ck reporter of the week aldrin still reaches for the stars

5
The Denver Post 1 CK Reporter of the Week Tyler Vanourek, Littleton Aldrin still reaches for the stars O n July 16, 1969, a giant rocket carrying the Apollo 11, was launched into space. In the a capsule atop the rocket, three men -- Neil Armstrong, Buzz Aldrin, and Michael Collins -- were hoping for a safe mission, knowing that they would change history. Just four days later the three men aboard landed on the moon. It was there that they left a plaque reading “Here men from the planet Earth first set foot upon the moon July 1969 A.D. We came in peace for all man- kind.” Of those three men only two would set foot on the moon: Neil Armstrong was the first, while Buzz Aldrin was right behind him. They arrived home on July 24 and were welcomed back as international heroes. Aldrin, now 85, has recently come out with a new children’s book titled “Welcome to Mars: Making a Home on the Red Planet” and is touring the country speaking about his new book. At the Tattered Cover, he said he believes that, just as he reached the moon, humans will also walk on Mars. His book is meant to inspire future generations to shoot for -- as the fictional “Buzz” who was named for him would put it -- “infinity and beyond,” and Aldrin said he hopes that Mars will become the future home for humans. Telling future generations to experience as many great opportunities as possible he uses this metaphor to illustrate what he has to say: “Stretch your arms out and catch or experience as many opportunities between your outstretched arms. As you move along don’t just go on one path, but maximize the opportunities to look and see what suits you best, what you suit best and what that combination could be.” In the end, Dr. Aldrin urges and envisions future generations of Earth living on Mars and calling it home. For the future is there, he promises, to “Create. Advance. Move ahead, to the un- known opportunities.” Planning your new home on the Red Planet I n Buzz Aldrin’s new book, “Welcome to Mars: Making A Home on the Red Planet,” there is valuable information related to creating your home on Mars. There are many graphics and pictures that make the complex facts and information easy to understand and comprehend. The main question that Aldrin based his book on is “Would you like to be one of the first humans to walk on Mars, possibly to live on it?” It is meant to inspire future generations to reach for infinity and be- yond whether “infinity” is travelling to Mars or other planets in our solar system. In the end, I found that this book was an interesting mix of facts with dreams that Aldrin hoped would come true. This publication is meant for ages 8 through 12 and is definitely a must- read for people passionate about Mars! -- Clarise Reichley November 3, 2015 Handy, fun kit, but get one of the larger ones M akey Makey is a toy that enables you to use household items to do things on your computer. There are three kinds of kits: Makey Makey Go ($24.95) , Makey Makey Classic ($49.95), and the Makey Makey Classic Collector’s Box ($59.95). The Classic and Collector’s Box kits come with alligator clips, a Makey Makey circuit board, wires, a micro USB, stickers and an instruction manual. Makey Makey Go comes with 1 USB “In- vention Stick”, a case with a magnet, 1 white alligator clip, a keyring and instructions. The Collector’s version also comes with a tin to put all of the stuff in. I tested the Collector’s Box edition and made a banana piano, banana bongos, pencil Pacman controller and a banana Mario con- troller. The toy works with anything that is even the least bit conductive. This is a fun, unique toy, rated age 8 to “Infinity” so you can still have fun with it if you’re older. That also means it is something that you can keep and play with for a long time, so the price is worth it for the Classic and Collec- tor’s editions. The Go edition only comes with one alliga- tor clip so it’s not as worthwhile unless you’re only going to use one alligator clip in your projects. Otherwise, you should probably get the other versions. Overall, this is a fun, unique toy that kids and adults will like playing and experiment- ing with. The next thing I’m going to try is making a Mario controller out of Play-Doh! N e i g hb o r h o o d T o y S t o r e D a y ! Join Us For... WRITE LETTERS TO SANTA FUN CRAFTS ALL DAY Thanks for Shopping Local! GIFT REGISTRY FREE GIFT WRAP Voted BEST TOY STORE in Colorado! SATURDAY, NOVEMBER 14 SATURDAY, NOVEMBER 14 G R E A T H O L I D A Y S B E G I N H E R E ! BEYOND THE BLACKBOARD TOYS OF COLORADO Southlands, 6155 S. Main St, Aurora 303.627.5791 7721 Wadsworth Blvd, Arvada 303.422.5151 www.BeyondTheBlackboard.com 20 % OFF YOUR ENTIRE PURCHASE!* Saturday Nov. 14 Only! *May not be combined with any other offer. AURORA: Southlands, 6155 S. Main St. ARVADA: 7721 Wadsworth Boulevard FBR Donation Drive Kicks Off Today! By Clarise Reichley, 11, a CK Reporter from Denver By Parker Secrest, 12, a CK Reporter from Denver Above left, Buzz Aldrin, July 19, 1969, on the lunar surface (NASA) Above, Aldrin signing a book for a young reader at the Tattered Cover this past month. (photo: Clarise Reichley)

