cleric spells.pdf

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Page 1: cleric spells.pdf

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = ReversibleThe information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence.This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 1

Spells for Aria (All Spells) Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, WeatherSpells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____

Name S Sphere Cmp Range Duration CT Area of Effect SaveLevel 1ooo Analyze Balance J Num,Div VSM 80 y 5r+1r/lvl 1r One creature, object, or 10' s Noneooo Animal Friendship l Anml VSM 10 y Perm 1h 1 animal Neg.ooo Anti-Vermin Barrier J Wrd VSM 30 y 1h/lvl 1 10-foot cube/lvl Noneooo Bless * l All VSM 60 y 6r 1r 50' cube Noneooo Call Upon Faith J Sum VSM 0 1r 1 The caster Noneooo Combine l All VS Touch Special 1r Circle of priests Noneooo Command l Chrm,Law V 30 y 1r 1 1 creature Noneooo Courage J War VSM 240 y Special 1t One unit up to 200 individuals Noneooo Create Water * l Ele/Water VSM 30 y Perm 1r Up to 27 cu.' Noneooo Cure Light Wounds * l Heal VS Touch Perm 5 Creature touched Noneooo Detect Evil * l All VSM 0 1t + 5r/lvl 1r 10' x 120y Noneooo Detect Magic l Div VSM 0 1t 1r 10' x 30y Noneooo Detect Poison l Div VSM 0 1t + 1r/lvl 4 Special Noneooo Detect Snares & Pits l Div VSM 0 4r/lvl 4 10 x 40' Noneooo Emotion Read J Thght VSM 5 y/lvl Inst 3 One creature Neg.ooo Endure Cold/Endure Heat l Prot VS Touch 1.5 hrs./lvl 1r Creature touched Noneooo Entangle l Plnt VSM 80 y 1t 4 40' cube Halfooo Faerie Fire l Wea VM 80 y 4r/lvl 4 10 sq.'/lvl Noneooo Invisibility to Animals l Anml SM Touch 1t + 1r/lvl 4 1 creature/lvl Noneooo Invisibility to Undead l Nec VSM Touch 6r 4 1 creature Specialooo Know Age J Tme VSM 0 Inst 1 One object or creature Noneooo Know Direction J Trav VSM 0 Inst 1 Special Noneooo Know Time J Tme VS 0 Inst 1 The caster Noneooo Light * l Sun VS 120 y 1 hr. + 1t/lvl 4 20'-radius globe Specialooo Locate Animals or Plants l Div,Anml,Plnt VSM 100 y + 20 y/lvl 1r/lvl 1r 20y/lvl x 20' Noneooo Log of Everburning J Ele/Fire,Plnt VS Touch 1h/lvl 1 Special Noneooo Magical Stone l Com VSM Touch Special 4 3 pebbles Noneooo Mistaken Missive J Chs VSM Touch Perm 1 One page/lvl Noneooo Morale J War VSM Special Special Spcl One unit up to 200 individuals Noneooo Pass Without Trace l Plnt VSM Touch 1t/lvl 1r 1 creature Noneooo Personal Reading J Num VSM 0 Special 2t One creature Noneooo Protection From Evil * l Prot VSM Touch 3r/lvl 4 1 creature Noneooo Purify Food & Drink * l All VS 30 y Perm 1r 1 cu.'/lvl, Noneooo Remove Fear * l Chrm VS 10 y Special 1 1 creature/4 lvls Specialooo Ring of Hands * J Prot VS 0 2d10r 5 Special Noneooo Sacred Guardian J Gard VSM Touch 1d/lvl 1 Creature touched Noneooo Sanctuary l Prot VSM Touch 2r + 1r/lvl 4 1 creature Noneooo Shillelagh l Com,Plnt VSM Touch 4r + 1r/lvl 2 1 oak club Noneooo Speak With Astral Traveler J Ast VS Touch 1r/lvl 1r One creature Noneooo Thought Capture J Thght VS 0 Inst 3 10 y Noneooo Weighty Chest J Wrd VSM Touch 1d/lvl 1 5-foot cube NoneLevel 2ooo Aid l Nec VSM Touch 1r + 1r/lvl 5 1 creature Noneooo Augury l Div VSM 0 Special 2r Special Noneooo Aura of Comfort J Trav VS Touch 1h/lvl 2 Creature touched Noneooo Barkskin l Prot,Plnt VSM Touch 4r + 1r/lvl 5 1 creature Noneooo Calm Chaos J Law VS 20 y Special 1 1d6 creatures/lvl Special

