cgarena aug-sep09 magazine
TRANSCRIPT
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Get Attention in the Computer Graphics Community
VOLUME 4, ISSUE 4, AUG - SEP 0
PHOTOSHOPMaking of Radhey Shyam
ZBrushMaking of DinoMonster
3DS MAXThe Dreams of Street Cat
GALLERYLatest 3d inspiring art
CGArena
PAINTERPortrait of a Magic Warrior
INTERVIEWMarta Dahlig
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Magazine Edited: Ashish Rastogi, India
Magazine Cover Image: Barnali Bagchi, UAE/India
Magazine Design: Yousef Ikhreis, Jordan
www.cgarena.com Page
Issue ContentsVolume 4, Issue 4 Aug - Sep 200
Get Attention in the Computer Graphics Communit
4VOL
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5
0
0
8
8
4
Interview Marta Dahlig
Accident
Making of Radhey Shyam
Making of DinoMonster
The Dreams of Street Cat
Portrait of a Magic Warrior
Showcase of latest 3D art
3D Challenge
Photoshop
ZBrush
3ds Max
Painter
Gallery
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Industry News
CGArena
Issue 4 Aug - Sep 20
NVIDIA Launches Worlds First
Interactive RayTracing Engine
NVIDIA, the leader in GPU computing, introducedthe NVIDIA OptiX ray tracing engine, part
of a suite of application acceleration engines for
software developers. NVIDIA acceleration engines
make it easy to incorporate valuable, high-perfor-
mance capabilities into applications, while simulta-
neously reducing development time.
As the worlds rst interactive ray tracing engine
to leverage the GPU, the NVIDIA OptiX engine
is a programmable ray tracing pipeline enabling
software developers to easily bring new levels of
realism to their applications using traditional C
programming. NVIDIA application acceleration
engines are available from the NVIDIA Developer
Zone at no charge.
Autodesk 2010 Certification No
Available For Design Professiona
Autodesk, Inc., announced that design and engineing professionals can become Autodesk Certied
AutoCAD 2010, Autodesk Inventor 2010, Autode
Revit Architecture 2010, and AutoCAD Civil 3D 20
software. Becoming Autodesk Certied allows profe
sionals, and companies boasting Autodesk Certi
employees, to validate their industry skills and know
edge, demonstrate expertise and gain credibility. Cu
tomer demand has contributed to the huge growth
Autodesk Certication over the past year, increasi
the number of Autodesk Certied professionals
more than 100,000.
Professionals can take training courses and the Ce
ed Associate and Certied Professional exams at
Autodesk Authorized Certication Centers across t
United States and Canada.
Book
www.cgarena.com Page
Training
Professional MEL Solutions for Production - Maya Embedded Lan-guage is the heart and soul of Maya, the most powerful 3D application on
the market today. MEL provides Maya with a versatility and adaptability
unmatched in the CG industry. It is MEL that allows technical directors
to customize Maya to t each pipeline, to work around each limitation,
and to write tools that expand Maya s already impressive set of capabili-
ties. This book shows you how MEL is being (ab)used in high-end visual
effects production by picking apart scripts written in the production of
recent feature lms. ISBN - 978-1598220667
Visual Effects for Directors - Years in the making, Visual Effects ForDirectors is a massive 7 DVD set that covers everything you need toknow about shooting Visual Effects. The course is intense training on
everything from green screen, virtual set, 3D, camera tracking, and mo-
tion control, to character animation, motion capture, crowd replication,
digital set extension, VFX cinematography, compositing, and much more.
The course covers everything from basic visual effects to advanced tech-
niques. This is training that everybody needs, from Directors and DPs to
highly professional Visual Effects Artists.
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Hello! :) I am 23 years old and live in W
saw, Poland. For my ofcial employme
a regular full time job I currently wo
as a media planner at MPG media age
cy. I know not too artsy... In fact, its
extremely analytic, number-crunching joMaybe it doesnt t well with the image b
I like the challenge the contrast is givi
me
Illustrating I do out of passion. Currentl
work as a cover illustrator for a few G
man publishing houses as well as prepa
tutorials for Future Publishings Imagine
magazine on a nearly monthly basis.
Q. You are doing a professional paiing from many years, so you started
just as a hobby or did you see the ptential for your career?
I started painting since my early childho
and treated it as a hobby for many yea
never seeing it as a potential career pa
At the age of 15, I moved into digital med
out of curiosity and will to experiment, s
with no intention to become profession
However, soon after I discovered all t
possibilities standing before a CG art
and became tempted At the same tim
however, I still wanted to try other thing
such as something connected to advert
ing or marketing. In the end, I decided
take the middle path and am doing bo
things at once.