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Page 1: CK Reporter of the Week Aldrin still reaches for the stars

The Denver Post1

CK Reporter of the WeekTyler Vanourek, Littleton

Aldrin still reaches for the starsOn July 16, 1969, a giant rocket carrying the Apollo 11, was launched into space.

In the a capsule atop the rocket, three men -- Neil Armstrong, Buzz Aldrin, and Michael Collins -- were hoping for a safe mission, knowing that they would

change history. Just four days later the three men aboard landed on

the moon. It was there that they left a plaque reading “Here men from the planet Earth fi rst set foot upon the moon July 1969 A.D. We came in peace for all man-kind.”

Of those three men only two would set foot on the moon: Neil Armstrong was the fi rst, while Buzz Aldrin was right behind him.

They arrived home on July 24 and were welcomed back as international heroes.

Aldrin, now 85, has recently come out with a new children’s book titled “Welcome to Mars: Making a Home on the Red Planet” and is touring the country speaking about his new book.

At the Tattered Cover, he said he believes that, just as he reached the moon, humans will also walk on Mars.

His book is meant to inspire future generations to shoot for -- as the fi ctional “Buzz” who was named for him would put it -- “infi nity and beyond,” and Aldrin said he hopes that Mars will become the future home for humans.

Telling future generations to experience as many great opportunities as possible he uses this metaphor to illustrate what he has to say:

“Stretch your arms out and catch or experience as many opportunities between your outstretched arms. As you move along don’t just go on one path, but maximize the opportunities to look and see what suits you best, what you suit best and what that combination could be.”

In the end, Dr. Aldrin urges and envisions future generations of Earth living on Mars and calling it home.

For the future is there, he promises, to “Create. Advance. Move ahead, to the un-known opportunities.”

Planning your new home on the Red Planet

In Buzz Aldrin’s new book, “Welcome to Mars: Making A Home on the Red Planet,” there is valuable information related to creating your

home on Mars. There are many graphics and pictures that make the complex facts and

information easy to understand and comprehend. The main question that Aldrin based his book on is “Would you like to

be one of the fi rst humans to walk on Mars, possibly to live on it?” It is meant to inspire future generations to reach for infi nity and be-

yond whether “infi nity” is travelling to Mars or other planets in our solar system.

In the end, I found that this book was an interesting mix of facts with dreams that Aldrin hoped would come true.

This publication is meant for ages 8 through 12 and is defi nitely a must-read for people passionate about Mars! -- Clarise Reichley

November 3, 2015

Handy, fun kit, but get one of the larger ones

Makey Makey is a toy that enables you to use household items to do things on your computer.

There are three kinds of kits: Makey Makey Go ($24.95) , Makey Makey Classic ($49.95), and the Makey Makey Classic Collector’s Box ($59.95).

The Classic and Collector’s Box kits come with alligator clips, a Makey Makey circuit board, wires, a micro USB, stickers and an instruction manual.

