character booklet longchops - privateer...
TRANSCRIPT
Description: A hulking bipedal gator covered in muscles and a thick, scaly hide. Wears a jury-rigged harness across his back to carry the tools of his trade: a powerful hunting rifle and other gear useful in hunting strong, dangerous creatures.
Background: As a gatorman, you are driven by the hunt. Others may be content hunting weaker prey, but you have always sought out the deadliest game you could find, testing your talents against some of the mightiest predators the wilds have to offer. To augment your natural talents, you modified the stock of a heavy rifle you took off a hunter who intruded in your swamp and taught yourself to use it.
Unfortunately, something’s happened to the river that feeds your swampy hunting ground. The river is drying up, and it’s driving away all your prey. You considered picking up and finding a new land, but the Tharn Zocha made you an offer: help her fix what’s wrong with the river and take down the farrow warlord Morrg.
In return, you have free reign to hunt in her tribe’s territory, a place notorious for the deadly beasts that roam within—and that’s not counting the Tharn.
Attitude: There’s no predator in the world as powerful as a gatorman with a huge gun, so you are pretty easygoing, at least for a gatorman. The others tend to confuse your grin for a hungry leer. Well, that’s probably in their best interest.
Personal Goal: Morrg’s warband is said to breed a particularly nasty strain of razor boar, massive creatures able to chew through skin and bone with ease. Your ultimate goal is to secure rights to hunt in the White Maw tribe’s land, but along the way you’re hoping to bag a few razor boars as trophies.
Relations with others: Gullin Oakbreaker, “The Chief” – He’s a brave little thing, that’s for sure. Traveling with the pyg has given you opportunities to hunt bigger and better prey than ever before, and he’s good at coordinating the group in a fight. You can’t help but wonder what one of his whelps tastes like, but that can wait—for now.
Zocha, “The Guide” – She’s a good tracker and scout, but her methods are strange to you. She spends too much jumping through the trees and leaping down to stab things. By the time she’s plunging her magic blade into something, you’ve already filled it with bullets.
Lurk, “The Mystic” – You two have traveled together for years. You’ve saved his life a few times, and he’s helped you out of trouble, too. Sometimes the two of you fight over which bits of a creature he gets to keep or you get to eat, but it usually works itself out in your favor.
UNLIKELY HEROESZocha convinced you to join her with a promise. She says that if you help her, you’ll be permitted to hunt within the territory of the White Maw tribe, Tharn land to the west of your own.
It is filled with a diversity of deadly creatures unlike anything you’ve hunted before, which
will let you test your mettle against some of the deadliest beasts in the Blackmarsh Valley. You just need to help take out Morrg first.
You’re an apex predator and bring your deadly skill with
a rifle to the group; however, your jaws are as deadly as
any weapon. You can bite a farrow in half up close or take him down from afar with one well-placed shot.
lOnGCHOps"THE HUNTER"Male Gatorman Brigand/Monster hunterThis character relies on his wits, skill, and luck in equal measure.
A Skilled character gains an additional attack during his Activation Phase if he chooses to attack that turn.
Additionally, a Skilled character begins the game with one of several benefits. Characters gain additional benefits as they accumulate experience points. Longchops has Virtuoso: Rifle.
Virtuoso: RifleWhen making a non-AOE attack with his rifle, this character gains an additional die on his attack and damage rolls. Discard the lowest die of each roll. (This benefit can be taken more than once, each time specifying a different military skill.)
amphibiousGatormen treat water as open terrain and gain concealment while within water. Amphibious characters never make Swimming rolls and always advance their full SPD while swimming.
Flesh of SteelWhile this character is unarmored, double his PHY when determining his ARM.
Gnawing hungerA Gatorman must eat at least once every four waking hours. If a Gatorman character does not eat within this timeframe, he suffers –1 to Willpower rolls until he eats again. Luckily Gatormen are not particularly picky eaters and will happily devour any meat they can get their jaws around.
Imitative PowerAll gatormen are deep believers in sympathetic magic. They often deck themselves out in the trappings of their enemies, believing such charms and trinkets enable them to steal a portion of the other’s power.
While wearing or holding at least one relic, tool, trinket, or piece of clothing that was once possessed by a member of another race, the Gatorman character gains +1 on social rolls against characters of that race.
Big Game hunterA character with the Big Game Hunter ability has hunted more than his fair share of game in the wilds of western Immoren. When a character with Big Game Hunter makes an attack against a natural animal or beast native to the wilds of Immoren, he gains a bonus on attack rolls equal to his Survival skill.
