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Saturday Morning ‘ToonsOur Heroes: (Casket Works)Ron Hawkwins Space GhostDave Pugh Fearless LeaderIvy Steputis Evil-lyn/ButtercupVillains: (Employees)Al Pare MoltarBill Grand Winnie the PoohBrandon McDermott Mojo JoJoBrian Shires BeastBryan Stilz PinkyDamon Dorsey Hong Kong PhooeyDavid Baker Johnny BravoDavid Radford Vulture ManDoug Clevenstine Samurai JackEd Pugh Necron99Gary Hoover Foghorn LeghornIra Strawn Mr. FantasticJason Tandy Dick DastardlyJay Ragan Dot WarnerJeremy Allen ShaggyJeremy Sowieja SnarfJoseph Wolf Muppet Baby AnimalKay Strickland NatashaKevin Williams RenKit Pierce BrakMatt Clark StimpyMatt Ragan ZorakMatt Yamarino Daffy DuckMiriam Pugh DuchessNao Nagashima OrkoRobert Allen Wile E. CoyoteRobert Stewart Dexter (Evil Genius)Terri Shetler Olive OylTracy Steadham Snidely WhiplashVictoria Pugh NellVictims: (Sculptors)Ben Siens Ookla the MokBob Olley JabberjawBob Ridolfi DagwoodBobby Jackson SylvesterDennis Mize MuttleyJason Wiebe GossamerJim Johnson BullwinkleJulie Guthrie BlondieMark Kay Rocket J. SquirrelRichard Kerr RoadrunnerSandra Garrity GrannySteve Saunders Elmer FuddTodd Harris Roger RamjetWerner Klocke UnderDogAnimators: (Artists)James Holloway Bugs BunnyMark Kidwell Roger RabbitTim “Talin” Collier StitchWayne Reynolds Scrooge McDuckSound Effects: (3D Artists)John Bear Ross Yogi BearJames Burrell BooBooRon Dubray Yosemite SamNeil Nowatski Snoopy

JETSAM & FLOTSAMCasket Works

Issue 10

Good morning, America, how are you? And the rest of the world too, bonjour!

As I write this, it is late February 2003. And February only means one thing: NewYork Toy Fair! Oh yeah, it also means, Groundhog Day, Presidents Day, ValentinesDay and a slew of Reaper birthdays. That's a lot of freakin' special days inFebruary.

What's the deal with Groundhog's Day anyway? Is this the only mammal they couldfind to predict the outcome of the Winter vs. Spring conflict? What, they couldn'tfind a marmoset or a bush baby? Veritable barometers of seasons, those bushbabies. And why does it matter when spring actually begins? No matter what, onthe 21st of March, there will be snow on the ground somewhere. Makes me want topunt me some groundhog.

Anyhow, back to the Toy Fair. Man, I wish I could make it to the Toy Fair, morenew stuff than you can shake a stick at. Which reminds me, I've been on Ebay latelytrying to get some of the Simpsons Treehouse of Terror playsets. Of course, most ofthe ones listed are "mint" and cost just under what Michael Jackson paid for theElephant Man's bones. Who gives a rat's patootie if they're mint? I'm just going toopen that sucker up when I get it and put it on a shelf. What's the fun of gettingtoys if you don't even open them up and play with them? Or at least open themand think about playing with them?

Hey, don't get me wrong. I'm a collector at heart. I love to collect stuff. Just askmy bride-to-be. I call it "stuff", and she calls it, well, something less polite than"stuff". And according to her, I've got a lot of "stuff". I've got "stuff" coming outof my ears, and I can't stop getting "stuff" of all kinds. My office at work and mydesk at home are filled with "stuff". Stuff rules. But I want to play with my "stuff"!Thank you George Carlin for opening my eyes.

Time for a non-sequitur subject change here.

Don't get me started on Valentines Day, a day when we men have to pretend to besincere and romantic. We spend lots of money on our significant others forValentines Day - roses, champagne, a nice candlelight dinner by a cozy fire. Andthen what happens on February 15? Back to watching the Dukes of Hazzard andeating grilled cheese sandwiches.

Don't get me wrong. I love February. It's the time of the year when I have somuch to look forward to.

Hey, look! Girl Scout cookies!

On the Cover:A special preview of the CAV Rules ofEngagement cover art, by Neil Nowatski.

Legal Stuff:This catalog is published by Reaper Miniatures, Inc. Lewisville, Texas, USA. Entire contents © 2003, Reaper Miniatures, Inc. except where noted otherwise. Reproduction in part or in while withoutexpress permission is prohibited. Unsolicited manuscripts cannot be returned. All miniatures sold unpainted and unassembled. This might require some paint and glue on your part. All prices subjectto change without notice. Void where prohibited. Cake or Death? Beware the Kenny Rogers chicken. Find Duran Duran. Good Mornin’ to ya!

Reaper Miniatures is here for people who love gaming. Our catalog is aimed atthose with a love of miniatures, and a passion for gaming. Our goal is to strokeour egos, and at the same time be innovative in the gaming industry. We loveto have fun, create new things, push ourselves, make great figures, and embar-rass other companies with what we can do.

Hours of Operation:9am-5pm CST, Monday - Friday

Phone (972) 434-3088 Fax (972) 221-2481

Spring Mini Madness!Spring Mini Madness!

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building the iron thumb. Look at this. T

humbs don’t have these m

uscles!

Back

35 points

Front

Front

10 points50 points

40 points

60 points

Now thatyou’ve clipped all

those Proof ofPurchase tags fromyour blister cards,you’ve probablybeen wondering“What good are

they?” They’re taking up

space in your draw-er, and you probablyhave enough to wall-

paper your room.Can you bribe a

Reaper employee toget you some stuff?Not Really. Can youtrade them to yourbig sister for a datewith her best friend?You could, but then

you would be missingout on some cool

Reaper swag!

The ValuesSmall Card = 1 PointLarge Card = 2 PointsSmall Box Set = 5 PointsLarge Box Set = 10 points

To redeem your POP coupons, mail them to: P.O. Box 293175, Lewisville, TX 75029Please include $5 for S/H on your POP Program/Swag order. Coupons may not be used to cover S/H charges.

