casinolink user conference june 11, 2003 mayfield inn & suites – edmonton - alberta, canada
TRANSCRIPT
CasinoLink User ConferenceCasinoLink User Conference
June 11, 2003June 11, 2003
Mayfield Inn & Suites – Edmonton - Alberta, Canada
CasinoLink Conference June 11, 2003
AgendaAgenda
Mission Statement
GSA Overview
2003 Objectives
Technical Committees GDS S2S BOB SAS
Inter-Operability and Certification Program
Questions and Answers
CasinoLink Conference June 11, 2003
Mission StatementMission Statement
The Gaming Standards Association (GSA) is an international trade
association representing gaming manufacturers, suppliers, operators and
regulators. We facilitate the identification, definition, development,
promotion, and implementation of open standards to enable innovation,
education, and communication for the benefit of the entire industry.
CasinoLink Conference June 11, 2003
Platinum MembersPlatinum Members
CasinoLink Conference June 11, 2003
Other MembersOther Members
Gold: 3M Touch Systems, Atronic Americas, Alliance Gaming Sales BV, Cashcode Company, ELO TouchSystems, Foxwoods Resort Casino, GameTech, JCM American, Konami Gaming, Mars Electronics, MIS Group, Money Controls, Ontario Lottery & Gaming Corporation (OLGC), Shuffle Master Gaming
Silver: AstroSys International, Austrian Gaming Industries, Boyd Gaming, Cadillac Jack, Coin Mechanisms, CyberView Technology, Ensico, Giesecke & Devriendt, Global Payment Technologies, Gold Club, Himecs Company, IDX Incorporated, Miami Tribe of Oklahoma Business Development Authority (MBDA), Mikohn Gaming, Park Place Entertainment, Scientific Games, Sierra Design Group, Sigma Game, Soanar, Spielo Gaming International, Station Casinos, TransAct Technologies, Unidesa Gaming, Universal Distributing of Nevada
Affiliates: Australian Gaming Machine Manufacturers Association (AGMMA), Casino Management Association (CMA), European Gaming Organisation (EGO), Friedberg & Associates, University of Nevada Las Vegas (UNLV)
Advisory:Gaming Consultants International BOLD: New Members since 2003
CasinoLink Conference June 11, 2003
Board Of DirectorsBoard Of Directors
Chair Gregg Solomon Mandalay Resort Group
Vice Chair Rich Schneider Acres Gaming
Secretary Bruce Rowe Harrah’s Entertainment
Treasurer Fred Lychock Shuffle Master Gaming
Kent Young Aristocrat Technologies
Joe Bailo Atronic Americas
Mark Lipparelli Bally Gaming & Systems
Val Levitan CashCode Company
Ali Saffari International Game Technology
Les McMackin Isle of Capri
Thomas Nugent JCM American
Steve Sutherland Konami Gaming
Rob Siemasko WMS Gaming
CasinoLink Conference June 11, 2003
Org ChartOrg Chart
CAT
2003 Objectives2003 Objectives
CasinoLink Conference June 11, 2003
2003 Objectives2003 Objectives
Organization Grow membership base by 10% Develop Interoperability Center and ensure full operation by YE2003 Develop GSA Certification Program Set organizational structure in place to support the associations objectives Review and propose new IP policy
Technology Obtain industry support and implementation for GSA SAS™ 6.00 Obtain funding to complete GSA SAS™ Toolkit by G2E Increase industry awareness and support for BOB, GDS and S2S Ensure BOB core standard by YE2003 Ensure GDS standard by YE2003 for Bill Acceptor, Coin Validator, Touch
Screen Practical demonstration of GDS at G2E
CasinoLink Conference June 11, 2003
2003 Objectives - Update2003 Objectives - Update
New Members 3M Touch Systems Alliance Gaming Sales BV Australian Gaming Machine Manufacturers Association (AGMMA) Cyberview Technology ELO TouchSystems Foxwoods Resort Casino GameTech Gaming Consultants International Giesecke & Devriendt Miami Tribe of Oklahoma Business Development Authority (MBDA) Ontario Lottery & Gaming Corporation (OLGC) Soanar, Ltd. Universal Distributing of Nevada
Organization ARO tools Web conferencing
Gain industry support for new updated IP policy
CasinoLink Conference June 11, 2003
Membership GrowthMembership Growth
8
22
3835 37
52
0
10
20
30
40
50
60
1,998 1,999 2,000 2,001 2,002 2,003
Year
Mem
ber
s
Platinum
Gold
Silver
Others
Total
CasinoLink Conference June 11, 2003
Toolkit Funding ProgramToolkit Funding Program
Sponsorship levels Level 1: $25,000 and above Level 2: $10,000 - $24,999 Level 3: $ 5,000 – $ 9,999
Toolkit cost Sponsors Free Non-sponsor members $5,000 Non-members $7,500
Planned toolkits for 2003 GSA SAS™ 6.00 start 02/01/2003 delivery 8/28/2003 GDS start 07/01/2003 delivery 12/20/2003 BOB start July/2003 delivery January 2004
Technical CommitteesTechnical Committees
System-to-System System-to-System (S2S)(S2S)
CommitteeCommittee
CasinoLink Conference June 11, 2003
S2S CommitteeS2S Committee
Charter
The S2S workgroup is charged with designing standard casino systems
interface specifications, and assisting with their implementation, to reduce
the engineering efforts required in developing, maintaining and enhancing
customer specific casino configurations.
