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1 Clock Games: Theory and Experiments Markus K. Brunnermeier Princeton University John Morgan UC Berkeley

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Page 1: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Clock Games: Theory and Experiments

Markus K. Brunnermeier Princeton University

John MorganUC Berkeley

Page 2: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Timing is crucial - 1

A firm contemplates a new product introduction for some high tech productWaiting reduces the costs of production and thereby increases profitsHowever, waiting too long risks entry by a rivalWhen should the new product be introduced?

Page 3: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Timing is crucial - 2

It’s 1 January 2000 and tech stocks are zooming up...

Page 4: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Timing is crucial - 3

Mobutu has long been in power in (then) Zaire. Should you lead a revolution against him?Move too soon, a Mobutu will “deal” with you.Move too late the and the power vacuum will be filled.

Page 5: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Timing is crucial - 4

Common features of many timing problemstime has to be “ripe”Congestion effect: there is only room for K players

Waiting motive: first movers risk more

Uncertainty about rivals’ movesExamples

Currency attacksDebt renegotiation

Page 6: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Timing is crucial - 5

DifferencesFew key players – few cohorts – many playersRivals’ moves are difficult/easy to predictRivals’ moves are observable/unobservable

ObservationsInitial delaySudden onset of action

Objectives of paperProvide tractable modelExperimentally verify predictions

given complexity of the game

Page 7: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Some related literature

Theory on timing gamesPre-emption gamesWar of attrition gamesRecent papers

Park & Smith (2003)Morris (1995)AB (2002,2003)

Experimental literatureMcKelvey and Palfrey (1992)

Page 8: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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introduction

theorymodel setup

unobservable actions

observable actions

Information clustering

experiment

conclusion

Page 9: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Model Setup

I players each deciding when to “move”Players receive private signals about a state relevant variable → player i’s clock starts at ti

Key tension: When you learn about the change in the state variable, don’t know how many others have already learned this.

Game ends when a critical number, K, of the players exit.

Page 10: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Currency Attack Example

There are I key players in the marketEach learns about a payoff relevant event: That there have been significant outflows in the reserves of some country.

But each is unsure of the timing that others have learned

Upside from staying in: Enjoy supernormal profits from domestic exchange rateDownside: Once there outflows by enough (K) key players, a devaluation will occur.

Page 11: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Model setupsequential awareness (random t0 with F(t0) = 1 - exp{-lt0}).

(random) ‘end of game payoff’

tt0 t0+ h

randomstarting

point

t0+ t

maximum life-span

for sure all playersare aware of t0 exogenous

end of game

exit payoff

1

1/h

0

Page 12: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Payoff structure

Payoffs‘exit payoff’ (random) for first K players‘end of game payoff’ for last I-K players

Tie-breaking rule if Kth, K+1th, …, K+nth player exit at the same time t > t0, exiting players receive the exit payoff with equal probability.

Page 13: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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introduction

theorymodel setup

unobservable actions

observable actions

information clustering

experiment

conclusion

Page 14: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Costs and benefits of delay

Log Marginal Costs: Hazard rate associated with the end of the game x expected payoff drop from this eventLog Marginal Benefits: The growth rate from waiting an additional periodIn equilibrium we have the usual MC = MB condition for each of the players.

Page 15: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Delay - unobserved actions …

benefit of waiting benefit of exiting

= size of payoff drop

‘end of game payoff’

For ∆→ 0

Solving for τ

t0 ti

At t = ti + τ

Page 16: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Equilibrium hazard rate – unobserved actions

If everybody waits for τ periods, then at ti + τProb(payoff drop at ti + τ + ∆) = =Prob(Kth of others received signal before ti + ∆)

Random for two reasons:t0 is random

Timing of Kth signal within window of awareness is random

Condition on fact that payoff drop did not occur

player titi - h

since ti § t0 + h since ti ¥ t0

ti

player tj

tj

Page 17: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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… Delay – unobservable actions

Proposition 1: In unique symmetric equilibriumdelay ..

where is a Kummer function.

Integral representation

Page 18: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Delay increases with window of awarenessProposition 2: Delay increases with window of η.

Why?Makes it more difficult to predict moves of others.

140

20

80 120η

τ

Page 19: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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introduction

theorymodel setup

unobservable actions

observable actions

information clustering

experiment

conclusion

Page 20: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Herding – observable actions

Proposition 3: All players exit after observing the first player exiting (if first player exits in equilibrium after receiving the signal).

Intuition: backwards induction

Page 21: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Delay of first player – observable action

= hazard rate of the first player exiting

= probability of not receiving the high exit payoff when herding after first

Simplifies to a ratio of Kummer functions

Page 22: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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introduction

theorymodel setup

unobservable actions

observable actions

Information clustering

experiment

conclusion

Page 23: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Information Clustering

Our model - CC model - AB model

t0 t0+ h t0 t0+ ht0 t0+ h

I players continuum of playersin I groups

continuum of playersno information clustering

1/h

Page 24: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Comparison to AB (unobservable)

Proposition 6: τ > τAB.2 effects:

Individual player carries more weight (focus of CC-model)Synchronization is more complicated

In AB: hazard rate > prob. of being “Kth” player conditional on knowing to “Kth” player, ti knows that next player exits an instant later with probability 1 and causes payoff drop.In BM: hazard rate > prob. of being “Kth”

* prob. K+1th follows in next instant.

