does not have to be “original,” which could result in a low score or a high score, depending on what the team does with it, e.g., parody, satire, etc.

6. If an instrument does not make two distinctly different sounds, do not penalize the team but take this into consideration when scoring 7, (c). Some examples of different sounds are tapping a pencil vs. rubbing it on the table, shaking the rice in a cup vs. pouring it onto the table, crumbling up the aluminum foil vs. tearing it, etc.

7. If it is obvious that the team does not understand the problem’s intent, suggest they refer to their copy of the problem. You may provide information to clarify the problem’s intent and its limitations, but do not help the team solve the problem.

8. Examples of common instruments: Simple movements and their natural sounds: tapping a table with a pencil, hitting two rulers together, hitting the pencil on the floppy disc or plastic bottle, tapping the golf balls together, hitting an item with their hand, snapping the rubber band, releasing air from a balloon, using the coffee can like a drum.

9. Examples of creative instruments: Simple movements but different sounds: ripping the paper, bouncing the marbles on the table, rolling marbles on the floppy disc, rolling the aluminum foil into a ball and bouncing it off the table, blowing up the balloon and rubbing it, putting marbles in the can and shaking it. Creative use of materials to make sounds: blowing into the water bottle, inserting the pencil into the bottle and hitting it from the inside, making drumsticks from the foil, making balls out of the foil and putting them into the bottle and shaking, snapping the rubber band onto the can lid or straws, using the rubber band to spin straws or the ruler to make a whirling sound.

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2011 REGIONAL TOURNAMENT

Verbal/Hands-On Spontaneous Problem: PAPERCLIP IMPROV

A. When the team members enter the room, tell them, “This is a verbal/hands-on problem. You have one minute to select the five team members who will compete. The others must sit in these seats (indicate seats) and watch or leave the room. They cannot assist in solving the problem and cannot talk at any time.”

B. JUDGE READS TO TEAM: (Do not read material in parentheses.)

(1) You have 1 minute to think and discuss and 4 minutes to respond. You can talk and ask the judges questions during think time; however, time will continue. You cannot talk to each other during response time.

(2) There are paperclips on the table in front of each of you (point to paperclips). You can use one or both to improvise with during response time. They cannot be damaged.

(3) Your problem is to state uses alternate uses for paperclips while improvising with them. For example, you might hold two up to your ears and say, “They are earrings.” (demonstrate using the paperclips as earrings.)

(4) Speak loudly and clearly. Once time begins, it will not be stopped, even if the judge hasn’t heard your answer and asks you to say it again.

(5) Each of you has seven cards. You will take turns in order. After you give a response, you will place one of your cards in the container.

(6) The first team member will improvise with paperclips, respond, then place a card in the container. The next team member will improvise, respond, then place a card in the container, and so on.

(7) You may not repeat a response that has already been given. You may not skip your turn. If one member of the team is stuck, the team is stuck.

(8) Response time will be over when time ends or when you have used all of your cards.

(9) You will receive 1 point for each common response and 5 points for each creative response.

(Repeat items in boldface. Begin by saying, “I repeat.”)

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Paperclip Improv -- page 2 of 2 --

C. FOR JUDGES ONLY:

1. Judges should discuss and practice solving the problem before the first team competes. You may make decisions that are uniform to each team. Before any final decisions are made, check with the IPC or APC.

2. Place two copies of the Team’s Copy of the problem in full view of all team members before reading the problem to them. They may use them as a reference.

3. Place paperclips in front of each spot at the team member table.

4. Give each team member a set of seven cards. Each set should be different from the others, such as different colors, marked with different shapes, etc.

5. Place a container within reach of all team members. Make sure it is large enough to hold all 35 cards and that it has an opening large enough to accept the cards. Make sure team members place a card in the container after each turn. If a team member puts a card in the box and then responds, that response should count as well.

6. If there are fewer than five team members, ONLY give 7 cards each to the members in the room. The other cards are not used. Be sure to indicate this on the scoresheet…i.e. 4 team members only. (This will also change the total possible responses.)

7. Be sure to give exactly 1 minute to think and 4 minutes to respond. Students responding as time ends can finish and be scored.

8. Examples of Common Responses:

• General statements that do not have much improvisation.

• Statements that do not relate to the items.

• Statements that relate to the items but are not original/humorous.

• Statements that don’t make sense.

• Statements similar to previous ones.

• General improvisations, i.e. — a cane, a magic wand, a stick, earrings, etc.

9. Examples of Creative Responses:

• Statements/improvisations that are original or humorous.

• Statements that incorporate the items in an original way.

• Using the straws in an unexpected way; i.e. holding them like canoe paddles and saying that he/she is paddling.

Note: Once a response is given, if the same or a very similar response is given, count it as common but do not stop the team. Time continues.