MartaDahlig
www.cgarena.com Page
Q. Hello Marta, can you give our readers a short in-troduction please; age, location, employment etc?
Extremely againsthe nude shots
which are chauvin
istic, disrespectfuor devoid of any
thought
Interview with
CGArena
Issue 4 Aug - Sep 20
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6/67Sky Pirate Copyright by Future Publishing
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MartaDahlig
www.cgarena.com Page
Basically every artist has their own spe-
cic way of working. I work mainly in Pho-
toshop, with highly transparent brushes
and apply layers of paint gradually, as it
lets me control the outcome from the very
beginning. Aside from that, I always paint
on 4-5 layers tops and try to stick to as
few basic custom brushes in Photoshop.Basically, my main tools is a regular air-
brush and a Hard Round brush with its
edges ragged. Depending on the occa-
sion, I can also use more detail-oriented
custom brushes, such as photo textures
and the like.
Q. Looking at your portfolio you havepainted mostly the womens, there isany specic reason of this, mens arenot so bad :-)
There is no hidden message about it real-
ly, I just nd women a much more grace-
ful subject to paint! Lately I have been
expanding my horizons a bit, however,
painting not only men, but also animalistic
characters. Some of that art should soon
be uploaded to my online galleries!
Q. As you are self taught young artist, so you have any specic drawing techniques or tips for uIf yes, then please share with us.
Interview with
CGArena
Issue 4 Aug - Sep 20
Q. After more than a year, we get a chance to view your new personal work, so where are you bubefore that?
I know it mustve seemed I was lazy but in reality it has been the most intense year ever! I spent my who
painting time on commercial assignments, such as various cover illustrations and already mentioned Ima
ineFX tutorials. During that time I was also preparing my part of DArtiste: Digital Painting 2 book as w
as handles a few still developing projects. All of that has left me with no time to really do anything just f
myself.
Copyright by Future Publishing
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Story of Judith In the second century B.C., as the powerful Assyrian army invades the Near East,the town of Bethulia is besieged by the cruel and domineering Holofernes, foremostgeneral of the Assyrian emperor Nebuchadnezzar. If Bethulia yields, the wholecountry will fall into Assyrian hands. Discouraged, the citys elders agree to sur-render the famine-stricken city if they are not rescued within a few days. Judith, a
young widow and most unlikely savior, challenges them to take responsibility forthe future of their community. She enters the Assyrian camp where Holofernes,smitten with her remarkable beauty, invites her to a banquet. When he retiresto his bed in a drunken stupor, they are left alone in his tent. Judith takes up hissword and decapitates him. With the Assyrian army thrown into confusion, Judithinspires the Israelites to launch a surprise attack from which they emerge victori-ous. - Read and Watch the Detailed Making of Judith HERE
http://www.cgarena.com/freestuff/tutorials/photoshop/judith/judith.htmlhttp://www.cgarena.com/freestuff/tutorials/photoshop/judith/judith.html -
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10/67Umbrella Sky Copyright by Future Publishing
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MartaDahlig
www.cgarena.com Page
Interview with
CGArena
Issue 4 Aug - Sep 20
Q. What are your hobbies and please describe your free time, if you have any or are you the kindlady who lives for her work all the time?
Due to having a full-time job, I rarely have time for anything else other than painting in the evenings/nigh
and at best end up having ~5hours of sleep during the night. On those rare occasions I am free, I do rea
typical things: I like to read (anything from historic novels to thrillers), watch movies, go out, spend time w
my dog The regular stuff. :)
Q. Anything you like to add? It is your chance now to state your opinion about anything!
I am not really good with closing words, as there is no way not to sound clich - it is the usual moment
state: remember to be yourself, strive for that dream!, you can do anything and all that.
Clich or not, I believe in that! If you are willing to work hard, really hard, with a bit of talent, luck and swe
you are able to accomplish anything you want. The biggest success factor is the right motivation, patien
and readiness to use the various opportunities that life places before us. If you know what you want and a
willing to work your hardest day and night to achieve it, you are bound to be successful :)
Thanks a lot Marta for taking out sometime for us from your busy schedule. Hope you continue to paint t
beautiful womens and sometime mens too.
Blog: dahlig.blogspot.co
Online Gallery: blackeri.deviantart.co
http://dahlig.blogspot.com/http://dahlig.blogspot.com/http://blackeri.deviantart.com/http://blackeri.deviantart.com/http://blackeri.deviantart.com/http://dahlig.blogspot.com/ -
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3D Challenge
CGArena
Issue 4 Aug - Sep 20
www.cgarena.com Page
CGArena is proud to present Accident 3D Challenge, 10 Aug 2009 - 1st Oct 2009. Winners will be rewa
ed with special prizes from Side Effects Software, Pixologic, E-on Software, Eat3D and ambientLigExpress your creative ideas in a new and interesting way.
