chapter 2 describing motion: kinematics in one dimension 1
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Chapter 2
Describing Motion: Kinematics in One
Dimension
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2-1 Reference Frames and DisplacementAny measurement of position, distance, or speed must be made with respect to a reference frame.
For example, if you are sitting on a train and someone walks down the aisle, their speed with respect to the train is a few miles per hour, at most. Their speed with respect to the ground is much higher.
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Vectors & Scalars
• A quantity that has only magnitude is a scalar
• A quantity that has both magnitude AND direction is a vector
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2-1 Reference Frames and Displacement
We make a distinction between distance and displacement.
Displacement (blue line) is how far the object is from its starting point, regardless of how it got there.
Distance traveled (dashed line) is measured along the actual path.
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An Example…
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• If Danica Patrick drove the Indy 500:– her distance would equal 500 miles,
but her displacement would be 0 miles!– Her odometer would show 500 miles, but
because the start/finish line are in the same place there is no displacement.
Photo: www.wikepedia.org
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2-1 Reference Frames and Displacement
The displacement is written:
Left:
Displacement is positive.
Right:
Displacement is negative.
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2-2 Average Velocity
Speed: how far an object travels in a given time interval
Velocity includes directional information:
(2-1)
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Velocity & Speed-the same thing?
• Velocity is speed in a specific direction.– If you say “I was driving 60 mph,” you are
describing speed.– If you say “I was driving 60 mph north
on 355,” you are describing velocity.
Units are still m/s, miles/hour, km/hr, etc.
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It Sounds Weird But…
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• Any time you change direction, you are also changing velocity -- even if your speed doesn’t change!
The horses on a carouselare constantly changingVELOCITY even though their speed is constant.
Photo: www.salemcarousel.org
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2-3 Instantaneous Velocity
The instantaneous velocity is the average velocity, in the limit as the time interval becomes infinitesimally short.
These graphs show (a) constant velocity and (b) varying velocity.
(2-3)
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2-4 AccelerationAcceleration is the rate of change of velocity.
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Acceleration continued
• Acceleration is the rate at which velocity changes.– Therefore, an object accelerates any time
it changes speed or direction.
• Example: Roller coasters accelerate – When they change speed– When they change direction
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Photo: www.nolimitscoaster.com
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2-4 Acceleration
There is a difference between negative acceleration and deceleration:
Negative acceleration is acceleration in the negative direction as defined by the coordinate system.
Deceleration occurs when the acceleration is opposite in direction to the velocity. 13
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2-4 Acceleration
The instantaneous acceleration is the average acceleration, in the limit as the time interval becomes infinitesimally short.
(2-5)
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2-5 Motion at Constant Acceleration
When acceleration is constant we can derive the following useful equations;
(2-11a)
(2-11b)
(2-11c)
(2-11d)
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2-6 How to Tackle Problems
1. Read the whole problem and make sure you understand it. Then read it again!
2. Decide on the objects under study and what the time interval is.
3. Draw a diagram and choose coordinate axes.
4. Write down the known (given) quantities, and then the unknown ones that you need to find.
5. What physics applies here? Relevant equations?
6. Calculate the solution and round it to the appropriate number of significant figures.
7. Look at the result – is it reasonable? Does it agree with a rough estimate? 16
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2-7 Falling Objects
Near the surface of the Earth, all objects experience approximately the same acceleration due to gravity.
This is one of the most common examples of motion with constant acceleration.
The acceleration due to gravity at the Earth’s surface is approximately 9.80 m/s2.
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2-7 Falling Objects
In the absence of air resistance, all objects fall with the same acceleration! (movie clip)
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2-8 Graphical analysis of linear motion
• This is a graph of x vs. t for an object moving with constant velocity. The velocity is the slope of the x-t curve.
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That’s all folks!
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References
Giancoli, Douglas. Physics: Principles with Applications 6th
Edition. 2009.
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