Makey Makey Go comes with 1 USB “In-vention Stick”, a case with a magnet, 1 white alligator clip, a keyring and instructions.

The Collector’s version also comes with a tin to put all of the stuff in.

I tested the Collector’s Box edition and made a banana piano, banana bongos, pencil Pacman controller and a banana Mario con-troller.

The toy works with anything that is even

the least bit conductive.This is a fun, unique toy, rated age 8 to

“Infi nity” so you can still have fun with it if you’re older.

That also means it is something that you can keep and play with for a long time, so the

price is worth it for the Classic and Collec-tor’s editions.

The Go edition only comes with one alliga-tor clip so it’s not as worthwhile unless you’re only going to use one alligator clip in your projects. Otherwise, you should probably get the other versions.

Overall, this is a fun, unique toy that kids and adults will like playing and experiment-ing with.

The next thing I’m going to try is making a Mario controller out of Play-Doh!

Neighborhood Toy Store Day!Join Us For... WRITE

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GREAT HOLIDAYS BEG I N HERE!BEYOND THE BLACKBOARD TOYS OF COLORADO

Southlands, 6155 S. Main St, Aurora 303.627.57917721 Wadsworth Blvd, Arvada 303.422.5151

www.BeyondTheBlackboard.com

20% OFFYOUR ENTIRE PURCHASE!*

Saturday Nov. 14 Only!

*May not be combined with any other offer.

AURORA:Southlands, 6155 S. Main St.

ARVADA:7721 Wadsworth Boulevard

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Drive Kicks

Off Today!

By Clarise Reichley,11, a CK Reporter from Denver

By Parker Secrest,12, a CK Reporter from Denver

Above left, Buzz Aldrin, July 19, 1969, on the lunar surface (NASA)

Above, Aldrin signing a book for a young reader at the Tattered Cover this past month. (photo:

Clarise Reichley)

Page 2: CK Reporter of the Week Aldrin still reaches for the stars

The Denver Post 2

“Roominate Studio” is called a way for 6 to 12 year old girls to develop their STEM skills

through building their own bedroom and constructing all sorts of furniture, acces-sories, and decorations.

You name it, you can build it -- if you have enough pieces, that is.

This kit comes with 4 wall panels, 24 building pieces, 16 connectors, 1 motor, 1 switch, 1 battery pack, 1 screwdriver, pieces of colored paper, and a plastic doll and dog.

That sounds like a lot at first, but when you start building, it takes at least 4 con-nectors to build the foundation which then leaves you with 12 connectors and 24 building pieces with which to construct.

I was able to create 3 or 4 things with the given pieces, but if you really want to get creative, you will need to buy additional kits.

Each kit costs $30-37 depending on where they’re purchased, which seems pricey for what’s included.

I found that this toy’s box a bit misleading from the claims men-tioned.

It is implied that important technology skills are involved with regard to the electricity portion of this kit when all that’s involved is connecting a few wires together and making one motor spin.

They also wrote on their box that this set “teaches self-confidence.” I found this statement a little bit odd because it can get to be a bit

frustrating for the younger crowd experimenting with this toy, which would do the opposite of “teaching self-confidence.”

I have had plenty of hands-on experience with free-formed building and I will be the first to admit that I did give up a few times on con-necting certain pieces and getting some things to work in the direc-tions.

“If I bought this as a first grade teacher I would be very disappointed, very disap-pointed,” Mary Owens, a first grade teach-er from Aspen Elementary school said.”It just seems like something my class would put together once and never touch again. It would just stay on the shelf.”

Additionally, when you make the mo-tor spin, it can get caught in hair and be tricky to get out.

It is also peculiar how they direct this product towards only girls.

On the box it isn’t that obvious aside from the pink color and the picture of a girl playing with the switch, but if you go to their website, it seems like they don’t even want boys to touch the pieces.