Your MissionCreate a 3D image which justify the theme of Accident, this can be realistic or toony. This can be physi
accident, attempt to stop the accident, accident of emotions or whatever you can think of. You can expre
the theme in a single shot or in several shots inside one image. You can even replicate the scene from
movie. You are allowed to show the artistic nudity in the image. This Challenge is a Work-In-Progress Ch
lenge -- all contestants are required to post their work-in-progress images for community to critique/co
ment in order to qualify.
How the Challenge will be Run
This challenge will be a WIP (Work in Progress) Challenge. Each challenger (teams are not allowed) is rquired to post Work In Progress (WIP) images, from the initial concept sketch to the nal render to the po
production on regular intervals in the CGArena forum. The purpose is that everyone can learn from ea
other, offer feedback and critiques.
1. Enter the Challenge by registering yourself on CGArena forum under Challenges > Accident > Your Re
Name - Country
2. Submit your work in progress images in forum on a regular basis. Concept sketch/shot need to post with
a week from the date you register yourself in the challenge.
Image by Antonio Peres Vieiraflho
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3. Participate in the community by critiquing other challengers works in the respective threads. Only co
structive critiques/feedbacks are allowed to post, please avoid postings like Good image, Wonderful G
ing, Nice Image and so on... Dont try to insult any artist, artistic skill, concept or country. Otherwise y
can be disqualied from the challenge.
4. You are allowed to use any 3d software for the creation of artwork. Premade models or preset bas
softwares/plug-ins which allows creation of human models are not allowed to use. Sculpting softwares a
allowed to use.
5. Once concept sketch is posted in the forum, you are not allowed to change the concept. If two simi
concepts are posted then second similar concept participant is allowed to change the concept in the ne
48hrs.
6. If you replicate the scene from a movie then that will be judge on the basis of realism and similarity w
the shot. Try to add all the elements/props which are available in the movie shot.
7. Registration for the challenge will close on 15th Sep 2009, midnight 00:00 GMT.
8. Submit your nal entry till 1st Oct 2009, midnight 00:00 GMT.
9. You are allowed to use any type of post- production in the nal image to make artwork better and rich
Please avoid to add the elements in post-production which are 100% made in the 2D program or pho
graphs.
10. There will be 3 winners, Judges, sponsors, CGArena decision will be nal.
11. Winners will be announced on 9th Oct 2009. All prizes will be available in the downloadable format fro
the sponsors website.
Terms and Conditions
1.) Entrants agree to give permission to the sponsor to use all or any part of the artwork entered in this co
test, (hereinafter, the Work) in the Companys demonstration tapes (reels), promotional materials (ads, P
etc.), booth graphics and presentations for the promotional purposes.
2.) Entrants will retain all rights to the Work. In addition, the Company will not sell for prot any materials demo reels containing images or animations submitted by the Entrant.
3.) All the winners are requested to create a Making of the Image and only CGArena owns the right
release that making online or anywhere else. Without the consent of CGArena not allowed to release t
making anywhere else.
4.) The Company, in exchange for this release, will provide a credit for the Work within the material in whi
the Work is used.
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Final Image Size
- Your nal image dimensions should be print resolution (300 DPI). Do not send in a low-resolution.
- A guideline is minimum 1680 pixels wide and/or 1050 high, JPG, 300 DPI.
- Send your nal image in zip or rar format with your name, complete shipping address, email, telepho
number in a text le on email address [email protected] with email subject your forum usernam
When we received an email then you will get Automatic reply conrmation email.
First Prize - $9770 worth of prizes
Houdini Master worth $7995 USD - Houdini Master is a full featured 3D animation and visual effects so
ware renowned for its particle and dynamics tools. Houdini Master is perfect for visual effects artists, techcal directors and CG supervisors who want to experience total control over their pipeline
E-on software Vue 7.5 Innite worth $895 USD - Vue 7.5 is the most efcient and advanced solution creating, animating and rendering natural 3D environments. It offers a high-end 3D scenery solution for S
studios, animators, illustrators, architects, matte painters and CG professionals. It is strongly focused
power, productivity and inter-operability with existing toolkits.
Pixologic ZBrush 3.1 worth $595 USD approx. - ZBrush 3.1 gives you access to unparalleled power acontrol previously unknown in digital art creation software. Controls enable sculptors to create with a sty
and a tablet as intuitively as if they were using their hands on a block of clay. If at the end of the conte
ZBrush 4 will ready then provide ZBrush 4. Otherwise, provide the license available at that time, with a frupgrade to ZBrush 4 when released.
ambientLight Multibuy Texture Bundle worth $175 USD approx. - This includes our entire range of Teture Packs. All of our packs are at a minimum of 1024 pixels square and are hand edited so that they t
perfectly, whatever application you use them in!. This pack includes Plant & Trees, Natural, Sky, Archite
tural, Roads textures.