Page 2: cleric spells.pdf

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = ReversibleThe information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence.This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 2

Spells for Aria (All Spells) Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, WeatherSpells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____

Name S Sphere Cmp Range Duration CT Area of Effect SaveLevel 2 (continued)ooo Chant l Com VS 0 Time of chanting 2r 30' radius Noneooo Charm Person or Mammal l Anml VS 80 y Special 5 1 person or mammal Neg.ooo Create Holy Symbol J Cre V 0 Perm 2 The caster Noneooo Detect Charm * l Div VS 30 y 1t 1r 1 creature/rd. Neg.ooo Dissension's Feast J Chs VS Touch 5t+2t/lvl 2t Special Neg.ooo Draw Upon Holy Might J Sum VSM 0 1r/lvl 2 The caster Noneooo Dust Devil l Ele/Air VS 30 y 2r/lvl 2r 5 x 4' cone Noneooo Emotion Perception J War VSM 300 y Inst 1t One unit/five lvls Noneooo Enthrall l Chrm,Law VS 0 Special 1r 90' radius Neg.ooo Find Traps l Div VS 0 3t 5 10' x 30y Noneooo Fire Trap l Ele/Fire VSM Touch Perm until discharge 1t Object touched Halfooo Flame Blade l Ele/Fire VSM 0 4r + 1r/2 lvls 4 3' long blade Noneooo Frisky Chest J Wrd VSM Touch Perm 2 10-foot cube Noneooo Goodberry * l Plnt VSM Touch 1d + 1d/lvl 1r 2d4 fresh berries Noneooo Heat Metal * l Ele/Fire VSM 40 y 7r 5 Special Specialooo Hesitation J Tme VSM 30 y 1r/lvl 2 20-foot-radius circle Neg.ooo Hold Person l Chrm,Law VSM 120 y 2r/lvl 5 1d4 persons in 20' cube Neg.ooo Idea J Thght VSM 0 Inst 4 The caster Noneooo Know Alignment * l Div VS 10 y 1 t 1 r 1 crea. or obj. Neg.ooo Lighten Load J Trav VSM 30 y 1h/lvl 2 10-foot cube Noneooo Messenger l Anml VS 20 y/lvl 1d/lvl 1r 1 creature Neg.ooo Mind Read J Thght VS 5 y/lvl 1r/lvl 2 Special Noneooo Moment J Num VSM 0 1r/lvl 1r 50-foot radius Noneooo Music of the Spheres J Num,Chrm VSM 50 y 1t+1r/lvl 4 20-foot-diameter circle Neg.ooo Mystic Transfer J Chrm VS 0 9r 1r The caster Noneooo Nap J Tme VSM Touch Special 2 One creature/lvl Noneooo Obscurement l Wea VS 0 4r/lvl 5 (lvl x 10)'-sq. Noneooo Produce Flame l Ele/Fire VS 0 1r/lvl 5 Special Noneooo Rally J War VSM 240 y Inst 1t One unit of up to 300 individu Noneooo Resist Fire/Resist Cold l Prot VSM Touch 1r/lvl 5 1 creature Noneooo Sanctify * J All VSM 10 y Special 1t 10 yard 0 10 yard square/pries Noneooo Silence, 15' Radius l Gard VS 120 y 2r/lvl 5 15'-radius Noneooo Slow Poison l Heal VSM Touch 1 hr./lvl 1 1 creature Noneooo Snake Charm l Anml VS 30 y Special 5 30' cube Noneooo Speak With Animals l Anml,Div VS 0 2r/lvl 5 1 animal within 30' Noneooo Spiritual Hammer l Com VSM 10 y/lvl 3r + 1r/lvl 5 Special Noneooo Trip l Plnt VS Touch 1t/lvl 5 1 object up to 10' long Neg.ooo Warp Wood * l Plnt VS 10 y/lvl Perm 5 Special Specialooo Withdraw l Prot VS 0 Special 5 The caster Noneooo Wyvern Watch l Gard VSM 30 y up to 8 hrs. 5 10' radius Neg.ooo Zone of Truth J Wrd VSM 30 y 1r/lvl 2 5-foot square/lvl Neg.Level 3ooo Accelerate Healing J Tme VS Touch 1-4d 1t One creature Noneooo Adaptation J War VSM Special Special Spcl One unit of up to 200 individu Noneooo Animate Dead l Nec VSM 10 y Perm 1r Special Noneooo Astral Window J Ast VS 5 y 2r/lvl 3 10'x10' area Noneooo Call Lightning l Wea VS 360 y 1t/lvl 1t 10' radius Halfooo Caltrops J War VSM 20 y/lvl 1t/lvl 1t Special None