Allow 4-6 weeks if requested item is out of stock.

Keychain 10 PointsReaper or CAV

Window Sticker 35 PointsWhite Logo, 12x4.75

T Shirt 40 PointsReaper, CAV or SophieWHITE or BLACK

Sizes: M, L, XL, XXL

Cap 50 PointsReaper or CAV

Tote Bag 60 PointsBlack, 2 sided

Paint Rack 90 Points

The Swag!

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Professional Painters Canvas Reaper Miniatures

During the last week of January, Reaperinvited a select group of painters downto share techniques, discuss brushes, postulate and discuss all things miniature.Among the attendees were MikeBisignani, Anne Foerster, MichaelGenet, Alex Glocka, Jason Glocka,Jennifer Haley, Liliana Troy and KevinWalker. Everyone had a great time untilthe "Less filling! Tastes Great!" argu-ment started and open bottles of paintstarted flying across the room. What amess!

Convention S

eason Appro

aches

Looks like that time of year when Reaper gets ready to hit the con-

vention road. First up is the Origins Game Expo (Booth 218) arriv-

ing a month early in Columbus, Ohio June 26-29...

The Gen Con Game Fair makes its locationary debut in

Indianapolis, Indiana July 24-27 These conventions are always alot

of fun for everyone. Come by the booth to meet sculptors and

painters, and all of us! We're looking forward to seeing everyone

there! Ron says to tell him about your character!

Our Favorite WebsitesPart I

Painting and miniatures enthusiasts shouldbookmark theminiaturespage.com for themost comprehensive miniatures websitearound. It's complete with news, pictures anda comprehensive list of miniatures manufac-turers worldwide. We drop by everyday to see

what's going on, and you should too!

Our Favorite WebsitesPart deux

Check out the brilliant webcomic Bite Me! AWebcomic for Distinguished Vampires atProjectKooky.com/dylan/bitemeIvy’s been bugging us to read it, even beforeNeil Gaiman thought it was cool enough to

link to from his weblog...

It’sa Mad Mad Mad

Mad World...

Bet you’re wondering what all of theCW #s next to all of the prices are!

Well, we at Reaper want to make every-one’s life a little easier, and that includes

our buddies over seas. So, those cus-tomers who order from our European pro-

duction partner, Minifig UK, will get anadditional flyer with the converted val-

ues in their catalog. The rest of uscan just sit and wonder what

they’re worth in foreigncurrency.

Match the Painter to Their Beverage of ChoiceThe first person to email [email protected] with the correct answer wins

a complete set of the new Reaper Pro Paints Silks and Satins!

A. Alex GlockaB. Jason GlockaC. Anne FoersterD. Jennifer HaleyE. Michael BisignaniF. Michael GenetG. Kevin WalkerH. Liliana Troy

1. Chick Fil-A Sweet Tea2. Coffee3. Dr. Pepper4. Pepsi5. Sprite6. Mountain Dew7. Water8. Mountain Dew

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are greatly overrated.” -Tim

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Top Ten Reasons Painting is Better than Drinking Beer1. Paint is less filling AND tastes great!2. Nobody's ever woken up with a hangover and in

some strange person's bed from painting all night.3. Beer Goggles syndrome much more embarrassing

than Paint Goggles.4. Small, one ounce paint bottles much easier to

smuggle aboard airplanes than 12 oz. beer bottles.5. Drinking paint won't put hair on your chest.6. You never get carded for buying acrylic paints.7. Miniatures painted with beer don't fetch as much on

Ebay as minis painted with actual paint.8. One bottle of beer lasts 10 minutes; one bottle of

paint can last 10 years.9. Empty paint bottles may also be used to smuggle

small rolls of microfilm from behind Iron Curtain(James Bond only).

10. Funneling paint almost unheard of.

The Next Big ThingSeems like every summer Reaper releases a new bigdragon boxed set. Here's a sneak peek at the conceptart for Marthrangul, due out this summer!

NewTabletop

MiniaturesGame?Rumor has it that a newtabletop miniatures game isin development here atReaper. Surveillance tapesshow a stealthy group ofReaper playtesters sneakinginto our palatial art room everyweekend with boxes full ofminiatures and dice, only toleave hours later hurriedlyscrawling notes into little blacknotebooks. What does thismean? Maybe the newWarlord tabletop game is beingtested? When CW reporterscornered Reaper Matt andshowed him the securitytapes, he shook his fist andexclaimed, "Tim's treemanwill be avenged!" We still don't know whatthat means, but we'reseeking help forMatt…stay tuned!

M o r e B o x e d S e t sL o o m i n g

Everyone should keep their eyespeeled for two new boxed sets thisspring. We're finally releasing theincredible Tyrannosaurus Rex modelby Jeff Wilhelm and the Tomb of theMummy King by Bob Olley and BobRidolfi. Both of these sets areamazing! We're targeting April andMay, pending red tape.

Not so long ago, Harley’s bad temper assuredhim more than his share of thankless jobs. After years as a surly stable boy Harley began his careeras a member of the Westinhall city watch inBreonne. Like most of Westinhall’s young men,Harley could swing a sword when the needarose, but his real talent lie in his sharp wits.Harley could spot trouble coming and had aknack for catching sneak thieves red-handed orinsinuating himself between barroom brawlersbefore the punches started flying. Hisinstincts won him accolades from his fellowwatchmen, but his sergeant was less thanimpressed with Harley’s gruff attitude.

An unfortunate incident at theWestinhall Harvest Festival involv-ing a dancing bear and three streetmimes ended poorly when Harley’ssergeant arrived and began to beratehim in front of the gathered crowd.Already frustrated by the Festival’sunruly performers, Harley lost his temper andfelled the sergeant with a solid punch to the jaw.After receiving a round of applause from thecrowd and refusing a lucrative offer to become a pro-fessional bear wrestler, Harley was promptly relieved ofhis duties with the city watch.