Find CoverAt the start of combat before initiative is rolled, this character can immediately advance up to twelve feet (2˝) and perform a quick action to take cover or go prone.
hunting Ground [Swamp]Choose an environment type (desert, forest, mountain, or swamp) when you select this ability. The character gains +2 to Sneak and Tracking rolls while in the selected environment. This ability can be taken more than once. Each time this ability is selected, choose a new environment type.
onslaughtAt the start of this character’s turn before moving or taking any action, he can make one ranged attack. After the attack has been resolved, the character must charge or run. The ranged attack is made before declaring a charge target.
Precision StrikeWhen the character hits with a melee attack, he chooses the branch of the target’s life spiral or the column of the target’s damage grid that is hit, if applicable.
lOnGCHOpsarCHeType: skilleD
CHaraCTer bOOkleT
®™
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
Description: A hulking bipedal gator covered in muscles and a thick, scaly hide. Wears a jury-rigged harness across his back to carry the tools of his trade: a powerful hunting rifle and other gear useful in hunting strong, dangerous creatures.
Background: As a gatorman, you are driven by the hunt. Others may be content hunting weaker prey, but you have always sought out the deadliest game you could find, testing your talents against some of the mightiest predators the wilds have to offer. To augment your natural talents, you modified the stock of a heavy rifle you took off a hunter who intruded in your swamp and taught yourself to use it.
Unfortunately, something’s happened to the river that feeds your swampy hunting ground. The river is drying up, and it’s driving away all your prey. You considered picking up and finding a new land, but the Tharn Zocha made you an offer: help her fix what’s wrong with the river and take down the farrow warlord Morrg.
In return, you have free reign to hunt in her tribe’s territory, a place notorious for the deadly beasts that roam within—and that’s not counting the Tharn.
Attitude: There’s no predator in the world as powerful as a gatorman with a huge gun, so you are pretty easygoing, at least for a gatorman. The others tend to confuse your grin for a hungry leer. Well, that’s probably in their best interest.
Personal Goal: Morrg’s warband is said to breed a particularly nasty strain of razor boar, massive creatures able to chew through skin and bone with ease. Your ultimate goal is to secure rights to hunt in the White Maw tribe’s land, but along the way you’re hoping to bag a few razor boars as trophies.
Relations with others: Gullin Oakbreaker, “The Chief” – He’s a brave little thing, that’s for sure. Traveling with the pyg has given you opportunities to hunt bigger and better prey than ever before, and he’s good at coordinating the group in a fight. You can’t help but wonder what one of his whelps tastes like, but that can wait—for now.
Zocha, “The Guide” – She’s a good tracker and scout, but her methods are strange to you. She spends too much jumping through the trees and leaping down to stab things. By the time she’s plunging her magic blade into something, you’ve already filled it with bullets.
Lurk, “The Mystic” – You two have traveled together for years. You’ve saved his life a few times, and he’s helped you out of trouble, too. Sometimes the two of you fight over which bits of a creature he gets to keep or you get to eat, but it usually works itself out in your favor.
UNLIKELY HEROESZocha convinced you to join her with a promise. She says that if you help her, you’ll be permitted to hunt within the territory of the White Maw tribe, Tharn land to the west of your own.
It is filled with a diversity of deadly creatures unlike anything you’ve hunted before, which
will let you test your mettle against some of the deadliest beasts in the Blackmarsh Valley. You just need to help take out Morrg first.
You’re an apex predator and bring your deadly skill with
a rifle to the group; however, your jaws are as deadly as
any weapon. You can bite a farrow in half up close or take him down from afar with one well-placed shot.
lOnGCHOps"THE HUNTER"Male Gatorman Brigand/Monster hunterThis character relies on his wits, skill, and luck in equal measure.
A Skilled character gains an additional attack during his Activation Phase if he chooses to attack that turn.
Additionally, a Skilled character begins the game with one of several benefits. Characters gain additional benefits as they accumulate experience points. Longchops has Virtuoso: Rifle.
Virtuoso: RifleWhen making a non-AOE attack with his rifle, this character gains an additional die on his attack and damage rolls. Discard the lowest die of each roll. (This benefit can be taken more than once, each time specifying a different military skill.)
amphibiousGatormen treat water as open terrain and gain concealment while within water. Amphibious characters never make Swimming rolls and always advance their full SPD while swimming.
