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Cityware: Interplay between physical and digital space Vassilis Kostakos Lab:USE University of Madeira Carnegie Mellon University Presented at the Bartlett, UCL, 23 October 2008

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Page 1: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

Cityware:

Interplay between physical and digital space

Vassilis Kostakos

Lab:USE

University of Madeira

Carnegie Mellon University

Presented at the Bartlett, UCL, 23 October 2008

Page 2: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

Overview

• Current trends

• Technology, the city & people!

• How to think of city-ware

• Dark scenarios

• Cityware on the web (Facebook)

• Cityware on buses

Page 3: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

Current trends

Page 4: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

Current trends

• Web 2.0

• User generated content, web applications

• Mashups

• Mixing various sources of information

• The social web

• Web of friends is a resource

Page 5: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

Technology, the city, and people!

Page 6: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

Nokia Sensor

• “See and be seen”

• Local peer-to-peer profile

searching

Page 7: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

BluedatingFind your soul-mate right next to

you!

Page 8: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

Bluetella

• Peer to peer file sharing

• File forwarding over clients

Page 9: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

Wireless Rope

• See people nearby

• “Rope” your friends so you

don’t get lost in a crowd

Page 10: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

JabberwockyMeet familiar strangers

“Urban atmospheres” project

Page 11: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

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ABSTRACT

This paper presents a novel idea for a system known as Telelogs.

Utilizing the ubiquity of mobile devices, Telelogs functions as a

service by which individuals in an urban environment can

establish a better sense of community awareness. In addition, this

system could serve as a medium through which these individuals

can communicate their thoughts and ideas with others within their

environment. This would result in a better sense of community

solidarity. Telelogs is targeted towards those persons in society

that come across one another on a consistent basis but rather than

establishing a direct line of communication, they maintain a

relationship that could be characterized as one of courteous

detachment. In other words, these individuals are known as

familiar strangers. There is strong potential for this relationship

to be augmented with a mediated communication space. Telelogs

would act as a space through which individuals learn more about

themselves while reciprocally gaining a better understanding of

those persons present in their environment. Telelogs transfers the

essence of the blog into an audio form as an extension for mobile

devices. A first prototype of Telelogs is presented and

accompanied by feedback after a demonstration. In addition,

details of a first cell phone implementation follow.

Categories and Subject Descriptors

H.5.3 Group and Organizational Interfaces

General Terms

Human Factors, Design

Keywords

Cell phones, familiar strangers, public space, urban space, telelog,

blog

1. INTRODUCTION In an urban environments, with its high-density

Figure 1. Strangers use their cell phones while they wait for

the bus to arrive.

population, one comes into contact with new strangers every day.

There is a subset of these strangers, whom we come into contact

with on a repeated basis and establish a special relationship in

which the two parties are called familiar strangers. In [1], the

concept known as a familiar stranger is presented. Specifically, to

be a familiar stranger one must meet the criteria as follows. One

has to be observed by the other party and this observation must

occur repeatedly and be void of interaction. Familiar strangers

have an informal agreement to ignore one another without any

penalty of disapproval by either party. It can be inferred from

the impersonal nature of urban life that many people in such an

environment have a large number of familiar strangers. These

may be persons we stand by at the subway lines, have similar

taste in restaurants, or possibly a local neighborhood inhabitant.

It is customary in urban culture to avoid eye contact and to pass

by individuals without any form of greeting or social

communication. Given these two elements of urban culture, it

becomes evident that social communication among inhabitants

becomes difficult under traditional cultural practices. The urban

environment lacks a social communication channel through which

an individual can communicate with others in his or her

environment without breaking the residual rules established

within the urban culture [1]. This provides the opportunity to

complement the familiar stranger relationship with an auxiliary

system that may promote community awareness and social

freedom while not disrupting the established norms of urban

culture in regards to social interaction among strangers.

One particular social communication space that has gained

momentum in its acceptance is the Web log or Blog. Blogs are

websites with novel features, which allows them to be deemed a

new genre in social mediated communication. Typically, their

Permission to make digital or hard copies of all or part of this work for

personal or classroom use is granted without fee provided that copies are

not made or distributed for profit or commercial advantage and that

copies bear this notice and the full citation on the first page. To copy

otherwise, or republish, to post on servers or to redistribute to lists,

requires prior specific permission and/or a fee.

MobileHCI'05, September 19–22, 2005, Salzburg, Austria.

Copyright 2005 ACM 1-59593-089-2/05/0009…$5.00.

TelelogsListen to familiar strangers’ audio

blogs

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ContextPhone

• Context aware

• Instant messenger

• Communicates over network /

bluetooth

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DecoyAn invisible poster, graffiti or a

direction sign which gets alive by

the mobile in the pocket

Page 14: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

MobiTip: Using Bluetooth as a Mediator of Social Context

Åsa Rudström, Martin Svensson, Rickard Cöster, and Kristina Höök Swedish Institute of Computer Science

Box 1263 SE-164 29 Kista, Sweden

+46 8 633 15 00 {asa, martins, rick, kia}@sics.se

ABSTRACT MobiTip is a social mobile service where comments or tips given by one person are made available to another when user devices connect on the fly, when users approach con-nection hotspots, or on demand. Bluetooth connectivity is used to form a social space of nearby devices that is used as key input for the collaborative filtering of tips. The social space is visualized to show other users nearby, thereby il-lustrating where tips come from and why they are presented at some particular point in time.