Saying “good riddance” to the city watch, Harley hiredon with The Iron Stallions, a local mercenary bandretained by the city to patrol the sewer system. Sewerpatrol was a job thought too contemptible for the regularcity watch. It was filthy and dangerous work butHarley’s instincts again helped set him apart from hiscomrades. Within the first few weeks he helped foil twogoblin ambushes and uncovered the secret lair of a madtroll that had been preying upon the city’s poorest resi-dents.

The end of Harley’s tenure with the Iron Stallions camewhen he uncovered a secret door in the sewers that letinto a dank room full of arms and armor, much of itpacked into crates as if prepared for shipping.Convinced he’d uncovered a smuggling ring of somesort, Harley immediately reported the find to theStallion’s leader, Captain Wexton, but the Captain urgedHarley to forget the whole thing. Enraged by Wexton’swillful ignorance, Harley pressed the matter and the con-versation ended in a fist fight between the two men.Harley’s contract with the Iron Stallions was immediatelyterminated.

Thanks to a friend from his days with the watch, Harleywas able to land a poorly-paying job as a guard at thecity jail. Despite the new job, Harley refused to let go ofthe smuggling operation he was certain he’d uncoveredunder the city. As a jailer, Harley met Diedre

Darkwillow, a burglar serving a thirty day sentence forstealing apples (ironically, a crime she didn’t commit).Despite the situation the two became friendly and Harleyhelped arrange for Diedre’s early release. Freed, she

agreed to venture into the sewers withHarley to see what they could uncover.After a week of lurking

under the city they caught Captain Wextonengaged in a tense meeting with a small

band of goblins. Diedre eavesdropped ontheir meeting and learned the truth—Wexton himself was selling the arms andarmor to the local goblins.

The realization that Wexton was supplyingthe very goblins that his company hadbeen hired to protect against was toomuch for Harley. He threw himselfinto the middle of their meeting andwent after Wexton. Diedre pushedtwo of the heavy crates into the sewerchannel to distract the goblins andHarley and Wexton engaged each

other with blades drawn. Just as Harleygained the upper-hand in the battle,

Wexton was felled by an arrow from one ofthe fleeing goblins. Whatever secrets Wextonknew of his deal with the goblins he tookthem to his grave.

Harley and Diedre notified the watch of theirfindings, and the city began a full-scale investiga-

tion. Impressed with his work, the watch invitedHarley to come back to his old position as a watchman,but he promptly refused. Since uncovering Wexton’splot, Harley and Diedre have joined forces with thefledgling mage Tuomas the Seeker and the three nowwork as freelance adventurers.

Some Westinhall locals who remember Harley from hisdays with the city watch think his temper may have land-ed him the most thankless job of all—adventurer!Though certainly no less dangerous than his earlier jobs,Harley’s skills make him a competent adventurer and heseems especially pleased to be in a position where hedoesn’t have to take orders from anyone.

Harley stands just over six feet tall. Hisbuild is lean for a warrior, but he is wiryand surprisingly strong for his slightframe. He has green eyes and darkbrown hair that he keeps cut short.

He has been heard to mutter to himselfwhen contemplating a problem, a facthe strongly denies if confronted aboutit. The long sword is his favoredweapon and he fights with a shieldwhenever possible.

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HarleyBrimstone

Legends of Adon

Thief, swordsman, shady ne'er-do-well: all ofthese and more have been used to describe theFree City of Farkeep's premier burglar.He began life as a foundling, discovered on the doorstepof the temple of Shadarzaddii in Farkeep's Old Districtone frigid autumn night. Among the babe's tatteredwrappings was a tiny scrap of stained parchment, uponwhich was scrawled a single word: Kurff. As was theircustom, the priestesses took in the infant for a timebefore placing him in the custody of a well-meaning, ifnot thick-witted, blacksmith and his prudish wife.Kurff's first few years were spent with his 11 siblings inthe crowded house of his adoptive family. Kurfflearned to stay far away from the volatile tempers ofhis foster parents. He frequently wandered thestreets if the Old District, exploring the many alley-ways, rooftops, and abandoned buildings in search ofadventure. Kurff envisioned himself a steely-nervedexplorer, free to wander the world in an endlessquest for danger and excitement. In hisyouthful enthusiasm, however, Kurffmade the mistake of 'borrowing' sup-plies from his father's smithy andfood from the kitchen. When it wasdiscovered that he was behind themissing sundries, the eight-year-oldadventurer was cast unceremoniouslyinto the streets and told never toreturn.The next seven years for Kurff were spenthand-to-mouth, surviving by his witsalone. The streets of the Old Districtwere no place for an unprotected child,and to survive, Kurff became an accom-plished pickpocket, lifting trinkets and errant coinsfrom passers-by. Eventually, he moved on to bur-glary; his small size and deft fingers were idealfor slipping through bars and opening locks.By the time he was in his early teens, Kurff'sdaring exploits had won him the reputation of a shadowyrogue, hard to trail and impossible to catch. Beingyoung, headstrong and cocksure, he enjoyed the notori-ety, never stopping to consider the repercussions of hisactions. In the way of the Old District, however, Kurff'sloss of innocence was abrupt and harsh. Allied withthree of his close friends, Kurff and company embarkedon a short-lived, reckless spree of burglarizing local shops,unaware that the shop owners had paid protectionmoney to a strong-armed gang of ruffians. Ambushedby the thugs in a dark alley, Kurff was left with a griev-ous wound to his right thigh; his three companions, how-ever, were slain outright and left to rot in the light of thesummer's dawn.Kurff spent the next two years alone, devoted to honinghis skills, until a chance encounter with a young girlnamed Tara changed his life forever. Like Kurff, she wasalone in the world, wandering the streets of Farkeep.Reluctantly taking her under his wing, he instilled withinher the street savvy essential to survival in the OldDistrict. Tara learned quickly, her skills eventually rival-ing those of her mentor. Whereas Kurff's focus and pre-

cision had earned him the title "The Swift", Tara's graceand stealth won her the nickname "The Silent".Together, they seemed an invincible pair. And all thewhile, Kurff's feelings for his lovely accomplice deep-ened.Their glorious dream ended suddenly, however, whenTara vanished without a trace one day. Weeks of fruit-less searching finally led Kurff to the Guild District ofFarkeep, where the disbelieving young man found Taraliving well in her parents' villa, surrounded by servantsand luxury. Kurff did not understand why she had sospitefully deceived him, nor did he care. Cruelly stung

and embittered by the betrayal, he avoided allfurther contact with his one-time student.