Eat3d Training DVDs (2) worth $110 USD approx. - Our focus is to have the highest of quality trainivideos geared toward 3D Artists. We put an obsessive amount of time and effort into our work, and we a
very proud of the results. So sit back and join us for a refreshing course in high quality next gen art. Winn
can choose to download any 2 training DVDs.
Second Winner - $1392 worth of prizes
E-on software Vue 7 Complete worth $599 USD - Designed for experienced 3D artists and small studioVue 7 Complete provides a complete solution for natural 3D scenery. Vue 7 Complete includes all 12 ad
tional modules for Vue 7. Vue 7 Complete also ships with an extensive collection of preset trees, building
scenes, characters, etc.
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Pixologic ZBrush 3.1 worth $595 USD approx. - ZBrush 3.1 gives you access to unparalleled power acontrol previously unknown in digital art creation software. Controls enable sculptors to create with a sty
and a tablet as intuitively as if they were using their hands on a block of clay. If at the end of the conteZBrush 4 will ready then provide ZBrush 4. Otherwise, provide the license available at that time, with a fr
upgrade to ZBrush 4 when released.
Eat3d Training DVDs (2) worth $110 USD approx. - Our focus is to have the highest of quality trainivideos geared toward 3D Artists. We put an obsessive amount of time and effort into our work, and we a
very proud of the results. So sit back and join us for a refreshing course in high quality next gen art. Winn
can choose to download any 2 training DVDs.
ambientLight Plants and Trees Texture Bundle worth $88 USD approx. - All of our packs are at a mimum of 1024 pixels square and are hand edited so that they tile perfectly, whatever application you u
them in!.
Third Winner - $691 worth of prizes
E-on software Vue 7 Complete worth $599 USD - Designed for experienced 3D artists and small studioVue 7 Complete provides a complete solution for natural 3D scenery. Vue 7 Complete includes all 12 ad
tional modules for Vue 7. Vue 7 Complete also ships with an extensive collection of preset trees, building
scenes, characters, etc.
Eat3d Training DVD worth $55 USD approx. - Our focus is to have the highest of quality training vide
geared toward 3D Artists. We put an obsessive amount of time and effort into our work, and we are veproud of the results. So sit back and join us for a refreshing course in high quality next gen art. Winner ca
choose to download any 1 training DVD.
ambientLight People Texture Bundle worth $37 USD approx. - All of our packs are at a minimum of 10pixels square and are hand edited so that they tile perfectly, whatever application you use them in!.
Respected Jury
Alessandro Baldasseroni - I`m a 35 years old self taught artist. I was born and grown in Milan(Italy). I`ve been professionally in CG since 2001 and currently employed as a senior character
artist at Blur Studio.
Francisco Cortina - Im a professional 3d artist who originally started out as a traditional artist.For some time now Ive been operating as an independent contractor, running my own com-
pany called Cortina Digital.
John Hayes - My background is in sculpting and 2D animation as both were my primary focusin Art College. Working in Sega as Senior Character Artist on Golden Axe, and became Char-
acter Art Lead part-way through that project.
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Tutorial
CGArena
Making of
Radhey Shyam
www.cgarena.com Page
Software:
Photoshop
by Barnali Bagchi, UAE
2D
INTRODUCTION
This artwork was a personal project, an abstract representation of Rasa Leela. The Rasa Leela or Ra
Dance is a part of the traditional story of Krishna (Incarnation of Lord Vishnu), described in Hindu scriptur
like Bhagavata Purana and literature such as Geet Govind, where he dances with Radha (His belove
and her Sakhis (friends). This piece was created in Adobe Photoshop 7 without a graphic tablet. It w
completely done with mouse and took me a little more than 10 days to complete.
Since I wanted to render a 2D image of a dance form, the biggest challenge was to depict the rhythm amotion of the dance. So I hunted for reference for quite sometime before I came across some beauti
paintings by Shu Mizoguchi. His work is immensely inspiring and a great contribution to the digital art co
munity. You can visit his website here: http://shu-littlebit.com
In this tutorial I will share my techniques and will walk you through the many steps taken from initial conce
to the nal rendering of the image.
INITIAL SKETCH
I sketched the gures on a piece of paper to get tproportions right. I then scanned it to my compu
and kept it as the base and reference layer. This
how it looked.
