catia v5r 21 - nebula.wsimg.com
TRANSCRIPT
INTRODUCTION TO CATIA & BASICS
� CATIA Basic Modeling Process � Understanding of menu bar � Understanding the Function Of Mouse Buttons � Hot keys
SKETCHER WORKBENCH
INTRODUCTION
CREATING PROFILE FEATURES
� Uses of Creating Points Menu � Uses of Creating Lines Menu � Drawing Profile � Uses of Circle Menu � Drawing of Predefined Profile � Drawing Splines � Uses of Conic tools � Editing and Modifying Sketches
SETTING UP THE SKETCHER WORKBENCH
� Modifying Units � Modifying the Grid Settings � Filleting Sketched Elements � Chamfering Sketched Elements � Trimming Elements � Mirroring Sketched Elements � Translating Sketched Elements � Rotating Sketched Elements � Scaling Sketched Elements � Offsetting Sketched Elements
MODIFYING SKETCHED ELEMENTS
RKBENCH
URES
atittitttttttttt ng PPoints Menuof Creatitititititititiititititititiingng LLLLLLLL LLLLLLLLLLinesessssssssssssss M enu
Drawing Profofooofofofoooo illllllllllllllllee� Uses of Circcccccccccle MMMMMMMMMMMMMMMMMMMMMMMMMMMeennneennnnnnnuu� Drawing ofoffffffffffffffff Preeddddeddededdeddedededededdededdddedddddd fffffffifffffffffffff neeeeeeeeeneed ddddddd Prrrrrrrrrofooooooo ile� Drawing g SSSSSpSSSSSSSSSSSS linesssssssssssss� Uses of f ffffffff CCoCCCCC nic toooooololololololololololooooloooololloooo ssssssssssssssss� Editinnnnnnnnnnnngggg ggggggggg and Modifyyfyfyfyyfyfyyyfyfyfyyfyyyyiiiniiiiiiiiiii g Sketccchchchchcchesssssssss
SESEESEESEESESEESSS TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTININIINININININININININININININNININININININININIINNNNNNGGGGG GGGGGGGG UP THE SKETCHER WWWWWWWWWWWWWWWWWWWORKBENCHCCCCCC
������������������ Modifying UnUnUnUnUnUnUnUnUUnUUUnnnnnititititititititititititittittitttitttssssssssssssssss� Modifying the Grrididididididididiididdddddddd SS S S SSS SS S SSSSetetetettettttetttteteeeeeeeeeeee titititititititititiitttingnnnnnnnnn s� Filleting Sketched Elememmmmmmmmmmmmmmm nts� Chamfering Sketched Elements� Trimming Elements� Mirroring Sketched Elements� Translating Sketched Ele
Rotating SketchedScaling Sket
ffset
CONSTRAINING SKETCHES
� Adding Geometrical Constructions � Applying Dimensional Constrains � Editing of Multi Constraints
PART DESIGN WORKBENCH
INTRODUCTION
USES OF SKETCH BASED FEATURES
� Creating Base Features by Extruding � Pad Feature � Pocket Feature � Shaft Feature � Groove Feature � Hole Features with different type of Holes
USES OF DRESS-UP FEATURES
� Creating Fillets � Creating Chamfers � Creating A Shell Feature � Creating Hole Features � Creating Draft � Shell Feature � Thickness Feature � Thread Features � Remove Face Features
EDITING FEATURES
� Editing Features of a Mode � Editing Using the Definition Option
H
e Features by Extrudingaturrrurrrrrrrrrrrre
Pocket Feaeaeaeaaeaaeaaaeaeaaeaeaeaeaatuturererererererererererereerereee� Shaft Feaaaataaaaaaaaaa uuuurururuuuruuururuuru eeeeeeeeeeeeeeeee� Groove FFFFFFFFFFFeatttttttttututtttttttttttttttt rrrrrrerereeerrererereeeerrereeee� Hole Feeeeaeeeeeeeeeeee tureeeeeeeeeeeeeeeeeeeeeeeeees s wwwwwwiwwwwwwwwwwww tttthththhhhtththttttttt d d d d d iffffffffffefefefefefefff rent ttttttttttttttypppppppppppe eeeeeeeeee ofofofofofofofffofffff H HH H H H HH H H HHHHolo es
