city island - lq
TRANSCRIPT
-
8/13/2019 City Island - LQ
1/20
Reaha Devon10 Th Grade Journalism
My Stories ---- Mr. Jergensons Class
Sicknessof23
--FirstWaveofBlindedappear. Local
docsandTheCDC
havenoideahowtoghtthedisease.
--TheBlindedstartrippingtheto
wnapartanditsevery
groupforitself.Thelocalgovernme
ntbecomesworse,ifthat
waspossible
--RumorssaytheBlindnessiscau
sedbyVodoo,military,
Alines,oreventerrorists.CDChas
nocomment
--daddydoesnotcomehomefrom
workIwillndhimand
whatcausedtheBlindedford order 2875026
-
8/13/2019 City Island - LQ
2/20
CreditsGame Concept and Rules:
Luis C. RosarioBook Layout:
Lee KamberosSection Stories:
Lee KamberosImage Artist Info:
bblucky m
AeroHeadQuinteroARTfellowshipofminds.files.wordpress.comtk-nation.com
hotwallpaper.co.ccGeek Tyrant
Dadgotsickinthegrea
tpuke,
TheCDCcame
inandnowru-
morsofmutati
ons,viruses,The
BlindandPeopl
eareevenclaim
-
ingtheyseemo
nsters.
TheBlindaresi
ckpeopleando
ne
ofthem
ismydaddy. I
don't
knowifanyoneistelli
ngthe
truth;theCDC,Thearmy,
The
government,or
theGangs.
ford order 2875026
-
8/13/2019 City Island - LQ
3/20
What Is Roleplaying?Roleplaying is simply the process of taking on a role to play a game. Video games, vari-ous books, and board games allow you to take on the role of interesting characters indifferent situations. Tabletop role playing entails getting together with friends and tak-ing on the roles face to face (usually at a table). One person often takes on the role ofthe Storyteller and he or she is just as vital to the game as the players. They write thescenarios, gure out the results of your actions, and generally work with the players tomake the game as fun as possible.
Remember that role playing is rst and foremost about having fun. If youre not hav-ing fun, talk to your friends and nd a way to compromise so that everyone can havefun. Some folks like a more story oriented experience while others enjoy a tactical formof gaming with lots of combat and less focus on storytelling. Both are valid and a lot offun.
Roleplaying is a great way to make new friends and have a good time explorationworlds of fantasy and adventure. Enjoy your forays into role playing and Island CityHorror!
About This Game.
Island City is a tabletop role playing game using a unique system to play out fun sce-narios set in a city lled with mystery, horror, and suspense. If you enjoy zombies, el-dritch horrors, and mysteries that probably shouldnt be solved then Island City Horroris for you!
ford order 2875026
-
8/13/2019 City Island - LQ
4/20
The Setting: Island City Horror"It started with a fever, got so bad that it literally boiled out their eyeballs. Yes I knowit doesn't make sense but they were still alive after, empty eye sockets and all. When itstarted spreading, that's when they shut down the island."~ Doctor James Pridain, Director of Saint Thomas Hospital
"Listen, listen, can you hear them? There's some kind of chanting in the hospital. Benbring the van up closer, see if we can't get a better shot. They've been chanting forhours but I can't tell what they're. Ben, I said move the van. Ben?"~ Camera Operator Bianca Pane, last seen recording near St. Thomas Hospital
Now mine eyes shall be open, and mine ears attend unto the prayer that is made inthis place."~ 2 Chronicles 7:15
Island City is an urban area sticking out on the East Coast of the US and it has recentlybecome a very bad place to live. Street gangs war with local police, poor folks work fortoo little pay and too many hours, and corruption in the local government means thatvery little gets xed up or taken care of. This has left the city decaying in most placesand fully dead in others. All in all a very bad place for most people and a great locationto start a business if that business involves murder, drugs, or arson.
But against all odds things have become worse. Some kind of sickness has startedspreading from the hospital and when local doctors could do nothing to stem the seem-ingly random infection, the government ordered the island quarantined, the only con-nection to the mainland via electrical and sewage lines. Now the several hundred thou-sand inhabitants have limited food and medical care and very little hope of a cure.