Page 3: cleric spells.pdf

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = ReversibleThe information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence.This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 3

Spells for Aria (All Spells) Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, WeatherSpells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____

Name S Sphere Cmp Range Duration CT Area of Effect SaveLevel 3 (continued)ooo Choose Future J Tme VSM Touch 1r 3 One creature Noneooo Continual Light * l Sun VS 120 y Perm 6 60' radius Specialooo Create Campsite * J Trav VSM 0 Special 3 50-foot radius Noneooo Create Food & Water l Cre VS 10 y Special 1t 1 cu.'/lvl Noneooo Cure Blindness or Deafness * l Nec VS Touch Perm 1r 1 creature Specialooo Cure Disease * l Nec VS Touch Perm 1r 1 creature Noneooo Dispel Magic l Prot VS 60 y Special 6 30' cube or 1 item Noneooo Efficacious Monster Ward J Wrd VSM 30 y 1r/lvl 3 10-foot cube/lvl Neg.ooo Emotion Control J Thght,Chrm VSM 10 y 1r/lvl 5 One creature/5 lvls of the cas Specialooo Extradimensional Detection J Num,Div VS 0 1r/lvl 3 One 10'-wide path, 60 feet lon Noneooo Feign Death l Nec V Touch 1t + 1r/lvl 0.5 Person touched Noneooo Flame Walk l Ele/Fire VSM Touch 1r + 1/lvl 5 Creature(s) touched Noneooo Glyph of Warding l Gard VSM Touch Until discharged Spcl Special Specialooo Helping Hand J Trav VSM Special 1h/lvl 1r Special Noneooo Hold Animal l Anml VS 80 y 2r/lvl 6 1-4 animals in 40' cube Neg.ooo Invisibility Purge J Wrd VSM 30 y 1t/lvl 1t 10-foot square/priest Noneooo Know Customs J Trav VS Special Special 3 The caster Neg.ooo Line of Protection * J Prot VSM 0 1r/lvl 1r 30-yard line Neg.ooo Locate Object * l Div VSM 60 y + 10 y/lvl 8 hrs. 1t 1 object Noneooo Magical Vestment l Prot VSM 0 5r/lvl 1r