USES OF DRREESESESESESESESEEEEEEEEE S-UP FEATUTUTTUTTUTUTUTUTTUTUTUTTUTUTUTTTTUTURES
����� Creating Fillets� CrCrCrCrCrCrCrCrCrCrCCrCrCrC eaaeeaeaeaaeaaeaaeaeaeaeeaeaaaaaatitiitititittititititittitittititititititttititittiiingngngngngngngngnngngngngnggngngnggngngngngnggggggggg CCCCCCCCCCC CC C C C C CCC C C C C CCCChahhahahahahhahahhahhahahhaahahahahahahahahahahahaaamfmmfmfmfmfmfmfmfmfmmfmfmfmfmmmfmfmffmfmfmfmfmfmfmfmffererereererereerereererereeeeeeere ssss� Creating AA SSSSSSSSSSSSSSSSSSShehehehehehehehehheheheheelllllllllllllllllllllllllllllllllllllll FFFFFFFFFFF F FFFF FFFFFFFFFFeaeaeeeeeeeeeeee tuttutututututtututtt rereeeeeeeeeeeeee� Creating Hole Feeatatataatatatatatatatataataatatuuuuruuuuuuuuuuu esesesesesesesesesesesesssssss� Creating Draft� Shell Feature� Thickness Feature� Thread Features� Remove Face Feat
EAT
� Editing the Sketch of a Sketch – Based Feature � Redefining the Sketch plane of Sketches � Managing Features and Sketches by Cut, Copy. And Paste Functionality � Understanding the concept of Update Diagnose � Cut, Copy & Paste Features and Sketches from One File to Another � Copying Features using Drag and Drop � Copying and Pasting Part Bodies � Deleting, Activating & Deactivating Features � Reordering Features � Understanding Parent Child Relationships � Measuring Elements, Items, Inertia
TRANSFORMATION FEATURES
� Translating Bodies � Rotating Bodies � Creating Symmetry Features � Mirroring Features and Bodies � Creating Rectangular Patterns � Creating Circular Patterns � Creating User - Defined Patterns � Scaling Models
WORKING WITH ADDITIONAL BODIES
� Inserting New Bodies � Inserting features in the Assembly Feature � Applying Boolean Operation to Bodies � Adding Stiffeners to the Model
ADVANCED MODELING TOOLS
� Creating Rib Features � Creating Slot Features � Creating Multi Section Solid Features � Creating Removed Multi-Section Solid Features � Solid Combine & Stiffeners
USES OF REFERENCE ELEMENTS
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WORKING G GG G WWWWWIWWWWWWW TH ADDITIOOOOOOOOOOOOOOOOOOONAL BOOODIDDIDIDIDIDIDIDIDDDDDDIDIEEEESEESEESESESESESESSSSS
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ADVANCED MODELING TOOLS
� Creating Rib Features� Creating Slot Featur� Creating Multi� Creating� So
Wireframe and Surface Design Workbench
INTRODUCTION
� Need for Surface Modeling � Wireframe & Surface Design � Generative Shape Design � Free style Feature
CREATING WIREFRAME ELEMENTS
� Creating Circle Features � Creating Spline Features � Creating Helix Feature
CREATING SURFACES
� Creating Extruded Surfaces � Creating Revolved surfaces � Creating spherical Surfaces � Creating Cylindrical Surfaces � Creating Offset Surfaces � Creating Swept Surfaces � Creating Fill Surfaces � Creating Multi Section Surfaces � Creating Blended Surfaces
OPERATION ON THE SHAPE GEOMETRY
� Joining Surfaces � Splitting Surfaces � Trimming Surfaces
SURFACE OPERATIONS
� Creating Projection Curves � Creating Intersection Elements � Healing Geometries � Disassembling Elements � Untrimming a Surface or Curve � Creating Boundary Curves � Extracting Geometry
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URFACE OPERATIONS