New Procedure: Do not ask teams to explain their answer, or to give a different response. You should only ask a team member to repeat a response if you didn’t hear them.

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2011 REGIONAL TOURNAMENT

Verbal/Hands-On Spontaneous Problem: STRAW IMPROV

A. When the team members enter the room, tell them, “This is a verbal/hands-on problem. You

have one minute to select the five team members who will compete. The others must sit in these seats (indicate seats) and watch or leave the room. They cannot assist in solving the problem and cannot talk at any time.”

B. JUDGE READS TO TEAM: (Do not read material in parentheses.)

(1) You have 1 minute to think and discuss the problem and 4 minutes to respond. You can talk and ask the judges questions during think time; however, time will continue. You cannot talk to each other during response time.

(2) Each of you has two straws (point to straws). They cannot be damaged.

(3) Your problem is to give a response while improvising with one or both of your straws. For example, you might hold one up to your face and say, “I’m going snorkeling” (demonstrate using the straw as a snorkel).

(4) You will receive 1 point for each common response and 5 points for each creative response.

(5) Each of you has seven cards. You will take turns in order. After you give a response, you will place one of your cards in the container.

(6) The first team member will improvise with one or both straws, respond, then place a card in the container. The next team member will improvise, respond, place a card in the container, and so on.

(7) Speak loudly and clearly. Once time begins, it will not be stopped, even if the judge hasn’t heard your answer and asks you to say it again.

(8) You cannot repeat a response that has already been given, and you cannot skip your turn. If one member of the team is stuck, the team is stuck.

(9) You will be finished when time ends or when you have used all of your cards.

(Repeat items in boldface. Begin by saying, “I repeat.”)

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Straw Improv -- page 2 of 2 --

C. FOR JUDGES ONLY:

1. Judges should discuss and practice solving the problem before the first team competes. You may make decisions that are uniform to each team.

2. Place two copies of the Team’s Copy of the problem in full view of all team members before reading the problem to them. They may use them as a reference.

3. Place two straws in front of each team member’s spot at the table. Keep extra straws on hand and replace the ones that become worn. Do this before the team enters the room.

4. Give each team member a set of seven cards. Each set should be different from the others, such as different colors, marked with different shapes, etc.

5. Place a container within reach of all team members. Make sure it is large enough to hold all 35 cards and that it has an opening large enough to accept the cards. Make sure team members place a card in the container after each turn. If a team member puts a card in the box and then responds, that response should count as well.

6. If there are fewer than five team members, give seven cards each ONLY to the members in the room. The other cards are not used. Be sure to indicate this on the scoresheet, i.e., “only 4 team members.” (This will also change the total possible responses.)

7. Be sure to give exactly 1 minute think time and 4 minutes response time. Team members responding as time ends can finish and be scored.

8. Examples of Common Responses:

• General statements that do not have much improvisation.

• Statements that do not relate to what the items are supposed to be.

• Statements that relate to the items but are not original/humorous.

• Statements that do not make sense.

• Statements similar to previous ones.

• General improvisations about the straw as is, i.e. — a cane, magic wand, stick, etc.

9. Examples of Creative Responses:

• Statements/improvisations that are original or humorous.

• Statements that incorporate the items in an original way.

• Using the straws in an unexpected way; i.e. holding them like canoe paddles and saying that he/she is paddling.

NOTE: Once a response is given, if the same or a very similar response is given, count it as common but do not stop the team. Time continues.

New Procedure: Do not ask teams to explain their answer or to give a different response. You should only ask a team member to repeat a response if you did not hear it.

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AssociationDirector-PamGombert.........................................................Director@MichiganOdyssey.comAssociationTournamentsDirector-KarenMcCombs................StateTournament@MichiganOdyssey.comTreasurer-PaulaMittner.......................................................................Treasurer@MichiganOdyssey.comRegion1Director-ToniMartin.................................................................Region1@MichiganOdyssey.comRegion2Directors-KorieCrawford&LindaBlackmore..........................Region2@MichiganOdyssey.comRegion3Director-KimSamkowiak...........................................................Region3@MichiganOdyssey.comRegion4Director-PegEdvenson..............................................................Region4@MichiganOdyssey.comRegion5Directors-Denny&DianneHenige............................................Region5@MichiganOdyssey.comAmbassadorsDirector-MarthaAtwater...........................................Ambassador@MichiganOdyssey.comAlumniDirector-GregRandall....................................................................Alumni@MichiganOdyssey.comInformationDirector-SueJoba..........................................................Information@MichiganOdyssey.comSalesDirector-ErinGillis..............................................................................MichiganOMSales@gmail.comStateProblemCaptainsRepresentative-KirstinAllan........................................kirstin.e.allan@gmail.com

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