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Chapter 4 ADT Sorted List

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Page 1: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Chapter 4 ADT Sorted List

Page 2: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Sorted Type Class Interface Diagram SortedType class

IsFull

GetLength

ResetList

DeleteItem

PutItem

MakeEmpty

GetItem

Private data: length

info [ 0 ] [ 1 ] [ 2 ]

[MAX_ITEMS-1]

currentPos

GetNextItem

Page 3: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Member functions

Which member function specifications and implementations must change to ensure that any instance of the Sorted List ADT remains sorted at all times?

• PutItem

• DeleteItem

Page 4: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

InsertItem algorithm for SortedList ADT

• Find proper location for the new element in the sorted list.

• Create space for the new element by moving down all the list elements that will follow it.

• Put the new element in the list.

• Increment length.

Page 5: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Implementing SortedType member function PutItem

// IMPLEMENTATION FILE (sorted.cpp)

#include “itemtype.h” // also must appear in client code

void SortedType :: PutItem ( ItemType item ) // Pre: List has been initialized. List is not full. // item is not in list. // List is sorted by key member using function ComparedTo. // Post: item is in the list. List is still sorted. { . . .

}

Page 6: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

void SortedType :: PutItem ( ItemType item ) { bool moreToSearch; int location = 0; // find proper location for new element moreToSearch = ( location < length ); while ( moreToSearch ) { switch ( item.ComparedTo( info[location] ) ) { case LESS : moreToSearch = false; break; case GREATER : location++; moreToSearch = ( location < length ); break; } } // make room for new element in sorted list for ( int index = length ; index > location ; index-- ) info [ index ] = info [ index - 1 ]; info [ location ] = item; length++; }

Page 7: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

DeleteItem algorithm for SortedList ADT

• Find the location of the element to be deleted from the sorted list.

• Eliminate space occupied by the item by moving up all the list elements that follow it.

• Decrement length.

Page 8: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Implementing SortedType member function DeleteItem

// IMPLEMENTATION FILE continued (sorted.cpp)

void SortedType :: DeleteItem ( ItemType item ) // Pre: List has been initialized. // Key member of item is initialized. // Exactly one element in list has a key matching item’s key. // List is sorted by key member using function ComparedTo. // Post: No item in list has key matching item’s key. // List is still sorted. { . . .

}

Page 9: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

void SortedType :: DeleteItem ( ItemType item ) { int location = 0; // find location of element to be deleted while ( item.ComparedTo ( info[location] ) != EQUAL ) location++; // move up elements that follow deleted item in sorted list for ( int index = location + 1 ; index < length; index++ ) info [ index - 1 ] = info [ index ];

length--; }

Page 10: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Improving member function GetItem

Recall that with the Unsorted List ADT we examined each list element beginning with info[ 0 ], until we either found a matching key, or we had examined all the elements in the Unsorted List.

How can the searching algorithm be improved for Sorted List ADT?

Page 11: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Retrieving Eliot from a Sorted List

The sequential search for Eliot can stop when Hsing has been examined.

length 4

info [ 0 ] Asad

[ 1 ] Bradley

[ 2 ] Hsing

[ 3 ] Maxwell . . . [MAX_ITEMS-1]

Why?

Page 12: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Binary Seach in a Sorted List• Examines the element in the middle of the array. Is

it the sought item? If so, stop searching. Is the middle element too small? Then start looking in second half of array. Is the middle element too large? Then begin looking in first half of the array.

• Repeat the process in the half of the list that should be examined next.

• Stop when item is found, or when there is nowhere else to look and item has not been found.

Page 13: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

ItemType SortedType::GetItem ( ItemType item, bool& found ) // Pre: Key member of item is initialized. // Post: If found, item’s key matches an element’s key in the list // and a copy of that element is returned; otherwise, // original item is returned. { int midPoin; int first = 0; int last = length - 1; bool moreToSearch = ( first <= last );

found = false; while ( moreToSearch && !found ) { midPoint = ( first + last ) / 2 ; // INDEX OF MIDDLE ELEMENT switch ( item.ComparedTo( info [ midPoint ] ) ) { case LESS : . . . // LOOK IN FIRST HALF NEXT case GREATER : . . . // LOOK IN SECOND HALF NEXT case EQUAL : . . . // ITEM HAS BEEN FOUND } } }

Page 14: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Trace of Binary Search

info[0] [1] [2] [3] [4] [5] [6] [7] [8] [9]

15 26 38 57 62 78 84 91 108 119

item = 45

first midPoint last

info[0] [1] [2] [3] [4] [5] [6] [7] [8] [9]

15 26 38 57 62 78 84 91 108 119

first midPoint last

LESS last = midPoint - 1

GREATER first = midPoint + 1

Page 15: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Trace continued

info[0] [1] [2] [3] [4] [5] [6] [7] [8] [9]

15 26 38 57 62 78 84 91 108 119

item = 45

first, midPoint, last

info[0] [1] [2] [3] [4] [5] [6] [7] [8] [9]

15 26 38 57 62 78 84 91 108 119

first, last midPoint

LESS last = midPoint - 1

GREATER first = midPoint + 1

Page 16: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Trace concludes

info[0] [1] [2] [3] [4] [5] [6] [7] [8] [9]

15 26 38 57 62 78 84 91 108 119

item = 45

last first

first > last found = false

Page 17: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

ItemType SortedType::GetItem ( ItemType item, bool& found ) // ASSUMES info ARRAY SORTED IN ASCENDING ORDER { int midPoint; int first = 0; int last = length - 1; bool moreToSearch = ( first <= last ); found = false;

while ( moreToSearch && !found ) { midPoint = ( first + last ) / 2 ; switch ( item.ComparedTo( info [ midPoint ] ) ) { case LESS : last = midPoint - 1; moreToSearch = ( first <= last ); break; case GREATER : first = midPoint + 1; moreToSearch = ( first <= last ); break; case EQUAL : found = true ; item = info[ midPoint ]; break; } } return item; }

Page 18: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Allocation of memory

STATIC ALLOCATION

Static allocation is the allocation of memory space at compile time.

