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CO3091 - Computational Intelligence and Software Engineering Leandro L. Minku Evolutionary Algorithms — Part II Lecture 05 Image from: http://uioslonorway.files.wordpress.com/2014/05/dna.jpg 1 2 7 3 1 0 1 4 9 0 1 0 0 1 1 0 1

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Page 1: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

CO3091 - Computational Intelligence and Software Engineering

Leandro L. Minku

Evolutionary Algorithms — Part II

Lecture 05Image from: http://uioslonorway.files.wordpress.com/2014/05/dna.jpg

1 2 7 3 1 0 1 4 9 0

1 0 0 1 1 0 1

Page 2: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Overview — Previous Lecture

Some concepts from natural evolution.

Evolutionary algorithms.

• Representation.

• Initialisation of the population.

• Determining the fitness of individuals.

2

Page 3: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Overview

3

Evolutionary Algorithm 1. Initialise population 2. Evaluate each individual (determine their fitness) 3. Repeat (until a termination condition is satisfied)

3.1 Select parents 3.2 Recombine parents with probability Pc 3.3 Mutate resulting offspring with probability Pm 3.4 Evaluate offspring 3.5 Select survivors for the next generation

Page 4: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Overview — Today’s Lecture

Evolutionary Algorithm 1. Initialise population 2. Evaluate each individual (determine their fitness) 3. Repeat (until a termination condition is satisfied)

3.1 Select parents3.2 Recombine parents with probability Pc3.3 Mutate resulting offspring with probability Pm3.4 Evaluate offspring3.5 Select survivors for the next generation

4

Page 5: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

EA's Pseudocode

5

Evolutionary Algorithm 1. Initialise population 2. Evaluate each individual (determine their fitness) 3. Repeat (until a termination condition is satisfied)

3.1 Select parents3.2 Recombine parents with probability Pc 3.3 Mutate resulting offspring with probability Pm 3.4 Evaluate offspring 3.5 Select survivors for the next generation

Page 6: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Parent Selection

6

• Usually probabilistic: • Better fit solutions more likely to become parents than less fit

solutions. • Even the worst in current population usually has non-zero

probability of becoming a parent.

• This stochastic nature can help to escape from local optima.

Image from: https://lh6.googleusercontent.com/-wCEtlOfs4II/TXjes2fSfaI/AAAAAAAABEg/7yOX_b1D2Ho/s1600/pavoesMenor.jpg

Page 7: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Parent Selection Mechanisms

• Roulette Wheel

• Tournament Selection

• Ranking Selection

7

Page 8: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Parent Selection Mechanisms

• Roulette Wheel

• Tournament Selection

• Ranking Selection

8

Page 9: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Roulette Wheel Parents Selection

9

• Probability of an individual to be selected as parent is proportional to its fitness. Assuming maximisation of positive fitnesses: f(x) / Σf(x).

• Example: • Problem: maximise f(x) = x2, x ∈ {-15,-14,…,0,1,2,…,15} • Representation: {0,1}5.

Genotypes Phenotypes Fitnesses Probability00011 3 9 9/179 = 0.050301000 8 64 64/179 = 0.357510101 -5 25 25/179 = 0.139701001 9 81 81/179 = 0.4525Sum (Σ): 179 1

Page 10: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

10

Roulette Wheel Parents Selection — Selecting 4 Parents

45%

14%

36%

5%

00011 0100010101 01001

45%

14%

36%

5%

00011 0100010101 01001

45%

14%

36%

5%

00011 0100010101 01001

45%

14%

36%

5%

00011 0100010101 01001

Randomly selected Parents: 01001 10101 01000 01000

Genotypes Phenotypes Fitnesses Probability00011 3 9 9/179 = 0.050301000 8 64 64/179 = 0.357510101 -5 25 25/179 = 0.139701001 9 81 81/179 = 0.4525Sum (Σ): 179 1

Page 11: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Problems of Roulette Wheel Parents Selection

• Outstanding individuals may take over the population very quickly, causing premature convergence.

• When fitness values are very close to each other, there is almost no selection pressure.

• The mechanism behaves differently on transposed versions of the same function.