BACKGROUND AND
BODY COLOR
Once I had the reference image it was importa
to decide the background colour of the nal imagDeciding the nal background colour helped me
select the colour of the main image. In this cas
decided to keep the background colour black, th
I had a greater colour palette to work with as
as the main image was concerned. Since this is
traditional dance form, colour gold was chosen
the ornament and the dress. However it was imp
tant not to outline the gures with any colour a
stick to black to differentiate the hands and feet
Issue 4 Aug - Sep 20
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Tutorial
CGArena
Issue 4 Aug - Sep 20
Making ofRadhey Shyam
www.cgarena.com Page
by Barnali Bagchi, UAE
Note: If the background colour is dark, the image should be drawn in lighter shades so as to make the maimage prominent and vice versa. If the background of an image is black, its important to put the backgrou
in a layer set and turn it off clicking the eye on the layer window while working on the main image.
I then outlined the gures with black
brush strokes. I used hard round brush,
diameter 3 px and also lled the body
colours. Krishna is traditionally painted
blue and Radha in esh tint. Also paint-
ed the eyes and the lips.
Note: To fll an area with colour, draw a
path using the pen tool Right click
on the path and select make selection
and use the paint bucket tool to fll
the colour. Then hit Ctrl+D to deselect
the path.
COLORING THE HAIR
After outlining the gures and lling t
body colour, I painted the hair. I ll
the hair with a base colour, in the i
age I used black and then to dr
the hair strands, I used a hard rou
brush with 3px diameter and cont
pen pressure to stroke each path th
I made with the pen tool. I used 3 la
ers for Radhas hair and 4 layers
Krishnas hair. In each layer I ma
several brush strokes and then appli
gradient to the layers individually.
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Tutorial
CGArena
Making ofRadhey Shyam
www.cgarena.com Page
For Krishnas hair I used the gradient and for Radhas hair I used the gradien
by Barnali Bagchi, UAE
Issue 4 Aug - Sep 20
MAKING THE PEACOCK
FEATHER AND FLOwERS
After colouring the hair, I painted the owers, leaves and
the peacock feathers. For the peacock feather I used hard
round brush with diameter 1px and made random lines
on a layer, then made another layer and ma
even more lines with the hard round brus
this time with the diameter 2px. I then applitwo different gradients to the two layers a
also applied inner shadow to one of them.
After this I painted the owers and the leav
and played with the colours and gradient to
nally decide the best one.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
Making ofRadhey Shyam
www.cgarena.com Page
by Barnali Bagchi, UAE
PAINTING THE DRES
And then I started to draw the dress. Firs
traced the outline of the dress with a ha
round brush and applied gold colour to
I then turned on the background layer.
Note: You can apply colour to a bru
stroke by using the blending option. Ycan either use the colour overlay or t
gradient tab to add any colour or gra
ent to a brush stroke. (To get the Blen
ing Options dialogue box, right click on t
layer and select Blending Options fro
the menu).
I then coloured the dress. I selected
Pink, Violet, Blue and Green for Radhas
dress and Orange, yellow and brown
for Krishnas. To apply colour to the se-
lected sections of the dress, I traced thepath with the pen tool and selected the
area keeping the feather radius ranging
from 5-8 depending on the amount of
softness I wanted to render.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
Making ofRadhey Shyam
www.cgarena.com Page
by Barnali Bagchi, UAE
PAINTING THE JEwELLERY
After painting the dress I painted the jewellery,
mostly in gold colour.
Note: To copy a layer (in this case the coloured
balls) hold down Ctrl+Alt and drag the layer to the
desired location.
I then painted the ute in brown. With this the
painting of the nal image was complete.
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This is how the nal image looked like, after colour-
ing the dress, ornaments and ute.
This piece was not complete and I felt something was
missing, so I thought of putting some owers and
leaves at the base of the image to give it a complete
look. I painted some individual owers and leaves in
Gold and coloured them with the same colours thatI used for the gures, mainly Pink, Blue, Yellow and
Green for the leaves.
The Image was mostly complete and I used some
custom brushes to add the nal strokes to the ow-
ers and leaves.
Tutorial
CGArena
Making ofRadhey Shyam
www.cgarena.com Page
by Barnali Bagchi, UAE
Issue 4 Aug - Sep 20
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Here is the nal completed image. I hope you enjoyed reading this tutorial and thanks a lot for
reading it.
More Artwork: moonbeam1212.deviantart.comEmail: [email protected]
http://moonbeam1212.deviatart.com/http://moonbeam1212.deviatart.com/http://moonbeam1212.deviatart.com/mailto:[email protected]:[email protected]://moonbeam1212.deviatart.com/mailto:[email protected] -
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Tutorial
CGArena
Issue 4 Aug - Sep 20
www.cgarena.com Page
Software:
ZBrush
by Damir G Martin, Croatia
3D
I love comics, cartoons, movies, video games, and cant stop admiring all the great art spawned trough th
mediums.
A dream from my childhood, to become professional CGI artist (after seeing Jurassic Park 1993) combin
with my affection towards Dinosaurs that I started liking since I was a 10 years old, resulted in DinoMonste
concept. Idea behind DinoMonsters actually came to me when I was modeling one Dinosaur model.