The caster Noneooo Meld Into Stone l Ele/Earth VSM 0 8r + 1d8r 6 The caster Noneooo Memory Read J Thght VSM 5 y 1r/lvl 1r One creature Neg.ooo Miscast Magic J Chs VS 40 y+10 y/lv Special 2 One creature Neg.ooo Moment Reading J Num VSM 0 Inst 1r Special Noneooo Negative Plane Protection l Prot,Nec VS Touch Special 1r 1 creature Noneooo Plant Growth l Plnt VSM 160 y Perm 1r Special Specialooo Prayer l Com VSM 0 1r/lvl 6 60' radius Noneooo Protection From Fire l Prot,Ele/Fire VSM Touch Special 6 1 creature Noneooo Pyrotechnics l Ele/Fire VSM 160 y Special 6 10 or 100 (TS) fire Specialooo Random Causality J Chs VSM 10 y Special 3r+1r/lvl One weapon Neg.ooo Remove Curse * l Prot VS Touch Perm 6 Special Specialooo Remove Paralysis l Prot VS 10 y/lvl Perm 6 1d4 creatures in 20' cube Noneooo Rigid Thinking J Law VS 60 y 1r/lvl 1t One creature Neg.ooo Slow Rot J Plnt VSM Touch 1 week/lvl 1r Special Noneooo Snare l Plnt VSM Touch Until triggered 3r 2' diameter + 2 in./lvl Noneooo Speak With Dead l Div VSM 1 Special 1t 1 creature Specialooo Spike Growth l Plnt VSM 60 y 3d4t + 1/lvl 6 10' sq./lvl Noneooo Squeaking Floors J Wrd VSM 30 y 1h/lvl 3 10-foot square/lvl Noneooo Starshine l Sun VSM 10 y/lvl 1t/lvl 6 10' sq./lvl Noneooo Stone Shape l Ele/Earth VSM Touch Perm 1r 9 cu.' + 1 cu.'/lvl Noneooo Strength of One J Law VS 10 y 2d6r 3 One creature+1creature/2 lvls Noneooo Summon Insects l Anml VSM 30 y 1r/lvl 1r 1 creature Noneooo Telepathy J Thght VS 30 y 1t+2r/lvl 5 One creature Neg.ooo Telethaumaturgy J Num VSM 0 Special 2r One creature Noneooo Thief's Lament J Wrd VSM 10 y/lvl 1h/lvl 3 5-foot cube/lvl Neg.ooo Tree l Plnt VSM 0 6t + 1t/lvl 6 The caster Noneooo Unearthly Choir J Com V 0 Inst 5 Special Halfooo Water Breathing * l Ele/Water,Ele/Air VS Touch 1 hr./lvl 6 1 creature None

