chapter 9 evolution, thought and cognition. some points to remember costs and benefits evolution...

34
Chapter 9 Evolution, Thought and Cognition

Upload: emmeline-hill

Post on 18-Jan-2016

258 views

Category:

Documents


4 download

TRANSCRIPT

Page 1: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Chapter 9

Evolution, Thought and Cognition

Page 2: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Some Points to Remember

• Costs and benefits

• Evolution doesn’t optimize systems; design to the level of “good enough”

• Inclusive fitness

Page 3: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Costs of our Large Brain

• Energetically expensive (20% energy budget)

• Risk of CNS damage

• Birthing complications

• From evolutionary perspective, what’s the benefit that justifies the costs?

Page 4: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

What’s the Brain Do?

• Biological computer• Computational mechanisms to deal with

environmental challenges• Computational theory of mind

– Develop computational models of brain function

– Test– Substrate neutrality - hardware (mostly) doesn’t

matter

Page 5: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Levels of Explanation

• Computational Theory– What problems was brain evolved to solve

• Representation and Algorithm– What abstract mental computations is the brain

evolved to execute to meet its goals

• Hardware Implementation– How does the physical brain actually work to

carry out computations

Page 6: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Evolution Applied to Cognitive Science

• Visual perception

• Memory

• Categorization and reasoning

Page 7: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Visual Perception

• What is the visual system for?

• Gives a representation of the external world

• Question is one of representational accuracy

• Many cases where visual system does not represent the external world “as is”

• Is this a design flaw, or an adaptation?

Page 8: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Optical Illusions

• Show that the internal representation is not the same as the external features

Page 9: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Hermann Grid

Page 10: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Hering Illusion

Page 11: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Julian Beever’s Pavement Art

Page 12: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Intentional (Mis)representation

• Visual system doesn’t represent the world as it actually is

• Marr (1982) argues that this is not an error, but an adaptation

• Brain processes visual input and turns it into something useful

Page 13: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

• Brain evolved to function in the real world

• Visual illusions play with this

• Visual representation by brain interprets the input into a something that is more beneficial to viewer

• Fills in missing pieces, maintains colour consistency, adds scale and perspective

• Value of visual processing lies in keeping the individual alive long enough to reproduce (and maybe longer)

Page 14: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Memory

• Value: use past experience to predict future events.

• Preparedness• Episodic and Semantic

– Specific experiences vs. general facts

• Inceptive and derived– All information stored at time of experience vs.

processed “summaries” of experience

Page 15: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Cost:Benefit in Memory

• Recovery of complete encoded information

• Speed and ease of recall

• Depending on situation, different a balance is required

Page 16: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Categorization

• A technique to parse information space

• Prototypes (“stereotypes”)– Succinct, but non-inclusive– “Majority rule”

• Increases retrieval speed and ease, but inaccuracies may occur as a byproduct

Page 17: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Faulty Memory

• Why isn’t memory perfect?

• Schacter’s seven sins of memory

• Transience, absent-mindedness, blocking, misattribution, suggestibility, bias, persistence

Page 18: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Reasoning and Problem-Solving

• Variability exists in environment

• Heuristics– “Short-cuts” for problem solving– Not always correct

• Algorithms– Computationally “expensive”– Guarantee a correct answer

Page 19: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Representational Fallacies• Conjunction fallacy

– For event 1 and event 2 to be true, event 1 has to occur first, and is therefore more likely

• E.g. Linda is 31 years old, single, outspoken, and very bright. She majored in philosophy. As a student, she was deeply concerned with issues of discrimination and social justice, and also participated in anti-nuclear demonstrations. Which of the following statements about Linda is more probable? 1. She is a bank teller. 2. She is a bank teller who is active in the feminist movement.