Keywords Positioning, social trails, Bluetooth presence, collaborative filtering.

INTRODUCTION Mobile and ubiquitous systems often use context parame-ters as input. Position, noise, temperature, light, pace, body pulse are some parameters from which a ubiquitous system can infer something about its context of use. For mobile systems, geographical position is oftentimes a key property. Many social mobile services take advantage of position, to place digital information in physical space, guide people through museums, or keep track of friends. But geographi-cal position is not the only way by which aspects of the so-cial context at a particular place can be understood. For social mobile services, a reasonable assumption would be that it is the people inhabiting a space that gives it mean-ing, and not only the physical coordinates. Global (or local) positioning, such as finding the coordinates of a given de-vice is, however, cumbersome to use if we want to deter-mine if two devices are in the vicinity of each other, at the same time. To capture movements and activity between people, a posi-tioning technology is needed that positions users in relation to other users and to artifacts in space, and allows for sim-ple communication between them. One possible technology is Bluetooth. It allows for close-range ad-hoc connectivity between devices (< 10 meters), and is commonly available in mobile phones, PDA’s, PC and many other gadgets. Thus, Bluetooth has the potential to be used as a mediator and presenter of the digital, social context surrounding us. The MobiTip service described here is a mobile collabora-tive filtering system that makes use of relative positioning using Bluetooth.

THE MOBITIP SERVICE MobiTip allows its users to express their opinions and comment on anything of interest in the environment. Com-ments given by one person are made available to another when users pass each other, when they approach connection hotspots, or on demand. Opinions are presented in aggre-gated form, as tips (or recommendations), using collabora-tive filtering algorithms suited for mobile devices that are not always connected to a central server. Users may enter their own opinions, as well as inspect and react to tips from others (Fig. 1). What tip the system pre-sents in a given situation is based on similarities between users, on context as defined by Bluetooth-closeness, and on tip popularity. User movement and presence of other users, combined with tips and ratings, form a web of social trails. The storage of this web is distributed over the users’ phones and over stra-tegically placed Bluetooth hotspots. A core part of Mo-biTip's functionality is to visualize this web. Fellow Mo-biTip users, occasional hotspots and other discoverable Bluetooth devices are therefore made visible on the screen, as is the transfer of information between devices. Icons will appear and disappear in the interface as the user moves around (Fig. 2).

Figure 1. Reading a tip. Tip inter- Figure 2. Full size presence display. action (green) can be folded in/out.

MobiTipLocation-based tips about

restaurants, shops, etc.

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You-WhoQuestion-and-answer game to

meet strangers

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Talking points Bluetooth augmented spaces

help blind people navigate

Page 17: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

Bluefish Each person has a fish

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Friend of a friend Explore your community

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How to think about city-ware

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Virtual reality?

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Augmented reality?

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Wearable computing?

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Pervasive computing?

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Pervasive computing

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Technology

Public Interaction Space

Private Interaction Space

Public Space

Private Space

Social Space

Private Sphere

Public Sphere

InformationLocation

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Dark scenarios

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Interesting problems

Interesting solutions

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Who is using this

device/service?

Extending TCP/IP protocol with

biometric information gathered where

physical interaction naturally takes

place.

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Who am I interacting

with?

Private matching algorithm for ad-

hoc peer to peer communication.

1 2 3

4 5 6

7

DigestAlice's

Address

Book

SHA-1Encryption

DigestBob's

Address

Book

SHA-1Encryption

Identify matchesDisplay

matches

Identify matchesDisplay

matches

Transmit

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What am I interacting

with?

Using physical tokens from the

environment to verify the service

or device you are communicating

with. (NFC, RFID, sound, photo).

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Still not convinced?

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Mixed reactions

• People are not sure how to react

• It is definitely 2.0

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Scanner

4

1

6

3

25

1

2

3

4

6

5

time

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0 1 0 1

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facebook

People with Bluetooth devices bumping into each other(shopping, school, work)

Cityware servers analyse data

Cityware

Facebook applicationpresents data

Cityware nodesrecord & upload data Users' social network

grows

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Cityware on buses

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Main idea

• How do people use the bus service?

• Where to they board the bus?

• Where do they get off the bus?

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a b c

d e

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Bluetooth

Localisation

GPS Odometer Door sensor

GPRS

Datastore

<DEVICE_ID> BOARD_TIME EXIT_TIME

Datastore

BUS_ID TIME BUSSTOP_ID

<DEVICE_ID> BOARD BUSSTOP_ID<DEVICE_ID> EXIT BUSSTOP_ID

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0

2.5

5.0

7.5

10.0

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23

Bus occupancy per hour

Num

ber

of

passeng

ers

Hour

0

100

200

300

400

500

600

0.5-1min 1-5min 5-10min 10-15min 15-20min 20-25min 25-30min 30-60min 60min<

Duration of passenger trips

Nu

mb

er

of

trip

ts

Page 51: Cityware: Interplay between physical and digital spaceHuman Factors, Design Keywords Cell phones, familiar strangers, public space, urban space, telelog, blog 1. INTRODUCTION In an

Conclusions

• Current trends on the web point to more information, more customisation,

more socialisation

• Many application take advantage of Bluetooth in order to play with physical

and digital space

• Bluetooth is a partially-embodied technology

• The interplay of physical and digital can tell us a lot about people & space.