Page 4: cleric spells.pdf

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = ReversibleThe information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence.This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 4

Spells for Aria (All Spells) Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, WeatherSpells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____

Name S Sphere Cmp Range Duration CT Area of Effect SaveLevel 3 (continued)ooo Water Walk l Ele/Water VSM Touch 1t + 1t/lvl 6 Special Noneooo Zone of Sweet Air J Wrd VSM 10 y/lvl 1t/lvl 3 10-foot cube/lvl NoneLevel 4ooo Abjure l Sum VSM 10 y Special 1r 1 creature Specialooo Addition J Num,Cre VSM 30 y Special 1r Special Noneooo Age Plant J Tme VSM 30 y Perm 1r One plant, seed, or tree/lvl Noneooo Animal Summoning I l Anml,Sum VS 1 mi. radius Special 7 Special Noneooo Blessed Warmth J Sun VS Touch 1r/lvl 4 Special Noneooo Body Clock J Tme VSM Touch 1h/lvl 4 One creature Noneooo Call Woodland Beings l Sum,Anml VSM 100 y/lvl Special Spcl Special Neg.ooo Chaotic Combat J Chs VS 30 y 1r/lvl 3 One creature Noneooo Chaotic Sleep J Chs VSM Touch Perm 1t One creature Neg.ooo Circle of Privacy J Trav VSM Special 1h/lvl 4 50-foot-diameter circle Noneooo Cloak of Bravery * l Chrm VSM Touch Special 6 1 creature Neg.ooo Compulsive Order J Law VSM 10 y Perm 5 One creature Neg.ooo Control Temperature, 10' Radius l Wea VSM 0 4t + 1t/lvl 7 10' radius Noneooo Cure Serious Wounds * l Heal VS Touch Perm 7 1 creature Noneooo Defensive Harmony J Law VS 5 y 1r+2d4r 1 One creature/two lvls Noneooo Detect Lie * l Div VSM 30 y 1r/lvl 7 1 creature Neg.ooo Dimensional Folding J Num VSM 5 feet 1r 1r 10-foot circle Noneooo Divination l Div VSM 0 Special 1t Special Noneooo Fire Purge J Wrd VSM 10 y/lvl 1t/lvl 1t 10-yard square/priest Noneooo Focus J All VSM 10 feet Special 1d Special Noneooo Fortify J Heal VSM 0 Special 6 Creature touched Noneooo Free Action l Chrm VSM Touch 1t/lvl 7 1 creature Noneooo Genius J Thght VSM 0 Inst 5 Caster Noneooo Giant Insect * l Anml VSM 20 y Perm 7 1 to 6 insects Noneooo Hallucinatory Forest * l Plnt VS 80 y Perm 7 40' sq./lvl Noneooo Hold Plant l Plnt VS 80 y 1r/lvl 7 1d4 plants in 40' sq. Neg.ooo Imbue With Spell Ability l Chrm VSM Touch Until used 1t Person touched Noneooo Inverted Ethics J Chs VSM 120 y 1t 1 Special Neg.ooo Join With Astral Traveler J Ast VS 0 Special 1t The caster Noneooo Leadership * J War VSM Special Special Spcl One creature Noneooo Lower Water * l Ele/Water VSM 120 y 1t/lvl 1t Special Noneooo Mental Domination J Thght VSM 50 y 3r/lvl 4 One creature Neg.ooo Modify Memory J Tme VS 30 feet Perm Spcl One creature Neg.ooo Neutralize Poison * l Heal VS Touch Perm 7 1 creature or 1 cu.' of substa Noneooo Plant Door l Plnt VSM Touch Special 7 Special Noneooo Probability Control J Num VSM 30 y Special 4 One creature Neg.ooo Produce Fire * l Ele/Fire VSM 40 y 1r 7 12' sq. Noneooo Protection From Evil, 10' Radius * l Prot VSM Touch 1t/lvl 7 10' radius Noneooo Protection From Lightning l Prot,Wea VSM Touch Special 7 1 creature Noneooo Rapport J Thght VS 30 y 1t+1r/lvl 1r One creature Noneooo Reflecting Pool l Div VSM 10 y 1r/lvl 2h Special Noneooo Repel Insects l Anml,Prot VSM 0 1t/lvl 1r 10' radius Noneooo Solipsism J Thght VSM 10 y/lvl Special 1r 100 sq.'+100 sq.'/lvl Specialooo Speak With Plants l Plnt VSM 0 1r/lvl 1t 30' radius Noneooo Spell Immunity l Prot VSM Touch 1t/lvl 1r 1 creature None

Page 5: cleric spells.pdf

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = ReversibleThe information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence.This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 5

Spells for Aria (All Spells) Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, WeatherSpells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____

