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Multimedia: Making It Work, Eighth Edition, Instructor’s Manual Chapter 1 Chapter 1 What Is Multimedia? Learning Objectives This lesson introduces students to the course and multimedia. At the end of the lesson, the students will be able to: Define common multimedia terms such as multimedia, integration, interactive, HTML, and authoring and qualify various characteristics of multimedia: nonlinear versus linear content Describe several different environments in which multimedia might be used, and several different aspects of multimedia that provide a benefit over other forms of information presentation Describe the primary multimedia delivery methods—the Internet, wireless, CD- ROM, and DVD—as well as cite the history of multimedia and note important projected changes in the future of multimedia Estimated Time for Module: 2 hours, 30 minutes Multimedia has become one of the most powerful presentation mediums of the last century, although the history of multimedia dates back much further. Today, multimedia is used for information, education, sales, entertainment, and a variety of other purposes. This lesson introduces students to multimedia concepts that will be explored throughout the course. Preparing for Class Ideally, this class should be conducted in a computer lab with Internet access as the exercise in section IV, “Delivering Multimedia,” of the lesson requires online access. The project at the end of the lesson also requires online access and a Java-capable Web browser. Prerequisites for Class Before coming to class, students should: Copyright © 2011 by The McGraw-Hill Companies Page 1 of 12

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  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    Chapter 1

    What Is Multimedia?

    Learning Objectives

    This lesson introduces students to the course and multimedia. At the end of the lesson, the

    students will be able to:

    Define common multimedia terms such as multimedia, integration, interactive, HTML, and authoring and qualify various characteristics of multimedia: nonlinear

    versus linear content

    Describe several different environments in which multimedia might be used, and several different aspects of multimedia that provide a benefit over other forms of

    information presentation

    Describe the primary multimedia delivery methodsthe Internet, wireless, CD-ROM, and DVDas well as cite the history of multimedia and note important

    projected changes in the future of multimedia

    Estimated Time for Module: 2 hours, 30 minutes

    Multimedia has become one of the most powerful presentation mediums of the last

    century, although the history of multimedia dates back much further. Today, multimedia

    is used for information, education, sales, entertainment, and a variety of other purposes.

    This lesson introduces students to multimedia concepts that will be explored throughout

    the course.

    Preparing for Class

    Ideally, this class should be conducted in a computer lab with Internet access as the

    exercise in section IV, Delivering Multimedia, of the lesson requires online access. The

    project at the end of the lesson also requires online access and a Java-capable Web browser.

    Prerequisites for Class

    Before coming to class, students should:

    Copyright 2011 by The McGraw-Hill Companies Page 1 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    Obtain a copy of the book, Multimedia: Making It Work, Eighth Edition by Tay Vaughan.

    Have read Chapter 1 in this book.

    Class Preparation Notes

    PowerPoint slides to accompany this lesson plan can be downloaded from the books

    Online Learning Center. Extra time has been allotted in this lesson so that you can attend to

    administrative matters at the beginning of the course.

    General Teaching Tips

    This lesson introduces the class to multimedia concepts. To achieve the primary objectives:

    Define the basic elements of multimedia. Describe some of the situations in which multimedia may be used. Complete the project at the end of the lesson. Although the project is not critical

    to the learning objectives, it does force students to evaluate a specific multimedia

    presentation and think critically about its design.

    Key Terms

    authoring tools

    bandwidth

    browser

    burner

    CD-ROM

    content

    convergence

    DHTML

    digitally manipulated

    distributed resource

    DVD

    environment

    font

    Copyright 2011 by The McGraw-Hill Companies Page 2 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    graphical user interface (GUI)

    HTML

    hypermedia

    integrated multimedia

    interactive multimedia

    ITV

    linear

    multimedia

    multimedia developer

    multimedia element

    multimedia project

    multimedia title

    nonlinear

    platform

    scripting

    storyboarding

    web site

    XML

    Lecture Outline

    This lesson starts by introducing the course. It then introduces multimedia by defining basic

    terms and concepts, and shows students when, where, and how multimedia is often used.

    I. Introduction

    A. Introduce self and course.

    B. If possible, get to know students.

    Teaching Tip

    If you have students introduce themselves, take notes on their experience with

    multimedia, and note who may already be using multimedia.

    C. Cover any course or school policies with which the students must comply.

    D. As a multimedia exercise, students can take digital photographs of themselves,

    edit them, and insert the photographs and their contact information into a class

    Copyright 2011 by The McGraw-Hill Companies Page 3 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    database or handout using Microsoft Word, WordPerfect, FileMaker, or other

    application available in the classroom.

    II. What Is Multimedia?

    A. Defining multimedia

    1. Multimedia is any combination of text, art, sound, animation, and video

    delivered by computer or other electronic or digitally manipulated means.