11

Page 12: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Problems of Roulette Wheel Parents Selection

12

Image from Eiben and Smith’s slides.

Page 13: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Tournament Selection• Informal Procedure:

• Pick k individuals at random then select the best of these. • Repeat to select more individuals.

13

Genotypes Phenotypes Fitnesses

00011 3 9

01000 8 64

10101 -5 25

01001 9 81

E.g.: k = 2, assuming maximisation

Parent: 01001

Page 14: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

How Many Parents to Select?

• This is a design choice of the algorithm.

• Frequently, if your population size is S, you choose the number of parents so as to produce S children.

• E.g., if each pair of parents can produce 2 children by recombination, you could select S parents to produce S children.

14

Page 15: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

EA's PseudocodeEvolutionary Algorithm

1. Initialise population 2. Evaluate each individual (determine their fitness) 3. Repeat (until a termination condition is satisfied)

3.1 Select parents 3.2 Recombine parents with probability Pc3.3 Mutate resulting offspring with probability Pm 3.4 Evaluate offspring 3.5 Select survivors for the next generation

15

Page 16: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Recombination• Creates offspring based on parent individuals.

• We have a certain probability that recombination between parents will occur. If it doesn’t occur, we clone the parents.

• Most offspring may be worse or similar to the parents, because the choice of what genes from what parent goes to the offspring is random.

• Hope: some offspring are better, by combining the good elements of the genotype of each parent.

• Principle used for millennia by breeders for plants and livestock.

• Genetic algorithms are evolutionary algorithms that give high emphasis to recombination (probability is typically in [0.6,0.9]).

16

Page 17: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Recombination Operators for Binary, Integer and Floating Point Vectors

• 1-Point Crossover

• Multi-parent recombination

• Uniform Crossover

• N-Point Crossover

• …

17

PS: the term crossover is usually used for recombination involving 2 parents.

Page 18: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Recombination Operators for Binary, Integer and Floating Point Vectors

• 1-Point Crossover

• Multi-parent recombination

• Uniform Crossover

• N-Point Crossover

• …

18

PS: the term crossover is usually used for recombination involving 2 parents.

Page 19: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

1-Point Crossover• Select a random point. • Split parents at this point. • Exchange tails to create children. • Example:

19

0 1 0 0 1 1 0 1 0 1

0 1 0 0 0 0 1 0 0 0

1 0 1 0 0 1

0 1 0 0 1 0

Parents

Offspring

30%

70%CrossoverNo crossover

30%

70%CrossoverNo crossover

0 1 1 0

0 0 0 0

0 1 0 0 1 1 0 1 0 1

30%

70%CrossoverNo crossover

0 1 0 0 1 1 0 1 0 1

Page 20: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

1-Point Crossover

20

0 1 0 0 1 1 0 1 0 1

1 0 1 0 0 1

Parents

Offspring 0 1 1 0

• 1-point crossover: • 1-point crossover can also be used for integer and floating point vectors.

Page 21: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Problem of 1-Point Crossover

• Positional bias:

• Performance depends on the order that components of the design variable occur in the representation.

• More likely to keep together genes that are near each other.

• Can never keep together genes from opposite ends of vector.

• Can be exploited if we know about the structure of our problem, but this is not usually the case.

21

Page 22: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Multi-Parent Recombination• Multi-parent recombination.

• E.g.:

22

Image from Channel 4 animation.

Page 23: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

23

[Youtube video posted by CCTV News (Feb 2015): https://youtu.be/GcubrH6HRnk]

Page 24: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Diagonal “Crossover”• For k parents, select k-1 crossover points. • Create k children diagonally. • Alternatively, create only the first of the children.

24

1 0 0 1 0 0 0 1 0 1 0 1 1 0 1 1 0 0 1 1 1 0 1 0

1 0 0 1 1 0 1 0 0 1 1 1 1 0 0 1 0 0 0 1 0 0 1 1

Parents

Offspring

Page 25: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Other Recombination Operators for Floating-Point Representation

• Intermediate recombination • Simple average between parents

25

10.2, 5.6, 3.4 5.2, 4.4, 10.4 7.7, 5.0, 6.9

Page 26: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

EA's PseudocodeEvolutionary Algorithm

1. Initialise population 2. Evaluate each individual (determine their fitness) 3. Repeat (until a termination condition is satisfied)

3.1 Select parents 3.2 Recombine parents with probability Pc 3.3 Mutate resulting offspring with probability Pm3.4 Evaluate offspring 3.5 Select survivors for the next generation

26

Page 27: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Mutation• Acts on one genotype and generates another.

