chapter 3 the facts of design. teacher as designer some “suggested” roles of teacher –sage on...
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Teacher must address audience “Packaged” curriculum does not address –Specific audience –Needs of populations –District requirements –Classroom conditions –Group dynamics –Special needs of students –Resources availableTRANSCRIPT
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Chapter 3The FACTS of Design
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Teacher as Designer• Some “suggested” roles of teacher
– Sage on stage, director, coach, cognitive mentor
• Norton & Wiburg suggest:
teachers are designers responsible for– Planning, – Structuring, – Provisioning, – Orchestrating learning
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Teacher must address audience
• “Packaged” curriculum does not address– Specific audience– Needs of populations– District requirements– Classroom conditions– Group dynamics– Special needs of students– Resources available
![Page 4: Chapter 3 The FACTS of Design. Teacher as Designer Some “suggested” roles of teacher –Sage on stage, director, coach, cognitive mentor Norton & Wiburg](https://reader035.vdocuments.site/reader035/viewer/2022062219/5a4d1b677f8b9ab0599b0e1a/html5/thumbnails/4.jpg)
Foundations of Learning THEN
• Industrialized society had need for:– (Overt) Reading, writing, arithmetic– (Covert) Punctuality, obedience, rote
• Hirsch – knowledge of good citizenship– History, – constitution, – oral expression,– written expression– arts, etc.
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• SCANS – high performance skills for success in high performance workplace. Ability to:– Identify, organize, plan, and allocate resources, – Work with others,– Acquire and use information– Understand complex interrelationships– Work with a variety of technologies
Foundations of Learning NOW
Photo from Microsoft Clipart
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The Art of Design: FACTS
•Foundations – of learning students need most
•Activities – to actively engage through construction
•Content – ideas or concepts that afford context
•Tools – support and enhance learning•System – for assessment
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FACTS DesignLearners will:• Be knowledgeable• Be problem-solvers• Link symbolic world with meaning (literacy)• Use information in the conduct of their lives• Be active participants in various communities
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Activities
• Opportunities to engage in activities that support and shape thinking and problem-solving– Memory– Information extending – Information rearranging– Metacognition
• Anchored in broader learning activities
Photo by Julia-Freeman Woolpert
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Problem-centered learning
• ABCS of activities– Authentic activities
• Provides experience for subsequent activity• Provides bridge from “inert” knowledge to actual
use– Building knowledge activities
• Opportunities to gain AND PROCESS knowledge• Facts should be connected and contextual
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• ABCS of activities– Constructing activities
• Push beyond knowledge to use the newly gained knowledge
• Construct something that represents deep understanding
– Sharing activities• Share newfound knowledge to deepen and
amend understanding
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Content – the something• The something of learning
– Now standards based• High for all students• Rigorous and world class• Useful for developing tools necessary for “life”• Focused on important aspects of discipline• Consistent with time to teach and learn• Clear and usable• Adaptable• Reflect broad consensus - important
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Learning about something
• Must learn to solve problems about something
• Must be knowledgeable about something
• Must be literate about something
• Must learn to use information about something
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Tools
• Technology creates a bridge between:– an individual’s potentials and – their ability to act on and influence the world.
• Information tools provide– Techniques for constructing cognitive and
social world • Must be considered carefully when
designing opportunities to learn• Tools used determine learning outcomes
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Tools• Books
– Design requires students to access information so organized
• Film, video – – Setting contexts, showing
social and emotional consequences of events
– Introducing topics
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• Skills software– Develop skills– Remember information
• Computer graphics– Seeing and rendering– Visualizations– Simulations– Creative and artistic development
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• Word processors, desktop publishers, web-based editors
• Wikis• Blogs• Simulations• Web-conferencing• Virtual field trips• Virtual meetings• ?• ?
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Resources• Content from Norton, P., & Wiburg, K. (2003).
Teaching with Technology. Chapter 3. Belmont, CA: Wadsworth/Thomson Learning
• Created on Microsoft PowerPoint 2003• Template from Crystal Graphics• Photos on slides 3, 8, 9, 13, & 16 from
photographers at stock.xchng• Photo on slide 5 from Microsoft, Inc.• Photos on slides 2, 4, 15 purchased from Stock
Xpert – all rights reserved• Graphic on slide 7 from
http://obsidian.gmu.edu/twt/opener.htm