Name S Sphere Cmp Range Duration CT Area of Effect SaveLevel 4 (continued)ooo Sticks to Snakes * l Plnt VSM 30 y 2r/lvl 7 1d4 sticks + 1 stick/lvl in 10 Noneooo Tanglefoot * J War VSM 240 y 2t/lvl 2t 100 sq. y/lvl Noneooo Thought Broadcast J Thght VSM 30 y 1t+3r/lvl 5 One creature Neg.ooo Tongues * l Div VS 0 1t 7 The caster Noneooo Tree Steed J Trav VSM 10 y 1h/lvl 4 One log or plank Noneooo Uplift J All VM 0 1t 12h One priest Noneooo Weather Stasis J Wrd,Wea VSM 30 y 1h/lvl 1t 10-foot cube/lvl NoneLevel 5ooo Age Object * J Tme VSM 10 y Perm 1r 1 cubic foot/lvl Noneooo Air Walk l Ele/Air VSM Touch 1h + 1t/lvl 8 1 creature Noneooo Animal Growth * l Anml VSM 80 y 2r/lvl 8 Up to 8 animals Noneooo Animal Summoning II l Anml,Sum VS 60 y/lvl Special 8 Special Noneooo Anti-Plant Shell l Plnt,Prot VS 0 1t/lvl 8 15' diameter Noneooo Atonement l All VSM Touch Perm 1t 1 person Noneooo Barrier of Retention J Wrd VSM Special 1t/lvl 1t 10'-cube/lvl Neg.ooo Blessed Abundance J Cre VSM Touch Perm 1r 1 cubic foot/lvl Noneooo Champion's Strength J Law VSM 0 Special 2 Special Noneooo Chaotic Commands J Chs VSM Touch 1t/lvl 3 One creature Specialooo Clear Path * J Trav VSM 0 1h/lvl 5 Special Noneooo Cloud of Purification J Ele/Water,Ele/Air VS 30 y 1r/lvl 5 20-foot cube Noneooo Commune l Div VSM 0 Special 1t Special Noneooo Commune With Nature l Div VS 0 Special 1t Special Noneooo Consequence J Num,Div VSM 0 Inst 1r Special Noneooo Control Winds l Wea VS 0 1t/lvl 8 40'/lvl radius Noneooo Cure Critical Wounds * l Heal VS Touch Perm 8 1 creature Noneooo Disguise J War VSM 200 y 1t/3 lvls 2t One unit up to 300 individuals Noneooo Dispel Evil * l Prot,Sum VSM Touch 1r/lvl 8 1 creature Neg.ooo Easy March J Trav VSM 50 feet 1d/lvl 1t One creature/lvl Noneooo Elemental Forbiddance J Wrd,Ele VSM Special 1t/lvl 1t 5'-cube/lvl Noneooo Extradimensional Manipulation J Num VSM 10 y 2d12r+4r/lvl 5 One extradimensional space up Specialooo Extradimensional Pocket J Num VSM Touch 1d12r+2t/lvl 1r Special Noneooo Flame Strike l Com VSM 60 y Inst 8 5' radius Halfooo Grounding J Wrd VSM 30 y 1t/lvl 1t 10-yard square/priest Noneooo Illusory Artillery J War VSM 300 y Inst 1t 30 yard x 30 yard square Noneooo Impeding Permission J Law VS 150 y 1t/lvl 3 One creature Neg.ooo Insect Plague l Com VSM 120 y 2r/lvl 1t 180' x 60' cloud Noneooo Magic Font l Div VSM Touch Special 1h Special Noneooo Meld J Chrm VSM 10 y 12h 1t One priest Specialooo Memory Wrack J Thght VSM 10 y 2r/lvl 1r One creature Neg.ooo Mindshatter J Thght VSM 3 y/lvl Special 1r One creature Neg.ooo Moonbeam l Sun VSM 60 y + 10 y/lvl 1r/lvl 7 5' radius + special Noneooo Pass Plant l Plnt VSM Touch Special 8 Special Noneooo Plane Shift l Ast VSM Touch Perm 8 1 creature (special) Neg.ooo Quest l Chrm VSM 60 y Until fulfilled 8 1 creature Neg.ooo Rainbow l Wea,Sun VSM 120 y 1r/lvl 7 Special Noneooo Raise Dead * l Nec VS 30 y Perm 1r 1 person Specialooo Repeat Action J Tme VS 30 y Special 5 One creature Neg.ooo Shrieking Walls J Wrd VSM Touch 1d/lvl 1t 20'-cube None

Page 6: cleric spells.pdf

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = ReversibleThe information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence.This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 6

Spells for Aria (All Spells) Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, WeatherSpells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____