And while material concernsplague everyone, somethingsinister is stirring in the wa-ter...
ford order 2875026
-
8/13/2019 City Island - LQ
5/20
Answers Not Forth Coming
They keep showing up. Every day we have a staff meeting talking about the best wecan do for patient X, what seems to work better or worse. We talk for an hour aboutwhat it could be, what rumor makes sense to follow up on this week; so we can nd acure. We try to nd hope in the fact the numbers are dropping, but we deep down we
know its because they are just not getting to us.Every day it seems the sick, the more cynical or scared among us call them the Blind-ed, moved beyond our ability to help. We are the CDC damn it! Every available re-source is at our nger tips. There is nothing we cannot get or use; I have a copy of apresidential order for gods sake. Yet we scour the internet for rumors to help us tryand diagnose where this damn disease came from, assuming it even is the virus wethink it is.. Yvette, could you look at this? I think it might just be something. AsI walk over I look at the owner of the youthful voice who called to me. John Haskinsa new single doctor from somewhere near Washington; we were all without immedi-ate family now after we lost Trace and Carol. Who knows how they became Blinded.Haskins looks at me, that hopeful maybe you have not seen this before look in his eyes;
almost desperate for some new clue. I look in the microscope and see the cells die, yetnot die. I see the cellular mutations and the cells that look like a bomb scrambled theminto something not human, but yet still human. Haskins points out the discoloration onthe outer sheath of the white cells, suggests it could be a change that makes the whitecells attack the body that made them. Trace saw that 5 months ago, before he Itrail off remembering his smile and the way he spoke of his wife and 7 kids. It was thesame thing I had said to Trace; 5 months later he was a blind, hyper-aggressive, kill-ing machine. No one could explain how he caught it, what protocol had failed. Tracehad been ne and then he was sick and losing his vision. The whole situation made nodamn sense. It was like the damn disease had picked him because he was on to some-
thing, which made as much sense as any other cause.Hell in the 10 months I have been working here I have heard every theory or ru-mor that explains the origin of this virus; Aliens, Mad Scientists, Corporate hijinx, highschool chemistry experiments gone wrong, and more others than I could count. I halfbelieve the rumors that the government started it to thin out the population, or that itwas caused by a u vaccines mutation; some many guesses as to the cause of the dis-ease. Many guesses but no answers seemed to be forthcoming. Any one could be right;yet none were, not at least that the science could prove.I used to cry when we lost a test subject, that we could not help them, that we werefailing them somehow. Now I just say a prayer and move on to the next test cycle, thenext test vaccine, hoping we nd a cure before my vision starts to get fuzzy like Traces.
I dream of myself going blind as 10,000 more come wailing to our hospital to savethem.
ford order 2875026
-
8/13/2019 City Island - LQ
6/20
The System: Simple D6For this game we will be using a very simple conict resolution system that uses d6s forthe rolling. When you need to resolve a conict, for example in a ght, you would roll anumber of d6s (between 1 and 3) and consult the following table to see how well youdid.
1: Fail - You failed in a spectacular way, earning you some added negative consequence.2: Fail You fail marginally without any extra bad stuff.3: Fail + You failed but not so badly and you've got a chance to turn things around.4: Succeed - You barely succeeded and left yourself open to complications.5: Succeed You succeeded at your goal, nothing more or less.6: Succeed + You succeeded spectacularly and earned some added benet.
Depending on how many successes or failures you rolled and the degree to which youdid either, the GM can gure out what's happened and how well you've done.
Iplantomoveth
roughtownand
fndmydadan
dseewhatIcan
dotopiecethis
storytogether,
likeMrjorgenson
taughtus. I
willfgurethiso
utandgetthe
storyoutsoitdoes
nothappen
again.