Now in his late teens, Kurffembarked on a life of adventure, sell-

ing his skills to the highest bidder, andtraveling wherever fate carried him.During one such adventure, he metand befriended, Fafnir, a Northmanof Kjord who shared much of Kurff's

taste for danger and excitement. Some ofthe duo's most famous exploits include

the daring theft of the priceless IvoryElephant from the palace of theSultan of Hakir and a daring escapefrom the dungeons of Baron KarrasHeartthorne of Kaladis.

Following his escape from Heartthorne'sdungeons, Kurff returned to Farkeepfor a well-deserved rest. While quench-ing his thirst at the Winsome WenchInn, he met the dancing girl Jade and

quickly succumbed to her exotic charm andbeauty. He now spends much of his free time

at the Wench, carousing with Fafnir and Jadeand engaging an a little freelance larceny when his

purse grows light or the mood takes him.Kurff is a charming rogue who lives for challenges. Hisunrequited feelings for Tara have prevented him fromfurthering his relationship with Jade, however. A persist-ent thorn in Kurff's side, Tara continually attempts toone-up her old teacher. On more than one occasion,her unwanted interference has nearly resulted in Kurff'scapture. Depite all of his blustering, though, he secretlyrevels in the challenge of her rivalry.He has recently boasted of his intent to steal the fabledAlabaster Cup of Saint Erebrist, a relic enshrined in theMalvernian Embassy. Speculation has flown wildly, bothat his reckless bravado and the likelihood of Tara settingher sights on his prize as well.Kurff is a handsome man in his mid-twenties. Althoughhis features are dark, his eyes are asharp, bright hazel grey. His many yearsof scaling walls and acrobatic escapeshave left him with a lean, athletic build.Appropriate to his profession, Kurffdresses in shadowy garments of blue-gray, black, and charcoal.

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Kurff the Swift

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Maria Roseblade is not at all typical for a pirate of theDragonspine Sea. In the first place, she is certainly ina small minority in being a female pirate. Further, sheis motivated by something far stronger than the simplelove of gold; she sails the seas in search of revenge.

Maria Roseblade was born Mariette Denevoreux, theyoungest of two daughters to a minor noble house inRacheau. Her family’s fortunes were on the decline,and after her father died, without a son, it seemed cer-tain that the Denevoreux family would end with him.Yet soon after her father was buried, Maria’s motherwas courted by Christobal Villanue, a wealthy mer-chant. Maria watched as her mother was taken in byVillanue’s charms. Soon, the two planned to wed, andit seemed that the fortunes of the Denevoreuxs wereon the rise.

One night, shortly before the wed-ding, Villanue quarreled with Maria’solder sister Cosette, and the quarrelturned violent. As Maria burst intothe room to intercede, she foundVillanue standing over Cosette’s life-less body, his hands bloody. He star-tled as he saw her, and fled.

After news of the murder got out, ittook only days until Villanue wasfound and brought to a trial. Mariaand her mother sat in the court-room as Villanue was to be sen-tenced for the murder of Cosette.But they were stunned as the judgeruled the death an accident, and thatVillanue, as an upstanding merchant ofRacheau, was a free man. Only whenVillanue vigorously shook the hand of thejudge and smiled did Maria realize whathad transpired. Villanue had bought hisfreedom.

Maria’s mother, however, never recovered. Griefstricken, from the recent loss of her husband and nowdaughter, she locked herself in her chambers andrefused to leave. She was dead within a month.

Maria was now alone. Villanue was to blame for thedeaths of both her sister and mother. And despite thecorruption of Racheau that let him buy his freedom,Maria swore that justice would be served.

She sold the remainder of her family’s possessions,earning barely a pittance of their worth – but it mat-tered not at all. Maria was happy to be rid of it.Taking her meager fortune and the clothes upon herback, she booked passage on a passenger ship out ofRacheau, to Port Gangrel in Taltos. There, she couldfind ready assassins, who would be all too happy torepay her debt of blood to Villanue.

However, during her voyage, the ship was attacked bythe Feral Smile, the pirate ship of Captain Salis Ulrich.The pirates quickly boarded the passenger ship andbegan removing the passengers of their valuables.

Most passengers capitulated without a fight; but somestruggled. Maria, seeing the threat to her plans of hav-ing Villanue killed, refused to give them her gold.When demanded, she refused. When threatened, shedrew her own small dagger to defend herself. Theycould sooner kill her than rob her, she said.

Captain Ulrich was bemused by Maria. Surely hersmall purse could not be worth dying over? Heordered his crew to capture Maria – alive- and bringher on-board the Feral Smile. She resisted, butarrayed against a dozen veteran pirates, it was only amatter of time before she was knocked unconsciousand carried over to the Feral Smile.

When Maria awoke, she feared the worst. She dis-covered herself unharmed, and her money stillby her side. As she wondered what the pirates’plans for her were, Captain Ulrich visited herin her chambers. He explained his intentions- it was clear to him that Maria had

vengeance in her heart, and he wanted tohear her story. She told what had hap-pened to her family, and her intentionsto hire an assassin to kill Villanue.

Captain Ulrich considered her story,and gave her two choices. He wouldtake her to Port Gangrel aboard theFeral Smile, where she could hire her

assassin. Or she could join his crew, andlearn the skills she would kill Villanue her-self.

Maria considered his offer for only aninstant – she joined his crew. For severalmonths now, she has honed and refined herskills, becoming an adept at sailing andsword craft – and raising her confidence infi-

nitely. Soon, she will return to Racheau,and Villanue will finally pay for his crimes.