CasinoLink Conference June 11, 2003
Evolution to S2SEvolution to S2S
Ethernet
FloorControl
SlotAccounting
Back OfficeAccounting
PlayerTracking
Security/Surveillance
CashlessEFT
Coupons/Promotions
TableGames
Ticket Bonusing Count RoomManagement
PitManagement
Cage/ChangeBooths
Bingo
SportsBook
VaultManagement
KenoProgressive
Servers
To Slot FloorBOBBOBS2SS2S
CasinoLink Conference June 11, 2003
TermsTerms
Our industry has created its own language with multiple words for the same thing:
Coin In = Handle = Turnover
XML supports translation of the “standardized” term into the tag of the native term via XSLT.
Common terminology means less interpretation by new partnerships.
CasinoLink Conference June 11, 2003
XML Sample MessageXML Sample Message
Proprietary
<STX>SRTG^12345678^000100000^ 000050000^000020000<ETX>
S2S
<SlotRating>
<PlayerID>12345678</PlayerID>
<Machine>54321</Machine>
<CoinIn>1000.00</CoinIn>
<CoinOut>500.00</CoinOut>
<Jackpots>200.00</Jackpots>
</SlotRating>
CasinoLink Conference June 11, 2003
Initial Works leads to SynergiesInitial Works leads to Synergies
Slot RatingSystem
SlotAccounting
Back OfficeAccounting
PlayerTracking
Security/Surveillance
CashlessEFT
Coupons/Promotions
TableGames
Ticket Bonusing Count RoomManagement
PitManagement
Cage/ChangeBooths
Bingo
SportsBook
VaultManagement
KenoProgressive
Servers
Table RatingSystem
DataWarehouse
PropertyManagement
System
CasinoLink Conference June 11, 2003
S2S CommitteeS2S Committee
Accomplishments: November, 2002
Inaugural Operator Advisory Committee meeting held February, 2003
Publication of v1.0 of standard Ratings Player Profile
2003 Initiatives: April
Initial Standardized Header format defined Initial Error and Exception Messaging format defined
May Initial Data Dictionary database created and published to website Table accounting spec Patron and Rating and Comps specs
June Ticket Validation Kiosk Interface field trial and reduction to practice
Spring Count Room Equipment Interface reduced to practice
Game Device Standard Game Device Standard (GDS)(GDS)
CommitteeCommittee
CasinoLink Conference June 11, 2003
GDS CommitteeGDS Committee
Charter
The GSA GDS Committee will define the internal communication between
the processing units of an electronic gaming device and its peripheral
equipment.
CasinoLink Conference June 11, 2003
GDS GoalsGDS Goals
Utilize a computer industry standard, Universal Serial Bus (USB), as the base communication protocol for peripheral devices within a gaming machine.
Develop standardized messages (subsets) for Note Acceptors Coin Acceptors Coin Hoppers Printers Touch screens
Provide reference designs and test tools for ease of implementation and certification.
Communicate with regulatory and testing agencies in order to ensure that the protocol meets or exceeds jurisdictional requirements.
CasinoLink Conference June 11, 2003
Gaming Industry TodayGaming Industry Today
Proprietary Device Protocols Development and maintenance of protocols costly Device options limited by gaming platform support Barrier to market Duplicated compliance and testing
Numerous Hardware Interfaces Increased gaming platform costs Device options limited by gaming platform support
Numerous Connectors No Plug and Play
CasinoLink Conference June 11, 2003
Gaming Industry with GDSGaming Industry with GDS
Standard Device Protocol Reduces cost associated with software development and maintenance Reduces time-to-market for new and innovative functionality Increases device options Designed to be open and extensible while still maintaining a standard Reduces the complexity of testing and compliance procedures
Standard Hardware Interface Reduces gaming platform costs
Standard Connector Plug and Play now possible in light of hardware and device protocol
interfaces.