I would give this toy 2 out of 5 stars. It doesn’t come with enough pieces, has misleading information, and

excludes boys. I recommend this toy to 7-9 year olds who really enjoy building,

have patience, and love cutting creative things out of blank sheets of paper.

Anyone younger than 7 might be frustrated, not be able to put pieces together, and not have an overall pleasant experience with this toy.

Anyone older than 9 would find this to be a bit on the easy side and get bored within minutes of opening it.

‘Girls only’ building kit limited, disappointing

Photo/Zoe Zizzo

By Zoe Zizzo,13, a CK Reporter from Highlands Ranch

“Hello, I am Ozobot. I make decisions. I follow directions. I read colors. I move. I groove . . . we play.”

Ozobot is a new micro-robot that incorpo-rates patterns, colors, and sensors.

It comes with a carrying pod, a USB cord, a small color-coded pattern to try, some basic

directions, and a calibration card. The Ozobot is small and easily fits in the

palm of your hand. It has won many awards like “Best Robot” at the 2015 Consumer Elec-tronics Show.

Going to the Ozobot website and download-ing their app is crucial to having fun with this toy.

For example, the website has printable maps and mazes.

The app allows you to choose premade maps or make up your own on the fly.

One of the things that you need to know about Ozobot is that it needs to be calibrated every so often in order to work correctly.

The process is simple but important. Use the calibration card (included), or use

the Ozobot app on a tablet or smartphone (Apple or Android based only).

Playing with the Ozobot on a tablet or large printed sheet is best as this gives you more room.

It can move at different speeds, turn, and change color.

The Ozobot can also move to music, wheth-

er your own or from the website. Customizing the playgrounds on the website

was a lot of fun.Ozobot has a battery that lasts about an

hour, so it will need to be charged. A USB cable is included, so you can charge

it from a computer or a wall socket. It takes about 30 minutes to charge.

It is not waterproof, and the optical sensors need to stay clean in order to work.

I recommend this toy for ages 8+, but the older you are, the more advanced things that you will be able to do with it.

It is a great STEM toy to introduce kids to the fun world of micro-robots and basic coding.

Great toy for learning microrobots, coding

By Tyler Vanourek,12, a CK Reporter from Littleton

The minute I stepped into “The Interna-tional Exhibition of Sherlock Holmes” at the Denver Museum of Nature and

Science, I was impressed with the overall look of the exhibit.

From the dark, gloomy London feel to the soft music playing in the background, it felt like I had literally stepped foot into one of the stories.

There were scenes with objects from the

stories, including the bearskin rug and Sher-lock’s famous pipes.

Not only are they fun to see, but you can also check those things off in your “Detec-tive’s Notebook”.

This notebook will also come in handy as you work with your companions to solve a murder.

You’ll even receive a message from Sherlock himself!

An aspect that sets this exhibit aside from others, is how interactive it is: It is very hands-on.

Whether it’s experimenting in ballistics and forensics, or taking rubbings and stamping your book, there is always something that you are doing.

At the end of the exhibit, you learn about Sherlock Holmes in today’s pop culture. Read all about TV shows and movies related to Sherlock himself!

Then, learn about how forensic methods are still related to those used by Holmes, and how they were influenced by him.

This new exhibit is exceptionally creative, and very hands-on, with the overall theme of observation.

So grab your magnifying glass, pack your pipe, and head down to the Denver Museum of Nature and Science museum for a fun out-ing at the International Exhibition of Sher-lock Holmes!

The exhibit will be at DMNS until the end of January. For more information, catch the link at ColoradoNIE.com

Curiosity served Holmes-style

By Kenna Haverkamp,13, a CK Reporter from Denver

To help in your sleuthing, you can examine the tools Mr. Holmes keeps in his Basil Street sitting room

(photo: EDG)

Page 3: CK Reporter of the Week Aldrin still reaches for the stars

The Denver Post3

“Snap Circuits Arcade,” made by Elenco and winner of The American Specialty Toy Re-

tailing Association’s Best Toys for Kids award in 2015, is an electronic circuit assembly kit with over 200 fun projects and a lot to teach.