� Creating Projection CurveCreating IntersectioHealing Geom
sassemb
TRANSFORMATION FEATURES
� Translating elements � Rotating Elements � Creating Symmetry Elements � Scaling Elements � Non uniform Scaling of Elements � Transforming Elements From Axis to Axis
EXTRAPOLATING SURFACES AND CURVES
SPLITTING A SOLID BODY WITH SURFACES
SOLIDIFYING SURFACE MODELS
� Creating a Solid Body From a Closed Surface Body � Sewing a Surface With Solid Body
ASSEMBLY MODELING
INTRODUCTION
TYPES OF ASSEMBLY DESIGN APPROACHES
� Bottom – up Assembly � Top – Down Assembly
CREATING BOTTOM – UP ASSEMBLIES
� Inserting Components in a Product File � Moving and Rotating by the Manipulation Tool � Moving Component by Using Snap Tool � Moving Component by Using Smart Move Tool � Manipulating Component by Using the Compass
APPLYING CONSTRAINTS
ody From a Closed Surface Bodyfafff ce With Solid Body
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CREATING BOTTOM – UP ASSEMBLIES
� Inserting Components in a Prod� Moving and Rotating by the
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CREATING TOP-DOWN ASSEMBLIES
� Creating Base Part in the Top-Down Assembly � Creating Subsequent Components in the Top-Down Assembly � Creating Subassemblies in the Top-Down Assembly
EDITING ASSEMBLIES
� Deleting Components � Replacing Components � Editing Components inside an assembly � Editing Subassemblies inside an Assembly
EDITING ASSEMBLY CONSTRAINTS
� Editing the Constraint Definition � Replacing Constraints � Simplifying the Assembly
SIMPLIFYING THE ASSEMBLY
� Hiding Component � Deactivating Component � Sectioning an Assembly � Exploding an Assembly
DRAFTING WORKBENCH
INTRODUCTION
� Generative Drafting � Interactive Drafting
TYPES OF VIEWS
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GENERATING DRAWING VIEW
� Automatically Generating Views � Generating Views using the View Creation Wizard � Generating the Front, top, and Left Views � Generating the Front, Bottom, and Right Views � Generating All the Views
GENERATING INDIVIDUAL DRAWING VIEWS
� Generating Front View � Generating Advanced Front View � Generating projected View � Generating Auxiliary View � Generating Isometric Views � Generating Section Views � Generating the Offset & Aligned Section cut � Generating Detail Views & Profile � Generating Clipping Views & Profile � Generative Breakout Views
GENERATING THE EXPLODED VIEW
WORKING WITH INTERACTIVE DRAFTING IN CATIA V5
EDITING AND MODIFYING DRAWING VIEWS
� Changing the Scale of Drawing Views � Modifying the Project Plane of the Parent View � Deleting Drawing Views � Rotating drawing Views � Hiding drawing Views � Modifying the Hatch Pattern of Section Views
ADDING ANNOTATIONS TO DRAWING VIEWS
� Generating Dimensions � Generating the Logo � Generating All dimensions Together � Generating Dimensions Step by Step � Creating Reference Dimensions � Creating Chamfer Dimensions
wsset & Aligned Section cut
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NG ANNOTATIONS T
eneratinge
� Adding Datum Features � Adding Geometric Tolerance to the Drawing Views � Adding Surface Finish Symbols � Adding Welding Symbols � Applying Weld
EDITING ANNOTATIONS