Iamtryingtoa
tleastfndout
whatthehellth
eCDCandthe
Govtypesaedo
ing. Lotsofgun
s
keepingusinan
dnoanswers.
maybethegangs
haveanIdea.
ford order 2875026
-
8/13/2019 City Island - LQ
7/20
Character GenerationA smple design that requires that you assign 1, 2, or 3 dice to the three skill sets. Thoseskill sets are: Physical, Mental, and Social.
The Physical skill set covers situations that involve athletics, running, jumping, and en-durance. This skill also governs what your damage threshold is, which we'll be discussinglater.
The Mental skill set governsintellect, logic, education, andmental composure. This skillalso affects your sanity thresh-old, which we'll be discussinglater.
The Social skill set covers situ-ations like intimidation, per-suasion, and understanding themotives of others. The amountof die in your Social skill alsodictates how many luck diceyou have in your pool. We'll bediscussing the luck pool later.
Each skill set also has a numberof sub-skills equal to the num-ber of dice in that set. Thesesub-skills represent specializa-
tions that your character hasgained through practice of thatskill. You may chose these skillsyourself and it can be greatway to add variety to yourcharacter. Please note thatall skill choices are subject tochange by the GM.
Next we'll be discussing yourdefenses and how they work.
In the previous section Thresh-olds were mentioned and nowwe'll go through what thosemean and how they work.
Militaryjustattacked
somethingoutinthebay,
thereareatonofBlind
onthebeaches, Goingup
highmaybeIcanseedad-
dy. OhGodtheMILITARY
ISBLASTIngtheBlind!Oh
God.DaddywhycantI
seeyou.
ford order 2875026
-
8/13/2019 City Island - LQ
8/20
Island City Horror - Sample Character SheetName: Rhea Devon Gender: F Age: 19
Appearance: Small Pretty girl who dresses down.
Personality: Smart and family oriented
Physical Skill SetNumber of Die in Pool: 1Sub-skills:Hiding
Mental Skill SetNumber of Die in Pool: 3Sub-skills:Understanding The UnusualLooking for CluesNavigation
Social Skill SetNumber of Die in Pool: 2Sub-skills:Disappears in a crowd
Acting harmless
Damage Threshold:
Track: [ ]Uninjured>[ ]Wounded>[ ]Injured>[ ]Dazed>[ ]Unconscious>[ ]DeadPlace an "X" in front of your current condition.
Mental Threshold:
Track: [ ]Sane>[ ]Stressed >[ ]Paranoid>[ ]Disturbed >[ ]Unhinged>[ ]InsanePlace an "X" in front of your current condition.
Notes:Has a camera, a 9mm Pistol, 2 clips of ammo, Journal book
Mom is looking for her.
ford order 2875026
-
8/13/2019 City Island - LQ
9/20
Damage ThresholdYour Damage Threshold let's you know how many successes your opposition needs tocause you physical damage. The Damage Track helps you keep track of how injured youare and what your condition is.
The Damage Track goes in this order: Uninjured > Wounded > Injured > Dazed > Un-
conscious > Dead
When Uninjured you have received no impairments to your ability to think, act, orght.
When Wounded you have suffered some minor damage which affects your ability toperform physical tasks. Subtract one dice from your physical pool (to a minimum ofone).
When Injured you suffer the same negative effects as Wounded but you also cannot Suc-ceed + regardless of the roll on the dice.
When Dazed you suffer from the same negative effects as Wounded and Injured plus youmust roll 1d6 to determine if you may act in that round.
When Unconscious you are unable to initiate any actions. You drop any held items andbecome prone. You remain unconscious until rst aid is performed.
The Dead condition only comes about if an enemy rolls double your Damage Thresholdand you are already at the Unconscious condition. If you are at any stage on thetrack before Unconscious and the enemy rolls double or more than
your Threshold you move immediately to the Uncon-scious condition.
Thegangsareasbadasev
er.
Theydon'tknow
anythingexcept
thatkillingThe
Blindisfunan
d
theycanlootn
eighborhoodsif
the
clearthemeno
ugh. Crapgott
a
goherecomes
omeCDCfolks..