Its pieces snap together like a Lego set.

Some of the included parts are a base grid, a programmable fan, and an LED display with a microcontroller.

The instruction manual includes a list of Do’s and Don’t’s, including good safety guidelines that still encourage creativity.

The directions also contain detailed diagrams to explain how some of the more complicated parts work, for those who may want to know.

This is important: Read the instruction manual before you try the projects, be-cause there may be safety issues you are not aware of.

For those of you that may like creat-ing your own circuits, make sure you specifically read page 9.

In the Manual, there is also informa-tion on troubleshooting and a brief “Introduction to Electricity.”

As for the clarity of the instructions, I personally found them quite easy to follow, although children eight and under might want to have an adult to help.

“Snap Circuits Arcade” includes many interesting projects, such as a water detector and a trip-wire trap.

Several games are also included, for example, a memory game that can be played at different difficulty levels, and ‘Twenty-One,’ which is

based on the card game Blackjack. There are also several other fun

projects involving sirens and/or disco balls, and even a really loud alarm (so it might be best not to do this at night when your parents or neighbors are asleep).

The only downside of these projects that I found is that the fan easily caught hair and got tangled in it, causing the blades to stop spinning.

After the hair was removed, the fan did not function as well as before, so be careful with that.

Overall, I found all of the projects very fun and intriguing, and I highly recommend “Snap Circuits Arcade” to all kids over the age of 8.

Children under that age may still enjoy it, but will need more parental supervision.

If you want to see more of the Snap Circuits products, or need replacement parts (by the way, these pieces are in-terchangeable with the pieces in Elec-tro-Gadget 200) check out www.elenco.com.

Teachers may want to see the “Teach-er’s booklet” found at the site.

Challenging fun, but read the instructions

By Leslie Wilburn,14, a CK Reporter from Denver

From the studio that brought you “Pitch Perfect,” and the director of “Never Say Never,” comes “Jem and

the Holograms,” a drama, rockstar and high-tech movie.

Jerrica Benton (Aubrey Peeples) lives in Pine View, California, with her three sis-ters, Kimber (Stefanie Scott), Aja (Hayley Kiyoko), Shana (Aurora Perrineau)and her Aunt Bailey (Molly Ringwald).

All her sisters use technology like there is no tomorrow, but the only thing they do together without fighting is singing.

Jerrica is too shy to show her singing gift to others.

One night, Jerrica records herself sing-ing on tape, as “Jem,” the name her dad called her before he passed away.

Jerrica had never planned to show anyone, but her sister Kimber takes the video and uploads it to YouTube.

In a matter of time, it has millions of likes and everyone wants to know who “Jem” is.

A woman named Erika Raymond (Ju-liette Lewis) seeks her out hoping to get her to sign a recording contract.

Jerrica wouldn’t sign it unless her sis-ters are allowed to be a part of her band.

With many struggles along the way, off to L.A. they go, along with Synergy, a robot that her dad never finished working on.

Suddenly, Synergy begins to glow, hum and rise to life.

Throughout the movie, the robot shows Jerrica and her sisters maps and clues to various places that hold the pieces to finish his construction.

Meanwhile, it teaches Jerrica valuable les-sons that her dad wanted her to learn even though he wasn’t around to teach her.

“Jem and the Holograms” is filled with laughter, love, fame, fashion, a great soundtrack, and more.

This movie teaches three important lessons: Be who you want to be, Don’t underestimate yourself, and Never fear the unknown.

I absolutely loved this movie and would recommend it to everyone.

Remember to be yourself and don’t worry about what others think about you!

Jem: High tech, rock and a moral

By Jayden Ponsford,11, a CK Reporter from Aurora

“Hugg-A-Planet” toys are soft, huggable stuffed fabric with details that give little kids an idea of what planets look like.