Maria Roseblade cuts a striking figure –wiry and toughened by her new life as a

pirate. Typically the first her foes see of her is herpiercing green eyes as she swings through the air to board their ship. Her long black hair, oftenlaced with feathers, is typically worn pulled back, so asnot to interfere with her vision as she deals with any-one foolish enough to offer resistance. Although manypirates are often jovial about their plunder and con-quests, Maria is typically silent and serious – her eyesand her blades speaking all that need be said.

MMaarriiaa RRoosseebbllaaddee

Maria Roseblade

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ould you quit saying things that makes sense??? -R

on

BB rr aa ii nn PP rr ee ss ssReaper Movie Review

When last we met our hapless review team in CW10, ReaperRon had used his “connections” to get us a specialadvance screening of The Lord of the Rings: The Two Towers. Sadly, our review copy never arrived, and asdeadlines are deadlines, we reviewed the trailer. He came through this time! Just as he’d promised, we arrivedat the theatres late the evening Dec 17 for a special advanced screening... just for us. Well, or so he said. So,with two thousand of our closest friends, er, I mean COMPLETE STRANGERS, we settled in to enjoy the film...

Ron -- See, they should'velistened to Paul Newman! Hekept telling them that the wiringwas faulty and a potential disasterwas on their hands. Thank heav-ens that Steve McQueen was...oh,wait. That was the ToweringInferno. Nevermind. A+!

CAVMatt -- Elves at Helm’sDeep!?!!! Okay, I see whereJackson is going with it, overall Ilike it, but dammit, it took me bysurprise! Aragorn, he’s the man.Gimli, he’s the dwarf. Legolas,can’t stand the hype. Eomer,Vikings on horses, what’s not

to love? Orcs, Sword Fodder. A+

Tim -- Stellar performanceby Brago. So much good stuff, Ialmost didn’t miss the cut scenewith Eowyn and the Orcs. A+Uruk-Hai Minions -- “Za dashusnaku Zigur! Wecht hrus ulcharri-him!*”*Translation: Hail, Sauron! We got gypped!

Jay -- Mmmmm. Aragorn.MMM. Hrm. This sounds just likemy preview review... I guess I gotit right the first time! It could havebeen longer though. For the record, Aragorn. MMM.A+

Matt Y. -- I love ents. Entsare the best. I want to giveTreebeard a hug. Wow. Ents justrock my socks. Have I mentionedthe ents??? Ents. Tom Bombadilwill live forever. And then theEnts... E+ (for Ents)

Ivy -- Gosh, what a goodmovie. Orlando Bloom is tasty,although far more so thanLegolas. I hope Saruman bites thebig axe in the next one! AndySerkis was robbed of his Oscarnom! Knock it out the box Peter,knock it out! A+

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CAV SoccerKick off the new year with CAV! Sometimesit’s fun to just sit back have a friendly game ofSoccer. Imagine how much more fun it wouldbe to play soccer with an 80 ton machinemounting some of the most lethal weaponry ofthe 23rd century!

A couple generations ago, a tradition sprangup among the various military academies ofEarth. Upperclass cadet crews played soccerusing old or junked personal transports as theball. The reflexes learned via competitive playbetween the various academies was incredible.Team pilots learned the coordination, timing,and gained experience maneuvering their CAVsin the close quarters madness of the crowdedbattlefield. Team WSOs learned firsthand theskills needed to line up shots against enemy tar-gets as their pilot was dodging, ducking, andweaving as they attempt to score points withthe ball. In no time at all the Imperial Cup wasborn! Today the Imperial Cup is open to teamsfrom Military Academies, city police forces,and even the occasional mercenary units.

Supplies: 10 CAVs chosen by the players, one deck ofcards, ten and six sided dice, a small markerchip for each CAV, something to represent theball, measuring tape, one 4 foot by 6 footplaying area. One extra CAV and LightInfantry stands will be required for some of theOptional Rules.

Building your Team: Create a team of five CAVs with a maximumtotal of 1600 points. To really get into thespirit of CAV soccer, paint them with jerseynumbers between 1 and 10 and in team colors(but this is not necessary). When sharing thefun, CAV Soccer can be played with eachCAV controlled by a single player but it canalso be easily played with just two.

The Pitch: The soccer field (pitch) is a standard 4 foot by6 foot area painted green, covered with agreen game matt, or green felt. Place one

white line width-wise across the middle to rep-resent the centerline. Center two Goal Boxesmeasuring 2 feet by 1 foot at each oppositeend of the playing area. The goals themselvesshould be 6 inches wide by 3 inches deepplaced at the back line in the center of the goalboxes. If you wish to create 3-Dimensional goalnets, some wire and plastic fruit netting avail-able at your local grocery store work great.

Setup: The two teams should toss a coin to determinewhich team sets up on which side of the field.Once each time has a side, they may placetheir models at the same time. First, designateone CAV as the Goalie, this Model sets upinside the team’s Goal Box. One Model shoulddeploy at the centerline for kickoff. Theremaining three models may deploy anywhereon the battlefield on their own side of the cen-terline. Other than the goalie there are nospecified positions in CAV Soccer.

Length of play:Decide when the final buzzer will sound.Typical games happen in two hour incrementswith a short break at the halfway point (a 2hour game with a break at 1 hour, a 4 hourgame with a break after the first 2 hours, etc.).

Originally submitted by Patrick “Mad Pat” Haughton Reaper Black Lightning Demo Team

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off PughThe Turn Sequence: The turn sequence runs a bit differently thenmost other CAV games. First, each individualCAV is considered a separate section and willhave its own initiative card. Deal out 5 cardsfor each team and designate which Model cor-responds to which card. We suggest using num-ber cards for the normal CAVs and the Ace ora face card for the Goalie. Set the Goalie’s cardaside near the Goalie and face up, it has specialinitiative rules explained later. Shuffle the otherfour cards together and set them aside, eachteam will have an initiative stack with its fourCAVs, rather than a single initiative stack withthe cards of both teams like in normal games ofCAV. The second difference is that actionphases occur within Rounds, explained shortly.