CasinoLink Conference June 11, 2003
Benefits: Peripheral ManufacturerBenefits: Peripheral Manufacturer
Removes Barrier to Market Standard protocol for a particular device
Reduced Engineering Time and Production Costs USB source code open and available “Off the Shelf Technology” Reduced time required for protocol development and maintenance
Increased Speed to Market Focus on product improvements More time to spend on new and innovative technologies
Open and Extensible Standards with innovation
Allows “manufacturer specific” innovations, while remaining compliant with the standard
CasinoLink Conference June 11, 2003
Benefits: Game ManufacturerBenefits: Game Manufacturer
Flexibility to Meet Customer Demands Easy device implementation Single protocol for multiple devices = wider choice of vendors = operators
choice in vendors easily met
Reduced Engineering Time and Production Costs USB source code open and available “Off the Shelf Technology” Reduced time required for protocol development and maintenance
Increased Revenue More time to focus on game content
CasinoLink Conference June 11, 2003
Benefits: Operator Benefits: Operator
Increase in Peripheral Options Decisions can be based on issues such as reliability/serviceability rather than
a gaming machines device protocol support.
Plug-n-Play Like peripherals, regardless of manufacturer, can be swapped seamlessly
Latest Technology Support for remote device control/diagnostics via next generation systems
products A single entry point to address next generation functionality
CasinoLink Conference June 11, 2003
Benefits: Regulator / Lab Benefits: Regulator / Lab
Joint Development Effort Ensures regulator concerns are addressed Improves industry confidence
Central Developer Community Single entry point for regulators to address change
Increase in efficiency Standardized protocols reduces the quantity and variety of testing procedures Access to GSA developed test/compliance tools Devices support GAT to assist the field verification procedures
CasinoLink Conference June 11, 2003
Development TimelineDevelopment Timeline
Jan ‘02: Phase I Devices Note Acceptors Coin Acceptors Coin Hoppers
June ‘03: Functional Spec
Nov ‘03: Design Spec
Nov ‘03: Development Kit Standards Specification Reference Designs/Drivers Test/Compliance Tools
Oct ‘03: Phase II Devices Printers Touch Screens
Dec ‘03: Functional Spec
Mar ‘04: Design Spec
May ‘04: Development Kit Standards Specification Reference Designs/Drivers Test/Compliance Tools
CasinoLink Conference June 11, 2003
Who is committed to GDS?Who is committed to GDS?
Aristocrat Technologies
Bally Gaming and Systems
CashCode
Coin Mechanisms
Elo Touchscreen
Global Payment Technology
Himecs Co.
IDX Incorporated
IGT
JCM
Mars Electronics
Money Controls
3M Touchsystems
Best Of BreedBest Of Breed(BOB)(BOB)
CommitteeCommittee
CasinoLink Conference June 11, 2003
BOB CommitteeBOB Committee
Charter
The BOB Committee is charged with identifying and defining a worldwide
protocol for secure communication between gaming devices and gaming
systems, as well as providing tools and documentation which assist with
the implementation of the protocol.
CasinoLink Conference June 11, 2003
BOB CharterBOB Charter
The BOB workgroup is charged with identifying and defining the protocol for communication between gaming devices and gaming management systems, as well as providing tools and documentation which assist with the implementation of the protocol
CasinoLink Conference June 11, 2003
BOB GoalsBOB Goals
The workgroup shall focus on: using industry standards, including but not limited to TCP, SSL, fully formed
XML and other IP protocols for the primary protocol, and physical transport technologies, including but not limited to Ethernet, and other IP transport mechanisms
definition of standardized message schemas related to moving data and the sequence of those messages
The workgroup will: make accommodation, where practical, for other computer industry standards
such as streaming audio/video on the physical transport layer
provide recommended implementation guidelines as it relates to the physical transport layer and interface connectors, as appropriate
communicate regularly with the regulatory agencies to cultivate acceptance
CasinoLink Conference June 11, 2003
Benefits: OperatorsBenefits: Operators
Reduced costs and operations Centralized command and control of the machines
Active gamesAccepted denomination'sChange hopper limits
Open protocol “for the industry and by the industry”Expanded product offerings = wider choice = lower end user cost
Unprecedented Access to Game Floor Information Capability to create or customize views of casino floor data
Ability to Independently Innovate Allows “operator specific” innovations, while remaining compliant with the
standard
Increase Revenue Downloadable games
Audience specific game deliveryPatron specific game delivery
CasinoLink Conference June 11, 2003
Benefits: ManufacturersBenefits: Manufacturers
Reduced Engineering Time and Production Costs XML source code widely available, reduces protocol programming efforts Larger, less expensive labor pool
Increased Revenue More focus on game content development Reduction in overall cost of machine
Off the shelf technology vs. proprietary technology
Open and Extensible Standards with innovation
Allows “manufacturer specific” innovations, while remaining compliant with the standard
CasinoLink Conference June 11, 2003
Benefits of Phased ImplementationBenefits of Phased Implementation
Phased development and implementation approach insures legacy equipment participation
Does not require immediate re-wire of casino Physical limitations will prevent some BOB functionality i.e. downloadable
games will require Ethernet
Allow for co-existence of existing technology Different wiring and physical connectivity methods can be mixed on the
gaming floor
Provides a growth path to a full implementation
CasinoLink Conference June 11, 2003
The CORE BOB and IPThe CORE BOB and IP
The CORE BOB functionality is functionality that does not infringe intellectual property rights by virtue of its inclusion in the CORE BOB standard or through implementation of that functionality in a device.
