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Chapter 1: Getting Started with openFrameworks

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Chapter 1: Getting Started with openFrameworks

Chapter 2: Creating Your First openFrameworks Project

Chapter 3: Adding a GUI and Handling Keyboard Events

Chapter 4: Working with Raster Graphics – Images, Videos, and

Shaders

Chapter 5: Creating 3D Graphics

Chapter 6: Animating Parameters

Chapter 7: Distributed and Physical Computing with Networking and

Arduino

Chapter 8: Deploying the Project on iOS, Android, and Raspberry Pi

Chapter 9: Further Resources