I started thinking how cool would be to make humanized dinosaur, or a dinosaurized man. Thats how it
started, and before you knew it, I made up 6 characters. At rst I thought I had original idea, but later I d
covered several similar concepts involving Dino man characters. So, you could say, they arent original, b
by the great feedback I received from the 3D community from different forums, I guess I did a good job.
The difcult part of DinoMonsters was to give them all distinctive look, and again, to keep the visuals
gether, as if they belong to the same team, and exist in the same universe. As an aspiring character arti
thinking about characters is more of a reex to me.
So, making them apart was easy, but getting them out of the head and into viewport is more challenging. B
even if it was hard at some point to create them, with todays great software it is all achievable.
When you think about makingsomething like this in 3d apps
like Maya or Max few years
ago, it would take three times
longer period to get it done,
and still wouldnt look as nice
as it looks today. We, who love
and live CGI, are lucky to be
living in renaissance era of
CGI. Its on us now to make it
memorable by producing great
and inspiring imagery for ourfuture ancestors.
STEP 1- This is how it
looked in the beginning. Low
poly model for DinoMonsters
character. Same low poly ob-
ject rendered in multiple an-
gles.
Making of
DinoMonster
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Tutorial
CGArena
Issue 4 Aug - Sep 20
www.cgarena.com Page
by Damir G Martin, Croatia
STEP 2 - In the below image, above the characters you can see the set of brushes I use to shape lopoly object. To get the desired proportions and major shapes I use Move brush. Standard and inate brus
es are the best when you need to add volumes across the mesh.
Clay brush comes in
handy when modeling
muscles, especially
later as you start to
subdivide your mesh,
and start adding more
distinctive lines to the
character.
STEP 3 - This is the phase where I am pretty much s
ised with the overall shape. Now I start with subdivision
and gradually add more and more details to the model. In t
phase, the model is more or less ready for next level. Acce
sorizing!
Making ofDinoMonster
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Tutorial
CGArena
Issue 4 Aug - Sep 20
www.cgarena.com Page
by Damir G Martin, Croatia
STEP 4 - In my case, I wanted toadd some accessories to my DinoMon-
ster. This is the good point for acces-
sorizing, before you continue adding
more details and color. I wanted things
like pants, shirt, belt and guns. In the
image shown, you see the shirt paint-
ed on top of the model. Basically, you
need to mask part you want to turn into
clothing.
Select standard brush, stroke to free-
hand and by pressing ctrl, paint the
mask where you want it to become
clothes.
STEP 5 - After nishing up the mask
where you want your clothes to appear, you need to go to Tool/Subtools palette and press Extract. The si
of extract depends on couple of factors, so, If your clothes extract too thick, you can delete that subtool a
try again, by adjusting the thickness setting.
Rename your new subtool to a
propriate name, so you dont ha
problems later if you decide to ma
entire subtool tree into one mesh
any other complex subtool operatio
Also, the newly extracted subtool
extracted at the subdivision lev
from the originating mesh.
The lowest the better, too low, ina
curate. It just depends of what y
want to do with the model later. If y
intend to export it with all its subtoo
in third party app for say, animatio
you would need to keep your po
count within the reasonable count
you are staying in ZBrush, then y
can be little bit less concerned w
the poly count.
Making ofDinoMonster
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Tutorial
CGArena
Issue 4 Aug - Sep 20
www.cgarena.com Page
by Damir G Martin, Croatia
Making ofDinoMonster
STEP 6 - Here you can see all the
subtools created and rened. The guns
were modeled outside ZBrush. When
you complete all the subtools, you can
carry on applying more details to the
base character.
STEP 7 - I have couple of customized alphas tha
created myself. When I decide which ones are the mo
appropriate I set up my brush. Specically here I ha
used standard brush, stroke set to DragRect, and m
preferred alpha. Z intensity was about 10- 14 set to suWhen the brush was setup, I started dragging textu
rectangles across my model. When Im done with text
ing, I start adding the color.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
www.cgarena.com Page
by Damir G Martin, Croatia
Making ofDinoMonster
STEP 8 - In this case, I used poly-
painting technique. Basically, you se-
lect brighter matcap material, prefer-
ably white matcap, and start painting
directly on the model.
When you nish painting/coloring your
model you can start preparing for ren-
dering.
Now, the model is posed and prepared
rendering of different matcaps for later co
positing in Photoshop.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
The Dreams of
Street Cat
www.cgarena.com Page
Software:
3ds max
by Andrew Averkin, Ukraine
3D
INTRODUCTION
Hi friends! I nished my new work, named The Dreams Of Street Cat and I will show you how I did th
project with big pleasure. Usually ideas come to me during my rest, but not at this time. Someone disturb
my rest and it was my father. I needed to help him with repair of our apartment. It is very boring, I know, b
it was needs to be done. Once, during repair, one cat came from the street to our apartment. A look of a c
was very sad and sorrowful, maybe cat was ill or simply got tired? Who knows, never mind, so the idea o
cat sitting in old room came to me as I saw this picture. So, lets start.