I invited two 5-year-old neighbors to play with the toys. Their most favorite thing was crashing the planets together.Earth has a Velcro pocket that contains the Moon, which they loved. I think there should have been a pocket with something on Mars too

because it was a little disappointing that Earth had one and Mars did not.

The colors and details were great but a little confusing. Earth showed the ocean as light blue for shallow and dark blue for

deep, which was hard for the boys to understand. However, this is still a good teaching toy.The toys are colorful and inviting with different shades of blue, pur-

ple, green, orange and red. The planets are labeled clearly and the moon shows craters, but it

was a little hard at first to understand that it was the moon. Mars was colored orange and red and had a lot of detailed swirls. I thought maybe they were dust storms and we couldn’t figure them

out.I think these toys wouldn’t be good for very young children or older

kids Young kids might be a little overwhelmed by the details and older

kids just wouldn’t find them interesting. I think the main age group is 4 to 7.

One great thing about these toys is that they really sparked imagina-tion: The boys used them as hats, pillows, and even kangaroo pouches.

For all those little guys and girls out there with big ideas of Earth, Mars and the Moon, they can touch them at last with Hugg-A-Planet toys!

STEM for the youngest future scientists

By Katherine Gagner,10, a CK Reporter from Boulder

Photo/Stella Vranes

Page 4: CK Reporter of the Week Aldrin still reaches for the stars

The Denver Post4

For some time, many Americans thought that we were wasting money on space exploration. They felt their tax dollars

should be spent on fi xing roads and bridges or on schools.

When NASA ended the Space Shuttle Mis-sion in 2011 some people were glad, but oth-ers thought it was a big mistake.

But with all the benefi ts coming from the International Space Station, they are proving it was well worth the investment.

The ISS is directly helping people on our planet right now by monitoring climate change and water qualities, gauging urban growth and providing data about natural di-sasters.

As the station orbits Earth every 90 min-utes, it passes over 90% of the world’s pop-

ulated areas. The as-tronauts and experts on the ground are able to spot large weath-er events, such as the recent Hurricane Pa-tricia, and provide in-formation that helps meteorologists pre-dict a storm’s path.

The space station collects up to 1,000 photos a day, captur-ing Earth events as they occur.

Images of natural

disasters such as fi res, fl oods and volcanic eruptions help emergency responders on Earth save lives in real time.

This imaging system, called ISERV, has ar-chived photos of how our planet has looked over time.

It has chronicled deforestation and helped foreign governments make better decisions about how to manage their natural resourc-es. It has documented changes in the polar ice caps.

The information is shared freely across na-tional borders, strengthening our relation-ships with other countries.

“ISERV is an example of in essence making the International Space Station even more international and connecting space to village to better understand and protect our home planet,” said Dan Irwin, director of NASA’s SERVIR Coordination Offi ce.

Dana Plewka is Educational Services Manager for the Denver Post and Executive Editor of Colorado Kids

Investing in space has benefi ted the world

As a ten-year old with extensive experience putting together advanced Lego sets, I naturally went through my three step building process with the “Solar Power - Photovoltaic Ener-

gized Vehicles” kit. First, organize the pieces. This set only had 177 pieces, but I had to organize all the pieces

myself. Next, build your model. The directions for each model were only two pages of pictures,

which included a list of parts needed for each model. Although only seven to 10 steps were listed for each model, it took

two or three hours for the fi rst model, then only about an hour for the next one.

My third and fi nal step is double-checking everything and making sure that every piece is in its proper place.

I built the Single-Prop Plane fi rst and then moved on to the Steam Locomotive. Both models worked when fully assembled.

(You need to disassemble one model to make another.) One neat aspect of this set is that you can replace the solar panels

with standard AA batteries so that your creation will move even at night or in the dark (without sunlight).

The 4 other models that can be built with this experiment set are Bulldozer, Backhoe, Helicopter, and Twin-Prop Helicopter.

