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CHEN CHIEN-TUNG NCTU Department of Architecture [email protected] m CHANG TENG-WEN NYUST Department of Digital Media Design [email protected]. tw 1/18 1:1 Spatially Augmented Reality Design Environment

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Page 1: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 1/18

1:1 Spatially Augmented Reality Design Environment

Page 2: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 2/18

Key words:

Design Support System , Spatially Augmented Reality, Virtual Environment, Design Environment, Architecture Education

Page 3: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 3/18

1. INDEX1. Introduction

2. Pilot Study

3. System Architecture

4. Experiment

5. Experiment Result

6. Discussion

2.1 display on site2.2 intuitive manipulation

3.1 Spatially Augmented Reality Design Environment3.2 hardware architecture3.3 software architecutre

4.1 traditional design process4.2 Design On Site manipulation

5.1 Participants’ Advices 5.2 DOS design behaviors

1.1 background1.2 problem

6.1 significance and feedback6.2 limitation and future studies

Introduction

Page 4: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 4/18

1.

1.1 Problem

Intuitional Manipulation

Introduction

Page 5: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 5/18

1.

Introduction

Site environment becomes design supporting system

1) Intuitional manipulate 2D or 3D objects2) 1:1 visual feedback3) Real time visual feedback and are easily adjusted

depending on different situation4) Portable for any situation

1) Imagine about 1:1scale2) Imagine about texture3) Imagine about connecting with site

Intuitional design behavior on Site

Page 6: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 6/18

2.

Pilot S

tudy

Life-Sized Projector-Based Dioramas ( Low, Welch, et al., 2001)

2.1 Display On Site

( Chen and Chang, 2006) Projected precise section paper

Page 7: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 7/18

2.

2.2 Intuitional manipulation

Navigating 3D Information Space with 6 Degree of Freedom Devices (Lu, 2004 )

Pilot S

tudy

Page 8: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 8/18

3.

3.1 Spatially Augmented Reality Design Environment

System

A

rhitecture

Page 9: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 9/18

3.

3.2 hardware architecture

LED light , to locate where the gesture is .

Behavior of fingers decide what will happen.

Manipulation virtual image by gesture

System

A

rhitecture

Page 10: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 10/18

3.

3.2 Software architecture

By WEB CAM capturing where the finger is.

FLASH Actoinscript analyze the point which is white.

OnMouseDown and the location of finger decide the design command .

design command : move , select by rectangle

enlarge/reduction

System

A

rhitecture

Page 11: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 11/18

4.

4.1 Purpose of experiment

By asking participants to operate SARDE, we understand whether this system useful or not, and some advice from participations.

4.2 Participant

The participants are those who learn architecture design within two to three semesters. Students in these periods have design experience but still not very familiar with using drawings to express spatially ideas.

We got experiment data about 4 participants. Experiment results will presented as table (page.15).

Experim

ent

Page 12: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 12/18

4.

4.3 Steps of experiment

1) Participants are asked to use 2D drawing ,such as plan, elevation, and section, to make design decisions. In this stage, we only provide 2D site information.

2) Participants are brought to site and operate SARDE . They will see the full scale 2D draft which is combined with site enviornment.

3) The experiment stop when the participants want to stop.

4) After the experiment, we discuss with participants immediately.

5) After the experiment we analysis and summarized the video tape to clear the most important design behavior.

Experim

ent

Page 13: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 13/18

Step.1 Provided 2D site information

(a) (b) Site photos (C) Site Plan scale 1:30

Step.2 Participant proposes draft design with elevation and plan

(d) Design plan (e) iso-metre perspective (f) elevations

4.

4.4 Process of experiment

Experim

ent

Page 14: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 14/18

Experiment Process

(a) 1:1 SARDE

(b) Participant define by his body refering the projected surface

(c) Participant pretended to touch the table

(d) Participant simulates how to writing on desk

(e) Participant choose blue color to represent glass

(f) Infill color.

(g) Readjust infill area

(h) Decide the location of poster

(i) Duplicate poster

(j) Seeing in different position

4.

Experim

ent

Page 15: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 15/18

5.

5.1 Participants’ advices

Participant 4

 Participant 3

Participant 2

Participant 1

   

Better efficiency   ○   ○ ○More confidences     ○   ○  ○Seek more problems   ○  ○   ○Wish more detail ○   ○Waste labor     ○     ○Possibility     ○    ○More than 2D object ○     ○More manipulation ○ ○ ○Close to surface ○ ○

Experim

ent R

esults

Page 16: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 16/18

5.

5.2 DOS design behavior

(Schon and Wiggins. 1992. )

Seeing Moving

(Chen and Cheng. 2006. )

Experim

ent R

esults

Page 17: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 17/18

6.

6.2 Significance and feedback

Our research propose a new vision to let designer seems to enter his imaginary, and let design behavior return to human scale behavior.

Discussion

Page 18: CHEN CHIEN-TUNG NCTU Department of Architecture ton0216@hotmail.com CHANG TENG-WEN NYUST Department of Digital Media Design tengwen@yuntech.edu.tw 1/18

CHEN CHIEN-TUNG NCTUDepartment of Architecture

[email protected]

CHANG TENG-WEN NYUSTDepartment of Digital Media Design

[email protected] 18/18

6.

6.3 Limitation and Future studies

1. This research establish an designer-design interactive model, We believe that more display technology is developed ,more interactive design support system possibilities could be explored.

2. Combine 3D perspective with full scale elevation, and detect the position of designer’s eye with immediately perspective adjust feedback.

3. Projected surface with precise scale and changing scale quickly maybe helpful in urban design, when thinking in different scale levels.

Discussion

End