GENERATING THE BILL OF MATERIAL (BOM)
GENERATING BALLOONS
SHEET METAL WORKBENCH
INTRODUCTION
� The Sheet Metal Components � Setting Sheet Metal Parameters
INTRODUCTION TO SHEET METAL WALLS
� Creating the Base Wall � Creating the Wall on Edge � Creating Extrusions � Creating Swept Walls
CREATING SWEPT WALLS
� Creating Flanges on the Sheet Metal Component� Creating Hems on the Sheet Metal Component � Creating Tear Drop on the Sheet Metal Component � Creating a user Flange on the Sheet Metal Component
CREATING A BEND
� Bend From Flat � Creating Conical Bend
SHEET METAL WORKBEEEEEEEEEEEEEEEENNCCCCCCCCCCCCCCCCCCHHHHH
DUCTION
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����������������� CCCCCCCCCCCrCrCCCCCCCCCCCCCCCCCCC eating the Base Walllllllllllllllll������������������������������ Creating the Wala l on Edddggegggeggegegggggggeggeg������������� CrCrCrCrCrCrCrCrCrCrCrCrCrCrCC eeeeeeeaeaee tit ngg EEEEEEEEEE txttttttxtxtxtxttxtxttttxtxtxtxtxtxtxtxtxtxttrurururururururururururururruurururururrurururururrururuusisisisisisissisisisisisisisiisssisssisiiisiononononooooooooooooo sss����� Creating Swept WWWWWWWWWWWWWalalaaalalallaalallallslslsllslslslslsslsllslslssssss
CREATING SWEPT WALLS
� Creating Flanges on the Sheet Metal Co� Creating Hems on the Sheet Meta� Creating Tear Drop on the Sh
Creating a user Flange
NG A BEND
d
FOLDING AND UNFOLDING SHEET METAL PARTS
� Unfolding the Sheet Metal Parts � Folding The Unfolded Parts
CREATING FLAT PATTERNS OF SHEET METAL COMPONENTS
STAMPING FEATURE
� Creating Surface Stamp � Creating Bead Stamp � Creating Curve Stamp � Creating Louver Stamp � Creating Flanged Cut Out Stamp � Creating Flanged Hole � Creating Bridge Feature
FEA WITH CATIA V5 (Analysis Workbench)
UNDERSTANDING FEA
� The Process & Concept of FEA � Constructing FE Model � Analyzing the Results
CONSTRUCTING FE MODEL
� Mesh Features � Material & Physical Properties � Linearity Concept � Nodes and Elements
HOW TO DEFINE MATERIAL?
PRE PROCESSING
� Modify Mesh Definition � Mesh Parts � Mesh Visualization � Model Properties
� 1-D Properties � 2-D Properties � 3-D Properties
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� MeMeMeMeMeMeMeMeMeMeMeMeMeMMM sh Featutututuuuuuuuuuuuurererereererererreerererrererererreeesssssssssssssssssssssss� Material & Physiiiicacacacacacacacacacacaaal llllll PrPrPrPPrPrPrPrPrrrrPrPrPrrPrrPrPrPrPrPrPPPrrropopopopopoopopopopopopoopopoooooooooooooopeeeeeereeeee tities� Linearity Concept� Nodes and Elements
HOW TO DEFINE MATERIAL?
PROCESSING
Modify Mesh DefMesh Parts
sh V
� Restraint Feature � Clamp Feature � Mechanical Restraints � Advanced Restraint Feature
� Load Features
� Pressure � Distributed Force � Acceleration � Line Force Density � Enforced Displacement � Temperature Field � Combined Loads
� Connection Properties
� Face to Face Connection Property � Rigid Connection Property � Spot Welding Connection Property � Nodes to Nodes Connection Property
POST PROCESSING
� Deformation � Von Mises Stress � Display Displacement � Use of Analysis Tools � Analysis With new Load
EVALUATION OF THE RESULTS
CANTILEVERED BEAM
� FEA Process in CATIA V5 GSA workbench Through the Analysis of Cantilevered Beam.