Flesh of SteelWhile this character is unarmored, double his PHY when determining his ARM.
Gnawing hungerA Gatorman must eat at least once every four waking hours. If a Gatorman character does not eat within this timeframe, he suffers –1 to Willpower rolls until he eats again. Luckily Gatormen are not particularly picky eaters and will happily devour any meat they can get their jaws around.
Imitative PowerAll gatormen are deep believers in sympathetic magic. They often deck themselves out in the trappings of their enemies, believing such charms and trinkets enable them to steal a portion of the other’s power.
While wearing or holding at least one relic, tool, trinket, or piece of clothing that was once possessed by a member of another race, the Gatorman character gains +1 on social rolls against characters of that race.
Big Game hunterA character with the Big Game Hunter ability has hunted more than his fair share of game in the wilds of western Immoren. When a character with Big Game Hunter makes an attack against a natural animal or beast native to the wilds of Immoren, he gains a bonus on attack rolls equal to his Survival skill.
Find CoverAt the start of combat before initiative is rolled, this character can immediately advance up to twelve feet (2˝) and perform a quick action to take cover or go prone.
hunting Ground [Swamp]Choose an environment type (desert, forest, mountain, or swamp) when you select this ability. The character gains +2 to Sneak and Tracking rolls while in the selected environment. This ability can be taken more than once. Each time this ability is selected, choose a new environment type.
onslaughtAt the start of this character’s turn before moving or taking any action, he can make one ranged attack. After the attack has been resolved, the character must charge or run. The ranged attack is made before declaring a charge target.
Precision StrikeWhen the character hits with a melee attack, he chooses the branch of the target’s life spiral or the column of the target’s damage grid that is hit, if applicable.
lOnGCHOpsarCHeType: skilleD
CHaraCTer bOOkleT
®™
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
Ch
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hunt
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[Sw
Amp]
G
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rack
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rolls
w
hile
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elec
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nvi
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it
BeN
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Fea
T Po
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CU
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LLECT
AGIL
ITY
PHYSIQU
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3 4
65
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___
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
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Go
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La
NG
Ua
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ToTa
L a
RM
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mo
BA
nd
oli
er
Can
dra
w a
roun
d a
nd lo
ad it
in
to a
fire
arm
as
par
t of
the
sam
e q
uick
act
ion
rif
le S
co
pe
Adds
18 fee
t (3
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o ef
fect
ive
rang
e an
d 9
0 fe
et (1
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o ex
trem
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ing t
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you
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l JA
wS
trA
p Sp
end a
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ck a
ctio
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o s
et.
A c
har
acte
r th
at m
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r th
e st
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aws
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fers
a
POW
12
dam
age
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and is
m
ade
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ionar
y fo
r one
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d
pow
der
An
d A
mm
un
itio
n f
or
15
Sho
tS
®
®
Na
Me
DeS
CR
IPTI
oN
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PaG
e #
Na
Me
DeS
CR
IPTI
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SPD
D
eF
aR
M
• R
emov
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con
tin
uous
eff
ect
• R
ero
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d r
oll
• Pe
rfo
rm a
rel
entl
ess
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rfo
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un•
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ll•
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Spri
nt
• Pa
rry
• W
alk
It O
ff
Cri
pp
led
Ph
ysi
que:
–2 S
TR.
Cri
pp
led
ag
ilit
y:
–2 t
o a
ttac
k ro
lls.
Cri
pp
led
In
tellec
t:–2
DEF
an
d
can
no
t up
keep
sp
ells
.Fe
at p
oin
ts c
an b
e ea
rned
by:
• C
riti
cal s
ucce
ss o
n a
ski
ll ro
ll •
Giv
en b
y th
e G
M•
Des
troy
an
en
emy
Feat
poin
ts c
an b
e sp
ent
to:
Cop
yrig
ht 2
002-
2014
Priv
atee
r Pre
ss, I
nc. A
ll rig
hts
rese
rved
. Iro
n Ki
ngdo
ms®
, Unl
eash
ed, a
nd it
s lo
go a
re tr
adem
arks
of P
rivat
eer P
ress
, Inc
. Per
mis
sion
is h
ereb
y gr
ante
d to
mak
e ph
otoc
opie
s fo
r per
sona
l, no
n-co
mm
erci
al u
se o
nly.
™
™
Long
chop
s M
ale
385
lbs.