• What is more representative of the real world?• Brain mechanisms evolved to solve real world

problems…

Page 20: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

• Gambler’s fallacy– A run of bad luck must eventually be replaced

with good luck

• E.g. Coin toss. Which is more likely: HHHTTT or HTTHHT?– An algorithm interpretation would say neither

is more likely– A representational heuristic, though, results in

the second option, because it appears more “random”, i.e., more like the real world

Page 21: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

• The probability of something occurring often depends on something else happening first, for which there is also some ambiguity

• Bayes Theorem is a statistical principle that calculates the probability of an event being true given the probability of earlier events occurring

• People generally don’t problem solve according to Bayes Theorem

• Demonstrates Base-rate Neglect (failure to take prior probabilities into account)

• But, restructure problem into one of frequencies rather than probabilities, and people do much better

Page 22: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Frequency vs. Single-Case Probabilities

• Representational problems may be like visual illusions: not actually flaws in the evolved system, but adaptations to operating in a particular (real) environment

• Cosimides & Toobey (1996) argue that the human brain is good at dealing with frequencies (i.e., repeatedly occurring events), but not single-case probabilities (one-off events)

Page 23: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Frequency Based Decisions

• Optimal foraging theory• How should animals partition limited time

to maximize gain of required resources?• Basically, an issue of choice• Choice behaviour learned by making

repeated choices and preferentially shifting towards those that give more benefits

• In essence, based upon frequency of “reward”

Page 24: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Difficulty with Single-Case Probabilities

• Require particular reference classes to be useful

• Non-generalized

• E.g., “Odds of winning lottery less than the odds of being struck by lightening.”– But…is this for someone who works outdoors?

Lives on a high hill in the open prairie? Has metal golf clubs?

Page 25: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Conditional and Logical Reasoning

• Not really that good at using rules of logic

• E.g., In science, a theory can only be disproven, never proven

• Much better at conditional reasoning

Page 26: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Johnson-Laird & Wason (1970)• If p, then q logical rule• Card with vowel has even number on back.

– Which card(s) do you turn over to test the rule?

E K 4 3

Cards chosen

Expressed logically

E & 3

p and not-q

E & 4

p and q

E

p only

E, 4 & 3

p, q and not-q

Percentage of participants choosing this response

4 46 33 7

Page 27: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Griggs & Cox (1982)

• If a person is drinking alcohol, they must be over 19 years of age

• Imagine you are police checking for underage drinkers

Coke Beer 16 19

Page 28: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Cheat Detection Theory

• Cosimides (1989)

• Important for social exchange, reciprocity

• Due to social nature of humans, evolved modules for detecting freeloading are expected

Page 29: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Domain Specific Algorithm

• Difficult to do abstract logic task• Underage drinking task triggers mental

modules for cheat detection– “Social contract infringement”

• Omit police cover story and performance much closer to abstract logic task (Pollard & Evans, 1987)

Page 30: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Information Gain Theory

• Oaksford & Chater (1994)– Two tasks dealing with entirely different

domains

• Abstract task: determine truth or falsehood of a rule (an indicative task)

• Underage drinking task: not concerned with truth, but with obligations (deontic task)

Page 31: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Testing for Rules

• Indicative tasks– Reject rule based on finding contradictory

evidence– E.g., “all swans are white”; now test

• Deontic tasks– Can’t prove rules true or false– E.g., “Under 19 not allowed to drink.” But

finding someone breaking the rule doesn’t make it false

Page 32: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Presented with Indicative Task

• Act to reduce level of uncertainty about world

• Rarity assumption: in most cases, finding out something that is true is more informative than finding out something not true

• So, in WST, more likely to choose q card than not-q card

• Usually, positive information more useful than negative information

Page 33: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Presented with Deontic Task

• Task requires you to take some perspective towards the rule, such as enforcing it

• Rarity assumption does not apply here

• High value placed on catching violators

• Rational choice is to select p and not-q

Page 34: Chapter 9 Evolution, Thought and Cognition. Some Points to Remember Costs and benefits Evolution doesn’t optimize systems; design to the level of “good

Which Theory?

• Information gain theory explains wider range of logical reasoning tasks than cheat detection theory

• Humans as “informavores”– Humans consume information in an analogous

way to other animals consume food