clinical virtual reality · clinical virtual reality: v. irtual humans to populate virtual worlds ....
TRANSCRIPT
Clinical Virtual Reality: Virtual Humans to Populate Virtual Worlds
Skip Rizzo, Ph.D. University of Southern California
Associate Director, Institute for Creative Technologies Research Professor, Dept. of Psychiatry & School of Gerontology
Los Angeles, California
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USC Institute for Creative Technologies
What about Virtual Humans?
N = 36. All p < .001. 90 and 91% panic-free at follow-up.
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PRE POST 12-mo F-UP
PDSS
VR In vivo WL
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PRE POST 12-mo F-UP
FQ-Ago
VR In vivo WL
Botella et al. (2007)
Panic disorder and agoraphobia
Virtual Human Exposure as good as
the real thing!
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Pre Post
Liebowitz (total)
VR In vivo
N = 36, 12 sessions. CBT in group
Social Phobia
Fea r o f Publ ic Spea k in g
North et al
1997
Slater et alSlater et al
19991999
Kim et al.
Kim et al
20002000(Grillon, Riquier, Herbelin & Thalmann 2009
Anova Type of audience, p < .05 Neutral > Positive = Negative, p < .05
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Neutral Positive Negative
Type of audience
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RC
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Neutral Positive Negative
Type of audience
ANCOVA (estimated from data in the paper) Type of audience, p < .05 Negative > positive = neutral.
Fear of Public Speaking
Phobics React to Variations in
Virtual Human States
Eye Tracking Pre and Post VR Exposure (Grillon, Riquier, Herbelin & Thalmann, 2006-2010)
Using Virtual Humans with
integrated biometrics to better
understand clinical outcomes…
Baumann et al. (2008)
VR Cue Reactivity for Addiction Tx
Baumann et al. (2008)
Changes in restaurant with
and without smoking stimuli
Virtual Casino
VR Cue Reactivity for Addiction Tx
• Craving higher in VR Smoking, Alcohol and Cannabis
situations vs. neutral cues settings • First use of scent in VR cue research • High levels of immersion/presence = higher rated realism • Increased level of attention to cues sight, smell, thoughts • Increased reactivity GSR • Higher confidence to resist relapse with VR
(Bordnick, et al., 2005, 2006. 2008, 2009, 2012)
Addiction therapy is being supported by scenarios
that involve Virtual Humans
Bordnick, 2013 UH GCSW
New versions of the Virtually Better Inc. Social Phobia/Addiction Applications
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PRE TX POST TX
Pre-Treatment
Post-Treatment
3 Month FU
p < .001 (n=20)
16 of 20 No Longer meet DSM criteria for PTSD at Post-TX
p < .001 (n=14)
1 Week
Post TX
3 Month
Post TX Pre-TX
Naval Med Center SD/Camp Pendleton PTSD Checklist-Military (PCL-M)
PreTreatment, PostTreatment & 3 Month Follow-up
Average # of Sessions < 11
Treatment Completers n=20
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35
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Assessment over Time
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PCL-M
Sco
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Sym
pto
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everi
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Average # of Sessions < 11
16 Successful
Treatment Completers n=20
17 = No
Symptoms
Endorsed
4 Unsuccessful
Naval Med Center SD/Camp Pendleton PTSD Checklist-Military (PCL-M)
PreTreatment, PostTreatment & 3 Month Follow-up
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VRET
Pre-Treatment
Post-Treatment
Pre-TX Post TX
p <.001
(n=24)
Average # of Sessions < 7.4
Treatment Completers n=24
Madigan Army Medical Center-Ft. Lewis (Reger et al)
PTSD Checklist-Military (PCL-M) PreTreatment & PostTreatment
Effect
Size
d = 1.17
Reliable Improvement Index = 62%
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Prolonged Exposure VR Exposure
Pre-Treatment
Post-Treatment
3 Month FU
Pre-TX 1 Week
Post TX
3 Month
Post TX Pre-TX 1 Week
Post TX
3 Month
Post TX
Naval Med Center SD/Camp Pendleton Clinician Administered PTSD Scale (CAPS)
PreTreatment, PostTreatment & 3 Month Follow-up
VR Produced Significantly Better Follow-Up Outcomes Compared to
Traditional Prolonged Exposure
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STRIVE: STress Resilience In Virtual Environments
Skip Rizzo, Ph.D. Associate Director Medical VR
Institute for Creative Technologies University of Southern California
J. Galen Buckwalter, Ph.D. Research Scientist
Institute for Creative Technologies University of Southern California
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”To be clear, CSF will serve as a catalyst for changing Army culture—from a culture in which behavioral health was once stigmatized to a culture in which psychological fitness is recognized as every bit as important as physical fitness.” Gen. George W. Casey Jr. (American Psychologist, Jan. 2011)
”…we are moving beyond a “treatment-centric” approach to one that focuses on prevention and on the enhancement of the psychological strengths already present in our soldiers.” Gen. George W. Casey Jr. (American Psychologist, Jan. 2011)
STRIVE: The movement towards resilience
Virtual Human Agents
Autonomous virtual characters that can have meaningful interactions
with human users
Reason about environment Understand and express emotion
Communicate through speech & gesture Play the role of teachers, peers, adversaries
Marketing
Training Research
Dr. Perez SASO-ST, SASO-EN
Elder-Al-Hassan SASO-EN
C3IT Cultural training
ELECT Bi-Lat
Hassan Emotional Dialog Modeling
Virtual Humans
Raed Tactical Questioning
Sgt. Star
Sgt. Blackwell Clinical Diagnosis
Radiobots JFETS Training
Rapport Agent Study
ICT’s Virtual Humans Portfolio
Justina Virtual Patient
Gunslinger
Justin Virtual Patient
Museum Guide & Coach
Support
Veterans Center SimCoach
Virtual Patients – Military and Civilian Applications
Virtual Patients w/USC Psychiatry
