case 09 games techniques
TRANSCRIPT
Ingrid Velásquez
• Help to involve learners actively in the learning process.
• Provide a challenge which encourages learners to stretch themselves
(in order to win). Most games involve learners in reactivating the languagethey have studied and in trying to use it meaningfully.
• Help learners to forget they are studying: they lose themselves in thefun of the game and the activity motivates them.
• Encourage collaborative learning. Team games require pooling of
knowledge, pair games require co-operation and turn-taking. Students canLearn from one another. A good reader with a more proficient speaker cancombine skills to make a winning team.
• Provide variety of pace. Games can be short, long and can involve writing,
speaking, listening or reading.
• Give extra practice without inducing boredom. Many games involve repetition of the same language over and over again. In normal circumstances this would feel artificial and be demotivating.
• The rules have to be as clear as possible.
• Don’t explain the game – demonstrate it.
• Don’t let games drag on too long.
• Try to use games where there is more than one winner.
• Assess the learning value of a game.
• Consider very carefully the language needed to play the game.
• Invent games which recycle language from the main textbook Balance the types of games you use.
• Don’t overuse games.
Basic Criteria
For judging what is or is not a game, the basic criteria, which not only apply to "games with rules", but to all games, is as important as the special criteria for "games with rules". Here are the criteria which all games have.
Diving into the world of the game
4.1 Common experience
Games bring people together, regardless of gender, generation, and race. Most games are multi-player games which lead to group experiences, which linger after the game is over. But there are groups of games which are played alone. These are the so-called solitaire games and most computer games.
4.2 Equality
In a game, all players are equal and have the same chance to win. Where else in this does absolute equality exist? I think that is one of the reasons that children love to play games, because in a game with adults, they are equal partners.
4.3 Freedom
Whoever plays a game, does it from his freedom of choice. He is not forced or coerced by anyone to play. Playing games is not work, not commitment, nothing you have to do. Therefore, we can say that playing games means being free. This freedom is basic to all games. Here the embracing game term has its value.
• Personalized or localize games. A game or quiz about famous people
can include not only internationally known stars but local people too.
• Adapt games to suit all levels if possible (to make the most of the
material you have prepared). The Famous Person game can work with
beginners asking: ‘Is he Italian?’ ‘Is he French?’ ‘Where’s he/she
from?
Invent games which recycle language from the main textbook.
If you note that learners have main lessons with their teacher, you can prepare a short time bingo covered
time-telling this week in their game with blank clock faces on cards. Each pupil fills in the clock
faces and then the teacher calls out a random
Card games
Example: Holiday destinations gameDialogue games with card prompts
Memory gamesBingo
Picture pairs/snap/happy familiesSpot the nonsense.
Games for asking questions
Games for fluency
These games do not just focus on using the right vocabulary or structures
but encourage learners to use all the language at their disposal to
communicate freely.
Dilemmas/Scruples/Taboo-type games
Charades
Revision games (or recycling textbook work in a fun way!)
Board games
Revision bubbles
•Question challenge based on the textbook
Example: Student questions for the category ‘Geography’ in a college.
‘Is Turkey in the EU?’
‘Where is the singer Dido from?’
‘What is the population of France?’
Playing means being active
Spiritual Areathinking, combiningplanningmaking decisionsconcentratingtraining your mindreceiving knowledgeunderstand the impact of systems
Emocional Arearules, accepting lawsto learn how to work with others
•to learn how to lose•use to learn more about yourself and others
•to fantasy and creativity
Motor AreaPractice to learn how to lose
use to learn more about yourself and others
to fantasy and creativity
Motor Area
Practice skillfulness
Practice reactivos•illfulness
•practice reactions
http://www.thegamesjournal.com/articles/WhatIsaGame.shtml
http://hippasus.com/resources/gameandlearn/slides/1_WhatIsAGame.pdf
http://www.addictinggames.com/funny-games/index.jsp
http://www.funbrain.com/kidscenter.html
http://www.fungames.com/
http://www.gamesforboysfree.com/download-games/genres/free-strategy-games/?gclid=CKrc6JvCocECFfLm7AodVVgABQ