ch. 3, kinematics in 2 dimensions; vectors. vectors general discussion. vector a quantity with...
TRANSCRIPT
Vectors • General discussion.
Vector A quantity with magnitude & direction.
Scalar A quantity with magnitude only.• Here: We mainly deal with
Displacement D & Velocity vOur discussion is valid for any vector!
• The vector part of the chapter has a lot of math! It requires detailed knowledge of trigonometry.
• Problem SolvingA diagram or sketch is helpful & vital! I don’t see how it
is possible to solve a vector problem without a diagram!
Coordinate Systems • Rectangular or Cartesian Coordinates
– “Standard” coordinate axes.
– Point in the plane is (x,y)
– Note, if its convenient
could reverse + & -
- ,+ +,+
- , - + , -
Standard set of xy coordinate axes
Vector & Scalar Quantities
Vector A quantity with magnitude &
direction.
Scalar A quantity with magnitude only.
• Equality of two vectors
2 vectors, A & B. A = B means A & B have the same magnitude & direction.
Sect. 3-2: Vector Addition, Graphical Method • Addition of scalars: “Normal” arithmetic!
• Addition of vectors: Not so simple!
• Vectors in the same direction:– Can also use simple arithmetic
Example: Travel 8 km East on day 1, 6 km East on day 2.
Displacement = 8 km + 6 km = 14 km East
Example: Travel 8 km East on day 1, 6 km West on day 2.
Displacement = 8 km - 6 km = 2 km East
“Resultant” = Displacement
Graphical Method • For 2 vectors NOT along same line, adding is
more complicated:
Example: D1 = 10 km East, D2 = 5 km North. What is the resultant (final) displacement?
• 2 methods of vector addition:
– Graphical (2 methods of this also!)
– Analytical (TRIGONOMETRY)
• 2 vectors NOT along same line: D1 = 10 km E, D2 = 5 km N.
Resultant = DR = D1 + D2 = ?
In this special case ONLY, D1 is perpendicular to D2.
So, we can use the Pythagorean Theorem.
Graphical Method: Measure. Find DR = 11.2 km, θ = 27º N of E
= 11.2 km
Note! DR < D1 + D2
(scalar addition)
• Example illustrates general rules (“tail-to-tip” method of
graphical addition). Consider R = A + B
1. Draw A & B to scale.
2. Place tail of B at tip of A
3. Draw arrow from tail of A to tip of BThis arrow is the resultant R (measure length & the angle it
makes with the x-axis)
Order isn’t important! Adding the vectors in the opposite order gives the same result:
In the example, DR = D1 + D2 = D2 + D1
Graphical Method • Adding (3 or more) vectors
V = V1 + V2 + V3
Even if the vectors are not at right angles, they can be added graphically by using the tail-to-tip method.
Graphical Method • Second graphical method of adding vectors
(equivalent to the tail-to-tip method!)
V = V1 + V2
1. Draw V1 & V2 to scale from common origin.
2. Construct parallelogram using V1 & V2 as 2 of the 4 sides.
Resultant V = diagonal of parallelogram from common origin (measure length and the angle it makes with the x-axis)
Mathematically, we can move vectors around (preserving their magnitudes & directions)
A common error!
Parallelogram Method
Subtraction of Vectors • First, define the negative of a vector:
- V vector with the same magnitude (size) as V but with opposite direction.
Math: V + (- V) 0
Then add the negative vector.
• For 2 vectors, V1 & V2:
V1 - V2 V1 + (-V2)
Multiplication by a ScalarA vector V can be multiplied by a scalar c
V' = cV
V' vector with magnitude cV & same direction as V
If c is negative, the resultant is in the opposite direction.