USC Social Work Military MSW Program
SickCall
Justin Justina
Collaboration with the USC School of Social Work Masters in Military Social Work Program
Virtual Patients Lab
(Rizzo, Parsons &
Kenny, 2010)
• Can provide guidance, support & encouragement
• Can model exercise activities for user
• Uses natural language recognition or text input
• Builds a model of the user
– NOT JUST A CHAT BOT
– Holds conversation in ‘memory’
– Has range of answer options to choose from
• Web-based authoring tools and delivery
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The Future
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Detection and Computational Analysis of Psychological Signals
USC Institute for Creative Technologies
Skip Rizzo, Ph.D. Associate Director - Institute for Creative Technologies Research Professor, Psychiatry and School of Gerontology University of Southern California Los Angeles, California
Louis-Philippe Morency, Ph.D. Research Scientist - Institute for Creative Technologies Research Assistant Professor, Computer Science University of Southern California Los Angeles, California
Within DARPA Program: Detection and Computational
Analysis of Psychological Signals
Alesia Egan & Josh Williams Project Managers - Institute for Creative Technologies
Jon Gratch, Ph.D. Associate Director - Institute for Creative Technologies Research Professor, Computer Science University of Southern California Los Angeles, California
Stacy Marsella, Ph.D. Associate
Director - Institute for Creative Technologies Research Professor, Computer Science University of Southern California Los Angeles, California
David Traum, Ph.D. Research Scientist - Institute for Creative Technologies Research Professor, Computer Science University of Southern California Los Angeles, California
Mark Bolas, M.S. Research Scientist - Institute for Creative Technologies Professor, School of Cinema University of Southern California Los Angeles, California
Eric Forbell, M.S. Institute for Creative Technologies Lead Engineer University of Southern California Los Angeles, California
Detection and Computational Analysis of Psychological Signals
USC Institute for Creative Technologies
In Partnership with
Cogito Health (Pentland, Azarbayejani,
Zhang)
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A Kiosk-Based
Intelligent
Healthcare
Guide that can
Sense your
State
DARPA: Detection and Computational Analysis of Psychological Signals
(DCAPS)
SimCoach Sensei
An Online
Intelligent
Healthcare
Guide
A Kiosk-Based
Intelligent
Healthcare
Guide that can
Sense your
State Using a WebCam, Kinect and a Microphone – to give
“eyes” and “ears” to a SimCoach!!!
Automatic Behavior Analysis (using MultiSense)
Gaze and head pose Eye and head gaze Head tilt
Facial expressions Smile intensity Eye brows Facial action units
Affect Negative: sadness, anger Positive: joy, happy
Acoustic Voice quality Pitch Intensity Variability
Conversational Response latency Turn-taking patterns
Speech recognition Sentiment analysis
Association between distress and fidgeting
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Smile ratio
not-distressed distressed
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not-distressed distressed
Hand fidgeting duration (s)
**p < .01
p < .05 p < .05
Distressed subjects fidget longer
Association between distress and smiles
Distressed subjects use shorter smiles.
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Smile ratio
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Average vertical gaze
not-distressed distressednot-distressed distressed
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Automatic
p < .01
Association between distress and gaze
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Smile ratio
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Average vertical gaze
not-distressed distressednot-distressed distressed
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Distressed subjects look towards the ground more on average.
p < .05
Association between distress and audio features
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Voice Quality (NAQ)
not-distressed distressed
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Energy Std.
not-distressed distressed
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Distressed subjects vary their speech intensity less, and use more breathy voice.
p < .001 p < .001
12 Distress Indicators
Affect: Joy display Anger display Sadness display Smile intensity/duration
Engagement: Vertical eye/head gaze
Variability: Speech intensity Speech dynamic variation
Agitation: Self-adaptors Legs fidgeting Voice quality
Latency: Response delay Interaction balance
… and more to come!
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A Telemedicine
Decision
Support Tool
TeleCoach
DARPA: Detection and Computational Analysis of Psychological Signals
(DCAPS)
Military Applications are Driving the Technology Soon to become a Job Interview Training System for
Persons with Asperger’s Syndrome
Mobile SimCoach
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Braveheart
The Future
The Digital Homestead Low Cost Interaction
Advanced Displays
The future of Home-based Rehab
Or maybe an AI Virtual Agent as a Therapist Guide and Friend
A Copy of this talk is available for all attendees. Please cite the source if you use any of the
materials from this talk.
http://www.icdvrat.reading.ac.uk/
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Contact Information:
Albert “Skip” Rizzo, Ph.D.
Associate Director - Institute for Creative Technologies
Research Professor - Dept. of Psychiatry and School of Gerontology
University of Southern California
Los Angeles, CA., USA
[email protected] 213-610-4737 ICT MedVR: http://medvr.ict.usc.edu/
"It would be strange, and embarrassing, if clinical psychologists, supposedly
sophisticated methodologically and quantitatively trained, were to lag behind
internal medicine, investment analysis, and factory operations control in
accepting the computer revolution."
- Paul Meehl, 1987