Skill
ed
Gat
orm
an
Brig
and/
Mon
ster
Hun
ter
Koss
k (M
ild)
6‘
1“
Her
o
4
3
411
Hea
vy R
ifle
14
10
4375 6 3 4 2—
612
15
10 14 10
Bite
Once
per
roun
d
42
6
21
3
41
5
31
4
21
3
21
3
MO
LGU
R-T
RU
L
QU
OR
-GA
R
15 S
hots
7
KO
SSK
15 G
C
4
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
Ch
aR
aCTe
R P
oR
TRa
IT
STa
TS
MA
XSP
D
MA
XST
R
MA
XPh
Y
MA
XPR
W
MA
XPo
I
MA
Xa
GI
MA
Xa
RC
MA
XPe
R
MA
XIN
T
WIL
LPo
WeR
(Ph
Y +
IN
T)
IRo
N K
ING
Do
MS
UN
Lea
SheD
aD
VeN
TUR
e K
IT C
ha
Ra
CTe
R S
hee
T
aR
Ch
eTY
PeR
aCe
Ca
Ree
RS
PLa
YeR
Na
Me
heI
Gh
T
Ch
aR
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R N
aM
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hT
Sex
DeF
ININ
G C
ha
Ra
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TIC(S
)
FaIT
h
LeV
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ToTa
L x
P ea
RN
eD
Ra
NG
eD W
eaPo
NS
Na
Me
No
TeS
aM
Mo
PoW
RN
GR
aT
Na
Me
No
TeS
aM
Mo
PoW
RN
GR
aT
MeL
ee W
eaPo
NS
Na
Me
No
TeS
P+S
Ma
T
Na
Me
No
TeS
P+S
Ma
T
aD
DIT
IoN
aL
Wea
PoN
Na
Me
No
TeS
SKIL
LS
Ha
nd
Wea
pon
(pR
W)
RIF
Le (p
oI)
det
ectI
on
(peR
)
LoR
e: Z
oo
LoG
Y (I
nt)
Snea
k (a
GL)
SuR
vIv
aL
(peR
)
tRa
ck
InG
(peR
)
PaR
eNT
SeT
Va
LUe
SKIL
L Le
VeL
ToTa
L
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
+=
Da
Ma
Ge
Ca
PaCIT
Y
DeF SP
D
STa
Ta
GL
STa
TPe
R
STa
T+
++
+=
eqU
IPM
eNT
Mo
DIF
IeRS
Ra
CIa
L M
oD
IFIe
RTo
TaL
DeF
aR
M PhY
ST
aT
++
=o
TheR
M
oD
IFIe
RSSh
IeLD
M
oD
IFIe
R+
aRM
oR
Mo
DIF
IeRS
INIT
IaTI
Ve
SPD
ST
aT
PRW
ST
aT
PeR
ST
aT
++
++
=a
DD
ITIo
Na
L M
oD
IFIe
RSeq
UIP
MeN
T M
oD
IFIe
RSTo
TaL
INIT
IaIV
e
Co
MM
aN
D R
aN
Ge
INT
STa
T+
+=
aBI
LITY
M
oD
IFIe
RSC
oM
Ma
ND
SK
ILL
ToTa
L CM
D
RaN
Ge
Ar
ch
ety
pe: SK
ILLe
D
Gai
n a
n a
ddit
ional
att
ack
VIr
tuo
So: r
IfLe
W
hen
usi
ng
rifl
es, ro
ll ad
dit
ional
die
on a
ttac
k &
dam
age
rolls
and d
isca
rd
low
est
die
Am
phIb
Iou
S Tr
eat
all w
ater
as
op
en t
erra
in a
nd g
ain
conce
alm
ent
while
wit
hin
dee
p w
ater
fLeS
h o
f St
eeL
While
unar
more
d, A
RM
is e
qua
l to
doub
le P
HY
bIg
gA
me
hu
nte
r
Att
acks
ag
ainst
a n
atur
al a
nim
al o
r bea
st
gai
n a
bonus
on a
ttac
k ro
lls e
qua
l to
Surv
ival
ski
ll
fIn
D c
oV
er
Take
cov
er b
efore
bat
tle
(see
ref
eren
ce)
hunt
Ing
gro
unD
[Sw
Amp]
G
ain +
2 to
Snea
k an
d T
rack
ing
rolls
w
hile
in s
elec
ted e
nvi
ronm
ent
on
SLA