Name S Sphere Cmp Range Duration CT Area of Effect SaveLevel 5 (continued)ooo Spike Stones l Ele/Earth VSM 30 y 3d4t +1/lvl 6 10' sq./lvl, Noneooo Thoughtwave J Div VS 0 Inst 1 Special Specialooo Time Pool J Tme VSM Touch 1r/lvl 1r Special Noneooo Transmute Rock to Mud * l Ele/Water,Ele/Earth VSM 160 y Special 8 20' cube/lvl Noneooo True Seeing * l Div VSM Touch 1r/lvl 8 1 creature Noneooo Unceasing Vigilance of the Holy Sentinel J Gard VSM 0 1h/lvl 1t 5-foot-radius sphere Noneooo Undead Ward J Wrd VSM Special 1t/lvl 2t 5-foot cube/lvl Noneooo Wall of Fire l Ele/Fire VSM 80 y Special 8 Special NoneLevel 6ooo Aerial Servant l Sum VS 10 y 1d/lvl 9 Special Noneooo Age Creature * J Tme VSM Touch Perm 1r One creature Neg.ooo Animal Summoning III l Anml,Sum VS 100 y/lvl Special 9 Special Noneooo Animate Object l Cre,Sum VS 30 y 1r/lvl 9 1 cu.'/lvl Noneooo Anti-Animal Shell l Anml,Prot VSM 0 1t/lvl 1r 10' radius Noneooo Blade Barrier l Gard,Cre VS 30 y 3r/lvl 9 5-60' sq. Specialooo Conjure Animals l Sum VS 30 y 2r/lvl 9 Special Noneooo Conjure Fire Elemental * l Ele/Fire VS 80 y 1t/lvl 6r Special Noneooo Crushing Walls J Wrd VSM Touch Perm until activated 1t Special Noneooo Disbelief J Thght VS 0 1r/lvl 5 Special Specialooo Dragonbane J Wrd VSM 10 y/lvl 1d4r+1r/2 lvls 1r 5'-cube/lvl Neg.ooo Find the Path * l Div VSM Touch 1t/lvl 3r 1 creature Noneooo Fire Seeds l Ele/Fire VSM Touch Special 1r/seed Special Halfooo Forbiddance l Prot VSM 30 y Perm 6r 60' cube/lvl Specialooo Gravity Variation J War VSM 10 y/lvl 1t/3 lvls 2t 120-yard x 120-yard square Noneooo Group Mind J Thght VS 0 1t+1r/lvl 1r 30-yard-diameter circle Noneooo Heal * l Heal VS Touch Perm 1r 1 creature Noneooo Heroes' Feast l Cre VSM 10 y 1h 1t 1 feaster/lvl Noneooo Land of Stability J Wrd VSM 10 y/lvl 1d/lvl 6 10-foot-cube/lvl Noneooo Legal Thoughts J Law VS 10 y Perm 1t One creature Neg.ooo Liveoak l Plnt VSM Touch 1d/lvl 1t 1 oak tree Noneooo Monster Mount J Trav VS 30 y 1h/lvl 6 20-foot radius circle Neg.ooo Part Water l Ele/Water VSM 20 y/lvl 1t/lvl 1t 3'/lvl x Noneooo Physical Mirror J Num VSM 30 y 1d4+8r 6 Special Noneooo Reverse Time J Tme VSM 30 y 1-4r 6 One creature Neg.ooo Seclusion J Num VSM Touch 3d12r+4r/lvl 6 One creature Neg.ooo Skip Day J Tme VS 0 Inst 1r 10-foot radius Neg.ooo Sol's Searing Orb J Sun VSM 30 y Inst 6 One gem Specialooo Speak With Monsters l Div VS 30 y 2r/lvl 9 The caster Noneooo Spiritual Wrath J Com VS 300 y Inst 1t Special Halfooo Stone Tell l Ele/Earth,Div VSM Touch 1t 1t 1 cu. yd. Noneooo The Great Circle * J Sun VS 0 1r 6t Special Specialooo Transmute Water to Dust * l Ele/Water,Ele/Earth VSM 60 y Perm 8 1 cu. yd./lvl Specialooo Transport Via Plants l Plnt VS Touch Special 4 Special Noneooo Turn Wood l Plnt VS 0 1r/lvl 9 20'/lvl x 120' Noneooo Wall of Thorns l Plnt,Cre,Sum VS 80 y 1t/lvl 9 One 10' cube/lvl Noneooo Weather Summoning l Wea,Sum VS 0 Special 1t Special Noneooo Word of Recall l Sum V 0 Special 1 The caster None

