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COACH 4-PACK Agile and Beyond 2015 Dan Neumann and Susan DiFabio

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COACH 4-PACKAgile and Beyond 2015

Dan Neumann and Susan DiFabio

INTRODan Neumann

@DanRNeumann Susan DiFabio@SKDifabio

WHY WE ARE HERE

SESSION GOALS

The Learning is in the Debrief

FeelingsObservations

MeaningApplication

What’s next?

LEGO SERIOUS PLAY (LSP)

Setup

• Groups of 5 or 6• Introduce yourself to your group• Everyone has a kit• Keep kits separate• Return all pieces to kit when done

Timing

2 minute build10 minute sharing

Reflection and Debrief

Build 1

Build a vehicle;put a person in the build

Build 1 - Share

Tell about your buildAsk questions about build

Build 2

Build your team and put yourself in the team

Build 3

Build an experience that led to learning

Build 4

Build your idea ofa learning environment

The Learning is in the Debrief

FeelingsObservations

MeaningApplication

What’s next?

LSP Core Process• Challenge• Construction• Sharing• Reflection

Useful For…

• Team building• Prompting rich communication• Generating insights•What else?

Facilitator Tips

• Don’t start with“build the solution”• Everyone participates and shares• Questions about the build not the person• Avoid rescuing too soon• Remain neutral

Further Information• LSP Book

– http://www.amazon.com/Building-Better-Business-Serious-Method/dp/1118832450

• Open Source PDF– http://seriousplaypro.com/docs/LSP_Open_Source_Brochure.pdf

• Web Sites– http://www.lego.com/en-us/seriousplay/– http://seriousplaypro.com

• Where to get kits– http://shop.lego.com/en-US/LEGO-SERIOUS-PLAY-Window-Explorati

on-Bag-2000409

• Make your own kit

JOLT: ZIP - ZAP - ZOP

BREAK TIME - RECONVENE IN 15

STORY CUBES

Story Cube Questions

Roll a dieAsk a question

The Learning is in the Debrief

FeelingsObservations

MeaningApplication

What’s next?

MARSHMALLOW CHALLENGE

The Goal

Build the Tallest Freestanding Structure that supports a marshmallow on top

The Supplies

20 Pieces of Spaghetti

1 Yard of String

1 Yard of Tape

1 Marshmallow

The Goal

Build the Tallest Freestanding Structure that supports a marshmallow on top

1. Entire Marshmallow on Top2. Use what you like from the kit3. You can break up the string, tape, spaghetti4. 18 Minutes

The Details

Timer

Debrief

FeelingsObservations

MeaningApplication

What’s next?

Additional Resources

• TED Talk: http://www.ted.com/talks/tom_wujec_build_a_tower

• Marshmallow Challenge Web Sitehttp://marshmallowchallenge.com

JOLT: STORY CUBES

Additional Idea:

Make your own activity

General Facilitator Tips

• Plan time and facilitation for the debrief• Don’t tell them what they learned• Debrief yourself

Q&A

BALL POINT GAME

The Objective

Get as many balls through the team as possible in 2

minutes

Process

• 5 Iterations–Plan and Record Estimates – 2 minutes first

iteration; 1 minute thereafter–Do – 2 minutes–Document and Reflect – 1 minute

Tracking ResultsIter. Est. Act. Comments

1

2

3

4

5

The Rules

• Each team member must touch each ball• Ball must have air time between touches• Can’t pass the ball to adjacent team member• Start point = end point

The Learning is in the Debrief

FeelingsObservations

MeaningApplication

What’s next?

Facilitator Tips

• Bring the data into the debrief• Ensure time to debrief• Beware of Unhealthy Competition• Make room for everybody to

contribute

http://skdifabio.com

[email protected]

@SKDiFabio

www.linkedin.com/in/SusanDiFabio

http://www.slideshare.net/SKDifabio

http://neumanagementllc.com

[email protected]

@DanRNeumann

www.linkedin.com/in/MeetDanNeumann

http://www.slideshare.net/DanRNeumann

Contact Us

Dan Neumann

Susan DiFabio