STATIC EQUILIBRIUM AND SINGULARITY
� What Static Equilibrium and Singularity means through the Analysis of loaded table
FILLET EFFECT
� Effect of Fillets on the Result� How to Refine the Mesh Size for the Region of Interest � How to define your own Material for a Specific Area � How to Display the result for Specific Area
STIFFENER EFFECT
� The Stiffening effect on Deformation and Stress Distribution
ction Propertyon Property
ding Connection Propertydeeeeeeeeeees s to Nodes Connection Properrrrrrrrrrrrrttttytytytytytttttttt
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� FEA Process in CATTIAIAIAIAIAIAIAIAIAAAAAAAAAAAA VV V V VVVVVVVVVVVVV5 555555 5555555 GSGSGSGSGSGSGSGSGSGSGSGGSGSGSSSA workbench Through the A
STATIC EQUILIBRIUM AND SINGULARITY
� What Static Equilibrium and Singula
ET EFFECT
Effect of Fillets oow to Refi
w to
� How to manage the Analysis Files � How to Generate Reports
BEARING LOAD AND REFLECTIVE SYMMETRY
� How to use a bearing load to Analyze part � The use of Reflective Symmetry and How to Apply it � How to Create a new Static Case in Analysis File
USING A COORDINATE SYSTEM
� The Necessity of the Axis System � How to Define restraints with respect to a cylindrical System � How to Check Mesh Quality � How to Apply Moment to a 3D mesh Using a Virtual Part
CENTRIFUGAL FORCE AND CYCLIC FORCE AND CYCLIC SYMMETRY
� How to Apply Rotational Velocity and/or Acceleration as Force � The use of Cyclic Symmetry and how to apply its boundary Condition � How to Use a Virtual Part to Apply a Boundary Condition.
2D FE MODEL
� How to Construct an FE Model with 2D Shell element � How to evaluate the Result of the 2D element
SEAM WELD AND RIGID CONNECTION
� How to Create a 2D FE Model with varying thickness � The process of Connecting meshes with rigid connection � How to Connect Meshes with rigid Connection
ENFORCED DISPLACEMENT
� How to Define Enforced Displacement as a Load � The meaning of Reaction force and How to Calculate it
CONTACT AND BOLT CONNECTION
� How to Create a bolt tightening connection Property � The meaning of Contact Connection and How to Create a Connection Support & Define its
Property
1D FE MODEL
� How to Create 1D Fe Model with a 1D beam Element � How to Evaluate the result of the 1D Element � How to Define Concentrated mass
PRESSURE FIT AND BOLT CONNECTION
� How to Perform Analysis including for bolts � How to Define a pressure Fit Connection � The Usage of Contact Connection
ANALYSIS OF ALTERNATOR BRACKET
� The Effect of Sudden Acceleration and Belt Tension on the Deformation of an alternator Bracket � How to Combine several Types of Elements � How to Define Distributed mass � Usage of advanced functions in the Surface mesher
AUTOMATIC MESH ADAPTION
� How to Adapt mesh Size automatically using the mesh Adaption Function � The Meaning of Global error rate and How to Verify it
TEMPERATURE EFFECT
� How to Use the Temperature effect in Structural Analysis � How to Perform Buckling Analysis for a U channel
MODAL ANALYSIS
� The Nature of Vibration � How to Perform Modal Analysis for a U channel
MECHANISM DESIGN & ANNIMATION
INTRODUCTION
� Introduction to Kinematics � Simple Joints in CATIA � Complex Joints in CATIA
DMU KINEMATICS FEATURES
� Simulation Features � Mechanism Dress up Feature � Assembly Constraints Conversion � Fixed Part Concept � Speed & Acceleration � Mechanism Analysis
KINEMATICS JOINTS
� Revolve Joint � Prismatic Joint � Cylindrical Joint � Sphere Joint � Spherical joint � Planar joint � Rigid Joint � Point Curve Joint � Slide Curve Joint � Roll Curve Joint � Point Surface Joint � Universal Joint � CV Joint � Gear Joint � Rack Joint � Cable Joint � Axis base joint
SIMULATION PROCESS
� Simulation with Commands � Simulation with Laws
PROJECTS FOR DMU KINEMATICS
� A Block With Constant Acceleration Along a prismatic Joint � An Arm Rotating about Revolute Joint � Slider Crank Mechanism � Sliding Ladder � A Gearing mechanism � Ellipse Generator Mechanism � Cam-Follower Mechanism � Planetary Gear Mechanism � Telescopic Mechanism � Robotic Arm � Single Cylinder Engine � Universal Joint Mechanism � C-clamp Mechanism � A mechanism with Coriolis Acceleration � Prelude to the Human Builder Workbench