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Chapter 3 Drawing and Composing an Illustration

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Page 1: Chapter 3

Chapter 3

Drawing and Composing an Illustration

Page 2: Chapter 3

Objectives

• Draw straight lines

• Draw curved lines

• Draw elements of an illustration

• Apply attributes to objects

• Assemble an illustration

• Stroke objects for artistic effect

• Use Image Trace

• Use the Live Paint Bucket tool

Page 3: Chapter 3

Draw Straight Lines

• View Objects on the Artboard– Use the Zoom tool to enlarge areas of the

artboard for easier viewing.

– Click and drag the Zoom tool over an area to magnify it.

– Use the New View command to save a view of the artboard.

Page 4: Chapter 3

Draw Straight Lines

Draw straight segments with the Pen tool.• Use the Pen tool to make lines, called paths.

• Click the artboard with the Pen tool to make anchor points.

• Straight segments are automatically placed between every two anchor points.

• Corner points are where two endpoints of two straight segments are united.

Page 5: Chapter 3

Draw Straight Lines

• You can move, reposition, add, and delete anchor points and segments.

• Once you have completed an object, use the Direct Selection tool to fix points and segments.

Page 6: Chapter 3

Draw Straight Lines

Line

segment

Starting anchor

point Corner anchor points

Ending anchor

point

Corner anchor

Elements of a path composed of straight segments

Page 7: Chapter 3

Draw Straight Lines

Use the Average command to align two or more points on:

• Horizontal axis

• Vertical axis

• Both the horizontal and vertical axes

Page 8: Chapter 3

Draw Straight Lines

• Join command unites two anchor points.

• Join command always creates a corner point.

• Use the Average and Join commands in tandem.

Page 9: Chapter 3

Draw Straight Lines

Two paths

created by the

Join command

Points

to be

joined

Points

to be

joined

Page 10: Chapter 3

Draw Curved Lines

Properties of curved lines• Click and drag the Pen tool to create anchor points

along a curved line.

• “Draw” a curved path by clicking and dragging the Pen tool to create points.

• Anchor points created this way are called smooth points.

Page 11: Chapter 3

Draw Curved Lines

• Direction lines are exposed when you use the Direct Selection tool.

• Click and drag direction points at the end of direction lines to reshape curves.

Page 12: Chapter 3

Draw Curved Lines

• Smooth points always have two direction lines that move as a unit.

• When you manipulate direction lines through a smooth point, a smooth transition is maintained.

Page 13: Chapter 3

Draw Curved Lines

Smooth

anchor point

Direction

line

Direction

point

Page 14: Chapter 3

Draw Curved Lines

• When two paths are joined at a corner point, they can be manipulated independently.

• Corner point can join:

– two straight segments

– one straight and one curved segment

– two curved segments

Page 15: Chapter 3

Draw Curved Lines

A corner point

joining two

curved paths

(note the

direction lines)

A smooth point

A corner point

joining one

straight and

one curved

segment

A corner point

joining two

straight

segments

Page 16: Chapter 3

Draw Curved Lines

• Convert Anchor Point tool changes corner points to smooth points, and smooth points to corner points.

• To convert a corner point to smooth, click and drag the Convert Anchor Point tool on anchor point to pull out direction lines.

Page 17: Chapter 3

Draw Curved Lines

• When you click directly on a smooth point with Convert Anchor Point tool, direction lines disappear.

• Smooth point is converted to a corner point that joins two straight segments.

Page 18: Chapter 3

Draw Curved Lines

Corner

point

converted

to a

smooth

point

Corner

point

Converting a corner point to a smooth point

Page 19: Chapter 3

Draw Curved Lines

• Toggle between the Pen tool and the selection tools using keyboard shortcuts for efficiency.

• When the Pen tool is selected press [Ctrl] (Win) or [Command] (Mac) to access the Selection tool or Direct Selection tool, depending on which tool you used last.

Page 20: Chapter 3

Draw Elements of an Illustration

• Drawing from scratch means you start with a new Illustrator document and create the illustration using only Illustrator tools.

Illustration created

from scratch

Page 21: Chapter 3

Draw Elements of an Illustration

• Illustrator’s shape tools combined with transformation tools make program powerful for creating geometric designs.

• Undo and Redo commands allow for easy experimentation.

Page 22: Chapter 3

• Use the Place command to import a scanned image into Illustrator.

• Trace the image inIllustrator.

Draw Elements of an Illustration

Page 23: Chapter 3

Apply Attributes to Objects

• Attributes are effects you have applied to an object that affect its appearance.

• Typographic Attributes

– Font, leading, horizontal scale

• Artistic Attributes

– Fill color, stroke color, stroke weight

Page 24: Chapter 3

Apply Attributes to Objects

• The Eyedropper tool is handy for applying all of an object’s attributes to another object.

• Use the Eyedropper tool to copy formatting and effects between text elements.

Page 25: Chapter 3

Apply Attributes to Objects

Page 26: Chapter 3

Apply Attributes to Objects

• Avoid applying fills to open paths.

• Open path’s primary role is to feature a stroke.

• Any effect that you can create by filling an open path is more effective by filling a closed path.

Page 27: Chapter 3

Apply Attributes to Objects

Yellow fill

applied to

open path

Endpoint

of open

path

Endpoint

of open

path

Page 28: Chapter 3

Assemble an Illustration

The sequence in which elements are drawn determines the stacking order

Page 29: Chapter 3

Assemble an Illustration

• Newer elements appear in front of older elements.

• Locking and hiding placed elements will help protect them when positioned correctly.