.
needtostayfreet
onddad.
ford order 2875026
-
8/13/2019 City Island - LQ
10/20
-
8/13/2019 City Island - LQ
11/20
the same level as normal Human beings, taking their cues from their delusions or worsefrom some sinister source.
Healing Damage and Regaining SanityFear not intrepid players, damage and insanity are not permanent conditions. They canbe removed in a variety of ways depending on your current situation.
First aid, rest, and healthy meals are all able to move a person back along the DamageTrack to the Healthy condition. The duration, intensity, and effectiveness of these willaffect how far along the track the character is moved back.
Sanity can be regained by doing good deeds, self-sacrice, and time dedicated to quietreection. Basically providing the opposite of what induces insanity should have a bene-cial effect on the Sanity Track. Like Damage, the form and duration of the actions willaffect how far along the track the character is moved back.
The Luck PoolEarlier I mentioned a Luck Pool and how your social skill dictates how many dice youhave in this pool. Luck dice function as wild cards which can be used to affect multi-ple situations. Their exibility of use and general effectiveness means that Luck Dice area powerful but ultimately limited resource. An important part of surviving and thrivingis knowing when to use your Luck Dice and when to save them.
Recovering Luck die is, appropriately enough, a matter of luck. Once per game sessionyou may attempt to recover Luck die by rolling your Social skill. You recover a numberof Luck dice equal to the number of successes you achieve. For instance, if your Social
skill has three dice in it and on your attempt to recover Luck dice you have two Suc-cesses, then you recover two Luck dice. Failures on the recovery roll never subtract Luckdice.
A few examples of how to use Luck dice are: negating an enemy attack, moving backto health on the Damage/Sanity track, augmenting an attack roll, andadding story elements to the game which benet you oryour group. This isnt a comprehensive list andyou should work with your GM and fellowplayers to gure out if a use for the Luck
dice is fair. Sometimes a roll will be re-quired for certain uses of Luck dice.
Next well be looking at a blank charactersheet and then youll be ready to start play-ing.
Militaryweapo
nsarebecoming
easierto
getlately,lots
ofgangers,
civs,andcopsghtin
gitsgetting
worsedownhere.AlsoIst
artedto
seefog,itsstra
ngeitslooksgreen
andseemstom
oveonitsown
. I
amalsoseeing
theshadowsm
ove
moreoften,pro
bablyshouldgo
homeandsleep
there,butmo
m
wouldneverlet
meleaveagain
.
DaddyIamco
ming.
ford order 2875026
-
8/13/2019 City Island - LQ
12/20
The Cobra StrikesScar, that was his gang name and he had earned it atleast 6 times, hit the Blind chump in the head for thethird time. The zombie or blinded, scar liked to callthem meat heads, stumbled and fell. Thats the lastone Johnny. Scar yells across the buildings lobby,
but not too loud. Looks like we have added anotherbuilding to our assets, just like monopoly. Johnnywas older than most of them, he had been in thearmy and was able to tell them how to move afterthe Blinded cleared a section of the town.Okay Bruno, Legs, Gunner and Champ, get up stairsand start looking for when the herd turns back, weshould have at least a few days. Johnny was silentfor a second Herbie and Jess get outside and nd ussome tenants, letem know we can get them drugsand food, whatever they need to make their staymore comfortable. It was a good racket, move in toa building after the herd had cleared it, set it up sothe displaced and miserable could move in and makethem pay for everything. Johnny gured they had 10
grand stashed, after only 3 weeks. Prots were upthe bosses were happy and his crew was rapidly be-coming famous. Sure whenthe herd comes back, onlythose that bought zombieinsurance get warned, that
had been Herbies idea, therest well they get out or theydont Johnny did not care.The Cobras controlled 12buildings in the warehouse
zone, and had lost 6 to theherd at various times. The Co-bras had started out with 15,but they were down to 7 now.
Johnny was trying to ndmore, but the pickings were
getting less and less. Johnnyhad already starting thinkingit might be time to move onto greener less zombie lledpastures, maybe when they
got down to 3. Until thenthere was money to be made.
