chapter 13: curves in 3d ian parberry university of north texas fletcher dunn valve software 3d math...

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Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

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Page 1: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

Chapter 13: Curves in 3D

Ian ParberryUniversity of North Texas

Fletcher DunnValve Software

3D Math Primer for Graphics & Game Development

Page 2: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

3D Math Primer for Graphics & Game Dev 2

What You’ll See in This Chapter

This chapter is about how to represent curves mathematically in 3D. It is divided into nine sections. • Section 13.1 is about parametric polynomial curves. • Section 13.2 talks about polynomial interpolation.• Section 13.3 introduces Hermite curves.• Section 13.4 looks at Bézier curves.• Section 13.5 is about subdivision.• Section 13.6 introduces splines.• Section 13.7 examines Hermite and Bézier splines.• Section 13.8 discusses continuity.• Section 13.9 is about automatic tangent control.

Chapter 13 Notes

Page 3: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

3D Math Primer for Graphics & Game Dev 3

Word Cloud

Chapter 13 Notes

Page 4: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

Section 13.1:

Parametric Polynomial Curves

Chapter 13 Notes 3D Math Primer for Graphics & Game Dev 4

Page 5: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

Section 13.2:

Polynomial Interpolation

Chapter 13 Notes 3D Math Primer for Graphics & Game Dev 5

Page 6: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

Section 13.3:

Hermite Curves

Chapter 13 Notes 3D Math Primer for Graphics & Game Dev 6

Page 7: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

Section 13.4:

Bézier Curves

Chapter 13 Notes 3D Math Primer for Graphics & Game Dev 7

Page 8: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

Section 13.5:

Subdivision

Chapter 13 Notes 3D Math Primer for Graphics & Game Dev 8

Page 9: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

Section 13.6:

Splines

Chapter 13 Notes 3D Math Primer for Graphics & Game Dev 9

Page 10: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

Section 13.7:

Hermite and Bézier Splines

Chapter 13 Notes 3D Math Primer for Graphics & Game Dev 10

Page 11: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

Section 13.8:

Continuity

Chapter 13 Notes 3D Math Primer for Graphics & Game Dev 11

Page 12: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

Section 13.9:

Automatic Tangent Control

Chapter 13 Notes 3D Math Primer for Graphics & Game Dev 12

Page 13: Chapter 13: Curves in 3D Ian Parberry University of North Texas Fletcher Dunn Valve Software 3D Math Primer for Graphics & Game Development

3D Math Primer for Graphics & Game Dev 13

That concludes Chapter 13. And it also concludes the 3D Math Primer

Chapter 13 Notes