• Typically causes small changes.

• Randomness differentiates it from other unary heuristic operators.

• Can introduce traits that were originally inexistent in a population.

27

Image from: http://www.cheatsheet.com/wp-content/uploads/2014/01/Waterworld.jpg?

Page 28: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Bitwise Bit-Flipping Mutation• Flip each gene (from 0 to 1 or vice-versa) with probability Pm.

• Pm is called mutation rate, and is typically in [1/pop_size, 1/chromosome_length].

• Example:

28

80%

20%MutationNo mutation

0 80%

20%MutationNo mutation

78%

22%MutationNo mutation

80%

20%MutationNo mutation

1 1 1

Before mutation

After mutation

0 1 1 0 1

1 80%

20%MutationNo mutation

Page 29: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Mutation for Integer Representation

• Random Reset

• Creep Mutation

29

Page 30: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Random Reset• More adequate for categorical design variables.

• E.g., design variable in {Toyota, Volkswagen, Fiat, Vauxhall, BMW, Mercedes}.

• Pick a new value from the permissible set of values.

• Same probability for all possible values (discrete uniform distribution).

• E.g., let’s say that your design variable could take any value in {1,2,…,6} in your integer representation.

30

1 2

1 5

equally likely to

Page 31: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Discrete Uniform Distribution

31

Prob

abilit

y

Values1 2 3 4 5 6

1/6

Page 32: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Creep Mutation• More adequate for ordinal design variables.

• E.g., for the problem of maximising f(x) = x2, x ∈ {1,2,…,6}.

• Change the gene value to another value in the following way: • Small changes should be more likely than bigger changes.

• Increases or reductions are equally likely.

• Pick the new value from a symmetric probability distribution centred at the current value.

32

1 21 5

more likely

less likely

5 65 4

equally likely

Page 33: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Creep Mutation

33

Image from: https://upload.wikimedia.org/wikipedia/en/c/cc/Binomial_distribution_pdf.png

E.g., pick a value from a binomial distribution, and subtract a certain

amount (the mean of the distribution) to centre it at zero.

Binomial Distribution B(n,p)

Prob

abilit

y

Values

Page 34: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Mutation for Floating Point Representation

• Uniform

• Non-Uniform

34

Page 35: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Uniform Mutation for Floating Point Representation

• Similar to random resetting. • Take a new number among all possible numbers. • Same probability for all numbers (uniform distribution). • E.g., let’s say your design variable can take any value in

[-20,20] in your representation.

35

5.2 5.5

5.2 15.7

equally likely to

Page 36: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Continuous Uniform Distribution

36

Rela

tive

Li

kelih

ood

Values-20 0 20

1 20-(-20)

Page 37: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Non-Uniform Mutation for Floating Point Representation• Similar to Creep Mutation.

• E.g.: Change the floating point value to another one in the following way: • Small changes should be more likely than bigger changes.

• Increases and reductions are equally likely.

• Pick the new value from a symmetric probability distribution centred at the current value.

37

5.2 5.55.2 15.7

more likely

less likely

5.2 5.55.2 4.9

equally likely

Page 38: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Non-Uniform Mutation for Floating Point Representation

38

Image from: https://upload.wikimedia.org/wikipedia/commons/thumb/7/74/Normal_Distribution_PDF.svg/720px-Normal_Distribution_PDF.svg.png

Rela

tive

Like

lihoo

d

Value

Normal Distribution N(μ,σ2)

Page 39: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

EA's PseudocodeEvolutionary Algorithm

1. Initialise population 2. Evaluate each individual (determine their fitness) 3. Repeat (until a termination condition is satisfied)