CORE BOB functionality may, however, incorporate intellectual property which is already owned by or freely available to GSA for use by the industry
CasinoLink Conference June 11, 2003
A phased approachA phased approach
BOB – Phase 1 (Core) Compatible with most current protocol solutions
BOB – Phase 2 (Extensions) New extensions beyond current protocols
BOB – Phase 3 (Download) Download Games Download Peripherals
CasinoLink Conference June 11, 2003
Phase 1(Core) Timeline Dec 2002 – Sep 2004
Phase 1(Core) Timeline Dec 2002 – Sep 2004
2002PHASE 1 DEC JAN JUN JUL SEP OCT DEC JAN APR SEP
Start Spec End SpecReview Vote
Start ToolsProof of Concept Implementation
Start Spec End SpecReview Vote
End ToolsImplementation
2004
Step A - G2E Show
Step B
Requirements
2003
CasinoLink Conference June 11, 2003
Phase 2 (Extensions) Timeline Jan 2003 – Mar 2004
Phase 2 (Extensions) Timeline Jan 2003 – Mar 2004
2005PHASE 2 JAN FEB JUN JUL OCT MAR
Requirements Start Spec End Spec
Review VoteStart Tools End Tools
2004
CasinoLink Conference June 11, 2003
Phase 3 (Download) TimelineJul 2004 – Nov 2005
Phase 3 (Download) TimelineJul 2004 – Nov 2005
PHASE 3 JUL AUG DEC JAN FEB MAY NOV
Requirements Start Spec End Spec
Review VoteStart Tools End Tools
Implementation
2004 2005
CasinoLink Conference June 11, 2003
Who is committed to BOB? Who is committed to BOB?
Acres Gaming
Aristocrat Technologies
Atronic Americas
Bally Gaming and Systems
CashCode
Harrah's Entertainment
IGT
Isle of Capri
JCM
Konami Gaming
Mandalay Resort Group
MIS International USA
Money Controls
Shuffle Master Gaming
Sigma Game
Slot-Tickets
Stations Casinos
Transact Technology
WMS Gaming
As of Jan 2003
GSA SASGSA SAS™™
CommitteeCommittee
CasinoLink Conference June 11, 2003
GSA SAS™ CommitteeGSA SAS™ Committee
2002 Accomplishments: July
Released GSA SAS™ 6.00 specification
September Released GSA SAS™ Operator Requirements Specification
December to date Development of the Interoperability center process
2003 Goals: March
Toolkit awarded to ACRES June
Release GSA SAS™ 6.01
August Release GSA SAS™ 6.01 test tools, including:
– Simulators
– Test Scripts
Interoperability Testing Interoperability Testing
Program OverviewProgram Overview
CasinoLink Conference June 11, 2003
Interoperability Testing and Certification Interoperability Testing and Certification
Impartial testing facility for integration testing of GSA standards
GSA certification compliance
GSA Interoperability Centers (IOC) will provide: Self tests for GSA member and implementers Compliance tests by GSA licensed testing agencies, such as GLI
Standards to be tested: GSA SAS™ Best of Breed (BOB) Gaming Device Standards (GDS) System to System (S2S) Future GSA technology standards
Three-phase rollout: Phase I – GSA will work with single interoperability testing agency to get a solid toolkit
and test script product Phase II - GSA will open the field to other testing agencies Phase III – GSA will periodically evaluate the performance of licensed testing agencies
CasinoLink Conference June 11, 2003
Benefits of Interoperability CenterBenefits of Interoperability Center
For GSA Members and the Gaming Industry GSA-certified compliant products will enhance the speed of the regulatory process Quick and efficient casino floor installations Reduced follow up service calls
For Regulators Standardized protocols reduce the quantity and variety of required testing Reduced regulatory cycle through enhanced pre-testing during development Enables better forensic analysis to resolve disputes
Our Mission: GSA is an international trade association
representing gaming manufacturers, suppliers,
operators and regulators. We facilitate the identification, definition, development,
promotion, and implementation of open standards to enable innovation, education, and
communication for the benefit of the entire industry.
Q & AQ & A