There are 24 pages in the color manual, which includes historical details about each model.

The pictures used with each step could be improved by making them larger.

The manual also highlights different aspects about solar power.The models move very slowly, so if you are looking for a toy that

you build yourself that moves quickly, you will be disappointed. However, I believe that ages 10 and up might like this set. Each of the models moves with solar power, but not all the expected

parts move. For example, the Backhoe does not scoop, it only moves forward.

This kit requires a LOT of patience and also a close inspection after building, because sometimes the wires don’t completely connect, and often you will have to restart a part of the directions because of the placement of the pieces.

Overall, I would recommend this experiment kit for kids who like building.

Requires patience, but worth the effort

Rules: Every row across, every column down and each of the six smaller boxes must contain numerals 1,2,3,4,5 and 6, one time and one time only.

The solution to this week’s puzzle is on Page 4.

Mariner 10 was launched on this day in 1973 and, 174 days later, became the fi rst space probe to reach Mercury, so our answers this week will each begin with the letter “M.”

1. Large island off the coast of Africa, known for its lemurs

2. Yankee Doodle used this word to mean “fancy,” not “pasta.”

3. “The Show Me State,” where Mark Twain and Harry Truman were born

4. Mexican cooking sauce, especially one made of chocolate and peppers

5. Title character of a Roald Dahl novel, she moves things with her mind!

6. When a male donkey and a female horse mate, the result is one of these.

7. Old gold mine near Cripple Creek that’s now a popular tourist attraction

8. Author of the “Winnie the Pooh” series

9. The NASA program that put our fi rst astronauts into space

10. Six-mile-long railroad tunnel from Rollinsville to Winter Park, it also carries water to the cities of Denver and Englewood.

(answers on Page Four)

Hurricane Patricia, photographed from the ISS by Astronaut Scott Kelly (NASA)

By Jack Vanourek,10, a CK Reporter from Littleton

Page 5: CK Reporter of the Week Aldrin still reaches for the stars

The Denver Post 5

is produced by Denver Post Educational Services

Executive Editor: Dana [email protected] Editor: Mike Peterson

[email protected] welcome your comments.

For tools to extend the learning in this feature, look under “Youth Content” at:

www.ColoradoNIE.com

eEditions of the Post arefree of charge for classroom use.Contact us for information on all

our programs.

Denver Post Educational Services101 W. Colfax Ave.Denver CO 80202

(303) 954-3974(800) 336-7678

Stories without bylines were written by the editor.

(see Page Three)

10 right - Wow!

7 right - Great!

5 right - Good

3 right - See you next time!

1. Madgascar 2. macaroni 3. Missouri 4. mole 5. Matilda 6. mule 7. Molly Kathleen 8. (A.A.) Milne

9. Mercury 10. Moffat Tunnel

Hot Links to Cool Sites!

NASA’s Space Placehttp://tinyurl.com/ckspace

NIE Special Reporthttp://tinyurl.com/ckniereport

Headline Geographyhttp://tinyurl.com/ckgeography

Pulse of the Planethttp://tinyurl.com/ckpulseplanet

How to become a NextGen Reporter!http://tinyurl.com/colokidsreporter

For more information about

The International Exhibition of Sherlock Holmes

The International Space Station

go to http://www.tinyurl.com/ckstorylinks

Taffy Morgan and the Golden Harp (Wales)

Like many Welshmen, Taffy Morgan loved music.But, unlike many Welshman, Taffy Morgan had no ability to sing, he played very

poorly on instruments, and, worst of all, he had no idea how awful it all sounded.One day, a bard was passing by Taffy’s house. Bards were the poets who created

the history of Wales in song, and their opinions were greatly respected. As a joke, someone asked the poet how he liked the music which came from Taf-

fy’s open window.“Music?” he replied. “Is that what it is? I thought perhaps a cat was being tortured.” Taffy overheard the remark, and the laughter that followed. It didn’t stop him

from playing his music, but he did hear it.Several weeks later, he was once again playing and singing to himself when there

came a knock at the door. On his doorstep were three strangers, one of whom said, “Sir, we have travelled

far and are hungry. Could you spare us a bite to eat?”Taffy threw wide his door and pointed to his table, where bread, cheese and ale

were already laid out for his evening meal. “Please, help yourselves,” he said, “and while you eat, I will entertain you with song!”

