character sheet v5.98 (letter).pdf

6
AC MAGIC MAGIC D + D + Abilities PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PR0F EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP PROF EXP Acrobatics (DEX) Animal Handling (WIS) Arcana (INT) Athletics (STR) Deception (CHA) History (INT) Insight (WIS) Intimidation (CHA) Investigation (INT) Medicine (WIS) Nature (INT) Perception (WIS) Performance (CHA) Persuasion (CHA) Religion (INT) Sleight of Hand (DEX) Stealth (DEX) Survival (WIS) PROF EXP S TR STRENGTH D EX DEXTERITY C ON CONSTITUTION I INTELLIGENCE NT W IS WISDOM C HA CHARISMA ABILITY MODIFIER SAVING THROW LEVEL Player: Age: Weight: Size: Name: Class and Levels: Background: Race: Height: Hair: Faith: Eyes: Gender: SAVING THROWS PROF. BONUS Proficiency Bonus AC + + ARMOR BONUS MAGIC + + SHIELD BONUS DEXTERITY MOD MISC MOD 1 + MISC MOD 2 2 + STEALTH DISADV. + MAX HIT POINTS HP SKILLS Skills Passive Perception HIT D + LEVEL DIE CON CURRENT MAX HP TEMP. WOUNDS Initiative + DEX MISC. AMMUNITION Attacks Combat Health ATTACKS PER ACTION Bonus Actions Reactions MAXIMUM OF 1 BONUS ACTION PER TURN. MAXIMUM OF 1 REACTION PER TURN. Re Re Re Limited Features MAX. USAGES Ability save DC = 8+ + USED FEATURE MODIFIER VISION SPEED SPEED ENCUMBERED RESISTANCE H ALF D AMAGE RECOVER HALF OF YOUR MAXIMUM HIT DICE AFTER A LONG REST. PROFIENCY BONUS MEDIUM ARMOR (MAX = 2) HEAVY ARMOR (MOD = 0) USED D E A T H S A V IN G T H RO W S I III II I III II DC10 DICE MAX. FEATURE INSPIRATION SAVING THROW ADVANTAGES / DISADVANTAGES USAGES USED Alignment: Skin: Jack of All Trades NOTES / TOOLS Remarkable Athlete WEAPON / DESCRIPTION TO HIT DAMAGE DAMAGE TYPE RANGE SPECIAL ATTACK / DESCRIPTION TO HIT DAMAGE DAMAGE TYPE RANGE Defense

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  • AC MAGIC

    MAGIC

    D +

    D +

    Abilities

    PROF EXP

    PROF EXP

    PROF EXP

    PROF EXP

    PROF EXP

    PROF EXP

    PROF EXP

    PROF EXP

    PROF EXP

    PR0F EXP

    PROF EXP

    PROF EXP

    PROF EXP

    PROF EXP

    PROF EXP

    PROF EXP

    PROF EXP

    Acrobatics (DEX)

    Animal Handling (WIS)

    Arcana (INT)

    Athletics (STR)

    Deception (CHA)

    History (INT)

    Insight (WIS)

    Intimidation (CHA)

    Investigation (INT)

    Medicine (WIS)

    Nature (INT)

    Perception (WIS)

    Performance (CHA)

    Persuasion (CHA)

    Religion (INT)

    Sleight of Hand (DEX)

    Stealth (DEX)

    Survival (WIS)PROF EXP

    STRSTRENGTH

    DEXDEXTERITY

    CONCONSTITUTION

    IINTELLIGENCE

    NT

    WISWISDOM

    CHACHARISMA

    ABILITY MODIFIER SAVING THROW

    LEVEL

    Player:

    Age:Weight: Size:

    Name:Class and Levels: Background: Race:Height:Hair: Faith:

    Eyes:

    Gender:

    SAV

    ING

    TH

    RO

    WS

    PROF.BONUS

    ProficiencyBonus

    AC

    +

    +

    ARMORBONUS

    MAGIC

    +

    +

    SHIELDBONUS

    DEXTERITYMOD

    MISCMOD 1

    +MISC MOD 2

    2 +

    STEALTHDISADV.+

    MAX HIT POINTS

    HP

    SKILLS

    Skills

    Passive Perception

    HIT

    D +

    LEVEL DIE CON

    CURRENT MAX HP

    TEMP.

    WOUNDS

    Initiative +DEX MISC.

    AMMUNITION

    Attacks

    Combat

    Health

    ATTACKSPER ACTION Bonus Actions Reactions

    MAXIMUM OF 1 BONUS ACTION PER TURN. MAXIMUM OF 1 REACTION PER TURN.

    ReReRe

    Limited FeaturesMAX. USAGES

    Ability save DC = 8+ +

    USEDFEATURE

    MODIFIER

    VISION

    SPEEDSPEED

    ENCUMBERED

    RESISTANCE

    HALF DAMAGERECOVER HALF OF YOUR MAXIMUMHIT DICE AFTER A LONG REST.

    PROFIENCYBONUS

    MEDIUM ARMOR (MAX = 2)

    HEAVY ARMOR (MOD = 0)

    USEDDEATH SAVING THR

    OWS

    I

    IIIII

    I

    IIIII

    DC10

    DICE

    MAX. FEATURE

    INSPIRATION SAVING THROW ADVANTAGES / DISADVANTAGES

    5(&2 9(5< USAGES USED

    5(&2 9(5