Proposition 7: Fix K=κI. As I →∞, τ→ τAB.(Kummer functions converge to exponentials.)

t0 t0+ h

Page 25: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Comparison with AB (observable)

Proposition 9: τ1,AB = 0.Intuition

If at ti + τAB,1 payoff hadn’t occurred it will occur with prob. one in next instant (i.e. hazard rate=∞) Hazard rate is continuousFor any τAB,1>0 player i has incentive to exit earlier.Hence, τAB,1=0.

Corollary: τ1 > τ1,AB = 0.Same reasoning as in case with unobservable actions.

Page 26: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Isolating information clustering (CC-model)

Continuum of players, but I cohortsDifference: player i knows that his cohort exits at ti + τ

Before ti+τ: drop if Kth cohort out of (I-1) exitsAfter ti+τ: drop if (K-1)th out of (I-1) exits

(since own cohort exited)

At ti+τ: drop occurs with strictly positive prob.

Page 27: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Isolating information clustering (CC-model)

τ

Marginal benefit g

Expected marginal costK-1 out of I-1

Expected marginal costK out of I-1

τ of i’s cohorts

Page 28: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Isolating information clustering (CC-model)

τ

Marginal benefit g

Expected marginal costK-1 out of I-1

Expected marginal costK out of I-1

Multiple equilibriaτBMτAB

Reasoning for τ1 in case with observable actions is analogous.

Page 29: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Key conclusions

Information clustering creates an additional force for equilibrium delay in the unobservable caseInformation clustering is necessary to get equilibrium delay in the observable caseWhat matters for equilibrium delay?

TransparencySynchronicityClustering

Page 30: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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introduction

theory

experimentdesign and procedures

measures – delay & herding

results

further insights

conclusion

Page 31: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Experimental design - 1

Stock market illustration

g=2%, λ=1%, (½ second)2 parallel rounds (randomly matched)6 players per roundFirst 3 sell at exit price egt, others egt0

t0

1

price

“true value”

Page 32: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Experimental design - 2

Page 33: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Experimental design - 3

Page 34: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Experimental design - 4

Page 35: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Experimental design - 5

Average payout: ECU 30.32 = $15.16Hovering to avoid coordination via mouse-click“Learning by doing:” focus on periods 20,…,45Obvious mistakes: sale within 10 periods (5 sec.)16 SessionsTreatments:

unobservable observable

η=50 Compressed X

η=90 Baseline Observable

Page 36: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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introduction

theory

experimentdesign and procedure

measures – delay & herding

results

further insights

conclusion

Page 37: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Measures

Delay measuresdelay texit i – tibubble length texit [K] – t0

Notice censoring!

Herding measureGAP2,1 texit [2] – texit [1]

GAP3,2 texit [3] – texit [2]

Page 38: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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introduction

theory

experimentdesign and procedure

measures – delay & herding

results

further insights

conclusion

Page 39: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Theory Predictions

*For the Observable treatment, Delay is only meaningful for first seller

Page 40: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Descriptive Statistic

Page 41: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Histograms – Bubble LengthFr

actio

n

bbllength

type==0

0

.149254

type==1

0 113type==2

0 1130

.149254

Baseline Observable

CompressedPeriods

Periods

Periods 113113

113

0.15

0.15

Periods Periods

Periods

Baseline Observable

Compressed

Page 42: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Histogram - Third Player’s Delayra

ctio

n

type==0

0 740

.266904

type==2

0 74

Baseline Compressed

Periods PeriodsPeriodsPeriods 74 74

0.267

Baseline Compressed

Page 43: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Histogram - Gap Length

23

type==0

0

.343284

type==1

0 49type==2

0 490

.343284

Baseline Observable

Periods

Periods

PeriodsCompressed

Periods Periods

Periods

49 49

49

0.343

0.343 Compressed

Baseline Observable

Page 44: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Results – Session Level Analysis

Prediction 1: Bubble Length Baseline > Compressed 5 %

Prediction 2: DelayPlayer 1: Baseline > Compressed 5 %Player 2: 5 %Player 3: 1 %Player 1: Baseline > Observable

Prediction 3: GAPGAP21: Baseline > Observable 5 %GAP32: 5 %

failed to reject =

Page 45: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Results: Delay – Individual Level Analysis

Page 46: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Results: Herding – Individual Level Analysis

Page 47: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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introduction

theory

experimentdesign and procedure

measures – delay & herding

results

further insights

conclusion

Page 48: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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t0–effect & exiting before ti

t0-effectRisk aversion - stakes are higher for large t0Difference in risk aversion among players

Delay of first seller < Delay of third sellerEffect becomes larger for large t0

Misperception of constant arrival rateWaiting for a fixed (absolute) price increase

Exiting before timistakesWorries that others suffer t0-effect (risk aversion)Effect is larger in Baseline since bubble is larger

Page 49: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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Probit of Non-Delay

+0.3 %

-7.1 %

base rate 8.8 %

Page 50: Clock Games: Theory and Experiments - scholar.princeton.edu · Comparison with AB (observable) Proposition 9: τ 1,AB = 0. Intuition If at t i + τ AB,1 payoff hadn’t occurred it

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ConclusionMany timing games have in common

Time has to be “ripe”Congestion effectCostly to be pioneerUncertainty about others moves

Theoretical predictions of clock games:Delay increases with

number of key playersuncertainty about others moves

Herding/sudden onset if moves are observableInitial delay for first player decreases with number of players

ExperimentComparative static/Treatment effects are confirmedDelay and herding less strong (in terms of levels)Additional insights: t0-effect, …