3.1 Select parents 3.2 Recombine parents with probability Pc 3.3 Mutate resulting offspring with probability Pm 3.4 Evaluate offspring3.5 Select survivors for the next generation

39

Page 40: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

EA's PseudocodeEvolutionary Algorithm

1. Initialise population 2. Evaluate each individual (determine their fitness) 3. Repeat (until a termination condition is satisfied)

3.1 Select parents 3.2 Recombine parents with probability Pc 3.3 Mutate resulting offspring with probability Pm 3.4 Evaluate offspring 3.5 Select survivors for the next generation

40

Page 41: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Survival Selection Mechanisms

• How many survivors? • Typically, if the population size is S, we will select S

individuals to survive. • So, the population size is kept constant as generations

pass.

• Types of survival selection: • Age-based selection. • Fitness-based selection.

41

Page 42: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Age-Based Survival Selection

• All offspring survive and all previous generation dies.

• Problem: may loose good individuals from the previous generation.

42

Page 43: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Fitness-Based Survival Selection

• Delete-worst: • Delete worse individuals among children + parents. • Only best individuals survive. • Problem: premature convergence.

• Elitism: • Frequently combined with age-based selection. • Always keep at least one copy of the fittest individual. • This copy replaces the worst child.

43

Page 44: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

EA's PseudocodeEvolutionary Algorithm

1. Initialise population 2. Evaluate each individual (determine their fitness) 3. Repeat (until a termination condition is satisfied)

3.1 Select parents 3.2 Recombine parents with probability Pc 3.3 Mutate resulting offspring with probability Pm 3.4 Evaluate offspring 3.5 Select survivors for the next generation

44

Page 45: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Termination• Reaching some maximum allowed number of generations.

• Reaching some (known/hoped for) fitness.

• Reaching some minimum level of diversity.

• Reaching some specified number of generations without fitness improvement.

45

Typical EA run:

Page 46: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Designing an Evolutionary Algorithm

46

RepresentationInitialisationRecombinationMutationParent selectionSurvivor selectionTermination criteria

Fitness functionHow to deal with constraints

Page 47: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Problem (In)Dependence• Evolutionary algorithms can be applied to a variety of

optimisation problems (problem independence).

• Choice of design depends on the problem. • Choice of representation depends on the problem. • Choice of recombination and mutation operators depends

on the problem and the representation chosen. • …

47

Page 48: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

48

[Youtube video (super mario bros) posted by Michael Roberts: https://youtu.be/05rEefXlmhI]

Page 49: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Summary of Variants of Evolutionary Algorithms

• Representation: • Binary strings • Integer vectors • Floating-point vectors • Permutations • Matrices • Etc

• Parents selection: • Roulette wheel • Tournament selection • Ranking selection

• Crossover for binary and integer representation • 1-Point Crossover • N-Points Crossover • Uniform

• Crossover for floating point representation • Discrete • Intermediate • There are also recombination methods for more than

2 parents

• Crossover for permutations • Order 1 crossover • Partially mapped crossover • Cycle crossover • Edge recombination

49

• Mutation for binary representation • Bitwise bit-flipping

• Mutation for integer representation • Random reset • Creep mutation

• Mutation for floating-point representation • Uniform • Non-uniform

• Mutation for permutations • Swap mutation • Insert Mutation • Inversion Mutation • Scramble Mutation

• Survival selection: • Age-based

• Generational • Fitness-based

• Delete-worst • Elitism

Page 50: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Evolutionary Algorithm Glossary

• Population = multiset of individuals.

• Individual = candidate solution

• Chromosome = representation of candidate solution

• Gene = a component of chromosome

• Allele = value at a gene

• Mutation = unary variation operator

• Crossover = binary variation operator

• Recombination = n-ary variation operator

• Fitness function = objective or quality function

• Generations = iterations

50

Page 51: CO3091 - Computational Intelligence and Software ...minkull/slidesCISE/05-evolutionary-algorithms-II.pdfProblem of 1-Point Crossover • Positional bias: • Performance depends on

Further Reading

51

• Eiben and Smith, Introduction to Evolutionary Computing, Chapter 3 (Genetic Algorithms), Springer 2003.