ug
ht
Can
shoot
then
run
or
char
ge
prec
ISIo
n S
trIK
e O
n m
elee
att
acks
, ch
oose
s th
e bra
nch
of
the
targ
et’s
life
sp
iral
or
the
colu
mn o
f th
e ta
rget
’s d
amag
e g
rid t
hat
is h
it
BeN
eFIT
S &
aBI
LITI
eS
Na
Me
DeS
CR
IPTI
oN
/No
TeS
Fea
T Po
INTS
CU
RR
eNT
Fea
T Po
INTS
INTE
LLECT
AGIL
ITY
PHYSIQU
E12
3 4
65
Gea
R
Na
Me
BeN
eFIT
Co
NN
eCTI
oN
S
No
TeS
SPeL
LS
Na
Me
Co
ST
RN
G
ao
e Po
W
UP
oFF
aR
Ca
Ne
TRa
DIT
IoN
___
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
_
Go
LD
Wo
RN
aR
Mo
R
PeR
Ma
NeN
T IN
JUR
IeS
ReL
IGIo
US
BeLI
eFS
SPo
KeN
La
NG
Ua
GeS
ToTa
L a
RM
Am
mo
BA
nd
oli
er
Can
dra
w a
roun
d a
nd lo
ad it
in
to a
fire
arm
as
par
t of
the
sam
e q
uick
act
ion
rif
le S
co
pe
Adds
18 fee
t (3
˝) t
o ef
fect
ive
rang
e an
d 9
0 fe
et (1
5˝) t
o ex
trem
e ra
nge
dur
ing t
urns
you
aim
Stee
l JA
wS
trA
p Sp
end a
qui
ck a
ctio
n t
o s
et.
A c
har
acte
r th
at m
oves
ove
r th
e st
eel j
aws
trap
suf
fers
a
POW
12
dam
age
roll
and is
m
ade
stat
ionar
y fo
r one
roun
d
pow
der
An
d A
mm
un
itio
n f
or
15
Sho
tS
®
®
Na
Me
DeS
CR
IPTI
oN
/No
TeS
PaG
e #
Na
Me
DeS
CR
IPTI
oN
/No
TeS
SPD
D
eF
aR
M
• R
emov
e a
con
tin
uous
eff
ect
• R
ero
ll a
faile
d r
oll
• Pe
rfo
rm a
rel
entl
ess
char
ge
• Pe
rfo
rm a
Run
& G
un•
Perf
orm
a T
wo
-Fis
ter
• Pe
rfo
rm a
Her
oic
Do
dg
e
• Bo
ost
a n
on
-co
mb
at
skill
ro
ll•
Mak
e a
qui
ck a
ctio
n•
Shak
e•
Spri
nt
• Pa
rry
• W
alk
It O
ff
Cri
pp
led
Ph
ysi
que:
–2 S
TR.
Cri
pp
led
ag
ilit
y:
–2 t
o a
ttac
k ro
lls.
Cri
pp
led
In
tellec
t:–2
DEF
an
d
can
no
t up
keep
sp
ells
.Fe
at p
oin
ts c
an b
e ea
rned
by:
• C
riti
cal s
ucce
ss o
n a
ski
ll ro
ll •
Giv
en b
y th
e G
M•
Des
troy
an
en
emy
Feat
poin
ts c
an b
e sp
ent
to:
Cop
yrig
ht 2
002-
2014
Priv
atee
r Pre
ss, I
nc. A
ll rig
hts
rese
rved
. Iro
n Ki
ngdo
ms®
, Unl
eash
ed, a
nd it
s lo
go a
re tr
adem
arks
of P
rivat
eer P
ress
, Inc
. Per
mis
sion
is h
ereb
y gr
ante
d to
mak
e ph
otoc
opie
s fo
r per
sona
l, no
n-co
mm
erci
al u
se o
nly.
™
™
Long
chop
s M
ale
385
lbs.
Skill
ed
Gat
orm
an
Brig
and/
Mon
ster
Hun
ter
Koss
k (M
ild)
6‘
1“
Her
o
4
3
411
Hea
vy R
ifle
14
10
4375 6 3 4 2—
612
15
10 14 10
Bite
Once
per
roun
d
42
6
21
3
41
5
31
4
21
3
21
3
MO
LGU
R-T
RU
L
QU
OR
-GA
R
15 S
hots
7
KO
SSK
15 G
C
4
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