DYNAMIC ALLOCATION

Dynamic allocation is the allocation of memory space at run time by using operator new.

Page 19: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

3 Kinds of Program Data

• STATIC DATA: memory allocation exists throughout execution of program.

static long SeedValue;

• AUTOMATIC DATA: automatically created at function entry, resides in activation frame of the function, and is destroyed when returning from function.

• DYNAMIC DATA: explicitly allocated and deallocated during program execution by C++ instructions written by programmer using unary operators new and delete

Page 20: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Arrays created at run time

If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory allocated.

Otherwise, the NULL pointer 0 is returned.

The dynamically allocated object exists until the delete operator destroys it.

Page 21: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Dynamic Array Allocation

char *ptr; // ptr is a pointer variable that // can hold the address of a char

ptr = new char[ 5 ]; // dynamically, during run time, allocates // memory for 5 characters and places into // the contents of ptr their beginning address

ptr

6000

6000

Page 22: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Dynamic Array Allocation

char *ptr ; ptr = new char[ 5 ]; strcpy( ptr, “Bye” );

ptr[ 1 ] = ‘u’; // a pointer can be subscripted

std::cout << ptr[ 2] ;

ptr

6000

6000 ‘B’ ‘y’ ‘e’ ‘\0’ ‘u’

Page 23: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

class SortedType<char>

MakeEmpty

~SortedType

DeleteItem . . .

InsertItem

SortedType

RetrieveItem

GetNextItem

‘C’ ‘L’ ‘X’

Private data: length 3

listData

currentPos ?

Page 24: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

• Find proper position for the new element in the sorted list using two pointers predLoc and location, where predLoc trails behind location.

• Create a new node and place item in it.

• Insert the node by adjusting pointers of predLoc and location .

• Increment length.

Page 25: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Inchworm Effect: moving two pointers

Page 26: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Inserting ‘S’ into a Sorted List

‘C’ ‘L’ ‘X’

Private data: length 3

listData

currentPos ?

predLoc location

moreToSearch

Page 27: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Finding proper position for ‘S’

‘C’ ‘L’ ‘X’

Private data: length 3

listData

currentPos ?

predLoc locationNULL

moreToSearch true

as location->info < ’s’, move forward: predLoc = location; //predLoc catches up location = location->next; //location move one step forward

Page 28: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Finding proper position for ‘S’

‘C’ ‘L’ ‘X’

Private data: length 3

listData

currentPos ?

predLoc location

moreToSearch true

location->info is still less than ’s’ move ahead…

Page 29: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Finding Proper Position for ‘S’

‘C’ ‘L’ ‘X’

Private data: length 3

listData

currentPos ?

predLoc location

moreToSearch false

location->info is still larger than ’s’ stop!

’s’ should be inserted before ‘x’!

Page 30: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Inserting ‘S’ into Proper Position

‘C’ ‘L’ ‘X’

Private data: length 4

listData

currentPos

predLoc location

moreToSearch false

‘S’

Page 31: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

How do the SortedList implementations compare?

Page 32: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Why is a destructor needed?

When a local list variable goes out of scope, the memory space for data member listPtr is deallocated. But the nodes to which listPtr points are not deallocated.

A class destructor is used to deallocate the dynamic memory pointed to by the data member.

Page 33: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Implementing the DestructorUnsortedType::~UnsortedType() // Post: List is empty; all items have// been deallocated. { NodeType* tempPtr; while (listData != NULL) { tempPtr = listData; listData = listData->next; delete tempPtr; }}

Page 34: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Object-Oriented Design Methodology

• Four stages to the decomposition process • Brainstorming

• Filtering

• Scenarios

• Responsibility algorithms

Page 35: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Brainstorming

• A group problem-solving technique that involves the spontaneous contribution of ideas from all members of the group • All ideas are potential good ideas • Think fast and furiously first, and ponder later • A little humor can be a powerful force

• Brainstorming is designed to produce a list of candidate classes

Page 36: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Filtering

• Determine which are the core classes in the problem solution

• There may be two classes in the list that have many common attributes and behaviors

• There may be classes that really don’t belong in the problem solution

Page 37: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Scenarios

• Simulate class interactions • Ask “What if?” questions • Assign responsibilities to each class • There are two types of responsibilities

• What a class must know about itself (knowledge)

• What a class must be able to do (behavior)

Page 38: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Responsibility Algorithms

• The algorithms must be written for the responsibilities • Knowledge responsibilities usually just

return the contents of one of an object’s variables

• Action responsibilities are a little more complicated, often involving calculations

Page 39: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Computer Example

• Let’s repeat the problem-solving process for creating an address list

• Brainstorming and filtering • Circling the nouns and underlining the verbs

Page 40: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Computer Example

• First pass at a list of classes

Page 41: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Computer Example

• Filtered list

Page 42: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

CRC Cards

Page 43: Chapter 4If memory is available in an area called the free store (or heap), operator new allocates memory for the object or array and returns the address of (pointer to) the memory

Responsibility Algorithms