Kick Off: After all initiative cards have been shuffled andset in their respective team stacks comes thekickoff. Each player rolls a d10 and adds theModel’s Pilot Skill modifier. The winner of theroll will then be able to place the ball as if theyhad made a successful super kick (see below).

Initiative Phases: The player controlling the side that did not winthe kickoff turns over the first card in its initia-tive stack. The Model corrresponding to theoverturned card may then conduct its ActionPhase as normal. After concluding its ActionPhase, the initiative card is returned to itsteam’s initiative stack at the bottom so that itwill come up again after all its teammates havetaken an Action Phase. Then the other teamdraws its first card and conducts an ActionPhase. Play follows this pattern, alternatingfrom team to team with each draw and cyclingthrough the entire initiative stack repeatedlyuntil the Round is over.

Special Rules for Action Phases in CAV Soccer.

Dribble Kick: A CAV in base contact with the ball thatspends one Movement (MM) point and suc-ceeds in a Kick Test may move the ball for-ward. A Kick Test is a d10 roll adding theCAV’s pilot modifers. The opponent rolls a d6for the ball with no modifiers. A CAV succeedson a win or tie and if successful may move theball forward a minimum distance of one inchand a maximum distance in inches/hexes equalto the Model’s total number of Damage Tracks.

(For example: A Dictator spends one MM andsucceeds in a Kick Test, the ball may now bemoved a minimum of 1 to a maximum of 5inches forward from the CAV.) An unsuccess-ful Kick Test means the CAV misses the balland must spend another Movement (MM)point to try again.

Super Kick: A CAV in base contact with the ball thatspends half of its total Movement (MM) pointsand succeeds in a Kick Test may move the ballforward a greater distance than a normalDribble Kick. The Kick Test for a Super Kickallows the opponent to roll 1d10 for the ballinstead of the normal 1d6. On a win or tie theball moves a distance in inches/hexes equal tothe total number of Damage Tracks of the kick-ing CAV times three (x3). The ball must movethe full distance. If the CAV fails the Kick Testthe ball moves forward the full amount, andthen drifts equal to the appropriate distance ona Weapon’s Officer Drift Table using the Pilot’srating instead of the WSO rating. The ball doesnot actually follow this erratic pattern and infact travels in a straight line to its final destina-tion, the Drift table is a rule abstraction repre-senting a wild kick.

Contesting Ownership: If one or more CAV are in base contact withthe ball it is considered in Contention. Duringits turn a CAV may spend two Movement(MM) points and attempt to take control ofthe ball. All CAVs contesting ownership willroll a d10 plus Pilot modifiers, if the activeCAV wins it may then move the ball as normalelse the ball stays put. A CAV that fails togain ownership may spend an additional twoMovement (MM) points and try again and con-tinue to attempt again until it is out ofMovement (MM) points. The other Modelsmay willingly relinquish control of the ball ifthey wish, with no roll off.

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Open Ball: If the ball is in the open and there is no CAVin base contact it is considered open. A CAVmay take control of an open ball by simplycoming into base contact with it.

Ball Handler: The CAV in possession of the ball is consideredprotected. This means no one may shoot atthe ball handler except the Goalie. If theGoalie is placed into the normal initiative draworder as described below this special ability islost. If the ball handler shoots at anotherCAV, the target CAV may return DefensiveFire as normal. This does not allow the CAV tolater shoot at the ball handler during its ownturn.

Goalie: The Goalie is considered outside of the normalinitiative phase as long as it is within the goaliebox. Place the Goalie card behind the Goalieface up. The Goalie may take its turn at anypoint by interrupting the normal initiativephase. When the Goalie declares it is interrupt-ing, turn the card over. The Goalie then takesits action phase as normal. When the Goalie isfinished the interrupted CAV may complete itsoriginal action. If the Goalie ends its turn out-side the Goalie Box, its card is immediatelyplaced in its team initiative stack. If the Goalieends its action phase inside the Goalie Box itscard is returned to the face up position afterthe completion of the interrupted CAVs actionphase. Goalies may not interrupt other Goalies.

Weapons Fire: All weapons are considered to be in trainingmode and using simulated damage systems. Allweapon ranges are at half of their normal values(round down). All other weapon stats are nor-mal. Ignore all Direct Fire situational Modifiers.

Return Fire: To keep things moving quickly and keep CAVsup and mobile, CAV Soccer uses the DefensiveFire Reserves rule out of the JoR page 131.To keep track of this place a small counter nextto each CAV as they return fire. This makes itquite easy to remember who has and has not.Playing without this Scenario Rule actually dam-ages game flow since each CAV is a sectionand there are not very many Models on thefield.

Damage: To keep the game moving, No CAV may beever completely taken out of play. If a CAVhas taken enough damage that they would nor-mally be destroyed, they are consideredKnocked Down, placed on their backs, andloose their next Action Phase. After their lostAction Phase they will then be stood back up,and automatically repaired to its last damagetrack. Ignore all Suppression Checks and anyassociated modifiers.

Scoring a Goal: This is the most important part of the game.Some major things happen when the goal isscored. First, the team scoring the goal maythen roll to see if they win a Prize for scoringthe goal. On a roll of 8 or better on a d10they have earned a Prize from the following list.As incentive to attempt to score goals ratherthan blowing up the other team, for eachenemy CAV that has not taken more than halfits Damage Tracks (round down) in damageadd +1 to the Prize Roll. Second, reshuffle theteam initiative stacks and return the Goalie tothe Goal Box. Third, the Round is over! AllCAVs are reset to zero damage and the teamsare set up just like the start of the game forkickoff.