    Discussion Point

    The quote by Glenn Ochsenreiter in the students textbook suggests that computer-

    based multimedia is a creative outlet for people, much like other art forms throughout

    human history. Consider having a student read this quote from the text and have

    other students comment on this notion. Is computer-based multimedia the next leap

    forward for human expression?

    2. Multimedia can take many forms:

    a) Virtual greeting cards

    b) Real-time conferencing

    c) Online movies and photo albums

    d) Image catalogs

    3. Types of multimedia:

    a) Interactive multimedia

    (1) The end user controls delivery of elements.

    b) Hypermedia

    (1) The end user can navigate between linked elements.

    c) Linear multimedia

    (1) The end user sits back and watches the presentation.

    (2) A movie is a common type of linear multimedia.

    4. Multimedia is created by multimedia developers.

    Copyright 2011 by The McGraw-Hill Companies Page 4 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    5. The software vehicle, the messages, and the content constitute a multimedia

    project.

    6. The shipped or delivered product to consumers or end user is a multimedia

    title.

    a) The multimedia title may be delivered in various forms:

    (1) In a box

    (2) In a sleeve

    (3) Online

    7. Developers create multimedia content using authoring tools.

    8. A project is usually presented to the end user using a graphical user

    interface (GUI).

    B. Multimedia requirements.

    1. To create multimedia you need:

    a) Creative skills

    b) Technology tools

    c) Organizational and business talent

    Teaching Tip

    The terms defined previouslydevelopers, project, title, authoring tools, GUIwill

    be used throughout this course. The language of this course and the textbook rely on

    the students understanding of these terms and the concepts behind them.

    III. Where to Use Multimedia

    A. In business

    1. Training

    2. Online conferencing

    3. Sales and product demonstrations

    Copyright 2011 by The McGraw-Hill Companies Page 5 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    Teaching Tip

    The sidebar that begins Multimedia is a very effective presentation and sales tool

    shows how multimedia is a very effective presentation and sales tool that greatly

    increases viewers retention rates.

    B. In schools

    1. Visual aids

    2. Self-guided tutorials

    Teaching Tip

    Figure 1-1 in the textbook shows a selection of instructional videos used for training

    emergency medicine specialists.

    3. ITV (Interactive TV)

    C. At home

    Discussion Point

    Have students list multimedia devices or programs that they might already have

    at home.

    1. Home design and remodeling software

    2. Games

    3. Genealogy software

    Teaching Tip

    Figure 1-2 in the textbook shows screen shots of genealogy software that lets families

    add text, image, sounds, and video clips as they build their family trees.

    D. In public places

    1. Information kiosks in grocery stores, hotels, airports, and more

    Teaching Tip

    Figure 1-3 in the textbook provides a sample of a multimedia presentation designed

    for a grocery store kiosk. Note that it provides information on services, special offers,

    recipes, tools for building a shopping list, and an in-store reference.

    Copyright 2011 by The McGraw-Hill Companies Page 6 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    E. Virtual reality (VR)

    1. VR hardwaregloves, goggles, and other human interfaceslet the user

    get inside the experience.

    2. VR requires a great deal of computing power to be realistic.

    3. Virtual Reality Modeling Language (VRML) is used to create VR

    experiences online.

    IV. Delivering Multimedia

    A. CD-ROMs, DVDs, Flash Drives

    1. Bandwidth

    a) Multimedia requires a great deal of storage and transmission capacity,

    also called bandwidth.

    2. About CD-ROMs

    a) CD-ROM stands for compact discread only memory.

    (1) The discs are read only because the user cannot delete data or

    record new data on them.

    b) CD-ROMs usually hold 650MB or 700MB, depending on the media.

    (1) Many CD-ROMs can hold up to 80 minutes of audio and video.

    Insider Information

    Disc (as opposed to disk) is indeed the proper spelling when referring to CDs or

    DVDs. CD technology was jointly developed by Philips and Sony and was released to

    the public in 1982.

    3. About DVD-ROMs

    a) DVD-ROM stands for Digital Versatile DiscRead Only Memory

    (DVD-ROM).

    b) Depending on the format, DVDs can hold between 4.7GB and 17.08GB

    of information.

    Copyright 2011 by The McGraw-Hill Companies Page 7 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    Teaching Tip

    CD and DVD technology will be covered in greater detail in Chapter 4.

    B. The broadband Internet

    1. The telecommunications network

    a) The global telecommunications network provides a data highway for

    transmitting multimedia content.

    b) In the U.S.A., many cables that make up the data highway are owned

    by railways and pipeline companies.

    2. Uses for the Internet include:

    a) Online book and magazine content

    b) Feature-length movies played at home

    c) Live news and weather reports

    d) Distance education

    e) Maps, restaurant listings, and other regional guides

    Exercise

    Have the class visit several Web sites that illustrate the uses of the

    telecommunications highway. Prepare a list of the sites that make use of multimedia

    content. Recommended sites are listed in the students textbook. A good source for

    online maps is http://www.mapquest.com/. Various institutions offer online courses.