The three strangers ate with pleasure, and, for the first time, Taffy found himself with an audience that appeared to like his music as much as he did.

As the travelers rose to leave, their leader said, “We thank you for your hospitality. How can we repay you? For we are not common travelers, and have the power to grant you whatever wish you would like most.”

Taffy thought a moment and said, “I would like a new harp, one that plays only the liveliest of tunes! And one other thing, if I might: I would like the harp to play music that will delight all who hear it, for I must confess that not everyone loves the music that comes from my old harp.”

“It is yours, and we thank you again for treating us so kindly,” the leader said, and, with a flash, the three fairies, for that is what they were, disappeared, and where they had stood there was now an old-fashioned harp of purest gold.

Taffy picked up the harp and began to sweep his hands across the strings, and, as soon as he began to pluck out a melody, the harp took up the tune and played it better, and livelier, and lovelier, than ever Taffy Morgan had heard it played before.

At that moment, Taffy’s wife came in the back door with two of the neighbors, and without so much as a greeting, they found themselves laughing and dancing about the room to the music from Taffy’s golden harp.

And as the music went out the open window, instead of making the neighbors cringe and hurry away as in the past, Taffy’s melody brought them to the door. Soon, the whole town was dancing away, all around Taffy Morgan’s house.

From that evening on, there was music and dancing each night at Taffy’s house, until the grass was worn down to the dirt, and people from villages all around came each day when their work was done, just to dance and laugh to the music of Taffy Morgan and his magical golden harp.

The word began to spread that even those with rheumatism, arthritis and other afflictions that made walking difficult were able to dance as nimbly as young goats, and that, when Taffy finally finished playing and everyone was able to stop dancing, they walked home as lightly as children.

In fact, there was one man who said Taffy should start a sort of hospital where people could pay for the benefits of the wonderful dancing only he and his harp could provide.

But Taffy refused, saying that he did not play music for money and that he wanted nothing more than he had before the coming of the golden harp. He wanted only to give people joy with his music.

And yet there was something else Taffy Morgan wanted, and one day, his chance came, as he knew it one day would.

One evening, as he looked over the dancing crowd outside his door, he saw, com-ing over the hill into town, that proud bard who had once compared his music to the noise of a cat being tortured.

The bard had heard the stories, and had come to hear for himself the music of Taffy Morgan. And, sure enough, as soon as he was close enough to hear Taffy’s music, his toes began to tap, his feet began to fly, and soon the bard was dancing about the yard in front of Taffy Morgan’s house like a puppet on strings.

As soon as Taffy saw this, he began to play faster, and faster still, until everyone began to spin about wildly, with the bard in the middle, helpless to keep himself from joining in a dance that was no longer as merry as it had been when first he appeared.

It was not long before the fence in the yard was kicked into kindling, and people were crashing into trees and buildings and trying to grab onto anything that might help them stop.

But Taffy kept playing faster and faster, until one of the bard’s legs broke and he fell in a heap, screaming like that cat he had joked about.

Taffy Morgan had his revenge, but as soon as he stopped playing and began to laugh, there was a terrible crash of thunder and the harp was gone as suddenly as it had appeared, for he had made a bad use of the fairies’ gift, and they were displeased.

The next evening, Taffy played his old harp and sang with his old voice, and the only fast feet in his yard were those hurrying to get away from the sound.

text c. 2005, Mike Peterson - illustration c. 2005, Marina Tay

For a teaching guide, go to http://tinyurl.com/ckserial

Folk Tales & Fables