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    Manual Guide

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    1 Venture Capitalist Deck (30 cards), 1 IPO Deck (30 cards), 1 Post IPO Deck (30 cards), 1 Riskand Opportunity deck (30 cards), 1 Time bomb, 2 dice, 4 tokens, 200 letters tiles, 42 numberstiles, 40 wild tiles, 4 playing stands.

    T ile distributio n

    J Qu V X Z 2 of eachK W Y 4 of eachB F G H P 6 of each

    C 8 of eachD L M N R TU

    1 0 of each

    S 1 2 of eachA I O 1 4 of eachE 1 6 of each0 1 0 of each1 6 of each2 8 of which3 2 of which4 2 of which5 6 of which6 2 of which7 2 of which8 2 of which9 2 of which

    Con te n ts

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    Its best to read the full rules first, but use these as a quick-start reminder when youve played before.

    P layers: 2 to 4

    Age: 16 a n d above

    CONQUER YOUR OPP ONENTS AND EMERGE AS A WINNER BY COMPL ET ING TH E 3 LEVELS FIRST (3 gree n stages, 3 red stages a n d 4 blue stages).

    Business is like an art of war. B FORMAZION is all about strategizing, outwitting your opponents, escapingfrom their evil clutches, withstanding the ups and downs of business cycles and finally emerging as a winner.Gather your resources and step onto the battlefield and be prepared to face the upcoming challenges that lieahead on your path to success. Experience the taste of the inevitable day-to-day situations of a business cycle.Prospers with the ups and falters with the downs. Not forgetting your rivals who will do everything to stop youmaking sure that they emerge victorious. So are you game enough to take on the board?

    Step 1: Each player is to choose their tokens and draw 7 tiles from the pouch randomly. The players are toswitch on a switch.

    Step 2: Then roll the dice and the player with the highest number shall start first. Choose a banker who can bethe player at the same time. [Banker is in-charge of tiles trading purpose]

    Step 3: Each player should aim to complete the different levels ( 3 gree n , 3 red and 4 blue ) as fast as possible.

    Step 4:Collect at least 11 tiles (Letters, Numbers & Wild Cards) before proceeding to the stage challenge

    Step 5: Land on a LED-lit grid and pick a card from the respective deck to form the underlined answer.

    Step 6: Gather and form the answer through round robin. During a round robin, players will receive a tile fromthe player on their left and pass a tile to the player on their right. Or trade with the banker for missing letters atthe end of round robin. Players may activate the wild tiles at the end of round robin.

    Step 7:At the end of the round robin, the player has to change the switch to another one.

    Step 8: Step into the solid colored grid to propose a challenge against another player.

    Step 9: The first player to complete the 10 stages will emerge as the winner of the game.

    HOW TO WIN?

    WHAT THE GAMES ABOUT

    QUICK START RULES

    Quick Overview

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    i. Each player is to start from GO . Remember to switch on a switch at the start of the game.ii. Roll a dice to determine the number of steps. [Further increase the steps by using number tiles-refer to

    rule-stage challenge XVI]iii. For every turn, players are only allowed to move in any direction however they are not allowed to

    retrace their steps for that turn.iv. The orange arrow acts as a ladder and the players can travel to another side of the board.v. Each player can, at any time, hold up to 1 5 tiles. If you happen to collect more than 1 5 tiles, the player

    opposite you randomly discards your tiles.vi. If players reach a dead end and they have unfulfilled moves, they would still have to end their turns at

    the dead end.vii. When you are at GO , you may move backwards. Refer to the color of the outer border line of Go

    and you may move to the same colored grid.

    RULE- DURING YOUR TURN

    Dead end

    GO Outer border is purple, if move backward, jump to *

    *

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    i. Players need to finish a level before proceeding to the next level. They are required to finish the venturecapitalist level (green) then he/she can move to IPO stage (red ) and finally the Post- IPO stage (blue).

    ii. In order to win, the players need to challenge the green stage 3 times, red stage 3 times and the blue stage 4 times.

    iii. To begin the stage challenge, it is mandatory for the player to have at least 11 tiles on hand.iv. At each stage challenge, the player is to pick up a card from the deck and answer the question.v. Depending on the level, the player shall pick up a card from the respective deck.

    vi. The player challenging the stage shall read the question out loud to the rest of the players. The rest of the players are to guess the answer and try to deter the player from forming the words. This is to ensurethat all the players will be able to learn something at the end of the day.

    vii. Read out the answer at the end of challenge.viii. The player challenging the stage gathers the required letters through a round of round robin (players

    will receive a tile from the player on their left and pass a tile to the player on their right). The player canonly trade with the banker for the required letters when they are not able collect the required lettersfrom the round of round robin.

    ix. The players are only allowed to activate the effect of the wild cards at the end of round robin.x. The duration of the round robin is determined by the time bomb.

    xi. The time is randomly determined.xii. Players are to stop exchanging the letters when the time is up.

    xiii. The player can trade with the banker at the rate of 2 letters for 1 letter .xiv. If the player clears the stage, he/she can tear off 1 Velcro from the playing stands depending on his/her

    current level.xv. After the challenge, regardless whether the player clears the stage or not, the player has to change the

    scenario by changing the switch.xvi. At times, players may obtain number tiles. The number tiles can be used to answer question with

    numerical answer or activate it straight away after rolling the dice to add on to the number of moves.

    xvii.

    Players may only use one number tile per turn (wild cards are not allowed to substitute number tile formoving purpose).xviii. If player lands on grids other than the empty grid, then they just follow the rules accordingly

    xix. When the player uses the letters to answer the question, the used tiles are to be returned to the pouch.The player would then have to gather more tiles to move on to the next challenge.

    RULE- STAGE CHALLENGE

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    i. There are different solid colored grids and it signifies different levels ( Green- venture Capitalist , Red- IPO,Blue- Post IPO ).

    ii. Players who step into the solid colored grids m ust propose a challenge against another player.

    iii. A player who wants to challenge another player who is in a different level, he/she has to land on thesolid color grid of the person who he wants to challenge. (EG. If a player is currently in IPO level , and hewants to bring down another player in Post IPO level , then he needs to step into a blue color grid.)

    iv. The one being challenged must pick the question from the respective deck, depending on which grid thechallenger is in (EG. If in green grid , then he shall pick the question from venture capitalist deck ). This

    is to justify that a player would need complete market knowledge about that stage in order to have asuccessful takeover.

    v. The one being challenged can pick up any card from the respective deck.vi. Then the one being challenged has to read out the question to everyone and the challenger must

    answer before the time bomb rings.vii. If the challenger fails to answer the question, his current achievement shall decrease by a stage.

    viii. However, if the challenger manages to answer the question, the player who is challenged shalldecrease his current achievement by a stage.

    ix. If everyone is in the venture capitalist level (green level), then the blue and red solid colored grid shallbe regarded as a normal grid.

    x. If everyone pass the level (EG. All players pass the green stage), then the solid colored grid shall beregarded as a normal grid.

    RULE- PROPOSE A CHALLENGE

    Colored

    rid

    Colored grid

    Colored grid

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    S ym bols Mea n in gA

    Randomly pick a tile from the pouch

    AARandomly pick 2 tiles from the pouch

    AAARandomly pick 3 tiles from the pouch

    + (number)Move forward according to the number

    - (number)Move backward according to thenumber

    Pick a card from the risk andopportunity deck

    Players can use this to represent anytile. (number or letter)

    Not allowed to be used for additionalmoves

    GO The starting point.

    Rule- Symbols