FoundThis
afterthega
ngs
clearedout.
Usedtobe
funnyIam
sure
ford order 2875026
-
8/13/2019 City Island - LQ
13/20
Enemies, Antagonists, and DangersIn Island City you will face dangers and threats from many different sources. Yourknowledge of them and how to deal with them will vital to surviving encounters withthe many potential enemies you may come across. For the storyteller this section is im-portant as it will give you information on different types of enemies and how to modifythem to suit your own adventures.
Each entry will have a simple example of a non-player character or NPC that the play-ers might meet, interact with, and ght. Following each entry will be some tips on howto modify these NPCs to make them more or less powerful depending on your ownstory.
Islanders
Island City was home to thousands before disaster set in and closed it off from themainland. All those people are now trapped in a city that no longer cares for them
amongst people who are usually hostile. From former school teacher turned mercenaryto police ofcers turned gang leaders, the Islanders are a varied lot. The following is justone example of someone you might meet on the mean streets of Island City.
SquatterPhysical: 2d6Mental: 1d6Social: 1d6
Damage Threshold: 2
Damage Track: [ ]Uninjured>[ ]Wounded>[ ]Injured>[ ]Dazed>[ ]Unconscious>[ ]Dead
Mental Threshold: 2
Track: [ ]Sane>[ ]Stressed >[X]Paranoid>[ ]Disturbed >[ ]Unhinged>[ ]Insane
Much like the players, the Squatter has a full sized track for both its damage and itsmental capabilities. Unfortunately the Squatter hasn't lived easily and the constant
threat of danger has left it with a strong sense of paranoia that affects its mentaltrack. The Squatter hasn't had decent nutrition or much to keep his mind busy whichshows in violent situations. The Squatter is much more likely to run when confrontedwith imminent physical harm.
An easy way to make the Squatter template a little more dangerous is to remove thepenalty to its mental track and add more to its Damage Threshold. For a highly capa-ble and challenging opponent the Squatter can be given special abilities such as access tohigh powered weaponry or a gang of friends.
ford order 2875026
-
8/13/2019 City Island - LQ
14/20
The BlindNobody really knows how they got started but when the lights rst died, strange peoplebegan stalking the dark nights. The shamble to and fro, their eyes completely gone andtheir sockets lled with a shadowy emptiness. Called The Blind by the locals, they be-have similarly to the zombies from movies but they don't seem to be contaminate witha virus or contagious. Some say that the CDC is doing experiments on people in the
secured areas of St. Thomas Hospital but others think it's the work of the devil. Eitherway these unrelenting creatures are a constant threat in Island City.
Blind GangerPhysical: 2d6Mental: 0Social: 0
Damage Threshold: 3
Damage Track:[ ]Uninjured>[ ]Wounded>[ ]Injured>[ ]Unconscious>[ ]Dead
ford order 2875026
-
8/13/2019 City Island - LQ
15/20
Special: The only way to kill The Blind is to remove the head from the body. Rolls toattack that incur Success+ are considered head shots and move the enemy two spacesalong the track as opposed to the normal one. The Blind are no longer sentient or ableto respond to mental and social opposition. They have no mental track and cannot beaffected by mind affecting effects.
The Blind are tough opponents who are balanced out by their lack of reasoning skillsand an large weakness to head shots. To make your Blind creatures more challeng-ing you can extend their Damage Track to simulate unnatural toughness or give themweapons they may have been clutching when they became Blind. To create a bossmonster, keep the original stats but give the creature the ability to call nearby Blind.This can turn an easy ght with one creature into a deadly horde hungry for blood.
Eldritch Horror
Many Islanders have spoken of shadows creatures that invade the mind and scar thesoul. Few who encounter them return unscathed and most have lost their grip on real-ity. The truth is muddled by fear, gossip, and simply misdirection but these shadowsseem to be deeply involved in the troubles befalling the city and any adventurous typeswho nd themselves meeting them should consider retreat.