• Use stacking order commands to assemble various components of an illustration.

Page 30: Chapter 3

Assemble an Illustration

All elements in position

Page 31: Chapter 3

Stroke Objects for Artistic Effect

Use the Stroke panel to define stroke attributes:

• Joins

• Caps

• Strokes

– solid

– dashed

Page 32: Chapter 3

Stroke Objects for Artistic Effect

Dash width text box Gap width text box

Limit

text box

Caps

Joins

Page 33: Chapter 3

Stroke Objects for Artistic Effect

• Caps are applied to the ends of stroke paths.

• Stroke panel offers three choices:

– Butt Cap for square ends

– Round Caps for rounded ends

– Projecting Caps for square edges that extend anchor point one-half weight of stroke.

Page 34: Chapter 3

Stroke Objects for Artistic Effect

Two segments

with Butt caps

Two segments with

Projecting caps

Page 35: Chapter 3

Stroke Objects for Artistic Effect

Joins define appearance of corner.

• Default is miter join, which produces stroked lines with pointed corners.

• Round join produces stroked lines with rounded corners.

• Beveled join produces stroked lines with squared corners.

Page 36: Chapter 3

Stroke Objects for Artistic Effect

Miter joinRound joinBevel join

Page 37: Chapter 3

Stroke Objects for Artistic Effect

• Miter limit determines when a miter join will be squared off to beveled edge.

• Miter is length of point, from inside to outside.

• Default miter limit is 4 times the stroke weight.

Page 38: Chapter 3

Stroke Objects for Artistic Effect

• Dashed stroke is like any other stroked path except stroke has been broken into sequence of dashes separated by gaps.

• Customize dashed or dotted lines using the Stroke panel.

Page 39: Chapter 3

Stroke Objects for Artistic Effect

• Create a maximum of three different sizes of dashes and three different sizes of gaps.

• When creating dashed stroke, remain conscious of cap choice in Stroke panel.

Page 40: Chapter 3

• Rectangle uses Exact Dashes options

• Dashes distributed around the edge of the rectangle with exact measurements regardless of appearance.

Stroke Objects for Artistic Effect

Page 41: Chapter 3

• Rectangle uses Adjust Dashes option.

• Dashes and gaps automatically adjusted around corners for a balanced effect.

Stroke Objects for Artistic Effect

Page 42: Chapter 3

Stroke Objects for Artistic Effect

• Creating pseudo-stroke effects:

– Sometimes the most effective stroke is no stroke at all.

– Place black-filled copy behind an illustration element, then distort the black element with Direct Selection tool so it peeks out from behind.

Page 43: Chapter 3

Stroke Objects for Artistic Effect

Black copy

pasted in back

and distorted

The ‘pseudo-stroke’ effect

Original object

Page 44: Chapter 3

• Image Trace feature traces a bitmap image and converts it to a vector graphic.

Use Image Trace

Page 45: Chapter 3

Use Image Trace

• Once Image Trace has been executed, the Expand button becomes available on the Control panel.

• Expanding a traced image allows you to modify the paths and points that comprise the new vector graphic.

Page 46: Chapter 3

Expanded traced graphic in Outline mode

Use Image Trace

Page 47: Chapter 3

• You can use Image Trace to trace bitmap photo.

• Tracing Presets on the Control panel offers a variety of ways to trace an image.

• Settings in the Image Trace panel can be used to create interesting illustration effects.

Use Image Trace

Page 48: Chapter 3

Use Image Trace

Image Trace panel

Page 49: Chapter 3

Scanned photograph Photograph traced

Use Image Trace

Page 50: Chapter 3

Use Live Paint Bucket Tool

• In Live Paint mode the concepts of “objects” no longer applies.

• You can fill and stroke negative spaces.

• Live Paint Bucket tool uses two object types:

– Regions

– Edges

Page 51: Chapter 3

• Edges and regions are like fills and strokes but “live.”

• Where regions overlap a third region is created that can be painted a different color.

Use Live Paint Bucket Tool

Page 52: Chapter 3

Edge

Region

Edge with new

color applied

Region with new

color applied

Use Live Paint Bucket Tool

Page 53: Chapter 3

To paint objects with Live Paint Bucket tool:

• Select object

• Click Live Paint Bucket tool

• Click a color in Swatches panel

• Click a region to be filled

Use Live Paint Bucket Tool

Page 54: Chapter 3

• When any object is moved, overlapping areas changes shape and fill accordingly.

• This is the “live” aspect.

Use Live Paint Bucket Tool

Page 55: Chapter 3

Moving an object in a Live Paint group

Rectangle

moved to

the left

Use Live Paint Bucket Tool

Page 56: Chapter 3

• Painting Virtual regions

Six paths Four regions Appearance of regions

based on paths being

moved

Use Live Paint Bucket Tool

Page 57: Chapter 3

To insert new objects into a live paint group:

• Switch to Selection tool.

• Double-click inside any of the regions of the group.

Use Live Paint Bucket Tool

Page 58: Chapter 3

Gray rectangle

indicates

intersection

mode

New object is

added to the

live paint

group

Use Live Paint Bucket Tool

Page 59: Chapter 3

• Use Expand command to release Live Paint group into its component regions.

• Select live paint group.

• Click Expand button on Control panel.

Use Live Paint Bucket Tool

Page 60: Chapter 3

• To use Live painting edges:

• Double-click Live Paint Bucket tool.

• Click Paint Strokes check box in Live Paint Bucket Options dialog box.

Use Live Paint Bucket Tool

Page 61: Chapter 3

Paint Strokes

check box

Use Live Paint Bucket Tool