Prizes: One passed Repair roll, One passed TargetLock roll, One passed ECM roll, One passedBall Contention roll

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Optional Rules:

The Ref: This position is mostly honorary due to the factthat there are no fouls in CAV Soccer. TheRef is on the field mainly to place the ball forthe kickoffs and watch for the occasionalHooligan rush onto the field. The Ref is usual-ly the visiting ACE CAV crew or localCommanding officer of the Academy hostingthe match. In Game terms, the Ref is con-trolled by the Game referee or event organizer.The player of the Ref has 1000 points tospend on their CAV and crew. The Ref is fit-ted with live ammo but also has been fittedwith the same training gear as the Soccer play-ers and can be taken out of commission by theplayers. The Ref is not allowed to fire on theplayers unless first fired upon. Once firedupon or caught in an Area of Effect attack, theRef issues a Black card to the offending player.Any damage inflicted by the Ref on the BlackCarded player is not reset at end of the Round.If the Ref is called into action it may place itsInitiative Card (usually a King) into eitherTeam’s initiative stacks. The Goalie may inter-rupt the Ref. The Ref may also freely fireupon Hooligans if they are put into play. TheRef may only fire at Hooligans or CAVs thathave shot at it.

Hooligans: Fans can get out of control at any sportingevent, but none like a soccer Hooligan. If aCAV is knocked down, or has been BlackCarded by the Ref the owning team may roll tosee if their fans are whipped into a frenzy andrush the field. On a roll of 9 or better a singlestand of light infantry with no upgrades appearson the edge of the players side of the field. Anew initiative card (usually a Joker) is placed inthe players stack and they will have full controlof the Hooligans as an extra unit. For eachfriendly Hooligan stand already on the fieldthey may add +1 to their next Hooligan roll.Add +2 for each Black Carded CAV. AllHooligan units for one team move on the sameinitiative card. If the ball moves directlythrough a stand of Hooligans, the Hooliganstand automatically takes one damage track ofdamage. Other than Close Assault this is theonly way the Soccer players themselves maydamage the Hooligans. It is up to the Ref tocontrol them.

Old Firm Hooligans:For any CAV Soccer games taking place inGlasgow, Scotland on Earth all Hooligan Standsadd +2 to future Hooligan Rolls instead of thenormal +1.

Indirect Buffering: Players may use indirect fire to help move theball around the field. A successful IndirectAttack into the ball hex or an adjacent willpush the ball a distance in inches/hexes equalto the Area of Effect in a random directiondetermined by consulting the Drift diagram.

Outdoor Soccer: Increase the team size to 8 CAVs per side, andpoints to 2500 per team.

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If you have questions about miniatures, themarket price of apples in Adon( how youlike them apples!), or Reaper write to:

Dear Ms. Sophie!(Not Mrs., right?!)Please excuse my impertinent ques-tion, but what, err, who exactly are you:Erinnye, Succubus or what in the ninehells else? (Not that it matters, withthose nice pointed ears.)Yours,ElomirP.S. You probably already guessed thatI'm an elf, didn't you?

Darling Elomir,Most around the nine hells just call me“The Cute One.” Here at Reaper, myofficial job title is Mischevious FlirtAdept. I suppose if you must insist onlabels, succubus will do... But I’m somuch more than that! Toodles, elfy boy!Hugs,Sophie

George Washington was many things:patriot, politician, soldier, and general.He is one of America's FoundingFathers. He was our first president.And he liked to watch babes! We'reproud to bring you our President's Dayepisode of Babe Watch! This issue:Maria Roseblade! Read on…

Our first choice is Jennifer Garner,starring inDaredevil. Sheplays the part ofElektra, a martialarts/ninja bad mamajama. Perfect,because so is MariaRoseblade!Daredevil, by theway, is blind; poorguy, he doesn'tknow what he'smissing…

Our second choice is Paula Garces.You might knowher from her roleon Guiding Light.Or, you might not.Who cares? Shecould be on theHome ShoppingNetwork and I'dstill watch.

Our third choice is Diana Carter, akaWonder Woman. Hey, give me abreak, I'm on a deadline. But youknow what? Wonder Woman is afreakin' BABE! Watch Justice League

and see foryourself.Besides, thisjust ties intoour cartoonthing on thecredits page.

Gals, give mea call, I’ll getyou set up withan audition!

Dear Sophie:

Why haven't we seen more of you?Why aren’t there more items withyour lovely image engraved onthem? Why can't I buy T-shirts,socks, hats, mittens, earmuffs,posters (mmm, pinups) bookmarks,super-duper-gulp mugs with yourlovely picture on them? How abouta swimsuit edition of Casketworks,huh?

--Some Guy on the 'Net

Dear Guy,They’ve been after me around here(aren’t they always?) to pose forTalin lately, so you’ll soon get yourfondest wish. Look for new Swagfeaturing yours truly in this veryissue of Casket Works, and a special 72mm sculpt of me byWerner Klocke in May... Trust me,you’ll be seeing alot more of me!Just, you know, try to keep thedrool to a minimum. Wouldn’t wantto pit the pewter.

XOX,Sophie

Dear Sophie,How can I convince my girlfriendthat painting little metal models ofpartially clothed people isn't strangeand unusual? Is there a way to con-vince her that this can even be art?

Thanks!Tom Daggett

First, hop out to ebay and show hersome of the astounding amounts anice paint job can fetch. Then tellher you’re working on your fleshtechniques so you can do that too!To spend on her, of course!

-Sophie

Greetings!Recently I purchased the ‘Angel ofMercy’ which I painted for my mom totake with her to Africa on a Safari. Idon’t know if it was my paint job, orthe great detail of your figure, but mymother swear that the figure kept amale elephant that charged the open-top tour bus she was in from just flip-ping it over. I do not know if that wasthe case, but then again, I was notthe one eye to eye with an upset ele-phant either!--Eric DaleyWow! That’s just incredible!Whichever, tell mom to keep that figure with her!

-Sophie

LOVE37c

Sophie c/o ReaperP.O. Box 293175Lewisville, TX 75029-3175

[email protected]

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BATTLE BASESThe Whys and Hows of Mounting Your FiguresOccasionally, we miniatures enthusiasts like to mount or figures on bases, either for gaming or purely for looks.The Dark Heaven Legends line of minis comes with an integral base, meaning that the figure and the “broccolibase” are cast as one piece. While this is fine for some gamers and painters, other prefer the uniform look ofsquare slotted bases. However, this requires those folks to grind or cut the base off before mounting it to a squarebase.