Page 7: cleric spells.pdf

Key: l = Players Handbook; J = Tome of Magic; h = F&A/P&P/DD; K = Forgotten Realms Adv.; * = ReversibleThe information on this page is copyrighted by TSR/WOTC/Hasbro, and its use here should not be construed as a challenge to that copyright. In case of conflict between this information and the original sourcebook, the sourcebook has precedence.This summary was created by the automatic spell list generator at <http://www.moonrise.org/livingcity/spells.shtml>

pg. 7

Spells for Aria (All Spells) Major Spheres: All, Animal, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Law, Necromantic, Numbers, Plant, Protection, Summoning, Sun, Thought, Time, Travelers, War, Wards, WeatherSpells/Level: 1st ____ 2nd ____ 3rd ____ 4th ____ 5th ____ 6th ____ 7th ____

Name S Sphere Cmp Range Duration CT Area of Effect SaveLevel 7ooo Age Dragon J Tme VSM 30 y 1r/lvl 1r One dragon Neg.ooo Animate Rock l Ele/Earth VSM 40 y 1r/lvl 1r 2 cu.'/lvl Noneooo Astral Spell l Ast VS Touch Special 0.5 h Special Noneooo Breath of Life * J Nec VSM 0 1h/lvl 1t Special Noneooo Changestaff l Plnt,Cre VSM Touch Special 4 The caster's staff Noneooo Chariot of Sustarre l Ele/Fire,Cre VSM 10 y 12h 1t Special Noneooo Confusion l Chrm VSM 80 y 1r/lvl 1r 1d4 creatures in 40' sq. Specialooo Conjure Earth Elemental * l Ele/Earth,Sum VS 40 y 1t/lvl 1t Special Noneooo Control Weather l Wea,Law VSM 0 4d12h 1t 4d4 sq. miles Noneooo Creeping Doom l Anml,Sum VS 0 4r/lvl 1r Special Noneooo Divine Inspiration J Thght,Div VSM 0 Inst 5 The caster Noneooo Earthquake l Ele/Earth VSM 120 y 1r 1t 5' diameter/lvl Noneooo Exaction l Chrm,Sum VSM 10 y Special 1r 1 creature Noneooo Fire Storm * l Ele/Fire VS 160 y 1r 1r two 10' cubes/lvl Halfooo Gate l Sum VS 30 y Special 5 Special Noneooo Holy Word * l Com V 0 Special 1 30' radius Noneooo Hovering Road J Trav VSM 0 1t/lvl 1r Special Noneooo Illusory Fortification J War VSM 240 y Special 10t Special Noneooo Mindkiller J Thght,Nec VSM 240 y Special 1 r One creature Neg.ooo Regenerate * l Nec VSM Touch Perm 3r Creature touched Noneooo Reincarnate l Nec VS Touch Perm 1t 1 person Noneooo Restoration * l Nec VS Touch Perm 3r 1 creature Noneooo Resurrection * l Nec VSM Touch Perm 1t 1 creature Noneooo Shadow Engines J War VSM 240 y 8t 3t 180-yard x 180-yard square Noneooo Spacewarp J Num VSM 50 y 1r/lvl 7 50-foot-diameter sphere Noneooo Spirit of Power J Sum VSM 0 1h 3t The casters Noneooo Succor * l Sum VSM Touch Special 1d 1 person Noneooo Sunray l Sun VSM 10 y/lvl 1+1d4r 4 5' radius (special) Specialooo Symbol l Gard VSM Touch 1t/lvl 3 60' radius Neg.ooo Tentacle Walls J Wrd VSM Touch Special 1r 50-foot cube Noneooo Timelessness J Num VSM Touch 1d/lvl 7 One creature Neg.ooo Transmute Metal to Wood l Ele/Earth VSM 80 y Perm 1r 1 metal object Specialooo Uncontrolled Weather J Chs VS 0 1t/lvl 1t 4d4 square miles Noneooo Wind Walk l Ele/Air VSM Touch 1h/lvl 1r Caster + 1 person/8 lvls None