REFERENCE
In this time I wasnt needed to search different pictures for a project in the web, because all was in my ha
and even a cat. I took the camera as a pistol of sheriff and began to shoot around. Room, windows, doo
old things, shoes, objects, all got under the shot of camera. When the set of pictures and textures was rea
I began the modeling.
MODELING
For this project I used 3D Max 9. Above all things,
I began work with background of cat, in order that
our cat was not so alone in this strange world. Our
cat needs a house, sounds like that. I needed basis of picture, so I created oor, drawing the line and th
extrude it. Walls and ceiling was done by the same method. In a window and door opening I inserted simp
boxes and then put simple lighting, although I know that cats can see very well in the darkness. Usually
light my scene from the rst steps of work, because I can initially see the work with light and it is better
imagine the end result.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
The Dreams ofStreet Cat
www.cgarena.com Page
by Andrew Averkin, Ukraine
When basis was ready I started to model different objects
and things. At rst I did a door, simple window, plinth, radia-
tors and cornice for ceiling, using simple objects such, as
Box, Cylinder, Plane, Lines and modiers such as Extrude,
Bevel, MeshSmooth, Edit Poly and few others.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
The Dreams ofStreet Cat
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by Andrew Averkin, Ukraine
Aborting old things from rooms I found an old, red scooter. I
dreamed in childhood about such but now this lies in a trash
dump, since I took picture of him. It is so sorry. So, I decided
that a scooter would be well placed in my project.
Step by step I created new details which
found in our family apartment. Probably
was very funny for my neighbours and th
look to me with surprise, how I ran in
apartment with a line and camera, studyi
different, old, nobody not needed objects l
a mad man.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
The Dreams ofStreet Cat
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by Andrew Averkin, Ukraine
Moving forward, to ll the room by differentthings I decided to do slippers and shoes.
I created slipper with a Plane and then
converted it in Editable Poly. When slip-
per was ready I created Unwrap in those
places where the UVW Map did not work
correctly.
Then I copied slipper in an order to do a few oth
variants and simply modied them. It would be a
solutely amazing, if I could copy things in reality
would be able to do many useful things, but we s
in 3ds Max.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
The Dreams ofStreet Cat
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by Andrew Averkin, Ukraine
As a type of shoes I decided to chooseConverse, because it one of my favou-
rite types of shoes, they are very com-
fortable, they practically not destroyable,
and it is good to run from someone or
from some problems in them and they
look much better old than just from the
counter of shop hehe. For Converse I
also used Unwrap in some places.
In an order not to create disorder room, like many of my frien
do when coming from work or playground, I decided to do
shelf in which I put slippers, shoes, box, and also an old su
case, probably same old as grand-dad.Mainly, all is done from simple objects like
box, cylinder, plane, lines, nothing
difcult.
Attention, attention, to all habitants
of room, a cat wants to eat, repeat,
a cat wants to eat - a radio began
to speak! Oh boy, I forgot that a
cat needs a food. I created banks
with a food, bowl for cat and feed
different forms, to interest a cat.
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Tutorial
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Issue 4 Aug - Sep 20
The Dreams ofStreet Cat
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by Andrew Averkin, Ukraine
Moving forward, I did a few details and nallynished with background. Last step in a model-
ing is our cat which I also did with Edit Poly and
then Unwrap it.
For fur I used Hair and Fur modier. For me this is comfortab
enough and there are many interesting instruments in him, like re
master of style or hairdresser, and this
works also good with lines. So, I needed
a fur and scissors, and also I needed a
cat, which was running round me. But we
worked in 3D space, so for this purpose I
opened the new scene in which created
a sphere and used Hair and Fur modier
for it. It was necessary to play with prop-
erties and after a few hours, when a fur
of my shaggy creature was done, I saved
these properties.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
The Dreams ofStreet Cat
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by Andrew Averkin, Ukraine
Then I created the lines of direction of growth of hairs on a cat with Snap Tool and then chosen these linin Hair and Fur. Also for the color of fur I used texture of a cat which I done before. I had to do a cat in oth
scene with Scanline Renderer, because Hair and Fur does not work with Vray. Maybe it was possible to co
vert fur in geometry, but then there would be too much polygons and my old computer would not survive
Fur on a shoes brush also did with Hair and Fur and then converted into geometry. The same method I us
for a carpet and for a oor brush, and then converted into proxy.