    You may also direct students to online courses at your own school, or visit the

    University of Minnesotas Department of Rhetoric at http://www.rhetoric.umn.edu/.

    Project

    Instruct students to visit the International Space Station (ISS) Virtual Tour at

    http://spaceflight.nasa.gov/gallery/vrml/station/. Tour the ISS and answer the following

    questions:

    1. Enter the Cupola and scroll approximately 90 degrees to the right. Now scroll

    down. What do you see?

    Copyright 2011 by The McGraw-Hill Companies Page 8 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    2. In Node 2, what does the PMA-2 serve as a docking interface to?

    3. The Japanese Experiment Module is named Kibo. What does Kibo mean in

    English?

    This project takes students on a tour of a well-done multimedia presentation.

    Instruct students to tour the ISS with a critical eye toward the overall multimedia

    presentation. When debriefing the class on the project, consider asking students for

    feedback on elements of the tour that they liked and those that they did not like. Beyond

    simple Internet access, the ISS Virtual Tour requires a Java-capable web browser. Check

    the ISS Tour URL before class to ensure that it is still accessible to students. If time is

    short, download the tour before class and provide it to students offline for this project.

    Allow approximately one hour of class time for this project.

    Project Solution

    Answers for the project questions are:

    1. Enter the Cupola and scroll approximately 90 degrees to the right. Now scroll

    down. You should see a computer workstation called The Robotic Workstation.

    2. In Node 2, the PMA-2 serves as a docking interface to the Shuttle Orbiter.

    3. The Japanese Experiment Module is named Kibo, which means Hope in

    English.

    Chapter Review

    This lesson introduced students to this course and to multimedia. Objectives included:

    Defining common multimedia terms such as multimedia, integration, interactive, HTML, and authoring, as well as qualifying various characteristics of multimedia:

    nonlinear versus linear content

    Describing several different environments in which multimedia might be used, and several different aspects of multimedia that provide a benefit over other forms of

    information presentation

    Copyright 2011 by The McGraw-Hill Companies Page 9 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    Describing the primary multimedia delivery methodsthe Internet, wireless, CD-ROM, and DVDas well as citing the history of multimedia and noting

    important projected changes in the future of multimedia

    Assessment Quiz

    Produce a handout and have students answer the following questions.

    Copyright 2011 by The McGraw-Hill Companies Page 10 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    Questions

    1. List one example of a linear multimedia presentation.

    2. How much material can a CD-ROM hold?

    3. When is multimedia appropriate to use?

    4. List three possible uses for multimedia in a business environment.

    5. List two possible uses for multimedia at home.

    6. What is the predominant programming language for presenting material in a

    virtual reality format online?

    7. Fill in the blank: The type of multimedia that lets the end user control the delivery

    of media elements is called ____________________ multimedia.

    8. Fill in the blank: The people who create multimedia are called multimedia

    ____________________.

    9. Fill in the blank: When transmitted over the Internet or other networks,

    multimedia requires a lot of ____________________.

    10. True or false? Multimedia presentations often include word processing documents

    and spreadsheets.

    11. True or false? Multimedia creation is all about creativity and technical skill.

    Organizational and business management tasks should be kept away from the

    process to ensure they dont stifle creativity.

    Copyright 2011 by The McGraw-Hill Companies Page 11 of 12

  • Multimedia: Making It Work, Eighth Edition, Instructors Manual Chapter 1

    Answers

    1. Examples of linear multimedia presentations include movies, television shows,

    and music.

    2. Depending on the format of the media, a CD-ROM can hold 650MB or 74

    minutes of material. Some CD-ROMs can hold 700MB or 80 minutes of material.

    3. Multimedia is appropriate whenever a human interface connects a user to

    electronic information of any kind.

    4. Uses for multimedia in a business environment include training, sales, product

    demonstrations, conferencing, and informational presentations.

    5. Possible uses for multimedia in the home include entertainment, games, and

    family records such as genealogy.

    6. The predominant programming language for presenting material in a virtual

    reality format online is VRML.

    7. The type of multimedia that lets the end user control the delivery of media

    elements is called interactive multimedia.

    8. The people who create multimedia are called multimedia developers.

    9. When transmitted over the Internet or other network, multimedia requires a lot of

    bandwidth.

    10. True. Multimedia presentations often include word processing documents and

    spreadsheets.

    11. False. Multimedia creation requires creativity and technical skill as well as

    business and organizational talents.

    Copyright 2011 by The McGraw-Hill Companies Page 12 of 12

    Preparing for ClassPrerequisites for ClassClass Preparation NotesGeneral Teaching TipsKey Terms

    Lecture OutlineProjectProject Solution

    Chapter ReviewAssessment Quiz Questions Answers