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Page 1: Chromaroma
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www.chromaroma.com

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Derby

Leicester

ContextWe like big infrastructure &big data

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Gaming LocationBecoming mainstream

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The magic happens when fun, data and utility meet

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EXAMPLE - Exercise: Nike+

FUN DATA

UTILITY

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EXAMPLE - CAR: fiat eco drive

FUN DATA

UTILITY

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PUBLIC TranSPORT - CHROMAROMA

FUN DATA

UTILITY

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Why people want to play chromaroma

•People want to know more about their own travel details, •People want to visualise their journeys, •People want to find out WHAT they do, •People want to see what their journey looks like, •People want to see how do they fit in to the large picture of London, •People want to know what their friends are doing

Curious Cats

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Why people want to play chromaroma

•People WANT to add magic to their journeys,

•People want to feel like Jason Bourne

•People like role playing (in private, in their heads),

•People want to play a long board game.

•People want to discover new stories in London

•People want to discover new maps over the old

Roleplayers

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Why people want to play chromaroma

•People want to be the “mayor” of London

•People want to be the “best” traveller,

•People want to feel like the know the secret bits of London

•People want to be the best player in London, or sub sets of these - the missions, the collections, the points

Competitors

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SwipingUser Interface

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Bus SwipingUser Interface

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Bike DockingUser Interface

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Registerto Play

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ScrapingPersonal Data

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FlowData Processing

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Playing a LagWaiting for 48 hours

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MAKINGEVERY

JOURNEYCOUNT

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StatisticsA profile of travel

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ACHIEVEMENTS

Badges and extra points reward users for:

•Making numbers of journeys (e.g. 5, 10, 50, 100)•Travelling at better times (avoiding rush hour)•Being consistently good•Improving their habits consistently•Completing other parts of the game

Setting Targets for Better Travelling

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VisualisingVisualisingAchievements

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MISSIONS

Creating a better game by:

•Setting a challenge e.g. Get Off One Stop Early (G.O.O.S.E)

•Telling a story that spans more than one journey•That is contextual to the location it is told•Making continuation irresistible•Surprising the player with what’s next•Triggering chapters in the story when journeys begin or end, and contacting the user on different services with the next part (e.g. E-mail, Facebook)

Game Engine as Storytelling Platform

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Challenge not Badges

< Puzzles

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COLLECTIONS

Appeal to the completists by:

•Grouping together stations & locations by common traits

•Making it feel easy to complete Collections•Making Collections completable over time (extending the appeal of the game)•Surprising the player (E.g. You’ve been to all the stations that begin with ‘V’!)

Is It Possible To ‘Complete’ A City?

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VisualisingCollections

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ITEMS

Encourage in-game purchases:

•By adding jeopardy that threatens high scores

•By making it possible to affect the scores of others•By introducing limited edition game items (exclusivity)•Introduce ‘Subscriptions’ that provide paying players with more items and exclusive game play.

Revenue Generating Objects

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VisualisingItems

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TEAMS

Create Communities of Commuters:

•Players have to join a team

•Teams can capture Stations•Your swipe could be the one that captures a station (for bonus points and pride)•Keen capturers target vulnerable stations•The team with the most Stations owns the city.

The Commute As Competition

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VisualisingTeams

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SOCIAL

Increase Exposure:

•Players invite their friends to play with them

•Players share their achievements across their social networks at the touch of a button•Players work together to achieve more•Players encourage each other to travel better

Sharing and Bragging

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Visualising BikesBikes Paths like Flight Paths

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SecurityProtecting your locationfrom others

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Making thisFeel more like...

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...this

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or even this!bur realistically more like this...

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One more trip to Canary Wharf and I’ve completed the East London Mission

I think I’ll get home faster today. That means I’ll have beaten Dave on the Leaderboard. Got ya!

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Encouraging Positive Behavioural Change

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Matt WatkinsCreative Director

Developed with:

Ruby on RailsAS3 / Flex

Modest MapsCloudmade

Resources:wearemudlark.comchromaroma.com

tfl.gov.ukopendata.gov.uk