clinic notes 2010

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  • 8/9/2019 Clinic Notes 2010

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    PASSING GAME with fast tempo

    Attack their confusion or Catch them with their pants down

    General Philosophy PLAYERS Who are the best?

    FORMATIONS Which ones creates mismatches?

    PLAYS What plays do the your best players do best?

    TEMPOS NORMAL: SUGAR HUDDLE

    FASTBALL: Get lined up and ready

    SUPERFASTBALL: aka 2 minute

    SIMULATE/HOLD: only the QB looks

    SIMULATE/LOOK: everyone looks

    By going fast. Cuts down on PRESS COVERAGE

    USE SIMPLE (QUICK) PLAYS to eliminate thinking (holding the ball too long) 10 plays, we use

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    3 x 1: 4 Verticals

    #1 OWR: FLY or DIE rule at 12 yards

    #2 WR: BENDER find green grass

    #3 WR: CROSSFIELD SEAM find green grass

    VS. PRESS MAN? OWR must WIN or RB CHECK then BURST

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    3 x 1: Levels

    #1 WR: DIG, break at + 5 yards

    #2 WR: DIG, break at 5 yards

    #3 WR: HUNT, break at 12, MUST attack outside shoulder of 2ndlevel defender

    #4 WR: OUT, break at 10 RB CHECK then BURST must away from concept

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    3 x 1: Sprint Smash

    #1 WR: HITCH, break at + 5 yards

    #2 WR: CORNER, must have outside release to control 2nd level defender

    #3 WR: SAIL, break at 12, can settle in green grass

    #4 WR: CROSS

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    TE Trips : Curl Flat

    #1 WR: CURL, break at 12 yards, work back to 10 while finding green grass

    #2 WR: FLAT, break at 2 then break to sideline gaining ground

    #3 WR/TE: BLOCK

    #4 WR: CURL

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    3 x 1: All Hitch

    Extra Wide alignment to create spacing for #2 and #3look for #3 or BSWR

    #1 WR: HITCH, break at 5 yards

    #2 WR: HITCH, break at 5 yards

    #3 WR: HITCH, break at 5 yards

    #4 WR: HITCH, break at 5 yards

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    3 x 1: QUICK OUT (When going to backside , TRIPS runs SPACING concept)

    #1 WR: POST CURL

    #2 WR: OUT, break at 5

    #3 WR: OUT, break at 5

    #4 WR: OUT, break at coverage RB CHECK then BURST

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    3 x 1: QUICK OUT (try to get to BSWR)

    #1 WR: GO

    #2 WR: OUT, break at 5

    #3 WR: OUT, break at 5

    #4 WR: OUT, break at coverage RB CHECK then BURST

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    2x2: QUICK OUT

    #1 WR: GO

    #2 WR: OUT, break at 5 RB CHECK then BURST

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    2x2: DROPBACK OUT

    #1 WR: GO

    # 2 WR: OUT, break at 7-8

    #2 BSWR: GO

    #1 BSWR: DIG

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    2x2: DOUBLE SCREEN (read MIKE)

    1 Throw RB Swing to the FIELD

    2 JAILBREAK to SHORT SIDE RB CHECK then BURST

    M

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    3 x 1: Frontside concept

    #1 WR: DIG, break at + 5 yards or HITCH

    #2 WR: SLANT to WIN

    #3 TE: SIT (Occupy)

    #4 WR: OUT, break at 6

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    5

    10

    3

    8

    QB can throw to backside

    but it must be quickBS DE is UNBLOCKED!

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    MUST be outside

    Must get 3 yardsoutside of HASH

    MUST be outside

    Must get 3 yardsoutside of HASH

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    Your Best

    M

    Find their worst coverage LB

    ADDITIONAL NOTES

    QB DRAW is a great ALERT call for goalline and 3rd and less then 8

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    7

    SETTLE andDRIFT tocreate widthfor SKINNY

    A

    5 step concept

    AB side is backside Cover 2 beater

    A deep

    B short

    B

    5 step concept

    TRIPS side is a Cover 3 beater

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    VS. MAN throw 3 CORNER

    VS. ZONE DIGS and SHALLOW must settle and find green grass!!