With Battle Bases, it’s easy for anyone to mount their minia-tures on square bases without spending the unnecessarytime removing integral bases. Let us show you what wemean...

First of all, after choosing your miniatures, test fit it into theBattle Base, trimming or filing the edges to get the neces-sary fit. Most Dark Heaven Legends character miniatures willfit into Battle Bases with little or no work at all.

Once you’ve made sure the figure fits inside the BattleBase, super glue it into place. After that, you’ll need to fill inthe gaps between the edge of the Battle Base and theedges of the integral base. Here at Reaper, we use a cou-ple of different methods. The first is easiest; just fill thegaps with green stuff and texture it to match the texture ofthe broccoli base. The second method is a little more work,but still very effective. In a small container, mix two partswhite glue to one part modeling flock and one part water.Stir this mixture into a paste and apply to the gaps (you canalso apply this mixture over the integral base for a more uni-form texture.

Voila! It’s as easy as that. Now all you have to do is prime and paint themodel, After that, flock or paint your base, and you’re done! I like thelook of miniatures on square bases, complete with flock or static grass,and I also like the weight of the model once it’s attached to the metalBattle Base, rather than the plastic base.

All in all, it’s just a matter of preference in what you like: integral bases,plastic slotted bases or Battle Bases.The bottom line is just to have fun,and enjoy your minis!

$3.99/CW4

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Casket Works:How did you firstget started sculpt-ing in the gamingindustry? Reaper?

I started by send-ing photos to anumber of compa-nies, but Reaperwas the first com-pany that gave mea chance to work.

Casket Works:What is yourfavorite model thatyou have sculpt-ed?

I don't really havea favorite.Anything I am cur-

rently working on is my favorite until it's done, then I usuallydon't want to see it for awhile!

Casket Works: Do you sculpt from photos or sketches, or doyou make things up as you go?

A little of both. I hate working from art if I have to copy exact-ly what is on the page. I don't mind art as a guideline andinspiration for my work, but I always like to tweak the detailsto make a better figure.

Casket Works: Do you have any formal training in art?

No. But I used to play with playdough as a kid. I think talentand imagination count for more than anything, however I'm

sure a formal education wouldn't hurt, but it's hard to findsculpting classes that would apply to miniature design. Lifesculpting would be best.

Casket Works:What types of hobbies do you have (whenyou have the time)?

Wargaming and painting miniatures mostly, like you wouldexpect!

Casket Works: What other artists do you admire?

The list is just to long to print! Anything has the potential toinspire me.

Casket Works: What are some upcoming projects you areworking on for Reaper?

Probably a selection of orc stuff for Warlord, more beasties iimagine. Possibly some cave troll young to go with theirmother!

Casket Works: What advice do you have for aspiring sculptors?

Practice, patience, and above all learn human anatomy. Startnow because it's a lifetime endeavor!

Casket Works: What's the last good book you read? What'sthe last good movie you saw?

Morningstar by David Gemmell, and The Two Towers.

Casket Works: What should one do ifattacked by a shark while surfing?

Kiss your ass goodbye???

BBeenn SSiieennssFrom Playdough to Metal Monsters

We caught up with Ben between shoots on the set of Baywatch, while David Hasselhoff toursin Germany. Surprisingly serious and shy for a man of such devastating good looks, Benreveals all, or at least a little to Casket Works...

An Interview WithBen Signs Ben Sines Ben Seins

Ben Siens Mini Mini-GGallery:

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uh-bu-duh-yu-buh-duh. That’s all folks!

(Yeah, it’s paltry and predictable,but it’s been aw

hile since Ivy slept!)

Posterior EndRight Cheek

Left CheekAll good things must come to an end, thussayeth the ancient wise men. Of course, theancient wise men didn't have the internet andRed Bull either, so what the hell did theyknow?

We hope you enjoyed our eleventh issue ofCasket Works. For our next issue, the rumoraround the shop is that we're going to fullcolor. That's just a rumor, and you didn't hearit from me, okay?

Be sure to tune in next time for our exclusiveinterview with the prolific Werner Klocke.Plus, Gragg Elfslayer, Small World, BabeWatch, and we finally answer the question of"How many licks does it take to get to thecenter of a CAV miniature?"

All that and more in 90 days!

Ron

Well, as this is the first we’ve met, and myfirst chance to be cheeky with you all, I sup-pose I should introduce myself! I’m Ivy, theReaper Layout cHix0r. Er, Chick, and stuff.

First, a shout out to all the Vader Haters outthere... we’ll blow your planet up! Er, oh,wait, wrong shout out. The fine folks out onthe ReaperMini.com Forums have had thedubious pleasure of having me in theirmidst... So a shout out to all of yas... Thistime we meet on my ground. *G*

This episode of Casket Works was broughtto you by the letter Q, a case of Red Bull(thanks Kay!), and the Whatever Ninja.

-ivy

December 6, 2002

Dear Reaper,

Season's greetings from the desert. I'm the sol-dier deployed in Kuwait who wrote you recentlyasking for help. Well, you guys sent it and itwas so much more than I could hope for! I lovethe Dark Heaven Legends miniatures and theEldest Son adventure you sent for us. Thepaints and the brushes were the focus point ofeveryone's attention. A lot of the soldierswho've never even heard of RPG's werestunned in reverence of the small, fully armored,cunning little warriors you sent us. I cannotbegin to express my gratitude but I hope thatwhat we do out here can in some way help youback in the states.

Once again, thank you for your support! Mayyour days be full of peace, and from us all herein 2/6 Cavalry, "Happy Holidays"!

PFC Jason DementTaskforce 2/6 HHT

Hi Jason,

We're glad you guys enjoyed the minis andpaints! We hope that you guys enjoy usingthem!

Our thoughts are with you, your unit, and withall the other men and women in the armedforces in the Middle East and around the world.America is proud of you and we hope that youguys can come home soon. You guys are doinga great job, and remember, "Strike Deep"!

Reaper Miniatures

From the Front Lines