MATERIAL AND TEXTURES
As I already said before, many textures I taken through the shots
of camera and then, corrected them in Photoshop. Also I used a
few textures from www.cgtextures.com. Here you can nd large
collection of textures which collected on a different theme in a
high quality. Here are few examples of materials and textures
from this project.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
The Dreams ofStreet Cat
www.cgarena.com Page
by Andrew Averkin, Ukraine
LIGHTING AND POST-PRODUCTION
For lighting I used VRay Sun and VRay Physical Cam-
era, and also one Vray Plane for lighting distant part
of room.
I did a few Render Elements, and then combined them
in Photoshop. I needed render of all my scene with a
cat, pass with fur and also foreground objects.
Else, I created ZDepth channel, which I combined with fur.
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Tutorial
CGArena
Issue 4 Aug - Sep 20
The Dreams ofStreet Cat
www.cgarena.com Page
by Andrew Averkin, Ukraine
A little bit of colour correction, chromatic aberration and nal picture was ready.
So, I got much pleasure and experience in the process of mak-
ing of this project, a cat also got his sweet portion and repair of
our apartment is waiting for me. Big thanks to all, hope you will
take something on your own from this story.
Andrew Averkin Email: [email protected]
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Tutorial
CGArena
Issue 4 Aug - Sep 20
Software:
Painter, Photoshop
by Chaichan Artwichai, Thailand
2D
This is my personal work that Ive made for fun. Its all start from a doodle sketch which become a nish
piece and there are no references or planning in this work. I used the Painter 11, Photoshop CS 3 a
Wacom Intuos 3 for creating this image.
Lets start the rst step of this image. I have chosen Pencil-Brush in painter 11. At the rst time I try t
tool in painter 11, it is really great tool for sketch
and simulate pencil stroke very realistic especially
if you use it with intuos3 or 4 that can control the
angle of the stroke softly. If you never touch it be-
fore I recommend!!
As I have said before this is just a doodle sketch th
I was playing with new tool, so its not much plan
work. In the sketching process Im not concern abo
structure so much. Just keeping the emotional of t
line, control the tablet like its part of my hand and
the feeling burst any elements to appear in the fram
When I nish from the painter I save the le as .psd le pre -
pare for working in Photoshop. For the coloring process
I always think in term of value at rst because it important
more than color but its doesnt mean color is not important.
A good composition come from a good arrangement of black
and white value which impact the eye at rst and we will talk
about color later.
Making of
Portrait of a Magic warrior
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Tutorial
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Issue 4 Aug - Sep 20
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by Chaichan Artwichai, Thailand
Create a new layer and set to multiply blending mode or if youhave separated layer from painter just create a new layer under
the line layer and ll it with middle value in gray scale slider.
After lling with the middle value, I was thinking about the focal
point of the picture it is a portrait and the face should be a good
choice to be a focus and I want to make its white object by the
skin which lls with the light from above. There are lot of tricks
to make a good focal point and this is basic by make a big nega-
tive shape in the picture as a focal point and in this kind is a face
which become white when turning it into notan.
When the main value of any objects in the picture already lled
I will not use pure black or pure white as a value always keep it
about 95% in black value and 10% in the high white value(you
can see color percentage in the gray scale slider in Photoshop).
I always use
the normalround brush
with a little
customize in
this process.
Portrait of a Magic warrior
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by Chaichan Artwichai, Thailand
Then it is time for coloring, ll the new layer with a green in lowsaturation value and set to multiply blending mode. The rst color
that I choose to ll in the frame is the main mood color of the pic -
ture also.
Then I start a skin tone coloring by using soft light in blending mode
try to get a bit red shade to make it pop up from the overall green
environment.
Portrait of a Magic warrior
Normal Mode Softlight Mode
The nal process is polishing by
keeping the percentage of the color
in the whole picture lling any ele-ments into it as much as you want by
thinking about the value, adjustment
image by using the power of Photo-
shop at the end.
Detail 1 Detail 2
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Antonio Bonora, Italy
3ds Max, ZBrush
Hyejin Moon, Korea
3ds Max, ZBrush, Photoshop
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Massimo Righi, Italy
Maya, Mudbox, Photoshop
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Hugo Costa, Portugal
Cinema 4D, Corel Photo Paint
Anto Juricic, Bosnia and Herzegovina
Maya, Silo, ZBrush
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Federico Scarbini, Italy
ZBrush, Photoshop
Saman Khorram, Persia
3ds Max, XSI, Photoshop
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Jorge Suarez, Argentina
Lightwave
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Kirill Boutourlin, Ukraine
XSI, ZBrush
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Ke Weilin, China
3ds Max, ZBrush
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Ivan Stalio, Italy
Modo
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Farkas, Hungary
3ds Max, Vray
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Karan Shetty, India
[email protected], ZBrush, Photoshop
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