Shadow CreaturePhysical: 3d6Mental: 2d6Social: 1d6
Damage Threshold: 5
Damage Track: [ ]Uninjured>[ ]Wounded>[ ]Injured>[ ]Dazed>[ ]Delirious>[ ]Dead?
Special: Shadow Creatures enter a state of Delirium before death that can stress thelimits of reality. These effects can range from random attacks to changes in tempera-ture to even more drastic dangers at the discretion of the storyteller.
Shadow Creatures are already very dangerous and should be regarded with extremecaution. If you want to create an even stronger opponent for your players you can addspecial abilities like teleportation, telepathy, or shapeshifting. Make sure to emphasize
the inhuman nature of these creatures, they have motivations and desires completelyalien to normal people.
Final Words
Remember that these rules aren't set in stone, you can shift them and change them tosuit your group. Think up new ways to create creatures, add bonus, or inspire terror,that's when you have the most fun. Enjoy the game and never turn your back on theshadows in Island City.
ford order 2875026
-
8/13/2019 City Island - LQ
16/20
May 6th
Oh god what the hell is hap-pening. I just saw 4 gang-ers killed by aliens or ghouls
or something thats not hu-man, and then the zombiesattacked them all. The goreand death was unbelievable, Ithrew up for almost an hour.Oh god what has happened toour town and my family.
May 7thI saw daddy today, he is deteriorated and i dont thinkthe CDC or any one can save him. Plus he is down by thewarehouses and there are lots of those shadow things. Iam gonna use this gun I found. I have to kill my dad. I
hope I can still go home to mom. I cried for about 2hours before I wrote this.
May 10thDad is dead , but I think so am I. I am trapped on top ofthis warehouse and the zombies and shadows are comingtoo. I have one bullet left.
ford order 2875026
-
8/13/2019 City Island - LQ
17/20
Ithink
ISeeEv
ilEveryWhe
re.
theshad
owcreat
ures,th
eBlind,
theGangs,and
eventh
eNormal
s
EVIL!!!!!!
!!!!!!!
sOMethi
ng,IST
RYINGTO
DE-
STROY
US.
Wehave
tostop
them
OHHGODIT
HURTS
!WHY
HAVE
YOUFOR
SAKENUS?
ford order 2875026
-
8/13/2019 City Island - LQ
18/20
Island City Horror Character SheetName: Gender: Age:
Appearance:
Personality:
Physical Skill SetNumber of Die in Pool:Sub-skills:
Mental Skill SetNumber of Die in Pool:
Sub-skills:
Social Skill SetNumber of Die in Pool:Sub-skills:
Damage Threshold:
Track: [ ]Uninjured>[ ]Wounded>[ ]Injured>[ ]Dazed>[ ]Uncon-scious>[ ]DeadPlace an "X" in front of your current condition.
Mental Threshold:
Track: [ ]Sane>[ ]Stressed >[ ]Paranoid>[ ]Disturbed >[ ]Un-hinged>[ ]InsanePlace an "X" in front of your current condition.
Notes:
ford order 2875026
-
8/13/2019 City Island - LQ
19/20
Island City Horror Character SheetName: Gender: Age:
Appearance:
Personality:
Physical Skill SetNumber of Die in Pool:Sub-skills:
Mental Skill SetNumber of Die in Pool:
Sub-skills:Social Skill SetNumber of Die in Pool:Sub-skills:
Damage Threshold:
Track: [ ]Uninjured>[ ]Wounded>[ ]Injured>[ ]Dazed>[ ]Uncon-scious>[ ]DeadPlace an "X" in front of your current condition.
Mental Threshold:
Track: [ ]Sane>[ ]Stressed >[ ]Paranoid>[ ]Disturbed >[ ]Un-hinged>[ ]InsanePlace an "X" in front of your current condition.
Notes:
ford order 2875026
-
8/13/2019 City Island - LQ
20/20
D ie A ll Y o u
F o o ls
D I E !!!!!!!!!!!!!
DADDY AND I ARE TOGETHER NOW